
Key RequiredUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
-- 1. CRIANDO A GUI (CAIXA E TEXTO)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlySystem"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 150, 0, 50)
frame.Position = UDim2.new(0.5, -75, 0.1, 0) -- Topo da tela
frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Começa Vermelho
frame.BorderSizePixel = 2
frame.Parent = screenGui
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, 0, 1, 0)
button.BackgroundTransparency = 1
button.Text = "FLY: OFF"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.Parent = frame
-- 2. VARIÁVEIS DE CONTROLE
local flying = false
local speed = 100
local bodyVelocity
local function toggleFly()
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if not hrp or not humanoid then return end
flying = not flying
if flying then
-- Fica VERDE e liga o voo
frame.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
button.Text = "FLY: ON"
humanoid.PlatformStand = true
-- Usando BodyVelocity (mais estável para scripts simples)
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = hrp
-- Loop de movimento
task.spawn(function()
while flying and hrp.Parent do
local camCF = workspace.CurrentCamera.CFrame
local direction = Vector3.new(0,0,0)
-- Voar para onde a câmera olha
direction = camCF.LookVector
-- Subir/Descer Manual (Eixo Y)
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
direction = direction + Vector3.new(0, 1, 0)
elseif UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
direction = direction + Vector3.new(0, -1, 0)
end
bodyVelocity.Velocity = direction.Unit * speed
RunService.RenderStepped:Wait()
end
end)
else
-- Fica VERMELHO e desliga
flying = false
frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
button.Text = "FLY: OFF"
if bodyVelocity then bodyVelocity:Destroy() end
humanoid.PlatformStand = false
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
button.MouseButton1Click:Connect(toggleFly)
-- Reset se o personagem morrer
player.CharacterAdded:Connect(function()
flying = false
frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
button.Text = "FLY: OFF"
end)



Were you bored making an ai make a fly script? (not trying to sound rude or sarcastic just wanting to know)
@GOOGLEEXPLOITS I was gonna give you a fixed version because I have all the time in the world :)