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-- Left 4 Blox Script
-- Author: ipako
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local silentAimEnabled = false
local espEnabled = false
local autoKillEnabled = false
local zombieModeEnabled = false
local chamsEnabled = false
local hpDisplayEnabled = false
local flyEnabled = false
local noclipEnabled = false
local flySpeed = 50
local aimFOV = 150
local wallbangEnabled = false
local wallbangConnection = nil
local damageBoostEnabled = false
local viewmodelOffset = Vector3.new(0, 0, 0)
local viewmodelConnection = nil
local defaultFOV = 70
local hitboxEnabled = false
local hitboxSize = 10
local hitboxConnection = nil
local hitboxOriginal = {}
local bhopEnabled = false
local bhopConnection = nil
local infJumpConnection = nil
local femboySkinEnabled = false
local femboySkinConnection = nil
local femboySkinOriginal = {}
local espConnection = nil
local killConnection = nil
local chamsConnection = nil
local hpConnection = nil
local flyConnection = nil
local noclipConnection = nil
local flyBody = nil
local flyGyro = nil
local Window = Fluent:CreateWindow({
Title = "Left 4 Blox",
SubTitle = "by ipako",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightControl
})
local Tabs = {
Combat = Window:AddTab({ Title = "Combat", Icon = "sword" }),
Visuals = Window:AddTab({ Title = "Visuals", Icon = "eye" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "settings" })
}
local function getCharacter()
return LocalPlayer.Character
end
local function getRootPart()
local char = getCharacter()
return char and char:FindFirstChild("HumanoidRootPart")
end
local function findZombies()
local zombies = {}
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
local char = getCharacter()
if v.Name:lower():find("zombie") or v.Name:lower():find("infected") or
(v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v ~= char) then
table.insert(zombies, v)
end
end
end
return zombies
end
local function findPlayers()
local players = {}
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and
player.Character:FindFirstChild("Humanoid") and
player.Character:FindFirstChild("HumanoidRootPart") and
player.Character.Humanoid.Health > 0 then
table.insert(players, player.Character)
end
end
return players
end
local function getClosestTarget()
local closestTarget = nil
local closestDistance = math.huge
local rootPart = getRootPart()
if not rootPart then return nil end
local targets = zombieModeEnabled and findPlayers() or findZombies()
for _, target in pairs(targets) do
if target:FindFirstChild("HumanoidRootPart") and target:FindFirstChild("Head") then
local distance = (rootPart.Position - target.HumanoidRootPart.Position).Magnitude
if distance < closestDistance and distance < 500 then
closestDistance = distance
closestTarget = target
end
end
end
return closestTarget
end
local UserInputService = game:GetService("UserInputService")
local aimbotConnection = nil
local fovCircle = Drawing.new("Circle")
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Thickness = 1.5
fovCircle.Filled = false
fovCircle.Transparency = 0.8
fovCircle.NumSides = 64
fovCircle.Radius = aimFOV
fovCircle.Visible = false
RunService.RenderStepped:Connect(function()
fovCircle.Position = Vector2.new(
workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y / 2
)
fovCircle.Radius = aimFOV
end)
local function getClosestTargetInFOV()
local closestTarget = nil
local closestScreenDist = math.huge
local camera = workspace.CurrentCamera
if not camera then return nil end
local screenCenter = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
local rootPart = getRootPart()
if not rootPart then return nil end
local targets = zombieModeEnabled and findPlayers() or findZombies()
for _, target in pairs(targets) do
if target:FindFirstChild("Head") and target:FindFirstChild("Humanoid") then
local headPos, onScreen = camera:WorldToViewportPoint(target.Head.Position)
if onScreen then
local screenPos = Vector2.new(headPos.X, headPos.Y)
local screenDist = (screenCenter - screenPos).Magnitude
if screenDist <= aimFOV and screenDist < closestScreenDist then
closestScreenDist = screenDist
closestTarget = target
end
end
end
end
return closestTarget
end
local function startAimbot()
if aimbotConnection then aimbotConnection:Disconnect() end
fovCircle.Visible = true
aimbotConnection = RunService.RenderStepped:Connect(function()
if not silentAimEnabled then return end
if not UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then return end
local closestTarget = getClosestTargetInFOV()
if not closestTarget then return end
if not closestTarget:FindFirstChild("Head") then return end
local camera = workspace.CurrentCamera
if not camera then return end
camera.CFrame = CFrame.new(camera.CFrame.Position, closestTarget.Head.Position)
end)
end
local function stopAimbot()
if aimbotConnection then
aimbotConnection:Disconnect()
aimbotConnection = nil
end
fovCircle.Visible = false
end
local function createESP(target)
if not target or not target:FindFirstChild("HumanoidRootPart") then return end
if target:FindFirstChild("HumanoidRootPart"):FindFirstChild("TargetESP") then return end
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "TargetESP"
billboardGui.Adornee = target.HumanoidRootPart
billboardGui.Size = UDim2.new(0, 100, 0, 50)
billboardGui.StudsOffset = Vector3.new(0, 3, 0)
billboardGui.AlwaysOnTop = true
billboardGui.Parent = target.HumanoidRootPart
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 0.5
frame.BackgroundColor3 = zombieModeEnabled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(255, 255, 0)
frame.Parent = billboardGui
local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(1, 0, 0.5, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = target.Name
nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
nameLabel.TextScaled = true
nameLabel.Font = Enum.Font.GothamBold
nameLabel.Parent = frame
local distanceLabel = Instance.new("TextLabel")
distanceLabel.Size = UDim2.new(1, 0, 0.5, 0)
distanceLabel.Position = UDim2.new(0, 0, 0.5, 0)
distanceLabel.BackgroundTransparency = 1
distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
distanceLabel.TextScaled = true
distanceLabel.Font = Enum.Font.Gotham
distanceLabel.Parent = frame
spawn(function()
while target and target.Parent and billboardGui.Parent and espEnabled do
local rootPart = getRootPart()
if rootPart and target:FindFirstChild("HumanoidRootPart") then
local distance = (rootPart.Position - target.HumanoidRootPart.Position).Magnitude
distanceLabel.Text = math.floor(distance) .. " studs"
end
wait(0.1)
end
end)
local highlight = Instance.new("Highlight")
highlight.Name = "TargetHighlight"
highlight.FillColor = zombieModeEnabled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = target
end
local function toggleESP(state)
if state then
espConnection = RunService.Heartbeat:Connect(function()
if not espEnabled then return end
local targets = zombieModeEnabled and findPlayers() or findZombies()
for _, target in pairs(targets) do
createESP(target)
end
end)
else
if espConnection then
espConnection:Disconnect()
end
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("BillboardGui") and obj.Name == "TargetESP" then
obj:Destroy()
end
if obj:IsA("Highlight") and obj.Name == "TargetHighlight" then
obj:Destroy()
end
end
end
end
local function createChams(player)
if not player or not player.Character then return end
local character = player.Character
if character:FindFirstChild("PlayerChams") then return end
local teamColor = Color3.fromRGB(255, 255, 255)
if player.Team then
teamColor = player.Team.TeamColor.Color
elseif player.TeamColor then
teamColor = player.TeamColor.Color
end
local highlight = Instance.new("Highlight")
highlight.Name = "PlayerChams"
highlight.FillColor = teamColor
highlight.OutlineColor = teamColor
highlight.FillTransparency = 0.3
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
end
local function toggleChams(state)
if state then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
createChams(player)
end
end
chamsConnection = Players.PlayerAdded:Connect(function(player)
if chamsEnabled then
player.CharacterAdded:Connect(function(character)
wait(0.5)
if chamsEnabled then
createChams(player)
end
end)
end
end)
spawn(function()
while chamsEnabled do
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
if not player.Character:FindFirstChild("PlayerChams") then
createChams(player)
end
end
end
wait(1)
end
end)
else
if chamsConnection then
chamsConnection:Disconnect()
end
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
local chams = player.Character:FindFirstChild("PlayerChams")
if chams then
chams:Destroy()
end
end
end
end
end
local function createHPDisplay(player)
if not player or not player.Character then return end
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
if head:FindFirstChild("HPDisplay") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "HPDisplay"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 120, 0, 40)
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local bgBar = Instance.new("Frame")
bgBar.Name = "BgBar"
bgBar.Size = UDim2.new(1, 0, 0, 8)
bgBar.Position = UDim2.new(0, 0, 0, 0)
bgBar.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
bgBar.BorderSizePixel = 1
bgBar.BorderColor3 = Color3.fromRGB(0, 0, 0)
bgBar.Parent = billboard
local uiCornerBg = Instance.new("UICorner")
uiCornerBg.CornerRadius = UDim.new(0, 4)
uiCornerBg.Parent = bgBar
local hpBar = Instance.new("Frame")
hpBar.Name = "HPBar"
hpBar.Size = UDim2.new(math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1), 0, 1, 0)
hpBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
hpBar.BorderSizePixel = 0
hpBar.Parent = bgBar
local uiCornerFill = Instance.new("UICorner")
uiCornerFill.CornerRadius = UDim.new(0, 4)
uiCornerFill.Parent = hpBar
local hpText = Instance.new("TextLabel")
hpText.Name = "HPText"
hpText.Size = UDim2.new(1, 0, 0, 18)
hpText.Position = UDim2.new(0, 0, 0, 10)
hpText.BackgroundTransparency = 1
hpText.Text = math.floor(humanoid.Health) .. "/" .. math.floor(humanoid.MaxHealth)
hpText.TextColor3 = Color3.fromRGB(255, 255, 255)
hpText.TextStrokeTransparency = 0.4
hpText.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
hpText.TextScaled = true
hpText.Font = Enum.Font.GothamBold
hpText.Parent = billboard
local nameText = Instance.new("TextLabel")
nameText.Name = "NameText"
nameText.Size = UDim2.new(1, 0, 0, 14)
nameText.Position = UDim2.new(0, 0, 0, 26)
nameText.BackgroundTransparency = 1
nameText.Text = player.Name
nameText.TextColor3 = Color3.fromRGB(200, 200, 255)
nameText.TextStrokeTransparency = 0.5
nameText.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
nameText.TextScaled = true
nameText.Font = Enum.Font.Gotham
nameText.Parent = billboard
spawn(function()
while hpDisplayEnabled and character and character.Parent and humanoid and humanoid.Parent do
local ratio = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1)
hpBar.Size = UDim2.new(ratio, 0, 1, 0)
if ratio > 0.5 then
hpBar.BackgroundColor3 = Color3.fromRGB(
math.floor(255 * (1 - ratio) * 2),
255,
0
)
else
hpBar.BackgroundColor3 = Color3.fromRGB(
255,
math.floor(255 * ratio * 2),
0
)
end
hpText.Text = math.floor(humanoid.Health) .. "/" .. math.floor(humanoid.MaxHealth)
wait(0.1)
end
if billboard and billboard.Parent then
billboard:Destroy()
end
end)
end
local function removeAllHPDisplays()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local head = player.Character:FindFirstChild("Head")
if head then
local hpGui = head:FindFirstChild("HPDisplay")
if hpGui then
hpGui:Destroy()
end
end
end
end
end
local function toggleHPDisplay(state)
if state then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
createHPDisplay(player)
end
end
hpConnection = RunService.Heartbeat:Connect(function()
if not hpDisplayEnabled then return end
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local head = player.Character:FindFirstChild("Head")
if head and not head:FindFirstChild("HPDisplay") then
createHPDisplay(player)
end
end
end
end)
else
if hpConnection then
hpConnection:Disconnect()
hpConnection = nil
end
removeAllHPDisplays()
end
end
local function startFly()
local char = getCharacter()
local rootPart = getRootPart()
if not char or not rootPart then return end
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
humanoid.PlatformStand = true
end
if rootPart:FindFirstChild("FlyVelocity") then rootPart:FindFirstChild("FlyVelocity"):Destroy() end
if rootPart:FindFirstChild("FlyGyro") then rootPart:FindFirstChild("FlyGyro"):Destroy() end
flyBody = Instance.new("BodyVelocity")
flyBody.Name = "FlyVelocity"
flyBody.Velocity = Vector3.new(0, 0, 0)
flyBody.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
flyBody.Parent = rootPart
flyGyro = Instance.new("BodyGyro")
flyGyro.Name = "FlyGyro"
flyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
flyGyro.P = 9000
flyGyro.D = 500
flyGyro.Parent = rootPart
if flyConnection then flyConnection:Disconnect() end
flyConnection = RunService.RenderStepped:Connect(function()
if not flyEnabled then return end
local r = getRootPart()
if not r or not flyBody or not flyBody.Parent then return end
local camera = workspace.CurrentCamera
local direction = Vector3.new(0, 0, 0)
local camCF = camera.CFrame
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
direction = direction + camCF.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
direction = direction - camCF.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
direction = direction - camCF.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
direction = direction + camCF.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
direction = direction + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
direction = direction - Vector3.new(0, 1, 0)
end
if direction.Magnitude > 0 then
direction = direction.Unit * flySpeed
end
flyBody.Velocity = direction
flyGyro.CFrame = camCF
end)
end
local function stopFly()
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
local char = getCharacter()
local rootPart = getRootPart()
if rootPart then
if rootPart:FindFirstChild("FlyVelocity") then rootPart:FindFirstChild("FlyVelocity"):Destroy() end
if rootPart:FindFirstChild("FlyGyro") then rootPart:FindFirstChild("FlyGyro"):Destroy() end
end
if char then
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
humanoid.PlatformStand = false
end
end
flyBody = nil
flyGyro = nil
end
local function startNoclip()
if noclipConnection then noclipConnection:Disconnect() end
noclipConnection = RunService.Stepped:Connect(function()
if not noclipEnabled then return end
local char = getCharacter()
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
end
local function stopNoclip()
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
end
local wallbangOriginal = {}
local function startWallbang()
if wallbangConnection then wallbangConnection:Disconnect() end
wallbangConnection = RunService.Heartbeat:Connect(function()
if not wallbangEnabled then return end
local rootPart = getRootPart()
if not rootPart then return end
for part, data in pairs(wallbangOriginal) do
if part and part.Parent then
part.CanCollide = data.CanCollide
part.Transparency = data.Transparency
end
end
wallbangOriginal = {}
local targets = zombieModeEnabled and findPlayers() or findZombies()
local char = getCharacter()
if not char then return end
for _, target in pairs(targets) do
if target:FindFirstChild("HumanoidRootPart") then
local origin = rootPart.Position
local direction = (target.HumanoidRootPart.Position - origin)
local distance = direction.Magnitude
if distance > 2000 then continue end
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Exclude
rayParams.FilterDescendantsInstances = {char, target}
local currentOrigin = origin
local remaining = distance
for i = 1, 10 do
if remaining <= 0 then break end
local result = workspace:Raycast(currentOrigin, direction.Unit * remaining, rayParams)
if not result then break end
local hitPart = result.Instance
if hitPart and not hitPart:IsDescendantOf(char) and not hitPart:IsDescendantOf(target) then
if not hitPart:IsA("Terrain") then
if not wallbangOriginal[hitPart] then
wallbangOriginal[hitPart] = {
CanCollide = hitPart.CanCollide,
Transparency = hitPart.Transparency
}
end
hitPart.CanCollide = false
hitPart.Transparency = 0.7
end
end
currentOrigin = result.Position + direction.Unit * 0.1
remaining = remaining - (result.Position - currentOrigin).Magnitude - 0.1
end
end
end
end)
end
local function stopWallbang()
if wallbangConnection then
wallbangConnection:Disconnect()
wallbangConnection = nil
end
for part, data in pairs(wallbangOriginal) do
if part and part.Parent then
part.CanCollide = data.CanCollide
part.Transparency = data.Transparency
end
end
wallbangOriginal = {}
end
spawn(function()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if not damageBoostEnabled then return end
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
pcall(function()
local char = getCharacter()
if not char then return end
local weapon = nil
for _, child in pairs(char:GetChildren()) do
if child:IsA("Tool") or child:IsA("Model") then
if child:FindFirstChild("Handle") or child:FindFirstChild("Client") then
weapon = child
break
end
end
end
if not weapon then return end
local closestTarget = getClosestTarget()
if not closestTarget then return end
if not closestTarget:FindFirstChild("Head") then return end
if not closestTarget:FindFirstChild("Humanoid") then return end
local remotes = ReplicatedStorage:FindFirstChild("Remotes")
if not remotes then return end
local gunFolder = remotes:FindFirstChild("Gun")
if not gunFolder then return end
local onHit = gunFolder:FindFirstChild("OnHit")
if not onHit then return end
wait(0.05)
onHit:FireServer(weapon, "OnHitEnemy", closestTarget.Head, closestTarget, closestTarget.Humanoid, 1000, closestTarget.Head.Position)
end)
end)
end)
local function startBhop()
local char = getCharacter()
if not char then return end
local humanoid = char:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.UseJumpPower = true
humanoid.JumpPower = 80
humanoid.WalkSpeed = 32
if bhopConnection then bhopConnection:Disconnect() end
bhopConnection = RunService.Heartbeat:Connect(function()
if not bhopEnabled then return end
local c = getCharacter()
if not c then return end
local h = c:FindFirstChild("Humanoid")
if not h then return end
h.WalkSpeed = 32
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
if h.FloorMaterial ~= Enum.Material.Air then
h:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
if infJumpConnection then infJumpConnection:Disconnect() end
infJumpConnection = humanoid.StateChanged:Connect(function(_, newState)
if not bhopEnabled then return end
if newState == Enum.HumanoidStateType.Landed then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
end)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
local function stopBhop()
if bhopConnection then
bhopConnection:Disconnect()
bhopConnection = nil
end
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
local char = getCharacter()
if char then
local h = char:FindFirstChild("Humanoid")
if h then
h.WalkSpeed = 16
h.JumpPower = 50
end
end
end
local function startHitbox()
if hitboxConnection then hitboxConnection:Disconnect() end
hitboxConnection = RunService.Heartbeat:Connect(function()
if not hitboxEnabled then return end
local char = getCharacter()
local targets = zombieModeEnabled and findPlayers() or findZombies()
for _, target in pairs(targets) do
if target and target:FindFirstChild("HumanoidRootPart") then
local hrp = target.HumanoidRootPart
if not hitboxOriginal[hrp] then
hitboxOriginal[hrp] = hrp.Size
end
hrp.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
hrp.Transparency = 0.7
hrp.CanCollide = false
end
end
end)
end
local function stopHitbox()
if hitboxConnection then
hitboxConnection:Disconnect()
hitboxConnection = nil
end
for hrp, origSize in pairs(hitboxOriginal) do
if hrp and hrp.Parent then
hrp.Size = origSize
hrp.Transparency = 1
end
end
hitboxOriginal = {}
end
local function startAutoKill()
if killConnection then killConnection:Disconnect() end
killConnection = RunService.Heartbeat:Connect(function()
if not autoKillEnabled then return end
local char = getCharacter()
local rootPart = getRootPart()
if not char or not rootPart then return end
local target = getClosestTarget()
if target and target:FindFirstChild("Humanoid") then
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v:IsA("RemoteEvent") and (v.Name:lower():find("damage") or
v.Name:lower():find("hit") or v.Name:lower():find("attack")) then
pcall(function()
v:FireServer(target.Humanoid, 999999)
end)
end
end
end
end)
end
-- Combat Tab
local AimbotToggle = Tabs.Combat:AddToggle("Aimbot", {
Title = "Aimbot",
Description = "Locks camera on closest target (hold RMB)",
Default = false,
Callback = function(Value)
silentAimEnabled = Value
if Value then
startAimbot()
else
stopAimbot()
end
Fluent:Notify({
Title = "Aimbot",
Content = Value and "Enabled - hold RMB to aim" or "Disabled",
Duration = 3
})
end
})
local FOVSlider = Tabs.Combat:AddSlider("AimFOV", {
Title = "Aimbot FOV",
Description = "Aim circle radius in pixels",
Default = 150,
Min = 30,
Max = 500,
Rounding = 0,
Callback = function(Value)
aimFOV = Value
end
})
local AutoKillToggle = Tabs.Combat:AddToggle("AutoKill", {
Title = "Auto Kill",
Description = "Automatically kills the nearest target",
Default = false,
Callback = function(Value)
autoKillEnabled = Value
if Value then
startAutoKill()
else
if killConnection then
killConnection:Disconnect()
end
end
Fluent:Notify({
Title = "Auto Kill",
Content = Value and "Enabled" or "Disabled",
Duration = 3
})
end
})
local DamageBoostToggle = Tabs.Combat:AddToggle("DamageBoost", {
Title = "Damage Boost (1000 DMG)",
Description = "Each shot deals 1000 damage to closest target",
Default = false,
Callback = function(Value)
damageBoostEnabled = Value
Fluent:Notify({
Title = "Damage Boost",
Content = Value and "Enabled - 1000 damage per shot" or "Disabled",
Duration = 3
})
end
})
local ZombieModeToggle = Tabs.Combat:AddToggle("ZombieMode", {
Title = "Zombie Mode",
Description = "Switches targets to players",
Default = false,
Callback = function(Value)
zombieModeEnabled = Value
if espEnabled then
toggleESP(false)
wait(0.1)
toggleESP(true)
end
Fluent:Notify({
Title = "Zombie Mode",
Content = Value and "Enabled - targeting players" or "Disabled - targeting zombies",
Duration = 3
})
end
})
local HitboxToggle = Tabs.Combat:AddToggle("Hitbox", {
Title = "Hitbox Expander",
Description = "Expands target hitboxes",
Default = false,
Callback = function(Value)
hitboxEnabled = Value
if Value then
startHitbox()
else
stopHitbox()
end
Fluent:Notify({
Title = "Hitbox Expander",
Content = Value and "Enabled - hitboxes expanded" or "Disabled",
Duration = 3
})
end
})
local HitboxSlider = Tabs.Combat:AddSlider("HitboxSize", {
Title = "Hitbox Size",
Description = "Target HumanoidRootPart size",
Default = 10,
Min = 3,
Max = 50,
Rounding = 0,
Callback = function(Value)
hitboxSize = Value
end
})
-- Visuals Tab
local ESPToggle = Tabs.Visuals:AddToggle("ESP", {
Title = "ESP",
Description = "Shows targets through walls",
Default = false,
Callback = function(Value)
espEnabled = Value
toggleESP(Value)
Fluent:Notify({
Title = "ESP",
Content = Value and "Enabled" or "Disabled",
Duration = 3
})
end
})
local ChamsToggle = Tabs.Visuals:AddToggle("Chams", {
Title = "Player Chams",
Description = "Highlights players with their team color",
Default = false,
Callback = function(Value)
chamsEnabled = Value
toggleChams(Value)
Fluent:Notify({
Title = "Chams",
Content = Value and "Enabled - team colors visible" or "Disabled",
Duration = 3
})
end
})
local HPDisplayToggle = Tabs.Visuals:AddToggle("HPDisplay", {
Title = "Player HP Display",
Description = "Shows health bar and HP above players",
Default = false,
Callback = function(Value)
hpDisplayEnabled = Value
toggleHPDisplay(Value)
Fluent:Notify({
Title = "HP Display",
Content = Value and "Enabled - player HP visible" or "Disabled",
Duration = 3
})
end
})
local FOVCamSlider = Tabs.Visuals:AddSlider("CameraFOV", {
Title = "Camera FOV",
Description = "Camera field of view",
Default = 70,
Min = 30,
Max = 120,
Rounding = 0,
Callback = function(Value)
defaultFOV = Value
workspace.CurrentCamera.FieldOfView = Value
end
})
RunService.RenderStepped:Connect(function()
if defaultFOV ~= 70 then
workspace.CurrentCamera.FieldOfView = defaultFOV
end
end)
Tabs.Visuals:AddParagraph({
Title = "Viewmodel (hands/weapon)",
Content = "Weapon model offset in hands"
})
local VMXSlider = Tabs.Visuals:AddSlider("ViewmodelX", {
Title = "Viewmodel X",
Description = "Left/right offset",
Default = 0,
Min = -5,
Max = 5,
Rounding = 1,
Callback = function(Value)
viewmodelOffset = Vector3.new(Value, viewmodelOffset.Y, viewmodelOffset.Z)
end
})
local VMYSlider = Tabs.Visuals:AddSlider("ViewmodelY", {
Title = "Viewmodel Y",
Description = "Up/down offset",
Default = 0,
Min = -5,
Max = 5,
Rounding = 1,
Callback = function(Value)
viewmodelOffset = Vector3.new(viewmodelOffset.X, Value, viewmodelOffset.Z)
end
})
local VMZSlider = Tabs.Visuals:AddSlider("ViewmodelZ", {
Title = "Viewmodel Z",
Description = "Forward/backward offset",
Default = 0,
Min = -5,
Max = 5,
Rounding = 1,
Callback = function(Value)
viewmodelOffset = Vector3.new(viewmodelOffset.X, viewmodelOffset.Y, Value)
end
})
RunService.RenderStepped:Connect(function()
if viewmodelOffset.Magnitude == 0 then return end
local char = getCharacter()
if not char then return end
for _, child in pairs(char:GetChildren()) do
if child:IsA("Tool") or child:IsA("Model") then
if child:FindFirstChild("Handle") or child:FindFirstChild("Client") then
for _, part in pairs(child:GetDescendants()) do
if part:IsA("BasePart") then
pcall(function()
part.CFrame = part.CFrame * CFrame.new(viewmodelOffset)
end)
end
end
end
end
end
end)
local femboyImages = {
"rbxassetid://6023426945",
"rbxassetid://6023426926",
"rbxassetid://6023426908",
"rbxassetid://6023426890",
"rbxassetid://6023426868",
"rbxassetid://6023426850",
"rbxassetid://6023426832",
"rbxassetid://6023426816",
"rbxassetid://6023426798",
"rbxassetid://6023426780",
}
local function applyFemboySkin()
local char = getCharacter()
if not char then return end
for _, child in pairs(char:GetChildren()) do
if child:IsA("Tool") or child:IsA("Model") then
if child:FindFirstChild("Handle") or child:FindFirstChild("Client") then
for _, part in pairs(child:GetDescendants()) do
pcall(function()
local randomImg = femboyImages[math.random(1, #femboyImages)]
if part:IsA("Texture") or part:IsA("Decal") then
if not femboySkinOriginal[part] then
femboySkinOriginal[part] = part.Texture
end
part.Texture = randomImg
end
if part:IsA("MeshPart") then
if not femboySkinOriginal[part] then
femboySkinOriginal[part] = part.TextureID
end
part.TextureID = randomImg
end
if part:IsA("SpecialMesh") then
if not femboySkinOriginal[part] then
femboySkinOriginal[part] = part.TextureId
end
part.TextureId = randomImg
end
if part:IsA("BasePart") and not part:IsA("MeshPart") then
if not part:FindFirstChild("FemboySkin") then
for _, face in pairs({Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom}) do
local decal = Instance.new("Decal")
decal.Name = "FemboySkin"
decal.Texture = femboyImages[math.random(1, #femboyImages)]
decal.Face = face
decal.Parent = part
end
end
end
end)
end
end
end
end
end
local function startFemboySkin()
applyFemboySkin()
if femboySkinConnection then femboySkinConnection:Disconnect() end
femboySkinConnection = RunService.Heartbeat:Connect(function()
if not femboySkinEnabled then return end
applyFemboySkin()
end)
end
local function stopFemboySkin()
if femboySkinConnection then
femboySkinConnection:Disconnect()
femboySkinConnection = nil
end
for obj, original in pairs(femboySkinOriginal) do
pcall(function()
if obj and obj.Parent then
if obj:IsA("Texture") or obj:IsA("Decal") then
obj.Texture = original
elseif obj:IsA("MeshPart") then
obj.TextureID = original
elseif obj:IsA("SpecialMesh") then
obj.TextureId = original
end
end
end)
end
femboySkinOriginal = {}
local char = getCharacter()
if char then
for _, child in pairs(char:GetDescendants()) do
if child:IsA("Decal") and child.Name == "FemboySkin" then
child:Destroy()
end
end
end
end
local skyboxList = {
{name = "Sunset", top = "rbxassetid://1012890", bt = "rbxassetid://1012891", lf = "rbxassetid://1012887", rt = "rbxassetid://1012889", ft = "rbxassetid://1012886", bk = "rbxassetid://1012888"},
{name = "Night Stars", top = "rbxassetid://12064107", bt = "rbxassetid://12064152", lf = "rbxassetid://12064115", rt = "rbxassetid://12064131", ft = "rbxassetid://12064121", bk = "rbxassetid://12064141"},
{name = "Nebula", top = "rbxassetid://159454286", bt = "rbxassetid://159454299", lf = "rbxassetid://159454293", rt = "rbxassetid://159454296", ft = "rbxassetid://159454284", bk = "rbxassetid://159454290"},
{name = "Aurora", top = "rbxassetid://2909455195", bt = "rbxassetid://2909455195", lf = "rbxassetid://2909455195", rt = "rbxassetid://2909455195", ft = "rbxassetid://2909455195", bk = "rbxassetid://2909455195"},
{name = "Cloudy", top = "rbxassetid://252482125", bt = "rbxassetid://252482125", lf = "rbxassetid://252482125", rt = "rbxassetid://252482125", ft = "rbxassetid://252482125", bk = "rbxassetid://252482125"},
}
local FemboySkinToggle = Tabs.Visuals:AddToggle("FemboySkin", {
Title = "Femboy Weapon Skin",
Description = "Replaces weapon textures with random femboy images",
Default = false,
Callback = function(Value)
femboySkinEnabled = Value
if Value then
startFemboySkin()
else
stopFemboySkin()
end
Fluent:Notify({
Title = "Femboy Skin",
Content = Value and "Enabled - textures replaced" or "Disabled - textures restored",
Duration = 3
})
end
})
Tabs.Visuals:AddButton({
Title = "Random Skybox",
Description = "Applies a random skybox preset",
Callback = function()
local chosen = skyboxList[math.random(1, #skyboxList)]
local lighting = game:GetService("Lighting")
for _, v in pairs(lighting:GetChildren()) do
if v:IsA("Sky") then
v:Destroy()
end
end
local sky = Instance.new("Sky")
sky.SkyboxUp = chosen.top
sky.SkyboxDn = chosen.bt
sky.SkyboxLf = chosen.lf
sky.SkyboxRt = chosen.rt
sky.SkyboxFt = chosen.ft
sky.SkyboxBk = chosen.bk
sky.Parent = lighting
Fluent:Notify({
Title = "Skybox",
Content = "Applied: " .. chosen.name,
Duration = 3
})
end
})
Tabs.Visuals:AddButton({
Title = "Reset Skybox",
Description = "Removes custom skybox",
Callback = function()
local lighting = game:GetService("Lighting")
for _, v in pairs(lighting:GetChildren()) do
if v:IsA("Sky") then
v:Destroy()
end
end
Fluent:Notify({
Title = "Skybox",
Content = "Skybox reset",
Duration = 3
})
end
})
-- Misc Tab
Tabs.Misc:AddParagraph({
Title = "Instructions",
Content = "Aimbot - locks camera on target (hold RMB)\nAuto Kill - automatic kill\nESP - shows enemies through walls\nZombie Mode - for playing as zombie\nFly - flight (WASD + Space/Shift)\nNoclip - walk through walls\n\nPress Right Control to hide/show UI"
})
Tabs.Misc:AddButton({
Title = "Clear Console",
Description = "Clears all console messages",
Callback = function()
if rconsoleclear then
rconsoleclear()
elseif consoleclear then
consoleclear()
end
Fluent:Notify({
Title = "Console",
Content = "Console cleared!",
Duration = 3
})
end
})
local NoRecoilToggle = Tabs.Misc:AddToggle("NoRecoil", {
Title = "No Recoil",
Description = "Removes camera shake when shooting",
Default = false,
Callback = function(Value)
local camera = workspace.CurrentCamera
if Value then
for _, v in pairs(camera:GetChildren()) do
if v:IsA("Script") or v:IsA("LocalScript") then
v.Disabled = true
end
end
local oldCFrame = camera.CFrame
camera:GetPropertyChangedSignal("CFrame"):Connect(function()
if Value then
camera.CFrame = oldCFrame
oldCFrame = camera.CFrame
end
end)
end
Fluent:Notify({
Title = "Recoil",
Content = Value and "Recoil disabled" or "Recoil enabled",
Duration = 3
})
end
})
local FlyToggle = Tabs.Misc:AddToggle("Fly", {
Title = "Fly",
Description = "Flight: WASD + Space/Shift for up/down",
Default = false,
Callback = function(Value)
flyEnabled = Value
if Value then
startFly()
else
stopFly()
end
Fluent:Notify({
Title = "Fly",
Content = Value and "Enabled - WASD + Space/Shift" or "Disabled",
Duration = 3
})
end
})
local FlySpeedSlider = Tabs.Misc:AddSlider("FlySpeed", {
Title = "Fly Speed",
Description = "Movement speed while flying",
Default = 50,
Min = 10,
Max = 200,
Rounding = 0,
Callback = function(Value)
flySpeed = Value
end
})
local NoclipToggle = Tabs.Misc:AddToggle("Noclip", {
Title = "Noclip",
Description = "Walk through walls and objects",
Default = false,
Callback = function(Value)
noclipEnabled = Value
if Value then
startNoclip()
else
stopNoclip()
end
Fluent:Notify({
Title = "Noclip",
Content = Value and "Enabled - walking through walls" or "Disabled",
Duration = 3
})
end
})
local WallbangToggle = Tabs.Misc:AddToggle("Wallbang", {
Title = "Wallbang",
Description = "Removes walls between you and targets (shoot through walls)",
Default = false,
Callback = function(Value)
wallbangEnabled = Value
if Value then
startWallbang()
else
stopWallbang()
end
Fluent:Notify({
Title = "Wallbang",
Content = Value and "Enabled - walls transparent" or "Disabled",
Duration = 3
})
end
})
local BhopToggle = Tabs.Misc:AddToggle("Bhop", {
Title = "Bhop (Auto Jump)",
Description = "Auto jump while holding Space, no cooldown",
Default = false,
Callback = function(Value)
bhopEnabled = Value
if Value then
startBhop()
else
stopBhop()
end
Fluent:Notify({
Title = "Bhop",
Content = Value and "Enabled - hold Space" or "Disabled",
Duration = 3
})
end
})
local MoneyLabel = Tabs.Misc:AddParagraph({
Title = "Money",
Content = "0"
})
spawn(function()
while wait(1) do
pcall(function()
local money = LocalPlayer:FindFirstChild("leaderstats") and
(LocalPlayer.leaderstats:FindFirstChild("Money") or
LocalPlayer.leaderstats:FindFirstChild("Cash") or
LocalPlayer.leaderstats:FindFirstChild("Points"))
if money then
MoneyLabel:SetDesc(tostring(money.Value))
end
end)
end
end)
LocalPlayer.CharacterAdded:Connect(function()
wait(1)
if autoKillEnabled then
startAutoKill()
end
if flyEnabled then
startFly()
end
if noclipEnabled then
startNoclip()
end
if bhopEnabled then
startBhop()
end
end)
Fluent:Notify({
Title = "Left 4 Blox",
Content = "Script loaded successfully!",
Duration = 5
})
print("Left 4 Blox Script loaded!")![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/script/-1-1791044877945.webp)



Would be better if you made it a loadstring