
Key RequiredUniversal

local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextButton = Instance.new("TextButton")
local ToggleButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
ScreenGui.Parent = Player:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(33, 33, 33)
Frame.Position = UDim2.new(0.5, -100, 0.5, -50)
Frame.Size = UDim2.new(0, 200, 0, 100)
Frame.Active = true
Frame.Draggable = true
UICorner.Parent = Frame
UICorner.CornerRadius = UDim.new(0, 8)
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
TextButton.Position = UDim2.new(0.1, 0, 0.3, 0)
TextButton.Size = UDim2.new(0.8, 0, 0.4, 0)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "FLING NEAREST!"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 20
ToggleButton.Parent = ScreenGui
ToggleButton.BackgroundColor3 = Color3.fromRGB(33, 33, 33)
ToggleButton.Position = UDim2.new(0, 0, 0, 0)
ToggleButton.Size = UDim2.new(0, 80, 0, 30)
ToggleButton.Font = Enum.Font.SourceSans
ToggleButton.Text = "Hide"
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.TextSize = 20
ToggleButton.Active = true
ToggleButton.Draggable = true
UICorner:Clone().Parent = ToggleButton
ToggleButton.MouseButton1Click:Connect(function()
if Frame.Visible then
Frame.Visible = false
ToggleButton.Text = "Show"
else
Frame.Visible = true
ToggleButton.Text = "Hide"
end
end)
local function FindNearestPlayer()
local nearestPlayer = nil
local minDistance = math.huge
local character = Player.Character or Player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
local distance = (otherPlayer.Character.HumanoidRootPart.Position - rootPart.Position).Magnitude
if distance < minDistance then
minDistance = distance
nearestPlayer = otherPlayer
end
end
end
return nearestPlayer
end
local function Message(_Title, _Text, Time)
game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
end
local function SkidFling(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
local THumanoid = TCharacter and TCharacter:FindFirstChildOfClass("Humanoid")
local TRootPart = THumanoid and THumanoid.RootPart
local THead = TCharacter and TCharacter:FindFirstChild("Head")
local Accessory = TCharacter and TCharacter:FindFirstChildOfClass("Accessory")
local Handle = Accessory and Accessory:FindFirstChild("Handle")
if Character and Humanoid and RootPart then
if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit then
return Message("Error Occurred", "Target is sitting", 5)
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif Handle then
workspace.CurrentCamera.CameraSubject = Handle
else
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end
local function FPos(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local function SFBasePart(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(-90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
return Message("Error Occurred", "Target is missing everything", 5)
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
return Message("Error Occurred", "Random error", 5)
end
end
TextButton.MouseButton1Click:Connect(function()
local targetPlayer = FindNearestPlayer()
if targetPlayer then
SkidFling(targetPlayer)
else
Message("Error Occurred", "No nearby players found", 5)
end
end)



Котёнок поварёнок.png!!!!!!!!!!!!!!!!!!!! (ignore this)