
KeylessUniversal

local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local cooldowns = { F = false, X = false, C = false, V = false }
local function screenShake(intensity, duration)
local start = tick()
local conn
conn = RunService.RenderStepped:Connect(function()
local elapsed = tick() - start
if elapsed > duration then conn:Disconnect() return end
local fade = 1 - (elapsed/duration)
local cur = intensity * fade
camera.CFrame = camera.CFrame * CFrame.Angles(
math.rad((math.random()-0.5)*cur),
math.rad((math.random()-0.5)*cur), 0)
end)
end
local function impactFrame(color, duration)
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.IgnoreGuiInset = true
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = color
frame.BackgroundTransparency = 0
TweenService:Create(frame, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundTransparency = 1}):Play()
Debris:AddItem(gui, duration + 0.1)
end
local function createGlassDistortion(pos)
local glass = Instance.new("Part", workspace)
glass.Shape = Enum.PartType.Ball
glass.Material = Enum.Material.Glass
glass.Color = Color3.fromRGB(0, 200, 255)
glass.Size = Vector3.new(2, 2, 2)
glass.Position = pos
glass.Anchored = true
glass.CanCollide = false
glass.Transparency = 0.5
TweenService:Create(glass, TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {Size = Vector3.new(30, 30, 30), Transparency = 1}):Play()
Debris:AddItem(glass, 0.4)
end
local function createSkillUI()
if player:WaitForChild("PlayerGui"):FindFirstChild("GojoMovesetUI") then
player.PlayerGui.GojoMovesetUI:Destroy()
end
local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.Name = "GojoMovesetUI"
gui.ResetOnSpawn = false
local mainFrame = Instance.new("Frame", gui)
mainFrame.Size = UDim2.new(0, 250, 0, 180)
mainFrame.Position = UDim2.new(1, -270, 0.5, -90)
mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20)
mainFrame.BorderSizePixel = 2
mainFrame.BorderColor3 = Color3.fromRGB(0, 170, 255)
local layout = Instance.new("UIListLayout", mainFrame)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 5)
local function createSkillRow(key, name)
local row = Instance.new("Frame", mainFrame)
row.Size = UDim2.new(1, 0, 0, 40)
row.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
row.BorderSizePixel = 0
local keyLabel = Instance.new("TextLabel", row)
keyLabel.Size = UDim2.new(0, 40, 1, 0)
keyLabel.BackgroundTransparency = 1
keyLabel.Text = "[" .. key .. "]"
keyLabel.TextColor3 = Color3.fromRGB(0, 255, 255)
keyLabel.Font = Enum.Font.GothamBold
keyLabel.TextSize = 18
local nameLabel = Instance.new("TextLabel", row)
nameLabel.Size = UDim2.new(1, -50, 1, 0)
nameLabel.Position = UDim2.new(0, 45, 0, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = name
nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
nameLabel.Font = Enum.Font.GothamSemibold
nameLabel.TextSize = 15
nameLabel.TextXAlignment = Enum.TextXAlignment.Left
end
createSkillRow("F", "Six Eyes (ESP)")
createSkillRow("X", "Limitless Flight")
createSkillRow("C", "Forward Blink")
createSkillRow("V", "Infinity Walk")
end
local function castSixEyes()
screenShake(3, 0.5)
impactFrame(Color3.fromRGB(150, 220, 255), 0.15)
local cc = Instance.new("ColorCorrectionEffect", Lighting)
cc.TintColor = Color3.fromRGB(180, 230, 255)
cc.Brightness = 0.1
cc.Contrast = 0.2
TweenService:Create(cc, TweenInfo.new(1.5, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {TintColor = Color3.fromRGB(255, 255, 255), Brightness = 0, Contrast = 0}):Play()
Debris:AddItem(cc, 2)
local espFolder = Instance.new("Folder")
espFolder.Name = "SixEyesVision"
espFolder.Parent = player:WaitForChild("PlayerGui")
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
local enemyChar = targetPlayer.Character
local highlight = Instance.new("Highlight")
highlight.Adornee = enemyChar
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = espFolder
local root = enemyChar:FindFirstChild("HumanoidRootPart")
if root then
local att = Instance.new("Attachment", root)
local trackParticle = Instance.new("ParticleEmitter", att)
trackParticle.Texture = "rbxassetid://284205403"
trackParticle.Color = ColorSequence.new(Color3.fromRGB(0, 200, 255))
trackParticle.Size = NumberSequence.new(0.5, 0)
trackParticle.Rate = 15
trackParticle.Lifetime = NumberRange.new(0.5)
Debris:AddItem(att, 5)
end
end
end
Debris:AddItem(espFolder, 5)
end
local function castFlight(character)
local root = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if not root or not humanoid then return end
screenShake(5, 0.5)
impactFrame(Color3.fromRGB(0, 150, 255), 0.1)
-- Đóng băng nhân vật, loại bỏ hoàn toàn trọng lực và chống glitch văng người
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
root.Anchored = true
local auraAtt = Instance.new("Attachment", root)
local aura = Instance.new("ParticleEmitter", auraAtt)
aura.Texture = "rbxassetid://284205403"
aura.Color = ColorSequence.new(Color3.fromRGB(0, 200, 255))
aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 0)})
aura.Transparency = NumberSequence.new(0.2, 1)
aura.Rate = 150
aura.Speed = NumberRange.new(5, 15)
aura.Lifetime = NumberRange.new(0.3, 0.6)
aura.LockedToPart = true
local origFOV = camera.FieldOfView
TweenService:Create(camera, TweenInfo.new(0.5, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {FieldOfView = origFOV + 20}):Play()
local duration = 3
local endTime = tick() + duration
local flySpeed = 2 -- Tốc độ bay (Studs trên mỗi khung hình)
local flightConn
flightConn = RunService.RenderStepped:Connect(function()
if tick() >= endTime then
flightConn:Disconnect()
root.Anchored = false
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
auraAtt:Destroy()
TweenService:Create(camera, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {FieldOfView = origFOV}):Play()
return
end
local camCFrame = camera.CFrame
local moveVector = Vector3.new(0, 0, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveVector = moveVector + camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveVector = moveVector - camCFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveVector = moveVector - camCFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveVector = moveVector + camCFrame.RightVector
end
if moveVector.Magnitude > 0 then
moveVector = moveVector.Unit * flySpeed
end
root.CFrame = CFrame.new(root.Position + moveVector, root.Position + moveVector + camCFrame.LookVector)
end)
end
local function castForwardBlink(character)
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
local startPos = root.Position
createGlassDistortion(startPos)
local targetCFrame = root.CFrame * CFrame.new(0, 0, -20)
character:PivotTo(targetCFrame)
root.AssemblyLinearVelocity = Vector3.zero
createGlassDistortion(root.Position)
impactFrame(Color3.fromRGB(0, 255, 255), 0.1)
screenShake(6, 0.3)
end
local function castInfinityWalk(character)
local humanoid = character:FindFirstChild("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
impactFrame(Color3.fromRGB(255, 255, 255), 0.1)
local origFOV = camera.FieldOfView
TweenService:Create(camera, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {FieldOfView = origFOV + 15}):Play()
local origSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed = 120
local trailAtt = Instance.new("Attachment", root)
trailAtt.Position = Vector3.new(0, -1, 0)
local speedSparks = Instance.new("ParticleEmitter", trailAtt)
speedSparks.Texture = "rbxassetid://284205403"
speedSparks.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255))
speedSparks.Size = NumberSequence.new(1.5, 0)
speedSparks.Speed = NumberRange.new(20, 40)
speedSparks.Lifetime = NumberRange.new(0.3, 0.6)
speedSparks.Rate = 150
speedSparks.EmissionDirection = Enum.NormalId.Back
local duration = 5
local endTime = tick() + duration
local lastTrailTime = 0
local walkConn
walkConn = RunService.Heartbeat:Connect(function()
if tick() >= endTime then
walkConn:Disconnect()
humanoid.WalkSpeed = origSpeed
speedSparks.Enabled = false
TweenService:Create(camera, TweenInfo.new(0.5, Enum.EasingStyle.Back), {FieldOfView = origFOV}):Play()
Debris:AddItem(trailAtt, 1)
return
end
if root.AssemblyLinearVelocity.Magnitude > 10 and (tick() - lastTrailTime) >= 0.08 then
lastTrailTime = tick()
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" and not part:FindFirstChildWhichIsA("WrapTarget") then
local clone = Instance.new("Part", workspace)
clone.Size = part.Size
clone.CFrame = part.CFrame
clone.Anchored = true
clone.CanCollide = false
clone.Material = Enum.Material.ForceField
clone.Color = Color3.fromRGB(0, 200, 255)
if part:IsA("MeshPart") then
local meshClone = Instance.new("SpecialMesh", clone)
meshClone.MeshId = part.MeshId
meshClone.Scale = clone.Size / part.Size
end
TweenService:Create(clone, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency = 1, Size = clone.Size * 1.1}):Play()
Debris:AddItem(clone, 0.5)
end
end
end
end)
end
createSkillUI()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
local character = player.Character
if not character then return end
if input.KeyCode == Enum.KeyCode.F and not cooldowns.F then
cooldowns.F = true
castSixEyes()
task.delay(10, function() cooldowns.F = false end)
end
if input.KeyCode == Enum.KeyCode.X and not cooldowns.X then
cooldowns.X = true
castFlight(character)
task.delay(10, function() cooldowns.X = false end)
end
if input.KeyCode == Enum.KeyCode.C and not cooldowns.C then
cooldowns.C = true
castForwardBlink(character)
task.delay(3, function() cooldowns.C = false end)
end
if input.KeyCode == Enum.KeyCode.V and not cooldowns.V then
cooldowns.V = true
castInfinityWalk(character)
task.delay(10, function() cooldowns.V = false end)
end
end)



i copied blox fruit style bcz its cool
what do it do
@enzoerosdu73 help you hack in your game, like speed hack and esp see players through wall