
KeylessUniversal

-- [[ CONFIGURATION & DISCORD ]]
local inviteLink = "https://discord.gg/r679PZFApF"
local player = game.Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")
local function sendDiscordNotification()
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = function(response)
if response == "Click here to copy" and setclipboard then
setclipboard(inviteLink)
end
end
StarterGui:SetCore("SendNotification", {
Title = "Join the Community!",
Text = "Click to copy the Discord invite link.",
Duration = 15,
Callback = bindable,
Button1 = "Click here to copy"
})
end
-- [[ WEAPON MODIFICATION LOGIC ]]
local function applyModifications(tool)
local config = tool:FindFirstChild("Configuration")
if not config then return end
-- Safety net to allow weapon data tables to replicate fully upon equipping
task.wait(0.05)
local success, modif = pcall(function()
return require(config)
end)
if success and type(modif) == "table" then
-- 1. GLOBAL PRECISION & CONTROL OVERWRITES
-- Completely zeroes out baseline hipfire and aimed spread values
modif.minSpread = 0
modif.maxSpread = 0
modif.aimMinSpread = 0
modif.aimMaxSpread = 0
-- Prevents accuracy expansion entirely when holding full-auto
modif.spreadPerShot = 0
modif.spreadRecoveredPerSecond = 9999 -- Instant recovery fallback
modif.aimSpreadReduce = 0
-- Eradicates camera kick and shake completely across all weapon profiles
modif.screenShakeIntensity = Vector3.new(0, 0, 0)
modif.screenShakeRecovery = 0
-- GLOBAL AMMO SAFEGUARD: Unified cap across all guns to maximize preservation
modif.additionalAmmo = 3
-- QOL Tuning
modif.range = 9999
modif.reloadTime = 0.001
modif.fireDelay = nil
-- ROUTING BLOCK 1: Manual Action Weapons (Strict Shotguns/Snipers Only)
if modif.rackAfterFiring == true or modif.insertShellReload == true or tool.Name:find("SPAS") or tool.Name:find("Winchester") then
modif.rackAfterFiring = false
modif.insertShellReload = false
modif.rackAfterReloading = false
-- Keep shotguns perfectly uniform without shell spreading bloom
modif.minSpread = 0
modif.maxSpread = 0.01
modif.aimMinSpread = 0
modif.aimMaxSpread = 0.01
print("[Filter] Precision Action Buffs Applied to: " .. tool.Name)
-- ROUTING BLOCK 2: Glock 17 & USP 699.999 RPM Main Game Profile
elseif tool.Name:find("Glock") or tool.Name:find("USP") then
-- Safe rhythm profile avoiding server-side damage throttling or dropped inputs
modif.fireRate = 0.0857144
modif.burstRate = 0.0857144
if modif.RPM then modif.RPM = 699.999 end
if modif.RoundsPerMinute then modif.RoundsPerMinute = 699.999 end
-- Full Auto logic structures
modif.fireModes = { "Auto", "Semi" }
if modif.isAuto ~= nil then modif.isAuto = true end
if modif.automatic ~= nil then modif.automatic = true end
if modif.burstCount then modif.burstCount = 1000 end
if modif.roundsPerBurst then modif.roundsPerBurst = 1000 end
print("[Filter] Safe 699.999 RPM Economy Profile Engaged for: " .. tool.Name)
-- ROUTING BLOCK 3: Whitelisted Primaries & Unlocked Deagle Meta
else
-- Primaries bypass input restrictions completely, maximizing cyclic rates
modif.fireRate = 0.022
if modif.RPM then modif.RPM = 2700 end
modif.fireModes = { "Auto", "Semi" }
if modif.burstCount then modif.burstCount = 1000 end
print("[Filter] Hyper-Speed Primary Stats Applied to: " .. tool.Name)
end
end
end
-- [[ CHARACTER PERSISTENCE ]]
local function onCharacterAdded(character)
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyModifications(child)
end
end)
local currentTool = character:FindFirstChildOfClass("Tool")
if currentTool then
applyModifications(currentTool)
end
end
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then onCharacterAdded(player.Character) end
task.delay(3, sendDiscordNotification)
print("--------------------------------------------------")
print("Script V6.2: Global Economy Cap Engaged")
print("--------------------------------------------------")No comments yet for this script.



