
Key RequiredUniversal

--[=[
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88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 19 | Scripts: 0 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.itatlj8.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.itatlj8.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 898, 0, 396);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, -18, 0, -54);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame
LMG2L["Frame_3"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Frame_3"]["BorderSizePixel"] = 0;
LMG2L["Frame_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_3"]["Size"] = UDim2.new(0, 244, 0, 178);
LMG2L["Frame_3"]["Position"] = UDim2.new(0, 334, 0, 98);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame
LMG2L["Frame_4"] = Instance.new("Frame", LMG2L["Frame_3"]);
LMG2L["Frame_4"]["BorderSizePixel"] = 0;
LMG2L["Frame_4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_4"]["Size"] = UDim2.new(0, 10, 0, 134);
LMG2L["Frame_4"]["Position"] = UDim2.new(0, 116, 0, 18);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame
LMG2L["Frame_5"] = Instance.new("Frame", LMG2L["Frame_4"]);
LMG2L["Frame_5"]["BorderSizePixel"] = 0;
LMG2L["Frame_5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_5"]["Size"] = UDim2.new(0, 100, 0, 6);
LMG2L["Frame_5"]["Position"] = UDim2.new(0, -46, 0, 60);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame
LMG2L["Frame_6"] = Instance.new("Frame", LMG2L["Frame_5"]);
LMG2L["Frame_6"]["BorderSizePixel"] = 0;
LMG2L["Frame_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_6"]["Size"] = UDim2.new(0, 6, 0, 20);
LMG2L["Frame_6"]["Position"] = UDim2.new(0, 100, 0, 0);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame
LMG2L["Frame_7"] = Instance.new("Frame", LMG2L["Frame_6"]);
LMG2L["Frame_7"]["BorderSizePixel"] = 0;
LMG2L["Frame_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_7"]["Size"] = UDim2.new(0, 18, 0, 8);
LMG2L["Frame_7"]["Position"] = UDim2.new(0, -70, 0, 66);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame.Frame
LMG2L["Frame_8"] = Instance.new("Frame", LMG2L["Frame_7"]);
LMG2L["Frame_8"]["BorderSizePixel"] = 0;
LMG2L["Frame_8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_8"]["Size"] = UDim2.new(0, 6, 0, 16);
LMG2L["Frame_8"]["Position"] = UDim2.new(0, -30, 0, -76);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame.Frame.Frame
LMG2L["Frame_9"] = Instance.new("Frame", LMG2L["Frame_8"]);
LMG2L["Frame_9"]["BorderSizePixel"] = 0;
LMG2L["Frame_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_9"]["Size"] = UDim2.new(0, 18, 0, 8);
LMG2L["Frame_9"]["Position"] = UDim2.new(0, 56, 0, -50);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame.Frame.Frame.TextLabel
LMG2L["TextLabel_a"] = Instance.new("TextLabel", LMG2L["Frame_9"]);
LMG2L["TextLabel_a"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_a"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_a"]["Size"] = UDim2.new(0, 294, 0, 82);
LMG2L["TextLabel_a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_a"]["Text"] = [[NAZI]];
LMG2L["TextLabel_a"]["Position"] = UDim2.new(0, -128, 0, -110);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame.Frame.Frame.TextLabel.TextLabel
LMG2L["TextLabel_b"] = Instance.new("TextLabel", LMG2L["TextLabel_a"]);
LMG2L["TextLabel_b"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_b"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_b"]["Size"] = UDim2.new(0, 184, 0, 16);
LMG2L["TextLabel_b"]["Text"] = [[you are skid]];
LMG2L["TextLabel_b"]["Position"] = UDim2.new(0, -8, 0, 290);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame.Frame.Frame.TextLabel.TextLabel.TextLabel
LMG2L["TextLabel_c"] = Instance.new("TextLabel", LMG2L["TextLabel_b"]);
LMG2L["TextLabel_c"]["TextWrapped"] = true;
LMG2L["TextLabel_c"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_c"]["TextScaled"] = true;
LMG2L["TextLabel_c"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_c"]["Size"] = UDim2.new(0, 36, 0, 56);
LMG2L["TextLabel_c"]["Text"] = [[fuck you]];
LMG2L["TextLabel_c"]["Position"] = UDim2.new(0, 256, 0, -162);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame.Frame.Frame.Frame.Frame.Frame.TextLabel.TextLabel.TextLabel.TextLabel
LMG2L["TextLabel_d"] = Instance.new("TextLabel", LMG2L["TextLabel_c"]);
LMG2L["TextLabel_d"]["TextWrapped"] = true;
LMG2L["TextLabel_d"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_d"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_d"]["TextScaled"] = true;
LMG2L["TextLabel_d"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_d"]["Size"] = UDim2.new(0, 286, 0, 378);
LMG2L["TextLabel_d"]["Text"] = [[fuck you ]];
LMG2L["TextLabel_d"]["Position"] = UDim2.new(0, -572, 0, -140);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame
LMG2L["Frame_e"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_e"]["BorderSizePixel"] = 0;
LMG2L["Frame_e"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_e"]["Size"] = UDim2.new(0, 178, 0, 148);
LMG2L["Frame_e"]["Position"] = UDim2.new(0, 562, 0, 30);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame
LMG2L["Frame_f"] = Instance.new("Frame", LMG2L["Frame_e"]);
LMG2L["Frame_f"]["BorderSizePixel"] = 0;
LMG2L["Frame_f"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_f"]["Size"] = UDim2.new(0, 62, 0, 44);
LMG2L["Frame_f"]["Position"] = UDim2.new(0, -120, 0, -60);
-- Players.itatlj8.PlayerGui.ScreenGui.Frame.Frame.Frame
LMG2L["Frame_10"] = Instance.new("Frame", LMG2L["Frame_f"]);
LMG2L["Frame_10"]["BorderSizePixel"] = 0;
LMG2L["Frame_10"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_10"]["Size"] = UDim2.new(0, 190, 0, 14);
LMG2L["Frame_10"]["Position"] = UDim2.new(0, -110, 0, 276);
-- Players.itatlj8.PlayerGui.ScreenGui.TextLabel
LMG2L["TextLabel_11"] = Instance.new("TextLabel", LMG2L["ScreenGui_1"]);
LMG2L["TextLabel_11"]["TextWrapped"] = true;
LMG2L["TextLabel_11"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_11"]["TextScaled"] = true;
LMG2L["TextLabel_11"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_11"]["RichText"] = true;
LMG2L["TextLabel_11"]["Size"] = UDim2.new(0, 256, 0, 96);
LMG2L["TextLabel_11"]["Text"] = [[NAZI]];
LMG2L["TextLabel_11"]["Position"] = UDim2.new(0, 312, 0, -56);
-- Players.itatlj8.PlayerGui.ScreenGui.TextLabel.TextLabel
LMG2L["TextLabel_12"] = Instance.new("TextLabel", LMG2L["TextLabel_11"]);
LMG2L["TextLabel_12"]["TextWrapped"] = true;
LMG2L["TextLabel_12"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_12"]["TextScaled"] = true;
LMG2L["TextLabel_12"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_12"]["Size"] = UDim2.new(0, 334, 0, 118);
LMG2L["TextLabel_12"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_12"]["Text"] = [[You are skid ]];
LMG2L["TextLabel_12"]["Position"] = UDim2.new(0, -46, 0, 282);
-- Players.itatlj8.PlayerGui.ScreenGui.TextLabel.TextLabel.TextLabel
LMG2L["TextLabel_13"] = Instance.new("TextLabel", LMG2L["TextLabel_12"]);
LMG2L["TextLabel_13"]["TextWrapped"] = true;
LMG2L["TextLabel_13"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_13"]["TextScaled"] = true;
LMG2L["TextLabel_13"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["TextLabel_13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_13"]["Size"] = UDim2.new(0, 242, 0, 386);
LMG2L["TextLabel_13"]["Text"] = [[fuck you ]];
LMG2L["TextLabel_13"]["Position"] = UDim2.new(0, 352, 0, -280);
return LMG2L["ScreenGui_1"], require;



Your fake octa your *ing *s