
KeylessUniversal

_G.flyEnabled = true -- toggle fly true = fly false = unfly
-- fly by proohio
-- this is a bit skidded but shh
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
local humanoid = char:FindFirstChildOfClass("Humanoid")
local flying = false
local speed = 0
local maxSpeed = 50
local acceleration = 2
local controls = { f = 0, b = 0, l = 0, r = 0, u = 0, d = 0 }
local bodyGyro, bodyVelocity
function StartFlying()
if not _G.flyEnabled or not root then return end
flying = true
bodyGyro = Instance.new("BodyGyro")
bodyGyro.P = 9e4
bodyGyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bodyGyro.CFrame = root.CFrame
bodyGyro.Parent = root
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.velocity = Vector3.zero
bodyVelocity.maxForce = Vector3.new(9e9, 9e9, 9e9)
bodyVelocity.Parent = root
humanoid.PlatformStand = true
while flying and _G.flyEnabled do
task.wait()
local moveDirection = Vector3.zero
if controls.f + controls.b ~= 0 or controls.l + controls.r ~= 0 or controls.u + controls.d ~= 0 then
speed = math.min(speed + acceleration, maxSpeed)
else
speed = math.max(speed - acceleration, 0)
end
moveDirection = (workspace.CurrentCamera.CFrame.LookVector * (controls.f + controls.b))
moveDirection = moveDirection + (workspace.CurrentCamera.CFrame.RightVector * (controls.l + controls.r))
moveDirection = moveDirection + (Vector3.new(0, 1, 0) * (controls.u + controls.d))
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit * speed
end
bodyVelocity.Velocity = moveDirection
bodyGyro.CFrame = workspace.CurrentCamera.CFrame
end
bodyGyro:Destroy()
bodyVelocity:Destroy()
humanoid.PlatformStand = false
flying = false
end
local mouse = plr:GetMouse()
mouse.KeyDown:Connect(function(key)
if not _G.flyEnabled then return end
key = key:lower()
if key == "e" then
if not flying then
StartFlying()
else
flying = false
end
elseif key == "w" then
controls.f = 1
elseif key == "s" then
controls.b = -1
elseif key == "a" then
controls.l = -1
elseif key == "d" then
controls.r = 1
end
end)
mouse.KeyUp:Connect(function(key)
key = key:lower()
if key == "w" then
controls.f = 0
elseif key == "s" then
controls.b = 0
elseif key == "a" then
controls.l = 0
elseif key == "d" then
controls.r = 0
end
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