kill aura inf range mouse aimbot head fov
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kill aura inf range mouse aimbot head fov

Universal Scriptfboi7758fboi7758 146 views 396 executesUpdated Jul 23, 2026
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Lua Script•540 lines (17103 chars)
--[[
    Headshot Aimbot + Kill Aura (INFINITE RANGE)
    Features:
    • RMB Hold to Aim (Locks to HEAD)
    • Kill Aura - Instantly kills ANY player on the map
    • Headshot Priority
    • Prediction & Smooth Tracking
    • Team Check
    • FOV Circle
]]

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer

-- Settings
local Settings = {
    Enabled = false,
    TeamCheck = true,
    FOV = 120,
    Range = 1000,
    Smoothness = 0.15,
    Prediction = 0.165,
    CircleColor = Color3.fromRGB(255, 0, 0),
    CircleThickness = 1.5,
    HeadPriority = true,
    WallCheck = true,
    -- Kill Aura Settings
    KillAura = false,
    KillRange = 999999,      -- INFINITE RANGE (practically)
    KillCooldown = 0.01,     -- Faster kills
    AutoKill = true          -- Always auto kill
}

-- Variables
local FOVCircle = nil
local IsAiming = false
local CurrentTarget = nil
local LastTargetPosition = nil
local TargetVelocity = Vector3.new(0, 0, 0)
local LastKillTime = 0

-- Create FOV Circle
local function CreateFOVCircle()
    if FOVCircle then
        FOVCircle:Remove()
        FOVCircle = nil
    end
    
    FOVCircle = Drawing.new("Circle")
    FOVCircle.Transparency = 1
    FOVCircle.Color = Settings.CircleColor
    FOVCircle.Thickness = Settings.CircleThickness
    FOVCircle.Radius = Settings.FOV
    FOVCircle.Filled = false
    FOVCircle.Visible = Settings.Enabled
    FOVCircle.NumSides = 64
    FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
end

CreateFOVCircle()

-- Update circle
RunService.RenderStepped:Connect(function()
    if FOVCircle and Settings.Enabled then
        FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
        FOVCircle.Visible = true
        FOVCircle.Radius = Settings.FOV
        FOVCircle.Color = Settings.CircleColor
        FOVCircle.Thickness = Settings.CircleThickness
    elseif FOVCircle then
        FOVCircle.Visible = false
    end
end)

-- Raycast for wall check
local function IsVisible(targetPart)
    if not Settings.WallCheck then return true end
    
    local origin = Camera.CFrame.Position
    local direction = (targetPart.Position - origin).Unit * (targetPart.Position - origin).Magnitude
    
    local raycastParams = RaycastParams.new()
    raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, targetPart.Parent}
    raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
    
    local result = workspace:Raycast(origin, direction, raycastParams)
    
    if result then
        return false
    end
    return true
end

-- Get head position or fallback to HRP
local function GetAimPoint(character)
    if Settings.HeadPriority then
        local head = character:FindFirstChild("Head")
        if head then
            local headPos, headVisible = Camera:WorldToViewportPoint(head.Position)
            if headVisible and IsVisible(head) then
                return head.Position, head
            end
        end
    end
    
    local hrp = character:FindFirstChild("HumanoidRootPart")
    if hrp and IsVisible(hrp) then
        return hrp.Position, hrp
    end
    
    return nil, nil
end

-- Get closest player to crosshair (for aimbot)
local function GetClosestPlayer()
    local ClosestPlayer = nil
    local ClosestPart = nil
    local ClosestDistance = Settings.FOV + 1
    local CenterPos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
    
    for _, Player in pairs(Players:GetPlayers()) do
        if Player ~= LocalPlayer and Player.Character then
            local Humanoid = Player.Character:FindFirstChild("Humanoid")
            if Humanoid and Humanoid.Health > 0 then
                
                if Settings.TeamCheck and Player.Team == LocalPlayer.Team then
                    continue
                end
                
                local aimPoint, aimPart = GetAimPoint(Player.Character)
                if not aimPoint then continue end
                
                local Distance = (aimPoint - Camera.CFrame.Position).Magnitude
                
                if Distance > Settings.Range then
                    continue
                end
                
                local ScreenPos, OnScreen = Camera:WorldToViewportPoint(aimPoint)
                if OnScreen then
                    local TargetPos = Vector2.new(ScreenPos.X, ScreenPos.Y)
                    local ScreenDistance = (CenterPos - TargetPos).Magnitude
                    
                    if aimPart and aimPart.Name == "Head" then
                        ScreenDistance = ScreenDistance * 0.7
                    end
                    
                    if ScreenDistance <= Settings.FOV then
                        if ScreenDistance < ClosestDistance then
                            ClosestDistance = ScreenDistance
                            ClosestPlayer = Player
                            ClosestPart = aimPart
                        end
                    end
                end
            end
        end
    end
    
    return ClosestPlayer, ClosestPart
end

-- Get closest player by DISTANCE (INFINITE RANGE VERSION)
local function GetClosestPlayerByDistance()
    local ClosestPlayer = nil
    local ClosestDistance = math.huge  -- Infinite distance
    
    for _, Player in pairs(Players:GetPlayers()) do
        if Player ~= LocalPlayer and Player.Character then
            local Humanoid = Player.Character:FindFirstChild("Humanoid")
            local HRP = Player.Character:FindFirstChild("HumanoidRootPart")
            
            if Humanoid and Humanoid.Health > 0 and HRP then
                
                if Settings.TeamCheck and Player.Team == LocalPlayer.Team then
                    continue
                end
                
                -- Get distance if you want closest, or just return first valid player
                local LocalHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
                if LocalHRP then
                    local Distance = (HRP.Position - LocalHRP.Position).Magnitude
                    if Distance < ClosestDistance then
                        ClosestDistance = Distance
                        ClosestPlayer = Player
                    end
                else
                    -- If no local character, just kill anyone
                    ClosestPlayer = Player
                    break
                end
            end
        end
    end
    
    return ClosestPlayer
end

-- Kill Player Function (INSTANT)
local function KillPlayer(player)
    if not player or not player.Character then return end
    
    local character = player.Character
    local humanoid = character:FindFirstChildOfClass("Humanoid")
    
    if humanoid and humanoid.Health > 0 then
        humanoid.Health = 0
        print("Killed: " .. player.Name)
    end
end

-- RMB Controls
UserInputService.InputBegan:Connect(function(Input, GameProcessed)
    if GameProcessed then return end
    
    if Input.UserInputType == Enum.UserInputType.MouseButton2 and Settings.Enabled then
        IsAiming = true
        local target, part = GetClosestPlayer()
        CurrentTarget = target
        if part then
            LastTargetPosition = part.Position
        end
    end
end)

UserInputService.InputEnded:Connect(function(Input)
    if Input.UserInputType == Enum.UserInputType.MouseButton2 then
        IsAiming = false
        CurrentTarget = nil
        LastTargetPosition = nil
        TargetVelocity = Vector3.new(0, 0, 0)
    end
end)

-- Main loop - AIMBOT + INFINITE RANGE KILL AURA
RunService.Heartbeat:Connect(function()
    local CurrentTime = tick()
    
    -- Kill Aura (Auto - Infinite Range)
    if Settings.KillAura then
        if CurrentTime - LastKillTime >= Settings.KillCooldown then
            local target = GetClosestPlayerByDistance()
            if target then
                KillPlayer(target)
                LastKillTime = CurrentTime
            end
        end
    end
    
    -- Aimbot
    if Settings.Enabled and IsAiming then
        if CurrentTarget then
            local Character = CurrentTarget.Character
            if not Character then 
                CurrentTarget = nil
                return 
            end
            
            local Humanoid = Character:FindFirstChild("Humanoid")
            if not Humanoid or Humanoid.Health <= 0 then
                CurrentTarget = nil
                return
            end
            
            local aimPoint, aimPart = GetAimPoint(Character)
            if not aimPoint then 
                CurrentTarget = nil
                return 
            end
            
            if LastTargetPosition then
                TargetVelocity = (aimPoint - LastTargetPosition) * 60
            end
            LastTargetPosition = aimPoint
            
            local predictedPos = aimPoint + (TargetVelocity * Settings.Prediction)
            local ScreenPos, OnScreen = Camera:WorldToViewportPoint(predictedPos)
            
            if OnScreen then
                local MousePos = UserInputService:GetMouseLocation()
                local Distance = (aimPoint - Camera.CFrame.Position).Magnitude
                local DynamicSmooth = Settings.Smoothness
                
                if Distance < 50 then
                    DynamicSmooth = Settings.Smoothness * 0.3
                elseif Distance < 100 then
                    DynamicSmooth = Settings.Smoothness * 0.6
                end
                
                local DeltaX = (ScreenPos.X - MousePos.X) * DynamicSmooth
                local DeltaY = (ScreenPos.Y - MousePos.Y) * DynamicSmooth
                
                if math.abs(DeltaX) > 0.5 or math.abs(DeltaY) > 0.5 then
                    mousemoverel(DeltaX, DeltaY)
                end
            else
                CurrentTarget = nil
            end
        else
            CurrentTarget, _ = GetClosestPlayer()
        end
    end
end)

-- UI
local UI = Instance.new("ScreenGui")
UI.Name = "HeadshotAimbot"
UI.Parent = game.CoreGui
UI.ResetOnSpawn = false

local Main = Instance.new("Frame")
Main.Size = UDim2.new(0, 300, 0, 380)
Main.Position = UDim2.new(0.5, -150, 0.5, -190)
Main.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Main.BorderSizePixel = 0
Main.Active = true
Main.Draggable = true
Main.Parent = UI

local MainCorner = Instance.new("UICorner")
MainCorner.CornerRadius = UDim.new(0, 8)
MainCorner.Parent = Main

-- Header
local Header = Instance.new("Frame")
Header.Size = UDim2.new(1, 0, 0, 35)
Header.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Header.BorderSizePixel = 0
Header.Parent = Main

local HeaderCorner = Instance.new("UICorner")
HeaderCorner.CornerRadius = UDim.new(0, 8)
HeaderCorner.Parent = Header

local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -40, 1, 0)
Title.Position = UDim2.new(0, 10, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "Headshot Aimbot + INF Kill"
Title.TextColor3 = Color3.fromRGB(255, 0, 0)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = Header

local Close = Instance.new("TextButton")
Close.Size = UDim2.new(0, 25, 0, 25)
Close.Position = UDim2.new(1, -30, 0.5, -12.5)
Close.BackgroundColor3 = Color3.fromRGB(60, 20, 20)
Close.Text = "X"
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
Close.Font = Enum.Font.GothamBold
Close.TextSize = 14
Close.Parent = Header

local CloseCorner = Instance.new("UICorner")
CloseCorner.CornerRadius = UDim.new(0, 4)
CloseCorner.Parent = Close

Close.MouseButton1Click:Connect(function()
    if FOVCircle then
        FOVCircle:Remove()
    end
    UI:Destroy()
end)

-- Content
local Content = Instance.new("Frame")
Content.Size = UDim2.new(1, -20, 1, -45)
Content.Position = UDim2.new(0, 10, 0, 40)
Content.BackgroundTransparency = 1
Content.Parent = Main

local Y = 0

-- Toggle
local function CreateToggle(Text, Default, Callback)
    local Frame = Instance.new("Frame")
    Frame.Size = UDim2.new(1, 0, 0, 35)
    Frame.Position = UDim2.new(0, 0, 0, Y)
    Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
    Frame.Parent = Content
    
    local FrameCorner = Instance.new("UICorner")
    FrameCorner.CornerRadius = UDim.new(0, 6)
    FrameCorner.Parent = Frame
    
    local Label = Instance.new("TextLabel")
    Label.Size = UDim2.new(1, -60, 1, 0)
    Label.Position = UDim2.new(0, 10, 0, 0)
    Label.BackgroundTransparency = 1
    Label.Text = Text
    Label.TextColor3 = Color3.fromRGB(255, 255, 255)
    Label.Font = Enum.Font.Gotham
    Label.TextSize = 13
    Label.TextXAlignment = Enum.TextXAlignment.Left
    Label.Parent = Frame
    
    local Button = Instance.new("TextButton")
    Button.Size = UDim2.new(0, 45, 0, 25)
    Button.Position = UDim2.new(1, -55, 0.5, -12.5)
    Button.BackgroundColor3 = Default and Color3.fromRGB(200, 0, 0) or Color3.fromRGB(60, 60, 60)
    Button.Text = Default and "ON" or "OFF"
    Button.TextColor3 = Color3.fromRGB(255, 255, 255)
    Button.Font = Enum.Font.GothamBold
    Button.TextSize = 12
    Button.Parent = Frame
    
    local ButtonCorner = Instance.new("UICorner")
    ButtonCorner.CornerRadius = UDim.new(0, 4)
    ButtonCorner.Parent = Button
    
    local State = Default
    
    Button.MouseButton1Click:Connect(function()
        State = not State
        Button.Text = State and "ON" or "OFF"
        Button.BackgroundColor3 = State and Color3.fromRGB(200, 0, 0) or Color3.fromRGB(60, 60, 60)
        Callback(State)
    end)
    
    Y = Y + 40
end

-- Slider
local function CreateSlider(Text, Min, Max, Default, Callback)
    local Frame = Instance.new("Frame")
    Frame.Size = UDim2.new(1, 0, 0, 45)
    Frame.Position = UDim2.new(0, 0, 0, Y)
    Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
    Frame.Parent = Content
    
    local FrameCorner = Instance.new("UICorner")
    FrameCorner.CornerRadius = UDim.new(0, 6)
    FrameCorner.Parent = Frame
    
    local Label = Instance.new("TextLabel")
    Label.Size = UDim2.new(1, -20, 0, 20)
    Label.Position = UDim2.new(0, 10, 0, 5)
    Label.BackgroundTransparency = 1
    Label.Text = Text .. ": " .. Default
    Label.TextColor3 = Color3.fromRGB(255, 0, 0)
    Label.Font = Enum.Font.Gotham
    Label.TextSize = 13
    Label.TextXAlignment = Enum.TextXAlignment.Left
    Label.Parent = Frame
    
    local Track = Instance.new("Frame")
    Track.Size = UDim2.new(1, -40, 0, 4)
    Track.Position = UDim2.new(0, 20, 0, 30)
    Track.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
    Track.BorderSizePixel = 0
    Track.Parent = Frame
    
    local TrackCorner = Instance.new("UICorner")
    TrackCorner.CornerRadius = UDim.new(0, 2)
    TrackCorner.Parent = Track
    
    local Knob = Instance.new("TextButton")
    Knob.Size = UDim2.new(0, 14, 0, 14)
    local Rel = (Default - Min) / (Max - Min)
    Knob.Position = UDim2.new(Rel, -7, 0, -5)
    Knob.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Knob.Text = ""
    Knob.BorderSizePixel = 0
    Knob.Parent = Track
    
    local KnobCorner = Instance.new("UICorner")
    KnobCorner.CornerRadius = UDim.new(0, 7)
    KnobCorner.Parent = Knob
    
    local Dragging = false
    local Value = Default
    
    Knob.MouseButton1Down:Connect(function()
        Dragging = true
    end)
    
    UserInputService.InputEnded:Connect(function(Input)
        if Input.UserInputType == Enum.UserInputType.MouseButton1 then
            Dragging = false
        end
    end)
    
    RunService.Heartbeat:Connect(function()
        if Dragging then
            local MousePos = UserInputService:GetMouseLocation()
            local TrackX = Track.AbsolutePosition.X
            local TrackW = Track.AbsoluteSize.X
            local RelX = (MousePos.X - TrackX) / TrackW
            RelX = math.clamp(RelX, 0, 1)
            
            Value = math.floor(Min + (RelX * (Max - Min)))
            Label.Text = Text .. ": " .. Value
            Knob.Position = UDim2.new(RelX, -7, 0, -5)
            Callback(Value)
        end
    end)
    
    Y = Y + 50
end

-- Create UI Elements
CreateToggle("Aimbot", false, function(State)
    Settings.Enabled = State
    if FOVCircle then
        FOVCircle.Visible = State
    end
    if not State then
        IsAiming = false
        CurrentTarget = nil
    end
end)

CreateToggle("Team Check", true, function(State)
    Settings.TeamCheck = State
end)

CreateToggle("Kill Aura (INF Range)", false, function(State)
    Settings.KillAura = State
end)

CreateSlider("FOV", 10, 300, 120, function(Value)
    Settings.FOV = Value
    if FOVCircle then
        FOVCircle.Radius = Value
    end
end)

-- Notification
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "Headshot Aimbot + INF Kill",
    Text = "Kill Aura has INFINITE range!",
    Duration = 3
})

print("Script Loaded - Kill Aura has INFINITE range")

Features & Information

aim assist legit mouse (head) fov circle kill aura (inf range) Guys it might not work i havent tested it pray for the best i will update when i get around to testing
#rivals

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