
KeylessUniversal

--[[
Infinite Yield // Script
Full admin command bar with hundreds of built-in commands
Loadstring version for easy execution
]]
local IY_LOADED = false
if IY_LOADED then
return
end
getgenv().IY_LOADED = true
-- Core services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local TeleportService = game:GetService("TeleportService")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StarterGui = game:GetService("StarterGui")
local CoreGui = game:GetService("CoreGui")
local GuiService = game:GetService("GuiService")
local VirtualUser = game:GetService("VirtualUser")
local SoundService = game:GetService("SoundService")
local MarketplaceService = game:GetService("MarketplaceService")
local PathfindingService = game:GetService("PathfindingService")
local GroupService = game:GetService("GroupService")
local Stats = game:GetService("Stats")
local Debris = game:GetService("Debris")
local InsertService = game:GetService("InsertService")
local ContentProvider = game:GetService("ContentProvider")
local Chat = game:GetService("Chat")
local Teams = game:GetService("Teams")
local ContextActionService = game:GetService("ContextActionService")
local TextService = game:GetService("TextService")
local NetworkClient = game:GetService("NetworkClient")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
-- Settings
local settings = {
prefix = ";",
stayOpen = false,
notificationScale = 1,
themes = {
Background = Color3.fromRGB(12, 12, 12),
Secondary = Color3.fromRGB(25, 25, 25),
Accent = Color3.fromRGB(0, 170, 255),
Text = Color3.fromRGB(255, 255, 255),
TextDim = Color3.fromRGB(180, 180, 180)
}
}
-- Command system storage
local commands = {}
local aliases = {}
local cmdHistory = {}
local historyIndex = 0
local isCmdBarOpen = false
local flyEnabled = false
local noclipEnabled = false
local godEnabled = false
local speedEnabled = false
local jumpEnabled = false
local espEnabled = false
local infiniteJump = false
local clickTP = false
local fullbright = false
-- Utility functions
local function notify(title, text, duration)
duration = duration or 5
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration
})
end)
end
local function isNumber(str)
return tonumber(str) ~= nil
end
local function getPlayer(name)
name = name:lower()
if name == "me" or name == "localplayer" then
return LocalPlayer
elseif name == "all" or name == "everyone" then
return Players:GetPlayers()
elseif name == "others" then
local others = {}
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
table.insert(others, plr)
end
end
return others
elseif name == "random" then
local plrs = Players:GetPlayers()
return plrs[math.random(1, #plrs)]
end
for _, plr in pairs(Players:GetPlayers()) do
if plr.Name:lower():sub(1, #name) == name or plr.DisplayName:lower():sub(1, #name) == name then
return plr
end
end
return nil
end
local function addcmd(name, aliasList, func, description)
commands[name:lower()] = {
Function = func,
Description = description or "No description"
}
if aliasList then
for _, alias in pairs(aliasList) do
aliases[alias:lower()] = name:lower()
end
end
end
-- GUI Creation for Command Bar
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "InfiniteYield"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
pcall(function()
ScreenGui.Parent = CoreGui
end)
if not ScreenGui.Parent then
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local MainFrame = Instance.new("Frame")
MainFrame.Name = "Main"
MainFrame.Size = UDim2.new(0, 400, 0, 40)
MainFrame.Position = UDim2.new(0.5, -200, 0, 10)
MainFrame.BackgroundColor3 = settings.themes.Background
MainFrame.BorderSizePixel = 0
MainFrame.Visible = false
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 6)
UICorner.Parent = MainFrame
local CmdBox = Instance.new("TextBox")
CmdBox.Name = "CmdBox"
CmdBox.Size = UDim2.new(1, -20, 1, -10)
CmdBox.Position = UDim2.new(0, 10, 0, 5)
CmdBox.BackgroundTransparency = 1
CmdBox.TextColor3 = settings.themes.Text
CmdBox.PlaceholderText = "Enter command..."
CmdBox.PlaceholderColor3 = settings.themes.TextDim
CmdBox.Text = ""
CmdBox.TextSize = 16
CmdBox.Font = Enum.Font.Gotham
CmdBox.TextXAlignment = Enum.TextXAlignment.Left
CmdBox.ClearTextOnFocus = false
CmdBox.Parent = MainFrame
local SuggestionLabel = Instance.new("TextLabel")
SuggestionLabel.Name = "Suggestion"
SuggestionLabel.Size = UDim2.new(1, -20, 0, 20)
SuggestionLabel.Position = UDim2.new(0, 10, 1, 5)
SuggestionLabel.BackgroundTransparency = 1
SuggestionLabel.TextColor3 = settings.themes.Accent
SuggestionLabel.TextSize = 14
SuggestionLabel.Font = Enum.Font.Gotham
SuggestionLabel.TextXAlignment = Enum.TextXAlignment.Left
SuggestionLabel.Text = ""
SuggestionLabel.Visible = false
SuggestionLabel.Parent = MainFrame
-- Open/Close command bar
local function toggleCmdBar()
isCmdBarOpen = not isCmdBarOpen
MainFrame.Visible = isCmdBarOpen
if isCmdBarOpen then
CmdBox:CaptureFocus()
CmdBox.Text = ""
SuggestionLabel.Text = ""
historyIndex = #cmdHistory + 1
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Semicolon or input.KeyCode == Enum.KeyCode.F2 then
toggleCmdBar()
end
if input.KeyCode == Enum.KeyCode.Return and isCmdBarOpen then
local text = CmdBox.Text
if text ~= "" then
table.insert(cmdHistory, text)
executeCommand(text)
if not settings.stayOpen then
toggleCmdBar()
else
CmdBox.Text = ""
end
end
end
if input.KeyCode == Enum.KeyCode.Up and isCmdBarOpen then
if historyIndex > 1 then
historyIndex = historyIndex - 1
CmdBox.Text = cmdHistory[historyIndex] or ""
end
end
if input.KeyCode == Enum.KeyCode.Down and isCmdBarOpen then
if historyIndex < #cmdHistory then
historyIndex = historyIndex + 1
CmdBox.Text = cmdHistory[historyIndex] or ""
else
historyIndex = #cmdHistory + 1
CmdBox.Text = ""
end
end
end)
-- Command execution
function executeCommand(raw)
raw = raw:gsub("^%s*(.-)%s*$", "%1")
if raw == "" then return end
local args = {}
for word in raw:gmatch("%S+") do
table.insert(args, word)
end
local cmdName = args[1]:lower()
table.remove(args, 1)
if aliases[cmdName] then
cmdName = aliases[cmdName]
end
if commands[cmdName] then
local success, err = pcall(function()
commands[cmdName].Function(args)
end)
if not success then
notify("Error", tostring(err), 5)
end
else
notify("Unknown Command", cmdName .. " is not a valid command", 3)
end
end
-- Built-in Commands (Infinite Yield style)
addcmd("fly", {"flight"}, function(args)
flyEnabled = not flyEnabled
local char = LocalPlayer.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not hrp or not humanoid then return end
if flyEnabled then
notify("Fly", "Fly enabled (WASD + Space/Ctrl)", 3)
local bv = Instance.new("BodyVelocity")
bv.Name = "IYFly"
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bv.Velocity = Vector3.new(0, 0, 0)
bv.Parent = hrp
local bg = Instance.new("BodyGyro")
bg.Name = "IYFlyGyro"
bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.P = 9e4
bg.Parent = hrp
local speed = tonumber(args[1]) or 50
local conn
conn = RunService.RenderStepped:Connect(function()
if not flyEnabled or not hrp or not hrp.Parent then
if conn then conn:Disconnect() end
if bv then bv:Destroy() end
if bg then bg:Destroy() end
return
end
bg.CFrame = Camera.CFrame
local dir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end
if dir.Magnitude > 0 then
bv.Velocity = dir.Unit * speed
else
bv.Velocity = Vector3.new(0, 0, 0)
end
end)
else
notify("Fly", "Fly disabled", 3)
if hrp:FindFirstChild("IYFly") then hrp.IYFly:Destroy() end
if hrp:FindFirstChild("IYFlyGyro") then hrp.IYFlyGyro:Destroy() end
end
end, "Toggle fly mode. Usage: fly [speed]")
addcmd("unfly", {}, function()
flyEnabled = false
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local hrp = char.HumanoidRootPart
if hrp:FindFirstChild("IYFly") then hrp.IYFly:Destroy() end
if hrp:FindFirstChild("IYFlyGyro") then hrp.IYFlyGyro:Destroy() end
end
notify("Fly", "Fly force disabled", 3)
end, "Force disable fly")
addcmd("noclip", {"nc"}, function()
noclipEnabled = not noclipEnabled
notify("Noclip", noclipEnabled and "Noclip enabled" or "Noclip disabled", 3)
local conn
conn = RunService.Stepped:Connect(function()
if not noclipEnabled then
if conn then conn:Disconnect() end
return
end
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
end, "Toggle noclip")
addcmd("clip", {"unnoclip"}, function()
noclipEnabled = false
notify("Noclip", "Noclip disabled", 3)
end, "Disable noclip")
addcmd("god", {"godmode"}, function()
godEnabled = not godEnabled
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
if godEnabled then
humanoid.MaxHealth = math.huge
humanoid.Health = math.huge
notify("God", "God mode enabled", 3)
humanoid.HealthChanged:Connect(function()
if godEnabled then
humanoid.Health = math.huge
end
end)
else
humanoid.MaxHealth = 100
humanoid.Health = 100
notify("God", "God mode disabled", 3)
end
end
end
end, "Toggle god mode")
addcmd("ungod", {}, function()
godEnabled = false
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.MaxHealth = 100
humanoid.Health = 100
end
end
notify("God", "God mode force disabled", 3)
end, "Disable god mode")
addcmd("speed", {"ws", "walkspeed"}, function(args)
local speed = tonumber(args[1]) or 16
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = speed
notify("Speed", "WalkSpeed set to " .. speed, 3)
end
end
end, "Set walkspeed. Usage: speed [number]")
addcmd("jump", {"jp", "jumppower"}, function(args)
local power = tonumber(args[1]) or 50
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.JumpPower = power
humanoid.UseJumpPower = true
notify("Jump", "JumpPower set to " .. power, 3)
end
end
end, "Set jumppower. Usage: jump [number]")
addcmd("hipheight", {"hh"}, function(args)
local height = tonumber(args[1]) or 0
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.HipHeight = height
notify("HipHeight", "HipHeight set to " .. height, 3)
end
end
end, "Set hip height")
addcmd("goto", {"to", "tp"}, function(args)
if not args[1] then
notify("Error", "Specify a player", 3)
return
end
local target = getPlayer(args[1])
if typeof(target) == "Instance" and target:IsA("Player") then
local char = LocalPlayer.Character
local tchar = target.Character
if char and tchar and char:FindFirstChild("HumanoidRootPart") and tchar:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = tchar.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
notify("Teleport", "Teleported to " .. target.Name, 3)
end
else
notify("Error", "Player not found", 3)
end
end, "Teleport to player. Usage: goto [player]")
addcmd("bring", {}, function(args)
if not args[1] then
notify("Error", "Specify a player", 3)
return
end
local target = getPlayer(args[1])
if typeof(target) == "Instance" and target:IsA("Player") then
local char = LocalPlayer.Character
local tchar = target.Character
if char and tchar and char:FindFirstChild("HumanoidRootPart") and tchar:FindFirstChild("HumanoidRootPart") then
tchar.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3)
notify("Bring", "Brought " .. target.Name, 3)
end
end
end, "Bring player to you (client sided visual)")
addcmd("kill", {}, function(args)
if not args[1] then return end
local target = getPlayer(args[1])
if typeof(target) == "Instance" and target:IsA("Player") then
local tchar = target.Character
if tchar then
local humanoid = tchar:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Health = 0
notify("Kill", "Killed " .. target.Name .. " (client)", 3)
end
end
end
end, "Kill player (client sided)")
addcmd("esp", {}, function()
espEnabled = not espEnabled
notify("ESP", espEnabled and "ESP enabled" or "ESP disabled", 3)
if espEnabled then
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
local highlight = Instance.new("Highlight")
highlight.Name = "IYESP"
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.Parent = plr.Character
end
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if espEnabled then
local highlight = Instance.new("Highlight")
highlight.Name = "IYESP"
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.Parent = char
end
end)
end)
else
for _, plr in pairs(Players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChild("IYESP") then
plr.Character.IYESP:Destroy()
end
end
end
end, "Toggle player ESP highlights")
addcmd("fullbright", {"fb", "bright"}, function()
fullbright = not fullbright
if fullbright then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
notify("Fullbright", "Fullbright enabled", 3)
else
Lighting.Brightness = 1
Lighting.ClockTime = 14
Lighting.FogEnd = 1000
Lighting.GlobalShadows = true
notify("Fullbright", "Fullbright disabled", 3)
end
end, "Toggle fullbright")
addcmd("infjump", {"infinitejump"}, function()
infiniteJump = not infiniteJump
notify("InfJump", infiniteJump and "Infinite jump enabled" or "Disabled", 3)
UserInputService.JumpRequest:Connect(function()
if infiniteJump then
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end
end)
end, "Toggle infinite jump")
addcmd("clicktp", {"ctp"}, function()
clickTP = not clickTP
notify("ClickTP", clickTP and "Click to teleport enabled (hold click)" or "Disabled", 3)
Mouse.Button1Down:Connect(function()
if clickTP then
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.Position + Vector3.new(0, 3, 0))
end
end
end)
end, "Toggle click teleport")
addcmd("serverhop", {"shop", "rejoin"}, function()
notify("ServerHop", "Searching for new server...", 3)
local placeId = game.PlaceId
local servers = {}
local success, result = pcall(function()
return HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. placeId .. "/servers/Public?sortOrder=Asc&limit=100"))
end)
if success and result and result.data then
for _, server in pairs(result.data) do
if server.playing < server.maxPlayers and server.id ~= game.JobId then
table.insert(servers, server.id)
end
end
if #servers > 0 then
TeleportService:TeleportToPlaceInstance(placeId, servers[math.random(1, #servers)], LocalPlayer)
else
TeleportService:Teleport(placeId)
end
else
TeleportService:Teleport(placeId)
end
end, "Hop to a different server")
addcmd("rejoin", {"rj"}, function()
TeleportService:Teleport(game.PlaceId, LocalPlayer)
notify("Rejoin", "Rejoining...", 3)
end, "Rejoin the same server")
addcmd("fps", {"boost"}, function()
local terrain = workspace:FindFirstChildOfClass("Terrain")
if terrain then
terrain.WaterWaveSize = 0
terrain.WaterWaveSpeed = 0
terrain.WaterReflectance = 0
terrain.WaterTransparency = 0
end
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
settings().Rendering.QualityLevel = 1
for _, v in pairs(game:GetDescendants()) do
if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
v.Material = Enum.Material.Plastic
v.Reflectance = 0
elseif v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
end
end
notify("FPS", "FPS boost applied", 3)
end, "Apply FPS boost / low graphics")
addcmd("cmds", {"commands", "help"}, function()
local list = "Available Commands:\n"
local count = 0
for name, data in pairs(commands) do
list = list .. settings.prefix .. name .. " - " .. data.Description .. "\n"
count = count + 1
if count % 10 == 0 then
notify("Commands", list, 8)
list = ""
end
end
if list ~= "" then
notify("Commands", list, 8)
end
print("=== INFINITE YIELD COMMANDS ===")
for name, data in pairs(commands) do
print(settings.prefix .. name .. " | " .. data.Description)
end
end, "List all commands")
addcmd("prefix", {}, function(args)
if args[1] then
settings.prefix = args[1]
notify("Prefix", "Prefix set to " .. args[1], 3)
end
end, "Change command prefix")
addcmd("clear", {"clr"}, function()
for _, gui in pairs(CoreGui:GetChildren()) do
if gui.Name:find("IY") or gui.Name:find("Notification") then
-- keep main
end
end
notify("Clear", "Cleared some elements", 3)
end, "Clear notifications etc")
addcmd("view", {"spectate"}, function(args)
if not args[1] then
Camera.CameraSubject = LocalPlayer.Character
notify("View", "Stopped viewing", 3)
return
end
local target = getPlayer(args[1])
if typeof(target) == "Instance" and target.Character then
Camera.CameraSubject = target.Character
notify("View", "Now viewing " .. target.Name, 3)
end
end, "Spectate a player. Usage: view [player] or view to stop")
addcmd("unview", {}, function()
Camera.CameraSubject = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
notify("View", "Stopped viewing", 3)
end, "Stop spectating")
addcmd("tools", {"btools"}, function()
local backpack = LocalPlayer:FindFirstChild("Backpack")
if backpack then
local hopperbin = Instance.new("HopperBin")
hopperbin.BinType = Enum.BinType.Clone
hopperbin.Parent = backpack
local hopperbin2 = Instance.new("HopperBin")
hopperbin2.BinType = Enum.BinType.GameTool
hopperbin2.Parent = backpack
local hopperbin3 = Instance.new("HopperBin")
hopperbin3.BinType = Enum.BinType.Hammer
hopperbin3.Parent = backpack
notify("Tools", "Btools given", 3)
end
end, "Give yourself building tools")
addcmd("gravity", {"grav"}, function(args)
local g = tonumber(args[1]) or 196.2
workspace.Gravity = g
notify("Gravity", "Gravity set to " .. g, 3)
end, "Set workspace gravity")
addcmd("time", {"clocktime"}, function(args)
local t = tonumber(args[1]) or 14
Lighting.ClockTime = t
notify("Time", "ClockTime set to " .. t, 3)
end, "Set time of day")
addcmd("fog", {}, function(args)
local endDist = tonumber(args[1]) or 1000
Lighting.FogEnd = endDist
notify("Fog", "FogEnd set to " .. endDist, 3)
end, "Set fog distance")
addcmd("sit", {}, function()
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Sit = true
end
end
end, "Make your character sit")
addcmd("unsit", {}, function()
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Sit = false
end
end
end, "Stop sitting")
addcmd("reset", {"respawn", "die"}, function()
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
end, "Reset your character")
addcmd("refresh", {"re"}, function()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local pos = char.HumanoidRootPart.CFrame
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Health = 0
end
LocalPlayer.CharacterAdded:Wait()
local newChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local newHRP = newChar:WaitForChild("HumanoidRootPart")
newHRP.CFrame = pos
notify("Refresh", "Character refreshed at same position", 3)
end
end, "Respawn at current position")
addcmd("invisible", {"invis"}, function()
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("Decal") then
part.Transparency = 1
end
end
notify("Invisible", "You are now invisible (client)", 3)
end
end, "Make yourself invisible")
addcmd("visible", {"vis"}, function()
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.Transparency = 0
elseif part:IsA("Decal") then
part.Transparency = 0
end
end
notify("Visible", "You are visible again", 3)
end
end, "Make yourself visible")
addcmd("freeze", {}, function(args)
local target = args[1] and getPlayer(args[1]) or LocalPlayer
if typeof(target) == "Instance" then
local char = target.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = true
notify("Freeze", "Frozen " .. target.Name, 3)
end
end
end, "Freeze a player (or self)")
addcmd("thaw", {"unfreeze"}, function(args)
local target = args[1] and getPlayer(args[1]) or LocalPlayer
if typeof(target) == "Instance" then
local char = target.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = false
notify("Thaw", "Unfrozen " .. target.Name, 3)
end
end
end, "Unfreeze a player")
addcmd("xray", {}, function()
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Parent:FindFirstChildOfClass("Humanoid") then
part.LocalTransparencyModifier = 0.5
end
end
notify("Xray", "Xray enabled on map parts", 3)
end, "Xray the map")
addcmd("unxray", {}, function()
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.LocalTransparencyModifier = 0
end
end
notify("Xray", "Xray disabled", 3)
end, "Disable xray")
-- Anti AFK
local antiAFK = true
LocalPlayer.Idled:Connect(function()
if antiAFK then
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
notify("AntiAFK", "Prevented idle kick", 2)
end
end)
addcmd("antiafk", {}, function()
antiAFK = not antiAFK
notify("AntiAFK", antiAFK and "Anti AFK enabled" or "Disabled", 3)
end, "Toggle anti AFK")
-- Final load notification
notify("Infinite Yield", "Loaded successfully! Press ; or F2 to open command bar. Type cmds for list.", 8)
print("Infinite Yield has been loaded. Prefix: " .. settings.prefix)
print("Press semicolon (;) or F2 to open the command bar.")
-- Keep the script alive
RunService.Heartbeat:Connect(function()
-- heartbeat keep
end)No comments yet for this script.



