
KeylessUniversal

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
pcall(function()
setfpscap(1e+38)
end)
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
pcall(function()
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
settings().Physics.AllowSleep = true
end)
Workspace.StreamingEnabled = true
Workspace.StreamingMinRadius = 32
Workspace.StreamingTargetRadius = 96
Lighting.Technology = Enum.Technology.Compatibility
Lighting.GlobalShadows = false
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogStart = 0
Lighting.FogEnd = 300
Lighting.FogColor = Color3.fromRGB(192, 192, 192)
Lighting.Ambient = Color3.fromRGB(128, 128, 128)
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.EnvironmentDiffuseScale = 0
Lighting.EnvironmentSpecularScale = 0
local function removeEffects(v)
if v:IsA("PostEffect") then
v:Destroy()
elseif v:IsA("Sky") or v:IsA("Atmosphere") then
v:Destroy()
end
end
for _, v in ipairs(Lighting:GetDescendants()) do
removeEffects(v)
end
Lighting.DescendantAdded:Connect(removeEffects)
local function optimizeObject(obj)
if obj:IsA("BasePart") then
obj.Reflectance = 0
obj.Material = Enum.Material.Plastic
obj.CastShadow = false
elseif obj:IsA("SurfaceAppearance") then
obj:Destroy()
elseif obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Beam") then
obj.Enabled = false
elseif obj:IsA("Decal") or obj:IsA("Texture") then
obj.Transparency = 1
elseif obj:IsA("PointLight") or obj:IsA("SpotLight") or obj:IsA("SurfaceLight") then
obj.Enabled = false
elseif obj:IsA("Explosion") then
obj.BlastPressure = 0
obj.BlastRadius = 0
end
end
for _, v in ipairs(Workspace:GetDescendants()) do
optimizeObject(v)
end
Workspace.DescendantAdded:Connect(optimizeObject)
local function optimizeCharacter(char)
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = Enum.Material.Plastic
v.Reflectance = 0
v.CastShadow = false
elseif v:IsA("SurfaceAppearance") then
v:Destroy()
elseif v:IsA("Decal") then
v.Transparency = 1
end
end
end
local function hookPlayer(p)
if p.Character then
optimizeCharacter(p.Character)
end
p.CharacterAdded:Connect(optimizeCharacter)
end
for _, p in ipairs(Players:GetPlayers()) do
hookPlayer(p)
end
Players.PlayerAdded:Connect(hookPlayer)
task.spawn(function()
while true do
task.wait(10)
collectgarbage("collect")
end
end)
local gui = Instance.new("ScreenGui")
gui.Name = "FPSCounter"
gui.ResetOnSpawn = false
gui.Parent = lp:WaitForChild("PlayerGui")
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 140, 0, 35)
label.Position = UDim2.new(0, 10, 0, 10)
label.BackgroundTransparency = 0.3
label.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
label.TextColor3 = Color3.fromRGB(0, 255, 0)
label.Font = Enum.Font.Code
label.TextSize = 18
label.Text = "FPS: ..."
label.Parent = gui
local frames = 0
local last = tick()
RunService.RenderStepped:Connect(function()
frames += 1
local now = tick()
if now - last >= 1 then
local fps = frames / (now - last)
frames = 0
last = now
label.Text = ("FPS: %d"):format(math.floor(fps + 0.5))
end
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