
Key RequiredUniversal

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-- Instances: 96 | Scripts: 43 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.g00zkiddsmallgui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[g00zkiddsmallgui]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.g00zkiddsmallgui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 2;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2"]["Size"] = UDim2.new(0, 514, 0, 380);
G2L["2"]["Position"] = UDim2.new(0.41435, 0, 0.34602, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(190, 0, 0);
-- StarterGui.g00zkiddsmallgui.Frame.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["TextWrapped"] = true;
G2L["3"]["BorderSizePixel"] = 2;
G2L["3"]["TextSize"] = 14;
G2L["3"]["TextScaled"] = true;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["3"]["Size"] = UDim2.new(0, 514, 0, 35);
G2L["3"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["3"]["Text"] = [[g00zkidd Small Edition F3X GUI]];
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1
G2L["4"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["4"]["Visible"] = false;
G2L["4"]["Active"] = true;
G2L["4"]["BorderSizePixel"] = 2;
G2L["4"]["Name"] = [[g00zkidd1]];
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4"]["Size"] = UDim2.new(0, 496, 0, 264);
G2L["4"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Position"] = UDim2.new(0.01751, 0, 0.23684, 0);
G2L["4"]["BorderColor3"] = Color3.fromRGB(178, 0, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["5"] = Instance.new("TextButton", G2L["4"]);
G2L["5"]["TextWrapped"] = true;
G2L["5"]["BorderSizePixel"] = 2;
G2L["5"]["TextSize"] = 14;
G2L["5"]["TextScaled"] = true;
G2L["5"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["5"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["5"]["Text"] = [[Skybox]];
G2L["5"]["Position"] = UDim2.new(0.01411, 0, 0.01842, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["5"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["7"] = Instance.new("TextButton", G2L["4"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 2;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextScaled"] = true;
G2L["7"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["7"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["7"]["Text"] = [[Skybox 2]];
G2L["7"]["Position"] = UDim2.new(0.22782, 0, 0.01842, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["9"] = Instance.new("TextButton", G2L["4"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 2;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextScaled"] = true;
G2L["9"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["9"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["9"]["Text"] = [[Skybox 3]];
G2L["9"]["Position"] = UDim2.new(0.44153, 0, 0.01842, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["b"] = Instance.new("TextButton", G2L["4"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 2;
G2L["b"]["TextSize"] = 14;
G2L["b"]["TextScaled"] = true;
G2L["b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["b"]["Text"] = [[Skybox 4]];
G2L["b"]["Position"] = UDim2.new(0.65524, 0, 0.01842, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["d"] = Instance.new("TextButton", G2L["4"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 2;
G2L["d"]["TextSize"] = 14;
G2L["d"]["TextScaled"] = true;
G2L["d"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["d"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["d"]["Text"] = [[Decal]];
G2L["d"]["Position"] = UDim2.new(0.01411, 0, 0.10921, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["f"] = Instance.new("TextButton", G2L["4"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 2;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextScaled"] = true;
G2L["f"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["f"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["f"]["Text"] = [[Decal 2]];
G2L["f"]["Position"] = UDim2.new(0.22782, 0, 0.10921, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["11"] = Instance.new("TextButton", G2L["4"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 2;
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextScaled"] = true;
G2L["11"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["11"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["11"]["Text"] = [[Decal 3]];
G2L["11"]["Position"] = UDim2.new(0.44153, 0, 0.10921, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["13"] = Instance.new("TextButton", G2L["4"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 2;
G2L["13"]["TextSize"] = 14;
G2L["13"]["TextScaled"] = true;
G2L["13"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["13"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["13"]["Text"] = [[Decal 4]];
G2L["13"]["Position"] = UDim2.new(0.65524, 0, 0.10921, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["15"] = Instance.new("TextButton", G2L["4"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 2;
G2L["15"]["TextSize"] = 14;
G2L["15"]["TextScaled"] = true;
G2L["15"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 466, 0, 51);
G2L["15"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["15"]["Text"] = [[Skybox 5 Moving]];
G2L["15"]["Position"] = UDim2.new(0.01411, 0, 0.2, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["17"] = Instance.new("TextButton", G2L["4"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 2;
G2L["17"]["TextSize"] = 14;
G2L["17"]["TextScaled"] = true;
G2L["17"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 466, 0, 51);
G2L["17"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["17"]["Text"] = [[Skybox 6 Moving]];
G2L["17"]["Position"] = UDim2.new(0.01411, 0, 0.28026, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["19"] = Instance.new("TextButton", G2L["4"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 2;
G2L["19"]["TextSize"] = 14;
G2L["19"]["TextScaled"] = true;
G2L["19"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["19"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["19"]["Text"] = [[Change Fog]];
G2L["19"]["Position"] = UDim2.new(0.01411, 0, 0.42368, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["4"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 2;
G2L["1b"]["TextSize"] = 14;
G2L["1b"]["TextScaled"] = true;
G2L["1b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["1b"]["Text"] = [[R6]];
G2L["1b"]["Position"] = UDim2.new(0.22782, 0, 0.42368, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextLabel
G2L["1d"] = Instance.new("TextLabel", G2L["4"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 2;
G2L["1d"]["TextSize"] = 14;
G2L["1d"]["TextScaled"] = true;
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["TextColor3"] = Color3.fromRGB(174, 0, 0);
G2L["1d"]["Size"] = UDim2.new(0, 466, 0, 41);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(196, 0, 0);
G2L["1d"]["Text"] = [[-----Admin Section-----]];
G2L["1d"]["Position"] = UDim2.new(0.01411, 0, 0.35789, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["1e"] = Instance.new("TextButton", G2L["4"]);
G2L["1e"]["TextWrapped"] = true;
G2L["1e"]["BorderSizePixel"] = 2;
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["TextScaled"] = true;
G2L["1e"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["1e"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["1e"]["Text"] = [[Btools]];
G2L["1e"]["Position"] = UDim2.new(0.44153, 0, 0.42368, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["20"] = Instance.new("TextButton", G2L["4"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 2;
G2L["20"]["TextSize"] = 14;
G2L["20"]["TextScaled"] = true;
G2L["20"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["20"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["20"]["Text"] = [[Noclip]];
G2L["20"]["Position"] = UDim2.new(0.65524, 0, 0.42368, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["20"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["22"] = Instance.new("TextButton", G2L["4"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 2;
G2L["22"]["TextSize"] = 14;
G2L["22"]["TextScaled"] = true;
G2L["22"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["Size"] = UDim2.new(0, 471, 0, 48);
G2L["22"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["22"]["Text"] = [[Fire all]];
G2L["22"]["Position"] = UDim2.new(0.00403, 0, 0.51447, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["23"] = Instance.new("LocalScript", G2L["22"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["24"] = Instance.new("TextButton", G2L["4"]);
G2L["24"]["TextWrapped"] = true;
G2L["24"]["BorderSizePixel"] = 2;
G2L["24"]["TextSize"] = 14;
G2L["24"]["TextScaled"] = true;
G2L["24"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["24"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["24"]["Text"] = [[Sparkles]];
G2L["24"]["Position"] = UDim2.new(0.01411, 0, 0.59211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["26"] = Instance.new("TextButton", G2L["4"]);
G2L["26"]["TextWrapped"] = true;
G2L["26"]["BorderSizePixel"] = 2;
G2L["26"]["TextSize"] = 14;
G2L["26"]["TextScaled"] = true;
G2L["26"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["26"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["26"]["Text"] = [[Kick all]];
G2L["26"]["Position"] = UDim2.new(0.22782, 0, 0.59211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["28"] = Instance.new("TextButton", G2L["4"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 2;
G2L["28"]["TextSize"] = 14;
G2L["28"]["TextScaled"] = true;
G2L["28"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["Size"] = UDim2.new(0, 97, 0, 60);
G2L["28"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["28"]["Text"] = [[Particels]];
G2L["28"]["Position"] = UDim2.new(0.44153, 0, 0.59211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton
G2L["2a"] = Instance.new("TextButton", G2L["4"]);
G2L["2a"]["TextWrapped"] = true;
G2L["2a"]["BorderSizePixel"] = 2;
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["TextScaled"] = true;
G2L["2a"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0, 148, 0, 60);
G2L["2a"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["2a"]["Text"] = [[Punish others]];
G2L["2a"]["Position"] = UDim2.new(0.65524, 0, 0.59211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextLabel
G2L["2c"] = Instance.new("TextLabel", G2L["4"]);
G2L["2c"]["TextWrapped"] = true;
G2L["2c"]["BorderSizePixel"] = 2;
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["TextScaled"] = true;
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["TextColor3"] = Color3.fromRGB(174, 0, 0);
G2L["2c"]["Size"] = UDim2.new(0, 466, 0, 41);
G2L["2c"]["BorderColor3"] = Color3.fromRGB(196, 0, 0);
G2L["2c"]["Text"] = [[-----This section is done-----]];
G2L["2c"]["Position"] = UDim2.new(0.03024, 0, 0.68684, 0);
-- StarterGui.g00zkiddsmallgui.Frame.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2
G2L["2e"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["2e"]["Visible"] = false;
G2L["2e"]["Active"] = true;
G2L["2e"]["BorderSizePixel"] = 2;
G2L["2e"]["Name"] = [[g00zkidd2]];
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2e"]["Size"] = UDim2.new(0, 496, 0, 264);
G2L["2e"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["Position"] = UDim2.new(0.01751, 0, 0.24211, 0);
G2L["2e"]["BorderColor3"] = Color3.fromRGB(178, 0, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["2e"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 2;
G2L["2f"]["TextSize"] = 14;
G2L["2f"]["TextScaled"] = true;
G2L["2f"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 470, 0, 45);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["2f"]["Text"] = [[Skybox 7]];
G2L["2f"]["Position"] = UDim2.new(0.01411, 0, 0.01842, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["31"] = Instance.new("TextButton", G2L["2e"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 2;
G2L["31"]["TextSize"] = 14;
G2L["31"]["TextScaled"] = true;
G2L["31"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["31"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["31"]["Text"] = [[Skeleton sky]];
G2L["31"]["Position"] = UDim2.new(0.01411, 0, 0.09211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["33"] = Instance.new("TextButton", G2L["2e"]);
G2L["33"]["TextWrapped"] = true;
G2L["33"]["BorderSizePixel"] = 2;
G2L["33"]["TextSize"] = 14;
G2L["33"]["TextScaled"] = true;
G2L["33"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["33"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["33"]["Text"] = [[Remove sky]];
G2L["33"]["Position"] = UDim2.new(0.24194, 0, 0.09211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["35"] = Instance.new("TextButton", G2L["2e"]);
G2L["35"]["TextWrapped"] = true;
G2L["35"]["BorderSizePixel"] = 2;
G2L["35"]["TextSize"] = 14;
G2L["35"]["TextScaled"] = true;
G2L["35"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["35"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["35"]["Text"] = [[Spawn mcdonald]];
G2L["35"]["Position"] = UDim2.new(0.46774, 0, 0.09211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["37"] = Instance.new("TextButton", G2L["2e"]);
G2L["37"]["TextWrapped"] = true;
G2L["37"]["BorderSizePixel"] = 2;
G2L["37"]["TextSize"] = 14;
G2L["37"]["TextScaled"] = true;
G2L["37"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["37"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["37"]["Size"] = UDim2.new(0, 134, 0, 60);
G2L["37"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["37"]["Text"] = [[Spawn Cafe]];
G2L["37"]["Position"] = UDim2.new(0.69153, 0, 0.09211, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["37"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["39"] = Instance.new("TextButton", G2L["2e"]);
G2L["39"]["TextWrapped"] = true;
G2L["39"]["BorderSizePixel"] = 2;
G2L["39"]["TextSize"] = 14;
G2L["39"]["TextScaled"] = true;
G2L["39"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 470, 0, 45);
G2L["39"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["39"]["Text"] = [[Spawn Parking slots (not finished)]];
G2L["39"]["Position"] = UDim2.new(0.01411, 0, 0.18289, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["2e"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 2;
G2L["3b"]["TextSize"] = 14;
G2L["3b"]["TextScaled"] = true;
G2L["3b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 470, 0, 45);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["3b"]["Text"] = [[Gas Station (not finished)]];
G2L["3b"]["Position"] = UDim2.new(0.01411, 0, 0.25132, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton
G2L["3d"] = Instance.new("TextButton", G2L["2e"]);
G2L["3d"]["TextWrapped"] = true;
G2L["3d"]["BorderSizePixel"] = 2;
G2L["3d"]["TextSize"] = 14;
G2L["3d"]["TextScaled"] = true;
G2L["3d"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3d"]["Size"] = UDim2.new(0, 470, 0, 52);
G2L["3d"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["3d"]["Text"] = [[Spawn Park (not finished)]];
G2L["3d"]["Position"] = UDim2.new(0.01411, 0, 0.32237, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3d"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3
G2L["3f"] = Instance.new("Frame", G2L["2"]);
G2L["3f"]["Visible"] = false;
G2L["3f"]["BorderSizePixel"] = 2;
G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["3f"]["Size"] = UDim2.new(0, 496, 0, 258);
G2L["3f"]["Position"] = UDim2.new(0.01751, 0, 0.23684, 0);
G2L["3f"]["BorderColor3"] = Color3.fromRGB(198, 0, 0);
G2L["3f"]["Name"] = [[Frame3]];
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextLabel
G2L["40"] = Instance.new("TextLabel", G2L["3f"]);
G2L["40"]["TextWrapped"] = true;
G2L["40"]["BorderSizePixel"] = 2;
G2L["40"]["TextSize"] = 14;
G2L["40"]["TextScaled"] = true;
G2L["40"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["40"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["40"]["Size"] = UDim2.new(0, 480, 0, 32);
G2L["40"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["40"]["Text"] = [[-----Music page-----]];
G2L["40"]["Position"] = UDim2.new(0.01613, 0, 0.03101, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["41"] = Instance.new("TextButton", G2L["3f"]);
G2L["41"]["TextWrapped"] = true;
G2L["41"]["BorderSizePixel"] = 2;
G2L["41"]["TextSize"] = 14;
G2L["41"]["TextScaled"] = true;
G2L["41"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["41"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["41"]["Text"] = [[Jumpstyle]];
G2L["41"]["Position"] = UDim2.new(0.01411, 0, 0.19288, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["42"] = Instance.new("LocalScript", G2L["41"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["43"] = Instance.new("TextButton", G2L["3f"]);
G2L["43"]["TextWrapped"] = true;
G2L["43"]["BorderSizePixel"] = 2;
G2L["43"]["TextSize"] = 14;
G2L["43"]["TextScaled"] = true;
G2L["43"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["43"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["43"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["43"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["43"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["43"]["Text"] = [[Cartel Song]];
G2L["43"]["Position"] = UDim2.new(0.24194, 0, 0.19288, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["44"] = Instance.new("LocalScript", G2L["43"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["45"] = Instance.new("TextButton", G2L["3f"]);
G2L["45"]["TextWrapped"] = true;
G2L["45"]["BorderSizePixel"] = 2;
G2L["45"]["TextSize"] = 14;
G2L["45"]["TextScaled"] = true;
G2L["45"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["45"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["45"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["45"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["45"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["45"]["Text"] = [[g00zkidd HardStyle Theme]];
G2L["45"]["Position"] = UDim2.new(0.46774, 0, 0.19288, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["46"] = Instance.new("LocalScript", G2L["45"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["47"] = Instance.new("TextButton", G2L["3f"]);
G2L["47"]["TextWrapped"] = true;
G2L["47"]["BorderSizePixel"] = 2;
G2L["47"]["TextSize"] = 14;
G2L["47"]["TextScaled"] = true;
G2L["47"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["47"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["47"]["Size"] = UDim2.new(0, 144, 0, 60);
G2L["47"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["47"]["Text"] = [[Number]];
G2L["47"]["Position"] = UDim2.new(0.69355, 0, 0.19288, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["48"] = Instance.new("LocalScript", G2L["47"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["49"] = Instance.new("TextButton", G2L["3f"]);
G2L["49"]["TextWrapped"] = true;
G2L["49"]["BorderSizePixel"] = 2;
G2L["49"]["TextSize"] = 14;
G2L["49"]["TextScaled"] = true;
G2L["49"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["49"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["49"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["49"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["49"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["49"]["Text"] = [[c00lkidd Theme]];
G2L["49"]["Position"] = UDim2.new(0.01411, 0, 0.45645, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["4a"] = Instance.new("LocalScript", G2L["49"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["4b"] = Instance.new("TextButton", G2L["3f"]);
G2L["4b"]["TextWrapped"] = true;
G2L["4b"]["BorderSizePixel"] = 2;
G2L["4b"]["TextSize"] = 14;
G2L["4b"]["TextScaled"] = true;
G2L["4b"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["4b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4b"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["4b"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["4b"]["Text"] = [[Java Theme]];
G2L["4b"]["Position"] = UDim2.new(0.24194, 0, 0.45645, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["4c"] = Instance.new("LocalScript", G2L["4b"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["4d"] = Instance.new("TextButton", G2L["3f"]);
G2L["4d"]["TextWrapped"] = true;
G2L["4d"]["BorderSizePixel"] = 2;
G2L["4d"]["TextSize"] = 14;
G2L["4d"]["TextScaled"] = true;
G2L["4d"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4d"]["Size"] = UDim2.new(0, 105, 0, 60);
G2L["4d"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["4d"]["Text"] = [[Wonga By me]];
G2L["4d"]["Position"] = UDim2.new(0.46774, 0, 0.45645, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["4e"] = Instance.new("LocalScript", G2L["4d"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["4f"] = Instance.new("TextButton", G2L["3f"]);
G2L["4f"]["TextWrapped"] = true;
G2L["4f"]["BorderSizePixel"] = 2;
G2L["4f"]["TextSize"] = 14;
G2L["4f"]["TextScaled"] = true;
G2L["4f"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["4f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4f"]["Size"] = UDim2.new(0, 144, 0, 60);
G2L["4f"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["4f"]["Text"] = [[Bomb Song]];
G2L["4f"]["Position"] = UDim2.new(0.69355, 0, 0.45645, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["50"] = Instance.new("LocalScript", G2L["4f"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton
G2L["51"] = Instance.new("TextButton", G2L["3f"]);
G2L["51"]["TextWrapped"] = true;
G2L["51"]["BorderSizePixel"] = 2;
G2L["51"]["TextSize"] = 14;
G2L["51"]["TextScaled"] = true;
G2L["51"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["51"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["51"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["51"]["Size"] = UDim2.new(0, 480, 0, 60);
G2L["51"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["51"]["Text"] = [[Gangsta Paradise]];
G2L["51"]["Position"] = UDim2.new(0.01613, 0, 0.72389, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
G2L["52"] = Instance.new("LocalScript", G2L["51"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4
G2L["53"] = Instance.new("Frame", G2L["2"]);
G2L["53"]["BorderSizePixel"] = 2;
G2L["53"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["53"]["Size"] = UDim2.new(0, 496, 0, 258);
G2L["53"]["Position"] = UDim2.new(0.01751, 0, 0.24737, 0);
G2L["53"]["BorderColor3"] = Color3.fromRGB(198, 0, 0);
G2L["53"]["Name"] = [[Frame4]];
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.TextLabel
G2L["54"] = Instance.new("TextLabel", G2L["53"]);
G2L["54"]["TextWrapped"] = true;
G2L["54"]["BorderSizePixel"] = 2;
G2L["54"]["TextSize"] = 14;
G2L["54"]["TextScaled"] = true;
G2L["54"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["54"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["54"]["Size"] = UDim2.new(0, 477, 0, 38);
G2L["54"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["54"]["Text"] = [[Enjoy using this skiddo]];
G2L["54"]["Position"] = UDim2.new(0.01613, 0, 0.06202, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.TextLabel
G2L["55"] = Instance.new("TextLabel", G2L["53"]);
G2L["55"]["TextWrapped"] = true;
G2L["55"]["BorderSizePixel"] = 2;
G2L["55"]["TextSize"] = 14;
G2L["55"]["TextScaled"] = true;
G2L["55"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["55"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["55"]["TextColor3"] = Color3.fromRGB(168, 0, 0);
G2L["55"]["Size"] = UDim2.new(0, 477, 0, 38);
G2L["55"]["BorderColor3"] = Color3.fromRGB(194, 0, 0);
G2L["55"]["Text"] = [[Made by g00zkidds great work]];
G2L["55"]["Position"] = UDim2.new(0.01613, 0, 0.25194, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel
G2L["56"] = Instance.new("ImageLabel", G2L["53"]);
G2L["56"]["BorderSizePixel"] = 0;
G2L["56"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["56"]["Image"] = [[rbxassetid://110363586139064]];
G2L["56"]["Size"] = UDim2.new(0, 124, 0, 140);
G2L["56"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["56"]["BackgroundTransparency"] = 1;
G2L["56"]["Position"] = UDim2.new(0.37097, 0, 0.45736, 0);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
G2L["57"] = Instance.new("LocalScript", G2L["56"]);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
G2L["58"] = Instance.new("LocalScript", G2L["56"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page
G2L["59"] = Instance.new("TextButton", G2L["2"]);
G2L["59"]["TextWrapped"] = true;
G2L["59"]["BorderSizePixel"] = 2;
G2L["59"]["TextSize"] = 14;
G2L["59"]["TextScaled"] = true;
G2L["59"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["59"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["59"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["59"]["Size"] = UDim2.new(0, 112, 0, 33);
G2L["59"]["BorderColor3"] = Color3.fromRGB(205, 0, 0);
G2L["59"]["Text"] = [[g00zkidd page]];
G2L["59"]["Name"] = [[g00zkidd page]];
G2L["59"]["Position"] = UDim2.new(0.01751, 0, 0.13421, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page.LocalScript
G2L["5a"] = Instance.new("LocalScript", G2L["59"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2
G2L["5b"] = Instance.new("TextButton", G2L["2"]);
G2L["5b"]["TextWrapped"] = true;
G2L["5b"]["BorderSizePixel"] = 2;
G2L["5b"]["TextSize"] = 14;
G2L["5b"]["TextScaled"] = true;
G2L["5b"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["5b"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5b"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5b"]["Size"] = UDim2.new(0, 112, 0, 33);
G2L["5b"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["5b"]["Text"] = [[g00zkidd page 2]];
G2L["5b"]["Name"] = [[g00zkidd page 2]];
G2L["5b"]["Position"] = UDim2.new(0.25097, 0, 0.13421, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
G2L["5c"] = Instance.new("LocalScript", G2L["5b"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2
G2L["5d"] = Instance.new("TextButton", G2L["2"]);
G2L["5d"]["TextWrapped"] = true;
G2L["5d"]["BorderSizePixel"] = 2;
G2L["5d"]["TextSize"] = 14;
G2L["5d"]["TextScaled"] = true;
G2L["5d"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["5d"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5d"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5d"]["Size"] = UDim2.new(0, 112, 0, 33);
G2L["5d"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["5d"]["Text"] = [[music page]];
G2L["5d"]["Name"] = [[g00zkidd page 2]];
G2L["5d"]["Position"] = UDim2.new(0.48054, 0, 0.13421, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
G2L["5e"] = Instance.new("LocalScript", G2L["5d"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2
G2L["5f"] = Instance.new("TextButton", G2L["2"]);
G2L["5f"]["TextWrapped"] = true;
G2L["5f"]["BorderSizePixel"] = 2;
G2L["5f"]["TextSize"] = 14;
G2L["5f"]["TextScaled"] = true;
G2L["5f"]["TextColor3"] = Color3.fromRGB(207, 0, 0);
G2L["5f"]["BackgroundColor3"] = Color3.fromRGB(28, 28, 28);
G2L["5f"]["FontFace"] = Font.new([[rbxasset://fonts/families/FredokaOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5f"]["Size"] = UDim2.new(0, 139, 0, 33);
G2L["5f"]["BorderColor3"] = Color3.fromRGB(191, 0, 0);
G2L["5f"]["Text"] = [[Credit]];
G2L["5f"]["Name"] = [[g00zkidd page 2]];
G2L["5f"]["Position"] = UDim2.new(0.71206, 0, 0.13421, 0);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
G2L["60"] = Instance.new("LocalScript", G2L["5f"]);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_6()
local script = G2L["6"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("110363586139064")
end)
end;
task.spawn(C_6);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("119995497974943")
end)
end;
task.spawn(C_8);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("82160042851286")
end)
end;
task.spawn(C_a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("83939102223360")
end)
end;
task.spawn(C_c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("110363586139064")
end)
end;
task.spawn(C_e);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("119995497974943")
end)
end;
task.spawn(C_10);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("82160042851286")
end)
end;
task.spawn(C_12);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("83939102223360")
end)
end;
task.spawn(C_14);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
if not tool then return end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
-- Remove old skies first to prevent duplicate spam
for _, v in game.Workspace:GetChildren() do
if v.Name == "MovingSkyMesh" then
DestroyPart(v)
end
end
local hrpCF = char.HumanoidRootPart.CFrame
local baseCF = CFrame.new(hrpCF.Position) + Vector3.new(0, 100, 0) -- High in the sky
CreatePart(baseCF, workspace)
task.wait(0.2)
-- Find the exact created part
local skyPart
for _, v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - baseCF.Position).Magnitude < 3 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "MovingSkyMesh")
SetCollision(skyPart, false) -- Prevents flinging / killing you
SetAnchor(true, skyPart)
AddMesh(skyPart)
SetMesh(skyPart, "8006679977")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(100, 100, 100))
SetLocked(skyPart, true)
-- Infinite left rotation task
task.spawn(function()
local angle = 0
local speed = 2.5 -- Faster rotation speed (increase for faster)
while skyPart and skyPart.Parent do
angle = angle + speed
MovePart(skyPart, baseCF * CFrame.Angles(0, math.rad(angle), 0))
task.wait(0.01)
end
end)
end
end
Sky("110363586139064")
end)
end;
task.spawn(C_16);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
if not tool then return end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
-- Remove old skies first to prevent duplicate spam
for _, v in game.Workspace:GetChildren() do
if v.Name == "MovingSkyMesh" then
DestroyPart(v)
end
end
local hrpCF = char.HumanoidRootPart.CFrame
local baseCF = CFrame.new(hrpCF.Position) + Vector3.new(0, 100, 0) -- High in the sky
CreatePart(baseCF, workspace)
task.wait(0.2)
-- Find the exact created part
local skyPart
for _, v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - baseCF.Position).Magnitude < 3 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "MovingSkyMesh")
SetCollision(skyPart, false) -- Prevents flinging / killing you
SetAnchor(true, skyPart)
AddMesh(skyPart)
SetMesh(skyPart, "8006679977")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(100, 100, 100))
SetLocked(skyPart, true)
-- Infinite left rotation task
task.spawn(function()
local angle = 0
local speed = 2.5 -- Faster rotation speed (increase for faster)
while skyPart and skyPart.Parent do
angle = angle + speed
MovePart(skyPart, baseCF * CFrame.Angles(0, math.rad(angle), 0))
task.wait(0.01)
end
end)
end
end
Sky("82160042851286")
end)
end;
task.spawn(C_18);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";fog inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";fog inf")
end)
end)
end;
task.spawn(C_1a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";r6")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";r6")
end)
end)
end;
task.spawn(C_1c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_1f()
local script = G2L["1f"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";btools")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";btools")
end)
end)
end;
task.spawn(C_1f);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_21()
local script = G2L["21"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";noclip")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";noclip")
end)
end)
end;
task.spawn(C_21);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_23()
local script = G2L["23"];
local player = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local button = script.Parent
local function getSyncRemote()
local char = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
local searchContainers = {char, backpack, ReplicatedStorage, Workspace, player}
for _, container in ipairs(searchContainers) do
if container then
for _, v in ipairs(container:GetDescendants()) do
if v.Name == "SyncAPI" and v:FindFirstChild("ServerEndpoint") then
local endpoint = v.ServerEndpoint
if endpoint and endpoint:IsDescendantOf(game) then
return endpoint
end
end
end
end
end
return nil
end
local function remoteInvoke(args)
local remote = getSyncRemote()
if remote and remote:IsDescendantOf(game) then
pcall(function()
remote:InvokeServer(unpack(args))
end)
else
warn("u fucking dick u forgot to put a fucking f3x in ur inventory asshole msg by g00zkidd dumbass")
end
end
local function getAllWorkspaceParts()
local parts = {}
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") and not v:IsA("Terrain") then
table.insert(parts, v)
end
end
return parts
end
local everythingFireActive = false
button.MouseButton1Click:Connect(function()
everythingFireActive = not everythingFireActive
task.spawn(function()
local allParts = getAllWorkspaceParts()
if everythingFireActive then
local createBatch = {}
local syncBatch = {}
for i, part in ipairs(allParts) do
table.insert(createBatch, {["Part"] = part, ["DecorationType"] = "Fire"})
table.insert(syncBatch, {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 20,
["Heat"] = 25
})
if #createBatch >= 60 or i == #allParts then
remoteInvoke({"CreateDecorations", createBatch})
remoteInvoke({"SyncDecoration", syncBatch})
createBatch = {}
syncBatch = {}
task.wait(0.01)
end
end
else
local removeBatch = {}
for i, part in ipairs(allParts) do
table.insert(removeBatch, {["Part"] = part, ["DecorationType"] = "Fire"})
if #removeBatch >= 60 or i == #allParts then
remoteInvoke({"RemoveDecorations", removeBatch})
removeBatch = {}
task.wait(0.01)
end
end
end
end)
end)
end;
task.spawn(C_23);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_25()
local script = G2L["25"];
local button = script.Parent
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
button.MouseButton1Click:Connect(function()
local syncAPI = ReplicatedStorage:FindFirstChild("SyncAPI", true) or workspace:FindFirstChild("SyncAPI", true)
if syncAPI and syncAPI:FindFirstChild("ServerEndpoints") and syncAPI.ServerEndpoints:FindFirstChild("CreateDecoration") then
local createDeco = syncAPI.ServerEndpoints.CreateDecoration
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
for _, part in ipairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
pcall(function()
createDeco:InvokeServer(part, "Sparkles", {Color = Color3.fromRGB(255, 255, 255)})
end)
end
end
end
end
else
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
for _, part in ipairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
local sparkles = Instance.new("Sparkles")
sparkles.SparkleColor = Color3.fromRGB(255, 255, 255)
sparkles.Parent = part
end
end
end
end
end
end)
end;
task.spawn(C_25);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_27()
local script = G2L["27"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";kick all")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";kick all")
end)
end)
end;
task.spawn(C_27);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_29()
local script = G2L["29"];
local player = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local button = script.Parent
local function getSyncRemote()
local char = player.Character
local backpack = player:FindFirstChildOfClass("Backpack")
local searchContainers = {char, backpack, ReplicatedStorage, Workspace, player}
for _, container in ipairs(searchContainers) do
if container then
for _, v in ipairs(container:GetDescendants()) do
if v.Name == "SyncAPI" and v:FindFirstChild("ServerEndpoint") then
local endpoint = v.ServerEndpoint
if endpoint and endpoint:IsDescendantOf(game) then
return endpoint
end
end
end
end
end
return nil
end
local function remoteInvoke(args)
local remote = getSyncRemote()
if remote and remote:IsDescendantOf(game) then
pcall(function()
remote:InvokeServer(unpack(args))
end)
else
warn("Could not find active BTools SyncAPI! Equip BTools again.")
end
end
local function remoteInvokeAsync(args)
local remote = getSyncRemote()
if remote and remote:IsDescendantOf(game) then
task.spawn(function()
pcall(function()
remote:InvokeServer(unpack(args))
end)
end)
end
end
local function getMapParts()
local parts = {}
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") and not v:IsA("Terrain") then
local model = v:FindFirstAncestorOfClass("Model")
if not (model and model:FindFirstChildOfClass("Humanoid")) then
table.insert(parts, v)
end
end
end
return parts
end
local superParticlesActive = false
button.MouseButton1Click:Connect(function()
superParticlesActive = not superParticlesActive
task.spawn(function()
local assetId = "110363586139064"
local activeParticles = {}
local maxLiftHeight = 40
local lastTick = tick()
task.spawn(function()
while superParticlesActive do
local mapParts = getMapParts()
local waveCount = 3
local spawnBatchPositions = {}
for i = 1, waveCount do
local refPart = #mapParts > 0 and mapParts[math.random(1, #mapParts)] or nil
local originPos = refPart and refPart.Position or Vector3.new(0, 1, 0)
local startPos = originPos + Vector3.new(math.random(-250, 250), math.random(0, 2), math.random(-250, 250))
table.insert(spawnBatchPositions, startPos)
end
local newlyCreated = {}
local conn = Workspace.ChildAdded:Connect(function(child)
if child:IsA("BasePart") then
table.insert(newlyCreated, child)
end
end)
for _, pos in ipairs(spawnBatchPositions) do
remoteInvoke({"CreatePart", "Normal", CFrame.new(pos), Workspace})
end
task.wait(0.05)
if conn then conn:Disconnect() end
if #newlyCreated > 0 then
remoteInvokeAsync({"SetLocked", newlyCreated, false})
local resizeBatch = {}
local colorBatch = {}
local colBatch = {}
local anchorBatch = {}
local createTexBatch = {}
local syncTexBatch = {}
local faces = {Enum.NormalId.Front, Enum.NormalId.Back}
for idx, part in ipairs(newlyCreated) do
local startPos = spawnBatchPositions[idx] or part.Position
local rotX, rotY, rotZ = math.random(0, 360), math.random(0, 360), math.random(0, 360)
local startCF = CFrame.new(startPos) * CFrame.Angles(math.rad(rotX), math.rad(rotY), math.rad(rotZ))
table.insert(resizeBatch, {["Part"] = part, ["CFrame"] = startCF, ["Size"] = Vector3.new(20, 20, 0.2)})
table.insert(colorBatch, {["Part"] = part, ["Color"] = Color3.fromRGB(0, 0, 0)})
table.insert(colBatch, {["Part"] = part, ["CanCollide"] = false})
table.insert(anchorBatch, {["Part"] = part, ["Anchored"] = true})
for _, face in ipairs(faces) do
table.insert(createTexBatch, {["Part"] = part, ["Face"] = face, ["TextureType"] = "Decal"})
table.insert(syncTexBatch, {["Part"] = part, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. assetId})
end
table.insert(activeParticles, {
part = part,
startPosY = startPos.Y,
currentPos = startPos,
rotX = rotX,
rotY = rotY,
rotZ = rotZ,
speedX = math.random(2, 5),
speedY = math.random(2, 5),
speedZ = math.random(2, 5)
})
end
remoteInvokeAsync({"SyncResize", resizeBatch})
remoteInvokeAsync({"SyncColor", colorBatch})
remoteInvokeAsync({"SyncCollision", colBatch})
remoteInvokeAsync({"SyncAnchor", anchorBatch})
remoteInvokeAsync({"CreateTextures", createTexBatch})
remoteInvokeAsync({"SyncTexture", syncTexBatch})
end
task.wait(0.25)
end
end)
while superParticlesActive do
local now = tick()
local dt = now - lastTick
lastTick = now
local moveBatch = {}
local partsToDelete = {}
for i = #activeParticles, 1, -1 do
local pData = activeParticles[i]
local part = pData.part
if part and part:IsDescendantOf(Workspace) then
pData.currentPos = pData.currentPos + Vector3.new(0, 8 * dt, 0)
pData.rotX = (pData.rotX + pData.speedX * 10 * dt) % 360
pData.rotY = (pData.rotY + pData.speedY * 10 * dt) % 360
pData.rotZ = (pData.rotZ + pData.speedZ * 10 * dt) % 360
if (pData.currentPos.Y - pData.startPosY) >= maxLiftHeight then
table.insert(partsToDelete, part)
table.remove(activeParticles, i)
else
local targetCF = CFrame.new(pData.currentPos) * CFrame.Angles(
math.rad(pData.rotX),
math.rad(pData.rotY),
math.rad(pData.rotZ)
)
table.insert(moveBatch, {
["Part"] = part,
["CFrame"] = targetCF,
["Size"] = Vector3.new(20, 20, 0.2)
})
end
else
table.remove(activeParticles, i)
end
end
if #moveBatch > 0 then
remoteInvokeAsync({"SyncResize", moveBatch})
end
if #partsToDelete > 0 then
remoteInvokeAsync({"SetLocked", partsToDelete, false})
remoteInvokeAsync({"Remove", partsToDelete})
end
task.wait(0.04)
end
local cleanupBatch = {}
for _, pData in ipairs(activeParticles) do
if pData.part and pData.part:IsDescendantOf(Workspace) then
table.insert(cleanupBatch, pData.part)
end
end
if #cleanupBatch > 0 then
remoteInvokeAsync({"SetLocked", cleanupBatch, false})
remoteInvokeAsync({"Remove", cleanupBatch})
end
activeParticles = {}
end)
end)
end;
task.spawn(C_29);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd1.TextButton.LocalScript
local function C_2b()
local script = G2L["2b"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";punish others")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c66894b3gd1);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";punish others")
end)
end)
end;
task.spawn(C_2b);
-- StarterGui.g00zkiddsmallgui.Frame.LocalScript
local function C_2d()
local script = G2L["2d"];
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local gui = script.Parent
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local TWEEN_INFO = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local function update(input)
local delta = input.Position - dragStart
local targetPosition = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
TweenService:Create(gui, TWEEN_INFO, { Position = targetPosition }):Play()
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.eaa0dga638abc);
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local gui = script.Parent
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local TWEEN_INFO = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local function update(input)
local delta = input.Position - dragStart
local targetPosition = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
TweenService:Create(gui, TWEEN_INFO, { Position = targetPosition }):Play()
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
end;
task.spawn(C_2d);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
if not tool then return end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
for _, v in game.Workspace:GetChildren() do
if v.Name == "MovingSkyMesh" then
DestroyPart(v)
end
end
local hrpCF = char.HumanoidRootPart.CFrame
local baseCF = CFrame.new(hrpCF.Position) + Vector3.new(0, 100, 0)
CreatePart(baseCF, workspace)
task.wait(0.2)
local skyPart
for _, v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - baseCF.Position).Magnitude < 3 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "MovingSkyMesh")
SetCollision(skyPart, false)
SetAnchor(true, skyPart)
AddMesh(skyPart)
SetMesh(skyPart, "8006679977")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(100, 100, 100))
SetLocked(skyPart, true)
task.spawn(function()
local pitch = 0
local yaw = 0
local speed = 2.5
while skyPart and skyPart.Parent do
pitch = pitch + speed
yaw = yaw + (speed * 0.3)
MovePart(skyPart, baseCF * CFrame.Angles(math.rad(pitch), math.rad(yaw), 0))
task.wait(0.01)
end
end)
end
end
Sky("110363586139064")
end)
end;
task.spawn(C_30);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2, lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part, int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
_(args)
end
local images = {
"169585459",
"169585475",
"169585485",
"169585502",
"169585515",
"169585502",
"169585485",
"169585475"
}
local function Sky(id)
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local e = hrp.CFrame.x
local f = hrp.CFrame.y
local g = hrp.CFrame.z
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, 6, 0), workspace)
for _, v in ipairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v, "Sky")
AddMesh(v)
SetMesh(v, "8006679977")
SetTexture(v, id)
MeshResize(v, Vector3.new(50, 50, 50))
SetLocked(v, true)
task.spawn(function()
while true do
for _, imgId in ipairs(images) do
SetTexture(v, imgId)
task.wait(0.25)
end
end
end)
end
end
end
local Spooky = Instance.new("Sound", workspace)
Spooky.Name = "Spooky"
Spooky.SoundId = "rbxassetid://4808613510"
Spooky.Volume = 10
Spooky.Looped = true
Spooky:Play()
Sky("169585459")
end)
end;
task.spawn(C_32);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function SetLocked(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
for _, v in ipairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Name == "Sky" then
SetLocked(v, false)
DestroyPart(v)
end
end
end)
end;
task.spawn(C_34);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetMaterial(part, material)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = material
}
}
}
_(args)
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 0, -40)
local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
local function BuildElement(offset, size, color, material, partName)
local targetPos = centerPos + offset
local cf = CFrame.new(targetPos)
CreatePart(cf, workspace)
task.wait(0.05)
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
SetAnchor(true, v)
Resize(v, size, cf)
Color(v, color)
SetName(v, partName or "McDonaldsPart")
if material then SetMaterial(v, material) end
return v
end
end
end
BuildElement(Vector3.new(-15, 6, 0), Vector3.new(1, 12, 30), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McWallLeft")
BuildElement(Vector3.new(15, 6, 0), Vector3.new(1, 12, 30), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McWallRight")
BuildElement(Vector3.new(0, 6, -15), Vector3.new(30, 12, 1), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McWallBack")
BuildElement(Vector3.new(-10, 6, 15), Vector3.new(10, 12, 1), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McFrontLeft")
BuildElement(Vector3.new(10, 6, 15), Vector3.new(10, 12, 1), Color3.fromRGB(180, 40, 40), Enum.Material.SmoothPlastic, "McFrontRight")
BuildElement(Vector3.new(0, 11, 15), Vector3.new(10, 2, 1), Color3.fromRGB(240, 180, 40), Enum.Material.SmoothPlastic, "McDoorHeader")
BuildElement(Vector3.new(0, 12.5, 0), Vector3.new(31, 1, 31), Color3.fromRGB(240, 180, 40), Enum.Material.SmoothPlastic, "McRoof")
BuildElement(Vector3.new(0, 2, -5), Vector3.new(16, 4, 3), Color3.fromRGB(40, 40, 40), Enum.Material.Granite, "McCounter")
BuildElement(Vector3.new(0, 4.2, -5), Vector3.new(16.5, 0.4, 3.5), Color3.fromRGB(220, 220, 220), Enum.Material.SmoothPlastic, "McCounterTop")
BuildElement(Vector3.new(-3, 5, -5), Vector3.new(1.8, 1.2, 2), Color3.fromRGB(20, 20, 20), Enum.Material.SmoothPlastic, "Register1")
BuildElement(Vector3.new(3, 5, -5), Vector3.new(1.8, 1.2, 2), Color3.fromRGB(20, 20, 20), Enum.Material.SmoothPlastic, "Register2")
local groundSign = BuildElement(Vector3.new(0, 3, 22), Vector3.new(22, 6, 1), Color3.fromRGB(10, 10, 10), Enum.Material.SmoothPlastic, "WorldTourSign")
if groundSign then
local sg = Instance.new("SurfaceGui")
sg.Face = Enum.NormalId.Front
sg.Parent = groundSign
local tl = Instance.new("TextLabel")
tl.Size = UDim2.new(1, 0, 1, 0)
tl.BackgroundTransparency = 1
tl.Text = "Welcome to g00zkidd world tour"
tl.TextColor3 = Color3.fromRGB(255, 0, 0)
tl.TextScaled = true
tl.Font = Enum.Font.SourceSansBold
tl.Parent = sg
end
BuildElement(Vector3.new(0, -0.5, 0), Vector3.new(120, 1, 120), Color3.fromRGB(75, 151, 75), Enum.Material.Grass, "GreenBaseplate")
end)
end;
task.spawn(C_36);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetMaterial(part, material)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = material
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMeshType(part, meshType)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshType"] = meshType
}
}
}
_(args)
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 0, -50)
local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
local function BuildElement(offset, size, color, material, partName)
local targetPos = centerPos + offset
local cf = CFrame.new(targetPos)
CreatePart(cf, workspace)
task.wait(0.04)
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
SetAnchor(true, v)
Resize(v, size, cf)
Color(v, color)
SetName(v, partName or "RestaurantPart")
if material then SetMaterial(v, material) end
return v
end
end
end
-- Big Restaurant Frame (Walls)
BuildElement(Vector3.new(-25, 10, 0), Vector3.new(1, 20, 50), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "WallLeft")
BuildElement(Vector3.new(25, 10, 0), Vector3.new(1, 20, 50), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "WallRight")
BuildElement(Vector3.new(0, 10, -25), Vector3.new(50, 20, 1), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "WallBack")
-- Front Entrance Walls
BuildElement(Vector3.new(-17.5, 10, 25), Vector3.new(15, 20, 1), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "FrontLeft")
BuildElement(Vector3.new(17.5, 10, 25), Vector3.new(15, 20, 1), Color3.fromRGB(50, 50, 50), Enum.Material.SmoothPlastic, "FrontRight")
BuildElement(Vector3.new(0, 18, 25), Vector3.new(20, 4, 1), Color3.fromRGB(200, 30, 30), Enum.Material.SmoothPlastic, "DoorHeader")
-- Big Roof
BuildElement(Vector3.new(0, 20.5, 0), Vector3.new(52, 1, 52), Color3.fromRGB(200, 30, 30), Enum.Material.SmoothPlastic, "Roof")
-- Cashier Counter & Register
BuildElement(Vector3.new(0, 3, -15), Vector3.new(20, 5, 4), Color3.fromRGB(30, 30, 30), Enum.Material.Granite, "CashierCounter")
BuildElement(Vector3.new(-4, 6, -15), Vector3.new(2, 1.5, 2), Color3.fromRGB(15, 15, 15), Enum.Material.SmoothPlastic, "Register1")
BuildElement(Vector3.new(4, 6, -15), Vector3.new(2, 1.5, 2), Color3.fromRGB(15, 15, 15), Enum.Material.SmoothPlastic, "Register2")
-- Cashier Dummy (Blocky Roblox Dummy behind the counter)
local dummyTorso = BuildElement(Vector3.new(0, 5, -20), Vector3.new(2, 2, 1), Color3.fromRGB(0, 120, 255), Enum.Material.SmoothPlastic, "DummyTorso")
local dummyHead = BuildElement(Vector3.new(0, 6.75, -20), Vector3.new(1.2, 1.2, 1.2), Color3.fromRGB(255, 204, 153), Enum.Material.SmoothPlastic, "DummyHead")
if dummyHead then
AddMesh(dummyHead)
SetMeshType(dummyHead, "Sphere")
end
BuildElement(Vector3.new(-1.5, 5, -20), Vector3.new(1, 2, 1), Color3.fromRGB(255, 204, 153), Enum.Material.SmoothPlastic, "DummyArmL")
BuildElement(Vector3.new(1.5, 5, -20), Vector3.new(1, 2, 1), Color3.fromRGB(255, 204, 153), Enum.Material.SmoothPlastic, "DummyArmR")
BuildElement(Vector3.new(-0.5, 3, -20), Vector3.new(1, 2, 1), Color3.fromRGB(80, 80, 80), Enum.Material.SmoothPlastic, "DummyLegL")
BuildElement(Vector3.new(0.5, 3, -20), Vector3.new(1, 2, 1), Color3.fromRGB(80, 80, 80), Enum.Material.SmoothPlastic, "DummyLegR")
-- Dining Tables Inside
local tablePositions = {
Vector3.new(-12, 0, 5),
Vector3.new(12, 0, 5),
Vector3.new(-12, 0, -5),
Vector3.new(12, 0, -5)
}
for _, tPos in ipairs(tablePositions) do
BuildElement(tPos + Vector3.new(0, 3, 0), Vector3.new(6, 0.5, 6), Color3.fromRGB(120, 70, 30), Enum.Material.Wood, "TableTop")
BuildElement(tPos + Vector3.new(0, 1.5, 0), Vector3.new(1, 3, 1), Color3.fromRGB(40, 40, 40), Enum.Material.Metal, "TableLeg")
end
-- Little Sign Outside
local signBoard = BuildElement(Vector3.new(0, 4, 30), Vector3.new(16, 4, 0.5), Color3.fromRGB(15, 15, 15), Enum.Material.SmoothPlastic, "WelcomeSign")
if signBoard then
local sg = Instance.new("SurfaceGui")
sg.Face = Enum.NormalId.Front
sg.Parent = signBoard
local tl = Instance.new("TextLabel")
tl.Size = UDim2.new(1, 0, 1, 0)
tl.BackgroundTransparency = 1
tl.Text = "Welcome to g00zkidd World Tour!"
tl.TextColor3 = Color3.fromRGB(255, 0, 0)
tl.TextScaled = true
tl.Font = Enum.Font.SourceSansBold
tl.Parent = sg
end
-- Spawn Green Baseplate After Building Finishes
task.wait(0.05)
BuildElement(Vector3.new(0, -0.5, 0), Vector3.new(150, 1, 150), Color3.fromRGB(75, 151, 75), Enum.Material.Grass, "GreenBaseplate")
end)
end;
task.spawn(C_38);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetMaterial(part, material)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = material
}
}
}
_(args)
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 0, -50)
local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
local function BuildElement(offset, size, color, material, partName)
local targetPos = centerPos + offset
local cf = CFrame.new(targetPos)
CreatePart(cf, workspace)
task.wait(0.04)
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
SetAnchor(true, v)
Resize(v, size, cf)
Color(v, color)
SetName(v, partName or "ParkingLotPart")
if material then SetMaterial(v, material) end
return v
end
end
end
-- Black Asphalt Parking Floor
BuildElement(Vector3.new(0, 0.1, 60), Vector3.new(100, 0.4, 60), Color3.fromRGB(30, 30, 30), Enum.Material.Asphalt, "AsphaltFloor")
-- White Parking Lines
local lineXPositions = {-36, -24, -12, 0, 12, 24, 36}
for _, xOffset in ipairs(lineXPositions) do
BuildElement(Vector3.new(xOffset, 0.3, 50), Vector3.new(1, 0.1, 16), Color3.fromRGB(255, 255, 255), Enum.Material.SmoothPlastic, "ParkingLine")
BuildElement(Vector3.new(xOffset, 0.3, 70), Vector3.new(1, 0.1, 16), Color3.fromRGB(255, 255, 255), Enum.Material.SmoothPlastic, "ParkingLine")
end
-- Street Lights
local lightPositions = {Vector3.new(-45, 0, 35), Vector3.new(45, 0, 35), Vector3.new(-45, 0, 85), Vector3.new(45, 0, 85)}
for _, lPos in ipairs(lightPositions) do
BuildElement(lPos + Vector3.new(0, 8, 0), Vector3.new(1.2, 16, 1.2), Color3.fromRGB(50, 50, 50), Enum.Material.Metal, "LightPole")
BuildElement(lPos + Vector3.new(0, 16.5, 0), Vector3.new(3, 1, 3), Color3.fromRGB(255, 240, 180), Enum.Material.Neon, "LightBulb")
end
-- Helper function to build blocky cars
local function BuildCar(carOffset, bodyColor)
-- Chassis / Body
BuildElement(carOffset + Vector3.new(0, 2.5, 0), Vector3.new(8, 3, 14), bodyColor, Enum.Material.SmoothPlastic, "CarBody")
-- Cabin / Roof
BuildElement(carOffset + Vector3.new(0, 5, -0.5), Vector3.new(7, 2.5, 8), Color3.fromRGB(20, 20, 20), Enum.Material.Glass, "CarRoof")
-- Wheels
local wheelOffsets = {
Vector3.new(-4.2, 1.5, 4),
Vector3.new(4.2, 1.5, 4),
Vector3.new(-4.2, 1.5, -4),
Vector3.new(4.2, 1.5, -4)
}
for _, wOff in ipairs(wheelOffsets) do
BuildElement(carOffset + wOff, Vector3.new(1, 2.5, 2.5), Color3.fromRGB(15, 15, 15), Enum.Material.Rubber, "CarWheel")
end
-- Headlights
BuildElement(carOffset + Vector3.new(-2.5, 2.8, 7.1), Vector3.new(1.5, 1, 0.2), Color3.fromRGB(255, 255, 200), Enum.Material.Neon, "Headlight")
BuildElement(carOffset + Vector3.new(2.5, 2.8, 7.1), Vector3.new(1.5, 1, 0.2), Color3.fromRGB(255, 255, 200), Enum.Material.Neon, "Headlight")
end
-- Parked Cars
BuildCar(Vector3.new(-30, 0, 50), Color3.fromRGB(200, 30, 30)) -- Red Car
BuildCar(Vector3.new(18, 0, 50), Color3.fromRGB(30, 100, 200)) -- Blue Car
BuildCar(Vector3.new(-18, 0, 70), Color3.fromRGB(220, 220, 220)) -- White Car
BuildCar(Vector3.new(30, 0, 70), Color3.fromRGB(40, 40, 40)) -- Dark Gray Car
end)
end;
task.spawn(C_3a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetMaterial(part, material)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = material
}
}
}
_(args)
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 0, -50)
local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
local function BuildElement(offset, size, color, material, partName)
local targetPos = centerPos + offset
local cf = CFrame.new(targetPos)
CreatePart(cf, workspace)
task.wait(0.04)
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
SetAnchor(true, v)
Resize(v, size, cf)
Color(v, color)
SetName(v, partName or "GasStationPart")
if material then SetMaterial(v, material) end
return v
end
end
end
BuildElement(Vector3.new(80, 0.1, 0), Vector3.new(60, 0.4, 80), Color3.fromRGB(150, 150, 150), Enum.Material.Concrete, "GasStationBase")
BuildElement(Vector3.new(80, 16, 0), Vector3.new(50, 2, 40), Color3.fromRGB(220, 30, 30), Enum.Material.SmoothPlastic, "CanopyRoof")
BuildElement(Vector3.new(80, 17.1, 0), Vector3.new(50.5, 0.5, 40.5), Color3.fromRGB(240, 240, 240), Enum.Material.SmoothPlastic, "CanopyTrim")
BuildElement(Vector3.new(65, 8, -10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar1")
BuildElement(Vector3.new(95, 8, -10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar2")
BuildElement(Vector3.new(65, 8, 10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar3")
BuildElement(Vector3.new(95, 8, 10), Vector3.new(3, 16, 3), Color3.fromRGB(200, 200, 200), Enum.Material.Metal, "CanopyPillar4")
local pumpXPositions = {72, 88}
for _, px in ipairs(pumpXPositions) do
-- fucking isnald]
BuildElement(Vector3.new(px, 0.8, 0), Vector3.new(4, 1, 20), Color3.fromRGB(100, 100, 100), Enum.Material.Concrete, "PumpIsland")
--fuel nga
BuildElement(Vector3.new(px, 4, -5), Vector3.new(2.5, 5.5, 3.5), Color3.fromRGB(240, 240, 240), Enum.Material.SmoothPlastic, "GasPump")
BuildElement(Vector3.new(px, 4, -5), Vector3.new(2.6, 2, 3.6), Color3.fromRGB(30, 30, 30), Enum.Material.SmoothPlastic, "PumpScreen")
-- fuel 2 nigga--
BuildElement(Vector3.new(px, 4, 5), Vector3.new(2.5, 5.5, 3.5), Color3.fromRGB(240, 240, 240), Enum.Material.SmoothPlastic, "GasPump")
BuildElement(Vector3.new(px, 4, 5), Vector3.new(2.6, 2, 3.6), Color3.fromRGB(30, 30, 30), Enum.Material.SmoothPlastic, "PumpScreen")
end
BuildElement(Vector3.new(80, 7, -32), Vector3.new(36, 13, 16), Color3.fromRGB(220, 220, 220), Enum.Material.SmoothPlastic, "StoreMainWall")
BuildElement(Vector3.new(80, 6, -23.8), Vector3.new(30, 10, 0.4), Color3.fromRGB(20, 20, 20), Enum.Material.Glass, "StoreFrontGlass")
BuildElement(Vector3.new(80, 14, -32), Vector3.new(38, 1.5, 18), Color3.fromRGB(220, 30, 30), Enum.Material.SmoothPlastic, "StoreRoof")
local priceSign = BuildElement(Vector3.new(105, 8, 25), Vector3.new(1.5, 16, 6), Color3.fromRGB(30, 30, 30), Enum.Material.Metal, "GasPriceSign")
if priceSign then
local sg = Instance.new("SurfaceGui")
sg.Face = Enum.NormalId.Right
sg.Parent = priceSign
local tl = Instance.new("TextLabel")
tl.Size = UDim2.new(1, 0, 1, 0)
tl.BackgroundTransparency = 1
tl.Text = "GAS\nUNLEADED: $3.49\nPREMIUM: $3.99"
tl.TextColor3 = Color3.fromRGB(50, 255, 50)
tl.TextScaled = true
tl.Font = Enum.Font.SourceSansBold
tl.Parent = sg
end
end)
end;
task.spawn(C_3c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd2.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function Color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function SetMaterial(part, material)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = material
}
}
}
_(args)
end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 0, -50)
local centerPos = Vector3.new(math.floor(pos.X), math.floor(pos.Y), math.floor(pos.Z))
local function BuildElement(offset, size, color, material, partName)
local targetPos = centerPos + offset
local cf = CFrame.new(targetPos)
CreatePart(cf, workspace)
task.wait(0.04)
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and math.floor(v.CFrame.x) == math.floor(targetPos.X) and math.floor(v.CFrame.z) == math.floor(targetPos.Z) then
SetAnchor(true, v)
Resize(v, size, cf)
Color(v, color)
SetName(v, partName or "ParkPart")
if material then SetMaterial(v, material) end
return v
end
end
end
BuildElement(Vector3.new(-80, 0.3, 0), Vector3.new(78, 0.1, 12), Color3.fromRGB(180, 175, 160), Enum.Material.Cobblestone, "PathHorizontal")
BuildElement(Vector3.new(-80, 0.3, 0), Vector3.new(12, 0.1, 78), Color3.fromRGB(180, 175, 160), Enum.Material.Cobblestone, "PathVertical")
BuildElement(Vector3.new(-80, 1, 0), Vector3.new(16, 1.5, 16), Color3.fromRGB(120, 120, 125), Enum.Material.Slate, "FountainBase")
BuildElement(Vector3.new(-80, 1.6, 0), Vector3.new(14, 0.2, 14), Color3.fromRGB(50, 150, 220), Enum.Material.Glass, "FountainWater")
BuildElement(Vector3.new(-80, 3, 0), Vector3.new(4, 3, 4), Color3.fromRGB(120, 120, 125), Enum.Material.Slate, "FountainPillar")
BuildElement(Vector3.new(-80, 5, 0), Vector3.new(2, 2, 2), Color3.fromRGB(100, 200, 255), Enum.Material.Neon, "FountainSpout")
local benchPositions = {
Vector3.new(-92, 0, -10),
Vector3.new(-68, 0, -10),
Vector3.new(-92, 0, 10),
Vector3.new(-68, 0, 10)
}
for _, bPos in ipairs(benchPositions) do
BuildElement(bPos + Vector3.new(0, 1.5, 0), Vector3.new(6, 0.4, 2), Color3.fromRGB(110, 60, 25), Enum.Material.Wood, "BenchSeat")
BuildElement(bPos + Vector3.new(0, 2.5, -0.9), Vector3.new(6, 2, 0.3), Color3.fromRGB(110, 60, 25), Enum.Material.Wood, "BenchBack")
BuildElement(bPos + Vector3.new(-2.5, 0.8, 0), Vector3.new(0.5, 1.5, 2), Color3.fromRGB(40, 40, 40), Enum.Material.Metal, "BenchLegL")
BuildElement(bPos + Vector3.new(2.5, 0.8, 0), Vector3.new(0.5, 1.5, 2), Color3.fromRGB(40, 40, 40), Enum.Material.Metal, "BenchLegR")
end
local treePositions = {
Vector3.new(-105, 0, -25),
Vector3.new(-55, 0, -25),
Vector3.new(-105, 0, 25),
Vector3.new(-55, 0, 25)
}
for _, tPos in ipairs(treePositions) do
BuildElement(tPos + Vector3.new(0, 6, 0), Vector3.new(3, 12, 3), Color3.fromRGB(90, 50, 20), Enum.Material.Wood, "TreeTrunk")
BuildElement(tPos + Vector3.new(0, 14, 0), Vector3.new(12, 10, 12), Color3.fromRGB(35, 120, 35), Enum.Material.Grass, "TreeLeaves")
end
task.wait(0.05)
BuildElement(Vector3.new(-80, 0.1, 0), Vector3.new(80, 0.4, 80), Color3.fromRGB(60, 160, 60), Enum.Material.Grass, "ParkLawn")
end)
end;
task.spawn(C_3e);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_42()
local script = G2L["42"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246711 ;volume inf")
end)
end;
task.spawn(C_42);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_44()
local script = G2L["44"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 80225779962452 ;pitch 0.2 ;volume inf ")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.fh4b3537628h4ba);
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 80225779962452 ;pitch 0.2 ;volume inf ")
end)
end)
end;
task.spawn(C_44);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_46()
local script = G2L["46"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246774 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.e50773bbd10c9cb72gghe7);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 1839246774 ;volume inf")
end)
end)
end;
task.spawn(C_46);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_48()
local script = G2L["48"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 82696338249251 ;pitch 0.975 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.bhhagb3f273e1a512h734);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 82696338249251 ;pitch 0.975 ;volume inf")
end)
end)
end;
task.spawn(C_48);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_4a()
local script = G2L["4a"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.h28ba3ege5bg4cdh67a5ch4644g57e);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 95156028272944 ;pitch 0.2 ;volume inf")
end)
end)
end;
task.spawn(C_4a);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_4c()
local script = G2L["4c"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.24 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.f1b310fada0fhbfbd2);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.24 ;volume inf")
end)
end)
end;
task.spawn(C_4c);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_4e()
local script = G2L["4e"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.10 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.c7238c86d7de0b80049hd);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.10 ;volume inf")
end)
end)
end;
task.spawn(C_4e);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_50()
local script = G2L["50"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 18841888868 ;pitch 1 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.h861ece);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 18841888868 ;pitch 1 ;volume inf")
end)
end)
end;
task.spawn(C_50);
-- StarterGui.g00zkiddsmallgui.Frame.Frame3.TextButton.LocalScript
local function C_52()
local script = G2L["52"];
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 5228173823 ;volume inf")
end)
coroutine.wrap(function()
local script = Instance.new("LocalScript", h1018h121f170c4790d642hbaef7e9.ac04b1d08a9a967d218g5a6b887);
script.Parent.MouseButton1Click:Connect(function()
game:GetService("ReplicatedStorage").HDAdminHDClient.Signals.RequestCommand:InvokeServer(";music 5228173823 ;volume inf")
end)
end)
end;
task.spawn(C_52);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
local function C_57()
local script = G2L["57"];
local imageLabel = script.Parent
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
2, -- cas otoceni (cim vic, tim pomalejsi)
Enum.EasingStyle.Linear,
Enum.EasingDirection.InOut,
-1, -- nekonecno
false
)
local tween = TweenService:Create(
imageLabel,
tweenInfo,
{Rotation = 360}
)
tween:Play()
end;
task.spawn(C_57);
-- StarterGui.g00zkiddsmallgui.Frame.Frame4.ImageLabel.LocalScript
local function C_58()
local script = G2L["58"];
local UserInputService = game:GetService("UserInputService")
local dragBar = script.Parent
local gui = script.Parent.Parent -- PARENT, ktery se bude hybat
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
dragBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_58);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page.LocalScript
local function C_5a()
local script = G2L["5a"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.g00zkidd1.Visible = true
script.Parent.Parent.g00zkidd2.Visible = false
script.Parent.Parent.Frame3.Visible = false
script.Parent.Parent.Frame4.Visible = false
end)
end;
task.spawn(C_5a);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
local function C_5c()
local script = G2L["5c"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.g00zkidd1.Visible = false
script.Parent.Parent.g00zkidd2.Visible = true
script.Parent.Parent.Frame3.Visible = false
script.Parent.Parent.Frame4.Visible = false
end)
end;
task.spawn(C_5c);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
local function C_5e()
local script = G2L["5e"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.g00zkidd1.Visible = false
script.Parent.Parent.g00zkidd2.Visible = false
script.Parent.Parent.Frame3.Visible = true
script.Parent.Parent.Frame4.Visible = false
end)
end;
task.spawn(C_5e);
-- StarterGui.g00zkiddsmallgui.Frame.g00zkidd page 2.LocalScript
local function C_60()
local script = G2L["60"];
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.g00zkidd1.Visible = false
script.Parent.Parent.g00zkidd2.Visible = false
script.Parent.Parent.Frame3.Visible = false
script.Parent.Parent.Frame4.Visible = true
end)
end;
task.spawn(C_60);No comments yet for this script.



