k00pgui v8 F3X EDITON
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k00pgui v8 F3X EDITON

Universal ScriptMercyRBXMercyRBX 17.8K views 9.8K executesUpdated Sep 11, 2025
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Lua Script•6217 lines (128252 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local k00ply = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local _666 = Instance.new("TextButton")
local canada = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")
local shut = Instance.new("TextButton")
local musicbypas10 = Instance.new("TextButton")
local musicbypas9 = Instance.new("TextButton")
local musicbypas8 = Instance.new("TextButton")
local musicbypas7 = Instance.new("TextButton")
local decal = Instance.new("TextButton")
local gametp = Instance.new("TextButton")
local disco = Instance.new("TextButton")
local ball = Instance.new("TextButton")
local spin = Instance.new("TextButton")
local music = Instance.new("TextButton")
local musicbypas = Instance.new("TextButton")
local TextLabel_5 = Instance.new("TextLabel")
local musicbypas3 = Instance.new("TextButton")
local musicbypas4 = Instance.new("TextButton")
local musicbypas5 = Instance.new("TextButton")
local message = Instance.new("TextButton")
local stop = Instance.new("TextButton")
local k00pk00p = Instance.new("TextButton")
local musicbypas6 = Instance.new("TextButton")
local kaax = Instance.new("TextButton")
local gravityhammer = Instance.new("TextButton")
local Destroy = Instance.new("TextButton")
local hint = Instance.new("TextButton")
local thomas = Instance.new("TextButton")
local theme = Instance.new("TextButton")
local antileave = Instance.new("TextButton")
local eses = Instance.new("TextButton")
local dreemy = Instance.new("TextButton")
local shamsterky = Instance.new("TextButton")
local sky2 = Instance.new("TextButton")
local kill = Instance.new("TextButton")
local musicbypas10_2 = Instance.new("TextButton")
local randcol = Instance.new("TextButton")
local unanchor = Instance.new("TextButton")
local toad = Instance.new("TextButton")
local sky = Instance.new("TextButton")
local shut_2 = Instance.new("TextButton")
local musicbypas2 = Instance.new("TextButton")
local rain = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local parts = Instance.new("TextButton")
local shed = Instance.new("TextButton")
local avatar = Instance.new("TextButton")
local avatar_2 = Instance.new("TextButton")
local shut_3 = Instance.new("TextButton")

--Properties:

k00ply.Name = "k00ply"
k00ply.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
k00ply.ResetOnSpawn = false

Frame.Parent = k00ply
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(1, 53, 10)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.154512331, -49, 0.275485754, -185)
Frame.Size = UDim2.new(0, 415, 0, 642)

ScrollingFrame.Parent = Frame
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(24, 24, 24)
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.Position = UDim2.new(0.0250000004, 0, 0.0219999999, 0)
ScrollingFrame.Size = UDim2.new(0, 393, 0, 620)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1.89999998, 0)
ScrollingFrame.ScrollBarThickness = 18

ImageLabel.Parent = ScrollingFrame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "http://www.roblox.com/asset/?id=123724497894158"
ImageLabel.ImageTransparency = 0.600

TextLabel.Parent = ImageLabel
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel.Position = UDim2.new(0.272000015, 0, 0.0189999994, 0)
TextLabel.Size = UDim2.new(0, 170, 0, 32)
TextLabel.Font = Enum.Font.Arial
TextLabel.Text = "k00pgui v8 (F3X)"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextLabel_2.Parent = TextLabel
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_2.Position = UDim2.new(-0.00465016067, 0, 1.25834417, 0)
TextLabel_2.Size = UDim2.new(0, 170, 0, 32)
TextLabel_2.Font = Enum.Font.Arial
TextLabel_2.Text = "by @k00pkiddAlt      [team k00pkidd]"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = TextLabel_2
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_3.Position = UDim2.new(-0.0282941032, 0, 18.5774994, 0)
TextLabel_3.Size = UDim2.new(0, 175, 0, 32)
TextLabel_3.Font = Enum.Font.Arial
TextLabel_3.Text = "-- BYPASSED AUDIOS --"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = TextLabel_2
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_4.Position = UDim2.new(0.442408621, 0, 21.7270947, 0)
TextLabel_4.Size = UDim2.new(0, 170, 0, 14)
TextLabel_4.Font = Enum.Font.Arial
TextLabel_4.Text = "by k00pkiddAlt [team k00pkidd]"
TextLabel_4.TextColor3 = Color3.fromRGB(24, 24, 24)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true

_666.Name = "666"
_666.Parent = TextLabel_4
_666.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
_666.BorderColor3 = Color3.fromRGB(0, 53, 11)
_666.Position = UDim2.new(-0.241176382, 0, -43, 0)
_666.Size = UDim2.new(0, 99, 0, 39)
_666.Font = Enum.Font.SourceSans
_666.Text = "666"
_666.TextColor3 = Color3.fromRGB(255, 255, 255)
_666.TextScaled = true
_666.TextSize = 14.000
_666.TextWrapped = true
_666.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end

	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function name(part, stringa)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringa
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function lock(part, boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	-- main func

	local function createdecal(part, side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function setdecal(part, asset, side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function addfire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncfire(part, size, heat)
		local args = {
			[1] = "SyncDecorate",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire",
					["Size"] = 30,
					["Heat"] = 35
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function addlight(part, brightness)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "PointLight"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function synclight(part, brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "PointLight",
					["Brightness"] = brightness,
					["Color"] = Color3.new(1, 0, 0)
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setcollision(part, booleana)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = booleana
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function decalspam()
		local decalid = "96757457442198"
		for _, v in ipairs(workspace:GetDescendants()) do
			if v.Name == "Sky" then
				print("no")
			elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					createdecal(v, Enum.NormalId.Front)
					createdecal(v, Enum.NormalId.Back)
					createdecal(v, Enum.NormalId.Left)
					createdecal(v, Enum.NormalId.Right)
					createdecal(v, Enum.NormalId.Bottom)
					createdecal(v, Enum.NormalId.Top)

					setdecal(v, decalid, Enum.NormalId.Front)
					setdecal(v, decalid, Enum.NormalId.Back)
					setdecal(v, decalid, Enum.NormalId.Left)
					setdecal(v, decalid, Enum.NormalId.Right)
					setdecal(v, decalid, Enum.NormalId.Bottom)
					setdecal(v, decalid, Enum.NormalId.Top)
				end)
			end
		end
	end

	local function lightall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					addlight(v)
					synclight(v, 15)
				end)
			end
		end
	end

	local function colorall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
				end)
			end
		end
	end

	local function sky666()
		spawn(function()
			local position = char.Head.Position
			local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://8006679977"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = Vector3.new(90, 90, 90)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://15849970412"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))

			name(part, "Sky")
			lock(part, true)
			setcollision(part, false)
		end)
	end

	local function fireall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					addfire(v)
					syncfire(v)
				end)
			end
		end
	end

	local function sixsixsix()
		fireall()
		sky666()
		decalspam()
		colorall()
		lightall()
	end

	sixsixsix()
end)

canada.Name = "canada"
canada.Parent = TextLabel_4
canada.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
canada.BorderColor3 = Color3.fromRGB(0, 53, 11)
canada.Position = UDim2.new(-0.86517638, 0, -12.5, 0)
canada.Size = UDim2.new(0, 99, 0, 39)
canada.Font = Enum.Font.SourceSans
canada.Text = "Canada Spam"
canada.TextColor3 = Color3.fromRGB(255, 255, 255)
canada.TextScaled = true
canada.TextSize = 14.000
canada.TextWrapped = true
canada.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("106517933385903")
end)

ImageLabel_2.Parent = TextLabel_4
ImageLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel_2.BackgroundTransparency = 1.000
ImageLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel_2.BorderSizePixel = 0
ImageLabel_2.Position = UDim2.new(0.388235301, 0, 25.1428566, 0)
ImageLabel_2.Size = UDim2.new(0, 100, 0, 100)
ImageLabel_2.Image = "http://www.roblox.com/asset/?id=123724497894158"

shut.Name = "shut"
shut.Parent = TextLabel_4
shut.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut.Position = UDim2.new(0.75, 0, -52.4290009, 0)
shut.Size = UDim2.new(0, 53, 0, 24)
shut.Font = Enum.Font.SourceSans
shut.Text = "Shutdown"
shut.TextColor3 = Color3.fromRGB(255, 255, 255)
shut.TextScaled = true
shut.TextSize = 14.000
shut.TextWrapped = true
shut.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";shutdown")
end)

musicbypas10.Name = "music bypas 10"
musicbypas10.Parent = TextLabel_4
musicbypas10.Active = false
musicbypas10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas10.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas10.Position = UDim2.new(-0.25311783, 0, -22.7857151, 400)
musicbypas10.Size = UDim2.new(0, 99, 0, 39)
musicbypas10.Font = Enum.Font.SourceSans
musicbypas10.Text = "real g00byyyy!!! theme"
musicbypas10.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas10.TextScaled = true
musicbypas10.TextSize = 14.000
musicbypas10.TextWrapped = true
musicbypas10.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 1847661821")
end)

musicbypas9.Name = "music bypas 9"
musicbypas9.Parent = TextLabel_4
musicbypas9.Active = false
musicbypas9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas9.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas9.Position = UDim2.new(0.38188225, 0, -22.7857151, 350)
musicbypas9.Size = UDim2.new(0, 99, 0, 39)
musicbypas9.Font = Enum.Font.SourceSans
musicbypas9.Text = "DELETED"
musicbypas9.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas9.TextScaled = true
musicbypas9.TextSize = 14.000
musicbypas9.TextWrapped = true

musicbypas8.Name = "music bypas 8"
musicbypas8.Parent = TextLabel_4
musicbypas8.Active = false
musicbypas8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas8.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas8.Position = UDim2.new(-0.25311783, 0, -22.7857151, 350)
musicbypas8.Size = UDim2.new(0, 99, 0, 39)
musicbypas8.Font = Enum.Font.SourceSans
musicbypas8.Text = "monster mash!!1"
musicbypas8.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas8.TextScaled = true
musicbypas8.TextSize = 14.000
musicbypas8.TextWrapped = true
musicbypas8.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 35930009")
end)

musicbypas7.Name = "music bypas 7"
musicbypas7.Parent = TextLabel_4
musicbypas7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas7.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas7.Position = UDim2.new(-0.870117545, 0, -22.7857151, 350)
musicbypas7.Size = UDim2.new(0, 99, 0, 39)
musicbypas7.Font = Enum.Font.SourceSans
musicbypas7.Text = "gangsta's paradise remix funny"
musicbypas7.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas7.TextScaled = true
musicbypas7.TextSize = 14.000
musicbypas7.TextWrapped = true
musicbypas7.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 5228173823")
end)

decal.Name = "decal"
decal.Parent = TextLabel_4
decal.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
decal.BorderColor3 = Color3.fromRGB(0, 53, 11)
decal.Position = UDim2.new(-0.864705801, 0, -46.5, 0)
decal.Size = UDim2.new(0, 99, 0, 39)
decal.Font = Enum.Font.SourceSans
decal.Text = "Decal"
decal.TextColor3 = Color3.fromRGB(255, 255, 255)
decal.TextScaled = true
decal.TextSize = 14.000
decal.TextWrapped = true
decal.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("9422866248")
end)

gametp.Name = "gametp"
gametp.Parent = TextLabel_4
gametp.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
gametp.BorderColor3 = Color3.fromRGB(0, 53, 11)
gametp.Position = UDim2.new(-0.0117647061, -39, -16.0714283, 0)
gametp.Size = UDim2.new(0, 204, 0, 39)
gametp.Font = Enum.Font.SourceSans
gametp.Text = "Game TP [Only WORKS IF OWNER ADMIN]"
gametp.TextColor3 = Color3.fromRGB(255, 255, 255)
gametp.TextScaled = true
gametp.TextSize = 14.000
gametp.TextWrapped = true
gametp.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";globalforceplace 16346930062")
end)

disco.Name = "disco"
disco.Parent = TextLabel_4
disco.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
disco.BorderColor3 = Color3.fromRGB(0, 53, 11)
disco.Position = UDim2.new(0.394117653, 0, -43, 0)
disco.Size = UDim2.new(0, 99, 0, 39)
disco.Font = Enum.Font.SourceSans
disco.Text = "disco"
disco.TextColor3 = Color3.fromRGB(255, 255, 255)
disco.TextScaled = true
disco.TextSize = 14.000
disco.TextWrapped = true
disco.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";disco")
	RequestCommand:InvokeServer(";fog 7000 7000")
end)

ball.Name = "ball"
ball.Parent = TextLabel_4
ball.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ball.BorderColor3 = Color3.fromRGB(0, 53, 11)
ball.Position = UDim2.new(0.393647134, 0, -19.514286, 0)
ball.Size = UDim2.new(0, 99, 0, 39)
ball.Font = Enum.Font.SourceSans
ball.Text = "Part Rain [Taken from LNicky]"
ball.TextColor3 = Color3.fromRGB(255, 255, 255)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
ball.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.01) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-400, 400)
				local randint2 = math.random(-400, 400)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "Part") -- Here the name of the toad changes
							SetAnchor(false, v)
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("0")
end)

spin.Name = "spin"
spin.Parent = TextLabel_4
spin.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
spin.BorderColor3 = Color3.fromRGB(0, 53, 11)
spin.Position = UDim2.new(-0.86517638, 0, -17.9285717, 26)
spin.Size = UDim2.new(0, 99, 0, 39)
spin.Font = Enum.Font.SourceSans
spin.Text = "Spin all"
spin.TextColor3 = Color3.fromRGB(255, 255, 255)
spin.TextScaled = true
spin.TextSize = 14.000
spin.TextWrapped = true
spin.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Spin all")
end)

music.Name = "music"
music.Parent = TextLabel_4
music.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
music.BorderColor3 = Color3.fromRGB(0, 53, 11)
music.Position = UDim2.new(-0.870235324, 0, -22.6428566, 250)
music.Size = UDim2.new(0, 99, 0, 39)
music.Font = Enum.Font.SourceSans
music.Text = "Crab Rave (funni)"
music.TextColor3 = Color3.fromRGB(255, 255, 255)
music.TextScaled = true
music.TextSize = 14.000
music.TextWrapped = true
music.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 5410086218")
end)

musicbypas.Name = "music bypas"
musicbypas.Parent = TextLabel_4
musicbypas.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas.Position = UDim2.new(-0.229588404, 0, -22.6428566, 250)
musicbypas.Size = UDim2.new(0, 99, 0, 39)
musicbypas.Font = Enum.Font.SourceSans
musicbypas.Text = "short phonk"
musicbypas.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas.TextScaled = true
musicbypas.TextSize = 14.000
musicbypas.TextWrapped = true
musicbypas.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 5356466111")
end)

TextLabel_5.Parent = TextLabel_4
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BackgroundTransparency = 1.000
TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_5.Position = UDim2.new(-0.974705935, 0, 29.6428566, 0)
TextLabel_5.Size = UDim2.new(0, 85, 0, 27)
TextLabel_5.Font = Enum.Font.Arial
TextLabel_5.Text = "by butterloaf & k00pkiddalt"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.TextSize = 10.000
TextLabel_5.TextWrapped = true

musicbypas3.Name = "music bypas 3"
musicbypas3.Parent = TextLabel_4
musicbypas3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas3.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas3.Position = UDim2.new(-0.870117545, 0, -22.7857151, 300)
musicbypas3.Size = UDim2.new(0, 99, 0, 39)
musicbypas3.Font = Enum.Font.SourceSans
musicbypas3.Text = "you are now entering                  the world of k00pkidd"
musicbypas3.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas3.TextScaled = true
musicbypas3.TextSize = 14.000
musicbypas3.TextWrapped = true
musicbypas3.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 8894394467")
end)

musicbypas4.Name = "music bypas 4"
musicbypas4.Parent = TextLabel_4
musicbypas4.Active = false
musicbypas4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas4.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas4.Position = UDim2.new(-0.25311783, 0, -22.7857151, 300)
musicbypas4.Size = UDim2.new(0, 99, 0, 39)
musicbypas4.Font = Enum.Font.SourceSans
musicbypas4.Text = "DELETED"
musicbypas4.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas4.TextScaled = true
musicbypas4.TextSize = 14.000
musicbypas4.TextWrapped = true

musicbypas5.Name = "music bypas 5"
musicbypas5.Parent = TextLabel_4
musicbypas5.Active = false
musicbypas5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas5.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas5.Position = UDim2.new(0.38188225, 0, -22.7857151, 300)
musicbypas5.Size = UDim2.new(0, 105, 0, 39)
musicbypas5.Font = Enum.Font.SourceSans
musicbypas5.Text = "jazz song"
musicbypas5.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas5.TextScaled = true
musicbypas5.TextSize = 14.000
musicbypas5.TextWrapped = true
musicbypas5.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 1837066593")
end)

message.Name = "message"
message.Parent = TextLabel_4
message.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
message.BorderColor3 = Color3.fromRGB(0, 53, 11)
message.Position = UDim2.new(0.394117653, 0, -32.7142868, 0)
message.Size = UDim2.new(0, 98, 0, 39)
message.Font = Enum.Font.SourceSans
message.Text = "Message"
message.TextColor3 = Color3.fromRGB(255, 255, 255)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";serverMessage Team k00pkidd has haxed this game!!!")
end)

stop.Name = "stop"
stop.Parent = TextLabel_4
stop.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
stop.BorderColor3 = Color3.fromRGB(0, 53, 11)
stop.Position = UDim2.new(-0.869117618, 0, -9.28571415, 0)
stop.Size = UDim2.new(0, 79, 0, 29)
stop.Font = Enum.Font.SourceSans
stop.Text = "Stop Songs"
stop.TextColor3 = Color3.fromRGB(255, 255, 255)
stop.TextScaled = true
stop.TextSize = 14.000
stop.TextWrapped = true
stop.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Music")
end)

k00pk00p.Name = "k00pk00p"
k00pk00p.Parent = TextLabel_4
k00pk00p.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
k00pk00p.BorderColor3 = Color3.fromRGB(0, 53, 11)
k00pk00p.Position = UDim2.new(-0.864705801, 0, -22.9285736, 0)
k00pk00p.Size = UDim2.new(0, 99, 0, 39)
k00pk00p.Font = Enum.Font.SourceSans
k00pk00p.Text = "dummy"
k00pk00p.TextColor3 = Color3.fromRGB(255, 255, 255)
k00pk00p.TextScaled = true
k00pk00p.TextSize = 14.000
k00pk00p.TextWrapped = true
k00pk00p.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Clone")
end)

musicbypas6.Name = "music bypas 6"
musicbypas6.Parent = TextLabel_4
musicbypas6.Active = false
musicbypas6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas6.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas6.Position = UDim2.new(-0.241176203, 0, -36.1428566, 0)
musicbypas6.Size = UDim2.new(0, 97, 0, 39)
musicbypas6.Font = Enum.Font.SourceSans
musicbypas6.Text = "Brooklyn Blood Pop Song (MAYBE DELETED)"
musicbypas6.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas6.TextScaled = true
musicbypas6.TextSize = 14.000
musicbypas6.TextWrapped = true

kaax.Name = "kaax"
kaax.Parent = TextLabel_4
kaax.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
kaax.BorderColor3 = Color3.fromRGB(0, 53, 11)
kaax.Position = UDim2.new(-0.241176024, 0, -39.5714302, 0)
kaax.Size = UDim2.new(0, 98, 0, 39)
kaax.Font = Enum.Font.SourceSans
kaax.Text = "Kaax Script"
kaax.TextColor3 = Color3.fromRGB(255, 255, 255)
kaax.TextScaled = true
kaax.TextSize = 14.000
kaax.TextWrapped = true
kaax.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12330950245")
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";sm Game Haxxored By KaaXSploits! [Remake by kOOpkidd]")
end)

gravityhammer.Name = "gravity hammer"
gravityhammer.Parent = TextLabel_4
gravityhammer.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
gravityhammer.BorderColor3 = Color3.fromRGB(0, 53, 11)
gravityhammer.Position = UDim2.new(0.382353127, 0, -29.3571453, 0)
gravityhammer.Size = UDim2.new(0, 99, 0, 39)
gravityhammer.Font = Enum.Font.SourceSans
gravityhammer.Text = "Gravity Hammer"
gravityhammer.TextColor3 = Color3.fromRGB(255, 255, 255)
gravityhammer.TextScaled = true
gravityhammer.TextSize = 14.000
gravityhammer.TextWrapped = true
gravityhammer.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";gear me 33866846")
end)

Destroy.Name = "Destroy."
Destroy.Parent = TextLabel_4
Destroy.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Destroy.BorderColor3 = Color3.fromRGB(0, 53, 11)
Destroy.Position = UDim2.new(-0.864705622, 0, -26, 0)
Destroy.Size = UDim2.new(0, 310, 0, 35)
Destroy.Font = Enum.Font.SourceSans
Destroy.Text = "Destroy. [ONLY FOR EMERGENCY]"
Destroy.TextColor3 = Color3.fromRGB(255, 255, 255)
Destroy.TextScaled = true
Destroy.TextSize = 14.000
Destroy.TextWrapped = true
Destroy.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";btools me")
	wait(0.4)
	RequestCommand:InvokeServer(";punish all")
	wait(0.1)
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function delete(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function deleteall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					delete(v)
				end)
			end
		end
	end

	deleteall()

	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";fogcolor black ;time")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmaterial(part,mate,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Material"] = mate
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function transparency(part,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = trans
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshid(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makemesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshsize(part, vectora)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = vectora
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshtexture(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] =	"rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function name(part, stringa)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringa
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function lock(part, boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setcollision(part, booleana)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = booleana
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setanchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function createdecal(part, side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function setdecal(part, asset, side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makerealmbase()
		local position = CFrame.new(0, 5, 0)
		local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
		resize(base, Vector3.new(512, 16, 512), position)
		syncmaterial(base, Enum.Material.Concrete)
		color(base, Color3.new(0.513725, 0.513725, 0.513725))
		name(base, "loltroll")
		lock(base, true)

		local spawnpos = CFrame.new(34.5, 8.1, -26)
		local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
		resize(spawna, Vector3.new(20, 10, 20), spawnpos)
		name(spawna, "SpawnLocation")
		lock(spawna, true)

		createdecal(spawna, Enum.NormalId.Top)
		setdecal(spawna, "12165709661", Enum.NormalId.Top)
		transparency(spawna, 1)

		local pos = CFrame.new(74.143, 24, -25.232)

		local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(rules, 0)
		setcollision(rules, false)
		createdecal(rules, Enum.NormalId.Left)
		setdecal(rules, "103516240291943", Enum.NormalId.Left)
		color(rules, Color3.new(1, 1, 1))
		resize(rules, Vector3.new(4, 23, 37), pos)


		local pos = CFrame.new(1.143, 24, -25.232)

		local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(bad, 1)
		setcollision(bad, false)
		createdecal(bad, Enum.NormalId.Right)
		setdecal(bad, "12165709661", Enum.NormalId.Right)
		resize(bad, Vector3.new(4, 23, 37), pos)

	end

	local function sky()
		local position = CFrame.new(0, 5, 0)
		local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)

		makemesh(sky)
		syncmeshid(sky, "111891702759441")
		syncmeshtexture(sky, "9820931824")
		syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
		lock(sky, true)
		name(sky, "kn000pezzzzz")
		setcollision(sky, false)
	end




	local function unanchorall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					setanchor(v, false)
				end)
			end
		end
	end

	local function realm()
		sky()
		makerealmbase()
	end

	realm()

	RequestCommand:InvokeServer(";res all")
	wait(0.3)
	RequestCommand:InvokeServer(";r6 all")
	RequestCommand:InvokeServer(";time 12")
	wait(8.9)
	RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04")
end)

hint.Name = "hint"
hint.Parent = TextLabel_4
hint.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
hint.BorderColor3 = Color3.fromRGB(0, 53, 11)
hint.Position = UDim2.new(0.394117713, 0, -46.5, 0)
hint.Size = UDim2.new(0, 99, 0, 39)
hint.Font = Enum.Font.SourceSans
hint.Text = "Hint"
hint.TextColor3 = Color3.fromRGB(255, 255, 255)
hint.TextScaled = true
hint.TextSize = 14.000
hint.TextWrapped = true
hint.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";serverhint server hacked by team k00pkidd")
end)


thomas.Name = "thomas"
thomas.Parent = TextLabel_4
thomas.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
thomas.BorderColor3 = Color3.fromRGB(0, 53, 11)
thomas.Position = UDim2.new(-0.241176412, 0, -29.3571453, 0)
thomas.Size = UDim2.new(0, 99, 0, 39)
thomas.Font = Enum.Font.SourceSans
thomas.Text = "become thomas [R6 only]"
thomas.TextColor3 = Color3.fromRGB(255, 255, 255)
thomas.TextScaled = true
thomas.TextSize = 14.000
thomas.TextWrapped = true
thomas.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	local player = game.Players.LocalPlayer
	local char = player.Character

	function xd()
		spawn(function()
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
						["Transparency"] = 1
					},
					[2] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
						["Transparency"] = 1
					},
					[3] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
						["Transparency"] = 1
					},
					[4] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
						["Transparency"] = 1
					},
					[5] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
						["Transparency"] = 1
					},
					[6] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
						["Transparency"] = 1
					},
					[7] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
						["Transparency"] = 1
					},
				}
			}

			_(args)

		end)
	end

	function Thomas(player)
		SetAnchor(true,char.HumanoidRootPart)
		CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
		SetCollision(char.Part,false)
		SetLocked(char.Part,false)
		Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
		CreateSpotlight(char.Part)
		SyncLighting(char.Part,100)
		SetLocked(char.HumanoidRootPart,false)
		Weld(char.Part,char.HumanoidRootPart,char.Part)
		SetAnchor(false,char.Part)
		AddMesh(char.Part)
		MeshResize(char.Part,Vector3.new(2,2,1.5))
		SetMesh(char.Part,"2231280549")
		SetTexture(char.Part,"2231280614")
		SetAnchor(false,char.HumanoidRootPart)
		char.Humanoid.WalkSpeed = 80
		local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
		char.Part.Touched:connect(function(p)
			if p.Parent then
				if p.Parent:IsA("Model") then
					if game.Players:FindFirstChild(p.Parent.Name) then
						if p.Parent.Name ~= game.Players.LocalPlayer.Name then
							spawn(function()
								DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
							end)
							local Whistle = SFX(475073913)
							Whistle:Play()
						end
					end
				end
			end
		end)

		local Music = SFX(0)
		Music.Pitch = 1.15
		Music:Play()

		game:GetService("RunService").RenderStepped:Connect(function()
			for i,v in char:GetDescendants() do
				if v:IsA("BasePart") then
					char.Humanoid.WalkSpeed = 70
					v.CanCollide = false
				end
			end
		end)
	end
	Thomas(player)
	xd()
end)

theme.Name = "theme"
theme.Parent = TextLabel_4
theme.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
theme.BorderColor3 = Color3.fromRGB(0, 53, 11)
theme.Position = UDim2.new(-0.970588207, 0, -50.0714264, 0)
theme.Size = UDim2.new(0, 53, 0, 24)
theme.Font = Enum.Font.SourceSans
theme.Text = "play k00p's theme"
theme.TextColor3 = Color3.fromRGB(255, 255, 255)
theme.TextScaled = true
theme.TextSize = 14.000
theme.TextWrapped = true
theme.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04")
end)

antileave.Name = "antileave"
antileave.Parent = TextLabel_4
antileave.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
antileave.BorderColor3 = Color3.fromRGB(0, 53, 11)
antileave.Position = UDim2.new(-0.870588183, 0, -29.3571453, 0)
antileave.Size = UDim2.new(0, 99, 0, 39)
antileave.Font = Enum.Font.SourceSans
antileave.Text = "Insert Anti-Leave [OP WARNING]"
antileave.TextColor3 = Color3.fromRGB(255, 255, 255)
antileave.TextScaled = true
antileave.TextSize = 14.000
antileave.TextWrapped = true

eses.Name = "eses"
eses.Parent = TextLabel_4
eses.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
eses.BorderColor3 = Color3.fromRGB(0, 53, 11)
eses.Position = UDim2.new(-0.870588183, 0, -39.5714302, 0)
eses.Size = UDim2.new(0, 99, 0, 39)
eses.Font = Enum.Font.SourceSans
eses.Text = "c00lify"
eses.TextColor3 = Color3.fromRGB(255, 255, 255)
eses.TextScaled = true
eses.TextSize = 14.000
eses.TextWrapped = true
eses.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("15198649455")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("15198649455")
end)

dreemy.Name = "dreemy"
dreemy.Parent = TextLabel_4
dreemy.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
dreemy.BorderColor3 = Color3.fromRGB(0, 53, 11)
dreemy.Position = UDim2.new(-0.223999918, 0, -22.9285717, 0)
dreemy.Size = UDim2.new(0, 99, 0, 39)
dreemy.Font = Enum.Font.SourceSans
dreemy.Text = "ambatakam sky"
dreemy.TextColor3 = Color3.fromRGB(255, 255, 255)
dreemy.TextScaled = true
dreemy.TextSize = 14.000
dreemy.TextWrapped = true
dreemy.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("201208408")
end)

shamsterky.Name = "shamsterky"
shamsterky.Parent = TextLabel_4
shamsterky.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shamsterky.BorderColor3 = Color3.fromRGB(0, 53, 11)
shamsterky.Position = UDim2.new(-0.86511761, 0, -19.5, 0)
shamsterky.Size = UDim2.new(0, 99, 0, 39)
shamsterky.Font = Enum.Font.SourceSans
shamsterky.Text = "funny hamster doing melting a funny thing skybox"
shamsterky.TextColor3 = Color3.fromRGB(255, 255, 255)
shamsterky.TextScaled = true
shamsterky.TextSize = 14.000
shamsterky.TextWrapped = true
shamsterky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12293485603")
end)

sky2.Name = "sky2"
sky2.Parent = TextLabel_4
sky2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sky2.BorderColor3 = Color3.fromRGB(0, 53, 11)
sky2.Position = UDim2.new(0.0670000017, 0, -46.5, 0)
sky2.Size = UDim2.new(0, 47, 0, 39)
sky2.Font = Enum.Font.SourceSans
sky2.Text = "SkyBox 2"
sky2.TextColor3 = Color3.fromRGB(255, 255, 255)
sky2.TextScaled = true
sky2.TextSize = 14.000
sky2.TextWrapped = true
sky2.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("11426185601")
end)

kill.Name = "kill"
kill.Parent = TextLabel_4
kill.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
kill.BorderColor3 = Color3.fromRGB(0, 53, 11)
kill.Position = UDim2.new(0.388235331, 0, -36.0714302, 0)
kill.Size = UDim2.new(0, 99, 0, 39)
kill.Font = Enum.Font.SourceSans
kill.Text = "Kill all"
kill.TextColor3 = Color3.fromRGB(255, 255, 255)
kill.TextScaled = true
kill.TextSize = 14.000
kill.TextWrapped = true
kill.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";kill all")
end)

musicbypas10_2.Name = "music bypas 10"
musicbypas10_2.Parent = TextLabel_4
musicbypas10_2.Active = false
musicbypas10_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas10_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas10_2.Position = UDim2.new(-0.86488241, 0, -22.7857151, 400)
musicbypas10_2.Size = UDim2.new(0, 99, 0, 39)
musicbypas10_2.Font = Enum.Font.SourceSans
musicbypas10_2.Text = "Stadium Rave (A)"
musicbypas10_2.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas10_2.TextScaled = true
musicbypas10_2.TextSize = 14.000
musicbypas10_2.TextWrapped = true

randcol.Name = "randcol"
randcol.Parent = TextLabel_4
randcol.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
randcol.BorderColor3 = Color3.fromRGB(0, 53, 11)
randcol.Position = UDim2.new(-0.229867011, 0, -19.514286, 0)
randcol.Size = UDim2.new(0, 97, 0, 39)
randcol.Font = Enum.Font.SourceSans
randcol.Text = "Random  Colors (BROKEN AND IM LAZY)"
randcol.TextColor3 = Color3.fromRGB(255, 255, 255)
randcol.TextScaled = true
randcol.TextSize = 14.000
randcol.TextWrapped = true

unanchor.Name = "unanchor"
unanchor.Parent = TextLabel_4
unanchor.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
unanchor.BorderColor3 = Color3.fromRGB(0, 53, 11)
unanchor.Position = UDim2.new(-0.870588183, 0, -36.0714302, 0)
unanchor.Size = UDim2.new(0, 99, 0, 39)
unanchor.Font = Enum.Font.SourceSans
unanchor.Text = "UnAnchor"
unanchor.TextColor3 = Color3.fromRGB(255, 255, 255)
unanchor.TextScaled = true
unanchor.TextSize = 14.000
unanchor.TextWrapped = true
unanchor.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end

	function Unanchor()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				SetAnchor(false,v)
			end)
		end
	end
	Unanchor()
end)

toad.Name = "toad"
toad.Parent = TextLabel_4
toad.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
toad.BorderColor3 = Color3.fromRGB(0, 53, 11)
toad.Position = UDim2.new(0.388235331, 0, -39.5714302, 0)
toad.Size = UDim2.new(0, 99, 0, 39)
toad.Font = Enum.Font.SourceSans
toad.Text = "toadroasted remake"
toad.TextColor3 = Color3.fromRGB(255, 255, 255)
toad.TextScaled = true
toad.TextSize = 14.000
toad.TextWrapped = true
toad.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";sm get toadroasted by kOOpkidd (Remake)")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function Punish(player)
		char = player.Character
		DestroyPart(char)
	end

	for i,v in game.Players:GetPlayers() do
		--zzspawn(function()
		pcall(function()
			Punish(v)
		end)
		--end)
	end
	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "111891702759441")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(8000, 8000, 8000))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.3) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "MiniToad") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(100, 100, 100), v.CFrame)
							MeshResize(v, Vector3.new(4, 4, 4))
							SetMesh(v, "5038530279") -- Here put it A custom mesh
							SetTexture(v, "5038530309") -- X2
							SetCollision(v, false)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" 
							sound.Volume = 10
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("201208408")
end)

sky.Name = "sky"
sky.Parent = TextLabel_4
sky.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sky.BorderColor3 = Color3.fromRGB(0, 53, 11)
sky.Position = UDim2.new(-0.241176382, 0, -46.5, 0)
sky.Size = UDim2.new(0, 47, 0, 39)
sky.Font = Enum.Font.SourceSans
sky.Text = "SkyBox"
sky.TextColor3 = Color3.fromRGB(255, 255, 255)
sky.TextScaled = true
sky.TextSize = 14.000
sky.TextWrapped = true
sky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("9422866248")
end)

shut_2.Name = "shut"
shut_2.Parent = TextLabel_4
shut_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut_2.Position = UDim2.new(-0.241176382, 0, -32.7142868, 0)
shut_2.Size = UDim2.new(0, 99, 0, 39)
shut_2.Font = Enum.Font.SourceSans
shut_2.Text = "Leave & Shutdown"
shut_2.TextColor3 = Color3.fromRGB(255, 255, 255)
shut_2.TextScaled = true
shut_2.TextSize = 14.000
shut_2.TextWrapped = true
shut_2.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";shutdown k00p has destroyed this server lool")
end)

musicbypas2.Name = "music bypas 2"
musicbypas2.Parent = TextLabel_4
musicbypas2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
musicbypas2.BorderColor3 = Color3.fromRGB(0, 53, 11)
musicbypas2.Position = UDim2.new(0.417294145, 0, -22.6428566, 250)
musicbypas2.Size = UDim2.new(0, 99, 0, 39)
musicbypas2.Font = Enum.Font.SourceSans
musicbypas2.Text = "they gon rumble"
musicbypas2.TextColor3 = Color3.fromRGB(255, 255, 255)
musicbypas2.TextScaled = true
musicbypas2.TextSize = 14.000
musicbypas2.TextWrapped = true
musicbypas2.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";music 7795812961")
end)

rain.Name = "rain"
rain.Parent = TextLabel_4
rain.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
rain.BorderColor3 = Color3.fromRGB(0, 53, 11)
rain.Position = UDim2.new(-0.864705801, 0, -32.7142868, 0)
rain.Size = UDim2.new(0, 99, 0, 39)
rain.Font = Enum.Font.SourceSans
rain.Text = "Fire all"
rain.TextColor3 = Color3.fromRGB(255, 255, 255)
rain.TextScaled = true
rain.TextSize = 14.000
rain.TextWrapped = true
rain.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
end)

r6.Name = "r6"
r6.Parent = TextLabel_4
r6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
r6.BorderColor3 = Color3.fromRGB(0, 53, 11)
r6.Position = UDim2.new(-0.970588207, 0, -52.4285736, 0)
r6.Size = UDim2.new(0, 53, 0, 24)
r6.Font = Enum.Font.SourceSans
r6.Text = "R6"
r6.TextColor3 = Color3.fromRGB(255, 255, 255)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";R6 me")
end)

parts.Name = "parts"
parts.Parent = TextLabel_4
parts.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
parts.BorderColor3 = Color3.fromRGB(0, 53, 11)
parts.Position = UDim2.new(-0.864705861, 0, -43, 0)
parts.Size = UDim2.new(0, 98, 0, 39)
parts.Font = Enum.Font.SourceSans
parts.Text = "Particles"
parts.TextColor3 = Color3.fromRGB(255, 255, 255)
parts.TextScaled = true
parts.TextSize = 14.000
parts.TextWrapped = true
parts.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Sparkles"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
end)

shed.Name = "shed"
shed.Parent = TextLabel_4
shed.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shed.BorderColor3 = Color3.fromRGB(0, 53, 11)
shed.Position = UDim2.new(0.405427098, 0, -22.9285717, 0)
shed.Size = UDim2.new(0, 97, 0, 39)
shed.Font = Enum.Font.SourceSans
shed.Text = "Shedletsky"
shed.TextColor3 = Color3.fromRGB(255, 255, 255)
shed.TextScaled = true
shed.TextSize = 14.000
shed.TextWrapped = true
shed.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(7000, 7000, 7000))
				SetLocked(v,true)
			end
		end
	end
	Sky("172423468")
end)

avatar.Name = "avatar"
avatar.Parent = TextLabel_4
avatar.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
avatar.BorderColor3 = Color3.fromRGB(0, 53, 11)
avatar.Position = UDim2.new(-0.229823396, 0, -17.8571434, 75)
avatar.Size = UDim2.new(0, 99, 0, 39)
avatar.Font = Enum.Font.SourceSans
avatar.Text = "Avatars"
avatar.TextColor3 = Color3.fromRGB(255, 255, 255)
avatar.TextScaled = true
avatar.TextSize = 14.000
avatar.TextWrapped = true
avatar.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";Char me k00pkiddalt")
end)

avatar_2.Name = "avatar"
avatar_2.Parent = TextLabel_4
avatar_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
avatar_2.BorderColor3 = Color3.fromRGB(0, 53, 11)
avatar_2.Position = UDim2.new(0.387823671, 0, -17.8571434, 75)
avatar_2.Size = UDim2.new(0, 99, 0, 74)
avatar_2.Font = Enum.Font.SourceSans
avatar_2.Text = "Realm"
avatar_2.TextColor3 = Color3.fromRGB(255, 255, 255)
avatar_2.TextScaled = true
avatar_2.TextSize = 14.000
avatar_2.TextWrapped = true
avatar_2.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";btools me")
	wait(0.4)
	RequestCommand:InvokeServer(";punish all")
	wait(0.1)
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function delete(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function deleteall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					delete(v)
				end)
			end
		end
	end

	deleteall()

	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	RequestCommand:InvokeServer(";fogcolor black ;time")
	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") then
				return v
			end
		end

		return nil
	end
	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint

	local function resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmaterial(part,mate,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Material"] = mate
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function transparency(part,trans)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = trans
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function color(part, color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshid(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makemesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshsize(part, vectora)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = vectora
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function syncmeshtexture(part, id)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] =	"rbxassetid://"..id
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function name(part, stringa)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringa
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function lock(part, boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setcollision(part, booleana)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = booleana
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function setanchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function createdecal(part, side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	local function setdecal(part, asset, side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end

	local function makerealmbase()
		local position = CFrame.new(0, 5, 0)
		local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
		resize(base, Vector3.new(512, 16, 512), position)
		syncmaterial(base, Enum.Material.Concrete)
		color(base, Color3.new(0.513725, 0.513725, 0.513725))
		name(base, "loltroll")
		lock(base, true)

		local spawnpos = CFrame.new(34.5, 8.1, -26)
		local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace)
		resize(spawna, Vector3.new(20, 10, 20), spawnpos)
		name(spawna, "SpawnLocation")
		lock(spawna, true)

		createdecal(spawna, Enum.NormalId.Top)
		setdecal(spawna, "12165709661", Enum.NormalId.Top)
		transparency(spawna, 1)

		local pos = CFrame.new(74.143, 24, -25.232)

		local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(rules, 0)
		setcollision(rules, false)
		createdecal(rules, Enum.NormalId.Left)
		setdecal(rules, "103516240291943", Enum.NormalId.Left)
		color(rules, Color3.new(1, 1, 1))
		resize(rules, Vector3.new(4, 23, 37), pos)


		local pos = CFrame.new(1.143, 24, -25.232)

		local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace)

		transparency(bad, 1)
		setcollision(bad, false)
		createdecal(bad, Enum.NormalId.Right)
		setdecal(bad, "12165709661", Enum.NormalId.Right)
		resize(bad, Vector3.new(4, 23, 37), pos)

	end

	local function sky()
		local position = CFrame.new(0, 5, 0)
		local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)

		makemesh(sky)
		syncmeshid(sky, "111891702759441")
		syncmeshtexture(sky, "9820931824")
		syncmeshsize(sky, Vector3.new(20000, 20000, 20000))
		lock(sky, true)
		name(sky, "kn000pezzzzz")
		setcollision(sky, false)
	end




	local function unanchorall()
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") then
				spawn(function()
					setanchor(v, false)
				end)
			end
		end
	end

	local function realm()
		sky()
		makerealmbase()
	end

	realm()

	RequestCommand:InvokeServer(";res all")
	wait(0.3)
	RequestCommand:InvokeServer(";r6 all")
	RequestCommand:InvokeServer(";time 12")
	wait(8.9)
	RequestCommand:InvokeServer(";music 1839246711 ;volume inf ;pitch 1.04")
end)

shut_3.Name = "shut"
shut_3.Parent = TextLabel_4
shut_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shut_3.BorderColor3 = Color3.fromRGB(0, 53, 11)
shut_3.Position = UDim2.new(0.75, 0, -50.0718575, 0)
shut_3.Size = UDim2.new(0, 53, 0, 24)
shut_3.Font = Enum.Font.SourceSans
shut_3.Text = "Get F3X"
shut_3.TextColor3 = Color3.fromRGB(255, 255, 255)
shut_3.TextScaled = true
shut_3.TextSize = 14.000
shut_3.TextWrapped = true
shut_3.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

	RequestCommand:InvokeServer(";btools me")
end)

-- Scripts:

local function SCXOHP_fake_script() -- Frame.Dragify 
	local script = Instance.new('LocalScript', Frame)

	function dragify(Main)
	dragToggle = nil
	dragSpeed = 0.95 -- You can edit this.
	dragInput = nil
	dragStart = nil
	dragPos = nil
	
	function updateInput(input)
	Delta = input.Position - dragStart
	Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
	game:GetService("TweenService"):Create(Main, TweenInfo.new(.25), {Position = Position}):Play()
	end
	
	Main.InputBegan:Connect(function(input)
	if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
	dragToggle = true
	dragStart = input.Position
	startPos = Main.Position
	input.Changed:Connect(function()
	if (input.UserInputState == Enum.UserInputState.End) then
	dragToggle = false
	end
	end)
	end
	end)
	
	Main.InputChanged:Connect(function(input)
	if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
	dragInput = input
	end
	end)
	
	game:GetService("UserInputService").InputChanged:Connect(function(input)
	if (input == dragInput and dragToggle) then
	updateInput(input)
	end
	end)
	end
	
	dragify(script.Parent)
end
coroutine.wrap(SCXOHP_fake_script)()

Features & Information

so i was bored and i made this creds to Blue2Spooky, ThatKittyyyGD, LNicky, 1sw0rd1 k00pgui c00lgui f3x c00l kidd c00lkidd
#kpgui#clgui#cl#fx

Community Comments (20)

MercyRBXMercyRBXSep 12, 2025

@Sad_RC7 im on pc

Dr00dkiddDr00dkiddSep 13, 2025

u got any pc executor recommendations?

Replying to @Dr00dkidd
MercyRBXMercyRBXSep 13, 2025

@Dr00dkidd just make one find an api then make one

Dr00dkiddDr00dkiddSep 13, 2025

rlly jst like exploiting on pc

ThatKittyyyGDThatKittyyyGDSep 14, 2025

Rel k0p fe bypizz

Replying to @ThatKittyyyGD
MercyRBXMercyRBXSep 14, 2025

@ThatKittyyyGD yez

BroManBroManSep 15, 2025

is it require or just paste it in executor

Replying to @BroMan
rogullrogullFeb 1, 2026

@BroMan you need f3x, paste in executor it's fe

LordScirpterLordScirpterSep 15, 2025

You forgot add sounds and k00ps theme to volume inf ahhh

Replying to @LordScirpter
MercyRBXMercyRBXSep 17, 2025

@LordScirpter ik

Replying to @MercyRBX
LordScirpterLordScirpterSep 19, 2025

@MercyRBX FIX THAT BRO

Replying to @LordScirpter
MercyRBXMercyRBXSep 24, 2025

@LordScirpter no

1x9x8x7x6xC1x9x8x7x6xCSep 26, 2025

Hax

Noah1337Noah1337Nov 9, 2025

bro you skidded my functions and stuff but idk

Replying to @Noah1337
MercyRBXMercyRBXNov 12, 2025

@bedshrine nih no i didnt i aint even know who u r most f3x scripts are simple

Replying to @Noah1337
MercyRBXMercyRBXNov 12, 2025

@bedshrine and btw there was f3x GUIs before u exitsted so u didnt rlly make them

Replying to @MercyRBX
Noah1337Noah1337Nov 23, 2025

@MercyRBX you skidded the realm, “you don’t have f3x skid” is my watermark in the script

MercyRBXMercyRBXNov 23, 2025

no someone gave me the realm with made me wanna make this

z33rkiddz33rkiddDec 14, 2025

Cool

C00lkiddCameBackC00lkiddCameBackFeb 21, 2026

Ayo this c00l

More Scripts for Universal Scripts