
KeylessUniversal

-- God Mode UI - LocalScript
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- UI
local gui = Instance.new("ScreenGui")
gui.Name = "GodModeGUI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 120)
frame.Position = UDim2.new(0.05, 0, 0.4, 0)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Parent = gui
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 12)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "GOD MODE"
title.TextColor3 = Color3.fromRGB(255, 100, 100)
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.Parent = frame
local button = Instance.new("TextButton")
button.Size = UDim2.new(0.8, 0, 0, 40)
button.Position = UDim2.new(0.1, 0, 0.45, 0)
button.Text = "ENABLE"
button.Font = Enum.Font.GothamBold
button.TextSize = 16
button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Parent = frame
local buttonCorner = Instance.new("UICorner", button)
buttonCorner.CornerRadius = UDim.new(0, 10)
-- God mode logic
local godEnabled = false
local healthConnection
local function enableGod()
godEnabled = true
button.Text = "DISABLE"
button.BackgroundColor3 = Color3.fromRGB(120, 40, 40)
humanoid.MaxHealth = math.huge
humanoid.Health = humanoid.MaxHealth
healthConnection = humanoid.HealthChanged:Connect(function()
if godEnabled then
humanoid.Health = humanoid.MaxHealth
end
end)
end
local function disableGod()
godEnabled = false
button.Text = "ENABLE"
button.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
if healthConnection then
healthConnection:Disconnect()
healthConnection = nil
end
humanoid.MaxHealth = 100
humanoid.Health = 100
end
button.MouseButton1Click:Connect(function()
if godEnabled then
disableGod()
else
enableGod()
end
end)
-- Reapply on respawn
player.CharacterAdded:Connect(function(char)
character = char
humanoid = char:WaitForChild("Humanoid")
if godEnabled then
task.wait(0.2)
enableGod()
end
end)



yo with what ai did u make it ?