
KeylessUniversal

-- LocalScript (StarterPlayerScripts)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- Change walkspeed to 50
humanoid.WalkSpeed = 50
-- Fly variables
local flying = false
local speed = 50
local velocity = Instance.new("BodyVelocity")
local gyro = Instance.new("BodyGyro")
local direction = Vector3.new()
-- Setup fly controls
local function startFlying()
if flying then return end
flying = true
velocity.MaxForce = Vector3.new(100000, 100000, 100000)
velocity.Velocity = Vector3.new(0, 0, 0)
velocity.P = 1250
velocity.Parent = character.HumanoidRootPart
gyro.MaxTorque = Vector3.new(400000, 400000, 400000)
gyro.CFrame = character.HumanoidRootPart.CFrame
gyro.P = 3000
gyro.Parent = character.HumanoidRootPart
RunService.RenderStepped:Connect(function()
if flying then
local cam = workspace.CurrentCamera
local moveDir = Vector3.new()
if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir += cam.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir -= cam.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir -= cam.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir += cam.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.Space) then moveDir += cam.CFrame.UpVector end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then moveDir -= cam.CFrame.UpVector end
moveDir = moveDir.Unit * speed
if moveDir.Magnitude ~= moveDir.Magnitude then
moveDir = Vector3.new()
end
velocity.Velocity = moveDir
gyro.CFrame = cam.CFrame
end
end)
end
local function stopFlying()
flying = false
velocity:Destroy()
gyro:Destroy()
end
-- Toggle fly with F key
UIS.InputBegan:Connect(function(input, isTyping)
if isTyping then return end
if input.KeyCode == Enum.KeyCode.F then
if flying then
stopFlying()
else
startFlying()
end
end
end)



Вау да это же гпт
what does that even mean?