
KeylessUniversal

local RAINBOW_SPEED = 0.008
local TweenService = game:GetService("TweenService")
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local gui = Instance.new("ScreenGui")
gui.Name = "AngiraF3x"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = CoreGui
local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(720, 420)
frame.Position = UDim2.new(0.5, -360, 0.5, -210)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = gui
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 66)
topBar.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
topBar.BorderSizePixel = 0
topBar.Parent = frame
local topBorder = Instance.new("Frame")
topBorder.Size = UDim2.new(1, 0, 0, 6)
topBorder.Position = UDim2.new(0, 0, 1, -6)
topBorder.BackgroundColor3 = Color3.fromRGB(0, 191, 255)
topBorder.BorderSizePixel = 0
topBorder.Parent = topBar
local titleContainer = Instance.new("Frame")
titleContainer.Size = UDim2.new(0.8, 0, 0.8, 0)
titleContainer.AnchorPoint = Vector2.new(0.5, 0.5)
titleContainer.Position = UDim2.new(0.5, 0, 0.5, -6)
titleContainer.BackgroundTransparency = 1
titleContainer.Parent = topBar
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0.6, 0)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "(Private) Peluso f3x fe bypass"
title.Font = Enum.Font.GothamBlack
title.TextSize = 28
title.TextScaled = true
title.TextColor3 = Color3.new(1, 1, 1)
title.Parent = titleContainer
local credit = Instance.new("TextLabel")
credit.Size = UDim2.new(1, 0, 0.4, 0)
credit.Position = UDim2.new(0, 0, 0.6, 0)
credit.BackgroundTransparency = 1
credit.Text = "By AN****249"
credit.TextColor3 = Color3.fromRGB(150, 150, 150)
credit.TextSize = 14
credit.Font = Enum.Font.Gotham
credit.TextXAlignment = Enum.TextXAlignment.Center
credit.Parent = titleContainer
local tabContainer = Instance.new("Frame")
tabContainer.Size = UDim2.new(1, 0, 0, 40)
tabContainer.Position = UDim2.new(0, 0, 0, 66)
tabContainer.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
tabContainer.BorderSizePixel = 0
tabContainer.Parent = frame
local tabLayout = Instance.new("UIListLayout")
tabLayout.FillDirection = Enum.FillDirection.Horizontal
tabLayout.Padding = UDim.new(0, 0)
tabLayout.Parent = tabContainer
local contentArea = Instance.new("Frame")
contentArea.Size = UDim2.new(1, 0, 1, -106)
contentArea.Position = UDim2.new(0, 0, 0, 106)
contentArea.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
contentArea.BorderSizePixel = 0
contentArea.Parent = frame
local tabs = {}
local currentTab = nil
local function styleTabButton(btn)
btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.Gotham
btn.TextSize = 16
btn.TextColor3 = Color3.fromRGB(135, 206, 235)
btn.AutoButtonColor = false
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(0, 191, 255)
stroke.Thickness = 2
stroke.Parent = btn
btn.MouseEnter:Connect(function()
if currentTab ~= btn.Parent.Name then
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(30, 30, 30)}):Play()
TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(173, 216, 230)}):Play()
end
end)
btn.MouseLeave:Connect(function()
if currentTab ~= btn.Parent.Name then
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play()
TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(135, 206, 235)}):Play()
end
end)
end
local function CreateTab(name)
local tabButton = Instance.new("TextButton")
tabButton.Size = UDim2.new(0, 120, 1, 0)
tabButton.Text = name
tabButton.Parent = tabContainer
styleTabButton(tabButton)
local tabContent = Instance.new("ScrollingFrame")
tabContent.Size = UDim2.new(1, -28, 1, -10)
tabContent.Position = UDim2.new(0, 14, 0, 5)
tabContent.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
tabContent.ScrollBarThickness = 8
tabContent.ScrollBarImageColor3 = Color3.fromRGB(0, 191, 255)
tabContent.AutomaticCanvasSize = Enum.AutomaticSize.Y
tabContent.BorderSizePixel = 0
tabContent.Visible = false
tabContent.Parent = contentArea
local grid = Instance.new("UIGridLayout")
grid.CellSize = UDim2.new(0, 200, 0, 64)
grid.CellPadding = UDim2.new(0, 16, 0, 12)
grid.FillDirection = Enum.FillDirection.Horizontal
grid.HorizontalAlignment = Enum.HorizontalAlignment.Left
grid.Parent = tabContent
local tabData = {
Button = tabButton,
Content = tabContent,
Name = name,
AddButton = function(self, data)
local name = data.Name or "Unnamed"
local callback = data.Callback or function() end
local btn = Instance.new("TextButton")
btn.Name = name:gsub("%s", "")
btn.Text = name
btn.Parent = self.Content
btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
btn.BorderSizePixel = 0
btn.Size = UDim2.new(0, 200, 0, 64)
btn.Font = Enum.Font.Gotham
btn.TextSize = 18
btn.TextColor3 = Color3.fromRGB(0, 0, 0)
btn.AutoButtonColor = false
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(0, 191, 255)
stroke.Thickness = 3
stroke.Parent = btn
btn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(40, 40, 40)}):Play()
TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(0, 0, 0)}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play()
TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(0, 0, 0)}):Play()
end)
btn.MouseButton1Click:Connect(function()
pcall(callback)
end)
end
}
tabs[name] = tabData
tabButton.MouseButton1Click:Connect(function()
for tabName, tab in pairs(tabs) do
tab.Content.Visible = false
if tabName ~= name then
TweenService:Create(tab.Button, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play()
TweenService:Create(tab.Button, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(135, 206, 235)}):Play()
end
end
tabData.Content.Visible = true
TweenService:Create(tabButton, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(0, 191, 255)}):Play()
TweenService:Create(tabButton, TweenInfo.new(0.15), {TextColor3 = Color3.new(1, 1, 1)}):Play()
currentTab = name
end)
return tabData
end
local function styleSmallButton(btn)
btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
btn.BorderSizePixel = 0
btn.Size = UDim2.new(0, 60, 0, 30)
btn.Font = Enum.Font.Gotham
btn.TextSize = 14
btn.TextColor3 = Color3.fromRGB(135, 206, 235)
btn.AutoButtonColor = false
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(0, 191, 255)
stroke.Thickness = 2
stroke.Parent = btn
btn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(40, 40, 40)}):Play()
TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(173, 216, 230)}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(20, 20, 20)}):Play()
TweenService:Create(btn, TweenInfo.new(0.15), {TextColor3 = Color3.fromRGB(135, 206, 235)}):Play()
end)
end
local btoolsBtn = Instance.new("TextButton")
btoolsBtn.Name = "BtoolsBtn"
btoolsBtn.Text = "btools"
btoolsBtn.AnchorPoint = Vector2.new(0, 0.5)
btoolsBtn.Position = UDim2.new(0, 14, 0.5, -6)
btoolsBtn.Parent = topBar
styleSmallButton(btoolsBtn)
btoolsBtn.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";btools")
end)
local reBtn = Instance.new("TextButton")
reBtn.Name = "ReBtn"
reBtn.Text = "Re"
reBtn.AnchorPoint = Vector2.new(1, 0.5)
reBtn.Position = UDim2.new(1, -14, 0.5, -6)
reBtn.Parent = topBar
styleSmallButton(reBtn)
reBtn.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";refresh")
end)
local f3xTab = CreateTab("F3X Stuff")
local songsTab = CreateTab("Songs")
local extraTab = CreateTab("Extra")
f3xTab:AddButton({
Name = "Skybox",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6")
SilentRequest:InvokeServer(";fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
function SetAnchor(part, state)
_( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} )
end
function AddMesh(part)
_( {"CreateMeshes", { {["Part"] = part} }} )
end
function SetMesh(part, meshid)
_( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} )
end
function SetTexture(part, texid)
_( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} )
end
function MeshResize(part, size)
_( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} )
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(10000, 10000, 10000))
end
end
end
Sky("100521644962409")
end
})
f3xTab:AddButton({
Name = "Decal Spam",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
"CreatePart",
"Normal",
cf,
parent
}
_(args)
end
function DestroyPart(part)
local args = {
"Remove",
{ part }
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
function Resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
"CreateMeshes",
{
{ Part = part }
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. texid
}
}
}
_(args)
end
function SetName(part, name)
local args = {
"SetName",
{ part },
name
}
_(args)
end
function MeshResize(part, size)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = size
}
}
}
_(args)
end
function Weld(part1, part2, lead)
local args = {
"CreateWelds",
{ part1, part2 },
lead
}
_(args)
end
function SetLocked(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
function SetTrans(part, transparency)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = transparency
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
"CreateLights",
{
{
Part = part,
LightType = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part, brightness)
local args = {
"SyncLighting",
{
{
Part = part,
LightType = "SpotLight",
Brightness = brightness
}
}
}
_(args)
end
function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function SpawnDecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
function AddDecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
function spam(id)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, side in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, side)
AddDecal(v, id, side)
end
end)
end
end
end
spam("76258024677112")
end
})
f3xTab:AddButton({
Name = "Mario.exe",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6")
SilentRequest:InvokeServer(";fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_({"CreatePart", "Normal", cf, parent})
end
local function SetAnchor(part, state)
_({"SyncAnchor", {{Part = part, Anchored = state}}})
end
local function SetCollision(part, state)
_({"SyncCollision", {{Part = part, CanCollide = state}}})
end
local function AddMesh(part)
_({"CreateMeshes", {{Part = part}}})
end
local function SetMesh(part, meshid)
_({"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}})
end
local function SetTexture(part, texid)
_({"SyncMesh", {{Part = part, TextureId = "rbxassetid://" .. texid}}})
end
local function MeshResize(part, size)
_({"SyncMesh", {{Part = part, Scale = size}}})
end
local function SetLocked(part, state)
_({"SetLocked", {part}, state})
end
local function SpawnDecal(part, side)
_({"CreateTextures", {{Part = part, Face = side, TextureType = "Decal"}}})
end
local function AddDecal(part, asset, side)
_({"SyncTexture", {{Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset}}})
end
local function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
local pos = cf.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
task.wait(0.3)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 0.1 then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(8000, 8000, 8000))
end
end
end
local function GiantSky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
local pos = cf.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
task.wait(0.3)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(60000, 60000, 60000))
SetCollision(v, false)
SetLocked(v, true)
end
end
end
local function Spam(id)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
task.spawn(function()
SetLocked(v, false)
for _, side in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, side)
AddDecal(v, id, side)
end
end)
end
end
end
GiantSky("12851404448")
Spam("12851404448")
end
})
f3xTab:AddButton({
Name = "Fire All",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end
})
f3xTab:AddButton({
Name = "Sparkles All",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Sparkles"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end
})
f3xTab:AddButton({
Name = "Particles",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
_(args)
end
function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function SetTrans(part, int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
remote:InvokeServer(unpack(args))
end
local function particleEffect(textureId)
while true do
task.wait(0.1)
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then continue end
local x = hrp.Position.X + math.random(-60, 60)
local z = hrp.Position.Z + math.random(-60, 60)
local y = hrp.Position.Y - 50
local spawnPosition = CFrame.new(x, y, z)
task.spawn(function()
CreatePart(spawnPosition, workspace)
task.wait(0.1)
for _, v in workspace:GetChildren() do
if v:IsA("Part") and (v.Position - Vector3.new(x, y, z)).Magnitude < 1 then
local part = v
SetName(part, "particle")
Resize(part, Vector3.new(6, 6, 0.001), part.CFrame)
SetCollision(part, false)
SetTrans(part, 1)
SetAnchor(true, part)
part.Orientation = Vector3.new(0, 0, 0)
SpawnDecal(part, Enum.NormalId.Front)
AddDecal(part, textureId, Enum.NormalId.Front)
SpawnDecal(part, Enum.NormalId.Back)
AddDecal(part, textureId, Enum.NormalId.Back)
local up = 90
for i = 2, up do
if part and part.Parent then
local newCF = part.CFrame + Vector3.new(0, 2, 0)
Resize(part, part.Size, newCF)
task.wait(0.01)
end
end
delete(part)
break
end
end
end)
else
task.wait(1)
end
end
end
local textures = {
"76258024677112",
}
for _, texId in ipairs(textures) do
coroutine.wrap(function()
particleEffect(texId)
end)()
end
end
})
f3xTab:AddButton({
Name = "raining balls",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, bool)
_({"SyncCollision", {{Part = part, CanCollide = bool}}})
end
function SetAnchor(bool, part)
_({"SyncAnchor", {{Part = part, Anchored = bool}}})
end
function CreatePart(cf)
_({"CreatePart", "Ball", cf, workspace})
end
function Resize(part, size, cf)
_({"SyncResize", {{Part = part, CFrame = cf, Size = size}}})
end
function SetName(part, name)
_({"SetName", {part}, name})
end
function SetColor(part, color)
_({"SyncMaterial", {{Part = part, Material = Enum.Material.Neon}}})
_({"SyncColor", {{Part = part, Color = color}}})
end
local function randomColor3()
return Color3.fromHSV(math.random(), 1, 1)
end
local root = player.Character:WaitForChild("HumanoidRootPart")
while task.wait(0.1) do
local x = root.Position.X + math.random(-300, 300)
local z = root.Position.Z + math.random(-300, 300)
local y = root.Position.Y + math.random(150, 300)
local cf = CFrame.new(math.floor(x), y, math.floor(z))
spawn(function()
CreatePart(cf)
task.wait(0.05)
for _, v in workspace:GetChildren() do
if v:IsA("Part") and v.Name == "Part" and (v.Position - cf.Position).Magnitude < 2 then
SetName(v, "FallingNeonBall")
Resize(v, Vector3.new(40, 40, 40), v.CFrame)
SetColor(v, randomColor3())
SetCollision(v, true)
SetAnchor(false, v)
break
end
end
end)
end
end
})
f3xTab:AddButton({
Name = "Unanchor All",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
if not tool or not tool:FindFirstChild("SyncAPI") then
warn("you don't have f3x skid")
return
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
"CreatePart",
"Normal",
cf,
parent
}
_(args)
end
function DestroyPart(part)
local args = {
"Remove",
{
part
}
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
function Resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. texid
}
}
}
_(args)
end
function SetName(part, name)
local args = {
"SetName",
{
part
},
name
}
_(args)
end
function MeshResize(part, size)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = size
}
}
}
_(args)
end
function Weld(part1, part2, lead)
local args = {
"CreateWelds",
{
part1,
part2
},
lead
}
_(args)
end
function SetLocked(part, boolean)
local args = {
"SetLocked",
{
part
},
boolean
}
_(args)
end
function SetTrans(part, int)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
"CreateLights",
{
{
Part = part,
LightType = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part, brightness)
local args = {
"SyncLighting",
{
{
Part = part,
LightType = "SpotLight",
Brightness = brightness
}
}
}
_(args)
end
function Unanchor()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
task.spawn(function()
SetLocked(v, false)
SetAnchor(false, v)
end)
end
end
end
Unanchor()
end
})
f3xTab:AddButton({
Name = "Rc7 Cloud",
Callback = function()
--// Script: RC7 Cloud F3X \\ --
--// Creator: ItsKittyyyGD \\ --
-- CODE/SOURCE (OPEN):
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {"SyncCollision", {{Part = part, CanCollide = boolean}}}
_(args)
end
function SetAnchor(boolean, part)
local args = {"SyncAnchor", {{Part = part, Anchored = boolean}}}
_(args)
end
function CreatePart(cf, parent)
local args = {"CreatePart", "Normal", cf, parent}
_(args)
end
function AddMesh(part)
local args = {"CreateMeshes", {{Part = part}}}
_(args)
end
function SetMesh(part, meshid)
local args = {"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}}
_(args)
end
function MeshResize(part, size)
local args = {"SyncMesh", {{Part = part, Scale = size}}}
_(args)
end
function SetColor(part, color)
local args = {"SyncColor", {{Part = part, Color = color, UnionColoring = false}}}
_(args)
end
function MovePart(part, cf)
local args = {"SyncMove", {{Part = part, CFrame = cf}}}
_(args)
end
function CreateCloud()
local head = char:WaitForChild("Head")
local cf = head.CFrame + Vector3.new(0, 6, 0)
CreatePart(cf, workspace)
task.spawn(function()
repeat task.wait() until (function()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 0.5 then
SetAnchor(true, v)
SetCollision(v, false)
SetColor(v, BrickColor.new(333).Color)
AddMesh(v)
SetMesh(v, "111820358")
MeshResize(v, Vector3.new(8, 8, 8))
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
if char and char:FindFirstChild("Head") then
MovePart(v, char.Head.CFrame + Vector3.new(0, 6, 0))
end
end)
end)
return true
end
end
end)()
end)
end
CreateCloud()
-- i can quit because theres more scripters f3x better than me. This can be my last script but,¿who knows?
end
})
f3xTab:AddButton({
Name = "Rc7 Cloud All",
Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
local function SetCollision(part, boolean)
invoke({"SyncCollision", {{Part = part, CanCollide = boolean}}})
end
local function SetAnchor(boolean, part)
invoke({"SyncAnchor", {{Part = part, Anchored = boolean}}})
end
local function CreatePart(cf, parent)
invoke({"CreatePart", "Normal", cf, parent})
end
local function AddMesh(part)
invoke({"CreateMeshes", {{Part = part}}})
end
local function SetMesh(part, meshid)
invoke({"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}})
end
local function MeshResize(part, size)
invoke({"SyncMesh", {{Part = part, Scale = size}}})
end
local function SetColor(part, color)
invoke({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
end
local function MovePart(part, cf)
invoke({"SyncMove", {{Part = part, CFrame = cf}}})
end
-- Cloud creation function for any character
local function CreateCloudForChar(character)
if not character:FindFirstChild("Head") then return end
local head = character.Head
local cf = head.CFrame + Vector3.new(0, 6, 0)
CreatePart(cf, workspace)
task.spawn(function()
repeat task.wait() until (function()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 0.5 then
SetAnchor(true, v)
SetCollision(v, false)
SetColor(v, BrickColor.new(333).Color)
AddMesh(v)
SetMesh(v, "111820358")
MeshResize(v, Vector3.new(8, 8, 8))
task.spawn(function()
RunService.RenderStepped:Connect(function()
if character and character:FindFirstChild("Head") then
MovePart(v, character.Head.CFrame + Vector3.new(0, 6, 0))
end
end)
end)
return true
end
end
end)()
end)
end
for _, p in ipairs(Players:GetPlayers()) do
if p.Character then
CreateCloudForChar(p.Character)
end
end
Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function(c)
CreateCloudForChar(c)
end)
end)
end
})
f3xTab:AddButton({
Name = "c00lify",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6")
SilentRequest:InvokeServer(";fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_({"CreatePart", "Normal", cf, parent})
end
local function SetAnchor(part, state)
_({"SyncAnchor", {{Part = part, Anchored = state}}})
end
local function SetCollision(part, state)
_({"SyncCollision", {{Part = part, CanCollide = state}}})
end
local function AddMesh(part)
_({"CreateMeshes", {{Part = part}}})
end
local function SetMesh(part, meshid)
_({"SyncMesh", {{Part = part, MeshId = "rbxassetid://" .. meshid}}})
end
local function SetTexture(part, texid)
_({"SyncMesh", {{Part = part, TextureId = "rbxassetid://" .. texid}}})
end
local function MeshResize(part, size)
_({"SyncMesh", {{Part = part, Scale = size}}})
end
local function SetLocked(part, state)
_({"SetLocked", {part}, state})
end
local function SpawnDecal(part, side)
_({"CreateTextures", {{Part = part, Face = side, TextureType = "Decal"}}})
end
local function AddDecal(part, asset, side)
_({"SyncTexture", {{Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset}}})
end
local function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
local pos = cf.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
task.wait(0.3)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 0.1 then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(8000, 8000, 8000))
end
end
end
local function GiantSky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
local pos = cf.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
task.wait(0.3)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(60000, 60000, 60000))
SetCollision(v, false)
SetLocked(v, true)
end
end
end
local function Spam(id)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
task.spawn(function()
SetLocked(v, false)
for _, side in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, side)
AddDecal(v, id, side)
end
end)
end
end
end
GiantSky("158118263")
Spam("158118263")
end
})
f3xTab:AddButton({
Name = "Natural Disaster",
Callback = function()
--if it doesn't build the water re execute
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
end)
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getf3x()
if not f3x then return end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
serverendpoint:InvokeServer(unpack(args))
end)
end)
end
local function delete(part)
fastInvoke({"Remove", {part}})
end
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function()
pcall(function() delete(v) end)
end)
end
end
task.wait(0.8)
local model_id = "1363947141"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
imported_model.Parent = Lighting
local f3x_name = "Building Tools"
local destination = Workspace
task.delay(15, function()
if imported_model then imported_model:Destroy() end
end)
local function f3xbuildpart(fake_part)
local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partType =
fake_part:IsA("WedgePart") and "Wedge"
or fake_part:IsA("Seat") and "Seat"
or fake_part:IsA("VehicleSeat") and "VehicleSeat"
or fake_part:IsA("TrussPart") and "Truss"
or fake_part:IsA("SpawnLocation") and "Spawn"
or fake_part.Shape == Enum.PartType.Block and "Normal"
or fake_part.Shape == Enum.PartType.Ball and "Ball"
or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder"
local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination)
sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } })
if fake_part.Transparency > 0 then
sync:InvokeServer("SyncMaterial", { { Part = created, Transparency = fake_part.Transparency } })
end
sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } })
sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material } })
sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } })
for _, tex in ipairs(fake_part:GetChildren()) do
if tex:IsA("Texture") then
sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } })
sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } })
elseif tex:IsA("Decal") then
sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } })
sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } })
elseif tex:IsA("SpecialMesh") then
sync:InvokeServer("CreateMeshes", { { Part = created } })
sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } })
end
end
end
for _, part in ipairs(imported_model:GetDescendants()) do
if part:IsA("BasePart") then
task.spawn(function()
f3xbuildpart(part)
end)
end
end
local function SpawnFuckingWater(model)
local minY = math.huge
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
local partY = part.Position.Y - part.Size.Y / 2
if partY < minY then
minY = partY
end
end
end
local plateY = minY + 20
local centerX = model:GetModelCFrame().p.X
local centerZ = model:GetModelCFrame().p.Z
fastInvoke({"CreatePart", "Normal", CFrame.new(centerX, plateY, centerZ), Workspace})
task.wait(1)
for _, v in Workspace:GetChildren() do
if v:IsA("BasePart") and math.floor(v.Position.Y) == math.floor(plateY) and math.floor(v.Position.X) == math.floor(centerX) then
task.spawn(function()
fastInvoke({"SyncResize", {{Part = v, CFrame = CFrame.new(centerX, plateY, centerZ), Size = Vector3.new(5000, 1, 5000)}}})
fastInvoke({"SyncColor", {{Part = v, Color = Color3.fromRGB(0, 120, 255), UnionColoring = false}}})
fastInvoke({"SyncMaterial", {{Part = v, Material = Enum.Material.Foil}}})
fastInvoke({"SyncCollision", {{Part = v, CanCollide = false}}})
fastInvoke({"SyncMaterial", {{Part = v, Transparency = 0}}})
while task.wait(1) do
pcall(function()
fastInvoke({"SetLocked", {v}, true})
end)
end
end)
end
end
end
SpawnFuckingWater(imported_model)
task.delay(7, function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";res all")
end)
end)
end
})
f3xTab:AddButton({
Name = "Old Meme Particles",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
_(args)
end
function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function SetTrans(part, int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
remote:InvokeServer(unpack(args))
end
local function particleEffect(textureId)
while true do
task.wait(0.1)
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if not hrp then continue end
local x = hrp.Position.X + math.random(-60, 60)
local z = hrp.Position.Z + math.random(-60, 60)
local y = hrp.Position.Y - 50
local spawnPosition = CFrame.new(x, y, z)
task.spawn(function()
CreatePart(spawnPosition, workspace)
task.wait(0.1)
for _, v in workspace:GetChildren() do
if v:IsA("Part") and (v.Position - Vector3.new(x, y, z)).Magnitude < 1 then
local part = v
SetName(part, "particle")
Resize(part, Vector3.new(6, 6, 0.001), part.CFrame)
SetCollision(part, false)
SetTrans(part, 1)
SetAnchor(true, part)
part.Orientation = Vector3.new(0, 0, 0)
SpawnDecal(part, Enum.NormalId.Front)
AddDecal(part, textureId, Enum.NormalId.Front)
SpawnDecal(part, Enum.NormalId.Back)
AddDecal(part, textureId, Enum.NormalId.Back)
local up = 90
for i = 2, up do
if part and part.Parent then
local newCF = part.CFrame + Vector3.new(0, 2, 0)
Resize(part, part.Size, newCF)
task.wait(0.01)
end
end
delete(part)
break
end
end
end)
else
task.wait(1)
end
end
end
local textures = {
"12667521510",
"12585611688",
"76658875202103",
}
for _, texId in ipairs(textures) do
coroutine.wrap(function()
particleEffect(texId)
end)()
end
end
})
f3xTab:AddButton({
Name = "Fe Bypass Skybox",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6")
SilentRequest:InvokeServer(";fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
function SetAnchor(part, state)
_( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} )
end
function AddMesh(part)
_( {"CreateMeshes", { {["Part"] = part} }} )
end
function SetMesh(part, meshid)
_( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} )
end
function SetTexture(part, texid)
_( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} )
end
function MeshResize(part, size)
_( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} )
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(60000, 60000, 60000))
end
end
end
Sky("100521644962409")
end
})
f3xTab:AddButton({
Name = "Skeleton Sky By Kittygd",
Callback = function()
-- SOURCE
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";fogcolor black")
SilentRequest:InvokeServer(";time 6")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"http://www.roblox.com/asset/?id=169585459",
"http://www.roblox.com/asset/?id=169585475",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585515",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585475"
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
local found = false
for i = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then
skyPart = v
found = true
break
end
end
if found then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(60000, 60000, 60000))
SetTransparency(skyPart, 0)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
end
function ResetSky()
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
task.spawn(CreateSky)
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end
})
f3xTab:AddButton({
Name = "Spinning Chip Sky",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 70635213877495")
SilentRequest:InvokeServer(";pitch 0.1625")
SilentRequest:InvokeServer(";volume inf")
wait(1.5)
SilentRequest:InvokeServer(";fogcolor black ;time 6")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local images = {
"http://www.roblox.com/asset/?id=92815472048859",
"http://www.roblox.com/asset/?id=70550203344088",
"http://www.roblox.com/asset/?id=106235416208776",
"http://www.roblox.com/asset/?id=110559328229354",
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
local found = false
for i = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then
skyPart = v
found = true
break
end
end
if found then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(60000, 60000, 60000)) -- skybox size updated here
SetTransparency(skyPart, 0)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
end
function ResetSky()
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
task.spawn(CreateSky)
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild("Humanoid") then
char:WaitForChild("Humanoid").Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end
})
f3xTab:AddButton({
Name = "Hide Other Skids Gui",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";hideguis others")
end
})
f3xTab:AddButton({
Name = "Kick Others",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";kick all peluso was here!!!")
end
})
f3xTab:AddButton({
Name = "Head Shake",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- find shit
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
warn("ไม่พบ SyncAPI Tool!")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local head = char:FindFirstChild("Head")
if not head then
warn("fuck fagz")
return
end
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then
warn("nigga")
return
end
local hats = {}
for _, hat in pairs(char:GetChildren()) do
if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then
local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh")
if handleMesh then
table.insert(hats, {Part = hat.Handle, MeshId = handleMesh.MeshId})
end
end
end
local amplitude = 1
local frequency = 2
local t = 0
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function(dt)
t = t + dt * frequency
local offsetValue = math.sin(t) * amplitude
local partsToSync = {
{Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0)}
}
for _, h in pairs(hats) do
table.insert(partsToSync, {Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0)})
end
remote:InvokeServer("SyncMesh", partsToSync)
end)
end
})
f3xTab:AddButton({
Name = "Billboard",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";titleb me Pelusinguapo")
end
})
f3xTab:AddButton({
Name = "Skybox 2",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6")
SilentRequest:InvokeServer(";fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
function SetAnchor(part, state)
_( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} )
end
function AddMesh(part)
_( {"CreateMeshes", { {["Part"] = part} }} )
end
function SetMesh(part, meshid)
_( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} )
end
function SetTexture(part, texid)
_( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} )
end
function MeshResize(part, size)
_( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} )
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(60000, 60000, 60000))
end
end
end
Sky("76258024677112")
end
})
f3xTab:AddButton({
Name = "Skybox 3",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6")
SilentRequest:InvokeServer(";fogcolor black")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
function SetAnchor(part, state)
_( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} )
end
function AddMesh(part)
_( {"CreateMeshes", { {["Part"] = part} }} )
end
function SetMesh(part, meshid)
_( {"SyncMesh", { {["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid} }} )
end
function SetTexture(part, texid)
_( {"SyncMesh", { {["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid} }} )
end
function MeshResize(part, size)
_( {"SyncMesh", { {["Part"] = part, ["Scale"] = size} }} )
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(v, true)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(60000, 60000, 60000))
end
end
end
Sky("109960535444946")
end
})
f3xTab:AddButton({
Name = "Message",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";sm Pelusinguapo Hacked Dis Game!!")
end
})
f3xTab:AddButton({
Name = "Raise a floppa map",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
end)
local function getF3X()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
serverendpoint:InvokeServer(unpack(args))
end)
end)
end
local function deletePart(part)
fastInvoke({"Remove", {part}})
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then
task.spawn(function()
pcall(function() deletePart(obj) end)
end)
end
end
task.wait(3)
local model_id = "9693505280"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
if not imported_model then
return
end
imported_model.Parent = Lighting
local destination = Workspace
local f3x_name = "Building Tools"
task.delay(15, function()
if imported_model then
imported_model:Destroy()
end
end)
local function f3xBuildPart(fake_part)
local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partType =
fake_part:IsA("WedgePart") and "Wedge"
or fake_part:IsA("Seat") and "Seat"
or fake_part:IsA("VehicleSeat") and "VehicleSeat"
or fake_part:IsA("TrussPart") and "Truss"
or fake_part:IsA("SpawnLocation") and "Spawn"
or fake_part.Shape == Enum.PartType.Block and "Normal"
or fake_part.Shape == Enum.PartType.Ball and "Ball"
or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder"
local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination)
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = fake_part.Size }
})
sync:InvokeServer("SyncColor", {
{ Part = created, Color = fake_part.Color, UnionColoring = true }
})
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency }
})
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = fake_part.CanCollide }
})
for _, tex in ipairs(fake_part:GetChildren()) do
if tex:IsA("Texture") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("Decal") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("SpecialMesh") then
sync:InvokeServer("CreateMeshes", { { Part = created } })
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale }
})
end
end
end
for _, part in ipairs(imported_model:GetDescendants()) do
if part:IsA("BasePart") then
task.spawn(function()
f3xBuildPart(part)
end)
end
end
task.delay(7, function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";res all")
end)
end)
end
})
f3xTab:AddButton({
Name = "Bomb Tool",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Free-Btools-and-Admin-BOMB-TOOL-44087"))()
end
})
f3xTab:AddButton({
Name = "Knife f3x",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/F3X-Workspace-script-that-lets-u-have-a-lsaer-knife-22875"))()
end
})
f3xTab:AddButton({
Name = "Brookhaven (Takes Long)",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
end)
local function getF3X()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then return end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
serverendpoint:InvokeServer(unpack(args))
end)
end)
end
local function deletePart(part)
fastInvoke({"Remove", {part}})
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then
task.spawn(function()
pcall(function() deletePart(obj) end)
end)
end
end
task.wait(3)
local model_id = "12090119957"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
if not imported_model then return end
imported_model.Parent = Lighting
local destination = Workspace
local f3x_name = "Building Tools"
task.delay(15, function()
if imported_model then
imported_model:Destroy()
end
end)
local function f3xBuildPart(fake_part)
local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partType =
fake_part:IsA("WedgePart") and "Wedge"
or fake_part:IsA("Seat") and "Seat"
or fake_part:IsA("VehicleSeat") and "VehicleSeat"
or fake_part:IsA("TrussPart") and "Truss"
or fake_part:IsA("SpawnLocation") and "Spawn"
or fake_part.Shape == Enum.PartType.Block and "Normal"
or fake_part.Shape == Enum.PartType.Ball and "Ball"
or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder"
local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination)
sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } })
sync:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } })
sync:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency } })
sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } })
for _, tex in ipairs(fake_part:GetChildren()) do
if tex:IsA("Texture") then
sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Texture" } })
sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency } })
elseif tex:IsA("Decal") then
sync:InvokeServer("CreateTextures", { { Part = created, Face = tex.Face, TextureType = "Decal" } })
sync:InvokeServer("SyncTexture", { { Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency } })
elseif tex:IsA("SpecialMesh") then
sync:InvokeServer("CreateMeshes", { { Part = created } })
sync:InvokeServer("SyncMesh", { { Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale } })
end
end
end
for _, part in ipairs(imported_model:GetDescendants()) do
if part:IsA("BasePart") then
task.spawn(function()
f3xBuildPart(part)
end)
end
end
task.delay(20, function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";res all")
end)
end)
end
})
f3xTab:AddButton({
Name = "Chicken Arms",
Callback = function()
local RunService = game:GetService("RunService") local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local torso = char:WaitForChild("Torso")
local tool = char:FindFirstChildOfClass("Tool")
if not tool then for _, v in lp.Backpack:GetChildren() do
if v:IsA("Tool") then
tool = v
break
end
end
end
if tool then
hum:EquipTool(tool)
task.delay(0.01, function()
hum:UnequipTools()
end)
end
local server = tool and tool:FindFirstChild("SyncAPI") and tool.SyncAPI:FindFirstChild("ServerEndpoint")
local larm = char:WaitForChild("Left Arm")
local rarm = char:WaitForChild("Right Arm")
local idleAngles = Vector3.new(0,0,math.rad(-90))
local flapAmplitude = Vector3.new(0, 0, math.rad(30))
local flapSpeed = 25
local targetL, targetR = larm.CFrame, rarm.CFrame
RunService.RenderStepped:Connect(function(delta)
if not larm or not rarm then return end local time = tick()
local flapX = math.sin(time * flapSpeed) * flapAmplitude.X
local flapY = math.sin(time * flapSpeed * 0.8) * flapAmplitude.Y
local flapZ = math.sin(time * flapSpeed * 0.6) * flapAmplitude.Z
if hum.MoveDirection.Magnitude == 0 then
targetL = torso.CFrame * CFrame.new(-1.9,0.5,0) * CFrame.Angles(idleAngles.X, idleAngles.Y, idleAngles.Z)
targetR = torso.CFrame * CFrame.new(1.9,0.5,0) * CFrame.Angles(-idleAngles.X, -idleAngles.Y, -idleAngles.Z)
else
targetL = torso.CFrame * CFrame.new(-1.9,0.5,0) * CFrame.Angles(flapX, flapY, idleAngles.Z + flapZ)
targetR = torso.CFrame * CFrame.new(1.9,0.5,0) * CFrame.Angles(-flapX, -flapY, -idleAngles.Z - flapZ)
end
larm.CFrame = targetL
rarm.CFrame = targetR
end)
if server then
spawn(function()
while true do
if larm and rarm then
server:InvokeServer("SyncMove", {{Part = larm, CFrame = larm.CFrame}})
server:InvokeServer("SyncMove", {{Part = rarm, CFrame = rarm.CFrame}})
end
task.wait()
end
end)
end
end
})
f3xTab:AddButton({
Name = "Spin All",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";spin all 16")
end
})
f3xTab:AddButton({
Name = "World Tour Decal",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
"CreatePart",
"Normal",
cf,
parent
}
_(args)
end
function DestroyPart(part)
local args = {
"Remove",
{ part }
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
function Resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
"CreateMeshes",
{
{ Part = part }
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. texid
}
}
}
_(args)
end
function SetName(part, name)
local args = {
"SetName",
{ part },
name
}
_(args)
end
function MeshResize(part, size)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = size
}
}
}
_(args)
end
function Weld(part1, part2, lead)
local args = {
"CreateWelds",
{ part1, part2 },
lead
}
_(args)
end
function SetLocked(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
function SetTrans(part, transparency)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = transparency
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
"CreateLights",
{
{
Part = part,
LightType = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part, brightness)
local args = {
"SyncLighting",
{
{
Part = part,
LightType = "SpotLight",
Brightness = brightness
}
}
}
_(args)
end
function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function SpawnDecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
function AddDecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
function spam(id)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, side in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, side)
AddDecal(v, id, side)
end
end)
end
end
end
spam("97074852938045")
end
})
f3xTab:AddButton({
Name = "Pelusing was here decal",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
"CreatePart",
"Normal",
cf,
parent
}
_(args)
end
function DestroyPart(part)
local args = {
"Remove",
{ part }
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
function Resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
"CreateMeshes",
{
{ Part = part }
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. texid
}
}
}
_(args)
end
function SetName(part, name)
local args = {
"SetName",
{ part },
name
}
_(args)
end
function MeshResize(part, size)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = size
}
}
}
_(args)
end
function Weld(part1, part2, lead)
local args = {
"CreateWelds",
{ part1, part2 },
lead
}
_(args)
end
function SetLocked(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
function SetTrans(part, transparency)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = transparency
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
"CreateLights",
{
{
Part = part,
LightType = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part, brightness)
local args = {
"SyncLighting",
{
{
Part = part,
LightType = "SpotLight",
Brightness = brightness
}
}
}
_(args)
end
function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function SpawnDecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
function AddDecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
function spam(id)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, side in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, side)
AddDecal(v, id, side)
end
end)
end
end
end
spam("140352712201426")
end
})
f3xTab:AddButton({
Name = "Skeletons Decal",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
"CreatePart",
"Normal",
cf,
parent
}
_(args)
end
function DestroyPart(part)
local args = {
"Remove",
{ part }
}
_(args)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
function Resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
"CreateMeshes",
{
{ Part = part }
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. texid
}
}
}
_(args)
end
function SetName(part, name)
local args = {
"SetName",
{ part },
name
}
_(args)
end
function MeshResize(part, size)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = size
}
}
}
_(args)
end
function Weld(part1, part2, lead)
local args = {
"CreateWelds",
{ part1, part2 },
lead
}
_(args)
end
function SetLocked(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
function SetTrans(part, transparency)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = transparency
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
"CreateLights",
{
{
Part = part,
LightType = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part, brightness)
local args = {
"SyncLighting",
{
{
Part = part,
LightType = "SpotLight",
Brightness = brightness
}
}
}
_(args)
end
function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function SpawnDecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
function AddDecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
function spam(id)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, side in ipairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, side)
AddDecal(v, id, side)
end
end)
end
end
end
spam("83078379995969")
end
})
f3xTab:AddButton({
Name = "Fencing Map",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
end)
local function getF3X()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("You don't have F3X skid")
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
serverendpoint:InvokeServer(unpack(args))
end)
end)
end
local function deletePart(part)
fastInvoke({"Remove", {part}})
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then
task.spawn(function()
pcall(function() deletePart(obj) end)
end)
end
end
task.wait(3)
local model_id = "120010663107698"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
if not imported_model then
warn("Failed to load model ID skid: " .. tostring(model_id))
return
end
imported_model.Parent = Lighting
local destination = Workspace
local f3x_name = "Building Tools"
task.delay(15, function()
if imported_model then
imported_model:Destroy()
end
end)
local function f3xBuildPart(fake_part)
local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partType =
fake_part:IsA("WedgePart") and "Wedge"
or fake_part:IsA("Seat") and "Seat"
or fake_part:IsA("VehicleSeat") and "VehicleSeat"
or fake_part:IsA("TrussPart") and "Truss"
or fake_part:IsA("SpawnLocation") and "Spawn"
or fake_part.Shape == Enum.PartType.Block and "Normal"
or fake_part.Shape == Enum.PartType.Ball and "Ball"
or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder"
local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination)
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = fake_part.Size }
})
sync:InvokeServer("SyncColor", {
{ Part = created, Color = fake_part.Color, UnionColoring = true }
})
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency }
})
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = fake_part.CanCollide }
})
for _, tex in ipairs(fake_part:GetChildren()) do
if tex:IsA("Texture") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("Decal") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("SpecialMesh") then
sync:InvokeServer("CreateMeshes", { { Part = created } })
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale }
})
end
end
end
for _, part in ipairs(imported_model:GetDescendants()) do
if part:IsA("BasePart") then
task.spawn(function()
f3xBuildPart(part)
end)
end
end
task.delay(9, function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";res all")
end)
end)
end
})
f3xTab:AddButton({
Name = "Spawn Bricks",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
function SetAnchor(part, state)
_( {"SyncAnchor", { {["Part"] = part, ["Anchored"] = state} }} )
end
for i = 1, 5 do
local brickCF = hrp.CFrame * CFrame.new(5 + (i - 1) * 5, 0, 0)
CreatePart(brickCF, workspace)
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - brickCF.Position).Magnitude < 0.1 then
SetAnchor(v, false)
end
end
end
end
})
f3xTab:AddButton({
Name = "Area 51",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
end)
local function getF3X()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
serverendpoint:InvokeServer(unpack(args))
end)
end)
end
local function deletePart(part)
fastInvoke({"Remove", {part}})
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then
task.spawn(function()
pcall(function() deletePart(obj) end)
end)
end
end
task.wait(3)
local model_id = "18704686298"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
if not imported_model then
return
end
imported_model.Parent = Lighting
local destination = Workspace
local f3x_name = "Building Tools"
task.delay(15, function()
if imported_model then
imported_model:Destroy()
end
end)
local function f3xBuildPart(fake_part)
local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partType =
fake_part:IsA("WedgePart") and "Wedge"
or fake_part:IsA("Seat") and "Seat"
or fake_part:IsA("VehicleSeat") and "VehicleSeat"
or fake_part:IsA("TrussPart") and "Truss"
or fake_part:IsA("SpawnLocation") and "Spawn"
or fake_part.Shape == Enum.PartType.Block and "Normal"
or fake_part.Shape == Enum.PartType.Ball and "Ball"
or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder"
local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination)
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = fake_part.Size }
})
sync:InvokeServer("SyncColor", {
{ Part = created, Color = fake_part.Color, UnionColoring = true }
})
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency }
})
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = fake_part.CanCollide }
})
for _, tex in ipairs(fake_part:GetChildren()) do
if tex:IsA("Texture") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("Decal") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("SpecialMesh") then
sync:InvokeServer("CreateMeshes", { { Part = created } })
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale }
})
end
end
end
for _, part in ipairs(imported_model:GetDescendants()) do
if part:IsA("BasePart") then
task.spawn(function()
f3xBuildPart(part)
end)
end
end
task.delay(15, function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";res all")
wait(0.2)
RequestCommand:InvokeServer(";music 13061809 ;pitch 0.1 ;volume inf")
wait(1.8)
RequestCommand:InvokeServer(";time 0")
end)
end)
end
})
f3xTab:AddButton({
Name = "Work at a pizza place",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
wait(0.4)
RequestCommand:InvokeServer(";punish all")
end)
local function getF3X()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("You don't have F3X skid")
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
serverendpoint:InvokeServer(unpack(args))
end)
end)
end
local function deletePart(part)
fastInvoke({"Remove", {part}})
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") or obj:IsA("UnionOperation") or obj:IsA("Model") then
task.spawn(function()
pcall(function() deletePart(obj) end)
end)
end
end
task.wait(3)
local model_id = "5951103036"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
if not imported_model then
warn("Br: " .. tostring(model_id))
return
end
imported_model.Parent = Lighting -- stash away
local destination = Workspace
local f3x_name = "Building Tools"
task.delay(15, function()
if imported_model then
imported_model:Destroy()
end
end)
local function f3xBuildPart(fake_part)
local sync = player.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partType =
fake_part:IsA("WedgePart") and "Wedge"
or fake_part:IsA("Seat") and "Seat"
or fake_part:IsA("VehicleSeat") and "VehicleSeat"
or fake_part:IsA("TrussPart") and "Truss"
or fake_part:IsA("SpawnLocation") and "Spawn"
or fake_part.Shape == Enum.PartType.Block and "Normal"
or fake_part.Shape == Enum.PartType.Ball and "Ball"
or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder"
local created = sync:InvokeServer("CreatePart", partType, fake_part.CFrame, destination)
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = fake_part.Size }
})
sync:InvokeServer("SyncColor", {
{ Part = created, Color = fake_part.Color, UnionColoring = true }
})
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = fake_part.Material, Transparency = fake_part.Transparency }
})
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = fake_part.CanCollide }
})
for _, tex in ipairs(fake_part:GetChildren()) do
if tex:IsA("Texture") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Texture", StudsPerTileU = tex.StudsPerTileU, StudsPerTileV = tex.StudsPerTileV, Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("Decal") then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = tex.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = tex.Face, TextureType = "Decal", Texture = tex.Texture, Transparency = tex.Transparency }
})
elseif tex:IsA("SpecialMesh") then
sync:InvokeServer("CreateMeshes", { { Part = created } })
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = tex.MeshId, TextureId = tex.TextureId, Scale = tex.Scale }
})
end
end
end
for _, part in ipairs(imported_model:GetDescendants()) do
if part:IsA("BasePart") then
task.spawn(function()
f3xBuildPart(part)
end)
end
end
task.delay(9, function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";res all")
end)
end)
end
})
f3xTab:AddButton({
Name = "Grab Knife f3x",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Aueuwd/A/refs/heads/main/Knife_Script_F3X_V3_Or_V4_LEAK.txt'))()
end
})
f3xTab:AddButton({
Name = "RoXploit Tacos",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
local f3x = getf3x()
if not f3x then
warn("No F3X found")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(t, cf, size, mat, col, trans, mid, mtex, mscale, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", t, cf, workspace.Terrain)
if not p then return end
fastInvoke({"SyncResize", {{
Part = p,
CFrame = cf,
Size = size
}}})
if mat then
fastInvoke({"SyncMaterial", {{Part = p, Material = mat}}})
end
if col then
fastInvoke({"SyncColor", {{Part = p, Color = col, UnionColoring = false}}})
end
if trans then
fastInvoke({"SyncMaterial", {{Part = p, Transparency = trans}}})
end
if mid or mtex or mscale then
fastInvoke({"CreateMeshes", {{Part = p}}})
if mid then
fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. mid}}})
end
if mtex then
fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. mtex}}})
end
if mscale then
fastInvoke({"SyncMesh", {{Part = p, Scale = mscale}}})
end
end
if extra then
extra(p)
end
end)
end
math.randomseed(tick())
local TOAD_MESH = "14846869"
local TOAD_TEX = "14846834"
local TOAD_SCALE = Vector3.new(15, 15, 15)
local TOAD_SIZE = Vector3.new(50, 50, 30)
local function rainToads()
while true do
task.wait(0.01)
local c = player.Character
local hum = c and c:FindFirstChildOfClass("Humanoid")
local hrp = c and c:FindFirstChild("HumanoidRootPart")
if not (hum and hrp and hum.Health > 0) then
task.wait(1)
continue
end
local basePos = hrp.Position
local rx = math.random(-600, 600)
local rz = math.random(-600, 600)
local x = math.floor(basePos.X + rx)
local z = math.floor(basePos.Z + rz)
local y = basePos.Y + math.random(400, 800)
local cf = CFrame.new(x, y, z)
quickPart(
"Normal",
cf,
TOAD_SIZE,
Enum.Material.Plastic,
Color3.new(1,1,1),
0,
TOAD_MESH,
TOAD_TEX,
TOAD_SCALE,
function(p)
fastInvoke({"SyncAnchor", {{Part = p, Anchored = false}}})
fastInvoke({"SyncCollision", {{Part = p, CanCollide = true}}})
fastInvoke({"SetName", {{p}}, "Get trolled u fagz"})
p.Orientation = Vector3.new(0,0,0)
local s = Instance.new("Sound", p)
s.SoundId = "rbxassetid://153752123"
s.Volume = 0
s.PlayOnRemove = true
s:Destroy()
end
)
end
end
coroutine.wrap(rainToads)()
end
})
f3xTab:AddButton({
Name = "Realm (soon)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Aueuwd/A/refs/heads/main/Knife_Script_F3X_V3_Or_V4_LEAK.txt'))()
end
})
f3xTab:AddButton({
Name = "Uzi my version doenst work",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Aueuwd/A/refs/heads/main/Knife_Script_F3X_V3_Or_V4_LEAK.txt'))()
end
})
f3xTab:AddButton({
Name = "John Doe",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
local scriptActive = true
local inputConnection
local descendantConnection
local function disableScript()
scriptActive = false
if inputConnection then
inputConnection:Disconnect()
end
if descendantConnection then
descendantConnection:Disconnect()
end
end
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
local function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 3,
["Heat"] = 25,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
local function Parter(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke",
["Size"] = 3,
["Color"] = Color3.fromRGB(255, 0, 0),
}
}
}
_(argsCreate)
_(argsSync)
end
local function eyePart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 1,
["Heat"] = 12,
["Color"] = Color3.fromRGB(155, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
RequestCommand:InvokeServer(";removeaccessories")
RequestCommand:InvokeServer(";titlebk me John Doe")
wait(1)
RequestCommand:InvokeServer(";hat me 107676946962151")
wait(0.9)
RequestCommand:InvokeServer(";hat me 18196403126")
wait(1)
RequestCommand:InvokeServer(";hat me 18801497637")
wait(1)
RequestCommand:InvokeServer(";shirt me 100276101149100")
wait(1)
RequestCommand:InvokeServer(";head me 0")
RequestCommand:InvokeServer(";face me 144075659")
wait(1)
RequestCommand:InvokeServer(";shirt me 100276101149100")
RequestCommand:InvokeServer(";pants me 109662040845019")
wait(1.8)
RequestCommand:InvokeServer(";time 0")
local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
local arm = char:FindFirstChild("Right Arm")
local tor = char:FindFirstChild("Torso")
local ar2 = char:FindFirstChild("Left Arm")
local RLeg = char:FindFirstChild("Right Leg")
local head = char:FindFirstChild("Head")
local LLeg = char:FindFirstChild("Left Leg")
applyDecorationToPart(arm)
applyDecorationToPart(ar2)
eyePart(eye)
Parter(tor)
Color(arm, Color3.fromRGB(252, 255, 150))
Color(ar2, Color3.fromRGB(252, 255, 150))
Color(head, Color3.fromRGB(252, 255, 150))
Color(tor, Color3.fromRGB(255, 255, 0))
Color(RLeg, Color3.fromRGB(0, 200, 255))
Color(LLeg, Color3.fromRGB(0, 200, 255))
local arm = character:FindFirstChild("Right Arm")
local humanoid = character:FindFirstChildOfClass("Humanoid")
player.CharacterRemoving:Connect(function()
disableScript()
end)
humanoid.Died:Connect(function()
disableScript()
end)
local animator = humanoid:FindFirstChildOfClass("Animator")
local attackAnim = Instance.new("Animation")
attackAnim.AnimationId = "rbxassetid://186934658"
local attackTrack = animator:LoadAnimation(attackAnim)
function KillTarget(target)
if not scriptActive then return end
if target and target.Character then
local head = target.Character:FindFirstChild("Head")
if head then
remote:InvokeServer("SetLocked",{head},false)
task.wait(0.1)
remote:InvokeServer("Remove",{head})
end
end
end
local function attack()
if not scriptActive then return end
attackTrack:Play()
local hitPlayer = nil
local touchedConnection
touchedConnection = arm.Touched:Connect(function(other)
local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
if otherPlayer and otherPlayer ~= player then
hitPlayer = otherPlayer
end
end)
task.wait(0.5)
touchedConnection:Disconnect()
if hitPlayer then
RequestCommand:InvokeServer(";music 82500396906354 ;volume 0.5")
KillTarget(hitPlayer)
task.wait(1)
RequestCommand:InvokeServer(";unmusic")
else
RequestCommand:InvokeServer(";music 28144425 ;pitch 0.6 ;volume 7")
task.wait(0.8)
RequestCommand:InvokeServer(";unmusic")
end
end
local canAttack = true
local function attackWithCooldown()
if not scriptActive or not canAttack then return end
canAttack = false
attack()
task.delay(2.2,function()
canAttack = true
end)
end
inputConnection = UserInputService.InputBegan:Connect(function(input,gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
attackWithCooldown()
end
end)
local backpack = player.Backpack
local function getf3x()
for _,v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _,v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
local f3x = getf3x()
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function fire(part)
_( {"CreateDecorations",{{Part=part,DecorationType="Fire"}}} )
_( {"SyncDecorate",{{Part=part,DecorationType="Fire",Size=15,Heat=15,Color=Color3.fromRGB(255,0,0),SecondaryColor=Color3.fromRGB(255,0,0)}}} )
end
function delete(part)
_( {"Remove",{part}} )
end
function MovePart(part,cf)
_( {"SyncMove",{{Part=part,CFrame=cf}}} )
end
local function resize(part,size,cf)
_( {"SyncResize",{{Part=part,CFrame=cf,Size=size}}} )
end
local function syncmaterial(part,mate)
_( {"SyncMaterial",{{Part=part,Material=mate}}} )
end
local function setcollision(part,b)
_( {"SyncCollision",{{Part=part,CanCollide=b}}} )
end
local function color(part,c)
_( {"SyncColor",{{Part=part,Color=c,UnionColoring=false}}} )
end
local function addlight(part)
serverendpoint:InvokeServer("CreateLights",{{Part=part,LightType="PointLight"}})
end
local function synclight(part,b,r)
serverendpoint:InvokeServer("SyncLighting",{{Part=part,LightType="PointLight",Brightness=b,Range=r,Color=Color3.new(0.35,0,0)}})
end
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function()
addlight(v)
synclight(v,0.2,35)
end)
end
end
descendantConnection = workspace.DescendantAdded:Connect(function(d)
if d:IsA("BasePart") or d:IsA("UnionOperation") then
task.wait(0.5)
addlight(d)
synclight(d,0.2,35)
end
end)
while task.wait(0.1) do
if not scriptActive then break end
if not char or not char:FindFirstChild("HumanoidRootPart") then continue end
local hrp = char.HumanoidRootPart
local pos = hrp.CFrame * CFrame.new(0,-3.2,0)
local trail = serverendpoint:InvokeServer("CreatePart","Normal",pos,char)
setcollision(trail,false)
syncmaterial(trail,Enum.Material.Granite)
color(trail,Color3.new(0,0,0))
resize(trail,Vector3.new(10,0.5,10),trail.CFrame)
fire(trail)
addlight(trail)
synclight(trail,5,20)
task.delay(1,function()
delete(trail)
end)
end
end
})
f3xTab:AddButton({
Name = "Thomas Others xd",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";speed all 80")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
local f3x = getf3x()
if not f3x then
warn("No F3X found")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(t, cf, size, mat, col, trans, mid, mtex, mscale, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", t, cf, Workspace.Terrain)
if not p then return end
fastInvoke({"SyncResize", {{Part = p, CFrame = cf, Size = size}}})
if mat then fastInvoke({"SyncMaterial", {{Part = p, Material = mat}}}) end
if col then fastInvoke({"SyncColor", {{Part = p, Color = col, UnionColoring = false}}}) end
if trans then fastInvoke({"SyncMaterial", {{Part = p, Transparency = trans}}}) end
if mid or mtex or mscale then
fastInvoke({"CreateMeshes", {{Part = p}}})
if mid then fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. mid}}}) end
if mtex then fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. mtex}}}) end
if mscale then fastInvoke({"SyncMesh", {{Part = p, Scale = mscale}}}) end
end
if extra then extra(p) end
end)
end
local THOMAS_MESH = "2231280549"
local THOMAS_TEX = "2231280614"
local THOMAS_SCALE = Vector3.new(2, 2, 1.5)
local THOMAS_SIZE = Vector3.new(5, 5, 10)
local function setInvisibility(targetChar)
task.spawn(function()
local parts = {"Torso", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Head", "HumanoidRootPart"}
local args = { [1] = "SyncMaterial", [2] = {} }
for _, name in ipairs(parts) do
local part = targetChar:FindFirstChild(name)
if part then
table.insert(args[2], {Part = part, Transparency = 1})
end
end
fastInvoke(args)
end)
end
local function buildThomas(targetChar)
local hrp = targetChar:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local spawnCF = hrp.CFrame
quickPart(
"Normal",
spawnCF,
THOMAS_SIZE,
Enum.Material.Plastic,
Color3.fromRGB(255,255,255),
0,
THOMAS_MESH,
THOMAS_TEX,
THOMAS_SCALE,
function(p)
fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke({"SetLocked", {p}, false})
fastInvoke({"SetName", {{p}}, "Thomas"})
fastInvoke({"CreateWelds", {p, hrp}, p})
fastInvoke({"CreateLights", {{Part = p, LightType = "SpotLight"}}})
fastInvoke({"SyncLighting", {{Part = p, LightType = "SpotLight", Brightness = 100}}})
task.delay(0.05, function()
fastInvoke({"SyncAnchor", {{Part = p, Anchored = false}}})
end)
end
)
local hum = targetChar:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 16 end
RunService.RenderStepped:Connect(function()
for _, v in ipairs(targetChar:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end)
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= player then
local targetChar = plr.Character
if targetChar then
setInvisibility(targetChar)
buildThomas(targetChar)
end
end
end
Players.PlayerAdded:Connect(function(plr)
if plr ~= player then
plr.CharacterAdded:Connect(function(char)
setInvisibility(char)
buildThomas(char)
end)
end
end)
end
})
f3xTab:AddButton({
Name = "Thomas Me",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
local f3x = getf3x()
if not f3x then
warn("No F3X found")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(t, cf, size, mat, col, trans, mid, mtex, mscale, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", t, cf, workspace.Terrain)
if not p then return end
fastInvoke({"SyncResize", {{
Part = p,
CFrame = cf,
Size = size
}}})
if mat then fastInvoke({"SyncMaterial", {{Part = p, Material = mat}}}) end
if col then fastInvoke({"SyncColor", {{Part = p, Color = col, UnionColoring = false}}}) end
if trans then fastInvoke({"SyncMaterial", {{Part = p, Transparency = trans}}}) end
if mid or mtex or mscale then
fastInvoke({"CreateMeshes", {{Part = p}}})
if mid then fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. mid}}}) end
if mtex then fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. mtex}}}) end
if mscale then fastInvoke({"SyncMesh", {{Part = p, Scale = mscale}}}) end
end
if extra then extra(p) end
end)
end
local THOMAS_MESH = "2231280549"
local THOMAS_TEX = "2231280614"
local THOMAS_SCALE = Vector3.new(2, 2, 1.5)
local THOMAS_SIZE = Vector3.new(5, 5, 10)
local function setInvisibility()
task.spawn(function()
local parts = {"Torso", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Head", "HumanoidRootPart"}
local args = { [1] = "SyncMaterial", [2] = {} }
for _, name in ipairs(parts) do
local part = char:FindFirstChild(name)
if part then
table.insert(args[2], {Part = part, Transparency = 1})
end
end
fastInvoke(args)
end)
end
local function buildThomas()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local spawnCF = hrp.CFrame
quickPart(
"Normal",
spawnCF,
THOMAS_SIZE,
Enum.Material.Plastic,
Color3.fromRGB(255,255,255),
0,
THOMAS_MESH,
THOMAS_TEX,
THOMAS_SCALE,
function(p)
fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke({"SetLocked", {p}, false})
fastInvoke({"SetName", {{p}}, "Thomas"})
fastInvoke({"CreateWelds", {p, hrp}, p})
fastInvoke({"CreateLights", {{Part = p, LightType = "SpotLight"}}})
fastInvoke({"SyncLighting", {{Part = p, LightType = "SpotLight", Brightness = 100}}})
task.delay(0.05, function()
fastInvoke({"SyncAnchor", {{Part = p, Anchored = false}}})
end)
p.Touched:Connect(function(hit)
local hitChar = hit.Parent
if hitChar and hitChar:IsA("Model") and Players:FindFirstChild(hitChar.Name) then
if hitChar.Name ~= player.Name then
local targetHead = hitChar:FindFirstChild("Head")
if targetHead then
fastInvoke({"Remove", {targetHead}})
end
local whistle = Instance.new("Sound", p)
whistle.SoundId = "rbxassetid://475073913"
whistle.Volume = 1
whistle:Play()
end
end
end)
end
)
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 80 end
RunService.RenderStepped:Connect(function()
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end)
end
setInvisibility()
buildThomas()
end
})
f3xTab:AddButton({
Name = "Delete Sky",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function DeletePart(part)
_({"Remove", {part}})
end
local ids = {
["rbxassetid://111891702759441"] = true,
["rbxassetid://8006679977"] = true
}
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
local mesh = v:FindFirstChildOfClass("SpecialMesh")
if mesh and ids[mesh.MeshId] then
DeletePart(v)
end
end
end
end
})
f3xTab:AddButton({
Name = "Shedletsky",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";time 6 ;fogcolor black")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
end
local f3x = getf3x()
if not f3x then
warn("No F3X / SyncAPI found")
return
end
local endpoint = f3x.SyncAPI.ServerEndpoint
local function fastInvoke(args)
task.spawn(function()
pcall(function()
endpoint:InvokeServer(unpack(args))
end)
end)
end
local function quickPart(cf, size, extra)
task.spawn(function()
local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
if not p then return end
fastInvoke({"SyncResize", {{
Part = p,
CFrame = cf,
Size = size
}}})
if extra then extra(p) end
end)
end
local function GiantSky(textureId)
local hrp = char:WaitForChild("HumanoidRootPart")
local pos = hrp.Position + Vector3.new(0, 6, 0)
quickPart(CFrame.new(pos), Vector3.new(5,5,5), function(p)
fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke({"CreateMeshes", {{Part = p}}})
fastInvoke({"SyncMesh", {{Part = p, MeshId = "rbxassetid://111891702759441"}}})
fastInvoke({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. textureId}}})
fastInvoke({"SyncMesh", {{Part = p, Scale = Vector3.new(109888,109888,109888)}}})
fastInvoke({"SyncMesh", {{Part = p, VertexColor = Vector3.new(4,4,4)}}})
fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke({"SetLocked", {p}, true})
end)
end
local PARTICLE_TEXTURE = "85312612489831"
local PARTICLE_SIZE = Vector3.new(5,5,0.01)
local function spawnParticle(head)
local startCF = head.CFrame + Vector3.new(0,3,0)
quickPart(startCF, PARTICLE_SIZE, function(p)
fastInvoke({"SyncAnchor", {{Part = p, Anchored = true}}})
fastInvoke({"SyncCollision", {{Part = p, CanCollide = false}}})
fastInvoke({"SyncMaterial", {{Part = p, Transparency = 1}}})
fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}})
fastInvoke({"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}})
fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. PARTICLE_TEXTURE}}})
fastInvoke({"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. PARTICLE_TEXTURE}}})
task.spawn(function()
local baseY = startCF.Position.Y
for i = 1, 40 do
fastInvoke({"SyncResize", {{
Part = p,
CFrame = CFrame.new(
head.Position.X,
baseY + (i * 1.2),
head.Position.Z
),
Size = PARTICLE_SIZE
}}})
task.wait(0.08)
end
fastInvoke({"Remove", {p}})
end)
end)
end
local function particleLoop(plr)
while plr.Parent do
task.wait(0.5)
local c = plr.Character
local hum = c and c:FindFirstChildOfClass("Humanoid")
local head = c and c:FindFirstChild("Head")
if hum and head and hum.Health > 0 then
spawnParticle(head)
end
end
end
GiantSky("172423468")
for _, plr in ipairs(Players:GetPlayers()) do
task.spawn(particleLoop, plr)
end
Players.PlayerAdded:Connect(function(plr)
task.spawn(particleLoop, plr)
end)
SilentRequest:InvokeServer(";music 105336676258720 ;pitch .175 ;volume inf")
end
})
f3xTab:AddButton({
Name = "Spin Current sky",
Callback = function()
-- MADE BY 1X9 BUT I MODIFIED SO IT SPINS THE CURRENT SKYBOX
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local SyncAPI = tool.SyncAPI
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function SyncRotate(part, cf)
_( { "SyncRotate", { { Part = part, CFrame = cf } } } )
end
local ids = {
["rbxassetid://111891702759441"] = true,
["rbxassetid://8006679977"] = true
}
local target
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
local mesh = v:FindFirstChildOfClass("SpecialMesh")
if mesh and ids[mesh.MeshId] then
target = v
break
end
end
end
if not target then return end
local base = target.CFrame
local angle = 0
local speed = math.rad(60)
RunService.Heartbeat:Connect(function(dt)
if not target or not target.Parent then return end
angle += speed * dt
local cf = base * CFrame.Angles(angle, angle, angle)
SyncRotate(target, cf)
target.CFrame = cf
end)
end
})
f3xTab:AddButton({
Name = "Baseplate aka fencing restore",
Callback = function()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local function getF3X()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("F3X not found")
return
end
local syncapi = f3x.SyncAPI
local server = syncapi.ServerEndpoint
local function invoke(args)
server:InvokeServer(unpack(args))
end
local function delete(part)
invoke({ "Remove", { part } })
end
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then
spawn(function()
delete(v)
end)
end
end
task.wait(1)
local function resize(part, size, cf)
invoke({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
end
local function color(part, col)
invoke({"SyncColor", {{Part = part, Color = col, UnionColoring = false}}})
end
local function texture(part, face)
invoke({"CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}})
invoke({"SyncTexture", {{
Part = part,
Face = face,
TextureType = "Texture",
Texture = "rbxassetid://91338067899984",
StudsPerTileU = 2,
StudsPerTileV = 2
}}})
end
local function CreateBaseplate()
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = CFrame.new(
math.floor(hrp.Position.X),
math.floor(hrp.Position.Y) - 5,
math.floor(hrp.Position.Z)
)
local base = server:InvokeServer("CreatePart", "Normal", cf, Workspace)
resize(base, Vector3.new(800, 1, 800), cf)
color(base, Color3.fromRGB(71, 101, 76))
texture(base, Enum.NormalId.Top)
return base
end
CreateBaseplate()
pcall(function()
SilentRequest:InvokeServer(";res all")
end)
print("Ok")
end
})
f3xTab:AddButton({
Name = "Hd sky",
Callback = function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
-- table that tracks EXACT parts so we never apply twice
local processed = {}
local function SetVertexColorOnce(part, color)
if processed[part] then
return -- already done, do NOTHING
end
processed[part] = true
_({"SyncMesh", {{Part = part, VertexColor = color}}})
end
local ids = {
["rbxassetid://111891702759441"] = Vector3.new(3, 3, 3),
["rbxassetid://8006679977"] = Vector3.new(3, 3, 3)
}
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
local mesh = v:FindFirstChildOfClass("SpecialMesh")
if mesh and ids[mesh.MeshId] then
SetVertexColorOnce(v, ids[mesh.MeshId])
end
end
end
end
})
songsTab:AddButton({
Name = "Im so lucky",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 120785124326826")
SilentReuest:InvokeServer(";pitch 1.425")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "679",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 72420924397376")
SilentRequest:InvokeServer(";pitch 0.2")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Decian que cargaba",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 80225779962452")
SilentRequest:InvokeServer(";pitch 0.2")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Tiktok Phonk",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 125479500950400")
SilentRequest:InvokeServer(";pitch 0.205")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Subway Sexists",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 137418375092271")
SilentRequest:InvokeServer(";pitch 0.11")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Blood Pop",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 136111288303730")
SilentRequest:InvokeServer(";pitch 0.206")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Sugar Crash",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 118510088348722")
SilentRequest:InvokeServer(";pitch 0.205")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Justin Bieber",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 75278373350178")
SilentRequest:InvokeServer(";pitch 0.1")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Funky Town",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 70635213877495")
SilentRequest:InvokeServer(";pitch 0.1625")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Electro Sp00k",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 71956674693421")
SilentRequest:InvokeServer(";pitch 1.7")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "All I want is you now",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 126202579497643")
SilentRequest:InvokeServer(";pitch 0.123")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Money Machine",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 106282004905868")
SilentRequest:InvokeServer(";pitch 0.1")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Trump The tank engine",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 89293274845575 ;pitch 0.25 ;volume inf")
end
})
songsTab:AddButton({
Name = "Holy Fuck",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 105819456196233 ;pitch 0.27 ;volume inf")
end
})
songsTab:AddButton({
Name = "N word",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 1491842303 ;pitch 5 ;volume inf")
end
})
songsTab:AddButton({
Name = "Skeleton Dubstep",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 110587373430189 ;pitch 0.125 ;volume inf")
end
})
songsTab:AddButton({
Name = "Epic Guy Idk",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 80515722989681 ;pitch 0.22 ;volume inf")
end
})
songsTab:AddButton({
Name = "Lotsa spaghetti 90s",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 99974358068663 ;pitch 0.14 ;volume inf")
end
})
songsTab:AddButton({
Name = "Racist Enimen",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 94797081270081 ;pitch 0.2 ;volume inf")
end
})
songsTab:AddButton({
Name = "I'm killing n****rs",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 72266196363368 ;pitch 0.27 ;volume inf")
end
})
songsTab:AddButton({
Name = "2014 mario.exe",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 108426430685406")
SilentRequest:InvokeServer(";pitch 0.25")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "Majora Mask Reverse",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 116552457534705")
SilentRequest:InvokeServer(";pitch .1")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "F him F her",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";music 87174269808530")
SilentRequest:InvokeServer(";pitch .1")
SilentRequest:InvokeServer(";volume inf")
end
})
songsTab:AddButton({
Name = "No Music",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SilentRequest = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
SilentRequest:InvokeServer(";unmusic")
end
})
extraTab:AddButton({
Name = "Lnicky v2 gui",
Callback = function()
loadstring(game:HttpGet('https://rawscripts.net/raw/Universal-Script-LNicky-F3X-Ultimate-GUI-v2-59867'))()
end
})
extraTab:AddButton({
Name = "Lnicky v1 gui",
Callback = function()
loadstring(game:HttpGet('https://rawscripts.net/raw/Universal-Script-LNicky-Ultimate-F3X-Gui-42094'))()
end
})
extraTab:AddButton({
Name = "Blue2spooky V5",
Callback = function()
loadstring(game:HttpGet('https://pastefy.app/kb8eBe96/raw'))()
end
})
f3xTab.Button.MouseButton1Click:Fire()
local footer = Instance.new("TextLabel")
footer.Size = UDim2.new(1, -28, 0, 20)
footer.Position = UDim2.new(0, 14, 1, -30)
footer.BackgroundTransparency = 1
footer.Text = "If you see this and you are not peluso you are a fucking skid fuck you skidder"
footer.TextSize = 14
footer.TextColor3 = Color3.fromRGB(135, 206, 235)
footer.Font = Enum.Font.Gotham
footer.TextXAlignment = Enum.TextXAlignment.Left
footer.Parent = frame
task.spawn(function()
local t = 0
while gui.Parent do
t += RAINBOW_SPEED
local col = Color3.fromHSV(t % 1, 0.9, 1)
title.TextColor3 = col
task.wait(0.03)
end
end)
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input, gpe)
if not gpe and input.KeyCode == Enum.KeyCode.RightControl then
frame.Visible = not frame.Visible
end
end)
gui:GetPropertyChangedSignal("Parent"):Connect(function()
if not gui.Parent then
gui.Parent = CoreGui
end
end)No comments yet for this script.



