
KeylessUniversal

-- ==============================
-- Robust Roblox Fly Script
-- ==============================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local flying = false
local flySpeed = 50
-- Key states
local keys = {W=false, A=false, S=false, D=false, Space=false, Shift=false}
-- Toggle fly with F
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
flying = not flying
humanoid.PlatformStand = flying
end
if input.KeyCode == Enum.KeyCode.W then keys.W = true end
if input.KeyCode == Enum.KeyCode.A then keys.A = true end
if input.KeyCode == Enum.KeyCode.S then keys.S = true end
if input.KeyCode == Enum.KeyCode.D then keys.D = true end
if input.KeyCode == Enum.KeyCode.Space then keys.Space = true end
if input.KeyCode == Enum.KeyCode.LeftShift then keys.Shift = true end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.W then keys.W = false end
if input.KeyCode == Enum.KeyCode.A then keys.A = false end
if input.KeyCode == Enum.KeyCode.S then keys.S = false end
if input.KeyCode == Enum.KeyCode.D then keys.D = false end
if input.KeyCode == Enum.KeyCode.Space then keys.Space = false end
if input.KeyCode == Enum.KeyCode.LeftShift then keys.Shift = false end
end)
-- Fly loop
RunService.RenderStepped:Connect(function()
if flying then
local cam = workspace.CurrentCamera
local moveDir = Vector3.new()
if keys.W then moveDir = moveDir + cam.CFrame.LookVector end
if keys.S then moveDir = moveDir - cam.CFrame.LookVector end
if keys.A then moveDir = moveDir - cam.CFrame.RightVector end
if keys.D then moveDir = moveDir + cam.CFrame.RightVector end
if keys.Space then moveDir = moveDir + Vector3.new(0,1,0) end
if keys.Shift then moveDir = moveDir - Vector3.new(0,1,0) end
if moveDir.Magnitude > 0 then
hrp.Velocity = moveDir.Unit * flySpeed
else
hrp.Velocity = Vector3.new(0,0,0)
end
end
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