
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local tool
for _,v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _,v in ipairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf,parent) _( {"CreatePart","Ball",cf,parent} ) end
local function MovePart(part,cf) _( {"SyncMove",{ {Part=part, CFrame=cf} } } ) end
local function Resize(part,size,cf) _( {"SyncResize",{ {Part=part, Size=size, CFrame=cf} } } ) end
local function SetAnchor(bool,part) _( {"SyncAnchor",{ {Part=part, Anchored=bool} } } ) end
local function SetCollision(part,bool) _( {"SyncCollision",{ {Part=part, CanCollide=bool} } } ) end
local function SetName(part,name) _( {"SetName",{part},name} ) end
local function Color(part,color) _( {"SyncColor",{ {Part=part, Color=color, UnionColoring=false} } } ) end
function AddFire(part, size, color, color2, heat)
local createArgs = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local syncArgs = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = size,
["Heat"] = heat,
["Color"] = color,
["SecondaryColor"] = color2
}
}
}
_(createArgs)
_(syncArgs)
end
local function createOrbitBall()
local radius = 3
local verticalAmplitude = 3
local speed = math.rad(100)
local angle = 1
local initialCF = hrp.CFrame * CFrame.new(radius, -0.1, 0)
CreatePart(initialCF, workspace)
local ball
repeat task.wait()
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and (v.Position - initialCF.Position).Magnitude < 0.1 then
ball = v
break
end
end
until ball
SetName(ball,"OrbitBall")
Resize(ball, Vector3.new(0.9,0.9,0.9), initialCF)
Color(ball, Color3.new(1, 1, 1))
SetAnchor(true, ball)
SetCollision(ball, true)
AddFire(ball, 1, Color3.new(1, 1, 1), Color3.new(1, 1, 1), 15)
RunService.Heartbeat:Connect(function(dt)
angle = angle + dt * speed
local x = math.cos(angle) * radius
local z = math.sin(angle) * radius
local y = 2 + math.sin(angle*2) * verticalAmplitude
local lookDir = Vector3.new(-math.sin(angle), math.cos(angle*2)*0.1, math.cos(angle))
local newCF = CFrame.new(hrp.Position + Vector3.new(x,y,z), hrp.Position + Vector3.new(x,y,z) + lookDir)
MovePart(ball, newCF)
end)
end
createOrbitBall()
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


w first
@1_wxaa noice
second im not gonna even try it
@lilbrody its the old iorb f3x thats already leaked
got a better one lel
@F3XTrollerisbacc same, ts is just the old one
Yes I leak everything am I tuff now guys?
@x9dzz "everything" i leaked 2 things buddy
^true