human elevator but upgraded
Key RequiredUniversal

human elevator but upgraded

Universal Scriptthatonecoolguythatonecoolguy 6.9K views 621 executesUpdated Sep 25, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•212 lines (7190 chars)
--[[
    Human Elevator+ (R6/R15 stable)
    Features:
    - Rig selector (R6/R15)
    - Part selector based on rig type
    - No-slip sticking using AlignPosition & AlignOrientation
    - Polished UI
]]
local Players, UIS = game:GetService("Players"), game:GetService("UserInputService")
local LP = Players.LocalPlayer

local DIST_BELOW = 3
local SELECTED_PART = "Head"
local rigMode = "R15"
local conn

-- === UI Setup ===
local gui = Instance.new("ScreenGui", LP:WaitForChild("PlayerGui"))
gui.Name, gui.ResetOnSpawn = "ElevatorUI", false

local function makeCorner(parent, radius)
	local c = Instance.new("UICorner", parent)
	c.CornerRadius = UDim.new(0, radius)
end

local frame = Instance.new("Frame", gui)
frame.AnchorPoint, frame.Position = Vector2.new(0.5, 0.5), UDim2.new(0.5, 0, 0.5, 0)
frame.Size, frame.BackgroundColor3, frame.BackgroundTransparency = UDim2.new(0, 240, 0, 340), Color3.fromRGB(25, 25, 25), 0.05
makeCorner(frame, 10)

local function makeTextBox(yPos, placeholder, default)
	local box = Instance.new("TextBox", frame)
	box.Size, box.Position = UDim2.new(1, -20, 0, 30), UDim2.new(0, 10, 0, yPos)
	box.PlaceholderText, box.Text = placeholder, default or ""
	box.TextScaled, box.BackgroundColor3, box.TextColor3 = true, Color3.fromRGB(50, 50, 50), Color3.fromRGB(255, 255, 255)
	makeCorner(box, 8)
	return box
end

local function makeButton(yPos, text, color)
	local btn = Instance.new("TextButton", frame)
	btn.Size, btn.Position = UDim2.new(1, -20, 0, 30), UDim2.new(0, 10, 0, yPos)
	btn.Text, btn.TextScaled, btn.BackgroundColor3, btn.TextColor3 = text, true, color, Color3.fromRGB(255, 255, 255)
	makeCorner(btn, 8)
	return btn
end

-- Title bar
local titleBar = Instance.new("Frame", frame)
titleBar.Size, titleBar.BackgroundColor3 = UDim2.new(1, 0, 0, 30), Color3.fromRGB(40, 40, 40)
makeCorner(titleBar, 10)

local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size, titleLabel.Position = UDim2.new(1, -30, 1, 0), UDim2.new(0, 10, 0, 0)
titleLabel.Text, titleLabel.TextColor3, titleLabel.BackgroundTransparency = "Human Elevator+", Color3.new(1, 1, 1), 1
titleLabel.TextXAlignment, titleLabel.Font, titleLabel.TextSize = Enum.TextXAlignment.Left, Enum.Font.GothamBold, 16

local closeBtn = makeButton(0, "X", Color3.fromRGB(170, 0, 0))
closeBtn.Size, closeBtn.Position, closeBtn.Parent = UDim2.new(0, 30, 1, 0), UDim2.new(1, -30, 0, 0), titleBar

-- Inputs
local usernameBox = makeTextBox(40, "Username or display name")
local distBox = makeTextBox(80, "Distance offset", tostring(DIST_BELOW))

-- Rig/Part selectors
local R6Parts = {"Head","Torso","Left Arm","Right Arm","Left Leg","Right Leg","HumanoidRootPart"}
local R15Parts = {
	"Head","UpperTorso","LowerTorso","HumanoidRootPart",
	"LeftUpperArm","RightUpperArm","LeftLowerArm","RightLowerArm",
	"LeftHand","RightHand",
	"LeftUpperLeg","RightUpperLeg","LeftLowerLeg","RightLowerLeg",
	"LeftFoot","RightFoot"
}
local availableParts = table.clone(R15Parts)

local rigBtn = makeButton(120, "Rig: R15", Color3.fromRGB(100,100,180))
local partBtn = makeButton(160, "Part: "..SELECTED_PART, Color3.fromRGB(70,70,150))
local partIndex = 1

rigBtn.MouseButton1Click:Connect(function()
	if rigMode == "R15" then
		rigMode = "R6"
		availableParts = table.clone(R6Parts)
	else
		rigMode = "R15"
		availableParts = table.clone(R15Parts)
	end
	partIndex = 1
	SELECTED_PART = availableParts[partIndex]
	rigBtn.Text = "Rig: "..rigMode
	partBtn.Text = "Part: "..SELECTED_PART
end)

partBtn.MouseButton1Click:Connect(function()
	partIndex = (partIndex % #availableParts) + 1
	SELECTED_PART = availableParts[partIndex]
	partBtn.Text = "Part: "..SELECTED_PART
end)

-- Start/Stop buttons
local startBtn = makeButton(210, "Start", Color3.fromRGB(0, 170, 0))
local stopBtn = makeButton(250, "Stop", Color3.fromRGB(170, 0, 0))

-- Dragging
local dragging, dragStart, startPos
local function updateDrag(input)
	local delta = input.Position - dragStart
	frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		dragging, dragStart, startPos = true, input.Position, frame.Position
		input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
	end
end)
titleBar.InputChanged:Connect(function(input)
	if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
		updateDrag(input)
	end
end)

-- === Helpers ===
local function getHRP(char) return char and char:FindFirstChild("HumanoidRootPart") end
local function getPart(char, name) return char and char:FindFirstChild(name) end

local playerList = {}
local function updatePlayerList()
	playerList = {}
	for _, p in ipairs(Players:GetPlayers()) do
		table.insert(playerList, p)
	end
end
updatePlayerList()
Players.PlayerAdded:Connect(updatePlayerList)
Players.PlayerRemoving:Connect(updatePlayerList)

usernameBox.FocusLost:Connect(function()
	local input = usernameBox.Text:lower()
	for _, p in ipairs(playerList) do
		if p.Name:lower():sub(1, #input) == input or p.DisplayName:lower():sub(1, #input) == input then
			usernameBox.Text = p.Name
			break
		end
	end
end)

-- === No-slip Elevator Logic ===
local function stickToPart(localHRP, targetPart, offsetY)
	-- cleanup old constraints
	for _, c in ipairs(localHRP:GetChildren()) do
		if c.Name == "ElevatorAlign" then c:Destroy() end
	end

	-- attachments
	local a1 = Instance.new("Attachment", localHRP)
	a1.Name = "ElevatorAlign"
	local a2 = Instance.new("Attachment", targetPart)
	a2.Name = "ElevatorAlignTarget"
	a2.Position = Vector3.new(0, offsetY, 0)

	-- align position
	local ap = Instance.new("AlignPosition", localHRP)
	ap.Name = "ElevatorAlign"
	ap.Attachment0, ap.Attachment1 = a1, a2
	ap.RigidityEnabled = true
	ap.MaxForce = math.huge
	ap.Responsiveness = 200

	-- align orientation
	local ao = Instance.new("AlignOrientation", localHRP)
	ao.Name = "ElevatorAlign"
	ao.Attachment0, ao.Attachment1 = a1, a2
	ao.RigidityEnabled = true
	ao.MaxTorque = math.huge
	ao.Responsiveness = 200
end

local function startPlatform(target)
	stopPlatform()
	local localHRP = getHRP(LP.Character)
	local targetPart = getPart(target.Character, SELECTED_PART)
	if not localHRP or not targetPart then
		warn("Missing HRP or part:", SELECTED_PART)
		return
	end
	local offsetY = tonumber(distBox.Text) or DIST_BELOW
	stickToPart(localHRP, targetPart, offsetY)
end

function stopPlatform()
	local localHRP = getHRP(LP.Character)
	if localHRP then
		for _, c in ipairs(localHRP:GetChildren()) do
			if c.Name == "ElevatorAlign" then c:Destroy() end
		end
	end
end

-- === Events ===
startBtn.MouseButton1Click:Connect(function()
	local input = usernameBox.Text
	for _, p in ipairs(playerList) do
		if p.Name == input or p.DisplayName == input then
			startPlatform(p)
			return
		end
	end
	warn("Player not found:", input)
end)

stopBtn.MouseButton1Click:Connect(stopPlatform)
closeBtn.MouseButton1Click:Connect(function() stopPlatform(); gui:Destroy() end)

Features & Information

--[[ Human Elevator+ (R6/R15 stable) Features: - Rig selector (R6/R15) - Part selector based on rig type - No-slip sticking using AlignPosition & AlignOrientation - Polished UI ]] local Players, UIS = game:GetService("Players"), game:GetService("UserInputService") local LP = Players.LocalPlayer local DIST_BELOW = 3 local SELECTED_PART = "Head" local rigMode = "R15" local conn -- === UI Setup === local gui = Instance.new("ScreenGui", LP:WaitForChild("PlayerGui")) gui.Name, gui.ResetOnSpawn = "ElevatorUI", false local function makeCorner(parent, radius) local c = Instance.new("UICorner", parent) c.CornerRadius = UDim.new(0, radius) end local frame = Instance.new("Frame", gui) frame.AnchorPoint, frame.Position = Vector2.new(0.5, 0.5), UDim2.new(0.5, 0, 0.5, 0) frame.Size, frame.BackgroundColor3, frame.BackgroundTransparency = UDim2.new(0, 240, 0, 340), Color3.fromRGB(25, 25, 25), 0.05 makeCorner(frame, 10) local function makeTextBox(yPos, placeholder, default) local box = Instance.new("TextBox", frame) box.Size, box.Position = UDim2.new(1, -20, 0, 30), UDim2.new(0, 10, 0, yPos) box.PlaceholderText, box.Text = placeholder, default or "" box.TextScaled, box.BackgroundColor3, box.TextColor3 = true, Color3.fromRGB(50, 50, 50), Color3.fromRGB(255, 255, 255) makeCorner(box, 8) return box end local function makeButton(yPos, text, color) local btn = Instance.new("TextButton", frame) btn.Size, btn.Position = UDim2.new(1, -20, 0, 30), UDim2.new(0, 10, 0, yPos) btn.Text, btn.TextScaled, btn.BackgroundColor3, btn.TextColor3 = text, true, color, Color3.fromRGB(255, 255, 255) makeCorner(btn, 8) return btn end -- Title bar local titleBar = Instance.new("Frame", frame) titleBar.Size, titleBar.BackgroundColor3 = UDim2.new(1, 0, 0, 30), Color3.fromRGB(40, 40, 40) makeCorner(titleBar, 10) local titleLabel = Instance.new("TextLabel", titleBar) titleLabel.Size, titleLabel.Position = UDim2.new(1, -30, 1, 0), UDim2.new(0, 10, 0, 0) titleLabel.Text, titleLabel.TextColor3, titleLabel.BackgroundTransparency = "Human Elevator+", Color3.new(1, 1, 1), 1 titleLabel.TextXAlignment, titleLabel.Font, titleLabel.TextSize = Enum.TextXAlignment.Left, Enum.Font.GothamBold, 16 local closeBtn = makeButton(0, "X", Color3.fromRGB(170, 0, 0)) closeBtn.Size, closeBtn.Position, closeBtn.Parent = UDim2.new(0, 30, 1, 0), UDim2.new(1, -30, 0, 0), titleBar -- Inputs local usernameBox = makeTextBox(40, "Username or display name") local distBox = makeTextBox(80, "Distance offset", tostring(DIST_BELOW)) -- Rig/Part selectors local R6Parts = {"Head","Torso","Left Arm","Right Arm","Left Leg","Right Leg","HumanoidRootPart"} local R15Parts = { "Head","UpperTorso","LowerTorso","HumanoidRootPart", "LeftUpperArm","RightUpperArm","LeftLowerArm","RightLowerArm", "LeftHand","RightHand", "LeftUpperLeg","RightUpperLeg","LeftLowerLeg","RightLowerLeg", "LeftFoot","RightFoot" } local availableParts = table.clone(R15Parts) local rigBtn = makeButton(120, "Rig: R15", Color3.fromRGB(100,100,180)) local partBtn = makeButton(160, "Part: "..SELECTED_PART, Color3.fromRGB(70,70,150)) local partIndex = 1 rigBtn.MouseButton1Click:Connect(function() if rigMode == "R15" then rigMode = "R6" availableParts = table.clone(R6Parts) else rigMode = "R15" availableParts = table.clone(R15Parts) end partIndex = 1 SELECTED_PART = availableParts[partIndex] rigBtn.Text = "Rig: "..rigMode partBtn.Text = "Part: "..SELECTED_PART end) partBtn.MouseButton1Click:Con

Community Comments (3)

ZERETETZERETETSep 25, 2025

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POOIPOOPPOOIPOOPSep 25, 2025

if you want to run scripts like this go to my game and press f6!!!! https://create.roblox.com/dashboard/creations/experiences/8770846163/overview

POOIPOOPPOOIPOOPSep 25, 2025

opes this one https://www.roblox.com/games/80816972126875/SS-BACKDOOR-EXECOUTOR-PRESS-F6

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