
KeylessUniversal

local UserInputService = game:GetService("UserInputService")
local screengui = Instance.new("ScreenGui")
local dragger = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local main = Instance.new("Frame")
local title = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local TextLabel = Instance.new("TextLabel")
local exit = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local holder = Instance.new("Frame")
local UICorner_4 = Instance.new("UICorner")
local execute = Instance.new("TextButton")
local input = Instance.new("TextBox")
screengui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
dragger.Name = "dragger"
dragger.Parent = screengui
dragger.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
dragger.BorderColor3 = Color3.fromRGB(0, 0, 0)
dragger.BorderSizePixel = 0
dragger.Position = UDim2.new(0.374348283, 0, 0.674679458, 0)
dragger.Size = UDim2.new(0, 17, 0, 58)
UICorner.CornerRadius = UDim.new(0, 21)
UICorner.Parent = dragger
main.Name = "main"
main.Parent = dragger
main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
main.BackgroundTransparency = 1.000
main.BorderColor3 = Color3.fromRGB(0, 0, 0)
main.BorderSizePixel = 0
main.Position = UDim2.new(-13.5703249, 0, -1.72855878, 0)
main.Size = UDim2.new(0, 100, 0, 100)
title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.fromRGB(5, 18, 48)
title.BackgroundTransparency = 0.200
title.BorderColor3 = Color3.fromRGB(0, 0, 0)
title.BorderSizePixel = 0
title.Position = UDim2.new(-1.16748714, 0, 0.66897428, 0)
title.Size = UDim2.new(0, 302, 0, 26)
UICorner_2.CornerRadius = UDim.new(0, 21)
UICorner_2.Parent = title
TextLabel.Parent = title
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 100, 0, 26)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "FXE0"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 17.000
exit.Name = "exit"
exit.Parent = title
exit.BackgroundColor3 = Color3.fromRGB(5, 18, 48)
exit.BackgroundTransparency = 0.300
exit.BorderColor3 = Color3.fromRGB(0, 0, 0)
exit.BorderSizePixel = 0
exit.Position = UDim2.new(1.01655638, 0, 0, 0)
exit.Size = UDim2.new(0, 28, 0, 26)
exit.Font = Enum.Font.SourceSans
exit.Text = "X"
exit.TextColor3 = Color3.fromRGB(255, 255, 255)
exit.TextSize = 24.000
UICorner_3.CornerRadius = UDim.new(0, 21)
UICorner_3.Parent = exit
holder.Name = "holder"
holder.Parent = main
holder.BackgroundColor3 = Color3.fromRGB(5, 18, 48)
holder.BackgroundTransparency = 0.200
holder.BorderColor3 = Color3.fromRGB(0, 0, 0)
holder.BorderSizePixel = 0
holder.Position = UDim2.new(-1.16748714, 0, 1.00025606, 0)
holder.Size = UDim2.new(0, 336, 0, 189)
UICorner_4.CornerRadius = UDim.new(0, 21)
UICorner_4.Parent = holder
execute.Name = "execute"
execute.Parent = holder
execute.BackgroundColor3 = Color3.fromRGB(131, 144, 170)
execute.BackgroundTransparency = 0.300
execute.BorderColor3 = Color3.fromRGB(0, 0, 0)
execute.BorderSizePixel = 0
execute.Position = UDim2.new(0.019812312, 0, 0.888125956, 0)
execute.Size = UDim2.new(0, 93, 0, 21)
execute.Font = Enum.Font.SourceSans
execute.Text = "execute button"
execute.TextColor3 = Color3.fromRGB(255, 255, 255)
execute.TextSize = 17.000
input.Name = "input"
input.Parent = holder
input.BackgroundColor3 = Color3.fromRGB(131, 144, 170)
input.BackgroundTransparency = 0.300
input.BorderColor3 = Color3.fromRGB(0, 0, 0)
input.BorderSizePixel = 0
input.Position = UDim2.new(0.0550921299, 0, 0.0875307098, 0)
input.Size = UDim2.new(0, 239, 0, 134)
input.Font = Enum.Font.SourceSans
input.Text = ""
input.TextColor3 = Color3.fromRGB(255, 255, 255)
input.TextSize = 14.000
input.TextStrokeTransparency = 0.400
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
local dragging = false
local dragInput, mousePos, framePos
local function update(input)
local delta = input.Position - mousePos
dragger.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y)
end
dragger.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
mousePos = input.Position
framePos = dragger.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragger.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
local function exitfunc()
exit.MouseButton1Click:Connect(function()
screengui:Destroy()
end)
end
coroutine.wrap(exitfunc)()
local function executefunc()
execute.MouseButton1Click:Connect(function()
local b = input.Text
local success, errorMessage = pcall(function()
loadstring(b)()
end)
if not success then
warn("Error: " .. errorMessage)
end
end)
end
coroutine.wrap(executefunc)()



whats this ? what does it do ?
bassicly a executor gui. only client sided btw.