key gui execute action script
Key RequiredUniversal

key gui execute action script

Universal ScriptKyeliszKyelisz 149 views 6 executesUpdated Mar 21, 2026
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Lua Script•65 lines (1817 chars)
-- This must be a LocalScript

local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

-- Create ScreenGui
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "KeySystemGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = playerGui

-- Create Frame
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 300, 0, 200)
Frame.Position = UDim2.new(0.5, -150, 0.5, -100)
Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame.Parent = ScreenGui

-- Label
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(1, 0, 0, 50)
Label.Position = UDim2.new(0, 0, 0, 0)
Label.Text = "Enter Key"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Parent = Frame

-- TextBox
local TextBox = Instance.new("TextBox")
TextBox.Size = UDim2.new(0.8, 0, 0, 40)
TextBox.Position = UDim2.new(0.1, 0, 0.4, 0)
TextBox.PlaceholderText = "Enter key here..."
TextBox.Text = ""
TextBox.ClearTextOnFocus = false
TextBox.Parent = Frame

-- Button
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(0.8, 0, 0, 40)
Button.Position = UDim2.new(0.1, 0, 0.7, 0)
Button.Text = "Submit"
Button.Parent = Frame

-- Key check
local correctKey = "12345"

-- Action to run when key is correct
local function onKeyAccepted()
    print("Key accepted! Running custom action...")
    -- You can replace the print with any function or action
    -- Example: give a tool to the player
    -- local tool = game.ServerStorage:FindFirstChild("Sword")
    -- if tool then
    --     tool:Clone().Parent = player.Backpack
    -- end
end

Button.MouseButton1Click:Connect(function()
    if TextBox.Text == correctKey then
        Label.Text = "Access Granted!"
        onKeyAccepted() -- Run the custom action
    else
        Label.Text = "Wrong Key!"
    end
end)

Features & Information

key system

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