
KeylessUniversal

for _,o in workspace:GetDescendants() do if o:IsA("BillboardGui") and o.Name=="AimbotESP" then o:Destroy() end end
for _,d in pairs(_G.__esps or {}) do if d.conn then d.conn:Disconnect() end end
_G.__esps = {}
_G.Aimbot = {
Enabled=true, FOV=150, SmoothSpeed=0.12,
MicroOrbit=0.001, OrbitSpeed=0.001, HumanWobble=0.001,
WallCheck=false,
ColorIdle=Color3.fromRGB(220,220,220),
ColorNoTarget=Color3.fromRGB(255,0,0),
ColorLocked=Color3.fromRGB(0,255,0),
ESP_Thickness=2.2, ESP_TransIdle=0.45, ESP_TransAim=0.15,
ESP_Size=UDim2.new(1.6,0,1.6,0), ESP_Offset=Vector3.new(0,3.4,0)
}
local P=game.Players; local RS=game:GetService"RunService"
local UIS=game:GetService"UserInputService"; local C=workspace.CurrentCamera
local LP=P.LocalPlayer; local M=LP:GetMouse()
local f=Drawing.new"Circle"
f.Thickness=1; f.NumSides=64; f.Filled=false
f.Transparency=0.75; f.Visible=true
local ox,oy=0,0; local t=0; local lw=0; local aim=false; local es=_G.__esps or {}
local function cr(p)
if p==LP or es[p] then return end
task.spawn(function()
local ch=p.Character or p.CharacterAdded:Wait()
local hd=ch:WaitForChild("Head",8) if not hd then return end
local bb=Instance.new("BillboardGui",hd)
bb.Name="AimbotESP"
bb.Adornee=hd; bb.Size=_G.Aimbot.ESP_Size; bb.StudsOffset=_G.Aimbot.ESP_Offset
bb.AlwaysOnTop=true; bb.LightInfluence=0; bb.MaxDistance=450; bb.ResetOnSpawn=false
local fr=Instance.new("Frame",bb); fr.Size=UDim2.new(1,0,1,0); fr.BackgroundTransparency=1
local st=Instance.new("UIStroke",fr)
st.Thickness=_G.Aimbot.ESP_Thickness; st.Transparency=_G.Aimbot.ESP_TransIdle
st.ApplyStrokeMode=Enum.ApplyStrokeMode.Border; st.LineJoinMode=Enum.LineJoinMode.Round
st.Color=_G.Aimbot.ColorIdle
local cn=p.CharacterRemoving:Connect(function()
if es[p] then es[p].bb:Destroy(); es[p]=nil end
end)
es[p]={bb=bb,s=st,conn=cn}
end)
end
for _,p in P:GetPlayers() do cr(p) end
P.PlayerAdded:Connect(cr)
local function ht()
local ts=game:FindFirstChild"Teams" if not ts then return false end
for _,tm in ts:GetChildren() do
if tm:IsA"Team" and (tm.AutoAssignable or #tm:GetPlayers()>0) then return true end
end
return false
end
_G.shouldCheckTeams=ht()
local rc
if rc then rc:Disconnect() end
rc=RS.RenderStepped:Connect(function(dt)
local c=_G.Aimbot; t+=dt
f.Position=Vector2.new(M.X,M.Y+36); f.Radius=c.FOV
if not c.Enabled then f.Visible=false; ox*=0.84; oy*=0.84; return end
f.Visible=true; local col=c.ColorIdle; local tg,td,lk=nil,c.FOV+1,nil
if aim then
for _,p in P:GetPlayers() do
if p==LP or not p.Character then continue end
local h=p.Character:FindFirstChild"Head" if not h then continue end
if _G.shouldCheckTeams and p.Team==LP.Team then continue end
local sp,v=C:WorldToViewportPoint(h.Position) if not v then continue end
local d=(Vector2.new(sp.X,sp.Y)-Vector2.new(M.X,M.Y+36)).Magnitude
if d>=td then continue end
if c.WallCheck then
local r=Ray.new(C.CFrame.Position,(h.Position-C.CFrame.Position).Unit*700)
local hit=workspace:FindPartOnRayWithIgnoreList(r,{LP.Character or {}})[1]
if hit and not hit:IsDescendantOf(p.Character) then continue end
end
tg=Vector2.new(sp.X,sp.Y); td=d; lk=p
end
if tg then
col=c.ColorLocked
local tx=tg.X-M.X; local ty=tg.Y-(M.Y+36)
ox+=(tx-ox)*c.SmoothSpeed; oy+=(ty-oy)*c.SmoothSpeed
local a=t*c.OrbitSpeed
local oxb=math.cos(a)*c.MicroOrbit; local oyb=math.sin(a)*c.MicroOrbit*0.8
local wx,wy=0,0
if t-lw>0.18+math.random()*0.35 then
wx=(math.random()-0.5)*c.HumanWobble*2.2
wy=(math.random()-0.5)*c.HumanWobble*2.2; lw=t
end
mousemoverel(ox+oxb+wx, oy+oyb+wy)
else
col=c.ColorNoTarget; ox*=0.81; oy*=0.81
end
else
ox*=0.84; oy*=0.84
end
f.Color=col
for p,e in pairs(es) do
if e and e.s then
if aim and p==lk and tg then
e.s.Color=c.ColorLocked; e.s.Transparency=c.ESP_TransAim
elseif aim then
e.s.Color=c.ColorNoTarget; e.s.Transparency=c.ESP_TransAim
else
e.s.Color=c.ColorIdle; e.s.Transparency=c.ESP_TransIdle
end
end
end
end)
UIS.InputBegan:Connect(function(i,g) if g then return end
if i.UserInputType==Enum.UserInputType.MouseButton2 then aim=true end
end)
UIS.InputEnded:Connect(function(i,g) if g then return end
if i.UserInputType==Enum.UserInputType.MouseButton2 then aim=false end
end)
_G.__esps = es



is different, this destroy your AIM
@Sirfloppa its good if u use it right, keep all of the settings the same but smoothspeed to 0.4, see how ti goes