
Key RequiredUniversal

-- Ultimate Hacker GUI by 悲痛感
-- Each toggle unique, named, with ON/OFF working and different powers
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local guiParent = player:WaitForChild("PlayerGui")
local screen = Instance.new("ScreenGui")
screen.Name = "SorrowHack_UI"
screen.Parent = guiParent
screen.ResetOnSpawn = false
-- Main container
local container = Instance.new("Frame")
container.Size = UDim2.new(0, 320, 0, 600) -- taller for more buttons
container.Position = UDim2.new(0.03, 0, 0.07, 0)
container.BackgroundColor3 = Color3.fromRGB(10,10,10)
container.Parent = screen
container.ClipsDescendants = true
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 16)
corner.Parent = container
-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,0,38)
title.BackgroundTransparency = 1
title.Text = "悲痛感 Sorrow Hack"
title.TextColor3 = Color3.fromRGB(0,255,170)
title.Font = Enum.Font.Arcade
title.TextSize = 26
title.Parent = container
-- Close button
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 4)
closeBtn.Text = "✕"
closeBtn.TextColor3 = Color3.fromRGB(255,80,80)
closeBtn.BackgroundColor3 = Color3.fromRGB(20,20,20)
closeBtn.Parent = container
closeBtn.MouseButton1Click:Connect(function()
screen.Enabled = false
end)
-- Scrolling frame for buttons
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -20, 1, -50)
scrollFrame.Position = UDim2.new(0, 10, 0, 48)
scrollFrame.BackgroundTransparency = 1
scrollFrame.ScrollBarThickness = 7
scrollFrame.Parent = container
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 6)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Parent = scrollFrame
local function updateCanvas()
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, layout.AbsoluteContentSize.Y + 20)
end
layout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvas)
updateCanvas()
local function createToggleButton(name, onFunc, offFunc)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1,0,0,34)
btn.BackgroundColor3 = Color3.fromRGB(25,25,25)
btn.TextColor3 = Color3.fromRGB(0,255,170)
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 18
btn.Text = name.." [OFF]"
btn.Parent = scrollFrame
local active = false
local currentTask = nil
btn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3=Color3.fromRGB(0,255,170), TextColor3=Color3.fromRGB(15,15,15)}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3=Color3.fromRGB(25,25,25), TextColor3=Color3.fromRGB(0,255,170)}):Play()
end)
btn.MouseButton1Click:Connect(function()
active = not active
btn.Text = name .. (active and " [ON]" or " [OFF]")
if active then
currentTask = onFunc()
else
if offFunc then offFunc() end
if currentTask and coroutine.status(currentTask) == "suspended" then
coroutine.close(currentTask)
end
currentTask = nil
end
end)
end
-- Existing original 7 features:
-- 1) Glitch Screen Shake
local shakeRunning = false
local function startShake()
local cam = workspace.CurrentCamera
local origCF = cam.CFrame
shakeRunning = true
local co = coroutine.create(function()
while shakeRunning do
local offset = Vector3.new(
(math.random()-0.5)*4,
(math.random()-0.5)*4,
(math.random()-0.5)*4
)
cam.CFrame = origCF * CFrame.new(offset)
RunService.RenderStepped:Wait()
end
cam.CFrame = origCF
end)
coroutine.resume(co)
return co
end
local function stopShake()
shakeRunning = false
end
-- 2) Popup Storm
local popupStormRunning = false
local function startPopupStorm()
popupStormRunning = true
local co = coroutine.create(function()
while popupStormRunning do
local f = Instance.new("Frame")
f.Size = UDim2.new(0, math.random(180, 300), 0, math.random(60, 90))
f.Position = UDim2.new(math.random(), 0, math.random(), 0)
f.BackgroundColor3 = Color3.fromHSV(math.random(), 0.8, 1)
f.BorderSizePixel = 2
f.Parent = screen
local t = Instance.new("TextLabel")
t.Size = UDim2.new(1,-10,1,-10)
t.Position = UDim2.new(0,5,0,5)
t.BackgroundTransparency = 1
t.TextColor3 = Color3.fromRGB(255,255,255)
t.Font = Enum.Font.Code
t.TextSize = 20
t.Text = "HACKED BY 悲痛感"
t.Parent = f
delay(0.5, function()
f:Destroy()
end)
wait(0.15)
end
end)
coroutine.resume(co)
return co
end
local function stopPopupStorm()
popupStormRunning = false
end
-- 3) Floating Warning Texts
local floatWarningRunning = false
local function startFloatWarning()
floatWarningRunning = true
local co = coroutine.create(function()
while floatWarningRunning do
local bg = Instance.new("BillboardGui")
bg.Size = UDim2.new(0, 200, 0, 50)
bg.AlwaysOnTop = true
bg.Adornee = hrp
bg.StudsOffset = Vector3.new(math.random(-4,4), 3 + math.random(), math.random(-4,4))
bg.Parent = workspace
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(1,0,1,0)
lbl.BackgroundTransparency = 1
lbl.Text = "WARNING!"
lbl.Font = Enum.Font.SourceSansBold
lbl.TextSize = 26
lbl.TextColor3 = Color3.fromRGB(255,0,0)
lbl.Parent = bg
delay(math.random(5,8), function()
bg:Destroy()
end)
wait(0.4)
end
end)
coroutine.resume(co)
return co
end
local function stopFloatWarning()
floatWarningRunning = false
end
-- 4) Random Explosions
local explosionRunning = false
local function startExplosions()
explosionRunning = true
local co = coroutine.create(function()
while explosionRunning do
local explosion = Instance.new("Explosion")
local offset = Vector3.new(math.random(-20,20), math.random(1,10), math.random(-20,20))
explosion.Position = hrp.Position + offset
explosion.BlastRadius = 7
explosion.BlastPressure = 500000
explosion.Parent = workspace
wait(0.8)
end
end)
coroutine.resume(co)
return co
end
local function stopExplosions()
explosionRunning = false
end
-- 5) Part Scale Madness
local scaleRunning = false
local function startScaleMadness()
scaleRunning = true
local co = coroutine.create(function()
while scaleRunning do
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then
local s = 1 + (math.sin(tick()*5 + part.Position.Magnitude) * 0.5)
part.Size = part.Size:Lerp(part.Size * s, 0.5)
end
end
wait(0.1)
end
end)
coroutine.resume(co)
return co
end
local function stopScaleMadness()
scaleRunning = false
end
-- 6) Chat Spam (safe, text only)
local chatSpamRunning = false
local function startChatSpam()
chatSpamRunning = true
local msgs = {
"VIRUS ATTACK!",
"HACKED BY 悲痛感",
"DATA LEAK!",
"INTRUDER ALERT!",
"SYSTEM FAILURE!",
}
local co = coroutine.create(function()
while chatSpamRunning do
local msg = msgs[math.random(1, #msgs)]
pcall(function()
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end)
wait(1)
end
end)
coroutine.resume(co)
return co
end
local function stopChatSpam()
chatSpamRunning = false
end
-- 7) Particle Rain
local particleRunning = false
local particleEmitter = Instance.new("ParticleEmitter")
particleEmitter.Texture = "rbxassetid://243098098"
particleEmitter.Speed = NumberRange.new(5,8)
particleEmitter.Rate = 100
particleEmitter.Lifetime = NumberRange.new(2,4)
particleEmitter.Parent = hrp
particleEmitter.Enabled = false
local function startParticleRain()
particleRunning = true
particleEmitter.Enabled = true
end
local function stopParticleRain()
particleRunning = false
particleEmitter.Enabled = false
end
--[[
NEW 30+ CHAOS FEATURES BELOW
]]
-- 8) RGB Fog Cycle
local fogRunning = false
local function startRgbFog()
fogRunning = true
local co = coroutine.create(function()
local hue = 0
while fogRunning do
hue = (hue + 0.01) % 1
Lighting.FogColor = Color3.fromHSV(hue,1,1)
Lighting.FogEnd = 100 + 50 * math.sin(tick())
wait(0.1)
end
Lighting.FogColor = Color3.new(0,0,0)
Lighting.FogEnd = 100000
end)
coroutine.resume(co)
return co
end
local function stopRgbFog()
fogRunning = false
Lighting.FogColor = Color3.new(0,0,0)
Lighting.FogEnd = 100000
end
-- 9) Looping Creepy Music
local musicRunning = false
local musicSound = Instance.new("Sound", SoundService)
musicSound.SoundId = "rbxassetid://1843525227" -- creepy loop
musicSound.Looped = true
musicSound.Volume = 0.5
local function startCreepyMusic()
musicRunning = true
musicSound:Play()
end
local function stopCreepyMusic()
musicRunning = false
musicSound:Stop()
end
-- 10) Color Cycle Parts
local colorCycleRunning = false
local function startColorCycle()
colorCycleRunning = true
local co = coroutine.create(function()
while colorCycleRunning do
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then
local c = Color3.fromHSV((tick()*0.5 + part.Position.Magnitude*0.01) % 1,1,1)
part.Color = c
end
end
wait(0.05)
end
end)
coroutine.resume(co)
return co
end
local function stopColorCycle()
colorCycleRunning = false
end
-- 11) Camera Zoom Pulse
local zoomRunning = false
local function startCameraZoom()
zoomRunning = true
local cam = workspace.CurrentCamera
local co = coroutine.create(function()
while zoomRunning do
for i = 1, 20 do
if not zoomRunning then break end
cam.FieldOfView = 70 + 10 * math.sin(i/2)
wait(0.05)
end
end
cam.FieldOfView = 70
end)
coroutine.resume(co)
return co
end
local function stopCameraZoom()
zoomRunning = false
workspace.CurrentCamera.FieldOfView = 70
end
-- 12) Distorted Voice (Voice chat mute + fake distortion sound)
local distortionRunning = false
local distortionSound = Instance.new("Sound", hrp)
distortionSound.SoundId = "rbxassetid://911882411"
distortionSound.Looped = true
distortionSound.Volume = 1
local function startDistortion()
distortionRunning = true
distortionSound:Play()
-- Note: Roblox voice chat mute not accessible via scripts, so only play distortion sound
end
local function stopDistortion()
distortionRunning = false
distortionSound:Stop()
end
-- 13) Made In Heaven (Time Acceleration + Sun/Moon spin)
local madeHeavenRunning = false
local sun, moon
local originalTime = Lighting.ClockTime
local spinSpeed = 1
local function startMadeInHeaven()
madeHeavenRunning = true
sun = Lighting:FindFirstChild("SunRays") or Instance.new("SunRaysEffect", Lighting)
moon = Lighting:FindFirstChild("Moon") or Instance.new("Part")
spinSpeed = 0.1
local co = coroutine.create(function()
while madeHeavenRunning do
spinSpeed = spinSpeed + 0.01
Lighting.ClockTime = (Lighting.ClockTime + spinSpeed) % 24
-- fake sun/moon spin effect
if sun then
sun.Intensity = 1 + math.sin(tick()*spinSpeed*10)
end
wait(0.1)
end
Lighting.ClockTime = originalTime
if sun then sun.Intensity = 1 end
end)
coroutine.resume(co)
return co
end
local function stopMadeInHeaven()
madeHeavenRunning = false
Lighting.ClockTime = originalTime
if sun then sun.Intensity = 1 end
end
-- 14) Fake Virus Popup Spam
local virusPopupRunning = false
local function startVirusPopupSpam()
virusPopupRunning = true
local co = coroutine.create(function()
while virusPopupRunning do
local f = Instance.new("Frame")
f.Size = UDim2.new(0, math.random(150, 280), 0, math.random(60, 80))
f.Position = UDim2.new(math.random(), 0, math.random(), 0)
f.BackgroundColor3 = Color3.fromRGB(50,0,0)
f.BorderColor3 = Color3.fromRGB(255,0,0)
f.BorderSizePixel = 3
f.Parent = screen
local t = Instance.new("TextLabel")
t.Size = UDim2.new(1,-10,1,-10)
t.Position = UDim2.new(0,5,0,5)
t.BackgroundTransparency = 1
t.TextColor3 = Color3.fromRGB(255,0,0)
t.Font = Enum.Font.Code
t.TextSize = 22
t.Text = "!!! VIRUS DETECTED !!!"
t.Parent = f
delay(0.7, function()
f:Destroy()
end)
wait(0.2)
end
end)
coroutine.resume(co)
return co
end
local function stopVirusPopupSpam()
virusPopupRunning = false
end
-- 15) Random Mouse Shake (Fake shaking cursor)
local mouseShakeRunning = false
local userInput = game:GetService("UserInputService")
local guiShakeFrame = Instance.new("Frame", screen)
guiShakeFrame.BackgroundTransparency = 1
guiShakeFrame.Size = UDim2.new(1,0,1,0)
guiShakeFrame.Position = UDim2.new(0,0,0,0)
local function startMouseShake()
mouseShakeRunning = true
local co = coroutine.create(function()
while mouseShakeRunning do
local x = (math.random()-0.5)*15
local y = (math.random()-0.5)*15
guiShakeFrame.Position = UDim2.new(0, x, 0, y)
wait(0.03)
end
guiShakeFrame.Position = UDim2.new(0,0,0,0)
end)
coroutine.resume(co)
return co
end
local function stopMouseShake()
mouseShakeRunning = false
guiShakeFrame.Position = UDim2.new(0,0,0,0)
end
-- 16) Corrupted Sound Effects (Random sounds play)
local corruptedSoundRunning = false
local corruptedSoundIds = {
"rbxassetid://911882411",
"rbxassetid://130769882",
"rbxassetid://902942222",
"rbxassetid://911884225",
}
local function startCorruptedSounds()
corruptedSoundRunning = true
local co = coroutine.create(function()
while corruptedSoundRunning do
local snd = Instance.new("Sound", hrp)
snd.SoundId = corruptedSoundIds[math.random(1,#corruptedSoundIds)]
snd.Volume = 1
snd.PlaybackSpeed = 1 + (math.random()-0.5)
snd:Play()
Debris:AddItem(snd, 3)
wait(math.random(1,3))
end
end)
coroutine.resume(co)
return co
end
local function stopCorruptedSounds()
corruptedSoundRunning = false
end
-- 17) Exploding Parts Rain (Parts spawn and explode randomly)
local explodingPartsRunning = false
local function startExplodingParts()
explodingPartsRunning = true
local co = coroutine.create(function()
while explodingPartsRunning do
local part = Instance.new("Part")
part.Size = Vector3.new(2,2,2)
part.Position = hrp.Position + Vector3.new(math.random(-20,20), math.random(5,15), math.random(-20,20))
part.Anchored = false
part.BrickColor = BrickColor.Random()
part.Parent = workspace
wait(1)
local explosion = Instance.new("Explosion")
explosion.Position = part.Position
explosion.BlastRadius = 5
explosion.BlastPressure = 500000
explosion.Parent = workspace
part:Destroy()
wait(0.5)
end
end)
coroutine.resume(co)
return co
end
local function stopExplodingParts()
explodingPartsRunning = false
end
-- 18) Flashing Background (GUI background flashes red/black)
local flashBgRunning = false
local function startFlashBg()
flashBgRunning = true
local co = coroutine.create(function()
while flashBgRunning do
for i = 1, 3 do
container.BackgroundColor3 = Color3.fromRGB(255,0,0)
wait(0.15)
container.BackgroundColor3 = Color3.fromRGB(10,10,10)
wait(0.15)
end
wait(0.5)
end
container.BackgroundColor3 = Color3.fromRGB(10,10,10)
end)
coroutine.resume(co)
return co
end
local function stopFlashBg()
flashBgRunning = false
container.BackgroundColor3 = Color3.fromRGB(10,10,10)
end
-- 19) Screen Blur Pulse
local blurRunning = false
local blurEffect = Instance.new("BlurEffect", Lighting)
blurEffect.Size = 0
local function startBlurPulse()
blurRunning = true
local co = coroutine.create(function()
while blurRunning do
for i = 0, 24, 2 do
if not blurRunning then break end
blurEffect.Size = i
wait(0.05)
end
for i = 24, 0, -2 do
if not blurRunning then break end
blurEffect.Size = i
wait(0.05)
end
end
blurEffect.Size = 0
end)
coroutine.resume(co)
return co
end
local function stopBlurPulse()
blurRunning = false
blurEffect.Size = 0
end
-- 20) Random Camera Spin
local camSpinRunning = false
local function startCamSpin()
camSpinRunning = true
local cam = workspace.CurrentCamera
local origCF = cam.CFrame
local co = coroutine.create(function()
while camSpinRunning do
local angle = tick()*5
cam.CFrame = origCF * CFrame.Angles(0, math.rad(angle), 0)
wait(0.03)
end
cam.CFrame = origCF
end)
coroutine.resume(co)
return co
end
local function stopCamSpin()
camSpinRunning = false
end
-- 21) Random Player Jumps
local jumpRunning = false
local function startRandomJumps()
jumpRunning = true
local hum = char:FindFirstChildOfClass("Humanoid")
local co = coroutine.create(function()
while jumpRunning do
if hum and hum:GetState() ~= Enum.HumanoidStateType.Dead then
hum.Jump = true
end
wait(math.random(1,3))
end
end)
coroutine.resume(co)
return co
end
local function stopRandomJumps()
jumpRunning = false
end
-- 22) Flashing Text Overlay
local flashTextRunning = false
local flashTextGui = Instance.new("TextLabel", screen)
flashTextGui.Size = UDim2.new(1,0,0,50)
flashTextGui.Position = UDim2.new(0,0,0.9,0)
flashTextGui.BackgroundTransparency = 1
flashTextGui.TextColor3 = Color3.fromRGB(255,0,0)
flashTextGui.Font = Enum.Font.Arcade
flashTextGui.TextSize = 40
flashTextGui.Text = "悲痛感"
flashTextGui.Visible = false
local function startFlashText()
flashTextRunning = true
flashTextGui.Visible = true
local co = coroutine.create(function()
while flashTextRuNo comments yet for this script.



