
KeylessUniversal

-- Variables and Services
local player = game.Players.LocalPlayer
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local coreGui = game:GetService("CoreGui")
-- Check if GUI already exists
if coreGui:FindFirstChild("CustomGUI") then
coreGui:FindFirstChild("CustomGUI"):Destroy()
end
-- GUI Setup
local gui = Instance.new("ScreenGui")
gui.Name = "CustomGUI"
gui.Parent = coreGui -- Parent to CoreGui for persistence
-- Function to create a button
local function createButton(name, text, position, color)
local button = Instance.new("TextButton")
button.Name = name
button.Size = UDim2.new(0, 120, 0, 30)
button.Position = UDim2.new(unpack(position))
button.Text = text
button.Parent = gui
button.BackgroundColor3 = color
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 16
return button
end
-- Function to create a text box
local function createTextBox(name, placeholderText, position)
local textBox = Instance.new("TextBox")
textBox.Name = name
textBox.Size = UDim2.new(0, 200, 0, 30)
textBox.Position = UDim2.new(unpack(position))
textBox.PlaceholderText = placeholderText
textBox.Text = ""
textBox.Parent = gui
textBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
textBox.TextColor3 = Color3.fromRGB(0, 0, 0)
textBox.Font = Enum.Font.SourceSansBold
textBox.TextSize = 16
return textBox
end
-- UI Elements
local loopkillButton = createButton("LoopkillButton", "Start Loopkill", {0.9, -60, 0.3, -15}, Color3.fromRGB(255, 0, 0))
local targetBox = createTextBox("TargetBox", "Enter player name or 'all'", {0.9, -260, 0.3, -15})
-- Loopkill Logic
local loopkillEnabled = false
-- Function to teleport behind a target and point the sword towards the torso
local function teleportBehindTarget(target)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") and target.Character:FindFirstChild("Humanoid") then
local rootPart = target.Character.HumanoidRootPart
local torso = target.Character:FindFirstChild("UpperTorso") or target.Character:FindFirstChild("Torso")
if torso then
local lookVector = rootPart.CFrame.LookVector
local offset = -lookVector * 3 -- Adjust distance behind the target (3 studs)
local targetPosition = rootPart.Position + offset
-- Teleport the player to the calculated position
player.Character.HumanoidRootPart.CFrame = CFrame.new(targetPosition, torso.Position) -- Pointing towards the torso
end
end
end
-- Function to find players by partial name or display name
local function findPlayersByPartialName(partialName)
local matches = {}
for _, plr in ipairs(players:GetPlayers()) do
if plr ~= player and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 then
local name = plr.Name:lower()
local displayName = plr.DisplayName:lower()
if name:find(partialName) or displayName:find(partialName) then
table.insert(matches, plr)
end
end
end
return matches
end
-- Function to get the next valid target from a list of matches
local function getNextValidTarget(matches)
for _, target in ipairs(matches) do
if target.Character and target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.Health > 0 then
return target
end
end
return nil
end
-- Main Loopkill toggler function
local function toggleLoopkill()
local targetName = targetBox.Text:lower()
loopkillEnabled = not loopkillEnabled
if loopkillEnabled then
loopkillButton.Text = "Stop Loopkill"
loopkillButton.BackgroundColor3 = Color3.fromRGB(139, 0, 0) -- Dark Red
spawn(function()
local alreadyKilled = {} -- To keep track of players already killed
while loopkillEnabled do
if targetName == "all" then
-- Get all valid targets
local matches = findPlayersByPartialName("")
if #matches == 0 then
print("No valid targets remaining.")
break
end
local target = getNextValidTarget(matches)
if target then
while loopkillEnabled and target.Character and target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.Health > 0 do
teleportBehindTarget(target)
runService.Heartbeat:Wait()
end
if target.Character and target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.Health == 0 then
print("Target '" .. target.Name .. "' has been eliminated.")
alreadyKilled[target] = true -- Mark this target as killed
end
end
else
-- Target specific player(s) by partial name
local matches = findPlayersByPartialName(targetName)
local target = getNextValidTarget(matches)
if target then
while loopkillEnabled and target.Character and target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.Health > 0 do
teleportBehindTarget(target)
runService.Heartbeat:Wait()
end
else
print("No valid targets matching '" .. targetName .. "'.")
loopkillEnabled = false
end
end
end
-- Reset the button state when finished
loopkillButton.Text = "Start Loopkill"
loopkillButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Bright Red
end)
else
-- If stop is clicked, immediately reset loopkillEnabled and exit any ongoing loops
loopkillEnabled = false
loopkillButton.Text = "Start Loopkill"
loopkillButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Bright Red
end
end
-- Connect GUI events
loopkillButton.MouseButton1Click:Connect(toggleLoopkill)
-- ============================================================
-- === HITBOXES + CLICK-TO-SELECT (ADDED SAFELY, NO CHANGES) ===
-- ============================================================
local UIS = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
-- Create highlights on every player except you
local function applyHighlight(plr)
if plr == player then return end
if not plr.Character then return end
if plr.Character:FindFirstChild("HighlightBox") then return end
local hl = Instance.new("Highlight")
hl.Name = "HighlightBox"
hl.FillTransparency = 1
hl.OutlineTransparency = 0
hl.OutlineColor = Color3.fromRGB(255, 0, 0)
hl.Parent = plr.Character
end
-- Apply highlights to existing players
for _, plr in ipairs(players:GetPlayers()) do
if plr.Character then
applyHighlight(plr)
end
plr.CharacterAdded:Connect(function()
task.wait(0.1)
applyHighlight(plr)
end)
end
-- Detect clicks on hitboxes
UIS.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
local mousePos = UIS:GetMouseLocation()
local ray = camera:ViewportPointToRay(mousePos.X, mousePos.Y)
local result = workspace:Raycast(ray.Origin, ray.Direction * 500, RaycastParams.new())
if result and result.Instance then
local char = result.Instance:FindFirstAncestorOfClass("Model")
if char then
local plr = players:GetPlayerFromCharacter(char)
if plr and plr ~= player then
targetBox.Text = plr.Name
print("Selected player:", plr.Name)
end
end
end
end)



From steal a brainrot to steal fps😭. This doesnt work like that btw
@NoSkillz It lags out the server like for steal a brainrot you can freaze the server then steal stuff. but idk if it works😂