
KeylessUniversal

local input = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local function fly()
local plr = game.Players.LocalPlayer
local character = plr.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local function update()
local input = game:GetService("UserInputService")
local movement = Vector3.new(input.MouseDelta.X, input.MouseDelta.Y, 0)
local velocity = humanoidRootPart.Velocity
velocity = velocity + movement * 10
humanoidRootPart.Velocity = velocity
end
while true do
update()
wait()
end
end
local function godmode()
local character = game.Players.LocalPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
while true do
humanoid.Health = 100
wait(0.01)
end
end
local function teleport()
local plr = game.Players.LocalPlayer
local character = plr.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
input.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.RightControl then
humanoidRootPart.CFrame = CFrame.new(0, 100, 0)
end
end)
end
local flyToggle = false
local godmodeToggle = false
local teleportToggle = false
input.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
flyToggle = not flyToggle
if flyToggle then
fly()
else
game:GetService("RunService").RenderStepped:Disconnect()
end
end
if input.KeyCode == Enum.KeyCode.LeftShift then
godmodeToggle = not godmodeToggle
if godmodeToggle then
godmode()
else
local character = game.Players.LocalPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
humanoid.Health = 0
end
end
if input.KeyCode == Enum.KeyCode.RightControl then
teleportToggle = not teleportToggle
if teleportToggle then
teleport()
else
input.InputBegan:Disconnect()
end
end
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