inf jump
Key RequiredUniversal

inf jump

Universal Scriptpatjax774patjax774 475 views 1K executesUpdated Dec 19, 2025
Unrated
00
Lua Script•68 lines (2030 chars)
-- Inf Jump Menu (Insert to Toggle)

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer

local infJumpEnabled = false
local menuOpen = true

-- GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "InfJumpGui"
ScreenGui.Parent = game.CoreGui

local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 200, 0, 120)
Frame.Position = UDim2.new(0.5, -100, 0.4, 0)
Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Frame.Parent = ScreenGui
Frame.Active = true
Frame.Draggable = true

local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundTransparency = 1
Title.Text = "Inf Jump Menu"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 20
Title.Parent = Frame

local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0.9, 0, 0, 40)
ToggleButton.Position = UDim2.new(0.05, 0, 0.45, 0)
ToggleButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
ToggleButton.Text = "Inf Jump: OFF"
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.Font = Enum.Font.SourceSansBold
ToggleButton.TextSize = 18
ToggleButton.Parent = Frame

-- Toggle Button
ToggleButton.MouseButton1Click:Connect(function()
    infJumpEnabled = not infJumpEnabled
    ToggleButton.Text = infJumpEnabled and "Inf Jump: ON" or "Inf Jump: OFF"
end)

-- Insert Key to Open / Close Menu
UIS.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.Insert then
        menuOpen = not menuOpen
        Frame.Visible = menuOpen
    end
end)

-- Infinite Jump Logic
UIS.JumpRequest:Connect(function()
    if infJumpEnabled then
        local char = player.Character
        if char then
            local humanoid = char:FindFirstChildOfClass("Humanoid")
            if humanoid then
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
            end
        end
    end
end)

Features & Information

open with insert

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