
Key RequiredUniversal

local Players = game:GetService("Players")
local plr = Players.LocalPlayer
--these r settings
local UseCustomFace = false --custom ivan head
local UseScene12 = false --darkivan
local DEFAULT_FACE = "rbxassetid://7046277"
local VISOR_MESH = "rbxassetid://1081088"
local VISOR_TEXTURE = "rbxassetid://2646470932"
local SHIRT_GRAPHIC = "rbxassetid://125281104115450"
local IVAN_FACE_MESH = "rbxassetid://86617347858874"
local IVAN_FACE_TEXTURE = "rbxassetid://119123102779104"
local SCENE12_FACE_MESH = "rbxassetid://87404689967526"
local SCENE12_FACE_TEXTURE = "rbxassetid://101773917006328"
local function nukeAccessoriesFolder()
local live = workspace:FindFirstChild("Live")
if live then
local folder = live:FindFirstChild(plr.Name)
if folder then
local acc = folder:FindFirstChild("Accessories")
if acc then
acc:Destroy()
end
end
end
end
local function wipeCharacter(char)
for _, v in ipairs(char:GetChildren()) do
if v:IsA("Accessory")
or v:IsA("Shirt")
or v:IsA("Pants")
or v:IsA("ShirtGraphic") then
v:Destroy()
end
end
end
local function setColors(char)
for _, bp in ipairs(char:GetChildren()) do
if bp:IsA("BasePart") then
if bp.Name == "Head"
or bp.Name == "Left Arm"
or bp.Name == "Right Arm" then
bp.Color = UseScene12
and Color3.fromRGB(99,95,98)
or Color3.fromRGB(163,162,165)
elseif bp.Name == "Torso"
or bp.Name == "UpperTorso"
or bp.Name == "LowerTorso" then
bp.Color = UseScene12
and Color3.fromRGB(16,42,220)
or Color3.fromRGB(0,85,255)
else
bp.Color = Color3.fromRGB(27,42,53)
end
end
end
end
local function applyFace(char)
local head = char:FindFirstChild("Head")
if not head then return end
for _, d in ipairs(head:GetChildren()) do
if d:IsA("Decal") then d:Destroy() end
end
local face = Instance.new("Decal")
face.Face = Enum.NormalId.Front
face.Texture = DEFAULT_FACE
face.Parent = head
end
local function createMeshAccessory(name, meshId, textureId, weldPart, c0, parent)
local part = Instance.new("Part")
part.Name = name
part.Size = Vector3.new(1,1,1)
part.Transparency = 0
part.CanCollide = false
part.Anchored = false
part.Massless = true
part.Parent = parent
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = meshId
mesh.TextureId = textureId
mesh.Parent = part
local weld = Instance.new("Weld")
weld.Part0 = weldPart
weld.Part1 = part
weld.C0 = c0
weld.Parent = part
end
local function morphIvan(char)
if not char or not char.Parent then return end
for _, v in ipairs(char:GetChildren()) do
if v.Name == "IvanVisor" or v.Name == "IvanFace" then
v:Destroy()
end
end
nukeAccessoriesFolder()
wipeCharacter(char)
setColors(char)
applyFace(char)
local sg = Instance.new("ShirtGraphic")
sg.Graphic = SHIRT_GRAPHIC
sg.Parent = char
local head = char:FindFirstChild("Head")
if head then
createMeshAccessory(
"IvanVisor",
VISOR_MESH,
VISOR_TEXTURE,
head,
CFrame.new(0, 0.40, -0.15),
char
)
if UseCustomFace then
createMeshAccessory(
"IvanFace",
UseScene12 and SCENE12_FACE_MESH or IVAN_FACE_MESH,
UseScene12 and SCENE12_FACE_TEXTURE or IVAN_FACE_TEXTURE,
head,
CFrame.new(0, 0, 0),
char
)
end
end
end
local function onCharacterAdded(char)
task.wait(0.10)
morphIvan(char)
task.delay(0.25, nukeAccessoriesFolder)
end
plr.CharacterAdded:Connect(onCharacterAdded)
if plr.Character then
onCharacterAdded(plr.No comments yet for this script.



