
KeylessUniversal

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
local flyEnabled = false
local flySpeed = 50
local originalWalkSpeed = humanoid.WalkSpeed
local originalJumpPower = humanoid.JumpPower
local colorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
colorCorrection.Brightness = 0
local function toggleFulbright(enable)
if enable then
colorCorrection.Brightness = 0
else
colorCorrection.Brightness = 0
end
end
local spawnLocation = workspace:FindFirstChild("SpawnLocation")
local function teleportToSpawn()
if spawnLocation then
local spawnCFrame = spawnLocation.CFrame + Vector3.new(0, 3, 0)
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
rootPart.CFrame = spawnCFrame
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
else
rootPart.CFrame = CFrame.new(0, 10, 0)
end
end
local ScreenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
local flyButton = Instance.new("TextButton", ScreenGui)
flyButton.Size = UDim2.new(0, 100, 0, 50)
flyButton.Position = UDim2.new(0, 10, 0, 10)
flyButton.Text = "FLY: OFF"
flyButton.TextColor3 = Color3.fromRGB(250, 0, 0)
flyButton.BackgroundColor3 = Color3.fromRGB(0, 70, 140)
flyButton.BorderColor3 = Color3.fromRGB(0, 170, 255)
flyButton.BorderSizePixel = 2
flyButton.TextWrapped = true
flyButton.TextSize = 20
flyButton.Font = Enum.Font.GothamBlack
local fulbrightActive = false
local function toggleFly()
flyEnabled = not flyEnabled
if flyEnabled then
humanoid.PlatformStand = true
flyButton.Text = "FLY: ON"
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
rootPart.AssemblyLinearVelocity = Vector3.new(0,0,0)
rootPart.Anchored = true
rootPart.Massless = true
toggleFulbright(true)
fulbrightActive = true
else
humanoid.PlatformStand = false
flyButton.Text = "FLY: OFF"
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
rootPart.Anchored = false
rootPart.Massless = false
humanoid.WalkSpeed = originalWalkSpeed
humanoid.JumpPower = originalJumpPower
teleportToSpawn()
toggleFulbright(false)
fulbrightActive = false
end
end
flyButton.MouseButton1Click:Connect(toggleFly)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
toggleFly()
end
end)
RunService.Heartbeat:Connect(function()
if flyEnabled then
local moveDirection = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveDirection = moveDirection + camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveDirection = moveDirection - camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveDirection = moveDirection - camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveDirection = moveDirection + camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
moveDirection = moveDirection + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
moveDirection = moveDirection - Vector3.new(0, 1, 0)
end
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit
rootPart.CFrame = rootPart.CFrame + moveDirection * flySpeed * RunService.Heartbeat:Wait()
end
end
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