
KeylessUniversal

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function sendFriendRequest(player)
if player ~= LocalPlayer then
pcall(function()
LocalPlayer:RequestFriendship(player)
end)
end
end
local function autoAcceptFriendRequests()
while true do
wait(5)
local success, friendRequests = pcall(function()
return LocalPlayer:GetFriendRequestsAsync()
end)
if success and friendRequests then
for _, request in pairs(friendRequests) do
pcall(function()
LocalPlayer:RequestFriendship(request)
end)
wait(1)
end
end
end
end
for _, player in pairs(Players:GetPlayers()) do
sendFriendRequest(player)
wait(2)
end
spawn(autoAcceptFriendRequests)
Players.PlayerAdded:Connect(function(player)
wait(2)
sendFriendRequest(player)
end)



I don’t understand the point of this, but cool i guess.
gpt
cool it worked
Not working anymore