
KeylessUniversal

--[[
🔥 Simple Fly Script - Press F to toggle
Works in ALL Roblox games
For any executor
]]
-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
-- Wait for character
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
-- Settings
local FlyEnabled = false
local FlySpeed = 50
local FlyConnection = nil
-- Notification
local function notify(title, text, duration)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration or 2
})
end)
end
-- Stop Fly
local function stopFly()
FlyEnabled = false
if FlyConnection then
pcall(function() FlyConnection:Disconnect() end)
FlyConnection = nil
end
local char = player.Character
if char then
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then humanoid.PlatformStand = false end
local root = char:FindFirstChild("HumanoidRootPart")
if root then
for _, v in ipairs(root:GetChildren()) do
if v:IsA("BodyGyro") or v:IsA("BodyVelocity") then v:Destroy() end
end
end
end
end
-- Start Fly
local function startFly()
stopFly()
FlyEnabled = true
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChild("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
humanoid.PlatformStand = true
local gyro = Instance.new("BodyGyro")
gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
gyro.P = 5000
gyro.CFrame = root.CFrame
gyro.Parent = root
local vel = Instance.new("BodyVelocity")
vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
vel.Velocity = Vector3.zero
vel.P = 3000
vel.Parent = root
FlyConnection = RunService.Heartbeat:Connect(function()
if not FlyEnabled then return end
if not gyro.Parent or not vel.Parent then stopFly(); return end
local cam = Workspace.CurrentCamera
if not cam then return end
local dir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir += cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir -= cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir -= cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir += cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.yAxis end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir -= Vector3.yAxis end
vel.Velocity = dir.Magnitude > 0 and dir.Unit * FlySpeed or Vector3.zero
gyro.CFrame = CFrame.lookAt(root.Position, root.Position + cam.CFrame.LookVector)
end)
notify("Fly", "Полёт ВКЛ | F - выкл")
end
-- Toggle Fly
local function toggleFly()
if FlyEnabled then
stopFly()
notify("Fly", "Полёт ВЫКЛ")
else
startFly()
end
end
-- F key handler
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
toggleFly()
end
end)
-- Handle respawn
player.CharacterAdded:Connect(function(char)
task.wait(0.5)
if FlyEnabled then startFly() end
end)
print("✅ Fly Script Loaded! Press F to toggle")
notify("Fly Script", "Нажми F для полёта", 3)No comments yet for this script.



