
Key RequiredUniversal

-- This must be a LocalScript
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create ScreenGui
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "KeySystemGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = playerGui
-- Create Frame
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 300, 0, 200)
Frame.Position = UDim2.new(0.5, -150, 0.5, -100)
Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame.Parent = ScreenGui
-- Label
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(1, 0, 0, 50)
Label.Position = UDim2.new(0, 0, 0, 0)
Label.Text = "Enter Key"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Parent = Frame
-- TextBox
local TextBox = Instance.new("TextBox")
TextBox.Size = UDim2.new(0.8, 0, 0, 40)
TextBox.Position = UDim2.new(0.1, 0, 0.4, 0)
TextBox.PlaceholderText = "Enter key here..."
TextBox.Text = ""
TextBox.ClearTextOnFocus = false
TextBox.Parent = Frame
-- Button
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(0.8, 0, 0, 40)
Button.Position = UDim2.new(0.1, 0, 0.7, 0)
Button.Text = "Submit"
Button.Parent = Frame
-- Key check
local correctKey = "12345"
-- Action to run when key is correct
local function onKeyAccepted()
print("Key accepted! Running custom action...")
-- You can replace the print with any function or action
-- Example: give a tool to the player
-- local tool = game.ServerStorage:FindFirstChild("Sword")
-- if tool then
-- tool:Clone().Parent = player.Backpack
-- end
end
Button.MouseButton1Click:Connect(function()
if TextBox.Text == correctKey then
Label.Text = "Access Granted!"
onKeyAccepted() -- Run the custom action
else
Label.Text = "Wrong Key!"
end
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