
KeylessUniversal

local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local flying = false
local speed = 80
local bv
local bg
function startFly()
flying = true
bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bv.Parent = hrp
bg = Instance.new("BodyGyro")
bg.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bg.Parent = hrp
end
function stopFly()
flying = false
if bv then bv:Destroy() end
if bg then bg:Destroy() end
end
UIS.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.F then
if flying then
stopFly()
else
startFly()
end
end
end)
RunService.RenderStepped:Connect(function()
if not flying then return end
local cam = workspace.CurrentCamera
local move = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then
move += cam.CFrame.LookVector
end
if UIS:IsKeyDown(Enum.KeyCode.S) then
move -= cam.CFrame.LookVector
end
if UIS:IsKeyDown(Enum.KeyCode.A) then
move -= cam.CFrame.RightVector
end
if UIS:IsKeyDown(Enum.KeyCode.D) then
move += cam.CFrame.RightVector
end
if UIS:IsKeyDown(Enum.KeyCode.Space) then
move += Vector3.new(0,1,0)
end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
move -= Vector3.new(0,1,0)
end
bv.Velocity = move * speed
bg.CFrame = cam.CFrame
end)No comments yet for this script.

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