geroCam
Key RequiredUniversal

geroCam

Universal Scriptelisei9992elisei9992 96 views 53 executesUpdated Sep 1, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•145 lines (4484 chars)
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera

local flyEnabled = false
local flySpeed = 50

local originalWalkSpeed = humanoid.WalkSpeed
local originalJumpPower = humanoid.JumpPower

local colorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
colorCorrection.Brightness = 0

local function toggleFulbright(enable)
    if enable then
        colorCorrection.Brightness = 0
    else
        colorCorrection.Brightness = 0
    end
end

local spawnLocation = workspace:FindFirstChild("SpawnLocation")

local function teleportToSpawn()
    if spawnLocation then
        local spawnCFrame = spawnLocation.CFrame + Vector3.new(0, 3, 0)

        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.CanCollide = false
            end
        end
        rootPart.CFrame = spawnCFrame

        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.CanCollide = true
            end
        end
    else
        rootPart.CFrame = CFrame.new(0, 10, 0)
    end
end

local ScreenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
local flyButton = Instance.new("TextButton", ScreenGui)
flyButton.Size = UDim2.new(0, 100, 0, 50)
flyButton.Position = UDim2.new(0, 10, 0, 10)
flyButton.Text = "FLY: OFF"
flyButton.TextColor3 = Color3.fromRGB(250, 0, 0)
flyButton.BackgroundColor3 = Color3.fromRGB(0, 70, 140)
flyButton.BorderColor3 = Color3.fromRGB(0, 170, 255)
flyButton.BorderSizePixel = 2
flyButton.TextWrapped = true
flyButton.TextSize = 20
flyButton.Font = Enum.Font.GothamBlack


local fulbrightActive = false

local function toggleFly()
    flyEnabled = not flyEnabled
    if flyEnabled then

        humanoid.PlatformStand = true
        flyButton.Text = "FLY: ON"

        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.CanCollide = false
            end
        end

        rootPart.AssemblyLinearVelocity = Vector3.new(0,0,0)
        rootPart.Anchored = true
        rootPart.Massless = true

        toggleFulbright(true)
        fulbrightActive = true
    else
        humanoid.PlatformStand = false
        flyButton.Text = "FLY: OFF"

        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.CanCollide = true
            end
        end

        rootPart.Anchored = false
        rootPart.Massless = false

        humanoid.WalkSpeed = originalWalkSpeed
        humanoid.JumpPower = originalJumpPower
        teleportToSpawn()
        toggleFulbright(false)
        fulbrightActive = false
    end
end

flyButton.MouseButton1Click:Connect(toggleFly)

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.F then
        toggleFly()
    end
end)

RunService.Heartbeat:Connect(function()
    if flyEnabled then
        local moveDirection = Vector3.new()

        if UserInputService:IsKeyDown(Enum.KeyCode.W) then
            moveDirection = moveDirection + camera.CFrame.LookVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.S) then
            moveDirection = moveDirection - camera.CFrame.LookVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.A) then
            moveDirection = moveDirection - camera.CFrame.RightVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.D) then
            moveDirection = moveDirection + camera.CFrame.RightVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
            moveDirection = moveDirection + Vector3.new(0, 1, 0)
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
            moveDirection = moveDirection - Vector3.new(0, 1, 0)
        end

        if moveDirection.Magnitude > 0 then
            moveDirection = moveDirection.Unit
            rootPart.CFrame = rootPart.CFrame + moveDirection * flySpeed * RunService.Heartbeat:Wait()
        end
    end
end)

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