
KeylessUniversal

local TweenService = game:GetService("TweenService")
-- Variable to track if the script has been executed
local scriptExecuted = false
-- Function to initialize and run the script
local function initializeScript()
if scriptExecuted then
print("Script has already been executed.")
return
end
scriptExecuted = true
-- Create a ScreenGui and its components
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create the main ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MyGui"
screenGui.Parent = playerGui
-- Create a draggable frame as the main container
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 300, 0, 200)
mainFrame.Position = UDim2.new(0.5, -150, 0.5, -100)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Apply rounded corners to the main frame
local mainFrameCorner = Instance.new("UICorner")
mainFrameCorner.CornerRadius = UDim.new(0, 12)
mainFrameCorner.Parent = mainFrame
-- Add a title bar to the frame
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 30)
titleBar.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame
-- Apply rounded corners to the title bar
local titleBarCorner = Instance.new("UICorner")
titleBarCorner.CornerRadius = UDim.new(0, 12)
titleBarCorner.Parent = titleBar
-- Create a title text
local titleText = Instance.new("TextLabel")
titleText.Name = "TitleText"
titleText.Size = UDim2.new(1, -60, 1, 0)
titleText.Position = UDim2.new(0, 0, 0, 0)
titleText.Text = "duck's gui V1.5"
titleText.TextColor3 = Color3.fromRGB(255, 255, 255)
titleText.BackgroundTransparency = 1
titleText.TextScaled = true
titleText.TextStrokeTransparency = 0
titleText.Parent = titleBar
-- Create a close button
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 30, 1, 0)
closeButton.Position = UDim2.new(1, -30, 0, 0)
closeButton.Text = "X"
closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.BorderSizePixel = 0
closeButton.Parent = titleBar
-- Apply rounded corners to the close button
local closeButtonCorner = Instance.new("UICorner")
closeButtonCorner.CornerRadius = UDim.new(0, 12)
closeButtonCorner.Parent = closeButton
-- Create a minimize button with '-' to drop down
local minimizeButton = Instance.new("TextButton")
minimizeButton.Name = "MinimizeButton"
minimizeButton.Size = UDim2.new(0, 30, 1, 0)
minimizeButton.Position = UDim2.new(1, -60, 0, 0)
minimizeButton.Text = "-"
minimizeButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
minimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
minimizeButton.BorderSizePixel = 0
minimizeButton.Parent = titleBar
-- Apply rounded corners to the minimize button
local minimizeButtonCorner = Instance.new("UICorner")
minimizeButtonCorner.CornerRadius = UDim.new(0, 12)
minimizeButtonCorner.Parent = minimizeButton
-- Create a frame for buttons
local buttonFrame = Instance.new("Frame")
buttonFrame.Name = "ButtonFrame"
buttonFrame.Size = UDim2.new(0, 120, 0, 195) -- Increase height to fit new button
buttonFrame.Position = UDim2.new(0, 10, 0, 30)
buttonFrame.BackgroundTransparency = 1
buttonFrame.Parent = mainFrame
-- Function to create a button
local function createButton(name, positionY, text, onClick)
local button = Instance.new("TextButton")
button.Name = name
button.Size = UDim2.new(1, -20, 0, 30)
button.Position = UDim2.new(0, 0, 0, positionY)
button.Text = text
button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.BorderSizePixel = 0
button.Parent = buttonFrame
-- Apply rounded corners to each button
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 8)
buttonCorner.Parent = button
-- Connect the button click event
button.MouseButton1Click:Connect(onClick)
end
-- Create buttons stacked directly on top of each other, with no gap
local buttonHeight = 30
createButton("TestButton", 0, "Test", function() print("Test button clicked") end)
createButton("DYButton", buttonHeight, "DY", function() print("DY button clicked") end)
createButton("MM2Button", buttonHeight * 2, "MM2", function() print("MM2 button clicked") end)
createButton("AntiKickButton", buttonHeight * 3, "AntiKick", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/AntiKick.lua"))() end)
createButton("CBButton", buttonHeight * 4, "CB", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/SkireScripts/Ouxie/main/Projects/simplebypass.lua"))() end)
createButton("ButterHubButton", buttonHeight * 5, "Butter Hub", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Butterisgood/Butter/main/Root2.lua'))("") end)
-- Function to create tweens for dropdown effect
local function createTween(frame, position, size)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local goal = {Position = position, Size = size}
local tween = TweenService:Create(frame, tweenInfo, goal)
return tween
end
-- Function to toggle the dropdown effect
local function toggleDropdown()
if mainFrame.Size == UDim2.new(0, 300, 0, 200) then
-- Minimize the frame
local slideUpTween = createTween(mainFrame, mainFrame.Position, UDim2.new(0, 300, 0, 30))
slideUpTween:Play()
-- Hide the buttons
buttonFrame.Visible = false
else
-- Expand the frame
local slideDownTween = createTween(mainFrame, mainFrame.Position, UDim2.new(0, 300, 0, 200))
slideDownTween:Play()
-- Wait for the tween to complete before showing the buttons
slideDownTween.Completed:Connect(function()
buttonFrame.Visible = true
end)
end
end
-- Connect the minimize button click event
minimizeButton.MouseButton1Click:Connect(toggleDropdown)
-- Function to close GUI with sliding effect
local function closeGui()
local slideUpTween = createTween(mainFrame, UDim2.new(mainFrame.Position.X.Scale, mainFrame.Position.X.Offset, -1, 0), UDim2.new(0, 300, 0, 0))
slideUpTween:Play()
slideUpTween.Completed:Connect(function()
screenGui:Destroy() -- Close the main GUI after slide up animation
end)
end
-- Connect the close button click event
closeButton.MouseButton1Click:Connect(closeGui)
-- Function to make a GUI draggable
local function makeDraggable(frame)
local dragging = false
local dragInput, mousePos, framePos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
mousePos = input.Position
framePos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then
local delta = input.Position - mousePos
frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y)
end
end)
end
-- Make the main frame draggable
makeDraggable(titleBar)
-- Function to toggle the visibility of the entire GUI
local function toggleGuiVisibility()
screenGui.Enabled = not screenGui.Enabled
end
-- Bind the toggle function to a key press
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Delete then
toggleGuiVisibility()
end
end)
end
-- Run the script
initializeScript()



@k00ld13 yh
if u cant make scritp and make scripts with chatgpt then dont post script