
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local RunService = game:GetService("RunService")
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
workspace.Gravity = 0
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
character:WaitForChild("Animate"):Destroy()
wait(1)
character:PivotTo(root.CFrame * CFrame.new(0, -2.55, 0))
local connection
connection = RunService.Stepped:Connect(function()
if humanoid.Health <= 0 then
connection:Disconnect()
workspace.Gravity = 190.2
return
end
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
for i = 1,100 do
wait(0.1)
for _, v in pairs(character:GetChildren()) do
v.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
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