g00zkidd maded f3x gui
Key RequiredUniversal

g00zkidd maded f3x gui

Universal Scriptg00zkiddg00zkidd 763 views 3.9K executesUpdated Aug 21, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Script•5856 lines (149655 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 
]=]

-- Instances: 96 | Scripts: 43 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.g00zkiddsmallgui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[g00zkiddsmallgui]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;


-- StarterGui.g00zkiddsmallgui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 2;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2"]["Size"] = UDim2.new(0, 514, 0, 380);
G2L["2"]["Position"] = UDim2.new(0.41435, 0, 0.34602, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(190, 0, 0);


-- StarterGui.g00zkiddsmallgui.Frame.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["TextWrapped"] = true;
G2L["3"]["BorderSizePixel"] = 2;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextScaled"] = true;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["3"]["Size"] = UDim2.new(0, 514, 0, 35);
G2L["3"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["3"]["Text"] = [[g00zkidd Small Edition F3X GUI]];


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1
G2L["4"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["4"]["Visible"] = false;
G2L["4"]["Active"] = true;
G2L["4"]["BorderSizePixel"] = 2;
G2L["4"]["Name"] = [[g00zkidd1]];
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4"]["Size"] = UDim2.new(0, 496, 0, 264);
G2L["4"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Position"] = UDim2.new(0.01751, 0, 0.23684, 0);
G2L["4"]["BorderColor3"] = Color3.fromRGB(178, 0, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["5"] = Instance.new("TextButton", G2L["4"]);
G2L["5"]["TextWrapped"] = true;
G2L["5"]["BorderSizePixel"] = 2;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextScaled"] = true;
G2L["5"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["5"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["5"]["Text"] = [[Skybox]];
G2L["5"]["Position"] = UDim2.new(0.01411, 0, 0.01842, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["7"] = Instance.new("TextButton", G2L["4"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 2;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextScaled"] = true;
G2L["7"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["7"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["7"]["Text"] = [[Skybox 2]];
G2L["7"]["Position"] = UDim2.new(0.22782, 0, 0.01842, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["9"] = Instance.new("TextButton", G2L["4"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 2;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextScaled"] = true;
G2L["9"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["9"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["9"]["Text"] = [[Skybox 3]];
G2L["9"]["Position"] = UDim2.new(0.44153, 0, 0.01842, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["b"] = Instance.new("TextButton", G2L["4"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 2;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["b"]["Text"] = [[Skybox 4]];
G2L["b"]["Position"] = UDim2.new(0.65524, 0, 0.01842, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["d"] = Instance.new("TextButton", G2L["4"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 2;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextScaled"] = true;
G2L["d"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["d"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["d"]["Text"] = [[Decal]];
G2L["d"]["Position"] = UDim2.new(0.01411, 0, 0.10921, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["f"] = Instance.new("TextButton", G2L["4"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 2;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextScaled"] = true;
G2L["f"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["f"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["f"]["Text"] = [[Decal 2]];
G2L["f"]["Position"] = UDim2.new(0.22782, 0, 0.10921, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["11"] = Instance.new("TextButton", G2L["4"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 2;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["11"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["11"]["Text"] = [[Decal 3]];
G2L["11"]["Position"] = UDim2.new(0.44153, 0, 0.10921, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["13"] = Instance.new("TextButton", G2L["4"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 2;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextScaled"] = true;
G2L["13"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["13"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["13"]["Text"] = [[Decal 4]];
G2L["13"]["Position"] = UDim2.new(0.65524, 0, 0.10921, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["15"] = Instance.new("TextButton", G2L["4"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 2;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextScaled"] = true;
G2L["15"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 466, 0, 51);
G2L["15"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["15"]["Text"] = [[Skybox 5 Moving]];
G2L["15"]["Position"] = UDim2.new(0.01411, 0, 0.2, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["17"] = Instance.new("TextButton", G2L["4"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 2;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 466, 0, 51);
G2L["17"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["17"]["Text"] = [[Skybox 6 Moving]];
G2L["17"]["Position"] = UDim2.new(0.01411, 0, 0.28026, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["19"] = Instance.new("TextButton", G2L["4"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 2;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["19"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["19"]["Text"] = [[Change Fog]];
G2L["19"]["Position"] = UDim2.new(0.01411, 0, 0.42368, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["4"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 2;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["1b"]["Text"] = [[R6]];
G2L["1b"]["Position"] = UDim2.new(0.22782, 0, 0.42368, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextLabel
G2L["1d"] = Instance.new("TextLabel", G2L["4"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 2;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["TextColor3"] = Color3.fromRGB(174, 0, 0);
G2L["1d"]["Size"] = UDim2.new(0, 466, 0, 41);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(196, 0, 0);
G2L["1d"]["Text"] = [[-----Admin Section-----]];
G2L["1d"]["Position"] = UDim2.new(0.01411, 0, 0.35789, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["1e"] = Instance.new("TextButton", G2L["4"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 2;
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["1e"]["Text"] = [[Btools]];
G2L["1e"]["Position"] = UDim2.new(0.44153, 0, 0.42368, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["20"] = Instance.new("TextButton", G2L["4"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 2;
G2L["20"]["TextSize"] = 14;
G2L["20"]["TextScaled"] = true;
G2L["20"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["20"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["20"]["Text"] = [[Noclip]];
G2L["20"]["Position"] = UDim2.new(0.65524, 0, 0.42368, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["20"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["22"] = Instance.new("TextButton", G2L["4"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 2;
G2L["22"]["TextSize"] = 14;
G2L["22"]["TextScaled"] = true;
G2L["22"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["Size"] = UDim2.new(0, 471, 0, 48);
G2L["22"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["22"]["Text"] = [[Fire all]];
G2L["22"]["Position"] = UDim2.new(0.00403, 0, 0.51447, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["23"] = Instance.new("LocalScript", G2L["22"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["24"] = Instance.new("TextButton", G2L["4"]);
G2L["24"]["TextWrapped"] = true;
G2L["24"]["BorderSizePixel"] = 2;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextScaled"] = true;
G2L["24"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["24"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["24"]["Text"] = [[Sparkles]];
G2L["24"]["Position"] = UDim2.new(0.01411, 0, 0.59211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["26"] = Instance.new("TextButton", G2L["4"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 2;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["26"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["26"]["Text"] = [[Kick all]];
G2L["26"]["Position"] = UDim2.new(0.22782, 0, 0.59211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["28"] = Instance.new("TextButton", G2L["4"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 2;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextScaled"] = true;
G2L["28"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["28"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["28"]["Text"] = [[Particels]];
G2L["28"]["Position"] = UDim2.new(0.44153, 0, 0.59211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["28"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["2a"] = Instance.new("TextButton", G2L["4"]);
G2L["2a"]["TextWrapped"] = true;
G2L["2a"]["BorderSizePixel"] = 2;
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["TextScaled"] = true;
G2L["2a"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["2a"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["2a"]["Text"] = [[Punish others]];
G2L["2a"]["Position"] = UDim2.new(0.65524, 0, 0.59211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextLabel
G2L["2c"] = Instance.new("TextLabel", G2L["4"]);
G2L["2c"]["TextWrapped"] = true;
G2L["2c"]["BorderSizePixel"] = 2;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextScaled"] = true;
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["TextColor3"] = Color3.fromRGB(174, 0, 0);
G2L["2c"]["Size"] = UDim2.new(0, 466, 0, 41);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(196, 0, 0);
G2L["2c"]["Text"] = [[-----This section is done-----]];
G2L["2c"]["Position"] = UDim2.new(0.03024, 0, 0.68684, 0);


-- StarterGui.g00zkiddsmallgui.Frame.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2
G2L["2e"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["2e"]["Visible"] = false;
G2L["2e"]["Active"] = true;
G2L["2e"]["BorderSizePixel"] = 2;
G2L["2e"]["Name"] = [[g00zkidd2]];
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2e"]["Size"] = UDim2.new(0, 496, 0, 264);
G2L["2e"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["Position"] = UDim2.new(0.01751, 0, 0.24211, 0);
G2L["2e"]["BorderColor3"] = Color3.fromRGB(178, 0, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2e"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 2;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextScaled"] = true;
G2L["2f"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 470, 0, 45);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["2f"]["Text"] = [[Skybox 7]];
G2L["2f"]["Position"] = UDim2.new(0.01411, 0, 0.01842, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["31"] = Instance.new("TextButton", G2L["2e"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 2;
G2L["31"]["TextSize"] = 14;
G2L["31"]["TextScaled"] = true;
G2L["31"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["31"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["31"]["Text"] = [[Skeleton sky]];
G2L["31"]["Position"] = UDim2.new(0.01411, 0, 0.09211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["33"] = Instance.new("TextButton", G2L["2e"]);
G2L["33"]["TextWrapped"] = true;
G2L["33"]["BorderSizePixel"] = 2;
G2L["33"]["TextSize"] = 14;
G2L["33"]["TextScaled"] = true;
G2L["33"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["33"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["33"]["Text"] = [[Remove sky]];
G2L["33"]["Position"] = UDim2.new(0.24194, 0, 0.09211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["35"] = Instance.new("TextButton", G2L["2e"]);
G2L["35"]["TextWrapped"] = true;
G2L["35"]["BorderSizePixel"] = 2;
G2L["35"]["TextSize"] = 14;
G2L["35"]["TextScaled"] = true;
G2L["35"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["35"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["35"]["Text"] = [[Spawn mcdonald]];
G2L["35"]["Position"] = UDim2.new(0.46774, 0, 0.09211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["37"] = Instance.new("TextButton", G2L["2e"]);
G2L["37"]["TextWrapped"] = true;
G2L["37"]["BorderSizePixel"] = 2;
G2L["37"]["TextSize"] = 14;
G2L["37"]["TextScaled"] = true;
G2L["37"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["37"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["37"]["Size"] = UDim2.new(0, 134, 0, 60);
G2L["37"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["37"]["Text"] = [[Spawn Cafe]];
G2L["37"]["Position"] = UDim2.new(0.69153, 0, 0.09211, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["37"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["39"] = Instance.new("TextButton", G2L["2e"]);
G2L["39"]["TextWrapped"] = true;
G2L["39"]["BorderSizePixel"] = 2;
G2L["39"]["TextSize"] = 14;
G2L["39"]["TextScaled"] = true;
G2L["39"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 470, 0, 45);
G2L["39"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["39"]["Text"] = [[Spawn Parking slots (not finished)]];
G2L["39"]["Position"] = UDim2.new(0.01411, 0, 0.18289, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["2e"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 2;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextScaled"] = true;
G2L["3b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 470, 0, 45);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["3b"]["Text"] = [[Gas Station (not finished)]];
G2L["3b"]["Position"] = UDim2.new(0.01411, 0, 0.25132, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["3d"] = Instance.new("TextButton", G2L["2e"]);
G2L["3d"]["TextWrapped"] = true;
G2L["3d"]["BorderSizePixel"] = 2;
G2L["3d"]["TextSize"] = 14;
G2L["3d"]["TextScaled"] = true;
G2L["3d"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3d"]["Size"] = UDim2.new(0, 470, 0, 52);
G2L["3d"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["3d"]["Text"] = [[Spawn Park (not finished)]];
G2L["3d"]["Position"] = UDim2.new(0.01411, 0, 0.32237, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3d"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3
G2L["3f"] = Instance.new("Frame", G2L["2"]);
G2L["3f"]["Visible"] = false;
G2L["3f"]["BorderSizePixel"] = 2;
G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3f"]["Size"] = UDim2.new(0, 496, 0, 258);
G2L["3f"]["Position"] = UDim2.new(0.01751, 0, 0.23684, 0);
G2L["3f"]["BorderColor3"] = Color3.fromRGB(198, 0, 0);
G2L["3f"]["Name"] = [[Frame3]];


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextLabel
G2L["40"] = Instance.new("TextLabel", G2L["3f"]);
G2L["40"]["TextWrapped"] = true;
G2L["40"]["BorderSizePixel"] = 2;
G2L["40"]["TextSize"] = 14;
G2L["40"]["TextScaled"] = true;
G2L["40"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["40"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["40"]["Size"] = UDim2.new(0, 480, 0, 32);
G2L["40"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["40"]["Text"] = [[-----Music page-----]];
G2L["40"]["Position"] = UDim2.new(0.01613, 0, 0.03101, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["41"] = Instance.new("TextButton", G2L["3f"]);
G2L["41"]["TextWrapped"] = true;
G2L["41"]["BorderSizePixel"] = 2;
G2L["41"]["TextSize"] = 14;
G2L["41"]["TextScaled"] = true;
G2L["41"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["41"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["41"]["Text"] = [[Jumpstyle]];
G2L["41"]["Position"] = UDim2.new(0.01411, 0, 0.19288, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["42"] = Instance.new("LocalScript", G2L["41"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["43"] = Instance.new("TextButton", G2L["3f"]);
G2L["43"]["TextWrapped"] = true;
G2L["43"]["BorderSizePixel"] = 2;
G2L["43"]["TextSize"] = 14;
G2L["43"]["TextScaled"] = true;
G2L["43"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["43"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["43"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["43"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["43"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["43"]["Text"] = [[Cartel Song]];
G2L["43"]["Position"] = UDim2.new(0.24194, 0, 0.19288, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["44"] = Instance.new("LocalScript", G2L["43"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["45"] = Instance.new("TextButton", G2L["3f"]);
G2L["45"]["TextWrapped"] = true;
G2L["45"]["BorderSizePixel"] = 2;
G2L["45"]["TextSize"] = 14;
G2L["45"]["TextScaled"] = true;
G2L["45"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["45"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["45"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["45"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["45"]["Text"] = [[g00zkidd HardStyle Theme]];
G2L["45"]["Position"] = UDim2.new(0.46774, 0, 0.19288, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["45"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["47"] = Instance.new("TextButton", G2L["3f"]);
G2L["47"]["TextWrapped"] = true;
G2L["47"]["BorderSizePixel"] = 2;
G2L["47"]["TextSize"] = 14;
G2L["47"]["TextScaled"] = true;
G2L["47"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["47"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["47"]["Size"] = UDim2.new(0, 144, 0, 60);
G2L["47"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["47"]["Text"] = [[Number]];
G2L["47"]["Position"] = UDim2.new(0.69355, 0, 0.19288, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["48"] = Instance.new("LocalScript", G2L["47"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["49"] = Instance.new("TextButton", G2L["3f"]);
G2L["49"]["TextWrapped"] = true;
G2L["49"]["BorderSizePixel"] = 2;
G2L["49"]["TextSize"] = 14;
G2L["49"]["TextScaled"] = true;
G2L["49"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["49"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["49"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["49"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["49"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["49"]["Text"] = [[c00lkidd Theme]];
G2L["49"]["Position"] = UDim2.new(0.01411, 0, 0.45645, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["4a"] = Instance.new("LocalScript", G2L["49"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["4b"] = Instance.new("TextButton", G2L["3f"]);
G2L["4b"]["TextWrapped"] = true;
G2L["4b"]["BorderSizePixel"] = 2;
G2L["4b"]["TextSize"] = 14;
G2L["4b"]["TextScaled"] = true;
G2L["4b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["4b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4b"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["4b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["4b"]["Text"] = [[Java Theme]];
G2L["4b"]["Position"] = UDim2.new(0.24194, 0, 0.45645, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["4c"] = Instance.new("LocalScript", G2L["4b"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["4d"] = Instance.new("TextButton", G2L["3f"]);
G2L["4d"]["TextWrapped"] = true;
G2L["4d"]["BorderSizePixel"] = 2;
G2L["4d"]["TextSize"] = 14;
G2L["4d"]["TextScaled"] = true;
G2L["4d"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4d"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["4d"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["4d"]["Text"] = [[Wonga By me]];
G2L["4d"]["Position"] = UDim2.new(0.46774, 0, 0.45645, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["4e"] = Instance.new("LocalScript", G2L["4d"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["4f"] = Instance.new("TextButton", G2L["3f"]);
G2L["4f"]["TextWrapped"] = true;
G2L["4f"]["BorderSizePixel"] = 2;
G2L["4f"]["TextSize"] = 14;
G2L["4f"]["TextScaled"] = true;
G2L["4f"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4f"]["Size"] = UDim2.new(0, 144, 0, 60);
G2L["4f"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["4f"]["Text"] = [[Bomb Song]];
G2L["4f"]["Position"] = UDim2.new(0.69355, 0, 0.45645, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["50"] = Instance.new("LocalScript", G2L["4f"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["51"] = Instance.new("TextButton", G2L["3f"]);
G2L["51"]["TextWrapped"] = true;
G2L["51"]["BorderSizePixel"] = 2;
G2L["51"]["TextSize"] = 14;
G2L["51"]["TextScaled"] = true;
G2L["51"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["51"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["51"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["51"]["Size"] = UDim2.new(0, 480, 0, 60);
G2L["51"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["51"]["Text"] = [[Gangsta Paradise]];
G2L["51"]["Position"] = UDim2.new(0.01613, 0, 0.72389, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["52"] = Instance.new("LocalScript", G2L["51"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame4
G2L["53"] = Instance.new("Frame", G2L["2"]);
G2L["53"]["BorderSizePixel"] = 2;
G2L["53"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["53"]["Size"] = UDim2.new(0, 496, 0, 258);
G2L["53"]["Position"] = UDim2.new(0.01751, 0, 0.24737, 0);
G2L["53"]["BorderColor3"] = Color3.fromRGB(198, 0, 0);
G2L["53"]["Name"] = [[Frame4]];


-- StarterGui.g00zkiddsmallgui.Frame.Frame4.TextLabel
G2L["54"] = Instance.new("TextLabel", G2L["53"]);
G2L["54"]["TextWrapped"] = true;
G2L["54"]["BorderSizePixel"] = 2;
G2L["54"]["TextSize"] = 14;
G2L["54"]["TextScaled"] = true;
G2L["54"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["54"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["54"]["Size"] = UDim2.new(0, 477, 0, 38);
G2L["54"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["54"]["Text"] = [[Enjoy using this skiddo]];
G2L["54"]["Position"] = UDim2.new(0.01613, 0, 0.06202, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame4.TextLabel
G2L["55"] = Instance.new("TextLabel", G2L["53"]);
G2L["55"]["TextWrapped"] = true;
G2L["55"]["BorderSizePixel"] = 2;
G2L["55"]["TextSize"] = 14;
G2L["55"]["TextScaled"] = true;
G2L["55"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["55"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["55"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["55"]["Size"] = UDim2.new(0, 477, 0, 38);
G2L["55"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["55"]["Text"] = [[Made by g00zkidds great work]];
G2L["55"]["Position"] = UDim2.new(0.01613, 0, 0.25194, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel
G2L["56"] = Instance.new("ImageLabel", G2L["53"]);
G2L["56"]["BorderSizePixel"] = 0;
G2L["56"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["56"]["Image"] = [[rbxassetid://110363586139064]];
G2L["56"]["Size"] = UDim2.new(0, 124, 0, 140);
G2L["56"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["56"]["BackgroundTransparency"] = 1;
G2L["56"]["Position"] = UDim2.new(0.37097, 0, 0.45736, 0);


-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
G2L["57"] = Instance.new("LocalScript", G2L["56"]);



-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
G2L["58"] = Instance.new("LocalScript", G2L["56"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page
G2L["59"] = Instance.new("TextButton", G2L["2"]);
G2L["59"]["TextWrapped"] = true;
G2L["59"]["BorderSizePixel"] = 2;
G2L["59"]["TextSize"] = 14;
G2L["59"]["TextScaled"] = true;
G2L["59"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["59"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["59"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["59"]["Size"] = UDim2.new(0, 112, 0, 33);
G2L["59"]["BorderColor3"] = Color3.fromRGB(205, 0, 0);
G2L["59"]["Text"] = [[g00zkidd page]];
G2L["59"]["Name"] = [[g00zkidd page]];
G2L["59"]["Position"] = UDim2.new(0.01751, 0, 0.13421, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page.LocalScript
G2L["5a"] = Instance.new("LocalScript", G2L["59"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2
G2L["5b"] = Instance.new("TextButton", G2L["2"]);
G2L["5b"]["TextWrapped"] = true;
G2L["5b"]["BorderSizePixel"] = 2;
G2L["5b"]["TextSize"] = 14;
G2L["5b"]["TextScaled"] = true;
G2L["5b"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["5b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5b"]["Size"] = UDim2.new(0, 112, 0, 33);
G2L["5b"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["5b"]["Text"] = [[g00zkidd page 2]];
G2L["5b"]["Name"] = [[g00zkidd page 2]];
G2L["5b"]["Position"] = UDim2.new(0.25097, 0, 0.13421, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
G2L["5c"] = Instance.new("LocalScript", G2L["5b"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2
G2L["5d"] = Instance.new("TextButton", G2L["2"]);
G2L["5d"]["TextWrapped"] = true;
G2L["5d"]["BorderSizePixel"] = 2;
G2L["5d"]["TextSize"] = 14;
G2L["5d"]["TextScaled"] = true;
G2L["5d"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["5d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5d"]["Size"] = UDim2.new(0, 112, 0, 33);
G2L["5d"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["5d"]["Text"] = [[music page]];
G2L["5d"]["Name"] = [[g00zkidd page 2]];
G2L["5d"]["Position"] = UDim2.new(0.48054, 0, 0.13421, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
G2L["5e"] = Instance.new("LocalScript", G2L["5d"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2
G2L["5f"] = Instance.new("TextButton", G2L["2"]);
G2L["5f"]["TextWrapped"] = true;
G2L["5f"]["BorderSizePixel"] = 2;
G2L["5f"]["TextSize"] = 14;
G2L["5f"]["TextScaled"] = true;
G2L["5f"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["5f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5f"]["Size"] = UDim2.new(0, 139, 0, 33);
G2L["5f"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["5f"]["Text"] = [[Credit]];
G2L["5f"]["Name"] = [[g00zkidd page 2]];
G2L["5f"]["Position"] = UDim2.new(0.71206, 0, 0.13421, 0);


-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
G2L["60"] = Instance.new("LocalScript", G2L["5f"]);



-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("110363586139064")
	
	end)
end;
task.spawn(C_6);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("119995497974943")
	
	end)
end;
task.spawn(C_8);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("82160042851286")
	
	end)
end;
task.spawn(C_a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("83939102223360")
	
	end)
end;
task.spawn(C_c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("110363586139064")
	
	end)
end;
task.spawn(C_e);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("119995497974943")
	
	end)
end;
task.spawn(C_10);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("82160042851286")
	
	end)
end;
task.spawn(C_12);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("83939102223360")
	
	end)
end;
task.spawn(C_14);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		if not char or not char:FindFirstChild("HumanoidRootPart") then return end
	
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		if not tool then return end
	
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		function Sky(id)
			-- Remove old skies first to prevent duplicate spam
			for _, v in game.Workspace:GetChildren() do
				if v.Name == "MovingSkyMesh" then
					DestroyPart(v)
				end
			end
	
			local hrpCF = char.HumanoidRootPart.CFrame
			local baseCF = CFrame.new(hrpCF.Position) + Vector3.new(0, 100, 0) -- High in the sky
	
			CreatePart(baseCF, workspace)
			task.wait(0.2)
	
			-- Find the exact created part
			local skyPart
			for _, v in game.Workspace:GetChildren() do
				if v:IsA("BasePart") and (v.Position - baseCF.Position).Magnitude < 3 then
					skyPart = v
					break
				end
			end
	
			if skyPart then
				SetName(skyPart, "MovingSkyMesh")
				SetCollision(skyPart, false) -- Prevents flinging / killing you
				SetAnchor(true, skyPart)
				AddMesh(skyPart)
				SetMesh(skyPart, "8006679977")
				SetTexture(skyPart, id)
				MeshResize(skyPart, Vector3.new(100, 100, 100))
				SetLocked(skyPart, true)
	
				-- Infinite left rotation task
				task.spawn(function()
					local angle = 0
					local speed = 2.5 -- Faster rotation speed (increase for faster)
					while skyPart and skyPart.Parent do
						angle = angle + speed
						MovePart(skyPart, baseCF * CFrame.Angles(0, math.rad(angle), 0))
						task.wait(0.01)
					end
				end)
			end
		end
	
		Sky("110363586139064")
	end)
end;
task.spawn(C_16);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		if not char or not char:FindFirstChild("HumanoidRootPart") then return end
	
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		if not tool then return end
	
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		function Sky(id)
			-- Remove old skies first to prevent duplicate spam
			for _, v in game.Workspace:GetChildren() do
				if v.Name == "MovingSkyMesh" then
					DestroyPart(v)
				end
			end
	
			local hrpCF = char.HumanoidRootPart.CFrame
			local baseCF = CFrame.new(hrpCF.Position) + Vector3.new(0, 100, 0) -- High in the sky
	
			CreatePart(baseCF, workspace)
			task.wait(0.2)
	
			-- Find the exact created part
			local skyPart
			for _, v in game.Workspace:GetChildren() do
				if v:IsA("BasePart") and (v.Position - baseCF.Position).Magnitude < 3 then
					skyPart = v
					break
				end
			end
	
			if skyPart then
				SetName(skyPart, "MovingSkyMesh")
				SetCollision(skyPart, false) -- Prevents flinging / killing you
				SetAnchor(true, skyPart)
				AddMesh(skyPart)
				SetMesh(skyPart, "8006679977")
				SetTexture(skyPart, id)
				MeshResize(skyPart, Vector3.new(100, 100, 100))
				SetLocked(skyPart, true)
	
				-- Infinite left rotation task
				task.spawn(function()
					local angle = 0
					local speed = 2.5 -- Faster rotation speed (increase for faster)
					while skyPart and skyPart.Parent do
						angle = angle + speed
						MovePart(skyPart, baseCF * CFrame.Angles(0, math.rad(angle), 0))
						task.wait(0.01)
					end
				end)
			end
		end
	
		Sky("82160042851286")
	end)
end;
task.spawn(C_18);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";fog inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";fog inf")
		end)
	end)
end;
task.spawn(C_1a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";r6")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";r6")
		end)
	end)
end;
task.spawn(C_1c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_1f()
local script = G2L["1f"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";btools")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";btools")
		end)
	end)
end;
task.spawn(C_1f);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_21()
local script = G2L["21"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";noclip")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";noclip")
		end)
	end)
end;
task.spawn(C_21);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_23()
local script = G2L["23"];
	local player = game:GetService("Players").LocalPlayer
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local Workspace = game:GetService("Workspace")
	
	local button = script.Parent
	
	local function getSyncRemote()
		local char = player.Character
		local backpack = player:FindFirstChildOfClass("Backpack")
		local searchContainers = {char, backpack, ReplicatedStorage, Workspace, player}
	
		for _, container in ipairs(searchContainers) do
			if container then
				for _, v in ipairs(container:GetDescendants()) do
					if v.Name == "SyncAPI" and v:FindFirstChild("ServerEndpoint") then
						local endpoint = v.ServerEndpoint
						if endpoint and endpoint:IsDescendantOf(game) then
							return endpoint
						end
					end
				end
			end
		end
		return nil
	end
	
	local function remoteInvoke(args)
		local remote = getSyncRemote()
		if remote and remote:IsDescendantOf(game) then
			pcall(function()
				remote:InvokeServer(unpack(args))
			end)
		else
			warn("u fucking dick u forgot to put a fucking f3x in ur inventory asshole msg by g00zkidd dumbass")
		end
	end
	
	local function getAllWorkspaceParts()
		local parts = {}
		for _, v in ipairs(Workspace:GetDescendants()) do
			if v:IsA("BasePart") and not v:IsA("Terrain") then
				table.insert(parts, v)
			end
		end
		return parts
	end
	
	local everythingFireActive = false
	
	button.MouseButton1Click:Connect(function()
		everythingFireActive = not everythingFireActive
	
		task.spawn(function()
			local allParts = getAllWorkspaceParts()
	
			if everythingFireActive then
				local createBatch = {}
				local syncBatch = {}
	
				for i, part in ipairs(allParts) do
					table.insert(createBatch, {["Part"] = part, ["DecorationType"] = "Fire"})
					table.insert(syncBatch, {
						["Part"] = part, 
						["DecorationType"] = "Fire", 
						["Size"] = 20, 
						["Heat"] = 25
					})
	
					if #createBatch >= 60 or i == #allParts then
						remoteInvoke({"CreateDecorations", createBatch})
						remoteInvoke({"SyncDecoration", syncBatch})
						createBatch = {}
						syncBatch = {}
						task.wait(0.01)
					end
				end
			else
				local removeBatch = {}
				for i, part in ipairs(allParts) do
					table.insert(removeBatch, {["Part"] = part, ["DecorationType"] = "Fire"})
					if #removeBatch >= 60 or i == #allParts then
						remoteInvoke({"RemoveDecorations", removeBatch})
						removeBatch = {}
						task.wait(0.01)
					end
				end
			end
		end)
	end)
end;
task.spawn(C_23);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
	local button = script.Parent
	local Players = game:GetService("Players")
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
	button.MouseButton1Click:Connect(function()
		local syncAPI = ReplicatedStorage:FindFirstChild("SyncAPI", true) or workspace:FindFirstChild("SyncAPI", true)
	
		if syncAPI and syncAPI:FindFirstChild("ServerEndpoints") and syncAPI.ServerEndpoints:FindFirstChild("CreateDecoration") then
			local createDeco = syncAPI.ServerEndpoints.CreateDecoration
			for _, player in ipairs(Players:GetPlayers()) do
				if player.Character then
					for _, part in ipairs(player.Character:GetChildren()) do
						if part:IsA("BasePart") then
							pcall(function()
								createDeco:InvokeServer(part, "Sparkles", {Color = Color3.fromRGB(255, 255, 255)})
							end)
						end
					end
				end
			end
		else
			for _, player in ipairs(Players:GetPlayers()) do
				if player.Character then
					for _, part in ipairs(player.Character:GetChildren()) do
						if part:IsA("BasePart") then
							local sparkles = Instance.new("Sparkles")
							sparkles.SparkleColor = Color3.fromRGB(255, 255, 255)
							sparkles.Parent = part
						end
					end
				end
			end
		end
	end)
end;
task.spawn(C_25);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";kick all")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";kick all")
		end)
	end)
end;
task.spawn(C_27);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
	local player = game:GetService("Players").LocalPlayer
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local Workspace = game:GetService("Workspace")
	
	local button = script.Parent
	
	local function getSyncRemote()
		local char = player.Character
		local backpack = player:FindFirstChildOfClass("Backpack")
		local searchContainers = {char, backpack, ReplicatedStorage, Workspace, player}
	
		for _, container in ipairs(searchContainers) do
			if container then
				for _, v in ipairs(container:GetDescendants()) do
					if v.Name == "SyncAPI" and v:FindFirstChild("ServerEndpoint") then
						local endpoint = v.ServerEndpoint
						if endpoint and endpoint:IsDescendantOf(game) then
							return endpoint
						end
					end
				end
			end
		end
		return nil
	end
	
	local function remoteInvoke(args)
		local remote = getSyncRemote()
		if remote and remote:IsDescendantOf(game) then
			pcall(function()
				remote:InvokeServer(unpack(args))
			end)
		else
			warn("Could not find active BTools SyncAPI! Equip BTools again.")
		end
	end
	
	local function remoteInvokeAsync(args)
		local remote = getSyncRemote()
		if remote and remote:IsDescendantOf(game) then
			task.spawn(function()
				pcall(function()
					remote:InvokeServer(unpack(args))
				end)
			end)
		end
	end
	
	local function getMapParts()
		local parts = {}
		for _, v in ipairs(Workspace:GetDescendants()) do
			if v:IsA("BasePart") and not v:IsA("Terrain") then
				local model = v:FindFirstAncestorOfClass("Model")
				if not (model and model:FindFirstChildOfClass("Humanoid")) then
					table.insert(parts, v)
				end
			end
		end
		return parts
	end
	
	local superParticlesActive = false
	
	button.MouseButton1Click:Connect(function()
		superParticlesActive = not superParticlesActive
		task.spawn(function()
			local assetId = "110363586139064"
			local activeParticles = {}
			local maxLiftHeight = 40
			local lastTick = tick()
	
			task.spawn(function()
				while superParticlesActive do
					local mapParts = getMapParts()
					local waveCount = 3
					local spawnBatchPositions = {}
	
					for i = 1, waveCount do
						local refPart = #mapParts > 0 and mapParts[math.random(1, #mapParts)] or nil
						local originPos = refPart and refPart.Position or Vector3.new(0, 1, 0)
						local startPos = originPos + Vector3.new(math.random(-250, 250), math.random(0, 2), math.random(-250, 250))
						table.insert(spawnBatchPositions, startPos)
					end
	
					local newlyCreated = {}
					local conn = Workspace.ChildAdded:Connect(function(child)
						if child:IsA("BasePart") then
							table.insert(newlyCreated, child)
						end
					end)
	
					for _, pos in ipairs(spawnBatchPositions) do
						remoteInvoke({"CreatePart", "Normal", CFrame.new(pos), Workspace})
					end
	
					task.wait(0.05)
					if conn then conn:Disconnect() end
	
					if #newlyCreated > 0 then
						remoteInvokeAsync({"SetLocked", newlyCreated, false})
	
						local resizeBatch = {}
						local colorBatch = {}
						local colBatch = {}
						local anchorBatch = {}
						local createTexBatch = {}
						local syncTexBatch = {}
						local faces = {Enum.NormalId.Front, Enum.NormalId.Back}
	
						for idx, part in ipairs(newlyCreated) do
							local startPos = spawnBatchPositions[idx] or part.Position
							local rotX, rotY, rotZ = math.random(0, 360), math.random(0, 360), math.random(0, 360)
							local startCF = CFrame.new(startPos) * CFrame.Angles(math.rad(rotX), math.rad(rotY), math.rad(rotZ))
	
							table.insert(resizeBatch, {["Part"] = part, ["CFrame"] = startCF, ["Size"] = Vector3.new(20, 20, 0.2)})
							table.insert(colorBatch, {["Part"] = part, ["Color"] = Color3.fromRGB(0, 0, 0)})
							table.insert(colBatch, {["Part"] = part, ["CanCollide"] = false})
							table.insert(anchorBatch, {["Part"] = part, ["Anchored"] = true})
	
							for _, face in ipairs(faces) do
								table.insert(createTexBatch, {["Part"] = part, ["Face"] = face, ["TextureType"] = "Decal"})
								table.insert(syncTexBatch, {["Part"] = part, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. assetId})
							end
	
							table.insert(activeParticles, {
								part = part,
								startPosY = startPos.Y,
								currentPos = startPos,
								rotX = rotX,
								rotY = rotY,
								rotZ = rotZ,
								speedX = math.random(2, 5),
								speedY = math.random(2, 5),
								speedZ = math.random(2, 5)
							})
						end
	
						remoteInvokeAsync({"SyncResize", resizeBatch})
						remoteInvokeAsync({"SyncColor", colorBatch})
						remoteInvokeAsync({"SyncCollision", colBatch})
						remoteInvokeAsync({"SyncAnchor", anchorBatch})
						remoteInvokeAsync({"CreateTextures", createTexBatch})
						remoteInvokeAsync({"SyncTexture", syncTexBatch})
					end
	
					task.wait(0.25)
				end
			end)
	
			while superParticlesActive do
				local now = tick()
				local dt = now - lastTick
				lastTick = now
	
				local moveBatch = {}
				local partsToDelete = {}
	
				for i = #activeParticles, 1, -1 do
					local pData = activeParticles[i]
					local part = pData.part
	
					if part and part:IsDescendantOf(Workspace) then
						pData.currentPos = pData.currentPos + Vector3.new(0, 8 * dt, 0)
	
						pData.rotX = (pData.rotX + pData.speedX * 10 * dt) % 360
						pData.rotY = (pData.rotY + pData.speedY * 10 * dt) % 360
						pData.rotZ = (pData.rotZ + pData.speedZ * 10 * dt) % 360
	
						if (pData.currentPos.Y - pData.startPosY) >= maxLiftHeight then
							table.insert(partsToDelete, part)
							table.remove(activeParticles, i)
						else
							local targetCF = CFrame.new(pData.currentPos) * CFrame.Angles(
								math.rad(pData.rotX), 
								math.rad(pData.rotY), 
								math.rad(pData.rotZ)
							)
	
							table.insert(moveBatch, {
								["Part"] = part,
								["CFrame"] = targetCF,
								["Size"] = Vector3.new(20, 20, 0.2)
							})
						end
					else
						table.remove(activeParticles, i)
					end
				end
	
				if #moveBatch > 0 then
					remoteInvokeAsync({"SyncResize", moveBatch})
				end
	
				if #partsToDelete > 0 then
					remoteInvokeAsync({"SetLocked", partsToDelete, false})
					remoteInvokeAsync({"Remove", partsToDelete})
				end
	
				task.wait(0.04)
			end
	
			local cleanupBatch = {}
			for _, pData in ipairs(activeParticles) do
				if pData.part and pData.part:IsDescendantOf(Workspace) then
					table.insert(cleanupBatch, pData.part)
				end
			end
			if #cleanupBatch > 0 then
				remoteInvokeAsync({"SetLocked", cleanupBatch, false})
				remoteInvokeAsync({"Remove", cleanupBatch})
			end
			activeParticles = {}
		end)
	end)
end;
task.spawn(C_29);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_2b()
local script = G2L["2b"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";punish others")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";punish others")
		end)
	end)
end;
task.spawn(C_2b);
-- StarterGui.g00zkiddsmallgui.Frame.LocalScript
local function C_2d()
local script = G2L["2d"];
	local UserInputService = game:GetService("UserInputService")
	local TweenService = game:GetService("TweenService")
	
	local gui = script.Parent
	
	local dragging = false
	local dragInput = nil
	local dragStart = nil
	local startPos = nil
	
	local TWEEN_INFO = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
	
	local function update(input)
		local delta = input.Position - dragStart
		local targetPosition = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	
		TweenService:Create(gui, TWEEN_INFO, { Position = targetPosition }):Play()
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.eaa0dga638abc);
		local UserInputService = game:GetService("UserInputService")
		local TweenService = game:GetService("TweenService")
	
		local gui = script.Parent
	
		local dragging = false
		local dragInput = nil
		local dragStart = nil
		local startPos = nil
	
		local TWEEN_INFO = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
	
		local function update(input)
			local delta = input.Position - dragStart
			local targetPosition = UDim2.new(
				startPos.X.Scale,
				startPos.X.Offset + delta.X,
				startPos.Y.Scale,
				startPos.Y.Offset + delta.Y
			)
	
			TweenService:Create(gui, TWEEN_INFO, { Position = targetPosition }):Play()
		end
	
		gui.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				dragging = true
				dragStart = input.Position
				startPos = gui.Position
	
				input.Changed:Connect(function()
					if input.UserInputState == Enum.UserInputState.End then
						dragging = false
					end
				end)
			end
		end)
	
		gui.InputChanged:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
				dragInput = input
			end
		end)
	
		UserInputService.InputChanged:Connect(function(input)
			if input == dragInput and dragging then
				update(input)
			end
		end)
	end)
end;
task.spawn(C_2d);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		if not char or not char:FindFirstChild("HumanoidRootPart") then return end
	
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then tool = v.Parent end
		end
		if not tool then return end
	
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		function Sky(id)
			for _, v in game.Workspace:GetChildren() do
				if v.Name == "MovingSkyMesh" then
					DestroyPart(v)
				end
			end
	
			local hrpCF = char.HumanoidRootPart.CFrame
			local baseCF = CFrame.new(hrpCF.Position) + Vector3.new(0, 100, 0)
	
			CreatePart(baseCF, workspace)
			task.wait(0.2)
	
			local skyPart
			for _, v in game.Workspace:GetChildren() do
				if v:IsA("BasePart") and (v.Position - baseCF.Position).Magnitude < 3 then
					skyPart = v
					break
				end
			end
	
			if skyPart then
				SetName(skyPart, "MovingSkyMesh")
				SetCollision(skyPart, false)
				SetAnchor(true, skyPart)
				AddMesh(skyPart)
				SetMesh(skyPart, "8006679977")
				SetTexture(skyPart, id)
				MeshResize(skyPart, Vector3.new(100, 100, 100))
				SetLocked(skyPart, true)
	
				task.spawn(function()
					local pitch = 0
					local yaw = 0
					local speed = 2.5
					while skyPart and skyPart.Parent do
						pitch = pitch + speed
						yaw = yaw + (speed * 0.3)
						MovePart(skyPart, baseCF * CFrame.Angles(math.rad(pitch), math.rad(yaw), 0))
						task.wait(0.01)
					end
				end)
			end
		end
	
		Sky("110363586139064")
	end)
end;
task.spawn(C_30);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		local function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		local function MovePart(part, cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
	
		local function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		local function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		local function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		local function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		local function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		local function Weld(part1, part2, lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
		end
	
		local function SetLocked(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		local function SetTrans(part, int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
	
		local function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
	
		local function SyncLighting(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		local function Color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		local function SpawnDecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			_(args)
		end
	
		local function AddDecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://" .. asset
					}
				}
			}
			_(args)
		end
	
		local images = {
			"169585459",
			"169585475",
			"169585485",
			"169585502",
			"169585515",
			"169585502",
			"169585485",
			"169585475"
		}
	
		local function Sky(id)
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
			local e = hrp.CFrame.x
			local f = hrp.CFrame.y
			local g = hrp.CFrame.z
	
			CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, 6, 0), workspace)
	
			for _, v in ipairs(game.Workspace:GetDescendants()) do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					SetName(v, "Sky")
					AddMesh(v)
					SetMesh(v, "8006679977")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(50, 50, 50))
					SetLocked(v, true)
	
					task.spawn(function()
						while true do
							for _, imgId in ipairs(images) do
								SetTexture(v, imgId)
								task.wait(0.25)
							end
						end
					end)
				end
			end
		end
	
		local Spooky = Instance.new("Sound", workspace)
		Spooky.Name = "Spooky"
		Spooky.SoundId = "rbxassetid://4808613510"
		Spooky.Volume = 10
		Spooky.Looped = true
		Spooky:Play()
	
		Sky("169585459")
	end)
end;
task.spawn(C_32);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		local function SetLocked(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		for _, v in ipairs(game.Workspace:GetDescendants()) do
			if v:IsA("BasePart") and v.Name == "Sky" then
				SetLocked(v, false)
				DestroyPart(v)
			end
		end
	end)
end;
task.spawn(C_34);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		local function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		local function Color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		local function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function SetMaterial(part, material)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = material
					}
				}
			}
			_(args)
		end
	
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end
	
		local pos = hrp.Position + Vector3.new(0, 0, -40)
		local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
	
		local function BuildElement(offset, size, color, material, partName)
			local targetPos = centerPos + offset
			local cf = CFrame.new(targetPos)
	
			CreatePart(cf, workspace)
			task.wait(0.05)
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
					SetAnchor(true, v)
					Resize(v, size, cf)
					Color(v, color)
					SetName(v, partName or "McDonaldsPart")
					if material then SetMaterial(v, material) end
					return v
				end
			end
		end
	
		BuildElement(Vector3.new(-15, 6, 0), Vector3.new(1, 12, 30), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McWallLeft")
		BuildElement(Vector3.new(15, 6, 0), Vector3.new(1, 12, 30), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McWallRight")
		BuildElement(Vector3.new(0, 6, -15), Vector3.new(30, 12, 1), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McWallBack")
	
		BuildElement(Vector3.new(-10, 6, 15), Vector3.new(10, 12, 1), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McFrontLeft")
		BuildElement(Vector3.new(10, 6, 15), Vector3.new(10, 12, 1), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McFrontRight")
		BuildElement(Vector3.new(0, 11, 15), Vector3.new(10, 2, 1), Color3.fromRGB(240, 180, 40), Enum.Material.SmoothPlastic, "McDoorHeader")
	
		BuildElement(Vector3.new(0, 12.5, 0), Vector3.new(31, 1, 31), Color3.fromRGB(240, 180, 40), Enum.Material.SmoothPlastic, "McRoof")
	
		BuildElement(Vector3.new(0, 2, -5), Vector3.new(16, 4, 3), Color3.fromRGB(40, 40, 40), Enum.Material.Granite, "McCounter")
		BuildElement(Vector3.new(0, 4.2, -5), Vector3.new(16.5, 0.4, 3.5), Color3.fromRGB(220, 220, 220), Enum.Material.SmoothPlastic, "McCounterTop")
	
		BuildElement(Vector3.new(-3, 5, -5), Vector3.new(1.8, 1.2, 2), Color3.fromRGB(20, 20, 20), Enum.Material.SmoothPlastic, "Register1")
		BuildElement(Vector3.new(3, 5, -5), Vector3.new(1.8, 1.2, 2), Color3.fromRGB(20, 20, 20), Enum.Material.SmoothPlastic, "Register2")
	
		local groundSign = BuildElement(Vector3.new(0, 3, 22), Vector3.new(22, 6, 1), Color3.fromRGB(10, 10, 10), Enum.Material.SmoothPlastic, "WorldTourSign")
	
		if groundSign then
			local sg = Instance.new("SurfaceGui")
			sg.Face = Enum.NormalId.Front
			sg.Parent = groundSign
	
			local tl = Instance.new("TextLabel")
			tl.Size = UDim2.new(1, 0, 1, 0)
			tl.BackgroundTransparency = 1
			tl.Text = "Welcome to g00zkidd world tour"
			tl.TextColor3 = Color3.fromRGB(255, 0, 0)
			tl.TextScaled = true
			tl.Font = Enum.Font.SourceSansBold
			tl.Parent = sg
		end
	
		BuildElement(Vector3.new(0, -0.5, 0), Vector3.new(120, 1, 120), Color3.fromRGB(75, 151, 75), Enum.Material.Grass, "GreenBaseplate")
	end)
end;
task.spawn(C_36);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		local function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		local function Color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		local function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function SetMaterial(part, material)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = material
					}
				}
			}
			_(args)
		end
	
		local function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		local function SetMeshType(part, meshType)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshType"] = meshType
					}
				}
			}
			_(args)
		end
	
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end
	
		local pos = hrp.Position + Vector3.new(0, 0, -50)
		local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
	
		local function BuildElement(offset, size, color, material, partName)
			local targetPos = centerPos + offset
			local cf = CFrame.new(targetPos)
	
			CreatePart(cf, workspace)
			task.wait(0.04)
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
					SetAnchor(true, v)
					Resize(v, size, cf)
					Color(v, color)
					SetName(v, partName or "RestaurantPart")
					if material then SetMaterial(v, material) end
					return v
				end
			end
		end
	
		-- Big Restaurant Frame (Walls)
		BuildElement(Vector3.new(-25, 10, 0), Vector3.new(1, 20, 50), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "WallLeft")
		BuildElement(Vector3.new(25, 10, 0), Vector3.new(1, 20, 50), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "WallRight")
		BuildElement(Vector3.new(0, 10, -25), Vector3.new(50, 20, 1), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "WallBack")
	
		-- Front Entrance Walls
		BuildElement(Vector3.new(-17.5, 10, 25), Vector3.new(15, 20, 1), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "FrontLeft")
		BuildElement(Vector3.new(17.5, 10, 25), Vector3.new(15, 20, 1), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "FrontRight")
		BuildElement(Vector3.new(0, 18, 25), Vector3.new(20, 4, 1), Color3.fromRGB(200, 30, 30), Enum.Material.SmoothPlastic, "DoorHeader")
	
		-- Big Roof
		BuildElement(Vector3.new(0, 20.5, 0), Vector3.new(52, 1, 52), Color3.fromRGB(200, 30, 30), Enum.Material.SmoothPlastic, "Roof")
	
		-- Cashier Counter & Register
		BuildElement(Vector3.new(0, 3, -15), Vector3.new(20, 5, 4), Color3.fromRGB(30, 30, 30), Enum.Material.Granite, "CashierCounter")
		BuildElement(Vector3.new(-4, 6, -15), Vector3.new(2, 1.5, 2), Color3.fromRGB(15, 15, 15), Enum.Material.SmoothPlastic, "Register1")
		BuildElement(Vector3.new(4, 6, -15), Vector3.new(2, 1.5, 2), Color3.fromRGB(15, 15, 15), Enum.Material.SmoothPlastic, "Register2")
	
		-- Cashier Dummy (Blocky Roblox Dummy behind the counter)
		local dummyTorso = BuildElement(Vector3.new(0, 5, -20), Vector3.new(2, 2, 1), Color3.fromRGB(0, 120, 255), Enum.Material.SmoothPlastic, "DummyTorso")
		local dummyHead = BuildElement(Vector3.new(0, 6.75, -20), Vector3.new(1.2, 1.2, 1.2), Color3.fromRGB(255, 204, 153), Enum.Material.SmoothPlastic, "DummyHead")
		if dummyHead then
			AddMesh(dummyHead)
			SetMeshType(dummyHead, "Sphere")
		end
		BuildElement(Vector3.new(-1.5, 5, -20), Vector3.new(1, 2, 1), Color3.fromRGB(255, 204, 153), Enum.Material.SmoothPlastic, "DummyArmL")
		BuildElement(Vector3.new(1.5, 5, -20), Vector3.new(1, 2, 1), Color3.fromRGB(255, 204, 153), Enum.Material.SmoothPlastic, "DummyArmR")
		BuildElement(Vector3.new(-0.5, 3, -20), Vector3.new(1, 2, 1), Color3.fromRGB(80, 80, 80), Enum.Material.SmoothPlastic, "DummyLegL")
		BuildElement(Vector3.new(0.5, 3, -20), Vector3.new(1, 2, 1), Color3.fromRGB(80, 80, 80), Enum.Material.SmoothPlastic, "DummyLegR")
	
		-- Dining Tables Inside
		local tablePositions = {
			Vector3.new(-12, 0, 5),
			Vector3.new(12, 0, 5),
			Vector3.new(-12, 0, -5),
			Vector3.new(12, 0, -5)
		}
	
		for _, tPos in ipairs(tablePositions) do
			BuildElement(tPos + Vector3.new(0, 3, 0), Vector3.new(6, 0.5, 6), Color3.fromRGB(120, 70, 30), Enum.Material.Wood, "TableTop")
			BuildElement(tPos + Vector3.new(0, 1.5, 0), Vector3.new(1, 3, 1), Color3.fromRGB(40, 40, 40), Enum.Material.Metal, "TableLeg")
		end
	
		-- Little Sign Outside
		local signBoard = BuildElement(Vector3.new(0, 4, 30), Vector3.new(16, 4, 0.5), Color3.fromRGB(15, 15, 15), Enum.Material.SmoothPlastic, "WelcomeSign")
	
		if signBoard then
			local sg = Instance.new("SurfaceGui")
			sg.Face = Enum.NormalId.Front
			sg.Parent = signBoard
	
			local tl = Instance.new("TextLabel")
			tl.Size = UDim2.new(1, 0, 1, 0)
			tl.BackgroundTransparency = 1
			tl.Text = "Welcome to g00zkidd World Tour!"
			tl.TextColor3 = Color3.fromRGB(255, 0, 0)
			tl.TextScaled = true
			tl.Font = Enum.Font.SourceSansBold
			tl.Parent = sg
		end
	
		-- Spawn Green Baseplate After Building Finishes
		task.wait(0.05)
		BuildElement(Vector3.new(0, -0.5, 0), Vector3.new(150, 1, 150), Color3.fromRGB(75, 151, 75), Enum.Material.Grass, "GreenBaseplate")
	end)
end;
task.spawn(C_38);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		local function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		local function Color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		local function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function SetMaterial(part, material)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = material
					}
				}
			}
			_(args)
		end
	
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end
	
		local pos = hrp.Position + Vector3.new(0, 0, -50)
		local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
	
		local function BuildElement(offset, size, color, material, partName)
			local targetPos = centerPos + offset
			local cf = CFrame.new(targetPos)
	
			CreatePart(cf, workspace)
			task.wait(0.04)
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
					SetAnchor(true, v)
					Resize(v, size, cf)
					Color(v, color)
					SetName(v, partName or "ParkingLotPart")
					if material then SetMaterial(v, material) end
					return v
				end
			end
		end
	
		-- Black Asphalt Parking Floor
		BuildElement(Vector3.new(0, 0.1, 60), Vector3.new(100, 0.4, 60), Color3.fromRGB(30, 30, 30), Enum.Material.Asphalt, "AsphaltFloor")
	
		-- White Parking Lines
		local lineXPositions = {-36, -24, -12, 0, 12, 24, 36}
		for _, xOffset in ipairs(lineXPositions) do
			BuildElement(Vector3.new(xOffset, 0.3, 50), Vector3.new(1, 0.1, 16), Color3.fromRGB(255, 255, 255), Enum.Material.SmoothPlastic, "ParkingLine")
			BuildElement(Vector3.new(xOffset, 0.3, 70), Vector3.new(1, 0.1, 16), Color3.fromRGB(255, 255, 255), Enum.Material.SmoothPlastic, "ParkingLine")
		end
	
		-- Street Lights
		local lightPositions = {Vector3.new(-45, 0, 35), Vector3.new(45, 0, 35), Vector3.new(-45, 0, 85), Vector3.new(45, 0, 85)}
		for _, lPos in ipairs(lightPositions) do
			BuildElement(lPos + Vector3.new(0, 8, 0), Vector3.new(1.2, 16, 1.2), Color3.fromRGB(50, 50, 50), Enum.Material.Metal, "LightPole")
			BuildElement(lPos + Vector3.new(0, 16.5, 0), Vector3.new(3, 1, 3), Color3.fromRGB(255, 240, 180), Enum.Material.Neon, "LightBulb")
		end
	
		-- Helper function to build blocky cars
		local function BuildCar(carOffset, bodyColor)
			-- Chassis / Body
			BuildElement(carOffset + Vector3.new(0, 2.5, 0), Vector3.new(8, 3, 14), bodyColor, Enum.Material.SmoothPlastic, "CarBody")
			-- Cabin / Roof
			BuildElement(carOffset + Vector3.new(0, 5, -0.5), Vector3.new(7, 2.5, 8), Color3.fromRGB(20, 20, 20), Enum.Material.Glass, "CarRoof")
			-- Wheels
			local wheelOffsets = {
				Vector3.new(-4.2, 1.5, 4),
				Vector3.new(4.2, 1.5, 4),
				Vector3.new(-4.2, 1.5, -4),
				Vector3.new(4.2, 1.5, -4)
			}
			for _, wOff in ipairs(wheelOffsets) do
				BuildElement(carOffset + wOff, Vector3.new(1, 2.5, 2.5), Color3.fromRGB(15, 15, 15), Enum.Material.Rubber, "CarWheel")
			end
			-- Headlights
			BuildElement(carOffset + Vector3.new(-2.5, 2.8, 7.1), Vector3.new(1.5, 1, 0.2), Color3.fromRGB(255, 255, 200), Enum.Material.Neon, "Headlight")
			BuildElement(carOffset + Vector3.new(2.5, 2.8, 7.1), Vector3.new(1.5, 1, 0.2), Color3.fromRGB(255, 255, 200), Enum.Material.Neon, "Headlight")
		end
	
		-- Parked Cars
		BuildCar(Vector3.new(-30, 0, 50), Color3.fromRGB(200, 30, 30))  -- Red Car
		BuildCar(Vector3.new(18, 0, 50), Color3.fromRGB(30, 100, 200))  -- Blue Car
		BuildCar(Vector3.new(-18, 0, 70), Color3.fromRGB(220, 220, 220)) -- White Car
		BuildCar(Vector3.new(30, 0, 70), Color3.fromRGB(40, 40, 40))    -- Dark Gray Car
	end)
end;
task.spawn(C_3a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		local function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		local function Color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		local function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function SetMaterial(part, material)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = material
					}
				}
			}
			_(args)
		end
	
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end
	
		local pos = hrp.Position + Vector3.new(0, 0, -50)
		local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
	
		local function BuildElement(offset, size, color, material, partName)
			local targetPos = centerPos + offset
			local cf = CFrame.new(targetPos)
	
			CreatePart(cf, workspace)
			task.wait(0.04)
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
					SetAnchor(true, v)
					Resize(v, size, cf)
					Color(v, color)
					SetName(v, partName or "GasStationPart")
					if material then SetMaterial(v, material) end
					return v
				end
			end
		end
	
		BuildElement(Vector3.new(80, 0.1, 0), Vector3.new(60, 0.4, 80), Color3.fromRGB(150, 150, 150), Enum.Material.Concrete, "GasStationBase")
	
		BuildElement(Vector3.new(80, 16, 0), Vector3.new(50, 2, 40), Color3.fromRGB(220, 30, 30), Enum.Material.SmoothPlastic, "CanopyRoof")
		BuildElement(Vector3.new(80, 17.1, 0), Vector3.new(50.5, 0.5, 40.5), Color3.fromRGB(240, 240, 240), Enum.Material.SmoothPlastic, "CanopyTrim")
	
		BuildElement(Vector3.new(65, 8, -10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar1")
		BuildElement(Vector3.new(95, 8, -10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar2")
		BuildElement(Vector3.new(65, 8, 10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar3")
		BuildElement(Vector3.new(95, 8, 10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar4")
	
		local pumpXPositions = {72, 88}
		for _, px in ipairs(pumpXPositions) do
			-- fucking isnald]
			BuildElement(Vector3.new(px, 0.8, 0), Vector3.new(4, 1, 20), Color3.fromRGB(100, 100, 100), Enum.Material.Concrete, "PumpIsland")
			--fuel nga
			BuildElement(Vector3.new(px, 4, -5), Vector3.new(2.5, 5.5, 3.5), Color3.fromRGB(240, 240, 240), Enum.Material.SmoothPlastic, "GasPump")
			BuildElement(Vector3.new(px, 4, -5), Vector3.new(2.6, 2, 3.6), Color3.fromRGB(30, 30, 30), Enum.Material.SmoothPlastic, "PumpScreen")
			-- fuel 2 nigga--
			BuildElement(Vector3.new(px, 4, 5), Vector3.new(2.5, 5.5, 3.5), Color3.fromRGB(240, 240, 240), Enum.Material.SmoothPlastic, "GasPump")
			BuildElement(Vector3.new(px, 4, 5), Vector3.new(2.6, 2, 3.6), Color3.fromRGB(30, 30, 30), Enum.Material.SmoothPlastic, "PumpScreen")
		end
	
		BuildElement(Vector3.new(80, 7, -32), Vector3.new(36, 13, 16), Color3.fromRGB(220, 220, 220), Enum.Material.SmoothPlastic, "StoreMainWall")
		BuildElement(Vector3.new(80, 6, -23.8), Vector3.new(30, 10, 0.4), Color3.fromRGB(20, 20, 20), Enum.Material.Glass, "StoreFrontGlass")
		BuildElement(Vector3.new(80, 14, -32), Vector3.new(38, 1.5, 18), Color3.fromRGB(220, 30, 30), Enum.Material.SmoothPlastic, "StoreRoof")
	
		local priceSign = BuildElement(Vector3.new(105, 8, 25), Vector3.new(1.5, 16, 6), Color3.fromRGB(30, 30, 30), Enum.Material.Metal, "GasPriceSign")
		if priceSign then
			local sg = Instance.new("SurfaceGui")
			sg.Face = Enum.NormalId.Right
			sg.Parent = priceSign
	
			local tl = Instance.new("TextLabel")
			tl.Size = UDim2.new(1, 0, 1, 0)
			tl.BackgroundTransparency = 1
			tl.Text = "GAS\nUNLEADED: $3.49\nPREMIUM: $3.99"
			tl.TextColor3 = Color3.fromRGB(50, 255, 50)
			tl.TextScaled = true
			tl.Font = Enum.Font.SourceSansBold
			tl.Parent = sg
		end
	end)
end;
task.spawn(C_3c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		local function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		local function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		local function Color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		local function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		local function SetMaterial(part, material)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = material
					}
				}
			}
			_(args)
		end
	
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end
	
		local pos = hrp.Position + Vector3.new(0, 0, -50)
		local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
	
		local function BuildElement(offset, size, color, material, partName)
			local targetPos = centerPos + offset
			local cf = CFrame.new(targetPos)
	
			CreatePart(cf, workspace)
			task.wait(0.04)
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
					SetAnchor(true, v)
					Resize(v, size, cf)
					Color(v, color)
					SetName(v, partName or "ParkPart")
					if material then SetMaterial(v, material) end
					return v
				end
			end
		end
	
		BuildElement(Vector3.new(-80, 0.3, 0), Vector3.new(78, 0.1, 12), Color3.fromRGB(180, 175, 160), Enum.Material.Cobblestone, "PathHorizontal")
		BuildElement(Vector3.new(-80, 0.3, 0), Vector3.new(12, 0.1, 78), Color3.fromRGB(180, 175, 160), Enum.Material.Cobblestone, "PathVertical")
	
		BuildElement(Vector3.new(-80, 1, 0), Vector3.new(16, 1.5, 16), Color3.fromRGB(120, 120, 125), Enum.Material.Slate, "FountainBase")
		BuildElement(Vector3.new(-80, 1.6, 0), Vector3.new(14, 0.2, 14), Color3.fromRGB(50, 150, 220), Enum.Material.Glass, "FountainWater")
		BuildElement(Vector3.new(-80, 3, 0), Vector3.new(4, 3, 4), Color3.fromRGB(120, 120, 125), Enum.Material.Slate, "FountainPillar")
		BuildElement(Vector3.new(-80, 5, 0), Vector3.new(2, 2, 2), Color3.fromRGB(100, 200, 255), Enum.Material.Neon, "FountainSpout")
	
		local benchPositions = {
			Vector3.new(-92, 0, -10),
			Vector3.new(-68, 0, -10),
			Vector3.new(-92, 0, 10),
			Vector3.new(-68, 0, 10)
		}
		for _, bPos in ipairs(benchPositions) do
			BuildElement(bPos + Vector3.new(0, 1.5, 0), Vector3.new(6, 0.4, 2), Color3.fromRGB(110, 60, 25), Enum.Material.Wood, "BenchSeat")
			BuildElement(bPos + Vector3.new(0, 2.5, -0.9), Vector3.new(6, 2, 0.3), Color3.fromRGB(110, 60, 25), Enum.Material.Wood, "BenchBack")
			BuildElement(bPos + Vector3.new(-2.5, 0.8, 0), Vector3.new(0.5, 1.5, 2), Color3.fromRGB(40, 40, 40), Enum.Material.Metal, "BenchLegL")
			BuildElement(bPos + Vector3.new(2.5, 0.8, 0), Vector3.new(0.5, 1.5, 2), Color3.fromRGB(40, 40, 40), Enum.Material.Metal, "BenchLegR")
		end
	
		local treePositions = {
			Vector3.new(-105, 0, -25),
			Vector3.new(-55, 0, -25),
			Vector3.new(-105, 0, 25),
			Vector3.new(-55, 0, 25)
		}
		for _, tPos in ipairs(treePositions) do
			BuildElement(tPos + Vector3.new(0, 6, 0), Vector3.new(3, 12, 3), Color3.fromRGB(90, 50, 20), Enum.Material.Wood, "TreeTrunk")
			BuildElement(tPos + Vector3.new(0, 14, 0), Vector3.new(12, 10, 12), Color3.fromRGB(35, 120, 35), Enum.Material.Grass, "TreeLeaves")
		end
	
		task.wait(0.05)
		BuildElement(Vector3.new(-80, 0.1, 0), Vector3.new(80, 0.4, 80), Color3.fromRGB(60, 160, 60), Enum.Material.Grass, "ParkLawn")
	end)
end;
task.spawn(C_3e);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_42()
local script = G2L["42"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246711 ;volume inf")
	end)
end;
task.spawn(C_42);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_44()
local script = G2L["44"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 80225779962452 ;pitch 0.2 ;volume inf ")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.fh4b3537628h4ba);
		script.Parent.MouseButton1Click:Connect(function()
	
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
			RequestCommand:InvokeServer(";music 80225779962452 ;pitch 0.2 ;volume inf ")
		end)
	end)
end;
task.spawn(C_44);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246774 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.e50773bbd10c9cb72gghe7);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246774 ;volume inf")
		end)
	end)
end;
task.spawn(C_46);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_48()
local script = G2L["48"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 82696338249251 ;pitch 0.975 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.bhhagb3f273e1a512h734);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 82696338249251 ;pitch 0.975 ;volume inf")
		end)
	end)
end;
task.spawn(C_48);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_4a()
local script = G2L["4a"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.h28ba3ege5bg4cdh67a5ch4644g57e);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
		end)
	end)
end;
task.spawn(C_4a);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_4c()
local script = G2L["4c"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.24 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.f1b310fada0fhbfbd2);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.24 ;volume inf")
		end)
	end)
end;
task.spawn(C_4c);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_4e()
local script = G2L["4e"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.10 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c7238c86d7de0b80049hd);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.10 ;volume inf")
		end)
	end)
end;
task.spawn(C_4e);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_50()
local script = G2L["50"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 18841888868 ;pitch 1 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.h861ece);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 18841888868 ;pitch 1 ;volume inf")
		end)
	end)
end;
task.spawn(C_50);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_52()
local script = G2L["52"];
	script.Parent.MouseButton1Click:Connect(function()
		game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 5228173823 ;volume inf")
	end)
	
	coroutine.wrap(function()
		local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.ac04b1d08a9a967d218g5a6b887);
		script.Parent.MouseButton1Click:Connect(function()
			game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 5228173823 ;volume inf")
		end)
	end)
end;
task.spawn(C_52);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
local function C_57()
local script = G2L["57"];
	local imageLabel = script.Parent
	local TweenService = game:GetService("TweenService")
	
	local tweenInfo = TweenInfo.new(
		2, -- cas otoceni (cim vic, tim pomalejsi)
		Enum.EasingStyle.Linear,
		Enum.EasingDirection.InOut,
		-1, -- nekonecno
		false
	)
	
	local tween = TweenService:Create(
		imageLabel,
		tweenInfo,
		{Rotation = 360}
	)
	
	tween:Play()
	
end;
task.spawn(C_57);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
local function C_58()
local script = G2L["58"];
	local UserInputService = game:GetService("UserInputService")
	
	local dragBar = script.Parent
	local gui = script.Parent.Parent -- PARENT, ktery se bude hybat
	
	local dragging = false
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
	
	dragBar.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1
			or input.UserInputType == Enum.UserInputType.Touch then
			dragging = false
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	dragBar.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement
			or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end;
task.spawn(C_58);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page.LocalScript
local function C_5a()
local script = G2L["5a"];
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.g00zkidd1.Visible = true
		script.Parent.Parent.g00zkidd2.Visible = false
		script.Parent.Parent.Frame3.Visible = false
		script.Parent.Parent.Frame4.Visible = false
	end)
end;
task.spawn(C_5a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
local function C_5c()
local script = G2L["5c"];
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.g00zkidd1.Visible = false
		script.Parent.Parent.g00zkidd2.Visible = true
		script.Parent.Parent.Frame3.Visible = false
		script.Parent.Parent.Frame4.Visible = false
	end)
end;
task.spawn(C_5c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
local function C_5e()
local script = G2L["5e"];
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.g00zkidd1.Visible = false
		script.Parent.Parent.g00zkidd2.Visible = false
		script.Parent.Parent.Frame3.Visible = true
		script.Parent.Parent.Frame4.Visible = false
	end)
end;
task.spawn(C_5e);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
local function C_60()
local script = G2L["60"];
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.g00zkidd1.Visible = false
		script.Parent.Parent.g00zkidd2.Visible = false
		script.Parent.Parent.Frame3.Visible = false
		script.Parent.Parent.Frame4.Visible = true
	end)
end;
task.spawn(C_60);

Features & Information

comment > if u using this u a fucking skid has many features aswell

Community Comments (0)

No comments yet for this script.

More Scripts for Universal Scripts