fehasbeendisabled v2
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fehasbeendisabled v2

Universal Scriptrosykidd15rosykidd15 9.8K views 87 executesUpdated Jul 31, 2025
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Lua Script•15854 lines (1158199 chars)
local main = Instance.new("ScreenGui")
local top = Instance.new("Frame")
local back = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local bald = Instance.new("TextButton")
local ragdoll = Instance.new("TextButton")
local kill = Instance.new("TextButton")
local naked = Instance.new("TextButton")
local goto = Instance.new("TextButton")
local rtools = Instance.new("TextButton")
local box = Instance.new("TextButton")
local sink = Instance.new("TextButton")
local ban = Instance.new("TextButton")
local explorer = Instance.new("TextButton")
local slock = Instance.new("TextButton")
local UIGridLayout = Instance.new("UIGridLayout")
local kick = Instance.new("TextButton")
local blockhead = Instance.new("TextButton")
local stools = Instance.new("TextButton")
local noface = Instance.new("TextButton")
local punish = Instance.new("TextButton")
local pantsless = Instance.new("TextButton")
local shirtless = Instance.new("TextButton")
local tshirtless = Instance.new("TextButton")
local noregen = Instance.new("TextButton")
local stopanim = Instance.new("TextButton")
local blockchar = Instance.new("TextButton")
local nolimbs = Instance.new("TextButton")
local nola = Instance.new("TextButton")
local noll = Instance.new("TextButton")
local nora = Instance.new("TextButton")
local norl = Instance.new("TextButton")
local nowaist = Instance.new("TextButton")
local noroot = Instance.new("TextButton")
local top_2 = Instance.new("TextLabel")
local credits = Instance.new("TextLabel")
local queue = Instance.new("TextLabel")
local target = Instance.new("TextBox")
local Players = game:GetService("Players")
function splitString(str,delim)
        local broken = {}
        if delim == nil then delim = "," end
        for w in string.gmatch(str,"[^"..delim.."]+") do
                table.insert(broken,w)
        end
        return broken
end
function toTokens(str)
        local tokens = {}
        for op,name in string.gmatch(str,"([+-])([^+-]+)") do
                table.insert(tokens,{Operator = op,Name = name})
        end
        return tokens
end
function getRoot(char)
        local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
        return rootPart
end
local WTS = function(Object)
        local ObjectVector = workspace.CurrentCamera:WorldToScreenPoint(Object.Position)
        return Vector2.new(ObjectVector.X, ObjectVector.Y)
end
local mouse = Players.LocalPlayer:GetMouse()
local MousePositionToVector2 = function()
        return Vector2.new(mouse.X, mouse.Y)
end
local GetClosestPlayerFromCursor = function()
        local found = nil
        local ClosestDistance = math.huge
        for i, v in pairs(Players:GetPlayers()) do
                if v ~= Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass("Humanoid") then
                        for k, x in pairs(v.Character:GetChildren()) do
                                if string.find(x.Name, "Torso") then
                                        local Distance = (WTS(x) - MousePositionToVector2()).Magnitude
                                        if Distance < ClosestDistance then
                                                ClosestDistance = Distance
                                                found = v
                                        end
                                end
                        end
                end
        end
        return found
end
local SpecialPlayerCases = {
        ["all"] = function(speaker) return Players:GetPlayers() end,
        ["others"] = function(speaker)
                local plrs = {}
                for i,v in pairs(Players:GetPlayers()) do
                        if v ~= speaker then
                                table.insert(plrs,v)
                        end
                end
                return plrs
        end,
        ["me"] = function(speaker)return {speaker} end,
        ["#(%d+)"] = function(speaker,args,currentList)
                local returns = {}
                local randAmount = tonumber(args[1])
                local players = {unpack(currentList)}
                for i = 1,randAmount do
                        if #players == 0 then break end
                        local randIndex = math.random(1,#players)
                        table.insert(returns,players[randIndex])
                        table.remove(players,randIndex)
                end
                return returns
        end,
        ["random"] = function(speaker,args,currentList)
                local players = Players:GetPlayers()
                local localplayer = Players.LocalPlayer
                table.remove(players, table.find(players, localplayer))
                return {players[math.random(1,#players)]}
        end,
        ["%%(.+)"] = function(speaker,args)
                local returns = {}
                local team = args[1]
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Team and string.sub(string.lower(plr.Team.Name),1,#team) == string.lower(team) then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["allies"] = function(speaker)
                local returns = {}
                local team = speaker.Team
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Team == team then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["enemies"] = function(speaker)
                local returns = {}
                local team = speaker.Team
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Team ~= team then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["team"] = function(speaker)
                local returns = {}
                local team = speaker.Team
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Team == team then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["nonteam"] = function(speaker)
                local returns = {}
                local team = speaker.Team
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Team ~= team then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["friends"] = function(speaker,args)
                local returns = {}
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr:IsFriendsWith(speaker.UserId) and plr ~= speaker then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["nonfriends"] = function(speaker,args)
                local returns = {}
                for _,plr in pairs(Players:GetPlayers()) do
                        if not plr:IsFriendsWith(speaker.UserId) and plr ~= speaker then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["guests"] = function(speaker,args)
                local returns = {}
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Guest then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["bacons"] = function(speaker,args)
                local returns = {}
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Character:FindFirstChild('Pal Hair') or plr.Character:FindFirstChild('Kate Hair') then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["age(%d+)"] = function(speaker,args)
                local returns = {}
                local age = tonumber(args[1])
                if not age == nil then return end
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.AccountAge <= age then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["nearest"] = function(speaker,args,currentList)
                local speakerChar = speaker.Character
                if not speakerChar or not getRoot(speakerChar) then return end
                local lowest = math.huge
                local NearestPlayer = nil
                for _,plr in pairs(currentList) do
                        if plr ~= speaker and plr.Character then
                                local distance = plr:DistanceFromCharacter(getRoot(speakerChar).Position)
                                if distance < lowest then
                                        lowest = distance
                                        NearestPlayer = {plr}
                                end
                        end
                end
                return NearestPlayer
        end,
        ["farthest"] = function(speaker,args,currentList)
                local speakerChar = speaker.Character
                if not speakerChar or not getRoot(speakerChar) then return end
                local highest = 0
                local Farthest = nil
                for _,plr in pairs(currentList) do
                        if plr ~= speaker and plr.Character then
                                local distance = plr:DistanceFromCharacter(getRoot(speakerChar).Position)
                                if distance > highest then
                                        highest = distance
                                        Farthest = {plr}
                                end
                        end
                end
                return Farthest
        end,
        ["group(%d+)"] = function(speaker,args)
                local returns = {}
                local groupID = tonumber(args[1])
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr:IsInGroup(groupID) then  
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["alive"] = function(speaker,args)
                local returns = {}
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") and plr.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["dead"] = function(speaker,args)
                local returns = {}
                for _,plr in pairs(Players:GetPlayers()) do
                        if (not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid")) or plr.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then
                                table.insert(returns,plr)
                        end
                end
                return returns
        end,
        ["rad(%d+)"] = function(speaker,args)
                local returns = {}
                local radius = tonumber(args[1])
                local speakerChar = speaker.Character
                if not speakerChar or not getRoot(speakerChar) then return end
                for _,plr in pairs(Players:GetPlayers()) do
                        if plr.Character and getRoot(plr.Character) then
                                local magnitude = (getRoot(plr.Character).Position-getRoot(speakerChar).Position).magnitude
                                if magnitude <= radius then table.insert(returns,plr) end
                        end
                end
                return returns
        end,
        ["cursor"] = function(speaker)
                local plrs = {}
                local v = GetClosestPlayerFromCursor()
                if v ~= nil then table.insert(plrs, v) end
                return plrs
        end,
}
function onlyIncludeInTable(tab,matches)
        local matchTable = {}
        local resultTable = {}
        for i,v in pairs(matches) do matchTable[v.Name] = true end
        for i,v in pairs(tab) do if matchTable[v.Name] then table.insert(resultTable,v) end end
        return resultTable
end

function removeTableMatches(tab,matches)
        local matchTable = {}
        local resultTable = {}
        for i,v in pairs(matches) do matchTable[v.Name] = true end
        for i,v in pairs(tab) do if not matchTable[v.Name] then table.insert(resultTable,v) end end
        return resultTable
end

function getPlayersByName(Name)
        local Name,Len,Found = string.lower(Name),#Name,{}
        for _,v in pairs(Players:GetPlayers()) do
                if Name:sub(0,1) == '@' then
                        if string.sub(string.lower(v.Name),1,Len-1) == Name:sub(2) then
                                table.insert(Found,v)
                        end
                else
                        if string.sub(string.lower(v.Name),1,Len) == Name or string.sub(string.lower(v.DisplayName),1,Len) == Name then
                                table.insert(Found,v)
                        end
                end
        end
        return Found
end
function getPlayer(list,speaker)
        if list == nil then return {speaker.Name} end
        local nameList = splitString(list,",")

        local foundList = {}

        for _,name in pairs(nameList) do
                if string.sub(name,1,1) ~= "+" and string.sub(name,1,1) ~= "-" then name = "+"..name end
                local tokens = toTokens(name)
                local initialPlayers = Players:GetPlayers()

                for i,v in pairs(tokens) do
                        if v.Operator == "+" then
                                local tokenContent = v.Name
                                local foundCase = false
                                for regex,case in pairs(SpecialPlayerCases) do
                                        local matches = {string.match(tokenContent,"^"..regex.."$")}
                                        if #matches > 0 then
                                                foundCase = true
                                                initialPlayers = onlyIncludeInTable(initialPlayers,case(speaker,matches,initialPlayers))
                                        end
                                end
                                if not foundCase then
                                        initialPlayers = onlyIncludeInTable(initialPlayers,getPlayersByName(tokenContent))
                                end
                        else
                                local tokenContent = v.Name
                                local foundCase = false
                                for regex,case in pairs(SpecialPlayerCases) do
                                        local matches = {string.match(tokenContent,"^"..regex.."$")}
                                        if #matches > 0 then
                                                foundCase = true
                                                initialPlayers = removeTableMatches(initialPlayers,case(speaker,matches,initialPlayers))
                                        end
                                end
                                if not foundCase then
                                        initialPlayers = removeTableMatches(initialPlayers,getPlayersByName(tokenContent))
                                end
                        end
                end

                for i,v in pairs(initialPlayers) do table.insert(foundList,v) end
        end

        local foundNames = {}
        for i,v in pairs(foundList) do table.insert(foundNames,v.Name) end

        return foundNames
end
function Destroy(instance)
        spawn(function()
                game:GetService("ReplicatedStorage").DeleteCar:FireServer(instance)
        end)
end

main.Name = "main"
main.Parent = game:GetService("CoreGui")

top.Name = "top"
top.Parent = main
top.Active = true
top.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
top.BackgroundTransparency = 0.300
top.BorderColor3 = Color3.fromRGB(29, 29, 29)
top.Draggable = true
top.Position = UDim2.new(0.612145662, 102, 0.311965823, -29)
top.Size = UDim2.new(0, 291, 0, 30)

back.Name = "back"
back.Parent = top
back.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
back.BackgroundTransparency = 0.300
back.BorderColor3 = Color3.fromRGB(29, 29, 29)
back.BorderSizePixel = 0
back.Position = UDim2.new(-0.00343642617, 0, 1, 0)
back.Size = UDim2.new(0, 293, 0, 293)

ScrollingFrame.Parent = back
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BackgroundTransparency = 1.000
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.LayoutOrder = 999999999
ScrollingFrame.Position = UDim2.new(0.0341299027, 0, 0.0784982964, 0)
ScrollingFrame.Size = UDim2.new(0, 282, 0, 208)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 825)

bald.Name = "bald"
bald.Parent = ScrollingFrame
bald.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
bald.BackgroundTransparency = 0.500
bald.BorderSizePixel = 0
bald.Size = UDim2.new(0, 131, 0, 40)
bald.Font = Enum.Font.SourceSansLight
bald.Text = "Bald"
bald.TextColor3 = Color3.fromRGB(255, 255, 255)
bald.TextSize = 23.000
bald.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                for i, v in pairs(Players[v].Character:GetChildren()) do
                        if v:IsA("Accessory") then
                                Destroy(v)
                        end
                end
        end
end)

ragdoll.Name = "ragdoll"
ragdoll.Parent = ScrollingFrame
ragdoll.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
ragdoll.BackgroundTransparency = 0.500
ragdoll.BorderSizePixel = 0
ragdoll.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
ragdoll.Size = UDim2.new(0, 131, 0, 40)
ragdoll.Font = Enum.Font.SourceSansLight
ragdoll.Text = "Execute Code"
ragdoll.TextColor3 = Color3.fromRGB(255, 255, 255)
ragdoll.TextSize = 23.000
ragdoll.MouseButton1Click:connect(function()
    loadstring(target.Text)()
end)

kill.Name = "kill"
kill.Parent = ScrollingFrame
kill.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
kill.BackgroundTransparency = 0.500
kill.BorderSizePixel = 0
kill.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
kill.Size = UDim2.new(0, 131, 0, 40)
kill.Font = Enum.Font.SourceSansLight
kill.Text = "Kill"
kill.TextColor3 = Color3.fromRGB(255, 255, 255)
kill.TextSize = 23.000
kill.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
                        Destroy(Players[v].Character.Torso.Neck)
                else
                        Destroy(Players[v].Character.Head.Neck)
                end
        end
end)

naked.Name = "naked"
naked.Parent = ScrollingFrame
naked.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
naked.BackgroundTransparency = 0.500
naked.BorderSizePixel = 0
naked.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
naked.Size = UDim2.new(0, 131, 0, 40)
naked.Font = Enum.Font.SourceSansLight
naked.Text = "John Doe (SERVERSIDE)"
naked.TextColor3 = Color3.fromRGB(255, 255, 255)
naked.TextSize = 23.000
naked.MouseButton1Click:connect(function()
    ------------
--John Doe--
------------
-----by-----
--CKbackup--
------------

--Player Stuff--
player = game:GetService("Players").LocalPlayer
chara = player.Character

ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].Name == "Torso" then
ch[i].roblox.Transparency = 1
elseif ch[i].Name == "Head" then
ch[i].face.Transparency = 1
ch[i].Transparency = 1
elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
ch[i]:Destroy()
end
end

chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")

--Outfit--
New = function(Object, Parent, Name, Data)
	local Object = Instance.new(Object)
	for Index, Value in pairs(Data or {}) do
		Object[Index] = Value
	end
	Object.Parent = Parent
	Object.Name = Name
	return Object
end

function ScatterEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(1)
eff1.Rate = 100
eff1.VelocitySpread = 10000
eff1.Texture = "rbxassetid://347504241"
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(1)
eff2.Rate = 100
eff2.VelocitySpread = 10000
eff2.Texture = "rbxassetid://347504259"
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
end

function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end

FakeHead = New("Model",chara,"FakeHead",{})
MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,})
Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),})
FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow")
EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),})
Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),})
Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),})
Chest = New("Model",chara,"Chest",{})
MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
LeftArm = New("Model",chara,"LeftArm",{})
MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
BurningEff(EffCorruptedPart)
LeftLeg = New("Model",chara,"LeftLeg",{})
MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
ScatterEff(EffCorruptedPart)
RightArm = New("Model",chara,"RightArm",{})
MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
RightLeg = New("Model",chara,"RightLeg",{})
MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
ScatterEff(EffCorruptedPart)

sa = RightArm:GetChildren()
for i = 1, #sa do
ScatterEff(sa[i])
end

local eff1 = Instance.new("ParticleEmitter",EyeFire)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(.5)
eff1.Speed = NumberRange.new(1)
eff1.EmissionDirection = "Front"
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",EyeFire)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(.5)
eff2.Speed = NumberRange.new(1)
eff2.EmissionDirection = "Front"
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",EyeFire)
eff3.Size = NumberSequence.new(.1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(.5)
eff3.Speed = NumberRange.new(1)
eff3.EmissionDirection = "Front"
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))

--Sounds--
slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
music1:Play()
music2:Play()

--Animations--
swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"}))

--Name Tag--
local naeeym = Instance.new("BillboardGui",chara)
naeeym.Size = UDim2.new(0,100,0,40)
naeeym.StudsOffset = Vector3.new(0,2,0)
naeeym.Adornee = chara.Head
local tecks = Instance.new("TextLabel",naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Text = "John Doe"
tecks.Font = "Fantasy"
tecks.FontSize = "Size24"
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0,0,0)
tecks.TextColor3 = Color3.new(0,0,0)
tecks.Size = UDim2.new(1,0,0.5,0)

--Skybox--
skybox = Instance.new("Part",chara)
skybox.Size = Vector3.new(0,0,0)
skybox.Anchored = true
skybox.CanCollide = true
skyboxmesh = Instance.new("SpecialMesh",skybox)
skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559"
skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455"
skyboxmesh.VertexColor = Vector3.new(1,0,0)
skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000)

--Soul Steal--
function SoulSteal(pos)
local soulst = coroutine.wrap(function()
local soul = Instance.new("Part",chara)
soul.Size = Vector3.new(0,0,0)
soul.CanCollide = false
soul.Anchored = false
soul.Position = pos
soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
soul.Transparency = 1
local ptc = Instance.new("ParticleEmitter",soul)
ptc.Texture = "http://www.roblox.com/asset/?id=413366101"
ptc.Size = NumberSequence.new(.5)
ptc.LockedToPart = true
ptc.Speed = NumberRange.new(0)
ptc.Lifetime = NumberRange.new(9999)
local bodpos = Instance.new("BodyPosition",soul)
bodpos.Position = pos
wait(2)
soul.Touched:connect(function(hit)
if hit.Parent == chara then
soul:Destroy()
end
end)
while soul do
wait(.1)
bodpos.Position = chara.Torso.Position
end
end)
soulst()
end

--Death of a Mortal--
function KillMortal(hitdude)
local torsy = nil
if hitdude:FindFirstChild("Torso")~=nil then
torsy = hitdude.Torso	
elseif hitdude:FindFirstChild("UpperTorso")~=nil then
torsy = hitdude.UpperTorso
end
local val = Instance.new("ObjectValue",hitdude)
val.Name = "HasBeenHit"
hitdude:BreakJoints()
hitdude.Humanoid:Destroy()
SoulSteal(torsy.Position)
local chi = hitdude:GetChildren()
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
local bodpos = Instance.new("BodyPosition",chi[i])
bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
ScatterEff(chi[i])
chi[i].BrickColor = BrickColor.new("Really black")
end
end
for i = 1, 4 do
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
chi[i].Transparency = chi[i].Transparency + .25
wait(.01)
end
end
end
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
chi[i]:Destroy()
end
end
end

--Arm Touch--
bladeactive = false
Hitbox.Touched:connect(function(hit)
if bladeactive == true then
if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then
hitsnd:Play()
KillMortal(hit.Parent)
end
end
end)

--Teleport--
function Teleport(pos)
telesnd:Play()
local ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
local trace = Instance.new("Part",game.Workspace)
trace.Size = ch[i].Size
trace.Material = "Neon"
trace.BrickColor = BrickColor.new("Really black")
trace.Transparency = .3
trace.CanCollide = false
trace.Anchored = true
trace.CFrame = ch[i].CFrame
if ch[i].Name == "Head" then
mehs = Instance.new("CylinderMesh",trace)
mehs.Scale = Vector3.new(1.25,1.25,1.25)
end
tracedisappear = coroutine.wrap(function()
wait(1)
for i = 1, 7 do
wait(.1)
trace.Transparency = trace.Transparency + .1
end
trace:Destroy()
end)
tracedisappear()
end
end
chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
end

--Grab--
function Grab(mouse)
local hit = mouse.Target
if hit ~= nil then
if hit.Parent:FindFirstChild("Humanoid")~=nil then
local torsy = nil
if hit.Parent:FindFirstChild("Torso")~=nil then
torsy = hit.Parent.Torso
elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
torsy = hit.Parent.UpperTorso
end
local bodpos = Instance.new("BodyPosition",torsy)
bodpos.Position = torsy.Position
wait(1)
burnsnd:Play()
hit.Parent.Humanoid.MaxHealth = 100
bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
for i = 1, 10 do
wait(.1)
BurningEff(torsy)
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
KillMortal(hit.Parent)
end
else end
end

--Button1Down--
dell = false
function onButton1Down()
if dell == false then
dell = true
swinganim:Play()
bladeactive = true
slashsnd:Play()
wait(.7)
bladeactive = false
dell = false
swinganim:Stop()
end
end

--KeyDowns--
function onKeyDown(key)
if key == "z" then
Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
elseif key == "x" then
Grab(Mouse)
end
end

--Mouse Functions--
Mouse = player:GetMouse()
if Mouse then
Mouse.Button1Down:connect(onButton1Down)
Mouse.KeyDown:connect(onKeyDown)
end

--Death--
chara.Humanoid.Died:connect(function()
local pat = Instance.new("Part",game.Workspace)
pat.Transparency = 1
pat.Anchored = true
pat.CFrame = chara.Torso.CFrame
naeeym.Parent = pat
naeeym.Adornee = pat
skybox.Parent = game.Workspace
tecks.Text = "BAD CHOICE"
tecks.FontSize = "Size48"
tecks.TextColor3 = Color3.new(1,0,0)
music1:Stop()
music2:Stop()
deathmus.Parent = game.Workspace
deathex.Parent = game.Workspace
deathmus:Play()
deathex:Play()
game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
game.Lighting.TimeOfDay = "00:00:00"
game.Lighting.FogColor = Color3.new(0,0,0)
game.Lighting.FogEnd = 1000
local ex = Instance.new("Explosion",game.Workspace)
ex.Position = chara.Torso.Position
ex.Visible = false
ex.BlastRadius = 999999999999999999999999
ex.BlastPressure = 9999999999999999999999999
end)

--Loop Function--
while true do
wait(.01)
chance = math.random(0,100)
if chance < 10 then
sel = math.random(1,3)
if sel == 1 then
tecks.Text = "NOHOPE"
elseif sel == 2 then
tecks.Text = "GIVEUP"
elseif sel == 3 then
tecks.Text = "BURNINHELL"
end
else tecks.Text = "John Doe"
end
if chara.Humanoid.Health > 0 then
chara.Humanoid.MaxHealth = math.huge
chara.Humanoid.Health = math.huge
game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
game.Lighting.Ambient = Color3.new(1,0,0)
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
chara["Left Arm"].Anchored = false
chara["Right Arm"].Anchored = false
chara["Left Leg"].Anchored = false
chara["Right Leg"].Anchored = false
chara.Torso.Anchored = false
ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
ch[i]:Destroy()
end
end
tools = player.Backpack:GetChildren()
for i = 1, #tools do
if tools[i].ClassName == "HopperBin" then
tools[i]:Destroy()
end
end
skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0)
tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
local jtrace = Instance.new("Part",game.Workspace)
jtrace.Name = "JDTrace"
jtrace.Size = Vector3.new(10,0,10)
jtrace.Position = chara.Torso.Position
jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
jtrace.Anchored = true
jtrace.CanCollide = false
jtrace.BrickColor = BrickColor.new("Really black")
jtrace.Material = "Granite"
BurningEff(jtrace)
game.Debris:AddItem(jtrace,1)
end
end
end)

goto.Name = "goto"
goto.Parent = ScrollingFrame
goto.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
goto.BackgroundTransparency = 0.500
goto.BorderSizePixel = 0
goto.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
goto.Size = UDim2.new(0, 131, 0, 40)
goto.Font = Enum.Font.SourceSansLight
goto.Text = "WalkSpeed All"
goto.TextColor3 = Color3.fromRGB(255, 255, 255)
goto.TextSize = 23.000
goto.MouseButton1Click:connect(function()
        for i,v in pairs(game.Players:GetPlayers()) do
			v.Character.Humanoid.WalkSpeed = target.Text
		end
end)

rtools.Name = "rtools"
rtools.Parent = ScrollingFrame
rtools.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
rtools.BackgroundTransparency = 0.500
rtools.BorderSizePixel = 0
rtools.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
rtools.Size = UDim2.new(0, 131, 0, 40)
rtools.Font = Enum.Font.SourceSansLight
rtools.Text = "Brick Mesh"
rtools.TextColor3 = Color3.fromRGB(255, 255, 255)
rtools.TextSize = 23.000
rtools.MouseButton1Click:connect(function()
    while wait(0.4) do
        for i,v in pairs(workspace:GetDescendants()) do
            if v:IsA("BasePart") then
                local meshes = {"Brick","Cylinder","Head","Sphere","Torso","Wedge"}
                local mesh = Instance.new("SpecialMesh",v)

                mesh.MeshType = meshes[math.random(1,#meshes)]
            end
        end
        for i,c00lba in pairs(workspace:GetDescendants()) do
            if c00lba:IsA("BasePart") then
                c00lba.BrickColor = BrickColor.random()
            end
        end
    end
end)

box.Name = "box"
box.Parent = ScrollingFrame
box.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
box.BackgroundTransparency = 0.500
box.BorderSizePixel = 0
box.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
box.Size = UDim2.new(0, 131, 0, 40)
box.Font = Enum.Font.SourceSansLight
box.Text = "Kill All"
box.TextColor3 = Color3.fromRGB(255, 255, 255)
box.TextSize = 23.000
box.MouseButton1Click:connect(function()
    for i, v in ipairs(game.Players:GetChildren()) do
		v.Character.Humanoid.Health = 0
	end
end)

sink.Name = "sink"
sink.Parent = ScrollingFrame
sink.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
sink.BackgroundTransparency = 0.500
sink.BorderSizePixel = 0
sink.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
sink.Size = UDim2.new(0, 131, 0, 40)
sink.Font = Enum.Font.SourceSansLight
sink.Text = "Grab Knife V4"
sink.TextColor3 = Color3.fromRGB(255, 255, 255)
sink.TextSize = 23.000
sink.MouseButton1Click:connect(function()
       local player = game:GetService('Players').LocalPlayer
local rightclone = Instance.new('Motor6D')
rightclone.Name = "Right Shoulder"
rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local leftclone = Instance.new('Motor6D')
leftclone.Name = "Left Shoulder"
leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local leftlegclone = Instance.new('Motor6D')
leftlegclone.Name = "Left Hip"
leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local rightlegclone = Instance.new('Motor6D')
rightlegclone.Name = "Right Hip"
rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local torsoclone = Instance.new('Motor6D')
torsoclone.Name = "RootJoint"
torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local mouse = player:GetMouse()
local rag1 = false
local rag2 = false
local firsttime = true
local firsttime2 = true
local firsttime3 = true
local firsttime4 = true
local firsttime5 = true
local childlock = true
local math1 = math.random(1,5)
math1 = math1+(math.random(0,9)/10)
local math2 = math.random(1,15)
math2 = math2+(math.random(0,9)/10)
local math3 = math.random(1,10)
math3 = math3+(math.random(0,9)/10)
local math4 = math.random(5,100)
math4 = math4+(math.random(0,9)/10)
local answer = (math4+(math1*math3))/(math1*math2)
answer = math.floor((answer*10)+0.5)
answer = answer/10
print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
The fans understand this stuff;
they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
As a consequence people who dislike Rick and Morty truly ARE idiots-
of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
What fools... how I pity them.
And yes by the way, I DO have a Rick and Morty tattoo.
And no, you cannot see it.
It's for the ladies' eyes only-
And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
local rekt = {}

-- Objects

local MainGUI = Instance.new("ScreenGui")
local Customize = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local Frame_3 = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local R = Instance.new("TextBox")
local G = Instance.new("TextBox")
local B = Instance.new("TextBox")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Slider = Instance.new("Frame")
local Slidee = Instance.new("ImageButton")
local ChildLock = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local mathz = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local Black = Instance.new('Frame')
local fps = Instance.new('TextLabel')

-- Properties

MainGUI.Name = "MainGUI"
MainGUI.ResetOnSpawn = false
pcall(function()
	MainGUI.Parent = player.PlayerGui
end)
pcall(function()
	MainGUI.Parent = game.CoreGui
	game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
	game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
end)


Customize.Name = "Customize"
Customize.Parent = MainGUI
Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
Customize.BorderSizePixel = 0
Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
Customize.Font = Enum.Font.SourceSans
Customize.FontSize = Enum.FontSize.Size14
Customize.Text = "Customize V4"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextSize = 14
Customize.TextWrapped = true

Frame.Parent = Customize
Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 6.5, 0)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSansLight
TextLabel.FontSize = Enum.FontSize.Size14
TextLabel.Text = "Blood Color: [255, 255, 255]"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Right

Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
Frame_2.Size = UDim2.new(1, 0, 1, 0)
Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY

Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_3.BackgroundTransparency = 1
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY

ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "rbxassetid://328298876"

R.Name = "R"
R.Parent = Frame_3
R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
R.BorderSizePixel = 0
R.Position = UDim2.new(1.39999998, 0, 0, 0)
R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
R.Font = Enum.Font.SourceSans
R.FontSize = Enum.FontSize.Size14
R.Text = "Input"
R.TextColor3 = Color3.new(1, 1, 1)
R.TextScaled = true
R.TextSize = 14
R.TextWrapped = true
R.TextXAlignment = Enum.TextXAlignment.Left

G.Name = "G"
G.Parent = Frame_3
G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
G.BorderSizePixel = 0
G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
G.Font = Enum.Font.SourceSans
G.FontSize = Enum.FontSize.Size14
G.Text = "Input"
G.TextColor3 = Color3.new(1, 1, 1)
G.TextScaled = true
G.TextSize = 14
G.TextWrapped = true
G.TextXAlignment = Enum.TextXAlignment.Left

B.Name = "B"
B.Parent = Frame_3
B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
B.BorderSizePixel = 0
B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
B.Font = Enum.Font.SourceSans
B.FontSize = Enum.FontSize.Size14
B.Text = "Input"
B.TextColor3 = Color3.new(1, 1, 1)
B.TextScaled = true
B.TextSize = 14
B.TextWrapped = true
B.TextXAlignment = Enum.TextXAlignment.Left

TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_2.Font = Enum.Font.SourceSansLight
TextLabel_2.FontSize = Enum.FontSize.Size14
TextLabel_2.Text = "R"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_3.Font = Enum.Font.SourceSansLight
TextLabel_3.FontSize = Enum.FontSize.Size14
TextLabel_3.Text = "G"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.FontSize = Enum.FontSize.Size14
TextLabel_4.Text = "B"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true

Slider.Name = "Slider"
Slider.Parent = Frame
Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)

Slidee.Name = "Slidee"
Slidee.Parent = Slider
Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
Slidee.BorderSizePixel = 0
Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
Slidee.ImageTransparency = 1

ChildLock.Name = "ChildLock"
ChildLock.Parent = Frame
ChildLock.Active = true
ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
ChildLock.BackgroundTransparency = 0.60000002384186
ChildLock.BorderSizePixel = 0
ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
ChildLock.ZIndex = 2

TextLabel_5.Parent = ChildLock
TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
TextLabel_5.ZIndex = 3
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.FontSize = Enum.FontSize.Size14
TextLabel_5.Text = "do this math to disable child lock"
TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14
TextLabel_5.TextWrapped = true

mathz.Name = "mathz"
mathz.Parent = ChildLock
mathz.BackgroundColor3 = Color3.new(1, 1, 1)
mathz.BackgroundTransparency = 1
mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
mathz.ZIndex = 3
mathz.Font = Enum.Font.SourceSans
mathz.FontSize = Enum.FontSize.Size14
mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
mathz.TextColor3 = Color3.new(1, 1, 1)
mathz.TextScaled = true
mathz.TextSize = 14
mathz.TextWrapped = true

fps.Name = "fps"
fps.Parent = Frame
fps.BackgroundColor3 = Color3.new(1, 1, 1)
fps.BackgroundTransparency = 1
fps.Size = UDim2.new(0.75, 0, 0.05, 0)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSansLight
fps.FontSize = Enum.FontSize.Size14
fps.Text = "FPS: N/A"
fps.TextColor3 = Color3.new(1, 1, 1)
fps.TextScaled = true
fps.TextSize = 14
fps.TextWrapped = true
fps.TextXAlignment = Enum.TextXAlignment.Left

TextBox.Parent = ChildLock
TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextBox.ZIndex = 3
TextBox.Font = Enum.Font.SourceSans
TextBox.FontSize = Enum.FontSize.Size14
TextBox.Text = "Answer (rounded to nearest tenth)"
TextBox.TextColor3 = Color3.new(1, 1, 1)
TextBox.TextScaled = true
TextBox.TextSize = 14
TextBox.TextWrapped = true
TextBox.TextXAlignment = Enum.TextXAlignment.Left

Black.Size = UDim2.new(1,0,1,0)
Black.BackgroundTransparency = 1
Black.BorderSizePixel = 0
Black.BackgroundColor3 = Color3.new(0,0,0)
Black.Parent = Frame_3

TextBox.FocusLost:connect(function()
	if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
		ChildLock:Destroy()
		childlock = false
		notify("Child lock disabled, press B to enable dildo mode.",true)
	end
end)

local mousedown = false
mouse.Button1Down:connect(function()
	mousedown = true
end)
mouse.Button1Up:connect(function()
	mousedown = false
	slidee = false
end)

Slidee.MouseButton1Down:connect(function()
	slidee = true
end)
Slidee.MouseButton1Up:connect(function()
	slidee = false
end)

mouse.Move:connect(function()
	if mousedown then
		if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
			local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
			local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
			local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
			Frame_2.BackgroundColor3 = newcolor
			TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
		end
	end
	if slidee then
		local ree = mouse.X
		if ree < Slider.AbsolutePosition.X then
			ree = Slider.AbsolutePosition.X
		elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
			ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
		end
		Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
		Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
	end
end)

R.FocusLost:connect(function()
	if R.Text ~= "Input" then
		if tonumber(R.Text) then
			if tonumber(R.Text) > 255 then
				R.Text = "255"
			end
			local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
			Frame_2.BackgroundColor3 = newcolor
			TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
			R.Text = "Input"
		end
	end
end)
G.FocusLost:connect(function()
	if G.Text ~= "Input" then
		if tonumber(G.Text) then
			if tonumber(G.Text) > 255 then
				G.Text = "255"
			end
			local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
			Frame_2.BackgroundColor3 = newcolor
			TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
			G.Text = "Input"
		end
	end
end)
B.FocusLost:connect(function()
	if B.Text ~= "Input" then
		if tonumber(B.Text) then
			if tonumber(B.Text) > 255 then
				B.Text = "255"
			end
			local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
			Frame_2.BackgroundColor3 = newcolor
			TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
			B.Text = "Input"
		end
	end
end)

local open = false
local opening = false
Customize.MouseButton1Click:connect(function()
	if opening == false then
		if open == false then
			open = true
			opening = true
			Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
			wait(1)
			opening = false
		else
			open = false
			opening = true
			Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
			wait(1)
			opening = false
		end
	end
end)

Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)

function removewelds(part)
	for i,v in pairs(part:GetChildren()) do
		if v:IsA('Weld') then v:Destroy() end
	end
end

function notify(msg,remove)
	local coru= coroutine.wrap(function()
	for i,v in pairs(MainGUI:GetChildren()) do
		if v:IsA('TextLabel') then v:Destroy() end
	end
	if msg then
	local TextLabel = Instance.new("TextLabel")
	local Frame = Instance.new("Frame")

	-- Properties

	TextLabel.Parent = MainGUI
	TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
	TextLabel.BorderSizePixel = 0
	TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
	TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
	TextLabel.Font = Enum.Font.SourceSans
	TextLabel.FontSize = Enum.FontSize.Size60
	TextLabel.TextColor3 = Color3.new(1, 1, 1)
	TextLabel.TextSize = 50
	TextLabel.Transparency = 1
	TextLabel.TextScaled = true
	TextLabel.TextYAlignment = Enum.TextYAlignment.Top
	TextLabel.Text = ""
	TextLabel.TextXAlignment = Enum.TextXAlignment.Left

	Frame.Parent = TextLabel
	Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
	Frame.BorderSizePixel = 0
	Frame.Transparency = 1
	Frame.Position = UDim2.new(0, 0, 1,0)
	Frame.Size = UDim2.new(1, 0, 0, 5)
	for i=1,10 do
		TextLabel.Transparency = TextLabel.Transparency-0.1
		TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
		Frame.Transparency = Frame.Transparency-0.1
		wait()
	end
	for i=1,#msg do
		TextLabel.Text = string.sub(msg,1,i)
		wait()
	end
	wait(1)
	if remove ~= true then
	for i=1,10 do
		TextLabel.Transparency = TextLabel.Transparency+0.1
		TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
		Frame.Transparency = Frame.Transparency+0.1
		wait()
	end
	TextLabel:Destroy()
	end
	end
	end)
	coru()
end
if workspace.FilteringEnabled == false then
	if workspace:PGSIsEnabled() then
		notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
	else
		notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
	end
else
	notify('LOL this game has filtering enabled so it literally wont work here')
end

local handProperties = {
	{"LimitsEnabled", true};
	{"UpperAngle",0};
	{"LowerAngle",0};
}
local shinProperties = {
	{"LimitsEnabled", true};
	{"UpperAngle", 0};
	{"LowerAngle", -75};
}
local footProperties = {
	{"LimitsEnabled", true};
	{"UpperAngle", 15};
	{"LowerAngle", -45};
}

function bleed(frick,OwO)
    while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
    local reeee = coroutine.wrap(function()
    local thing = Instance.new('Part',workspace)
    thing.Size = Vector3.new(0.2,0.2,0.2)
    thing.CFrame = frick.CFrame
    thing.Transparency = 1
    thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
    thing.Material = Enum.Material.SmoothPlastic
    thing.Name = "Blood"
    thing.CanCollide =false
	thing:BreakJoints()
    local rawrxd = Instance.new('BodyForce',thing)
    rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
    local coru = coroutine.wrap(function()
        wait(0.01)
        rawrxd:Destroy()
    end)
    coru()
    local ree = Instance.new('ParticleEmitter',thing)
	if OwO ~= true then
    	ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
	else
		ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
	end
    ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
    ree.Texture = 'rbxassetid://867743272'
    ree.Lifetime = NumberRange.new(0.4)
    ree.Rate = 50
    ree.LockedToPart = true
    ree.Speed = NumberRange.new(0, 2)  
   
    thing.Touched:connect(function(tou)
        if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
            local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
			local Point1 = pos-Vector3.new(0.01,0.01,0.01)
			local Point2 = pos+Vector3.new(0.01,0.01,0.01)
			local Region = Region3.new(Point1,Point2)
			for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
				if Part.Name == "BloodPuddle" then
					tou = Part
				end
			end
            thing:Destroy()
            if tou.Name == "BloodPuddle" then
				if tou.Size.X < 1 then
				pcall(function()
					tou.Sound:Play()
				end)
				end
                local reee = tou.CFrame
                if tou.Transparency > -0.2 then
                    tou.Transparency = tou.Transparency -0.1
                end
                if tou.Size.X < 5 then
                    tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
                    tou.CFrame = reee
                end
            elseif tou.CanCollide == true then
                local bloodlol = Instance.new('Part',workspace)
				local sound = Instance.new('Sound',bloodlol)
				sound.SoundId = 'rbxassetid://685857471'
				sound.Volume = 0.025
				sound:Play()
                bloodlol.Size=Vector3.new(1,0.2,1)
                bloodlol.Name = "BloodPuddle"
                bloodlol.Anchored = true
                bloodlol.CanCollide = false
                bloodlol.Material = Enum.Material.SmoothPlastic
				if OwO ~= true then
                	bloodlol.Color = Frame_2.BackgroundColor3
				else
					bloodlol.Color = Color3.new(1,1,1)
				end
                local cyl = Instance.new('CylinderMesh',bloodlol)
                cyl.Scale = Vector3.new(1,0.1,1)
                bloodlol.CFrame = CFrame.new(pos)
                local coru=coroutine.wrap(function()
                    while bloodlol.Parent ~= nil do
                        if bloodlol.Transparency < 1 then
                            bloodlol.Transparency = bloodlol.Transparency+0.05
                        else
                            bloodlol:Destroy()
                        end
                        wait(0.1)
                    end
                end)
                coru()
            end
        end
    end)
    local coru = coroutine.wrap(function()
        wait(1)
        thing:Destroy()
    end)
    coru()
    end)
    reeee()
    wait()
    end
end

function stun(char)
	local found = false
	pcall(function()
		char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
	end)
	for i,v in pairs(rekt) do
		if v == char then
			found = true
		end
	end
	if found == false then
		table.insert(rekt,char)
	end
end
function unstun(char)
	for i,v in pairs(rekt) do
		if v == char then
			if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
				v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
				v:FindFirstChildOfClass('Humanoid').PlatformStand = false
				v:FindFirstChildOfClass('Humanoid').Sit = false
				v:FindFirstChildOfClass('Humanoid').Jump = true
				v:FindFirstChildOfClass('Humanoid').JumpPower = 50
				v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
				v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
			end
			table.remove(rekt,i)
		end
	end
end

function recurse(root,callback,i)
	i= i or 0
	for _,v in pairs(root:GetChildren()) do
		i = i + 1
		callback(i,v)
		
		if #v:GetChildren() > 0 then
			i = recurse(v,callback,i)
		end
	end
	
	return i
end

function ragdollJoint(character, part0, part1, attachmentName, className, properties)
	if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
	if character:FindFirstChild('HumanoidRootPart')then
		character.HumanoidRootPart.CanCollide = false
	end
	for i,v in pairs(character:GetChildren()) do
		if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
			v.Size = Vector3.new(1,1,1)
		end
	end
	recurse(character, function(_,v)
		if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
			v.Axis = Vector3.new(0, 1, 0)
			v.SecondaryAxis = Vector3.new(0, 0, 1)
			v.Rotation = Vector3.new(0, 0, 0)
		end
	end)
	if part1:FindFirstChildOfClass('Motor6D') then
		part1:FindFirstChildOfClass('Motor6D'):Destroy()
	end
	if attachmentName ~= "NeckAttachment" then
		attachmentName = attachmentName.."RigAttachment"
	end
	local constraint = Instance.new(className.."Constraint")
	constraint.Attachment0 = part0:FindFirstChild(attachmentName)
	constraint.Attachment1 = part1:FindFirstChild(attachmentName)
	constraint.Name = "RagdollConstraint"..part1.Name
	if character:FindFirstChildOfClass('Humanoid').Health > 0 then
	local collidepart = Instance.new('Part',part1)
	collidepart.Size = part1.Size/2
	if string.find(string.lower(part1.Name),"upper") then
		if string.find(string.lower(part1.Name),"leg") then
			collidepart.Size = part1.Size/3
		else
			collidepart.Size = part1.Size/2.5
		end
	end
	collidepart.CanCollide = true
	collidepart.Name = "Collision"
	collidepart.Anchored = false
	collidepart.Transparency = 1
	collidepart.CFrame = part1.CFrame
	collidepart:BreakJoints()
	local attachment0 = Instance.new('Attachment',part1)
	local attachment1 = Instance.new('Attachment',collidepart)
	if attachment0 and attachment1 then
		local constraint = Instance.new("HingeConstraint")
		constraint.Attachment0 = attachment0
		constraint.Attachment1 = attachment1
		constraint.LimitsEnabled = true
		constraint.UpperAngle = 0
		constraint.LowerAngle = 0
		constraint.Parent = character
	end
	if string.find(string.lower(part1.Name),"upper") then
		if string.find(string.lower(part1.Name),"leg") then
			attachment0.Position = Vector3.new(0,0.01,0)
		else
			attachment0.Position = Vector3.new(0,0.25,0)
		end
	else
		attachment0.Position = Vector3.new(0,-0.1,0)
	end
	end
	for _,propertyData in next,properties or {} do
		constraint[propertyData[1]] = propertyData[2]
	end
	
	constraint.Parent = character
	end
end

function R6ragdollJoint(character,limbname,attached,heded)
	pcall(function()
	if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
		local torsoatt = Instance.new('Attachment',character.Torso)
		torsoatt.Name = limbname.."RagdollConstraint"
		torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
		torsoatt.Axis = Vector3.new(1,0,0)
		torsoatt.SecondaryAxis = Vector3.new(0,1,0)
		local limbatt = Instance.new("Attachment",character[limbname])
		limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
		limbatt.Name = limbname.."RagdollConstraint"
		limbatt.Axis = Vector3.new(1,0,0)
		limbatt.SecondaryAxis = Vector3.new(0,1,0)
		local ballc = Instance.new('BallSocketConstraint',character)
		ballc.Name = "RightArmRagdollRig"
		ballc.Attachment0 = torsoatt
		ballc.Attachment1 = limbatt
		local part1 = character[limbname]
		if character:FindFirstChildOfClass('Humanoid').Health > 0 then
		local collidepart = Instance.new('Part',part1)
		collidepart.Size = part1.Size/1.5
		collidepart.CanCollide = true
		collidepart.Name = "Collision"
		collidepart.Anchored = false
		collidepart.Transparency = 1
		collidepart.CFrame = part1.CFrame
		collidepart:BreakJoints()
		local attachment0 = Instance.new('Attachment',part1)
	local attachment1 = Instance.new('Attachment',collidepart)
	if attachment0 and attachment1 then
		local constraint = Instance.new("HingeConstraint")
		constraint.Attachment0 = attachment0
		constraint.Attachment1 = attachment1
		constraint.LimitsEnabled = true
		constraint.UpperAngle = 0
		constraint.LowerAngle = 0
		constraint.Parent = character
	end
	end
		if character.Torso:FindFirstChild('Right Shoulder') then
			character.Torso:FindFirstChild('Right Shoulder'):Destroy()
		end
	elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
		local torsoatt = Instance.new('Attachment',character.Torso)
		torsoatt.Name = limbname.."RagdollConstraint"
		torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
		torsoatt.Axis = Vector3.new(1,0,0)
		torsoatt.SecondaryAxis = Vector3.new(0,1,0)
		local limbatt = Instance.new("Attachment",character[limbname])
		limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
		limbatt.Name = limbname.."RagdollConstraint"
		limbatt.Axis = Vector3.new(1,0,0)
		limbatt.SecondaryAxis = Vector3.new(0,1,0)
		local ballc = Instance.new('BallSocketConstraint',character)
		ballc.Name = "LeftArmRagdollRig"
		ballc.Attachment0 = torsoatt
		ballc.Attachment1 = limbatt
		local part1 = character[limbname]
		if character:FindFirstChildOfClass('Humanoid').Health > 0 then
		local collidepart = Instance.new('Part',part1)
		collidepart.Size = part1.Size/1.5
		collidepart.CanCollide = true
		collidepart.Name = "Collision"
		collidepart.Anchored = false
		collidepart.Transparency = 1
		collidepart.CFrame = part1.CFrame
		collidepart:BreakJoints()
		local attachment0 = Instance.new('Attachment',part1)
	local attachment1 = Instance.new('Attachment',collidepart)
	if attachment0 and attachment1 then
		local constraint = Instance.new("HingeConstraint")
		constraint.Attachment0 = attachment0
		constraint.Attachment1 = attachment1
		constraint.LimitsEnabled = true
		constraint.UpperAngle = 0
		constraint.LowerAngle = 0
		constraint.Parent = character
	end
	end
		if character.Torso:FindFirstChild('Left Shoulder') then
			character.Torso:FindFirstChild('Left Shoulder'):Destroy()
		end
	elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
		stun(character)
		local torsoatt = Instance.new('Attachment',character.Torso)
		torsoatt.Name = limbname.."RagdollConstraint"
		torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
		torsoatt.Axis = Vector3.new(1,0,0)
		torsoatt.SecondaryAxis = Vector3.new(0,1,0)
		local limbatt = Instance.new("Attachment",character[limbname])
		limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
		limbatt.Name = limbname.."RagdollConstraint"
		limbatt.Axis = Vector3.new(1,0,0)
		limbatt.SecondaryAxis = Vector3.new(0,1,0)
		local ballc = Instance.new('BallSocketConstraint',character)
		ballc.Name = "RightLegRagdollRig"
		ballc.Attachment0 = torsoatt
		ballc.Attachment1 = limbatt
		local part1 = character[limbname]
		if character:FindFirstChildOfClass('Humanoid').Health > 0 then
		local collidepart = Instance.new('Part',part1)
		collidepart.Size = part1.Size/1.5
		collidepart.CanCollide = true
		collidepart.Name = "Collision"
		collidepart.Anchored = false
		collidepart.Transparency = 1
		collidepart.CFrame = part1.CFrame
		collidepart:BreakJoints()
		local attachment0 = Instance.new('Attachment',part1)
	local attachment1 = Instance.new('Attachment',collidepart)
	if attachment0 and attachment1 then
		local constraint = Instance.new("HingeConstraint")
		constraint.Attachment0 = attachment0
		constraint.Attachment1 = attachment1
		constraint.LimitsEnabled = true
		constraint.UpperAngle = 0
		constraint.LowerAngle = 0
		constraint.Parent = character
	end
	end
		if character.Torso:FindFirstChild('Right Hip') then
			character.Torso:FindFirstChild('Right Hip'):Destroy()
		end
	elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
		stun(character)
		local torsoatt = Instance.new('Attachment',character.Torso)
		torsoatt.Name = limbname.."RagdollConstraint"
		torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
		torsoatt.Axis = Vector3.new(1,0,0)
		torsoatt.SecondaryAxis = Vector3.new(0,1,0)
		local limbatt = Instance.new("Attachment",character[limbname])
		limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
		limbatt.Name = limbname.."RagdollConstraint"
		limbatt.Axis = Vector3.new(1,0,0)
		limbatt.SecondaryAxis = Vector3.new(0,1,0)
		local ballc = Instance.new('BallSocketConstraint',character)
		ballc.Name = "LeftLegRagdollRig"
		ballc.Attachment0 = torsoatt
		ballc.Attachment1 = limbatt
		local part1 = character[limbname]
		if character:FindFirstChildOfClass('Humanoid').Health > 0 then
		local collidepart = Instance.new('Part',part1)
		collidepart.Size = part1.Size/1.5
		collidepart.CanCollide = true
		collidepart.Name = "Collision"
		collidepart.Anchored = false
		collidepart.Transparency = 1
		collidepart.CFrame = part1.CFrame
		collidepart:BreakJoints()
		local attachment0 = Instance.new('Attachment',part1)
	local attachment1 = Instance.new('Attachment',collidepart)
	if attachment0 and attachment1 then
		local constraint = Instance.new("HingeConstraint")
		constraint.Attachment0 = attachment0
		constraint.Attachment1 = attachment1
		constraint.LimitsEnabled = true
		constraint.UpperAngle = 0
		constraint.LowerAngle = 0
		constraint.Parent = character
	end
	end
		if character.Torso:FindFirstChild('Left Hip') then
			character.Torso:FindFirstChild('Left Hip'):Destroy()
		end
	elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
		if character:FindFirstChildOfClass('Humanoid') then
			character:FindFirstChildOfClass('Humanoid').Health = 0
		end
		while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
		if character:FindFirstChild('HumanoidRootPart') then
			character.HumanoidRootPart:Destroy()
		end
		game:GetService('Debris'):AddItem(character,10)
		for _,child in next,character:GetChildren() do
		if child:IsA("Accoutrement") then
			for _,part in next,child:GetChildren() do
				if part:IsA("BasePart") then
					for _,c in pairs(part:GetChildren()) do
						if c:IsA('Weld') then c:Destroy() end
					end
					local attachment1 = part:FindFirstChildOfClass("Attachment")
					local attachment0 = getAttachment0(character,attachment1.Name)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
			end
		end
		end
		for i,v in pairs(character:GetChildren()) do
			if v:IsA('MeshPart') or v:IsA('BasePart') then
				for _,c in pairs(v:GetChildren()) do
					if c.Name == "Collision" then c:Destroy() end
				end
			end
		end
		if character.Torso:FindFirstChild('Neck') then
			character.Torso.Neck:Destroy()
		end
		if character:FindFirstChild('Torso') then
			local collidepart = Instance.new('Part',character.Torso)
			collidepart.Size = character.Torso.Size/1.5
			collidepart.CanCollide = true
			collidepart.Name = "Collision"
			collidepart.Anchored = false
			collidepart.Transparency = 1
			collidepart.CFrame = character.Torso.CFrame
			collidepart:BreakJoints()
			local attachment0 = Instance.new('Attachment',character.Torso)
			local attachment1 = Instance.new('Attachment',collidepart)
			if attachment0 and attachment1 then
				local constraint = Instance.new("HingeConstraint")
				constraint.Attachment0 = attachment0
				constraint.Attachment1 = attachment1
				constraint.LimitsEnabled = true
				constraint.UpperAngle = 0
				constraint.LowerAngle = 0
				constraint.Parent = character
			end
		end
		if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
			if character.Torso:FindFirstChild('NeckAttachment') == nil then
				local neck = Instance.new('Attachment',character.Torso)
				neck.Name = "NeckAttachment"
				neck.Position = Vector3.new(0, 1, 0)
			end
			ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
			{"LimitsEnabled",true};
			{"UpperAngle",50};
			{"LowerAngle",-50};
			})
		end
		if attached ~= false then
			ragdollpart(character, "Right Leg")
			ragdollpart(character, "Left Leg")
		else
			pcall(function()
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
				ayybleed.Transparency = 1
				ayybleed.CanCollide = false
				ayybleed.CFrame = character.Torso.CFrame
				ayybleed:BreakJoints()
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0, 0, -180)
				local attachment0 = Instance.new('Attachment',character.Torso)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				local bleedBLEED= coroutine.wrap(function()
					bleed(ayybleed)
				end)
				bleedBLEED()
			end)
		end
		ragdollpart(character, "Right Arm")
		ragdollpart(character, "Left Arm")
	end
	end)
end

function getAttachment0(character,attachmentName)
	for _,child in next,character:GetChildren() do
		local attachment = child:FindFirstChild(attachmentName)
		if attachment then
			return attachment
		end
	end
end

function ragdollpart(character,partname,attached,heded)
	if heded ~= false then
		local neck = Instance.new('Attachment',character.Head)
		neck.Name = "NeckAttachment"
		neck.Position = Vector3.new(0,-0.5,0)
		else
			local force = Instance.new('BodyForce',character.Head)
			force.Force = Vector3.new(0,500,0)
			game:GetService('Debris'):AddItem(force,0.25)
			pcall(function()
			local asdf = Instance.new('Attachment',character.Head)
			asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
			local last = asdf
			for i=1,14 do
				local bONE = Instance.new('Part',character)
				bONE.BrickColor = BrickColor.new('Institutional white')
				bONE.Size = Vector3.new(0.1,0.1,0.1)
				bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
				local lole = Instance.new('Attachment',bONE)
				local hangurself = Instance.new('RopeConstraint',bONE)
				hangurself.Attachment0 = lole
				hangurself.Attachment1 = last
				hangurself.Visible = true
				hangurself.Thickness = 0.05
				hangurself.Color = BrickColor.new('Bright red')
				hangurself.Length = 0.2
				last = lole
			end
			local bleedee = Instance.new('Part',character.Head)
			bleedee.Size = Vector3.new(0.75,0.25,0.75)
			bleedee.CanCollide = false
			bleedee.Color = Frame_2.BackgroundColor3
			bleedee.CFrame = character.Head.CFrame
			local mehs = Instance.new('CylinderMesh',bleedee)
			bleedee:BreakJoints()
			local attachment1 = Instance.new('Attachment',bleedee)
				attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0,0,180)
				local attachment0 = Instance.new('Attachment',character.Head)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				spawn(function()
					bleed(bleedee)
				end)
			end)
			local thing = "Torso"
			if character:FindFirstChild(thing) == nil then
				thing = "UpperTorso"
			end
			pcall(function()
				local bleedee = Instance.new('Part',character[thing])
			bleedee.Size = Vector3.new(0.75,0,0.75)
			bleedee.CanCollide = false
			bleedee.Color = Frame_2.BackgroundColor3
			bleedee.CFrame = character[thing].CFrame
			local mehs = Instance.new('CylinderMesh',bleedee)
			bleedee:BreakJoints()
			local attachment1 = Instance.new('Attachment',bleedee)
				attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0,0,180)
				local attachment0 = Instance.new('Attachment',character[thing])
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				spawn(function()
					bleed(bleedee)
				end)
			end)
		end
	pcall(function()
		if workspace.PGSPhysicsSolverEnabled == false then
			workspace.PGSPhysicsSolverEnabled = true
		end
	end)
	if partname == "HumanoidRootPart" then
		if character:FindFirstChild('Torso') then
			partname = "Torso"
		else
			partname = "UpperTorso"
		end
	end
	if attached == false then
		if character:FindFirstChild('UpperTorso') then
			pcall(function()
				character.UpperTorso.WaistRigAttachment:Destroy()
			end)
			pcall(function()
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
				ayybleed.Transparency = 1
				ayybleed.CanCollide = false
				ayybleed.CFrame = character.UpperTorso.CFrame
				ayybleed:BreakJoints()
				ayybleed.Name = "ayybleed"
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0,0,180)
				local attachment0 = Instance.new('Attachment',character.UpperTorso)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				local bleedBLEED= coroutine.wrap(function()
					bleed(ayybleed)
				end)
				bleedBLEED()
			end)
			pcall(function()
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
				ayybleed.Transparency = 1
				ayybleed.CanCollide = false
				ayybleed.CFrame = character.LowerTorso.CFrame
				ayybleed:BreakJoints()
				ayybleed.Name = "ayybleed"
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0,0,0)
				local attachment0 = Instance.new('Attachment',character.LowerTorso)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				local bleedBLEED= coroutine.wrap(function()
					bleed(ayybleed)
				end)
				bleedBLEED()
			end)
		end
		pcall(function()
			local thang = "Torso"
			if character:FindFirstChild('UpperTorso') then
				thang = "UpperTorso"
			end
			local ayybleed = Instance.new('Part',character)
			ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
			ayybleed.Color = Frame_2.BackgroundColor3
			ayybleed.Material = Enum.Material.SmoothPlastic
			ayybleed.Name = "ayybleed"
			ayybleed.CanCollide = false
			ayybleed.Transparency = 0
			ayybleed.CFrame = character[thang].CFrame
			ayybleed:BreakJoints()
			local attachment1 = Instance.new('Attachment',ayybleed)
			attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
			attachment1.Orientation = Vector3.new(0,0,0)
			local attachment0 = Instance.new('Attachment',character[thang])
			if attachment0 and attachment1 then
				local constraint = Instance.new("HingeConstraint")
				constraint.Attachment0 = attachment0
				constraint.Attachment1 = attachment1
				constraint.LimitsEnabled = true
				constraint.UpperAngle = 0
				constraint.LowerAngle = 0
				constraint.Parent = character
			end
		end)
		pcall(function()
			local ree = character.LowerTorso
			local thang = "LowerTorso"
			local ayybleed = Instance.new('Part',character)
			ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
			ayybleed.Color = Frame_2.BackgroundColor3
			ayybleed.Material = Enum.Material.SmoothPlastic
			ayybleed.Name = "ayybleed"
			ayybleed.CanCollide = false
			ayybleed.Transparency = 0
			ayybleed.CFrame = character[thang].CFrame
			ayybleed:BreakJoints()
			local attachment1 = Instance.new('Attachment',ayybleed)
			attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
			attachment1.Orientation = Vector3.new(0,0,0)
			local attachment0 = Instance.new('Attachment',character[thang])
			if attachment0 and attachment1 then
				local constraint = Instance.new("HingeConstraint")
				constraint.Attachment0 = attachment0
				constraint.Attachment1 = attachment1
				constraint.LimitsEnabled = true
				constraint.UpperAngle = 0
				constraint.LowerAngle = 0
				constraint.Parent = character
			end
		end)
		pcall(function()
			local ree = character["Right Leg"]
			local thang = "Right Leg"
			local ayybleed = Instance.new('Part',character)
			ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
			ayybleed.Color = Frame_2.BackgroundColor3
			ayybleed.Material = Enum.Material.SmoothPlastic
			ayybleed.Name = "ayybleed"
			ayybleed.CanCollide = false
			ayybleed.Transparency = 0
			ayybleed.CFrame = character[thang].CFrame
			ayybleed:BreakJoints()
			local attachment1 = Instance.new('Attachment',ayybleed)
			attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
			attachment1.Orientation = Vector3.new(0,0,0)
			local attachment0 = Instance.new('Attachment',character[thang])
			if attachment0 and attachment1 then
				local constraint = Instance.new("HingeConstraint")
				constraint.Attachment0 = attachment0
				constraint.Attachment1 = attachment1
				constraint.LimitsEnabled = true
				constraint.UpperAngle = 0
				constraint.LowerAngle = 0
				constraint.Parent = character
			end
		end)
		pcall(function()
			local ree = character["Left Leg"]
			local thang = "Left Leg"
			local ayybleed = Instance.new('Part',character)
			ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
			ayybleed.Color = Frame_2.BackgroundColor3
			ayybleed.Material = Enum.Material.SmoothPlastic
			ayybleed.Name = "ayybleed"
			ayybleed.CanCollide = false
			ayybleed.Transparency = 0
			ayybleed.CFrame = character[thang].CFrame
			ayybleed:BreakJoints()
			local attachment1 = Instance.new('Attachment',ayybleed)
			attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
			attachment1.Orientation = Vector3.new(0,0,0)
			local attachment0 = Instance.new('Attachment',character[thang])
			if attachment0 and attachment1 then
				local constraint = Instance.new("HingeConstraint")
				constraint.Attachment0 = attachment0
				constraint.Attachment1 = attachment1
				constraint.LimitsEnabled = true
				constraint.UpperAngle = 0
				constraint.LowerAngle = 0
				constraint.Parent = character
			end
		end)
		partname="Head"
	end
	if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
		if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
			ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
		end
		if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
			ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
		end
		if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
			ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
		end
	elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
		if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
			ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
		end
		if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
			ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
		end
		if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
			ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
		end
	elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
		stun(character)
		if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
			ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
		end
		if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
			ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
		end
		if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
			ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
		end
	elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
		stun(character)
		if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
			ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
		end
		if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
			ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
		end
		if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
			ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
		end
	elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
		if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
		if character:FindFirstChildOfClass('Humanoid') then
			character:FindFirstChildOfClass('Humanoid').Health = 0
		end
		if character:FindFirstChild('HumanoidRootPart') then
			character.HumanoidRootPart:Destroy()
		end
		while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
		game:GetService('Debris'):AddItem(character,10)
		for _,child in next,character:GetChildren() do
		if child:IsA("Accoutrement") then
			for _,part in next,child:GetChildren() do
				if part:IsA("BasePart") then
					for _,c in pairs(part:GetChildren()) do
						if c:IsA('Weld') then c:Destroy() end
					end
					local attachment1 = part:FindFirstChildOfClass("Attachment")
					local attachment0 = getAttachment0(character,attachment1.Name)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
			end
		end
		end
		for i,v in pairs(character:GetChildren()) do
			if v:IsA('MeshPart') or v:IsA('BasePart') then
				for _,c in pairs(v:GetChildren()) do
					if c.Name == "Collision" then c:Destroy() end
				end
			end
		end
	if heded == false then
		pcall(function()
			local asdf = Instance.new('Attachment',character.Head)
			asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
			local last = asdf
			character.Head.Neck:Destroy()
			character.Head.NeckRigAttachment:Destroy()
			character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
		end)
	end
	if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
	ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
		{"LimitsEnabled",true};
		{"UpperAngle",5};
		{"Radius",5};
	})
	end
	if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
	ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
		{"LimitsEnabled",true};
		{"UpperAngle",50};
		{"LowerAngle",-50};
	})
	end
	
	local handProperties = {
		{"LimitsEnabled", true};
		{"UpperAngle",0};
		{"LowerAngle",0};
	}
	if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
	ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
	end
	if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
	ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
	end
	
	local shinProperties = {
		{"LimitsEnabled", true};
		{"UpperAngle", 0};
		{"LowerAngle", -75};
	}
	if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
	ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
	end
	if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
	ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
	end
	
	local footProperties = {
		{"LimitsEnabled", true};
		{"UpperAngle", 15};
		{"LowerAngle", -45};
	}
	if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
	ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
	end
	if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
	ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
	end
	if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
	ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
	end
	if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
	ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
	end
	if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
	ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
	end
	if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
	ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
	end
	if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
	ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
	end
	if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
	ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
	end
	if character:FindFirstChild('HumanoidRootPart') then
		character.HumanoidRootPart:Destroy()
	end
		else
			R6ragdollJoint(character,partname,attached,heded)
		end
	else
		R6ragdollJoint(character,partname,attached,heded)
	end
end

function grow(weld,part,endsize,endpos,amntime)
	local start = weld.C1
	local parent = weld.Parent
	local startsize = part.Size
	local particl = Instance.new("ParticleEmitter")
	particl.LightEmission = 3
	particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
	particl.LightInfluence = 0.75
	particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
	particl.Lifetime = NumberRange.new(0.1, 1)
	particl.Rate = 50
	particl.RotSpeed = NumberRange.new(300, 300)
	particl.Speed = NumberRange.new(0, 1)
	particl.SpreadAngle = Vector2.new(90, 90)
	particl.Parent = part
	for i=1,amntime*100 do
		weld.C1 = start:lerp(endpos,i/(amntime*100))
		part.Size = startsize:lerp(endsize,i/(amntime*100))
		weld.Parent = parent
		wait(0.01)
	end
	particl.Enabled = false
end
function lerp(weld,startpos,endpos,amntime,longatend)
	local waited = 0
	for i=1,amntime*100 do
		if longatend == true then
			startpos = weld.C0
		end
		weld.C0 = startpos:lerp(endpos,i/(amntime*100))
		wait(0.01)
		waited=waited+0.01
	end
end

function spawned()
local usable = true
local working = false
local mode = "kill"
local equipped = false
local char = player.Character
local blademode = "handle"
local swinging = false
local gettingeem = false
local MOAN = false
local sounding = false
local SLESH = false
local goteem = nil
local grabbing = false
local grabbed = nil
local grabweld = nil
local aidsificating = nil
player.CharacterAdded:connect(function()
	if usable then
		usable = false
	end
end)
if char == nil then return end
while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
local badass = Instance.new('Sound',char.Head)
badass.Name = 'Badass'
badass.EmitterSize = player.CameraMaxZoomDistance+1
badass.MaxDistance = player.CameraMaxZoomDistance+1
badass.Volume = 10
badass.Looped=true
badass.SoundId = 'rbxassetid://428902535'
local handle = Instance.new("Part", char)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = "Metal"
handle.CanCollide = false
handle.Anchored = false
handle.Shape = "Cylinder"
handle.Size = Vector3.new(1.1, 0.3, 0.3)
handle.BackSurface = "SmoothNoOutlines"
handle.BottomSurface = "SmoothNoOutlines"
handle.FrontSurface = "SmoothNoOutlines"
handle.LeftSurface = "SmoothNoOutlines"
handle.RightSurface = "SmoothNoOutlines"
handle.TopSurface = "SmoothNoOutlines"
handle.Name = "handle"

local hweld = Instance.new("Weld", char.Torso)
hweld.Part0 = char.Torso
hweld.Part1 = handle
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)

local rdd = false
function oogabooga()
	if rdd == false then
		rdd = true
	pcall(function()
		ragdollpart(char,"Right Arm")
		ragdollpart(char,"Right Leg")
		ragdollpart(char,"Left Arm")
		ragdollpart(char,"Left Leg")
	end)
	pcall(function()
		ragdollpart(char,"RightUpperArm")
		ragdollpart(char,"RightUpperLeg")
		ragdollpart(char,"LeftUpperArm")
		ragdollpart(char,"LeftUpperLeg")
	end)
	unstun(char)
	for i,v in pairs(char:GetChildren()) do
		v.ChildAdded:connect(function(child)
			if rdd == true then
			if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then 
				if child ~= grabweld then
					spawn(function()
						wait()
						child:Destroy()
					end)
				end
			end
			end
		end)
		if string.find(string.lower(v.Name),'leg') then
			if v:FindFirstChild('Collision') then
				v:FindFirstChild('Collision'):Destroy()
			end
		end
	end
	else
		rdd = false
		for i,v in pairs(char:GetChildren()) do
			if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
				v:Destroy()
			elseif v:IsA('BasePart') then
				if v:FindFirstChild('Collision') then
					v.Collision:Destroy()
				end
				for a,c in pairs(v:GetChildren()) do
					if string.find(string.lower(c.Name),"ragdoll") then
						c:Destroy()
					end
				end
			end
		end
		pcall(function()
			local ra = rightclone:Clone()
			ra.Parent = char.Torso
			ra.Part0 = char.Torso
			ra.Part1 = char["Right Arm"]
		end)
		pcall(function()
			local la = leftclone:Clone()
			la.Parent = char.Torso
			la.Part0 = char.Torso
			la.Part1 = char["Left Arm"]
		end)
		pcall(function()
			local ll = leftlegclone:Clone()
			ll.Parent = char.Torso
			ll.Part0 = char.Torso
			ll.Part1 = char["Left Leg"]
		end)
		pcall(function()
			local rl = rightlegclone:Clone()
			rl.Parent = char.Torso
			rl.Part0 = char.Torso
			rl.Part1 = char["Right Leg"]
		end)
	end
end
function getrid()
	if grabbed then
		release()
	end
	blademode = "handle"
	for _,ree in pairs(handle:GetChildren()) do
		if ree:IsA('BasePart') then
			local part = Instance.new('Part',workspace)
			part.CFrame = ree.CFrame
			part.Anchored = true
			part.CanCollide = false
			part.Size = ree.Size
			part.Transparency = 1
			ree:Destroy()
			local pe2 = Instance.new("ParticleEmitter")
              pe2.Acceleration = Vector3.new(0, 1, 0)
              pe2.Lifetime = NumberRange.new(0.1, 0.2)
			  pe2.Speed = NumberRange.new(0.5)
              pe2.Rate = 20000
              pe2.RotSpeed = NumberRange.new(-30, 30)
              pe2.Rotation = NumberRange.new(0, 360)
              pe2.Size = NumberSequence.new({
                NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
				NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
              })
              pe2.Texture = "rbxassetid://244221440"
              pe2.Transparency = NumberSequence.new({
                NumberSequenceKeypoint.new(0, 0.9, 0),
                NumberSequenceKeypoint.new(1, 0.9, 0)
              })
              pe2.ZOffset = 5
              pe2.VelocitySpread = 360
              pe2.Parent = part
              pe2.Enabled = true
				local coru=coroutine.wrap(function()
			    wait(0.2)
				pe2.Enabled = false
				game:GetService('Debris'):AddItem(part,0.5)
				end)
				coru()
		else
			ree:Remove()
		end
	end
end

function equip()
	equipped = true
	working = true
	if char.Torso:FindFirstChild("Right Shoulder") then
		char.Torso:FindFirstChild("Right Shoulder"):Destroy()
	end
	local weld = Instance.new('Weld', char.Torso)
	weld.Name = "Lerping"
	weld.Part0 = char["Right Arm"]
	weld.Part1 = char.Torso
	weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
	
	lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
	
	wait(0.1)
	
	hweld.Part0 = char["Right Arm"]
	hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
	
	lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)  
	
	weld:Destroy()
	if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
		local clone = rightclone:Clone()
		clone.Part0 = char.Torso
		clone.Part1 = char["Right Arm"]
		clone.Parent = char.Torso
	end
	working = false
end

function unequip()
	getrid(handle)
	equipped = false
	working = true
	
	if char.Torso:FindFirstChild("Right Shoulder") then
		char.Torso:FindFirstChild("Right Shoulder"):Destroy()
	end
	
	local weld = Instance.new('Weld', char.Torso)
	weld.Name = "Lerping"
	weld.Part0 = char["Right Arm"]
	weld.Part1 = char.Torso
	weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
	

	lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
	
	hweld.Part0 = char["Torso"]
	hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
	lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
	weld:Destroy()
	if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
		local clone = rightclone:Clone()
		clone.Part0 = char.Torso
		clone.Part1 = char["Right Arm"]
		clone.Parent = char.Torso
	end
	working = false
end

function dildo()
	blademode = "dildo"
	working = true
	-- 1 - pink toy
local obj1 = Instance.new("Model")
obj1.Name = "pink toy"
obj1.Parent = handle

-- 2 - Model
local obj2 = Instance.new("Model")
obj2.Parent = obj1

-- 3 - Part
local obj3 = Instance.new("Part")
obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj3.CanCollide = false
obj3.TopSurface = Enum.SurfaceType.Smooth
obj3.BottomSurface = Enum.SurfaceType.Smooth
obj3.Material = Enum.Material.SmoothPlastic
obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
obj3.BrickColor = BrickColor.new("Hot pink")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Parent = obj2
obj3.Name = "tip"

-- 4 - Part
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj4.CanCollide = false
obj4.TopSurface = Enum.SurfaceType.Smooth
obj4.BottomSurface = Enum.SurfaceType.Smooth
obj4.Material = Enum.Material.SmoothPlastic
obj4.Size = Vector3.new(4.09999943, 1, 1)
obj4.BrickColor = BrickColor.new("Hot pink")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Cylinder
obj4.Parent = obj2

-- 5 - Part
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj5.CanCollide = false
obj5.TopSurface = Enum.SurfaceType.Smooth
obj5.BottomSurface = Enum.SurfaceType.Smooth
obj5.Material = Enum.Material.SmoothPlastic
obj5.Size = Vector3.new(0.25, 0.25, 0.25)
obj5.BrickColor = BrickColor.new("Hot pink")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Ball
obj5.Parent = obj2

-- 6 - Part
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj6.CanCollide = false
obj6.TopSurface = Enum.SurfaceType.Smooth
obj6.BottomSurface = Enum.SurfaceType.Smooth
obj6.Material = Enum.Material.SmoothPlastic
obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj6.BrickColor = BrickColor.new("Hot pink")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Parent = obj2

-- 7 - Part
local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj7.CanCollide = false
obj7.TopSurface = Enum.SurfaceType.Smooth
obj7.BottomSurface = Enum.SurfaceType.Smooth
obj7.Material = Enum.Material.SmoothPlastic
obj7.Size = Vector3.new(0.25, 0.25, 0.25)
obj7.BrickColor = BrickColor.new("Hot pink")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Ball
obj7.Parent = obj2

-- 8 - Part
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj8.CanCollide = false
obj8.TopSurface = Enum.SurfaceType.Smooth
obj8.BottomSurface = Enum.SurfaceType.Smooth
obj8.Material = Enum.Material.SmoothPlastic
obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj8.BrickColor = BrickColor.new("Hot pink")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Parent = obj2
local fiREPART = obj8

-- 9 - Part
local obj9 = Instance.new("Part")
obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
obj9.CanCollide = false
obj9.TopSurface = Enum.SurfaceType.Smooth
obj9.BottomSurface = Enum.SurfaceType.Smooth
obj9.Material = Enum.Material.SmoothPlastic
obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
obj9.BrickColor = BrickColor.new("Hot pink")
obj9.Friction = 0.30000001192093
obj9.Shape = Enum.PartType.Cylinder
obj9.Parent = obj2

-- 10 - Part
local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj10.CanCollide = false
obj10.TopSurface = Enum.SurfaceType.Smooth
obj10.BottomSurface = Enum.SurfaceType.Smooth
obj10.Material = Enum.Material.SmoothPlastic
obj10.Size = Vector3.new(0.25, 0.25, 0.25)
obj10.BrickColor = BrickColor.new("Hot pink")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Ball
obj10.Parent = obj2

-- 11 - Part
local obj11 = Instance.new("Part")
obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj11.CanCollide = false
obj11.TopSurface = Enum.SurfaceType.Smooth
obj11.BottomSurface = Enum.SurfaceType.Smooth
obj11.Material = Enum.Material.SmoothPlastic
obj11.Size = Vector3.new(0.25, 0.25, 0.25)
obj11.BrickColor = BrickColor.new("Hot pink")
obj11.Friction = 0.30000001192093
obj11.Shape = Enum.PartType.Ball
obj11.Parent = obj2

-- 12 - Part
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj12.CanCollide = false
obj12.TopSurface = Enum.SurfaceType.Smooth
obj12.BottomSurface = Enum.SurfaceType.Smooth
obj12.Material = Enum.Material.SmoothPlastic
obj12.Size = Vector3.new(0.25, 0.25, 0.25)
obj12.BrickColor = BrickColor.new("Hot pink")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Ball
obj12.Parent = obj2

-- 13 - Part
local obj13 = Instance.new("Part")
obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj13.CanCollide = false
obj13.TopSurface = Enum.SurfaceType.Smooth
obj13.BottomSurface = Enum.SurfaceType.Smooth
obj13.Material = Enum.Material.SmoothPlastic
obj13.Size = Vector3.new(0.25, 0.25, 0.25)
obj13.BrickColor = BrickColor.new("Hot pink")
obj13.Friction = 0.30000001192093
obj13.Shape = Enum.PartType.Ball
obj13.Parent = obj2

-- 14 - Part
local obj14 = Instance.new("Part")
obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj14.CanCollide = false
obj14.TopSurface = Enum.SurfaceType.Smooth
obj14.BottomSurface = Enum.SurfaceType.Smooth
obj14.Material = Enum.Material.SmoothPlastic
obj14.Size = Vector3.new(0.25, 0.25, 0.25)
obj14.BrickColor = BrickColor.new("Hot pink")
obj14.Friction = 0.30000001192093
obj14.Shape = Enum.PartType.Ball
obj14.Parent = obj2

-- 15 - Part
local obj15 = Instance.new("Part")
obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj15.CanCollide = false
obj15.TopSurface = Enum.SurfaceType.Smooth
obj15.BottomSurface = Enum.SurfaceType.Smooth
obj15.Material = Enum.Material.SmoothPlastic
obj15.Size = Vector3.new(0.25, 0.25, 0.25)
obj15.BrickColor = BrickColor.new("Hot pink")
obj15.Friction = 0.30000001192093
obj15.Shape = Enum.PartType.Ball
obj15.Parent = obj2

-- 16 - Part
local obj16 = Instance.new("Part")
obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj16.CanCollide = false
obj16.TopSurface = Enum.SurfaceType.Smooth
obj16.BottomSurface = Enum.SurfaceType.Smooth
obj16.Material = Enum.Material.SmoothPlastic
obj16.Size = Vector3.new(0.25, 0.25, 0.25)
obj16.BrickColor = BrickColor.new("Hot pink")
obj16.Friction = 0.30000001192093
obj16.Shape = Enum.PartType.Ball
obj16.Parent = obj2

-- 17 - Part
local obj17 = Instance.new("Part")
obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj17.CanCollide = false
obj17.TopSurface = Enum.SurfaceType.Smooth
obj17.BottomSurface = Enum.SurfaceType.Smooth
obj17.Material = Enum.Material.SmoothPlastic
obj17.Size = Vector3.new(0.25, 0.25, 0.25)
obj17.BrickColor = BrickColor.new("Hot pink")
obj17.Friction = 0.30000001192093
obj17.Shape = Enum.PartType.Ball
obj17.Parent = obj2

-- 18 - Part
local obj18 = Instance.new("Part")
obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj18.CanCollide = false
obj18.TopSurface = Enum.SurfaceType.Smooth
obj18.BottomSurface = Enum.SurfaceType.Smooth
obj18.Material = Enum.Material.SmoothPlastic
obj18.Size = Vector3.new(0.25, 0.25, 0.25)
obj18.BrickColor = BrickColor.new("Hot pink")
obj18.Friction = 0.30000001192093
obj18.Shape = Enum.PartType.Ball
obj18.Parent = obj2

-- 19 - Part
local obj19 = Instance.new("Part")
obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj19.CanCollide = false
obj19.TopSurface = Enum.SurfaceType.Smooth
obj19.BottomSurface = Enum.SurfaceType.Smooth
obj19.Material = Enum.Material.SmoothPlastic
obj19.Size = Vector3.new(0.25, 0.25, 0.25)
obj19.BrickColor = BrickColor.new("Hot pink")
obj19.Friction = 0.30000001192093
obj19.Shape = Enum.PartType.Ball
obj19.Parent = obj2

-- 20 - Part
local obj20 = Instance.new("Part")
obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj20.CanCollide = false
obj20.TopSurface = Enum.SurfaceType.Smooth
obj20.BottomSurface = Enum.SurfaceType.Smooth
obj20.Material = Enum.Material.SmoothPlastic
obj20.Size = Vector3.new(0.25, 0.25, 0.25)
obj20.BrickColor = BrickColor.new("Hot pink")
obj20.Friction = 0.30000001192093
obj20.Shape = Enum.PartType.Ball
obj20.Parent = obj2

-- 21 - Part
local obj21 = Instance.new("Part")
obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj21.CanCollide = false
obj21.TopSurface = Enum.SurfaceType.Smooth
obj21.BottomSurface = Enum.SurfaceType.Smooth
obj21.Material = Enum.Material.SmoothPlastic
obj21.Size = Vector3.new(0.25, 0.25, 0.25)
obj21.BrickColor = BrickColor.new("Hot pink")
obj21.Friction = 0.30000001192093
obj21.Shape = Enum.PartType.Ball
obj21.Parent = obj2

-- 22 - Part
local obj22 = Instance.new("Part")
obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj22.CanCollide = false
obj22.TopSurface = Enum.SurfaceType.Smooth
obj22.BottomSurface = Enum.SurfaceType.Smooth
obj22.Material = Enum.Material.SmoothPlastic
obj22.Size = Vector3.new(0.25, 0.25, 0.25)
obj22.BrickColor = BrickColor.new("Hot pink")
obj22.Friction = 0.30000001192093
obj22.Shape = Enum.PartType.Ball
obj22.Parent = obj2

-- 23 - Part
local obj23 = Instance.new("Part")
obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj23.CanCollide = false
obj23.TopSurface = Enum.SurfaceType.Smooth
obj23.BottomSurface = Enum.SurfaceType.Smooth
obj23.Material = Enum.Material.SmoothPlastic
obj23.Size = Vector3.new(0.25, 0.25, 0.25)
obj23.BrickColor = BrickColor.new("Hot pink")
obj23.Friction = 0.30000001192093
obj23.Shape = Enum.PartType.Ball
obj23.Parent = obj2

-- 24 - Part
local obj24 = Instance.new("Part")
obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj24.CanCollide = false
obj24.TopSurface = Enum.SurfaceType.Smooth
obj24.BottomSurface = Enum.SurfaceType.Smooth
obj24.Material = Enum.Material.SmoothPlastic
obj24.Size = Vector3.new(0.25, 0.25, 0.25)
obj24.BrickColor = BrickColor.new("Hot pink")
obj24.Friction = 0.30000001192093
obj24.Shape = Enum.PartType.Ball
obj24.Parent = obj2

-- 25 - Part
local obj25 = Instance.new("Part")
obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj25.CanCollide = false
obj25.TopSurface = Enum.SurfaceType.Smooth
obj25.BottomSurface = Enum.SurfaceType.Smooth
obj25.Material = Enum.Material.SmoothPlastic
obj25.Size = Vector3.new(0.25, 0.25, 0.25)
obj25.BrickColor = BrickColor.new("Hot pink")
obj25.Friction = 0.30000001192093
obj25.Shape = Enum.PartType.Ball
obj25.Parent = obj2

-- 26 - Part
local obj26 = Instance.new("Part")
obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj26.CanCollide = false
obj26.TopSurface = Enum.SurfaceType.Smooth
obj26.BottomSurface = Enum.SurfaceType.Smooth
obj26.Material = Enum.Material.SmoothPlastic
obj26.Size = Vector3.new(0.25, 0.25, 0.25)
obj26.BrickColor = BrickColor.new("Hot pink")
obj26.Friction = 0.30000001192093
obj26.Shape = Enum.PartType.Ball
obj26.Parent = obj2

-- 27 - Part
local obj27 = Instance.new("Part")
obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj27.CanCollide = false
obj27.TopSurface = Enum.SurfaceType.Smooth
obj27.BottomSurface = Enum.SurfaceType.Smooth
obj27.Material = Enum.Material.SmoothPlastic
obj27.Size = Vector3.new(0.25, 0.25, 0.25)
obj27.BrickColor = BrickColor.new("Hot pink")
obj27.Friction = 0.30000001192093
obj27.Shape = Enum.PartType.Ball
obj27.Parent = obj2

-- 28 - Part
local obj28 = Instance.new("Part")
obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj28.CanCollide = false
obj28.TopSurface = Enum.SurfaceType.Smooth
obj28.BottomSurface = Enum.SurfaceType.Smooth
obj28.Material = Enum.Material.SmoothPlastic
obj28.Size = Vector3.new(0.25, 0.25, 0.25)
obj28.BrickColor = BrickColor.new("Hot pink")
obj28.Friction = 0.30000001192093
obj28.Shape = Enum.PartType.Ball
obj28.Parent = obj2

-- 29 - Part
local obj29 = Instance.new("Part")
obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj29.CanCollide = false
obj29.TopSurface = Enum.SurfaceType.Smooth
obj29.BottomSurface = Enum.SurfaceType.Smooth
obj29.Material = Enum.Material.SmoothPlastic
obj29.Size = Vector3.new(0.25, 0.25, 0.25)
obj29.BrickColor = BrickColor.new("Hot pink")
obj29.Friction = 0.30000001192093
obj29.Shape = Enum.PartType.Ball
obj29.Parent = obj2

-- 30 - Part
local obj30 = Instance.new("Part")
obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj30.CanCollide = false
obj30.TopSurface = Enum.SurfaceType.Smooth
obj30.BottomSurface = Enum.SurfaceType.Smooth
obj30.Material = Enum.Material.SmoothPlastic
obj30.Size = Vector3.new(0.25, 0.25, 0.25)
obj30.BrickColor = BrickColor.new("Hot pink")
obj30.Friction = 0.30000001192093
obj30.Shape = Enum.PartType.Ball
obj30.Parent = obj2

-- 31 - Part
local obj31 = Instance.new("Part")
obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj31.CanCollide = false
obj31.TopSurface = Enum.SurfaceType.Smooth
obj31.BottomSurface = Enum.SurfaceType.Smooth
obj31.Material = Enum.Material.SmoothPlastic
obj31.Size = Vector3.new(0.25, 0.25, 0.25)
obj31.BrickColor = BrickColor.new("Hot pink")
obj31.Friction = 0.30000001192093
obj31.Shape = Enum.PartType.Ball
obj31.Parent = obj2

-- 32 - Part
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj32.CanCollide = false
obj32.TopSurface = Enum.SurfaceType.Smooth
obj32.BottomSurface = Enum.SurfaceType.Smooth
obj32.Material = Enum.Material.SmoothPlastic
obj32.Size = Vector3.new(0.25, 0.25, 0.25)
obj32.BrickColor = BrickColor.new("Hot pink")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Ball
obj32.Parent = obj2

-- 33 - Part
local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj33.CanCollide = false
obj33.TopSurface = Enum.SurfaceType.Smooth
obj33.BottomSurface = Enum.SurfaceType.Smooth
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(0.25, 0.25, 0.25)
obj33.BrickColor = BrickColor.new("Hot pink")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Ball
obj33.Parent = obj2

-- 34 - Part
local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj34.CanCollide = false
obj34.TopSurface = Enum.SurfaceType.Smooth
obj34.BottomSurface = Enum.SurfaceType.Smooth
obj34.Material = Enum.Material.SmoothPlastic
obj34.Size = Vector3.new(0.25, 0.25, 0.25)
obj34.BrickColor = BrickColor.new("Hot pink")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Ball
obj34.Parent = obj2

-- 35 - Part
local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj35.CanCollide = false
obj35.TopSurface = Enum.SurfaceType.Smooth
obj35.BottomSurface = Enum.SurfaceType.Smooth
obj35.Material = Enum.Material.SmoothPlastic
obj35.Size = Vector3.new(0.25, 0.25, 0.25)
obj35.BrickColor = BrickColor.new("Hot pink")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Ball
obj35.Parent = obj2

-- 36 - Part
local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj36.CanCollide = false
obj36.TopSurface = Enum.SurfaceType.Smooth
obj36.BottomSurface = Enum.SurfaceType.Smooth
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.25, 0.25, 0.25)
obj36.BrickColor = BrickColor.new("Hot pink")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Ball
obj36.Parent = obj2

-- 37 - Part
local obj37 = Instance.new("Part")
obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj37.CanCollide = false
obj37.TopSurface = Enum.SurfaceType.Smooth
obj37.BottomSurface = Enum.SurfaceType.Smooth
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.25, 0.25, 0.25)
obj37.BrickColor = BrickColor.new("Hot pink")
obj37.Friction = 0.30000001192093
obj37.Shape = Enum.PartType.Ball
obj37.Parent = obj2

-- 38 - Part
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj38.CanCollide = false
obj38.TopSurface = Enum.SurfaceType.Smooth
obj38.BottomSurface = Enum.SurfaceType.Smooth
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.25, 0.25, 0.25)
obj38.BrickColor = BrickColor.new("Hot pink")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Ball
obj38.Parent = obj2

-- 39 - Part
local obj39 = Instance.new("Part")
obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj39.CanCollide = false
obj39.TopSurface = Enum.SurfaceType.Smooth
obj39.BottomSurface = Enum.SurfaceType.Smooth
obj39.Material = Enum.Material.SmoothPlastic
obj39.Size = Vector3.new(0.25, 0.25, 0.25)
obj39.BrickColor = BrickColor.new("Hot pink")
obj39.Friction = 0.30000001192093
obj39.Shape = Enum.PartType.Ball
obj39.Parent = obj2

-- 40 - Part
local obj40 = Instance.new("Part")
obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj40.CanCollide = false
obj40.TopSurface = Enum.SurfaceType.Smooth
obj40.BottomSurface = Enum.SurfaceType.Smooth
obj40.Material = Enum.Material.SmoothPlastic
obj40.Size = Vector3.new(0.25, 0.25, 0.25)
obj40.BrickColor = BrickColor.new("Hot pink")
obj40.Friction = 0.30000001192093
obj40.Shape = Enum.PartType.Ball
obj40.Parent = obj2

-- 41 - stretches
local obj41 = Instance.new("Model")
obj41.Name = "stretches"
obj41.Parent = obj1

-- 42 - stretchlol
local obj42 = Instance.new("Part")
obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj42.CanCollide = false
obj42.Transparency = 1
obj42.TopSurface = Enum.SurfaceType.Smooth
obj42.BottomSurface = Enum.SurfaceType.Smooth
obj42.Material = Enum.Material.SmoothPlastic
obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj42.BrickColor = BrickColor.new("Pastel brown")
obj42.Friction = 0.30000001192093
obj42.Shape = Enum.PartType.Ball
obj42.Name = "stretchlol"
obj42.Parent = obj41

-- 43 - stretchlol
local obj43 = Instance.new("Part")
obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj43.CanCollide = false
obj43.Transparency = 1
obj43.TopSurface = Enum.SurfaceType.Smooth
obj43.BottomSurface = Enum.SurfaceType.Smooth
obj43.Material = Enum.Material.SmoothPlastic
obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj43.BrickColor = BrickColor.new("Pastel brown")
obj43.Friction = 0.30000001192093
obj43.Shape = Enum.PartType.Ball
obj43.Name = "stretchlol"
obj43.Parent = obj41

-- 44 - stretchlol
local obj44 = Instance.new("Part")
obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj44.CanCollide = false
obj44.Transparency = 1
obj44.TopSurface = Enum.SurfaceType.Smooth
obj44.BottomSurface = Enum.SurfaceType.Smooth
obj44.Material = Enum.Material.SmoothPlastic
obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj44.BrickColor = BrickColor.new("Pastel brown")
obj44.Friction = 0.30000001192093
obj44.Shape = Enum.PartType.Ball
obj44.Name = "stretchlol"
obj44.Parent = obj41

-- 45 - stretchlol
local obj45 = Instance.new("Part")
obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj45.CanCollide = false
obj45.Transparency = 1
obj45.TopSurface = Enum.SurfaceType.Smooth
obj45.BottomSurface = Enum.SurfaceType.Smooth
obj45.Material = Enum.Material.SmoothPlastic
obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj45.BrickColor = BrickColor.new("Pastel brown")
obj45.Friction = 0.30000001192093
obj45.Shape = Enum.PartType.Ball
obj45.Name = "stretchlol"
obj45.Parent = obj41

-- 46 - stretchlol
local obj46 = Instance.new("Part")
obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj46.CanCollide = false
obj46.Transparency = 1
obj46.TopSurface = Enum.SurfaceType.Smooth
obj46.BottomSurface = Enum.SurfaceType.Smooth
obj46.Material = Enum.Material.SmoothPlastic
obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj46.BrickColor = BrickColor.new("Pastel brown")
obj46.Friction = 0.30000001192093
obj46.Shape = Enum.PartType.Ball
obj46.Name = "stretchlol"
obj46.Parent = obj41

-- 47 - stretchlol
local obj47 = Instance.new("Part")
obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj47.CanCollide = false
obj47.Transparency = 1
obj47.TopSurface = Enum.SurfaceType.Smooth
obj47.BottomSurface = Enum.SurfaceType.Smooth
obj47.Material = Enum.Material.SmoothPlastic
obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj47.BrickColor = BrickColor.new("Pastel brown")
obj47.Friction = 0.30000001192093
obj47.Shape = Enum.PartType.Ball
obj47.Name = "stretchlol"
obj47.Parent = obj41

-- 48 - stretchlol
local obj48 = Instance.new("Part")
obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj48.CanCollide = false
obj48.Transparency = 1
obj48.TopSurface = Enum.SurfaceType.Smooth
obj48.BottomSurface = Enum.SurfaceType.Smooth
obj48.Material = Enum.Material.SmoothPlastic
obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj48.BrickColor = BrickColor.new("Pastel brown")
obj48.Friction = 0.30000001192093
obj48.Shape = Enum.PartType.Ball
obj48.Name = "stretchlol"
obj48.Parent = obj41

-- 49 - stretchlol
local obj49 = Instance.new("Part")
obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj49.CanCollide = false
obj49.Transparency = 1
obj49.TopSurface = Enum.SurfaceType.Smooth
obj49.BottomSurface = Enum.SurfaceType.Smooth
obj49.Material = Enum.Material.SmoothPlastic
obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj49.BrickColor = BrickColor.new("Pastel brown")
obj49.Friction = 0.30000001192093
obj49.Shape = Enum.PartType.Ball
obj49.Name = "stretchlol"
obj49.Parent = obj41

-- 50 - stretchlol
local obj50 = Instance.new("Part")
obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj50.CanCollide = false
obj50.Transparency = 1
obj50.TopSurface = Enum.SurfaceType.Smooth
obj50.BottomSurface = Enum.SurfaceType.Smooth
obj50.Material = Enum.Material.SmoothPlastic
obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj50.BrickColor = BrickColor.new("Pastel brown")
obj50.Friction = 0.30000001192093
obj50.Shape = Enum.PartType.Ball
obj50.Name = "stretchlol"
obj50.Parent = obj41

-- 51 - stretchlol
local obj51 = Instance.new("Part")
obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj51.CanCollide = false
obj51.Transparency = 1
obj51.TopSurface = Enum.SurfaceType.Smooth
obj51.BottomSurface = Enum.SurfaceType.Smooth
obj51.Material = Enum.Material.SmoothPlastic
obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj51.BrickColor = BrickColor.new("Pastel brown")
obj51.Friction = 0.30000001192093
obj51.Shape = Enum.PartType.Ball
obj51.Name = "stretchlol"
obj51.Parent = obj41

-- 52 - stretchlol
local obj52 = Instance.new("Part")
obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj52.CanCollide = false
obj52.Transparency = 1
obj52.TopSurface = Enum.SurfaceType.Smooth
obj52.BottomSurface = Enum.SurfaceType.Smooth
obj52.Material = Enum.Material.SmoothPlastic
obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj52.BrickColor = BrickColor.new("Pastel brown")
obj52.Friction = 0.30000001192093
obj52.Shape = Enum.PartType.Ball
obj52.Name = "stretchlol"
obj52.Parent = obj41

-- 53 - stretchlol
local obj53 = Instance.new("Part")
obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj53.CanCollide = false
obj53.Transparency = 1
obj53.TopSurface = Enum.SurfaceType.Smooth
obj53.BottomSurface = Enum.SurfaceType.Smooth
obj53.Material = Enum.Material.SmoothPlastic
obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
obj53.BrickColor = BrickColor.new("Pastel brown")
obj53.Friction = 0.30000001192093
obj53.Shape = Enum.PartType.Cylinder
obj53.Name = "stretchlol"
obj53.Parent = obj41

-- 54 - stretchlol
local obj54 = Instance.new("Part")
obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj54.CanCollide = false
obj54.Transparency = 1
obj54.TopSurface = Enum.SurfaceType.Smooth
obj54.BottomSurface = Enum.SurfaceType.Smooth
obj54.Material = Enum.Material.SmoothPlastic
obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj54.BrickColor = BrickColor.new("Pastel brown")
obj54.Friction = 0.30000001192093
obj54.Shape = Enum.PartType.Ball
obj54.Name = "stretchlol"
obj54.Parent = obj41

-- 55 - stretchlol
local obj55 = Instance.new("Part")
obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj55.CanCollide = false
obj55.Transparency = 1
obj55.TopSurface = Enum.SurfaceType.Smooth
obj55.BottomSurface = Enum.SurfaceType.Smooth
obj55.Material = Enum.Material.SmoothPlastic
obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj55.BrickColor = BrickColor.new("Pastel brown")
obj55.Friction = 0.30000001192093
obj55.Shape = Enum.PartType.Ball
obj55.Name = "stretchlol"
obj55.Parent = obj41

-- 56 - stretchlol
local obj56 = Instance.new("Part")
obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj56.CanCollide = false
obj56.Transparency = 1
obj56.TopSurface = Enum.SurfaceType.Smooth
obj56.BottomSurface = Enum.SurfaceType.Smooth
obj56.Material = Enum.Material.SmoothPlastic
obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj56.BrickColor = BrickColor.new("Pastel brown")
obj56.Friction = 0.30000001192093
obj56.Shape = Enum.PartType.Ball
obj56.Name = "stretchlol"
obj56.Parent = obj41

-- 57 - stretchlol
local obj57 = Instance.new("Part")
obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj57.CanCollide = false
obj57.Transparency = 1
obj57.TopSurface = Enum.SurfaceType.Smooth
obj57.BottomSurface = Enum.SurfaceType.Smooth
obj57.Material = Enum.Material.SmoothPlastic
obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj57.BrickColor = BrickColor.new("Pastel brown")
obj57.Friction = 0.30000001192093
obj57.Shape = Enum.PartType.Ball
obj57.Name = "stretchlol"
obj57.Parent = obj41

-- 58 - stretchlol
local obj58 = Instance.new("Part")
obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj58.CanCollide = false
obj58.Transparency = 1
obj58.TopSurface = Enum.SurfaceType.Smooth
obj58.BottomSurface = Enum.SurfaceType.Smooth
obj58.Material = Enum.Material.SmoothPlastic
obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj58.BrickColor = BrickColor.new("Pastel brown")
obj58.Friction = 0.30000001192093
obj58.Shape = Enum.PartType.Ball
obj58.Name = "stretchlol"
obj58.Parent = obj41

-- 59 - stretchlol
local obj59 = Instance.new("Part")
obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj59.CanCollide = false
obj59.Transparency = 1
obj59.TopSurface = Enum.SurfaceType.Smooth
obj59.BottomSurface = Enum.SurfaceType.Smooth
obj59.Material = Enum.Material.SmoothPlastic
obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj59.BrickColor = BrickColor.new("Pastel brown")
obj59.Friction = 0.30000001192093
obj59.Shape = Enum.PartType.Ball
obj59.Name = "stretchlol"
obj59.Parent = obj41

-- 60 - stretchlol
local obj60 = Instance.new("Part")
obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj60.CanCollide = false
obj60.Transparency = 1
obj60.TopSurface = Enum.SurfaceType.Smooth
obj60.BottomSurface = Enum.SurfaceType.Smooth
obj60.Material = Enum.Material.SmoothPlastic
obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj60.BrickColor = BrickColor.new("Pastel brown")
obj60.Friction = 0.30000001192093
obj60.Shape = Enum.PartType.Ball
obj60.Name = "stretchlol"
obj60.Parent = obj41

-- 61 - stretchlol
local obj61 = Instance.new("Part")
obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj61.CanCollide = false
obj61.Transparency = 1
obj61.TopSurface = Enum.SurfaceType.Smooth
obj61.BottomSurface = Enum.SurfaceType.Smooth
obj61.Material = Enum.Material.SmoothPlastic
obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj61.BrickColor = BrickColor.new("Pastel brown")
obj61.Friction = 0.30000001192093
obj61.Shape = Enum.PartType.Ball
obj61.Name = "stretchlol"
obj61.Parent = obj41

-- 62 - stretchlol
local obj62 = Instance.new("Part")
obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj62.CanCollide = false
obj62.Transparency = 1
obj62.TopSurface = Enum.SurfaceType.Smooth
obj62.BottomSurface = Enum.SurfaceType.Smooth
obj62.Material = Enum.Material.SmoothPlastic
obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj62.BrickColor = BrickColor.new("Pastel brown")
obj62.Friction = 0.30000001192093
obj62.Shape = Enum.PartType.Ball
obj62.Name = "stretchlol"
obj62.Parent = obj41

-- 63 - stretchlol
local obj63 = Instance.new("Part")
obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj63.CanCollide = false
obj63.Transparency = 1
obj63.TopSurface = Enum.SurfaceType.Smooth
obj63.BottomSurface = Enum.SurfaceType.Smooth
obj63.Material = Enum.Material.SmoothPlastic
obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj63.BrickColor = BrickColor.new("Pastel brown")
obj63.Friction = 0.30000001192093
obj63.Shape = Enum.PartType.Ball
obj63.Name = "stretchlol"
obj63.Parent = obj41

-- 64 - stretchlol
local obj64 = Instance.new("Part")
obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj64.CanCollide = false
obj64.Transparency = 1
obj64.TopSurface = Enum.SurfaceType.Smooth
obj64.BottomSurface = Enum.SurfaceType.Smooth
obj64.Material = Enum.Material.SmoothPlastic
obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj64.BrickColor = BrickColor.new("Pastel brown")
obj64.Friction = 0.30000001192093
obj64.Shape = Enum.PartType.Ball
obj64.Name = "stretchlol"
obj64.Parent = obj41

-- 65 - stretchlol
local obj65 = Instance.new("Part")
obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj65.CanCollide = false
obj65.Transparency = 1
obj65.TopSurface = Enum.SurfaceType.Smooth
obj65.BottomSurface = Enum.SurfaceType.Smooth
obj65.Material = Enum.Material.SmoothPlastic
obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj65.BrickColor = BrickColor.new("Pastel brown")
obj65.Friction = 0.30000001192093
obj65.Shape = Enum.PartType.Ball
obj65.Name = "stretchlol"
obj65.Parent = obj41

-- 66 - stretchlol
local obj66 = Instance.new("Part")
obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj66.CanCollide = false
obj66.Transparency = 1
obj66.TopSurface = Enum.SurfaceType.Smooth
obj66.BottomSurface = Enum.SurfaceType.Smooth
obj66.Material = Enum.Material.SmoothPlastic
obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj66.BrickColor = BrickColor.new("Pastel brown")
obj66.Friction = 0.30000001192093
obj66.Shape = Enum.PartType.Ball
obj66.Name = "stretchlol"
obj66.Parent = obj41

-- 67 - stretchlol
local obj67 = Instance.new("Part")
obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj67.CanCollide = false
obj67.Transparency = 1
obj67.TopSurface = Enum.SurfaceType.Smooth
obj67.BottomSurface = Enum.SurfaceType.Smooth
obj67.Material = Enum.Material.SmoothPlastic
obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj67.BrickColor = BrickColor.new("Pastel brown")
obj67.Friction = 0.30000001192093
obj67.Shape = Enum.PartType.Ball
obj67.Name = "stretchlol"
obj67.Parent = obj41

-- 68 - stretchlol
local obj68 = Instance.new("Part")
obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj68.CanCollide = false
obj68.Transparency = 1
obj68.TopSurface = Enum.SurfaceType.Smooth
obj68.BottomSurface = Enum.SurfaceType.Smooth
obj68.Material = Enum.Material.SmoothPlastic
obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj68.BrickColor = BrickColor.new("Pastel brown")
obj68.Friction = 0.30000001192093
obj68.Shape = Enum.PartType.Ball
obj68.Name = "stretchlol"
obj68.Parent = obj41

-- 69 - stretchlol
local obj69 = Instance.new("Part")
obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj69.CanCollide = false
obj69.Transparency = 1
obj69.TopSurface = Enum.SurfaceType.Smooth
obj69.BottomSurface = Enum.SurfaceType.Smooth
obj69.Material = Enum.Material.SmoothPlastic
obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
obj69.BrickColor = BrickColor.new("Pastel brown")
obj69.Friction = 0.30000001192093
obj69.Shape = Enum.PartType.Ball
obj69.Name = "stretchlol"
obj69.Parent = obj41

-- 70 - stretchlol
local obj70 = Instance.new("Part")
obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj70.CanCollide = false
obj70.Transparency = 1
obj70.TopSurface = Enum.SurfaceType.Smooth
obj70.BottomSurface = Enum.SurfaceType.Smooth
obj70.Material = Enum.Material.SmoothPlastic
obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj70.BrickColor = BrickColor.new("Pastel brown")
obj70.Friction = 0.30000001192093
obj70.Shape = Enum.PartType.Ball
obj70.Name = "stretchlol"
obj70.Parent = obj41

-- 71 - stretchlol
local obj71 = Instance.new("Part")
obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj71.CanCollide = false
obj71.Transparency = 1
obj71.TopSurface = Enum.SurfaceType.Smooth
obj71.BottomSurface = Enum.SurfaceType.Smooth
obj71.Material = Enum.Material.SmoothPlastic
obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj71.BrickColor = BrickColor.new("Pastel brown")
obj71.Friction = 0.30000001192093
obj71.Shape = Enum.PartType.Ball
obj71.Name = "stretchlol"
obj71.Parent = obj41

-- 72 - stretchlol
local obj72 = Instance.new("Part")
obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj72.CanCollide = false
obj72.Transparency = 1
obj72.TopSurface = Enum.SurfaceType.Smooth
obj72.BottomSurface = Enum.SurfaceType.Smooth
obj72.Material = Enum.Material.SmoothPlastic
obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj72.BrickColor = BrickColor.new("Pastel brown")
obj72.Friction = 0.30000001192093
obj72.Shape = Enum.PartType.Ball
obj72.Name = "stretchlol"
obj72.Parent = obj41

-- 73 - stretchlol
local obj73 = Instance.new("Part")
obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj73.CanCollide = false
obj73.Transparency = 1
obj73.TopSurface = Enum.SurfaceType.Smooth
obj73.BottomSurface = Enum.SurfaceType.Smooth
obj73.Material = Enum.Material.SmoothPlastic
obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj73.BrickColor = BrickColor.new("Pastel brown")
obj73.Friction = 0.30000001192093
obj73.Shape = Enum.PartType.Ball
obj73.Name = "stretchlol"
obj73.Parent = obj41

-- 74 - stretchlol
local obj74 = Instance.new("Part")
obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj74.CanCollide = false
obj74.Transparency = 1
obj74.TopSurface = Enum.SurfaceType.Smooth
obj74.BottomSurface = Enum.SurfaceType.Smooth
obj74.Material = Enum.Material.SmoothPlastic
obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj74.BrickColor = BrickColor.new("Pastel brown")
obj74.Friction = 0.30000001192093
obj74.Shape = Enum.PartType.Ball
obj74.Name = "stretchlol"
obj74.Parent = obj41

-- 75 - stretchlol
local obj75 = Instance.new("Part")
obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj75.CanCollide = false
obj75.Transparency = 1
obj75.TopSurface = Enum.SurfaceType.Smooth
obj75.BottomSurface = Enum.SurfaceType.Smooth
obj75.Material = Enum.Material.SmoothPlastic
obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj75.BrickColor = BrickColor.new("Pastel brown")
obj75.Friction = 0.30000001192093
obj75.Shape = Enum.PartType.Ball
obj75.Name = "stretchlol"
obj75.Parent = obj41

-- 76 - stretchlol
local obj76 = Instance.new("Part")
obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj76.CanCollide = false
obj76.Transparency = 1
obj76.TopSurface = Enum.SurfaceType.Smooth
obj76.BottomSurface = Enum.SurfaceType.Smooth
obj76.Material = Enum.Material.SmoothPlastic
obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj76.BrickColor = BrickColor.new("Pastel brown")
obj76.Friction = 0.30000001192093
obj76.Shape = Enum.PartType.Ball
obj76.Name = "stretchlol"
obj76.Parent = obj41
obj1.PrimaryPart = obj4

local stretches = obj41:GetChildren()
for i,v in pairs(stretches) do
	v.Anchored = true
	v.Parent = obj1
end
for i,v in pairs(obj2:GetChildren()) do
	v.Anchored = true
	v.Parent = obj1
end
obj2:Destroy()
obj41:Destroy()

local previous = nil
for i,v in pairs(obj1:GetChildren()) do
	if v:IsA('BasePart') then
		if previous then
			local weld = Instance.new('Weld',v)
			weld.Part0 = v
			weld.Part1 = previous
			weld.C0 = v.CFrame:inverse() * previous.CFrame
			previous.Anchored = false
			previous.CanCollide = false
			local vee = v
			weld.AncestryChanged:connect(function(mez,par)
				wait()
				weld.Parent = vee
			end)
		end
		previous = v
	end
end
previous.Anchored = false
previous.CanCollide = false
obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
-- 2 - Part
local ree = Instance.new("Part")
ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
ree.Transparency = 0.80000001192093
ree.Material = Enum.Material.Neon
ree.CFrame = CFrame.new(obj4.Position)
ree.Size = Vector3.new(5, math.huge, 5)
ree.BrickColor = BrickColor.new("New Yeller")
ree.Friction = 0.30000001192093
ree.Shape = Enum.PartType.Block
ree.Parent = handle

-- 3 - Mesh
local ree2 = Instance.new("CylinderMesh")
ree2.Parent = ree
local thing = Instance.new('BodyPosition',obj9)
local thing2 = Instance.new('BodyPosition',ree)
thing2.P = 100000
thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
thing.MaxForce = Vector3.new(10000,10000,10000)
	for i=1,100 do
		thing2.Position = obj4.Position
		obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
		thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
		wait()
	end
	thing:Destroy()
	local lmfao = Instance.new('Weld',obj4)
	lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
	lmfao.Part0 = obj4
	lmfao.Part1 = handle
ree:Destroy()
	working = false
end

function katanamode()
	blademode = "katana"
	-- 1 - weeb shit
	local weebshit1 = handle
	
	-- 16 - top cap
	local weebshit16 = Instance.new("Part")
	weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
	weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
	weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit16.Anchored = false
	weebshit16.BrickColor = BrickColor.new("Really black")
	weebshit16.Friction = 0.30000001192093
	weebshit16.Shape = Enum.PartType.Cylinder
	weebshit16.Name = "top cap"
	weebshit16.Parent = weebshit1
	local weld = Instance.new('Weld',weebshit16)
	weld.Part0 = weebshit16
	weld.Part1 = handle
	weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
	--weld,part,endsize,endpos,amntime
	grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
	
	-- 8 - blade
	local weebshit8 = Instance.new("Part")
	weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit8.Material = Enum.Material.Metal
	weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
	weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit8.Anchored = false
	weebshit8.BrickColor = BrickColor.new("Dark stone grey")
	weebshit8.Friction = 0.30000001192093
	weebshit8.Shape = Enum.PartType.Block
	weebshit8.Name = "blade"
	weebshit8.Parent = weebshit1
	weebshit8:BreakJoints()
	local bld1 = weebshit8
	local weld2 = Instance.new('Weld',weebshit8)
	weld2.Part0 = weebshit8
	weld2.Part1 = handle
	weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
	local coru=coroutine.wrap(function()
	grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
	end)
	coru()
	
	-- 9 - blade
	local weebshit9 = Instance.new("Part")
	weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
	weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit9.Material = Enum.Material.Metal
	weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
	weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit9.Anchored = false
	weebshit9.BrickColor = BrickColor.new("Pearl")
	weebshit9.Friction = 0.30000001192093
	weebshit9.Shape = Enum.PartType.Block
	weebshit9.Name = "blade"
	weebshit9.Parent = weebshit8
	local bld2 = weebshit9
	local weld3 = Instance.new('Weld',weebshit9)
	weld3.Part0 = weebshit9
	weld3.Part1 = weebshit8
	weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
	grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
	-- 10 - blade
	local weebshit10 = Instance.new("Part")
	weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
	weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit10.Material = Enum.Material.Metal
	weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
	weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit10.Anchored = false
	weebshit10.BrickColor = BrickColor.new("Dark stone grey")
	weebshit10.Friction = 0.30000001192093
	weebshit10.Shape = Enum.PartType.Block
	weebshit10.Name = "blade"
	weebshit10.Parent = weebshit1
	local weld4 = Instance.new('Weld',weebshit10)
	weld4.Part0 = weebshit10
	weld4.Part1 = weebshit8
	weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
	local coru=coroutine.wrap(function()
	grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
	end)
	coru()
	-- 11 - blade
	local weebshit11 = Instance.new("Part")
	weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
	weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit11.Material = Enum.Material.Metal
	weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
	weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit11.Anchored = false
	weebshit11.BrickColor = BrickColor.new("Pearl")
	weebshit11.Friction = 0.30000001192093
	weebshit11.Shape = Enum.PartType.Block
	weebshit11.Name = "blade"
	weebshit11.Parent = weebshit1
	local weld5 = Instance.new('Weld',weebshit10)
	weld5.Part0 = weebshit10
	weld5.Part1 = weebshit11
	weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
	grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
	
	-- 15 - blade
	local weebshit15 = Instance.new("Part")
	weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
	weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit15.Material = Enum.Material.Metal
	weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
	weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit15.Anchored = false
	weebshit15.BrickColor = BrickColor.new("Dark stone grey")
	weebshit15.Friction = 0.30000001192093
	weebshit15.Shape = Enum.PartType.Block
	weebshit15.Name = "blade"
	weebshit15.Parent = weebshit1
	local weld6 = Instance.new('Weld',weebshit15)
	weld6.Part0 = weebshit15
	weld6.Part1 = weebshit10
	weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
	local coru=coroutine.wrap(function()
	grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
	end)
	coru()
	
	-- 12 - blade
	local weebshit12 = Instance.new("Part")
	weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
	weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit12.Material = Enum.Material.Metal
	weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
	weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit12.Anchored = false
	weebshit12.BrickColor = BrickColor.new("Pearl")
	weebshit12.Friction = 0.30000001192093
	weebshit12.Shape = Enum.PartType.Block
	weebshit12.Name = "blade"
	weebshit12.Parent = weebshit1
	local weld7 = Instance.new('Weld',weebshit12)
	weld7.Part0 = weebshit12
	weld7.Part1 = weebshit15
	weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
	grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
	
	-- 14 - blade
	local weebshit14 = Instance.new("Part")
	weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
	weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit14.Material = Enum.Material.Metal
	weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
	weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit14.Anchored = false
	weebshit14.BrickColor = BrickColor.new("Dark stone grey")
	weebshit14.Friction = 0.30000001192093
	weebshit14.Shape = Enum.PartType.Block
	weebshit14.Name = "blade"
	weebshit14.Parent = weebshit1
	local weld8 = Instance.new('Weld',weebshit14)
	weld8.Part0 = weebshit14
	weld8.Part1 = weebshit15
	weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
	local coru=coroutine.wrap(function()
		grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
	end)
	coru()
	
	-- 13 - blade
	local weebshit13 = Instance.new("Part")
	weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
	weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit13.Material = Enum.Material.Metal
	weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
	weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit13.Anchored = false
	weebshit13.BrickColor = BrickColor.new("Pearl")
	weebshit13.Friction = 0.30000001192093
	weebshit13.Shape = Enum.PartType.Block
	weebshit13.Name = "blade"
	weebshit13.Parent = weebshit1
	local weld9 = Instance.new('Weld',weebshit13)
	weld9.Part0 = weebshit13
	weld9.Part1 = weebshit14
	weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
	grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
	
	-- 18 - blade
	local weebshit18 = Instance.new("WedgePart")
	weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
	weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit18.Material = Enum.Material.Metal
	weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
	weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit18.Anchored = false
	weebshit18.BrickColor = BrickColor.new("Dark stone grey")
	weebshit18.Friction = 0.30000001192093
	weebshit18.Name = "blade"
	weebshit18.Parent = weebshit1
	local weld10 = Instance.new('Weld',weebshit18)
	weld10.Part0 = weebshit18
	weld10.Part1 = weebshit14
	weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
	local coru=coroutine.wrap(function()
		grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
	end)
	coru()
	
	-- 19 - blade
	local weebshit19 = Instance.new("WedgePart")
	weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
	weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit19.Material = Enum.Material.Metal
	weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
	weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
	weebshit19.Anchored = false
	weebshit19.BrickColor = BrickColor.new("Pearl")
	weebshit19.Friction = 0.30000001192093
	weebshit19.Name = "blade"
	weebshit19.Parent = weebshit1
	local weld11 = Instance.new('Weld',weebshit19)
	weld11.Part0 = weebshit19
	weld11.Part1 = weebshit18
	weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
	local coru=coroutine.wrap(function()
		grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
	end)
	coru()
end

function gunmode()
	working = true
	
	working = false
end

function knifemode()
blademode = "knife"
-- 6 - thicc cap
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Size = Vector3.new(0.3, 0.3, 0.3)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = false
obj6.BrickColor = BrickColor.new("Really black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Name = "thicc cap"
obj6.Parent = handle
local weld2 = Instance.new('Weld',obj6)
weld2.Part0 = obj6
weld2.Part1 = handle
weld2.C0 = CFrame.new(0.4, 0, 0)
grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)

-- 8 - thicc top cap
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Size = Vector3.new(0.3, 0.3, 0.3)
obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Anchored = false
obj8.BrickColor = BrickColor.new("Really black")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Name = "thicc top cap"
obj8.Parent = handle
local weld1 = Instance.new('Weld',obj8)
weld1.Part0 = obj8
weld1.Part1 = handle
weld1.C0 = CFrame.new(-0.4, 0, 0)
grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
-- 4 - thicc blade
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Material = Enum.Material.Metal
obj4.Size = Vector3.new(0.23, 0.1, 0.1)
obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Anchored = false 
obj4.BrickColor = BrickColor.new("Dark stone grey")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Block
obj4.Name = "blade"
obj4.Parent = handle
local weld4 = Instance.new('Weld',obj4)
weld4.Part0 = obj4
weld4.Part1 = handle
weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
local coru=coroutine.wrap(function()
grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
end)
coru()

-- 5 - thicc blade
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Metal
obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = false
obj5.BrickColor = BrickColor.new("Pearl")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "blade"
obj5.Parent = handle
local weld5 = Instance.new('Weld',obj5)
weld5.Part0 = obj5
weld5.Part1 = obj4
weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)

-- 3 - thicc blade
local obj3 = Instance.new("WedgePart")
obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Metal
obj3.Size = Vector3.new(0.1, 0, 0.23)
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = false
obj3.BrickColor = BrickColor.new("Dark stone grey")
obj3.Friction = 0.30000001192093
obj3.Name = "blade"
obj3.Parent = handle
local weld6 = Instance.new('Weld',obj3)
weld6.Part0 = obj3
weld6.Part1 = obj4
weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
local coru=coroutine.wrap(function()
grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
end)
coru()

-- 2 - thicc blade
local obj2 = Instance.new("WedgePart")
obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Metal
obj2.Size = Vector3.new(0.05, 0, 0.26)
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = false
obj2.BrickColor = BrickColor.new("Lily white")
obj2.Friction = 0.30000001192093
obj2.Name = "blade"
obj2.Parent = handle
local weld7 = Instance.new('Weld',obj2)
weld7.Part0 = obj2
weld7.Part1 = obj4
weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
end

function raep()
	working = true
	pcall(function()
		local holyshit = Instance.new("Sound", handle)
		holyshit.SoundId = "rbxassetid://345287845"
		holyshit.Volume = 5
		holyshit:Play()
		holyshit.TimePosition = 0.6
		--[[local waitwhatthefuck = Instance.new("Sound", handle)
		waitwhatthefuck.SoundId = "rbxassetid://864314263"
		waitwhatthefuck:Play()]]--
		local coru=coroutine.wrap(function()
			wait(1.95)
			holyshit.TimePosition = 2.8
		end)
		coru()
		local tweld = Instance.new("Weld", char.HumanoidRootPart)
		tweld.Part0 = char.HumanoidRootPart
		tweld.Part1 = char.Torso
		local rweld = Instance.new("Weld", char["Right Arm"])
		rweld.Part0 = char["Torso"]
		rweld.Part1 = char["Right Arm"]
		rweld.C0 = CFrame.new(1.5, 0, 0)
		local lweld = Instance.new("Weld", char["Left Arm"])
		lweld.Part0 = char.Torso
		lweld.Part1 = char["Left Arm"]
		lweld.C0 = CFrame.new(-1.5, 0, 0)
		
		char.Humanoid.WalkSpeed = 16
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
		end)
		cor()
		cor2()
		lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)
		
		local particl = Instance.new("ParticleEmitter")
		particl.LightEmission = 3
		particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
		particl.LightInfluence = 0.75
		particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
		particl.Lifetime = NumberRange.new(0.1, 0.5)
		particl.Rate = 50
		particl.RotSpeed = NumberRange.new(300, 300)
		particl.Speed = NumberRange.new(0, 1)
		particl.SpreadAngle = Vector2.new(90, 90)
		particl.Parent = handle
		
		for i, v in pairs(handle["pink toy"]:GetChildren()) do
			if v:IsA("Part") then
				cooldildo = particl:Clone()
				cooldildo.Parent = v
			end
		end
		
		particl:Remove()
		
		wait(1)
		MOAN = true
		
		char.Humanoid.WalkSpeed = 75
		
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
		end)
		local cor3 = coroutine.wrap(function()
			lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
		end)
		cor()
		cor2()
		cor3()
		lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
		local omgg = 0
		repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
		holyshit:Destroy()
		char.Humanoid.WalkSpeed = 16
		MOAN = false
		if aidsificating == nil then
			for i, v in pairs(handle["pink toy"]:GetChildren()) do
								if v:IsA("Part") then
									v:FindFirstChild("ParticleEmitter"):Destroy()
								end
							end
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
		end)
		local cor3 = coroutine.wrap(function()
			lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
		end)
		cor()
		cor2()
		cor3()
		lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
		
		lweld:Remove()
		rweld:Remove()
		tweld:Remove()
		
		if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
			local clone = torsoclone:Clone()
			clone.Part0 = char.HumanoidRootPart
			clone.Part1 = char.Torso
			clone.Parent = char.HumanoidRootPart
		end
		if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
			local clone = leftclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Left Arm"]
			clone.Parent = char.Torso
		end
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
		else
			pcall(function()
				aidsificating.HumanoidRootPart:Destroy()
			end)
			pcall(function()
				ragdollpart(aidsificating,"Right Arm")
				ragdollpart(aidsificating,"Right Leg")
				ragdollpart(aidsificating,"Left Arm")
				ragdollpart(aidsificating,"Left Leg")
			end)
			pcall(function()
				ragdollpart(aidsificating,"RightUpperArm")
				ragdollpart(aidsificating,"RightUpperLeg")
				ragdollpart(aidsificating,"LeftUpperArm")
				ragdollpart(aidsificating,"LeftUpperLeg")
			end)
			pcall(function()
				local weld = Instance.new('Weld',aidsificating.Torso)
				weld.Part0 = aidsificating.Torso
				weld.Part1 = handle
				weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
				for i,v in pairs(handle["pink toy"]:GetChildren()) do
					if v:IsA('BasePart') and v.Name == "stretchlol" then
						v.BrickColor = aidsificating.Torso.BrickColor
						v.Transparency = 0
					end
				end
			end)
			pcall(function()
				local weld = Instance.new('Weld',aidsificating.UpperTorso)
				weld.Part0 = aidsificating.UpperTorso
				weld.Part1 = handle
				weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
				for i,v in pairs(handle["pink toy"]:GetChildren()) do
					if v:IsA('BasePart') and v.Name == "stretchlol" then
						v.BrickColor = aidsificating.UpperTorso.BrickColor
						v.Transparency = 0
					end
				end
			end)
			lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
			wait(2)
			for i,v in pairs(aidsificating:GetDescendants()) do
				if v:IsA('Weld') then v:Destroy() end
			end
			pcall(function()
				ragdollpart(aidsificating,"Head")
			end)
			pcall(function()
									local thang = "Torso"
									if aidsificating:FindFirstChild('UpperTorso') then
										thang = "UpperTorso"
									end
									local ayybleed = Instance.new('Part',aidsificating)
									ayybleed.Size = Vector3.new(0.2,0.2,0.2)
									ayybleed.BrickColor = BrickColor.new('Maroon')
									ayybleed.Material = Enum.Material.SmoothPlastic
									ayybleed.Name = "ayybleed"
									ayybleed.CanCollide = false
									ayybleed.Transparency = 1
									ayybleed.CFrame = aidsificating[thang].CFrame
									ayybleed:BreakJoints()
									local attachment1 = Instance.new('Attachment',ayybleed)
									attachment1.Position = Vector3.new(0,-1,0)
									attachment1.Orientation = Vector3.new(180, 0, 0)
									local attachment0 = Instance.new('Attachment',aidsificating[thang])
									if attachment0 and attachment1 then
										local constraint = Instance.new("HingeConstraint")
										constraint.Attachment0 = attachment0
										constraint.Attachment1 = attachment1
										constraint.LimitsEnabled = true
										constraint.UpperAngle = 0
										constraint.LowerAngle = 0
										constraint.Parent = aidsificating
									end
									local bleedBLEED= coroutine.wrap(function()
										bleed(ayybleed,true)
									end)
									bleedBLEED()
								end)
			aidsificating = nil
			pcall(function()
				for i,v in pairs(handle["pink toy"]:GetChildren()) do
					if v:IsA('BasePart') and v.Name == "stretchlol" then
						v.Transparency = 1
					end
				end
			end)
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
		end)
		cor()
		cor2()
		lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
		wait(0.1)
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
		end)
		local cor3 = coroutine.wrap(function()
			lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
		end)
		cor()
		cor2()
		cor3()
		lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
		
		lweld:Remove()
		rweld:Remove()
		tweld:Remove()
		
		if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
			local clone = torsoclone:Clone()
			clone.Part0 = char.HumanoidRootPart
			clone.Part1 = char.Torso
			clone.Parent = char.HumanoidRootPart
		end
		if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
			local clone = leftclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Left Arm"]
			clone.Parent = char.Torso
		end
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
		end
	end)
	working = false
end

function katanaQ()
	working = true
	swinging = true
	gettingeem = true
	pcall(function()
	local rweld = Instance.new("Weld", char["Right Arm"])
	local tweld = Instance.new("Weld", char.HumanoidRootPart)
	pcall(function()
	rweld.Part0 = char["Torso"]
	rweld.Part1 = char["Right Arm"]
	rweld.C0 = CFrame.new(1.5, 0, 0)
	tweld.Part0 = char.HumanoidRootPart
	tweld.Part1 = char.Torso
	end)
	
	char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
	
	local at1 = Instance.new("Attachment", handle)
	local at2 = Instance.new("Attachment", handle)
	at1.Visible = false
	at1.Position = Vector3.new(5, 0, 0)
	at2.Visible = false
	at2.Position = Vector3.new(1, 0, 0)
	
	local trail = Instance.new("Trail", handle)
	trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
	trail.LightEmission = 0.25
	trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
	trail.Lifetime = 0.10
	trail.MinLength = 0.05
	trail.Attachment0 = at1
	trail.Attachment1 = at2
	local coru=coroutine.wrap(function()
	lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
	end)
	coru()
	lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
	local ree=0
	while goteem == nil and ree < 1 do
		wait(0.05)
		ree=ree+0.05
	end
	char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
	gettingeem = false
	swinging = false
	if goteem then
		wait(2)
		pcall(function()
		local sounn = Instance.new("Sound", goteem.Torso)
		local lipp = math.random(1, 3)
		if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
		if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
		if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
		sounn:Play()
		end)
		ragdollpart(goteem,"Head")
		for i,v in pairs(goteem:GetDescendants()) do
			if v:IsA('Weld') then v:Destroy() end
		end
		goteem = nil
	end
	trail:Destroy()
	at1:Destroy()
	at2:Destroy()
	lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
	local cor = coroutine.wrap(function()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
	end)
	cor()
	lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
	rweld:Destroy()
	tweld:Destroy()
	if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
		local clone = rightclone:Clone()
		clone.Part0 = char.Torso
		clone.Part1 = char["Right Arm"]
		clone.Parent = char.Torso
	end
	if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
		local clone = torsoclone:Clone()
		clone.Part0 = char.HumanoidRootPart
		clone.Part1 = char.Torso
		clone.Parent = char.HumanoidRootPart
	end
	end)
	swinging = false
	gettingeem = false
	working = false
end
local function katanaE()
	working = true
	swinging = true
	SLESH = true
	pcall(function()
	local rweld = Instance.new("Weld", char["Right Arm"])
	local tweld = Instance.new("Weld", char.HumanoidRootPart)
	rweld.Part0 = char["Torso"]
	rweld.Part1 = char["Right Arm"]
	rweld.C0 = CFrame.new(1.5, 0, 0)
	tweld.Part0 = char.HumanoidRootPart
	tweld.Part1 = char.Torso
	
	char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
	
	local at1 = Instance.new("Attachment", handle)
	local at2 = Instance.new("Attachment", handle)
	at1.Visible = false
	at1.Position = Vector3.new(5, 0, 0)
	at2.Visible = false
	at2.Position = Vector3.new(1, 0, 0)
	
	local trail = Instance.new("Trail", handle)
	trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
	trail.LightEmission = 0.25
	trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
	trail.Lifetime = 0.10
	trail.MinLength = 0.05
	trail.Attachment0 = at1
	trail.Attachment1 = at2
	local coru=coroutine.wrap(function()
	lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
	end)
	coru()
	lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
	
	wait(1)
	char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
	trail:Destroy()
	at1:Destroy()
	at2:Destroy()
	lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
	local cor = coroutine.wrap(function()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
	end)
	cor()
	lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
	rweld:Destroy()
	tweld:Destroy()
	if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
		local clone = rightclone:Clone()
		clone.Part0 = char.Torso
		clone.Part1 = char["Right Arm"]
		clone.Parent = char.Torso
	end
	if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
		local clone = torsoclone:Clone()
		clone.Part0 = char.HumanoidRootPart
		clone.Part1 = char.Torso
		clone.Parent = char.HumanoidRootPart
	end
	end)
	swinging = false
	SLESH = false
	working = false
end

function begoneTHOUGHT()
	working = true
	pcall(function()
		local thott = Instance.new("Sound", char)
		thott.SoundId = "rbxassetid://949916584"
		thott.Volume = 1
		thott.TimePosition = 0.5
		thott.PlaybackSpeed = 1
		thott.EmitterSize = player.CameraMaxZoomDistance+1
		thott.MaxDistance = player.CameraMaxZoomDistance+1
		thott:Play()
		
		local rweld = Instance.new("Weld", char["Right Arm"])
		local tweld = Instance.new("Weld", char.HumanoidRootPart)
		rweld.Part0 = char["Torso"]
		rweld.Part1 = char["Right Arm"]
		rweld.C0 = CFrame.new(1.5, 0, 0)
		tweld.Part0 = char.HumanoidRootPart
		tweld.Part1 = char.Torso
		
		local coru=coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
		end)
		coru()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
		
		wait(0.5)
		local thote = Instance.new("Sound", char.Head)
		thote.SoundId = "rbxassetid://358498516"
		thote.Volume = 1
		thote:Play()
		
				
		
		local coru=coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
		end)
		coru()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
		wait(0.04)
		local ree = Instance.new('Part',workspace)
		ree.Shape = Enum.PartType.Cylinder
		ree.CanCollide = false
		ree.Anchored = false
		ree.Size = Vector3.new(0.5,2,2)
		ree.TopSurface = Enum.SurfaceType.Smooth
		ree.BottomSurface = Enum.SurfaceType.Smooth
		ree.Transparency = 0.8
		ree.Material =Enum.Material.Neon
		ree.BrickColor = BrickColor.new('Toothpaste')
		ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
		ree:BreakJoints()
		local reee = Instance.new("Sound", ree)
		reee.SoundId = "rbxassetid://138677306"
		reee:Play()
		local heck = Instance.new('BodyVelocity',ree)
		heck.Velocity = ree.CFrame.rightVector*50
		heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
		local coru=coroutine.wrap(function()
			for i=1,21 do
				local cf = ree.CFrame
				ree.Size = ree.Size+Vector3.new(0,2,2)
				ree.CFrame = cf
				wait()
			end
			for i=1,4 do
				local cf = ree.CFrame
				ree.Size = ree.Size+Vector3.new(0,2,2)
				ree.CFrame = cf
				ree.Transparency = ree.Transparency + 0.05
				wait()
			end
			ree:Destroy()
		end)
		coru()
		ree.Touched:connect(function(hit)
			if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
				hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
				ragdollpart(hit.Parent,"Head")
			end
		end)
		wait(0.5)
		local coru=coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
		end)
		coru()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
	
		rweld:Destroy()
		tweld:Destroy()
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
		if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
			local clone = torsoclone:Clone()
			clone.Part0 = char.HumanoidRootPart
			clone.Part1 = char.Torso
			clone.Parent = char.HumanoidRootPart
		end
	end)
	working = false
end

function katanaswing()
	working = true
	pcall(function()
	local rweld = Instance.new("Weld", char["Right Arm"])
	local lweld = Instance.new("Weld", char["Left Arm"])
	local tweld = Instance.new("Weld", char.HumanoidRootPart)
	rweld.Part0 = char["Torso"]
	rweld.Part1 = char["Right Arm"]
	rweld.C0 = CFrame.new(1.5, 0, 0)
	lweld.Part0 = char.Torso
	lweld.Part1 = char["Left Arm"]
	lweld.C0 = CFrame.new(-1.5, 0, 0)
	tweld.Part0 = char.HumanoidRootPart
	tweld.Part1 = char.Torso
	
	local cor = coroutine.wrap(function()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
	end)
	cor()
	lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
	wait(0.2)
	local at1 = Instance.new("Attachment", handle)
	local at2 = Instance.new("Attachment", handle)
	at1.Visible = false
	at1.Position = Vector3.new(5, 0, 0)
	at2.Visible = false
	at2.Position = Vector3.new(1, 0, 0)
	
	local trail = Instance.new("Trail", handle)
	trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
	trail.LightEmission = 0.25
	trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
	trail.Lifetime = 0.10
	trail.MinLength = 0.05
	trail.Attachment0 = at1
	trail.Attachment1 = at2
	
	swinging = true

	local cor = coroutine.wrap(function()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
	end)
	cor()
	lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
	wait(0.2)
	swinging = false
	trail:Destroy()
	at1:Destroy()
	at2:Destroy()
	local cor = coroutine.wrap(function()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
	end)
	cor()
	lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
	rweld:Destroy()
	lweld:Destroy()
	tweld:Destroy()
	if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
		local clone = rightclone:Clone()
		clone.Part0 = char.Torso
		clone.Part1 = char["Right Arm"]
		clone.Parent = char.Torso
	end
	if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
		local clone = leftclone:Clone()
		clone.Part0 = char.Torso
		clone.Part1 = char["Left Arm"]
		clone.Parent = char.Torso
	end
	if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
		local clone = torsoclone:Clone()
		clone.Part0 = char.HumanoidRootPart
		clone.Part1 = char.Torso
		clone.Parent = char.HumanoidRootPart
	end
	end)
	working = false
end

function throw()
	working = true
	pcall(function()
		local rweld = char["Right Arm"]:FindFirstChild("Weld")
		local lweld = char["Left Arm"]:FindFirstChild("Weld")
		local tweld = Instance.new("Weld", char.HumanoidRootPart)
		tweld.Part0 = char.HumanoidRootPart
		tweld.Part1 = char.Torso
		local throwsound = Instance.new("Sound", char.Head)
		throwsound.SoundId = "rbxassetid://711753382"
		throwsound.PlaybackSpeed = 0.75
		
		local cor = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
		end)
		cor()
		cor2()
		grabweld:Remove()
		throwsound:Play()
		
		local throwvel = Instance.new("BodyThrust")
		throwvel.Force = Vector3.new(0, 3000, -2000)
		pcall(function()
			throwvel.Parent = grabbed.Torso
		end)
		pcall(function()
			throwvel.Parent = grabbed.UpperTorso
		end)

		lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
		wait(0.15)
		throwvel:Remove()
		local cor = coroutine.wrap(function()
			lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
		end)
		cor()
		cor2()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
		lweld:Remove()
		rweld:Remove()
		tweld:Remove()
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
		if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
			local clone = leftclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Left Arm"]
			clone.Parent = char.Torso
		end
		if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
			local clone = torsoclone:Clone()
			clone.Part0 = char.HumanoidRootPart
			clone.Part1 = char.Torso
			clone.Parent = char.HumanoidRootPart
		end
		local lolgrabbed = grabbed
		spawn(function()
			wait(2)
			unstun(lolgrabbed)
		end)
	end)
	grabbed = nil
	working = false
end

function whoosh(vroom)
	vroom.Parent = workspace
	vroom.Name = "Projectile"
	vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
	vroom.Anchored = true
	vroom.Velocity = Vector3.new(0,0,0)
	vroom.RotVelocity = Vector3.new(0,0,0)
	vroom.Anchored = false
	game:GetService('Debris'):AddItem(vroom,10)
	local flyy = Instance.new('BodyVelocity',vroom)
	flyy.Velocity = vroom.CFrame.rightVector*200
	local touched = false
	for i,v in pairs(vroom:GetChildren()) do
		if v:IsA('BasePart') then
			v.Touched:connect(function(hit)
				local pos = vroom.CFrame
				if touched == false then
					if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
						touched = true
						local before = hit.Anchored
						vroom.Anchored = true
						vroom.Velocity = Vector3.new(0,0,0)
						vroom.RotVelocity = Vector3.new(0,0,0)
						vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
						hit.Anchored = true
						flyy:Destroy()
						pcall(function()
							local weld = Instance.new('Weld',hit)
							weld.Part0 = hit
							weld.Part1 = vroom
							weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
							local ayybleed = Instance.new('Part',hit)
							ayybleed.Size = Vector3.new(0.2,0.2,0.2)
							ayybleed.BrickColor = BrickColor.new('Maroon')
							ayybleed.Material = Enum.Material.SmoothPlastic
							ayybleed.Name = "ayybleed"
							ayybleed.CanCollide = false
							ayybleed.Transparency = 1
							ayybleed.CFrame = hit.CFrame
							ayybleed:BreakJoints()
							local attachment1 = Instance.new('Attachment',ayybleed)
							local attachment0 = Instance.new('Attachment',hit)
							for i,v in pairs(vroom:GetChildren()) do
								if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
									v.Name = "REEEE"
								end
							end
							attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
							attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
							if attachment0 and attachment1 then
								local constraint = Instance.new("HingeConstraint")
								constraint.Attachment0 = attachment0
								constraint.Attachment1 = attachment1
								constraint.LimitsEnabled = true
								constraint.UpperAngle = 0
								constraint.LowerAngle = 0
								constraint.Parent = attachment0
							end
							local bleedBLEED= coroutine.wrap(function()
								bleed(ayybleed)
							end)
							bleedBLEED()
							if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
								game:GetService('Debris'):AddItem(ayybleed,7.5)
							end
						end)
						hit.Anchored = before
						vroom.Anchored = false
						vroom.CanCollide = true
						pcall(function()
							vroom:FindFirstChildOfClass('Trail'):Destroy()
						end)
						for i,v in pairs(vroom:GetChildren()) do
							if v:IsA('BasePart') then
								v.CanCollide = true
							end
						end
						if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
						pcall(function()
							hit.Parent.HumanoidRootPart:Destroy()
						end)
						pcall(function()
							ragdollpart(hit.Parent,"Left Arm")
							ragdollpart(hit.Parent,"Left Leg")
							ragdollpart(hit.Parent,"Right Arm")
							ragdollpart(hit.Parent,"Right Leg")
						end)
						pcall(function()
							ragdollpart(hit.Parent,"LeftUpperLeg")
							ragdollpart(hit.Parent,"RightUpperLeg")
							ragdollpart(hit.Parent,"LeftUpperArm")
							ragdollpart(hit.Parent,"RightUpperArm")
						end)
						spawn(function()
							wait(5)
							ragdollpart(hit.Parent,"Head")
						end)
						else
							pcall(function()
							ragdollpart(hit.Parent,hit.Name)
							end)
						end
					elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
						touched = true
						local before = hit.Anchored
						vroom.Anchored = true
						vroom.Velocity = Vector3.new(0,0,0)
						vroom.RotVelocity = Vector3.new(0,0,0)
						hit.Anchored = true
						flyy:Destroy()
						vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
						pcall(function()
							local weld = Instance.new('Weld',hit)
							weld.Part0 = hit
							weld.Part1 = vroom
							weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
						end)
						pcall(function()
						vroom:FindFirstChildOfClass('Trail'):Destroy()
						end)
						hit.Anchored = before
						vroom.Anchored = false
					end
				end
			end)
		end
	end
end

function fling()
	working = true
	pcall(function()
		local rweld = Instance.new("Weld", char["Right Arm"])
		local lweld = Instance.new("Weld", char["Left Arm"])
		rweld.Part0 = char["Torso"]
		rweld.Part1 = char["Right Arm"]
		rweld.C0 = CFrame.new(1.5, 0, 0)
		lweld.Part0 = char.Torso
		lweld.Part1 = char["Left Arm"]
		lweld.C0 = CFrame.new(-1.5, 0, 0)
		local tweld = Instance.new("Weld", char.HumanoidRootPart)
		tweld.Part0 = char.HumanoidRootPart
		tweld.Part1 = char.Torso
		
		local at1 = Instance.new("Attachment", handle)
		local at2 = Instance.new("Attachment", handle)
		at1.Visible = false
		at1.Position = Vector3.new(2, 0, 0)
		at2.Visible = false
		at2.Position = Vector3.new(-0.3, 0, 0)
		
		local trail = Instance.new("Trail", handle)
		trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
		trail.LightEmission = 0.25
		trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
		trail.Lifetime = 0.10
		trail.MinLength = 0.05
		trail.Attachment0 = at1
		trail.Attachment1 = at2
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
		end)
		cor()
		lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
		end)
		local cor3 = coroutine.wrap(function()
			lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
		end)
		cor()
		cor2()
		cor3()
		lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
		wait(0.2)
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
		end)
		cor()
		cor2()
		lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
		end)
		cor()
		cor2()
		whoosh(handle:Clone())
		for i, v in pairs(handle:GetChildren()) do
			if v:IsA("Part") then
				v.Transparency = 1
			end
		end
		handle.Transparency = 1
		trail:Remove()
		at1:Remove()
		at2:Remove()
		lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
		end)
		cor()
		cor2()
		lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
		wait(0.2)
		
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
		end)
		cor()
		cor2()
		lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
		
		for i, v in pairs(handle:GetChildren()) do
			if v:IsA("Part") then
				v.Transparency = 0
			end
		end
		handle.Transparency = 0
		hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
		
		lweld:Remove()
		rweld:Remove()
		tweld:Remove()
		
		if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
			local clone = torsoclone:Clone()
			clone.Part0 = char.HumanoidRootPart
			clone.Part1 = char.Torso
			clone.Parent = char.HumanoidRootPart
		end
		if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
			local clone = leftclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Left Arm"]
			clone.Parent = char.Torso
		end
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
	end)
	working = false
end

function kill()
	working = true
	pcall(function()
		local rweld = char["Right Arm"]:FindFirstChild("Weld")
		local lweld = char["Left Arm"]:FindFirstChild("Weld")
		local tweld = Instance.new("Weld", char.HumanoidRootPart)
		tweld.Part0 = char.HumanoidRootPart
		tweld.Part1 = char.Torso
		local killsound = Instance.new("Sound", grabbed.Head)
		killsound.SoundId = "rbxassetid://150315649"
		killsound.PlaybackSpeed = 1.2
		local killsoundac = Instance.new("Sound", grabbed.Head)
		killsoundac.SoundId = "rbxassetid://162194585"
		killsoundac.PlaybackSpeed = 1
		killsoundac.Volume = 1
		local throwsound = Instance.new("Sound", char.Head)
		throwsound.SoundId = "rbxassetid://711753382"
		throwsound.PlaybackSpeed = 0.75
		local chokesound = Instance.new("Sound", grabbed.Head)
		chokesound.SoundId = "rbxassetid://418658161"
		chokesound.TimePosition = 3
		chokesound.PlaybackSpeed = 1
		local bleedsound = Instance.new("Sound", grabbed.Head)
		bleedsound.SoundId = "rbxassetid://244502094"
		bleedsound.PlaybackSpeed = 1.5
		bleedsound.Volume = 1
		
		pitchun = math.random(9, 12)/10
		pitchdos = math.random(9, 13)/10
		
		killsound.PlaybackSpeed = pitchun
		killsoundac.PlaybackSpeed = pitchdos
		chokesound.PlaybackSpeed = pitchun
		
		pcall(function()
			grabbed.HumanoidRootPart:Destroy()
		end)
		
		lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
		wait(0.2)
		lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
		
		killsound:Play()
		killsoundac:Play()
		chokesound:Play()
		bleedsound:Play()
		
		local ayybleed = Instance.new('Part',grabbed)
		ayybleed.Size = Vector3.new(0.2,0.2,0.2)
		ayybleed.BrickColor = BrickColor.new('Maroon')
		ayybleed.Material = Enum.Material.SmoothPlastic
		ayybleed.Name = "ayybleed"
		ayybleed.CanCollide = false
		ayybleed.Transparency = 0.5
		ayybleed.CFrame = grabbed.Head.CFrame
		ayybleed:BreakJoints()
		local attachment1 = Instance.new('Attachment',ayybleed)
		attachment1.Position = Vector3.new(-0.55,0,0)
		attachment1.Orientation = Vector3.new(90, 0, -90)
		local attachment0 = Instance.new('Attachment')
		pcall(function()
			attachment0.Parent = grabbed.Torso
		end)
		pcall(function()
			attachment0.Parent = grabbed.UpperTorso
		end)
		if attachment0 and attachment1 then
			local constraint = Instance.new("HingeConstraint")
			constraint.Attachment0 = attachment0
			constraint.Attachment1 = attachment1
			constraint.LimitsEnabled = true
			constraint.UpperAngle = 0
			constraint.LowerAngle = 0
			pcall(function()
				constraint.Parent = grabbed.Torso
			end)
			pcall(function()
				constraint.Parent = grabbed.UpperTorso
			end)
		end
		local bleedBLEED= coroutine.wrap(function()
			bleed(ayybleed)
		end)
		bleedBLEED()
		
		wait(0.2)
		
		local at1 = Instance.new("Attachment", handle)
		local at2 = Instance.new("Attachment", handle)
		at1.Visible = false
		at1.Position = Vector3.new(2, 0, 0)
		at2.Visible = false
		at2.Position = Vector3.new(-0.3, 0, 0)
		
		local trail = Instance.new("Trail", handle)
		trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
		trail.LightEmission = 0.25
		trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
		trail.Lifetime = 0.10
		trail.MinLength = 0.05
		trail.Attachment0 = at1
		trail.Attachment1 = at2
		
		lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
		lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
		local coru=coroutine.wrap(function()
		lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
		lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
		end)
		coru()
		local cor = coroutine.wrap(function()
			lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
		end)
		cor()
		grabweld:Remove()
		throwsound:Play()
		
		local throwvel = Instance.new("BodyThrust")
		throwvel.Force = Vector3.new(0, 3000, -1000)
		pcall(function()
			throwvel.Parent = grabbed.Torso
		end)
		pcall(function()
			throwvel.Parent = grabbed.UpperTorso
		end)
		
		trail:Remove()
		at1:Remove()
		at2:Remove()
		lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
		pcall(function()
			ragdollpart(grabbed,"Left Arm")
			ragdollpart(grabbed,"Left Leg")
			ragdollpart(grabbed,"Right Arm")
			ragdollpart(grabbed,"Right Leg")
		end)
		pcall(function()
			ragdollpart(grabbed,"LeftUpperLeg")
			ragdollpart(grabbed,"RightUpperLeg")
			ragdollpart(grabbed,"LeftUpperArm")
			ragdollpart(grabbed,"RightUpperArm")
		end)
		wait(0.15)
		throwvel:Remove()
		local cor = coroutine.wrap(function()
			lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
		end)
		cor()
		cor2()
		lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
		
		lweld:Remove()
		rweld:Remove()
		tweld:Remove()
		
		if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
			local clone = torsoclone:Clone()
			clone.Part0 = char.HumanoidRootPart
			clone.Part1 = char.Torso
			clone.Parent = char.HumanoidRootPart
		end
		if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
			local clone = leftclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Left Arm"]
			clone.Parent = char.Torso
		end
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
		local coru2=coroutine.wrap(function()
			local whyy = grabbed
		local continue = true
		local repeats = 0
		while continue == true do
			local ree = pcall(function()
				if repeats < 20 then
					whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
					repeats = repeats+1
					if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
						continue = false
					end
				else
					continue = false
				end
			end)
			if ree == false then
				continue = false
			end
			if continue == true then
				wait(0.2)
			end
		end
		ragdollpart(whyy,"Head")
		end)
		coru2()
		throwsound:Remove()
		killsound:Remove()
	end)
	grabbed = nil
	working = false
end

function release()
	working = true
	pcall(function()
		unstun(grabbed)
		grabbed = nil
		grabweld:Destroy()
		removewelds(char["Right Arm"])
		removewelds(char["Left Arm"])
		local rweld = Instance.new("Weld", char["Right Arm"])
		local lweld = Instance.new("Weld", char["Left Arm"])
		rweld.Part0 = char["Torso"]
		rweld.Part1 = char["Right Arm"]
		rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
		lweld.Part0 = char.Torso
		lweld.Part1 = char["Left Arm"]
		lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
		end)
		local cor2 = coroutine.wrap(function()
			lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
		end)
		cor()
		cor2()
		lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
		lweld:Remove()
		rweld:Remove()
		if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
			local clone = leftclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Left Arm"]
			clone.Parent = char.Torso
		end
		if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
			local clone = rightclone:Clone()
			clone.Part0 = char.Torso
			clone.Part1 = char["Right Arm"]
			clone.Parent = char.Torso
		end
	end)
	working = false
end

function grab()
	working = true
	pcall(function()
		local rweld = Instance.new("Weld", char["Right Arm"])
		local lweld = Instance.new("Weld", char["Left Arm"])
		rweld.Part0 = char["Torso"]
		rweld.Part1 = char["Right Arm"]
		rweld.C0 = CFrame.new(1.5, 0, 0)
		lweld.Part0 = char.Torso
		lweld.Part1 = char["Left Arm"]
		lweld.C0 = CFrame.new(-1.5, 0, 0)
		
		local at1 = Instance.new("Attachment", handle)
		local at2 = Instance.new("Attachment", handle)
		at1.Visible = false
		at1.Position = Vector3.new(2, 0, 0)
		at2.Visible = false
		at2.Position = Vector3.new(-0.3, 0, 0)
		
		local trail = Instance.new("Trail", handle)
		trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
		trail.LightEmission = 0.25
		trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
		trail.Lifetime = 0.10
		trail.MinLength = 0.05
		trail.Attachment0 = at1
		trail.Attachment1 = at2
		
		local spinnyshit = coroutine.wrap(function()
			lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
			lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
		end)
		spinnyshit()
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
		end)
		cor()
		lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
		wait(0.15)
		grabbing = true
		local cor = coroutine.wrap(function()
			lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
		end)
		cor()
		lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
		at1:Remove()
		at2:Remove()
		trail:Remove()
		wait(0.3)
		grabbing = false
		
		if grabbed == nil then
			local cor = coroutine.wrap(function()
				lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
			end)
			local cor2 = coroutine.wrap(function()
				lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
			end)
			cor()
			cor2()
			lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
			lweld:Remove()
			rweld:Remove()
			if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
				local clone = leftclone:Clone()
				clone.Part0 = char.Torso
				clone.Part1 = char["Left Arm"]
				clone.Parent = char.Torso
			end
			if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
				local clone = rightclone:Clone()
				clone.Part0 = char.Torso
				clone.Part1 = char["Right Arm"]
				clone.Parent = char.Torso
			end
		end
	end)
	working = false
end

mouse.KeyDown:connect(function(kkk)
	local key = kkk:lower()
	if usable and working == false then
		if key == "z" then
			if equipped == false then
				if firsttime then
					firsttime = false
					notify("Equipped || Press X or C to equip one of two weapons",true)
				else
					notify("Equipped")
				end
				equip()
			else
				notify("Unequipped")
				unequip()
			end
		elseif key == "x" then
			if blademode ~= "katana" and equipped == true then
				getrid(handle)
				if firsttime2 then
					firsttime2 = false
					notify("Katana mode enabled || Press Q, E, or click to perform an action",true)
				else
					notify("Katana mode enabled")
				end
				katanamode()
			elseif blademode == "katana" then
				getrid(handle)
				notify("Katana mode disabled")
			end
		elseif key == "v" then
			if blademode ~= "gun" and equipped == true then
				getrid(handle)
				if firsttime5 then
					firsttime5 = false
					notify("Gun mode enabled || Click to perform an action",true)
				else
					notify("Gun mode enabled")
				end
				gunmode()
			elseif blademode == "gun" then
				getrid(handle)
				notify("Gun mode disabled")
			end
		elseif key == "b" then
			if childlock == false then
				if blademode ~= "dildo" and equipped == true then
					getrid(handle)
					if firsttime4 then
						firsttime4 = false
						notify("Dildo mode enabled || Click to perform an action",true)
					else
						notify("Dildo mode enabled")
					end
					dildo()
				elseif blademode == "dildo" then
					notify("Dildo mode disabled")
					getrid(handle)
				end
			end
		elseif key == "c" then
			if blademode ~= "knife" and equipped == true then
				getrid(handle)
				if firsttime3 then
					firsttime3 = false
					notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true)
				else
					notify("Knife mode enabled")
				end
				knifemode()
			elseif blademode == "knife" then
				notify("Knife mode disabled")
				getrid(handle)
			end
		elseif key == "q" then
			if blademode == "katana" then
				notify()
				katanaQ()
			elseif blademode == "knife" then
				mode = "release"
				notify("Mode changed to "..mode)
			end
		elseif key == "e" then
			if blademode == "katana" then
				notify()
				katanaE()
			elseif blademode == "knife" then
				mode = "throw"
				notify("Mode changed to "..mode)
			end
		elseif key == "f" then
			if blademode == "handle" then
				notify([[BEGONE    
THOT]])
				begoneTHOUGHT()
			elseif blademode == "knife" then
				mode = "kill"
				notify("Mode changed to "..mode)
			end
		elseif key == "t" then
			if blademode == "knife" then
				mode = "fling"
				notify("Mode changed to "..mode)
			end
		end
	end
	if key == "m" and sounding == false then
		--badass mode
		pcall(function()
			if badass.Playing == false then
				sounding = true
				for i,v in pairs(workspace:GetDescendants()) do
					if v:IsA('Sound') and v~=player.Character.Head.Badass then
						v:Stop()
					end
				end
				badass:Play()
				badass.Volume = 10
				sounding = false
			else
				sounding = true
				for i=1,100 do
					badass.Volume = badass.Volume-0.1
					wait()
				end
				badass.Volume = 0
				badass:Stop()
				sounding = false
			end
		end)
	end
	if key == "r" then
		rag1 = true
		if rag1 == true and rag2 == true then
			oogabooga()
		end
	end
	if key == "g" then
		rag2 = true
		if rag1 == true and rag2 == true then
			oogabooga()
		end
	end
end)
mouse.KeyUp:connect(function(key)
	if key == "r" then
		rag1 = false
	end
	if key == "g" then
		rag2 = false
	end
end)

handle.ChildAdded:connect(function(child)
	if child:IsA('BasePart') then
		child.CanCollide = false
		if child.Name == "blade" then
			child.Touched:connect(function(hit)
				if blademode == "katana" and swinging then
					if gettingeem then
						if goteem == nil then
							if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
								local sounn = Instance.new("Sound", char.Torso)
								local lipp = math.random(1, 3)
								if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
								if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
								if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
								sounn:Play()
								goteem = hit.Parent
								pcall(function()
									goteem.HumanoidRootPart:Destroy()
								end)
								pcall(function()
									ragdollpart(goteem,"Right Arm")
									ragdollpart(goteem,"Right Leg")
									ragdollpart(goteem,"Left Arm")
									ragdollpart(goteem,"Left Leg")
								end)
								pcall(function()
									ragdollpart(goteem,"RightUpperArm")
									ragdollpart(goteem,"RightUpperLeg")
									ragdollpart(goteem,"LeftUpperArm")
									ragdollpart(goteem,"LeftUpperLeg")
								end)
								pcall(function()
									local weld = Instance.new('Weld',goteem.Torso)
									weld.Part0 = goteem.Torso
									weld.Part1 = handle
									weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
								end)
								pcall(function()
									local weld = Instance.new('Weld',goteem.UpperTorso)
									weld.Part0 = goteem.UpperTorso
									weld.Part1 = handle
									weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
								end)
								pcall(function()
									local thang = "Torso"
									if goteem:FindFirstChild('UpperTorso') then
										thang = "UpperTorso"
									end
									local ayybleed = Instance.new('Part',goteem)
									ayybleed.Size = Vector3.new(0.2,0.2,0.2)
									ayybleed.BrickColor = BrickColor.new('Maroon')
									ayybleed.Material = Enum.Material.SmoothPlastic
									ayybleed.Name = "ayybleed"
									ayybleed.CanCollide = false
									ayybleed.Transparency = 1
									ayybleed.CFrame = goteem[thang].CFrame
									ayybleed:BreakJoints()
									local attachment1 = Instance.new('Attachment',ayybleed)
									attachment1.Position = Vector3.new(0,0,0)
									attachment1.Orientation = Vector3.new(-90, 0, -90)
									local attachment0 = Instance.new('Attachment',goteem[thang])
									if attachment0 and attachment1 then
										local constraint = Instance.new("HingeConstraint")
										constraint.Attachment0 = attachment0
										constraint.Attachment1 = attachment1
										constraint.LimitsEnabled = true
										constraint.UpperAngle = 0
										constraint.LowerAngle = 0
										constraint.Parent = goteem
									end
									local bleedBLEED= coroutine.wrap(function()
										bleed(ayybleed)
									end)
									bleedBLEED()
								end)
							end
						end
					elseif SLESH then

						if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
							local sounn = Instance.new("Sound", char.Torso)
							local lipp = math.random(1, 3)
							if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
							if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
							if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
							sounn:Play()
							ragdollpart(hit.Parent,hit.Name,false)
						end
					else
						if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
							local sounn = Instance.new("Sound", char.Torso)
							local lipp = math.random(1, 3)
							if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
							if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
							if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
							sounn:Play()
							swinging = false
							ragdollpart(hit.Parent,"Head",true,false)
						end
					end
				elseif blademode == "knife" then
					if grabbing == true and grabbed == nil then
						if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
							grabbed = hit.Parent
							
							stun(grabbed)
							
							local grabwelds = Instance.new("Weld", char.Torso)
							grabwelds.Part0 = char.Torso
							pcall(function()
								grabwelds.Part1 = grabbed.Torso
							end)
							pcall(function()
								grabwelds.Part1 = grabbed.UpperTorso
							end)
							grabwelds.C0 = CFrame.new(-0.45, 0, -1)
							grabweld = grabwelds
						end
					end
				end
			end)
		end
	elseif child:IsA("Model") then
		child.ChildAdded:connect(function(dildotip)
			if dildotip:IsA('BasePart') then
				dildotip.Touched:connect(function(hit)
					if MOAN == true then
						if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
							local sound = Instance.new('Sound',hit.Parent.Head)
							sound.SoundId = 'rbxassetid://959679286'
							sound.Volume = 5
							sound:Play()
							local sound3 = Instance.new("Sound",hit.Parent.Head)
							sound3.Volume = 5.5
							sound3.SoundId = "rbxassetid://702631545"
							sound3:Play()
							pcall(function()
								for i,v in pairs(hit.Parent.Head:GetChildren()) do
									if v:IsA('Decal') then v:Destroy() end
								end
							end)
							pcall(function()
								local ree=Instance.new('Decal',hit.Parent.Head)		
								ree.Name = "face"
								ree.Texture = "rbxassetid://996521543"
							end)
							MOAN = false
							aidsificating = hit.Parent
							for i, v in pairs(handle["pink toy"]:GetChildren()) do
								if v:IsA("Part") then
									v:FindFirstChild("ParticleEmitter"):Destroy()
								end
							end
						end
					end
				end)
			end
		end)
	end
end)

mouse.Button1Down:connect(function(jew)
	if usable and working == false and equipped then
		if blademode == "katana" then
			notify()
			katanaswing()
		elseif blademode == "knife" then
			notify()
			if grabbed == nil then
				if mode == "fling" then
					fling()
				else
					grab()
				end
			elseif grabbed ~= nil then
				if mode == "kill" then
					kill()
				elseif mode == "throw" then
					throw()
				elseif mode == "release" then
					release()
				end
			end
		elseif blademode == "dildo" then
			raep()
		end
	end
end)

end
spawned()

player.CharacterAdded:connect(function()
	spawned()
end)
local avgs = {}

game:GetService('RunService').Heartbeat:connect(function(step)
	local ofps = math.floor((60/(step*60))*10)/10
	if #avgs > 100 then
		table.remove(avgs,1)
	end
	table.insert(avgs,#avgs+1,ofps)
	local fpsa = 0
	for i,v in pairs(avgs) do
		fpsa = fpsa+v
	end
	fpsa = math.floor(fpsa/#avgs)
	fps.Text = 'FPS: '..tostring(fpsa)
end)

while true do
	for i,v in pairs(rekt) do
		if v.Parent ~= nil then
			if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
				for a,c in pairs(v:GetChildren()) do
					if c:IsA('Tool') then
						c.ManualActivationOnly = true
						wait()
						if game:GetService('Players'):GetPlayerFromCharacter(v) then
							c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
							c.ManualActivationOnly = false
						end
					end
				end
				v:FindFirstChildOfClass('Humanoid').PlatformStand = true
				v:FindFirstChildOfClass('Humanoid').Sit = false
				v:FindFirstChildOfClass('Humanoid').JumpPower = 0
				v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
				v:FindFirstChildOfClass('Humanoid').Name = "hecc"
			else
				table.remove(rekt,i)
			end
		else
			table.remove(rekt,i)
		end
	end
	wait()
end
end)

function FindInTable(tbl,val)
        if tbl == nil then return false end
        for _,v in pairs(tbl) do
                if v == val then return true end
        end 
        return false
end
local slockk = false
local banned = {}
Players.PlayerAdded:connect(function(plr)
        if slockk then
                Destroy(plr)
        end
        if FindInTable(banned, plr.UserId) then
                Destroy(plr)
        end
end)

ban.Name = "ban"
ban.Parent = ScrollingFrame
ban.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
ban.BackgroundTransparency = 0.500
ban.BorderSizePixel = 0
ban.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
ban.Size = UDim2.new(0, 131, 0, 40)
ban.Font = Enum.Font.SourceSansLight
ban.Text = "Ban"
ban.TextColor3 = Color3.fromRGB(255, 255, 255)
ban.TextSize = 23.000
ban.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                table.insert(banned, Players[v].UserId)
                Destroy(Players[v])
        end
end)

explorer.Name = "explorer"
explorer.Parent = ScrollingFrame
explorer.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
explorer.BackgroundTransparency = 0.500
explorer.BorderSizePixel = 0
explorer.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
explorer.Size = UDim2.new(0, 131, 0, 40)
explorer.Font = Enum.Font.SourceSansLight
explorer.Text = "Explorer"
explorer.TextColor3 = Color3.fromRGB(255, 255, 255)
explorer.TextSize = 23.000
explorer.MouseButton1Click:connect(function()
        CreateGui = function()
                local NewGuiPart1 = Instance.new("ScreenGui")
                local NewGuiPart2 = Instance.new("Frame")
                local NewGuiPart3 = Instance.new("Frame")
                local NewGuiPart4 = Instance.new("TextLabel")
                local NewGuiPart5 = Instance.new("TextBox")
                local NewGuiPart6 = Instance.new("Frame")
                local NewGuiPart7 = Instance.new("Frame")
                local NewGuiPart8 = Instance.new("TextButton")
                local NewGuiPart9 = Instance.new("TextLabel")
                local NewGuiPart10 = Instance.new("TextLabel")
                local NewGuiPart11 = Instance.new("ImageLabel")
                local NewGuiPart12 = Instance.new("Frame")
                local NewGuiPart13 = Instance.new("Frame")
                local NewGuiPart14 = Instance.new("Frame")
                local NewGuiPart15 = Instance.new("TextButton")
                local NewGuiPart16 = Instance.new("ImageLabel")
                local NewGuiPart17 = Instance.new("TextButton")
                local NewGuiPart18 = Instance.new("ImageLabel")
                local NewGuiPart19 = Instance.new("TextButton")
                local NewGuiPart20 = Instance.new("ImageLabel")
                local NewGuiPart21 = Instance.new("TextButton")
                local NewGuiPart22 = Instance.new("ImageLabel")
                local NewGuiPart23 = Instance.new("TextButton")
                local NewGuiPart24 = Instance.new("ImageLabel")
                local NewGuiPart25 = Instance.new("TextButton")
                local NewGuiPart26 = Instance.new("ImageLabel")
                local NewGuiPart27 = Instance.new("TextButton")
                local NewGuiPart28 = Instance.new("Frame")
                local NewGuiPart29 = Instance.new("Frame")
                local NewGuiPart30 = Instance.new("TextLabel")
                local NewGuiPart31 = Instance.new("Frame")
                local NewGuiPart32 = Instance.new("TextLabel")
                local NewGuiPart33 = Instance.new("TextLabel")
                local NewGuiPart34 = Instance.new("TextButton")
                local NewGuiPart35 = Instance.new("TextLabel")
                local NewGuiPart36 = Instance.new("TextLabel")
                local NewGuiPart37 = Instance.new("Frame")
                local NewGuiPart38 = Instance.new("Frame")
                local NewGuiPart39 = Instance.new("TextLabel")
                local NewGuiPart40 = Instance.new("Frame")
                local NewGuiPart41 = Instance.new("TextButton")
                local NewGuiPart42 = Instance.new("TextLabel")
                local NewGuiPart43 = Instance.new("TextButton")
                local NewGuiPart44 = Instance.new("TextBox")
                local NewGuiPart45 = Instance.new("TextButton")
                local NewGuiPart46 = Instance.new("TextLabel")
                local NewGuiPart47 = Instance.new("TextLabel")
                local NewGuiPart48 = Instance.new("Frame")
                local NewGuiPart49 = Instance.new("TextLabel")
                local NewGuiPart50 = Instance.new("Frame")
                local NewGuiPart51 = Instance.new("TextButton")
                local NewGuiPart52 = Instance.new("TextLabel")
                local NewGuiPart53 = Instance.new("TextButton")
                local NewGuiPart54 = Instance.new("Frame")
                local NewGuiPart55 = Instance.new("TextLabel")
                local NewGuiPart56 = Instance.new("Frame")
                local NewGuiPart57 = Instance.new("TextLabel")
                local NewGuiPart58 = Instance.new("TextButton")
                local NewGuiPart59 = Instance.new("Frame")
                local NewGuiPart60 = Instance.new("TextLabel")
                local NewGuiPart61 = Instance.new("Frame")
                local NewGuiPart62 = Instance.new("TextLabel")
                local NewGuiPart63 = Instance.new("ScrollingFrame")
                local NewGuiPart64 = Instance.new("TextButton")
                local NewGuiPart65 = Instance.new("TextLabel")
                local NewGuiPart66 = Instance.new("TextLabel")
                local NewGuiPart67 = Instance.new("TextButton")
                local NewGuiPart68 = Instance.new("TextButton")
                local NewGuiPart69 = Instance.new("Frame")
                local NewGuiPart70 = Instance.new("TextButton")
                local NewGuiPart71 = Instance.new("TextBox")
                local NewGuiPart72 = Instance.new("TextButton")
                local NewGuiPart73 = Instance.new("TextButton")
                local NewGuiPart74 = Instance.new("Frame")
                local NewGuiPart75 = Instance.new("Frame")
                local NewGuiPart76 = Instance.new("TextButton")
                local NewGuiPart77 = Instance.new("ScrollingFrame")
                local NewGuiPart78 = Instance.new("Frame")
                local NewGuiPart79 = Instance.new("TextLabel")
                local NewGuiPart80 = Instance.new("TextLabel")
                local NewGuiPart81 = Instance.new("TextLabel")
                local NewGuiPart82 = Instance.new("Frame")
                local NewGuiPart83 = Instance.new("TextLabel")
                local NewGuiPart84 = Instance.new("Frame")
                local NewGuiPart85 = Instance.new("Frame")
                local NewGuiPart86 = Instance.new("Frame")
                local NewGuiPart87 = Instance.new("ImageButton")
                local NewGuiPart88 = Instance.new("Frame")
                local NewGuiPart89 = Instance.new("Frame")
                local NewGuiPart90 = Instance.new("Frame")
                local NewGuiPart91 = Instance.new("Frame")
                local NewGuiPart92 = Instance.new("Frame")
                local NewGuiPart93 = Instance.new("ImageButton")
                local NewGuiPart94 = Instance.new("Frame")
                local NewGuiPart95 = Instance.new("Frame")
                local NewGuiPart96 = Instance.new("Frame")
                local NewGuiPart97 = Instance.new("Frame")
                local NewGuiPart98 = Instance.new("Frame")
                local NewGuiPart99 = Instance.new("TextButton")
                local NewGuiPart100 = Instance.new("Frame")
                local NewGuiPart101 = Instance.new("Frame")
                local NewGuiPart102 = Instance.new("TextButton")
                local NewGuiPart103 = Instance.new("TextButton")
                local NewGuiPart104 = Instance.new("TextButton")
                local NewGuiPart105 = Instance.new("Frame")
                local NewGuiPart106 = Instance.new("Frame")
                local NewGuiPart107 = Instance.new("TextLabel")
                local NewGuiPart108 = Instance.new("TextLabel")
                local NewGuiPart109 = Instance.new("TextLabel")
                local NewGuiPart110 = Instance.new("ImageLabel")
                local NewGuiPart111 = Instance.new("Frame")
                local NewGuiPart112 = Instance.new("Frame")
                local NewGuiPart113 = Instance.new("TextLabel")
                local NewGuiPart114 = Instance.new("Frame")
                local NewGuiPart115 = Instance.new("Frame")
                local NewGuiPart116 = Instance.new("TextLabel")
                local NewGuiPart117 = Instance.new("TextLabel")
                local NewGuiPart118 = Instance.new("TextButton")
                local NewGuiPart119 = Instance.new("TextLabel")
                local NewGuiPart120 = Instance.new("TextLabel")
                local NewGuiPart121 = Instance.new("Frame")
                local NewGuiPart122 = Instance.new("TextLabel")
                local NewGuiPart123 = Instance.new("TextLabel")
                local NewGuiPart124 = Instance.new("TextButton")
                local NewGuiPart125 = Instance.new("TextLabel")
                local NewGuiPart126 = Instance.new("TextLabel")
                local NewGuiPart127 = Instance.new("Frame")
                local NewGuiPart128 = Instance.new("TextLabel")
                local NewGuiPart129 = Instance.new("TextLabel")
                local NewGuiPart130 = Instance.new("TextButton")
                local NewGuiPart131 = Instance.new("TextLabel")
                local NewGuiPart132 = Instance.new("TextLabel")
                local NewGuiPart133 = Instance.new("Frame")
                local NewGuiPart134 = Instance.new("TextLabel")
                local NewGuiPart135 = Instance.new("TextLabel")
                local NewGuiPart136 = Instance.new("TextButton")
                local NewGuiPart137 = Instance.new("TextLabel")
                local NewGuiPart138 = Instance.new("TextLabel")
                local NewGuiPart139 = Instance.new("TextLabel")
                local NewGuiPart140 = Instance.new("Frame")
                local NewGuiPart141 = Instance.new("Frame")
                local NewGuiPart142 = Instance.new("TextLabel")
                local NewGuiPart143 = Instance.new("TextButton")
                local NewGuiPart144 = Instance.new("TextBox")
                local NewGuiPart145 = Instance.new("Frame")
                local NewGuiPart146 = Instance.new("TextButton")
                local NewGuiPart147 = Instance.new("TextLabel")
                local NewGuiPart148 = Instance.new("TextLabel")
                local NewGuiPart149 = Instance.new("Frame")
                local NewGuiPart150 = Instance.new("Frame")
                local NewGuiPart151 = Instance.new("TextLabel")
                local NewGuiPart152 = Instance.new("TextLabel")
                local NewGuiPart153 = Instance.new("BindableFunction")
                local NewGuiPart154 = Instance.new("BindableFunction")
                local NewGuiPart155 = Instance.new("BindableFunction")
                local NewGuiPart156 = Instance.new("BindableFunction")
                local NewGuiPart157 = Instance.new("BindableEvent")
                local NewGuiPart158 = Instance.new("BindableFunction")
                local NewGuiPart159 = Instance.new("BindableFunction")
                local NewGuiPart160 = Instance.new("BindableEvent")
                local NewGuiPart161 = Instance.new("BindableFunction")
                local NewGuiPart162 = Instance.new("BindableFunction")
                local NewGuiPart163 = Instance.new("BindableEvent")
                -- Properties

                NewGuiPart1.Name = "Dex"

                NewGuiPart2.Name = "PropertiesFrame"
                NewGuiPart2.Parent = NewGuiPart1
                NewGuiPart2.Active = true
                NewGuiPart2.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart2.BackgroundTransparency = 0.10000000149012
                NewGuiPart2.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart2.Position = UDim2.new(1, 0, 0.5, 36)
                NewGuiPart2.Size = UDim2.new(0, 300, 0.5, -36)

                NewGuiPart158.Name = "GetApi"
                NewGuiPart158.Parent = NewGuiPart2
                NewGuiPart158.Archivable = true

                NewGuiPart159.Name = "GetAwaiting"
                NewGuiPart159.Parent = NewGuiPart2
                NewGuiPart159.Archivable = true

                NewGuiPart160.Name = "SetAwaiting"
                NewGuiPart160.Parent = NewGuiPart2
                NewGuiPart160.Archivable = true

                NewGuiPart3.Name = "Header"
                NewGuiPart3.Parent = NewGuiPart2
                NewGuiPart3.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart3.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart3.Position = UDim2.new(0, 0, 0, -36)
                NewGuiPart3.Size = UDim2.new(1, 0, 0, 35)

                NewGuiPart4.Parent = NewGuiPart3
                NewGuiPart4.BackgroundTransparency = 1
                NewGuiPart4.Position = UDim2.new(0, 4, 0, 0)
                NewGuiPart4.Size = UDim2.new(1, -4, 0.5, 0)
                NewGuiPart4.Font = Enum.Font.SourceSans
                NewGuiPart4.FontSize = Enum.FontSize.Size14
                NewGuiPart4.Text = "Properties"
                NewGuiPart4.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart4.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart5.Parent = NewGuiPart3
                NewGuiPart5.BackgroundTransparency = 0.80000001192093
                NewGuiPart5.Position = UDim2.new(0, 4, 0.5, 0)
                NewGuiPart5.Size = UDim2.new(1, -8, 0.5, -3)
                NewGuiPart5.Font = Enum.Font.SourceSans
                NewGuiPart5.FontSize = Enum.FontSize.Size14
                NewGuiPart5.Text = "Search Properties"
                --NewGuiPart5.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart5.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart6.Name = "ExplorerPanel"
                NewGuiPart6.Parent = NewGuiPart1
                NewGuiPart6.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart6.BackgroundTransparency = 0.10000000149012
                NewGuiPart6.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart6.Position = UDim2.new(1, 0, 0, 0)
                NewGuiPart6.Size = UDim2.new(0, 300, 0.5, 0)

                NewGuiPart153.Name = "GetOption"
                NewGuiPart153.Parent = NewGuiPart6
                NewGuiPart153.Archivable = true

                NewGuiPart154.Name = "TotallyNotGetSelection"
                NewGuiPart154.Parent = NewGuiPart6
                NewGuiPart154.Archivable = true

                NewGuiPart155.Name = "SetOption"
                NewGuiPart155.Parent = NewGuiPart6
                NewGuiPart155.Archivable = true

                NewGuiPart156.Name = "TotallyNotSetSelection"
                NewGuiPart156.Parent = NewGuiPart6
                NewGuiPart156.Archivable = true

                NewGuiPart157.Name = "TotallyNotSelectionChanged"
                NewGuiPart157.Parent = NewGuiPart6
                NewGuiPart157.Archivable = true

                NewGuiPart7.Name = "SideMenu"
                NewGuiPart7.Parent = NewGuiPart1
                NewGuiPart7.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart7.BackgroundTransparency = 1
                NewGuiPart7.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart7.BorderSizePixel = 0
                NewGuiPart7.Position = UDim2.new(1, -330, 0, 0)
                NewGuiPart7.Size = UDim2.new(0, 30, 0, 180)
                NewGuiPart7.Visible = false
                NewGuiPart7.ZIndex = 2

                NewGuiPart8.Name = "Toggle"
                NewGuiPart8.Parent = NewGuiPart7
                NewGuiPart8.Active = false
                NewGuiPart8.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart8.BorderSizePixel = 0
                NewGuiPart8.Position = UDim2.new(0, 0, 0, 60)
                NewGuiPart8.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart8.AutoButtonColor = false
                NewGuiPart8.Font = Enum.Font.SourceSans
                NewGuiPart8.FontSize = Enum.FontSize.Size24
                NewGuiPart8.Text = ">"
                NewGuiPart8.TextTransparency = 1
                NewGuiPart8.TextWrapped = true

                NewGuiPart9.Name = "Title"
                NewGuiPart9.Parent = NewGuiPart7
                NewGuiPart9.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart9.BackgroundTransparency = 1
                NewGuiPart9.Size = UDim2.new(0, 30, 0, 20)
                NewGuiPart9.ZIndex = 2
                NewGuiPart9.Font = Enum.Font.SourceSansBold
                NewGuiPart9.FontSize = Enum.FontSize.Size14
                NewGuiPart9.Text = "DEX"
                NewGuiPart9.TextWrapped = true

                NewGuiPart10.Name = "Version"
                NewGuiPart10.Parent = NewGuiPart7
                NewGuiPart10.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart10.BackgroundTransparency = 1
                NewGuiPart10.Position = UDim2.new(0, 0, 0, 15)
                NewGuiPart10.Size = UDim2.new(0, 30, 0, 20)
                NewGuiPart10.ZIndex = 2
                NewGuiPart10.Font = Enum.Font.SourceSansBold
                NewGuiPart10.FontSize = Enum.FontSize.Size12
                NewGuiPart10.Text = "V2.0.0"
                NewGuiPart10.TextWrapped = true

                NewGuiPart11.Name = "Slant"
                NewGuiPart11.Parent = NewGuiPart7
                NewGuiPart11.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart11.BackgroundTransparency = 1
                NewGuiPart11.Position = UDim2.new(0, 0, 0, 90)
                NewGuiPart11.Rotation = 180
                NewGuiPart11.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart11.Image = "rbxassetid://474172996"
                NewGuiPart11.ImageColor3 = Color3.new(0.913726, 0.913726, 0.913726)

                NewGuiPart12.Name = "Main"
                NewGuiPart12.Parent = NewGuiPart7
                NewGuiPart12.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart12.BorderSizePixel = 0
                NewGuiPart12.Size = UDim2.new(0, 30, 0, 30)

                NewGuiPart13.Name = "SlideOut"
                NewGuiPart13.Parent = NewGuiPart7
                NewGuiPart13.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart13.BackgroundTransparency = 1
                NewGuiPart13.BorderSizePixel = 0
                NewGuiPart13.ClipsDescendants = true
                NewGuiPart13.Position = UDim2.new(0, 0, 0, 30)
                NewGuiPart13.Size = UDim2.new(0, 30, 0, 150)

                NewGuiPart14.Name = "SlideFrame"
                NewGuiPart14.Parent = NewGuiPart13
                NewGuiPart14.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart14.BorderSizePixel = 0
                NewGuiPart14.Position = UDim2.new(0, 0, 0, -150)
                NewGuiPart14.Size = UDim2.new(0, 30, 0, 150)

                NewGuiPart15.Name = "Explorer"
                NewGuiPart15.Parent = NewGuiPart14
                NewGuiPart15.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart15.BackgroundTransparency = 1
                NewGuiPart15.BorderSizePixel = 0
                NewGuiPart15.Position = UDim2.new(0, 0, 0, 120)
                NewGuiPart15.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart15.ZIndex = 2
                NewGuiPart15.AutoButtonColor = false
                NewGuiPart15.Font = Enum.Font.SourceSans
                NewGuiPart15.FontSize = Enum.FontSize.Size24
                NewGuiPart15.Text = ""

                NewGuiPart16.Name = "Icon"
                NewGuiPart16.Parent = NewGuiPart15
                NewGuiPart16.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart16.BackgroundTransparency = 1
                NewGuiPart16.Position = UDim2.new(0, 5, 0, 5)
                NewGuiPart16.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart16.ZIndex = 2
                NewGuiPart16.Image = "rbxassetid://472635937"
                NewGuiPart16.ImageColor3 = Color3.new(0.27451, 0.27451, 0.27451)

                NewGuiPart17.Name = "SaveMap"
                NewGuiPart17.Parent = NewGuiPart14
                NewGuiPart17.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart17.BackgroundTransparency = 1
                NewGuiPart17.BorderSizePixel = 0
                NewGuiPart17.Position = UDim2.new(0, 0, 0, 90)
                NewGuiPart17.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart17.ZIndex = 2
                NewGuiPart17.AutoButtonColor = false
                NewGuiPart17.Font = Enum.Font.SourceSans
                NewGuiPart17.FontSize = Enum.FontSize.Size24
                NewGuiPart17.Text = ""

                NewGuiPart18.Name = "Icon"
                NewGuiPart18.Parent = NewGuiPart17
                NewGuiPart18.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart18.BackgroundTransparency = 1
                NewGuiPart18.Position = UDim2.new(0, 5, 0, 5)
                NewGuiPart18.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart18.ZIndex = 2
                NewGuiPart18.Image = "rbxassetid://472636337"
                NewGuiPart18.ImageColor3 = Color3.new(0.27451, 0.27451, 0.27451)

                NewGuiPart19.Name = "Settings"
                NewGuiPart19.Parent = NewGuiPart14
                NewGuiPart19.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart19.BackgroundTransparency = 1
                NewGuiPart19.BorderSizePixel = 0
                NewGuiPart19.Position = UDim2.new(0, 0, 0, 30)
                NewGuiPart19.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart19.ZIndex = 2
                NewGuiPart19.AutoButtonColor = false
                NewGuiPart19.Font = Enum.Font.SourceSans
                NewGuiPart19.FontSize = Enum.FontSize.Size24
                NewGuiPart19.Text = ""

                NewGuiPart20.Name = "Icon"
                NewGuiPart20.Parent = NewGuiPart19
                NewGuiPart20.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart20.BackgroundTransparency = 1
                NewGuiPart20.Position = UDim2.new(0, 5, 0, 5)
                NewGuiPart20.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart20.ZIndex = 2
                NewGuiPart20.Image = "rbxassetid://472635774"
                NewGuiPart20.ImageColor3 = Color3.new(0.27451, 0.27451, 0.27451)

                NewGuiPart21.Name = "Remotes"
                NewGuiPart21.Parent = NewGuiPart14
                NewGuiPart21.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart21.BackgroundTransparency = 1
                NewGuiPart21.BorderSizePixel = 0
                NewGuiPart21.Position = UDim2.new(0, 0, 0, 60)
                NewGuiPart21.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart21.ZIndex = 2
                NewGuiPart21.AutoButtonColor = false
                NewGuiPart21.Font = Enum.Font.SourceSans
                NewGuiPart21.FontSize = Enum.FontSize.Size24
                NewGuiPart21.Text = ""

                NewGuiPart22.Name = "Icon"
                NewGuiPart22.Parent = NewGuiPart21
                NewGuiPart22.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart22.BackgroundTransparency = 1
                NewGuiPart22.Position = UDim2.new(0, 5, 0, 5)
                NewGuiPart22.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart22.ZIndex = 2
                NewGuiPart22.Image = "rbxassetid://472636187"
                NewGuiPart22.ImageColor3 = Color3.new(0.27451, 0.27451, 0.27451)

                NewGuiPart23.Name = "About"
                NewGuiPart23.Parent = NewGuiPart14
                NewGuiPart23.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart23.BackgroundTransparency = 1
                NewGuiPart23.BorderSizePixel = 0
                NewGuiPart23.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart23.ZIndex = 2
                NewGuiPart23.AutoButtonColor = false
                NewGuiPart23.Font = Enum.Font.SourceSans
                NewGuiPart23.FontSize = Enum.FontSize.Size24
                NewGuiPart23.Text = ""

                NewGuiPart24.Name = "Icon"
                NewGuiPart24.Parent = NewGuiPart23
                NewGuiPart24.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart24.BackgroundTransparency = 1
                NewGuiPart24.Position = UDim2.new(0, 5, 0, 5)
                NewGuiPart24.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart24.ZIndex = 2
                NewGuiPart24.Image = "rbxassetid://476354004"
                NewGuiPart24.ImageColor3 = Color3.new(0.27451, 0.27451, 0.27451)

                NewGuiPart25.Name = "OpenScriptEditor"
                NewGuiPart25.Parent = NewGuiPart7
                NewGuiPart25.Active = false
                NewGuiPart25.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart25.BorderSizePixel = 0
                NewGuiPart25.Position = UDim2.new(0, 0, 0, 30)
                NewGuiPart25.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart25.ZIndex = 2
                NewGuiPart25.AutoButtonColor = false
                NewGuiPart25.Font = Enum.Font.SourceSans
                NewGuiPart25.FontSize = Enum.FontSize.Size24
                NewGuiPart25.Text = ""

                NewGuiPart26.Name = "Icon"
                NewGuiPart26.Parent = NewGuiPart25
                NewGuiPart26.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart26.BackgroundTransparency = 1
                NewGuiPart26.Position = UDim2.new(0, 5, 0, 5)
                NewGuiPart26.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart26.ZIndex = 2
                NewGuiPart26.Image = "rbxassetid://475456048"
                NewGuiPart26.ImageColor3 = Color3.new(0.105882, 0.164706, 0.207843)
                NewGuiPart26.ImageTransparency = 1

                NewGuiPart27.Name = "Toggle"
                NewGuiPart27.Parent = NewGuiPart1
                NewGuiPart27.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart27.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart27.Position = UDim2.new(1, 0, 0, 0)
                NewGuiPart27.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart27.Font = Enum.Font.SourceSans
                NewGuiPart27.FontSize = Enum.FontSize.Size24
                NewGuiPart27.Text = "<"

                NewGuiPart28.Name = "SettingsPanel"
                NewGuiPart28.Parent = NewGuiPart1
                NewGuiPart28.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart28.BackgroundTransparency = 0.10000000149012
                NewGuiPart28.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart28.Position = UDim2.new(1, 0, 0, 0)
                NewGuiPart28.Size = UDim2.new(0, 300, 1, 0)

                NewGuiPart162.Name = "GetSetting"
                NewGuiPart162.Parent = NewGuiPart28
                NewGuiPart162.Archivable = true

                NewGuiPart29.Name = "Header"
                NewGuiPart29.Parent = NewGuiPart28
                NewGuiPart29.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart29.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart29.Size = UDim2.new(1, 0, 0, 17)

                NewGuiPart30.Parent = NewGuiPart29
                NewGuiPart30.BackgroundTransparency = 1
                NewGuiPart30.Position = UDim2.new(0, 4, 0, 0)
                NewGuiPart30.Size = UDim2.new(1, -4, 1, 0)
                NewGuiPart30.Font = Enum.Font.SourceSans
                NewGuiPart30.FontSize = Enum.FontSize.Size14
                NewGuiPart30.Text = "Settings"
                NewGuiPart30.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart30.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart31.Name = "SettingTemplate"
                NewGuiPart31.Parent = NewGuiPart28
                NewGuiPart31.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart31.BackgroundTransparency = 1
                NewGuiPart31.Position = UDim2.new(0, 0, 0, 18)
                NewGuiPart31.Size = UDim2.new(1, 0, 0, 60)
                NewGuiPart31.Visible = false

                NewGuiPart32.Name = "SName"
                NewGuiPart32.Parent = NewGuiPart31
                NewGuiPart32.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart32.BackgroundTransparency = 1
                NewGuiPart32.Position = UDim2.new(0, 10, 0, 0)
                NewGuiPart32.Size = UDim2.new(1, -20, 0, 30)
                NewGuiPart32.Font = Enum.Font.SourceSans
                NewGuiPart32.FontSize = Enum.FontSize.Size18
                NewGuiPart32.Text = "SettingName"
                NewGuiPart32.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart33.Name = "Status"
                NewGuiPart33.Parent = NewGuiPart31
                NewGuiPart33.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart33.BackgroundTransparency = 1
                NewGuiPart33.Position = UDim2.new(0, 60, 0, 30)
                NewGuiPart33.Size = UDim2.new(0, 50, 0, 15)
                NewGuiPart33.Font = Enum.Font.SourceSans
                NewGuiPart33.FontSize = Enum.FontSize.Size18
                NewGuiPart33.Text = "Off"
                NewGuiPart33.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart34.Name = "Change"
                NewGuiPart34.Parent = NewGuiPart31
                NewGuiPart34.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart34.BorderSizePixel = 0
                NewGuiPart34.Position = UDim2.new(0, 10, 0, 30)
                NewGuiPart34.Size = UDim2.new(0, 40, 0, 15)
                NewGuiPart34.Font = Enum.Font.SourceSans
                NewGuiPart34.FontSize = Enum.FontSize.Size14
                NewGuiPart34.Text = ""

                NewGuiPart35.Name = "OnBar"
                NewGuiPart35.Parent = NewGuiPart34
                NewGuiPart35.BackgroundColor3 = Color3.new(0, 0.576471, 0.862745)
                NewGuiPart35.BorderSizePixel = 0
                NewGuiPart35.Size = UDim2.new(0, 0, 0, 15)
                NewGuiPart35.Font = Enum.Font.SourceSans
                NewGuiPart35.FontSize = Enum.FontSize.Size14
                NewGuiPart35.Text = ""

                NewGuiPart36.Name = "Bar"
                NewGuiPart36.Parent = NewGuiPart34
                NewGuiPart36.BackgroundColor3 = Color3.new(0, 0, 0)
                NewGuiPart36.BorderSizePixel = 0
                NewGuiPart36.ClipsDescendants = true
                NewGuiPart36.Position = UDim2.new(0, -2, 0, -2)
                NewGuiPart36.Size = UDim2.new(0, 10, 0, 19)
                NewGuiPart36.Font = Enum.Font.SourceSans
                NewGuiPart36.FontSize = Enum.FontSize.Size14
                NewGuiPart36.Text = ""

                NewGuiPart37.Name = "SettingList"
                NewGuiPart37.Parent = NewGuiPart28
                NewGuiPart37.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart37.BackgroundTransparency = 1
                NewGuiPart37.Position = UDim2.new(0, 0, 0, 17)
                NewGuiPart37.Size = UDim2.new(1, 0, 1, -17)

                NewGuiPart38.Name = "SaveInstance"
                NewGuiPart38.Parent = NewGuiPart1
                NewGuiPart38.Active = true
                NewGuiPart38.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart38.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart38.Draggable = true
                NewGuiPart38.Position = UDim2.new(0.300000012, 0, 0.300000012, 0)
                NewGuiPart38.Size = UDim2.new(0, 350, 0, 20)
                NewGuiPart38.Visible = false
                NewGuiPart38.ZIndex = 2

                NewGuiPart39.Name = "Title"
                NewGuiPart39.Parent = NewGuiPart38
                NewGuiPart39.BackgroundTransparency = 1
                NewGuiPart39.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart39.ZIndex = 2
                NewGuiPart39.Font = Enum.Font.SourceSans
                NewGuiPart39.FontSize = Enum.FontSize.Size14
                NewGuiPart39.Text = "Save Instance"
                NewGuiPart39.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart39.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart40.Name = "MainWindow"
                NewGuiPart40.Parent = NewGuiPart38
                NewGuiPart40.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart40.BackgroundTransparency = 0.10000000149012
                NewGuiPart40.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart40.Size = UDim2.new(1, 0, 0, 200)

                NewGuiPart41.Name = "Save"
                NewGuiPart41.Parent = NewGuiPart40
                NewGuiPart41.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart41.BackgroundTransparency = 0.5
                NewGuiPart41.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart41.Position = UDim2.new(0.075000003, 0, 1, -40)
                NewGuiPart41.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart41.Font = Enum.Font.SourceSans
                NewGuiPart41.FontSize = Enum.FontSize.Size18
                NewGuiPart41.Text = "Save"

                NewGuiPart42.Name = "Desc"
                NewGuiPart42.Parent = NewGuiPart40
                NewGuiPart42.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart42.BackgroundTransparency = 1
                NewGuiPart42.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart42.Size = UDim2.new(1, 0, 0, 40)
                NewGuiPart42.Font = Enum.Font.SourceSans
                NewGuiPart42.FontSize = Enum.FontSize.Size14
                NewGuiPart42.Text = "This will save an instance to your PC. Type in the name for your instance. (.rbxmx will be added automatically.)"
                NewGuiPart42.TextWrapped = true

                NewGuiPart43.Name = "Cancel"
                NewGuiPart43.Parent = NewGuiPart40
                NewGuiPart43.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart43.BackgroundTransparency = 0.5
                NewGuiPart43.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart43.Position = UDim2.new(0.524999976, 0, 1, -40)
                NewGuiPart43.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart43.Font = Enum.Font.SourceSans
                NewGuiPart43.FontSize = Enum.FontSize.Size18
                NewGuiPart43.Text = "Cancel"

                NewGuiPart44.Name = "FileName"
                NewGuiPart44.Parent = NewGuiPart40
                NewGuiPart44.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart44.BackgroundTransparency = 0.20000000298023
                NewGuiPart44.Position = UDim2.new(0.075000003, 0, 0.400000006, 0)
                NewGuiPart44.Size = UDim2.new(0.850000024, 0, 0, 30)
                NewGuiPart44.Font = Enum.Font.SourceSans
                NewGuiPart44.FontSize = Enum.FontSize.Size18
                NewGuiPart44.Text = ""
                NewGuiPart44.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart45.Name = "SaveObjects"
                NewGuiPart45.Parent = NewGuiPart40
                NewGuiPart45.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart45.BackgroundTransparency = 0.60000002384186
                NewGuiPart45.Position = UDim2.new(0.075000003, 0, 0.625, 0)
                NewGuiPart45.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart45.ZIndex = 2
                NewGuiPart45.Font = Enum.Font.SourceSans
                NewGuiPart45.FontSize = Enum.FontSize.Size18
                NewGuiPart45.Text = ""
                NewGuiPart45.TextColor3 = Color3.new(1, 1, 1)

                NewGuiPart46.Name = "enabled"
                NewGuiPart46.Parent = NewGuiPart45
                NewGuiPart46.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
                NewGuiPart46.BackgroundTransparency = 0.40000000596046
                NewGuiPart46.BorderSizePixel = 0
                NewGuiPart46.Position = UDim2.new(0, 3, 0, 3)
                NewGuiPart46.Size = UDim2.new(0, 14, 0, 14)
                NewGuiPart46.Font = Enum.Font.SourceSans
                NewGuiPart46.FontSize = Enum.FontSize.Size14
                NewGuiPart46.Text = ""

                NewGuiPart47.Name = "Desc2"
                NewGuiPart47.Parent = NewGuiPart40
                NewGuiPart47.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart47.BackgroundTransparency = 1
                NewGuiPart47.Position = UDim2.new(0.075000003, 30, 0.625, 0)
                NewGuiPart47.Size = UDim2.new(0.925000012, -30, 0, 20)
                NewGuiPart47.Font = Enum.Font.SourceSans
                NewGuiPart47.FontSize = Enum.FontSize.Size14
                NewGuiPart47.Text = "Save \"Object\" type values"
                NewGuiPart47.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart48.Name = "Confirmation"
                NewGuiPart48.Parent = NewGuiPart1
                NewGuiPart48.Active = true
                NewGuiPart48.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart48.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart48.Draggable = true
                NewGuiPart48.Position = UDim2.new(0.300000012, 0, 0.349999994, 0)
                NewGuiPart48.Size = UDim2.new(0, 350, 0, 20)
                NewGuiPart48.Visible = false
                NewGuiPart48.ZIndex = 3

                NewGuiPart49.Name = "Title"
                NewGuiPart49.Parent = NewGuiPart48
                NewGuiPart49.BackgroundTransparency = 1
                NewGuiPart49.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart49.ZIndex = 3
                NewGuiPart49.Font = Enum.Font.SourceSans
                NewGuiPart49.FontSize = Enum.FontSize.Size14
                NewGuiPart49.Text = "Confirm"
                NewGuiPart49.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart49.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart50.Name = "MainWindow"
                NewGuiPart50.Parent = NewGuiPart48
                NewGuiPart50.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart50.BackgroundTransparency = 0.10000000149012
                NewGuiPart50.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart50.Size = UDim2.new(1, 0, 0, 150)
                NewGuiPart50.ZIndex = 2

                NewGuiPart51.Name = "Yes"
                NewGuiPart51.Parent = NewGuiPart50
                NewGuiPart51.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart51.BackgroundTransparency = 0.5
                NewGuiPart51.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart51.Position = UDim2.new(0.075000003, 0, 1, -40)
                NewGuiPart51.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart51.ZIndex = 2
                NewGuiPart51.Font = Enum.Font.SourceSans
                NewGuiPart51.FontSize = Enum.FontSize.Size18
                NewGuiPart51.Text = "Yes"

                NewGuiPart52.Name = "Desc"
                NewGuiPart52.Parent = NewGuiPart50
                NewGuiPart52.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart52.BackgroundTransparency = 1
                NewGuiPart52.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart52.Size = UDim2.new(1, 0, 0, 40)
                NewGuiPart52.ZIndex = 2
                NewGuiPart52.Font = Enum.Font.SourceSans
                NewGuiPart52.FontSize = Enum.FontSize.Size14
                NewGuiPart52.Text = "The file, FILENAME, already exists. Overwrite?"
                NewGuiPart52.TextWrapped = true

                NewGuiPart53.Name = "No"
                NewGuiPart53.Parent = NewGuiPart50
                NewGuiPart53.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart53.BackgroundTransparency = 0.5
                NewGuiPart53.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart53.Position = UDim2.new(0.524999976, 0, 1, -40)
                NewGuiPart53.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart53.ZIndex = 2
                NewGuiPart53.Font = Enum.Font.SourceSans
                NewGuiPart53.FontSize = Enum.FontSize.Size18
                NewGuiPart53.Text = "No"

                NewGuiPart54.Name = "Caution"
                NewGuiPart54.Parent = NewGuiPart1
                NewGuiPart54.Active = true
                NewGuiPart54.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart54.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart54.Draggable = true
                NewGuiPart54.Position = UDim2.new(0.300000012, 0, 0.300000012, 0)
                NewGuiPart54.Size = UDim2.new(0, 350, 0, 20)
                NewGuiPart54.Visible = false
                NewGuiPart54.ZIndex = 5

                NewGuiPart55.Name = "Title"
                NewGuiPart55.Parent = NewGuiPart54
                NewGuiPart55.BackgroundTransparency = 1
                NewGuiPart55.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart55.ZIndex = 5
                NewGuiPart55.Font = Enum.Font.SourceSans
                NewGuiPart55.FontSize = Enum.FontSize.Size14
                NewGuiPart55.Text = "Caution"
                NewGuiPart55.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart55.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart56.Name = "MainWindow"
                NewGuiPart56.Parent = NewGuiPart54
                NewGuiPart56.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart56.BackgroundTransparency = 0.10000000149012
                NewGuiPart56.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart56.Size = UDim2.new(1, 0, 0, 150)
                NewGuiPart56.ZIndex = 4

                NewGuiPart57.Name = "Desc"
                NewGuiPart57.Parent = NewGuiPart56
                NewGuiPart57.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart57.BackgroundTransparency = 1
                NewGuiPart57.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart57.Size = UDim2.new(1, 0, 0, 42)
                NewGuiPart57.ZIndex = 4
                NewGuiPart57.Font = Enum.Font.SourceSans
                NewGuiPart57.FontSize = Enum.FontSize.Size14
                NewGuiPart57.Text = "The file, FILENAME, already exists. Overwrite?"
                NewGuiPart57.TextWrapped = true

                NewGuiPart58.Name = "Ok"
                NewGuiPart58.Parent = NewGuiPart56
                NewGuiPart58.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart58.BackgroundTransparency = 0.5
                NewGuiPart58.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart58.Position = UDim2.new(0.300000012, 0, 1, -40)
                NewGuiPart58.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart58.ZIndex = 4
                NewGuiPart58.Font = Enum.Font.SourceSans
                NewGuiPart58.FontSize = Enum.FontSize.Size18
                NewGuiPart58.Text = "Ok"

                NewGuiPart59.Name = "CallRemote"
                NewGuiPart59.Parent = NewGuiPart1
                NewGuiPart59.Active = true
                NewGuiPart59.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart59.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart59.Draggable = true
                NewGuiPart59.Position = UDim2.new(0.300000012, 0, 0.300000012, 0)
                NewGuiPart59.Size = UDim2.new(0, 350, 0, 20)
                NewGuiPart59.Visible = false
                NewGuiPart59.ZIndex = 2

                NewGuiPart60.Name = "Title"
                NewGuiPart60.Parent = NewGuiPart59
                NewGuiPart60.BackgroundTransparency = 1
                NewGuiPart60.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart60.ZIndex = 2
                NewGuiPart60.Font = Enum.Font.SourceSans
                NewGuiPart60.FontSize = Enum.FontSize.Size14
                NewGuiPart60.Text = "Call Remote"
                NewGuiPart60.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart60.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart61.Name = "MainWindow"
                NewGuiPart61.Parent = NewGuiPart59
                NewGuiPart61.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart61.BackgroundTransparency = 0.10000000149012
                NewGuiPart61.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart61.Size = UDim2.new(1, 0, 0, 200)

                NewGuiPart62.Name = "Desc"
                NewGuiPart62.Parent = NewGuiPart61
                NewGuiPart62.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart62.BackgroundTransparency = 1
                NewGuiPart62.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart62.Size = UDim2.new(1, 0, 0, 20)
                NewGuiPart62.Font = Enum.Font.SourceSans
                NewGuiPart62.FontSize = Enum.FontSize.Size14
                NewGuiPart62.Text = "Arguments"
                NewGuiPart62.TextWrapped = true

                NewGuiPart63.Name = "Arguments"
                NewGuiPart63.Parent = NewGuiPart61
                NewGuiPart63.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart63.BackgroundTransparency = 1
                NewGuiPart63.Position = UDim2.new(0, 0, 0, 40)
                NewGuiPart63.Size = UDim2.new(1, 0, 0, 80)
                NewGuiPart63.BottomImage = "rbxasset://textures/blackBkg_square.png"
                NewGuiPart63.CanvasSize = UDim2.new(0, 0, 0, 0)
                NewGuiPart63.MidImage = "rbxasset://textures/blackBkg_square.png"
                NewGuiPart63.TopImage = "rbxasset://textures/blackBkg_square.png"

                NewGuiPart64.Name = "DisplayReturned"
                NewGuiPart64.Parent = NewGuiPart61
                NewGuiPart64.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart64.BackgroundTransparency = 0.60000002384186
                NewGuiPart64.Position = UDim2.new(0.075000003, 0, 0.625, 0)
                NewGuiPart64.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart64.ZIndex = 2
                NewGuiPart64.Font = Enum.Font.SourceSans
                NewGuiPart64.FontSize = Enum.FontSize.Size18
                NewGuiPart64.Text = ""
                NewGuiPart64.TextColor3 = Color3.new(1, 1, 1)

                NewGuiPart65.Name = "enabled"
                NewGuiPart65.Parent = NewGuiPart64
                NewGuiPart65.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
                NewGuiPart65.BackgroundTransparency = 0.40000000596046
                NewGuiPart65.BorderSizePixel = 0
                NewGuiPart65.Position = UDim2.new(0, 3, 0, 3)
                NewGuiPart65.Size = UDim2.new(0, 14, 0, 14)
                NewGuiPart65.Visible = false
                NewGuiPart65.Font = Enum.Font.SourceSans
                NewGuiPart65.FontSize = Enum.FontSize.Size14
                NewGuiPart65.Text = ""

                NewGuiPart66.Name = "Desc2"
                NewGuiPart66.Parent = NewGuiPart61
                NewGuiPart66.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart66.BackgroundTransparency = 1
                NewGuiPart66.Position = UDim2.new(0.075000003, 30, 0.625, 0)
                NewGuiPart66.Size = UDim2.new(0.925000012, -30, 0, 20)
                NewGuiPart66.Font = Enum.Font.SourceSans
                NewGuiPart66.FontSize = Enum.FontSize.Size14
                NewGuiPart66.Text = "Display values returned"
                NewGuiPart66.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart67.Name = "Add"
                NewGuiPart67.Parent = NewGuiPart61
                NewGuiPart67.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart67.BackgroundTransparency = 0.5
                NewGuiPart67.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart67.Position = UDim2.new(0.800000012, 0, 0.625, 0)
                NewGuiPart67.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart67.Font = Enum.Font.SourceSansBold
                NewGuiPart67.FontSize = Enum.FontSize.Size24
                NewGuiPart67.Text = "+"

                NewGuiPart68.Name = "Subtract"
                NewGuiPart68.Parent = NewGuiPart61
                NewGuiPart68.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart68.BackgroundTransparency = 0.5
                NewGuiPart68.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart68.Position = UDim2.new(0.899999976, 0, 0.625, 0)
                NewGuiPart68.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart68.Font = Enum.Font.SourceSansBold
                NewGuiPart68.FontSize = Enum.FontSize.Size24
                NewGuiPart68.Text = "-"

                NewGuiPart69.Name = "ArgumentTemplate"
                NewGuiPart69.Parent = NewGuiPart61
                NewGuiPart69.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart69.BackgroundTransparency = 0.5
                NewGuiPart69.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart69.Size = UDim2.new(1, 0, 0, 20)
                NewGuiPart69.Visible = false

                NewGuiPart70.Name = "Type"
                NewGuiPart70.Parent = NewGuiPart69
                NewGuiPart70.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart70.BackgroundTransparency = 0.89999997615814
                NewGuiPart70.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart70.Size = UDim2.new(0.400000006, 0, 0, 20)
                NewGuiPart70.Font = Enum.Font.SourceSans
                NewGuiPart70.FontSize = Enum.FontSize.Size18
                NewGuiPart70.Text = "Script"

                NewGuiPart71.Name = "Value"
                NewGuiPart71.Parent = NewGuiPart69
                NewGuiPart71.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart71.BackgroundTransparency = 0.89999997615814
                NewGuiPart71.Position = UDim2.new(0.400000006, 0, 0, 0)
                NewGuiPart71.Size = UDim2.new(0.600000024, -12, 0, 20)
                NewGuiPart71.Font = Enum.Font.SourceSans
                NewGuiPart71.FontSize = Enum.FontSize.Size14
                NewGuiPart71.Text = ""
                NewGuiPart71.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart72.Name = "Cancel"
                NewGuiPart72.Parent = NewGuiPart61
                NewGuiPart72.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart72.BackgroundTransparency = 0.5
                NewGuiPart72.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart72.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart72.Font = Enum.Font.SourceSans
                NewGuiPart72.FontSize = Enum.FontSize.Size18
                NewGuiPart72.Text = "Cancel"

                NewGuiPart73.Name = "Ok"
                NewGuiPart73.Parent = NewGuiPart61
                NewGuiPart73.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart73.BackgroundTransparency = 0.5
                NewGuiPart73.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart73.Position = UDim2.new(0.075000003, 0, 1, -40)
                NewGuiPart73.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart73.Font = Enum.Font.SourceSans
                NewGuiPart73.FontSize = Enum.FontSize.Size18
                NewGuiPart73.Text = "Call"

                NewGuiPart74.Name = "TableCaution"
                NewGuiPart74.Parent = NewGuiPart1
                NewGuiPart74.Active = true
                NewGuiPart74.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart74.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart74.Draggable = true
                NewGuiPart74.Position = UDim2.new(0.300000012, 0, 0.300000012, 0)
                NewGuiPart74.Size = UDim2.new(0, 350, 0, 20)
                NewGuiPart74.Visible = false
                NewGuiPart74.ZIndex = 2

                NewGuiPart75.Name = "MainWindow"
                NewGuiPart75.Parent = NewGuiPart74
                NewGuiPart75.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart75.BackgroundTransparency = 0.10000000149012
                NewGuiPart75.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart75.Size = UDim2.new(1, 0, 0, 150)

                NewGuiPart76.Name = "Ok"
                NewGuiPart76.Parent = NewGuiPart75
                NewGuiPart76.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart76.BackgroundTransparency = 0.5
                NewGuiPart76.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart76.Position = UDim2.new(0.300000012, 0, 1, -40)
                NewGuiPart76.Size = UDim2.new(0.400000006, 0, 0, 30)
                NewGuiPart76.Font = Enum.Font.SourceSans
                NewGuiPart76.FontSize = Enum.FontSize.Size18
                NewGuiPart76.Text = "Ok"

                NewGuiPart77.Name = "TableResults"
                NewGuiPart77.Parent = NewGuiPart75
                NewGuiPart77.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart77.BackgroundTransparency = 1
                NewGuiPart77.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart77.Size = UDim2.new(1, 0, 0, 80)
                NewGuiPart77.BottomImage = "rbxasset://textures/blackBkg_square.png"
                NewGuiPart77.CanvasSize = UDim2.new(0, 0, 0, 0)
                NewGuiPart77.MidImage = "rbxasset://textures/blackBkg_square.png"
                NewGuiPart77.TopImage = "rbxasset://textures/blackBkg_square.png"

                NewGuiPart78.Name = "TableTemplate"
                NewGuiPart78.Parent = NewGuiPart75
                NewGuiPart78.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart78.BackgroundTransparency = 0.5
                NewGuiPart78.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart78.Size = UDim2.new(1, 0, 0, 20)
                NewGuiPart78.Visible = false

                NewGuiPart79.Name = "Type"
                NewGuiPart79.Parent = NewGuiPart78
                NewGuiPart79.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart79.BackgroundTransparency = 0.89999997615814
                NewGuiPart79.Size = UDim2.new(0.400000006, 0, 0, 20)
                NewGuiPart79.Font = Enum.Font.SourceSans
                NewGuiPart79.FontSize = Enum.FontSize.Size18
                NewGuiPart79.Text = "Script"

                NewGuiPart80.Name = "Value"
                NewGuiPart80.Parent = NewGuiPart78
                NewGuiPart80.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart80.BackgroundTransparency = 0.89999997615814
                NewGuiPart80.Position = UDim2.new(0.400000006, 0, 0, 0)
                NewGuiPart80.Size = UDim2.new(0.600000024, -12, 0, 20)
                NewGuiPart80.Font = Enum.Font.SourceSans
                NewGuiPart80.FontSize = Enum.FontSize.Size14
                NewGuiPart80.Text = "Script"

                NewGuiPart81.Name = "Title"
                NewGuiPart81.Parent = NewGuiPart74
                NewGuiPart81.BackgroundTransparency = 1
                NewGuiPart81.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart81.ZIndex = 2
                NewGuiPart81.Font = Enum.Font.SourceSans
                NewGuiPart81.FontSize = Enum.FontSize.Size14
                NewGuiPart81.Text = "Caution"
                NewGuiPart81.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart81.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart82.Name = "ScriptEditor"
                NewGuiPart82.Parent = NewGuiPart1
                NewGuiPart82.Active = true
                NewGuiPart82.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart82.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart82.Draggable = true
                NewGuiPart82.Position = UDim2.new(0.300000012, 0, 0.300000012, 0)
                NewGuiPart82.Size = UDim2.new(0, 516, 0, 20)
                NewGuiPart82.Visible = false
                NewGuiPart82.ZIndex = 5

                NewGuiPart163.Name = "OpenScript"
                NewGuiPart163.Parent = NewGuiPart82
                NewGuiPart163.Archivable = true

                NewGuiPart83.Name = "Title"
                NewGuiPart83.Parent = NewGuiPart82
                NewGuiPart83.BackgroundTransparency = 1
                NewGuiPart83.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart83.ZIndex = 5
                NewGuiPart83.Font = Enum.Font.SourceSans
                NewGuiPart83.FontSize = Enum.FontSize.Size14
                NewGuiPart83.Text = "Script Viewer"
                NewGuiPart83.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart83.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart84.Name = "Cover"
                NewGuiPart84.Parent = NewGuiPart82
                NewGuiPart84.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart84.BorderSizePixel = 0
                NewGuiPart84.Position = UDim2.new(0, 0, 3, 0)
                NewGuiPart84.Size = UDim2.new(0, 516, 0, 416)

                NewGuiPart85.Name = "EditorGrid"
                NewGuiPart85.Parent = NewGuiPart82
                NewGuiPart85.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart85.BorderSizePixel = 0
                NewGuiPart85.Position = UDim2.new(0, 0, 3, 0)
                NewGuiPart85.Size = UDim2.new(0, 500, 0, 400)

                NewGuiPart86.Name = "TopBar"
                NewGuiPart86.Parent = NewGuiPart82
                NewGuiPart86.BackgroundColor3 = Color3.new(0.941177, 0.941177, 0.941177)
                NewGuiPart86.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart86.Size = UDim2.new(1, 0, 3, 0)

                NewGuiPart87.Name = "ScriptBarLeft"
                NewGuiPart87.Parent = NewGuiPart86
                NewGuiPart87.Active = false
                NewGuiPart87.BackgroundColor3 = Color3.new(0.866667, 0.866667, 0.866667)
                NewGuiPart87.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart87.Position = UDim2.new(1, -32, 0, 40)
                NewGuiPart87.Size = UDim2.new(0, 16, 0, 20)
                NewGuiPart87.AutoButtonColor = false

                NewGuiPart88.Name = "Arrow Graphic"
                NewGuiPart88.Parent = NewGuiPart87
                NewGuiPart88.BackgroundTransparency = 1
                NewGuiPart88.BorderSizePixel = 0
                NewGuiPart88.Position = UDim2.new(0.5, -4, 0.5, -4)
                NewGuiPart88.Size = UDim2.new(0, 8, 0, 8)

                NewGuiPart89.Name = "Graphic"
                NewGuiPart89.Parent = NewGuiPart88
                NewGuiPart89.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart89.BackgroundTransparency = 0.69999998807907
                NewGuiPart89.BorderSizePixel = 0
                NewGuiPart89.Position = UDim2.new(0.25, 0, 0.375, 0)
                NewGuiPart89.Size = UDim2.new(0.125, 0, 0.25, 0)

                NewGuiPart90.Name = "Graphic"
                NewGuiPart90.Parent = NewGuiPart88
                NewGuiPart90.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart90.BackgroundTransparency = 0.69999998807907
                NewGuiPart90.BorderSizePixel = 0
                NewGuiPart90.Position = UDim2.new(0.375, 0, 0.25, 0)
                NewGuiPart90.Size = UDim2.new(0.125, 0, 0.5, 0)

                NewGuiPart91.Name = "Graphic"
                NewGuiPart91.Parent = NewGuiPart88
                NewGuiPart91.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart91.BackgroundTransparency = 0.69999998807907
                NewGuiPart91.BorderSizePixel = 0
                NewGuiPart91.Position = UDim2.new(0.5, 0, 0.125, 0)
                NewGuiPart91.Size = UDim2.new(0.125, 0, 0.75, 0)

                NewGuiPart92.Name = "Graphic"
                NewGuiPart92.Parent = NewGuiPart88
                NewGuiPart92.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart92.BackgroundTransparency = 0.69999998807907
                NewGuiPart92.BorderSizePixel = 0
                NewGuiPart92.Position = UDim2.new(0.625, 0, 0, 0)
                NewGuiPart92.Size = UDim2.new(0.125, 0, 1, 0)

                NewGuiPart93.Name = "ScriptBarRight"
                NewGuiPart93.Parent = NewGuiPart86
                NewGuiPart93.Active = false
                NewGuiPart93.BackgroundColor3 = Color3.new(0.866667, 0.866667, 0.866667)
                NewGuiPart93.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart93.Position = UDim2.new(1, -16, 0, 40)
                NewGuiPart93.Size = UDim2.new(0, 16, 0, 20)
                NewGuiPart93.AutoButtonColor = false

                NewGuiPart94.Name = "Arrow Graphic"
                NewGuiPart94.Parent = NewGuiPart93
                NewGuiPart94.BackgroundTransparency = 1
                NewGuiPart94.BorderSizePixel = 0
                NewGuiPart94.Position = UDim2.new(0.5, -4, 0.5, -4)
                NewGuiPart94.Size = UDim2.new(0, 8, 0, 8)

                NewGuiPart95.Name = "Graphic"
                NewGuiPart95.Parent = NewGuiPart94
                NewGuiPart95.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart95.BackgroundTransparency = 0.69999998807907
                NewGuiPart95.BorderSizePixel = 0
                NewGuiPart95.Position = UDim2.new(0.625, 0, 0.375, 0)
                NewGuiPart95.Size = UDim2.new(0.125, 0, 0.25, 0)

                NewGuiPart96.Name = "Graphic"
                NewGuiPart96.Parent = NewGuiPart94
                NewGuiPart96.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart96.BackgroundTransparency = 0.69999998807907
                NewGuiPart96.BorderSizePixel = 0
                NewGuiPart96.Position = UDim2.new(0.5, 0, 0.25, 0)
                NewGuiPart96.Size = UDim2.new(0.125, 0, 0.5, 0)

                NewGuiPart97.Name = "Graphic"
                NewGuiPart97.Parent = NewGuiPart94
                NewGuiPart97.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart97.BackgroundTransparency = 0.69999998807907
                NewGuiPart97.BorderSizePixel = 0
                NewGuiPart97.Position = UDim2.new(0.375, 0, 0.125, 0)
                NewGuiPart97.Size = UDim2.new(0.125, 0, 0.75, 0)

                NewGuiPart98.Name = "Graphic"
                NewGuiPart98.Parent = NewGuiPart94
                NewGuiPart98.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart98.BackgroundTransparency = 0.69999998807907
                NewGuiPart98.BorderSizePixel = 0
                NewGuiPart98.Position = UDim2.new(0.25, 0, 0, 0)
                NewGuiPart98.Size = UDim2.new(0.125, 0, 1, 0)

                NewGuiPart99.Name = "Clipboard"
                NewGuiPart99.Parent = NewGuiPart86
                NewGuiPart99.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart99.BackgroundTransparency = 0.5
                NewGuiPart99.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart99.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart99.Size = UDim2.new(0, 80, 0, 20)
                NewGuiPart99.Font = Enum.Font.SourceSans
                NewGuiPart99.FontSize = Enum.FontSize.Size14
                NewGuiPart99.Text = "To Clipboard"

                NewGuiPart100.Name = "ScriptBar"
                NewGuiPart100.Parent = NewGuiPart86
                NewGuiPart100.BackgroundColor3 = Color3.new(0.823529, 0.823529, 0.823529)
                NewGuiPart100.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart100.ClipsDescendants = true
                NewGuiPart100.Position = UDim2.new(0, 0, 0, 40)
                NewGuiPart100.Size = UDim2.new(1, -32, 0, 20)

                NewGuiPart101.Name = "Entry"
                NewGuiPart101.Parent = NewGuiPart86
                NewGuiPart101.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart101.BackgroundTransparency = 1
                NewGuiPart101.Size = UDim2.new(0, 100, 1, 0)
                NewGuiPart101.Visible = false

                NewGuiPart102.Name = "Button"
                NewGuiPart102.Parent = NewGuiPart101
                NewGuiPart102.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart102.BackgroundTransparency = 0.60000002384186
                NewGuiPart102.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart102.ClipsDescendants = true
                NewGuiPart102.Size = UDim2.new(1, 0, 1, 0)
                NewGuiPart102.ZIndex = 4
                NewGuiPart102.Font = Enum.Font.SourceSans
                NewGuiPart102.FontSize = Enum.FontSize.Size12
                NewGuiPart102.Text = ""
                NewGuiPart102.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart103.Name = "Close"
                NewGuiPart103.Parent = NewGuiPart101
                NewGuiPart103.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart103.BackgroundTransparency = 1
                NewGuiPart103.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart103.Position = UDim2.new(1, -20, 0, 0)
                NewGuiPart103.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart103.ZIndex = 4
                NewGuiPart103.Font = Enum.Font.SourceSans
                NewGuiPart103.FontSize = Enum.FontSize.Size14
                NewGuiPart103.Text = "X"

                NewGuiPart104.Name = "Close"
                NewGuiPart104.Parent = NewGuiPart82
                NewGuiPart104.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart104.BackgroundTransparency = 1
                NewGuiPart104.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart104.Position = UDim2.new(1, -20, 0, 0)
                NewGuiPart104.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart104.ZIndex = 5
                NewGuiPart104.Font = Enum.Font.SourceSans
                NewGuiPart104.FontSize = Enum.FontSize.Size14
                NewGuiPart104.Text = "X"

                NewGuiPart105.Name = "IntroFrame"
                NewGuiPart105.Parent = NewGuiPart1
                NewGuiPart105.BackgroundColor3 = Color3.new(0.960784, 0.960784, 0.960784)
                NewGuiPart105.BorderSizePixel = 0
                NewGuiPart105.Position = UDim2.new(1, 30, 0, 0)
                NewGuiPart105.Size = UDim2.new(0, 300, 1, 0)
                NewGuiPart105.ZIndex = 2

                NewGuiPart106.Name = "Main"
                NewGuiPart106.Parent = NewGuiPart105
                NewGuiPart106.BackgroundColor3 = Color3.new(0.960784, 0.960784, 0.960784)
                NewGuiPart106.BorderSizePixel = 0
                NewGuiPart106.Position = UDim2.new(0, -30, 0, 0)
                NewGuiPart106.Size = UDim2.new(0, 30, 0, 90)
                NewGuiPart106.ZIndex = 2

                NewGuiPart107.Name = "Title"
                NewGuiPart107.Parent = NewGuiPart105
                NewGuiPart107.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart107.BackgroundTransparency = 1
                NewGuiPart107.Position = UDim2.new(0, 100, 0, 150)
                NewGuiPart107.Size = UDim2.new(0, 100, 0, 60)
                NewGuiPart107.ZIndex = 2
                NewGuiPart107.Font = Enum.Font.SourceSansBold
                NewGuiPart107.FontSize = Enum.FontSize.Size60
                NewGuiPart107.Text = "DEX"
                NewGuiPart107.TextWrapped = true

                NewGuiPart108.Name = "Version"
                NewGuiPart108.Parent = NewGuiPart105
                NewGuiPart108.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart108.BackgroundTransparency = 1
                NewGuiPart108.Position = UDim2.new(0, 100, 0, 210)
                NewGuiPart108.Size = UDim2.new(0, 100, 0, 30)
                NewGuiPart108.ZIndex = 2
                NewGuiPart108.Font = Enum.Font.SourceSansBold
                NewGuiPart108.FontSize = Enum.FontSize.Size28
                NewGuiPart108.Text = "V2.0.0"
                NewGuiPart108.TextWrapped = true

                NewGuiPart109.Name = "Creator"
                NewGuiPart109.Parent = NewGuiPart105
                NewGuiPart109.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart109.BackgroundTransparency = 1
                NewGuiPart109.Position = UDim2.new(0, 80, 0, 300)
                NewGuiPart109.Size = UDim2.new(0, 140, 0, 30)
                NewGuiPart109.ZIndex = 2
                NewGuiPart109.Font = Enum.Font.SourceSansBold
                NewGuiPart109.FontSize = Enum.FontSize.Size28
                NewGuiPart109.Text = "Raspberry Pi , Script Made By Advancedev"
                NewGuiPart109.TextWrapped = true

                NewGuiPart110.Name = "Slant"
                NewGuiPart110.Parent = NewGuiPart105
                NewGuiPart110.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart110.BackgroundTransparency = 1
                NewGuiPart110.Position = UDim2.new(0, -30, 0, 90)
                NewGuiPart110.Rotation = 180
                NewGuiPart110.Size = UDim2.new(0, 30, 0, 30)
                NewGuiPart110.ZIndex = 2
                NewGuiPart110.Image = "rbxassetid://474172996"
                NewGuiPart110.ImageColor3 = Color3.new(0.960784, 0.960784, 0.960784)

                NewGuiPart111.Name = "SaveMapWindow"
                NewGuiPart111.Parent = NewGuiPart1
                NewGuiPart111.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart111.BackgroundTransparency = 0.10000000149012
                NewGuiPart111.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart111.Position = UDim2.new(1, 0, 0, 0)
                NewGuiPart111.Size = UDim2.new(0, 300, 1, 0)

                NewGuiPart112.Name = "Header"
                NewGuiPart112.Parent = NewGuiPart111
                NewGuiPart112.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart112.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart112.Size = UDim2.new(1, 0, 0, 17)

                NewGuiPart113.Parent = NewGuiPart112
                NewGuiPart113.BackgroundTransparency = 1
                NewGuiPart113.Position = UDim2.new(0, 4, 0, 0)
                NewGuiPart113.Size = UDim2.new(1, -4, 1, 0)
                NewGuiPart113.Font = Enum.Font.SourceSans
                NewGuiPart113.FontSize = Enum.FontSize.Size14
                NewGuiPart113.Text = "Map Downloader"
                NewGuiPart113.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart113.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart114.Name = "MapSettings"
                NewGuiPart114.Parent = NewGuiPart111
                NewGuiPart114.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart114.BackgroundTransparency = 1
                NewGuiPart114.Position = UDim2.new(0, 0, 0, 200)
                NewGuiPart114.Size = UDim2.new(1, 0, 0, 240)

                NewGuiPart115.Name = "Terrain"
                NewGuiPart115.Parent = NewGuiPart114
                NewGuiPart115.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart115.BackgroundTransparency = 1
                NewGuiPart115.Position = UDim2.new(0, 0, 0, 60)
                NewGuiPart115.Size = UDim2.new(1, 0, 0, 60)

                NewGuiPart116.Name = "SName"
                NewGuiPart116.Parent = NewGuiPart115
                NewGuiPart116.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart116.BackgroundTransparency = 1
                NewGuiPart116.Position = UDim2.new(0, 10, 0, 0)
                NewGuiPart116.Size = UDim2.new(1, -20, 0, 30)
                NewGuiPart116.Font = Enum.Font.SourceSans
                NewGuiPart116.FontSize = Enum.FontSize.Size18
                NewGuiPart116.Text = "Save Terrain"
                NewGuiPart116.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart117.Name = "Status"
                NewGuiPart117.Parent = NewGuiPart115
                NewGuiPart117.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart117.BackgroundTransparency = 1
                NewGuiPart117.Position = UDim2.new(0, 60, 0, 30)
                NewGuiPart117.Size = UDim2.new(0, 50, 0, 15)
                NewGuiPart117.Font = Enum.Font.SourceSans
                NewGuiPart117.FontSize = Enum.FontSize.Size18
                NewGuiPart117.Text = "Off"
                NewGuiPart117.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart118.Name = "Change"
                NewGuiPart118.Parent = NewGuiPart115
                NewGuiPart118.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart118.BorderSizePixel = 0
                NewGuiPart118.Position = UDim2.new(0, 10, 0, 30)
                NewGuiPart118.Size = UDim2.new(0, 40, 0, 15)
                NewGuiPart118.Font = Enum.Font.SourceSans
                NewGuiPart118.FontSize = Enum.FontSize.Size14
                NewGuiPart118.Text = ""

                NewGuiPart119.Name = "OnBar"
                NewGuiPart119.Parent = NewGuiPart118
                NewGuiPart119.BackgroundColor3 = Color3.new(0, 0.576471, 0.862745)
                NewGuiPart119.BorderSizePixel = 0
                NewGuiPart119.Size = UDim2.new(0, 0, 0, 15)
                NewGuiPart119.Font = Enum.Font.SourceSans
                NewGuiPart119.FontSize = Enum.FontSize.Size14
                NewGuiPart119.Text = ""

                NewGuiPart120.Name = "Bar"
                NewGuiPart120.Parent = NewGuiPart118
                NewGuiPart120.BackgroundColor3 = Color3.new(0, 0, 0)
                NewGuiPart120.BorderSizePixel = 0
                NewGuiPart120.ClipsDescendants = true
                NewGuiPart120.Position = UDim2.new(0, -2, 0, -2)
                NewGuiPart120.Size = UDim2.new(0, 10, 0, 19)
                NewGuiPart120.Font = Enum.Font.SourceSans
                NewGuiPart120.FontSize = Enum.FontSize.Size14
                NewGuiPart120.Text = ""

                NewGuiPart121.Name = "Lighting"
                NewGuiPart121.Parent = NewGuiPart114
                NewGuiPart121.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart121.BackgroundTransparency = 1
                NewGuiPart121.Position = UDim2.new(0, 0, 0, 120)
                NewGuiPart121.Size = UDim2.new(1, 0, 0, 60)

                NewGuiPart122.Name = "SName"
                NewGuiPart122.Parent = NewGuiPart121
                NewGuiPart122.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart122.BackgroundTransparency = 1
                NewGuiPart122.Position = UDim2.new(0, 10, 0, 0)
                NewGuiPart122.Size = UDim2.new(1, -20, 0, 30)
                NewGuiPart122.Font = Enum.Font.SourceSans
                NewGuiPart122.FontSize = Enum.FontSize.Size18
                NewGuiPart122.Text = "Lighting Properties"
                NewGuiPart122.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart123.Name = "Status"
                NewGuiPart123.Parent = NewGuiPart121
                NewGuiPart123.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart123.BackgroundTransparency = 1
                NewGuiPart123.Position = UDim2.new(0, 60, 0, 30)
                NewGuiPart123.Size = UDim2.new(0, 50, 0, 15)
                NewGuiPart123.Font = Enum.Font.SourceSans
                NewGuiPart123.FontSize = Enum.FontSize.Size18
                NewGuiPart123.Text = "Off"
                NewGuiPart123.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart124.Name = "Change"
                NewGuiPart124.Parent = NewGuiPart121
                NewGuiPart124.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart124.BorderSizePixel = 0
                NewGuiPart124.Position = UDim2.new(0, 10, 0, 30)
                NewGuiPart124.Size = UDim2.new(0, 40, 0, 15)
                NewGuiPart124.Font = Enum.Font.SourceSans
                NewGuiPart124.FontSize = Enum.FontSize.Size14
                NewGuiPart124.Text = ""

                NewGuiPart125.Name = "OnBar"
                NewGuiPart125.Parent = NewGuiPart124
                NewGuiPart125.BackgroundColor3 = Color3.new(0, 0.576471, 0.862745)
                NewGuiPart125.BorderSizePixel = 0
                NewGuiPart125.Size = UDim2.new(0, 0, 0, 15)
                NewGuiPart125.Font = Enum.Font.SourceSans
                NewGuiPart125.FontSize = Enum.FontSize.Size14
                NewGuiPart125.Text = ""

                NewGuiPart126.Name = "Bar"
                NewGuiPart126.Parent = NewGuiPart124
                NewGuiPart126.BackgroundColor3 = Color3.new(0, 0, 0)
                NewGuiPart126.BorderSizePixel = 0
                NewGuiPart126.ClipsDescendants = true
                NewGuiPart126.Position = UDim2.new(0, -2, 0, -2)
                NewGuiPart126.Size = UDim2.new(0, 10, 0, 19)
                NewGuiPart126.Font = Enum.Font.SourceSans
                NewGuiPart126.FontSize = Enum.FontSize.Size14
                NewGuiPart126.Text = ""

                NewGuiPart127.Name = "CameraInstances"
                NewGuiPart127.Parent = NewGuiPart114
                NewGuiPart127.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart127.BackgroundTransparency = 1
                NewGuiPart127.Position = UDim2.new(0, 0, 0, 180)
                NewGuiPart127.Size = UDim2.new(1, 0, 0, 60)

                NewGuiPart128.Name = "SName"
                NewGuiPart128.Parent = NewGuiPart127
                NewGuiPart128.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart128.BackgroundTransparency = 1
                NewGuiPart128.Position = UDim2.new(0, 10, 0, 0)
                NewGuiPart128.Size = UDim2.new(1, -20, 0, 30)
                NewGuiPart128.Font = Enum.Font.SourceSans
                NewGuiPart128.FontSize = Enum.FontSize.Size18
                NewGuiPart128.Text = "Camera Instances"
                NewGuiPart128.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart129.Name = "Status"
                NewGuiPart129.Parent = NewGuiPart127
                NewGuiPart129.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart129.BackgroundTransparency = 1
                NewGuiPart129.Position = UDim2.new(0, 60, 0, 30)
                NewGuiPart129.Size = UDim2.new(0, 50, 0, 15)
                NewGuiPart129.Font = Enum.Font.SourceSans
                NewGuiPart129.FontSize = Enum.FontSize.Size18
                NewGuiPart129.Text = "Off"
                NewGuiPart129.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart130.Name = "Change"
                NewGuiPart130.Parent = NewGuiPart127
                NewGuiPart130.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart130.BorderSizePixel = 0
                NewGuiPart130.Position = UDim2.new(0, 10, 0, 30)
                NewGuiPart130.Size = UDim2.new(0, 40, 0, 15)
                NewGuiPart130.Font = Enum.Font.SourceSans
                NewGuiPart130.FontSize = Enum.FontSize.Size14
                NewGuiPart130.Text = ""

                NewGuiPart131.Name = "OnBar"
                NewGuiPart131.Parent = NewGuiPart130
                NewGuiPart131.BackgroundColor3 = Color3.new(0, 0.576471, 0.862745)
                NewGuiPart131.BorderSizePixel = 0
                NewGuiPart131.Size = UDim2.new(0, 0, 0, 15)
                NewGuiPart131.Font = Enum.Font.SourceSans
                NewGuiPart131.FontSize = Enum.FontSize.Size14
                NewGuiPart131.Text = ""

                NewGuiPart132.Name = "Bar"
                NewGuiPart132.Parent = NewGuiPart130
                NewGuiPart132.BackgroundColor3 = Color3.new(0, 0, 0)
                NewGuiPart132.BorderSizePixel = 0
                NewGuiPart132.ClipsDescendants = true
                NewGuiPart132.Position = UDim2.new(0, -2, 0, -2)
                NewGuiPart132.Size = UDim2.new(0, 10, 0, 19)
                NewGuiPart132.Font = Enum.Font.SourceSans
                NewGuiPart132.FontSize = Enum.FontSize.Size14
                NewGuiPart132.Text = ""

                NewGuiPart133.Name = "Scripts"
                NewGuiPart133.Parent = NewGuiPart114
                NewGuiPart133.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart133.BackgroundTransparency = 1
                NewGuiPart133.Size = UDim2.new(1, 0, 0, 60)

                NewGuiPart134.Name = "SName"
                NewGuiPart134.Parent = NewGuiPart133
                NewGuiPart134.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart134.BackgroundTransparency = 1
                NewGuiPart134.Position = UDim2.new(0, 10, 0, 0)
                NewGuiPart134.Size = UDim2.new(1, -20, 0, 30)
                NewGuiPart134.Font = Enum.Font.SourceSans
                NewGuiPart134.FontSize = Enum.FontSize.Size18
                NewGuiPart134.Text = "Save Scripts"
                NewGuiPart134.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart135.Name = "Status"
                NewGuiPart135.Parent = NewGuiPart133
                NewGuiPart135.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart135.BackgroundTransparency = 1
                NewGuiPart135.Position = UDim2.new(0, 60, 0, 30)
                NewGuiPart135.Size = UDim2.new(0, 50, 0, 15)
                NewGuiPart135.Font = Enum.Font.SourceSans
                NewGuiPart135.FontSize = Enum.FontSize.Size18
                NewGuiPart135.Text = "Off"
                NewGuiPart135.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart136.Name = "Change"
                NewGuiPart136.Parent = NewGuiPart133
                NewGuiPart136.BackgroundColor3 = Color3.new(0.862745, 0.862745, 0.862745)
                NewGuiPart136.BorderSizePixel = 0
                NewGuiPart136.Position = UDim2.new(0, 10, 0, 30)
                NewGuiPart136.Size = UDim2.new(0, 40, 0, 15)
                NewGuiPart136.Font = Enum.Font.SourceSans
                NewGuiPart136.FontSize = Enum.FontSize.Size14
                NewGuiPart136.Text = ""

                NewGuiPart137.Name = "OnBar"
                NewGuiPart137.Parent = NewGuiPart136
                NewGuiPart137.BackgroundColor3 = Color3.new(0, 0.576471, 0.862745)
                NewGuiPart137.BorderSizePixel = 0
                NewGuiPart137.Size = UDim2.new(0, 0, 0, 15)
                NewGuiPart137.Font = Enum.Font.SourceSans
                NewGuiPart137.FontSize = Enum.FontSize.Size14
                NewGuiPart137.Text = ""

                NewGuiPart138.Name = "Bar"
                NewGuiPart138.Parent = NewGuiPart136
                NewGuiPart138.BackgroundColor3 = Color3.new(0, 0, 0)
                NewGuiPart138.BorderSizePixel = 0
                NewGuiPart138.ClipsDescendants = true
                NewGuiPart138.Position = UDim2.new(0, -2, 0, -2)
                NewGuiPart138.Size = UDim2.new(0, 10, 0, 19)
                NewGuiPart138.Font = Enum.Font.SourceSans
                NewGuiPart138.FontSize = Enum.FontSize.Size14
                NewGuiPart138.Text = ""

                NewGuiPart139.Name = "ToSave"
                NewGuiPart139.Parent = NewGuiPart111
                NewGuiPart139.BackgroundTransparency = 1
                NewGuiPart139.Position = UDim2.new(0, 0, 0, 17)
                NewGuiPart139.Size = UDim2.new(1, 0, 0, 20)
                NewGuiPart139.Font = Enum.Font.SourceSans
                NewGuiPart139.FontSize = Enum.FontSize.Size18
                NewGuiPart139.Text = "To Save"
                NewGuiPart139.TextColor3 = Color3.new(0, 0, 0)

                NewGuiPart140.Name = "CopyList"
                NewGuiPart140.Parent = NewGuiPart111
                NewGuiPart140.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart140.BackgroundTransparency = 0.80000001192093
                NewGuiPart140.Position = UDim2.new(0, 0, 0, 37)
                NewGuiPart140.Size = UDim2.new(1, 0, 0, 163)

                NewGuiPart141.Name = "Bottom"
                NewGuiPart141.Parent = NewGuiPart111
                NewGuiPart141.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart141.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart141.Position = UDim2.new(0, 0, 1, -50)
                NewGuiPart141.Size = UDim2.new(1, 0, 0, 50)

                NewGuiPart142.Parent = NewGuiPart141
                NewGuiPart142.BackgroundTransparency = 1
                NewGuiPart142.Position = UDim2.new(0, 4, 0, 0)
                NewGuiPart142.Size = UDim2.new(1, -4, 1, 0)
                NewGuiPart142.Font = Enum.Font.SourceSans
                NewGuiPart142.FontSize = Enum.FontSize.Size14
                NewGuiPart142.Text = "After the map saves, open a new place on studio, then right click Lighting and \"Insert from file...\", then select your file and run the unpacker script inside the folder."
                NewGuiPart142.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart142.TextWrapped = true
                NewGuiPart142.TextXAlignment = Enum.TextXAlignment.Left
                NewGuiPart142.TextYAlignment = Enum.TextYAlignment.Top

                NewGuiPart143.Name = "Save"
                NewGuiPart143.Parent = NewGuiPart111
                NewGuiPart143.BackgroundColor3 = Color3.new(0.941177, 0.941177, 0.941177)
                NewGuiPart143.BackgroundTransparency = 0.80000001192093
                NewGuiPart143.BorderColor3 = Color3.new(0, 0, 0)
                NewGuiPart143.Position = UDim2.new(0, 0, 1, -80)
                NewGuiPart143.Size = UDim2.new(1, 0, 0, 30)
                NewGuiPart143.Font = Enum.Font.SourceSans
                NewGuiPart143.FontSize = Enum.FontSize.Size18
                NewGuiPart143.Text = "Save"

                NewGuiPart144.Name = "FileName"
                NewGuiPart144.Parent = NewGuiPart111
                NewGuiPart144.BackgroundColor3 = Color3.new(0.941177, 0.941177, 0.941177)
                NewGuiPart144.BackgroundTransparency = 0.60000002384186
                NewGuiPart144.Position = UDim2.new(0, 0, 1, -105)
                NewGuiPart144.Size = UDim2.new(1, 0, 0, 25)
                NewGuiPart144.Font = Enum.Font.SourceSans
                NewGuiPart144.FontSize = Enum.FontSize.Size18
                NewGuiPart144.Text = "PlaceName"
                NewGuiPart144.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart145.Name = "Entry"
                NewGuiPart145.Parent = NewGuiPart111
                NewGuiPart145.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart145.BackgroundTransparency = 1
                NewGuiPart145.Size = UDim2.new(1, 0, 0, 22)
                NewGuiPart145.Visible = false

                NewGuiPart146.Name = "Change"
                NewGuiPart146.Parent = NewGuiPart145
                NewGuiPart146.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart146.BackgroundTransparency = 0.60000002384186
                NewGuiPart146.Position = UDim2.new(0, 10, 0, 1)
                NewGuiPart146.Size = UDim2.new(0, 20, 0, 20)
                NewGuiPart146.ZIndex = 2
                NewGuiPart146.Font = Enum.Font.SourceSans
                NewGuiPart146.FontSize = Enum.FontSize.Size18
                NewGuiPart146.Text = ""
                NewGuiPart146.TextColor3 = Color3.new(1, 1, 1)

                NewGuiPart147.Name = "enabled"
                NewGuiPart147.Parent = NewGuiPart146
                NewGuiPart147.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
                NewGuiPart147.BackgroundTransparency = 0.40000000596046
                NewGuiPart147.BorderSizePixel = 0
                NewGuiPart147.Position = UDim2.new(0, 3, 0, 3)
                NewGuiPart147.Size = UDim2.new(0, 14, 0, 14)
                NewGuiPart147.Font = Enum.Font.SourceSans
                NewGuiPart147.FontSize = Enum.FontSize.Size14
                NewGuiPart147.Text = ""

                NewGuiPart148.Name = "Info"
                NewGuiPart148.Parent = NewGuiPart145
                NewGuiPart148.BackgroundTransparency = 1
                NewGuiPart148.Position = UDim2.new(0, 40, 0, 0)
                NewGuiPart148.Size = UDim2.new(1, -40, 0, 22)
                NewGuiPart148.Font = Enum.Font.SourceSans
                NewGuiPart148.FontSize = Enum.FontSize.Size18
                NewGuiPart148.Text = "Workspace"
                NewGuiPart148.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart148.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart149.Name = "RemoteDebugWindow"
                NewGuiPart149.Parent = NewGuiPart1
                NewGuiPart149.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart149.BackgroundTransparency = 0.10000000149012
                NewGuiPart149.BorderColor3 = Color3.new(0.74902, 0.74902, 0.74902)
                NewGuiPart149.Position = UDim2.new(1, 0, 0, 0)
                NewGuiPart149.Size = UDim2.new(0, 300, 1, 0)

                NewGuiPart161.Name = "GetSetting"
                NewGuiPart161.Parent = NewGuiPart149
                NewGuiPart161.Archivable = true

                NewGuiPart150.Name = "Header"
                NewGuiPart150.Parent = NewGuiPart149
                NewGuiPart150.BackgroundColor3 = Color3.new(0.913726, 0.913726, 0.913726)
                NewGuiPart150.BorderColor3 = Color3.new(0.584314, 0.584314, 0.584314)
                NewGuiPart150.Size = UDim2.new(1, 0, 0, 17)

                NewGuiPart151.Parent = NewGuiPart150
                NewGuiPart151.BackgroundTransparency = 1
                NewGuiPart151.Position = UDim2.new(0, 4, 0, 0)
                NewGuiPart151.Size = UDim2.new(1, -4, 1, 0)
                NewGuiPart151.Font = Enum.Font.SourceSans
                NewGuiPart151.FontSize = Enum.FontSize.Size14
                NewGuiPart151.Text = "Remote Debugger"
                NewGuiPart151.TextColor3 = Color3.new(0, 0, 0)
                NewGuiPart151.TextXAlignment = Enum.TextXAlignment.Left

                NewGuiPart152.Name = "Desc"
                NewGuiPart152.Parent = NewGuiPart149
                NewGuiPart152.BackgroundColor3 = Color3.new(1, 1, 1)
                NewGuiPart152.BackgroundTransparency = 1
                NewGuiPart152.Position = UDim2.new(0, 0, 0, 20)
                NewGuiPart152.Size = UDim2.new(1, 0, 0, 40)
                NewGuiPart152.Font = Enum.Font.SourceSans
                NewGuiPart152.FontSize = Enum.FontSize.Size32
                NewGuiPart152.Text = "Have fun with remotes"
                NewGuiPart152.TextWrapped = true
                return NewGuiPart1
        end
        local D_E_X = CreateGui()
        D_E_X.Parent = game.Players.LocalPlayer.PlayerGui
        spawn(function()
                local Gui = D_E_X


                local IntroFrame = Gui:WaitForChild("IntroFrame")

                local SideMenu = Gui:WaitForChild("SideMenu")
                local OpenToggleButton = Gui:WaitForChild("Toggle")
                local CloseToggleButton = SideMenu:WaitForChild("Toggle")
                local OpenScriptEditorButton = SideMenu:WaitForChild("OpenScriptEditor")

                local ScriptEditor = Gui:WaitForChild("ScriptEditor")

                local SlideOut = SideMenu:WaitForChild("SlideOut")
                local SlideFrame = SlideOut:WaitForChild("SlideFrame")
                local Slant = SideMenu:WaitForChild("Slant")

                local ExplorerButton = SlideFrame:WaitForChild("Explorer")
                local SettingsButton = SlideFrame:WaitForChild("Settings")

                local SelectionBox = Instance.new("SelectionBox")
                SelectionBox.Parent = Gui

                local ExplorerPanel = Gui:WaitForChild("ExplorerPanel")
                local PropertiesFrame = Gui:WaitForChild("PropertiesFrame")
                local SaveMapWindow = Gui:WaitForChild("SaveMapWindow")
                local RemoteDebugWindow = Gui:WaitForChild("RemoteDebugWindow")

                local SettingsPanel = Gui:WaitForChild("SettingsPanel")
                local SettingsListener = SettingsPanel:WaitForChild("GetSetting")
                local SettingTemplate = SettingsPanel:WaitForChild("SettingTemplate")
                local SettingList = SettingsPanel:WaitForChild("SettingList")

                local SaveMapCopyList = SaveMapWindow:WaitForChild("CopyList")
                local SaveMapSettingFrame = SaveMapWindow:WaitForChild("MapSettings")
                local SaveMapName = SaveMapWindow:WaitForChild("FileName")
                local SaveMapButton = SaveMapWindow:WaitForChild("Save")
                local SaveMapCopyTemplate = SaveMapWindow:WaitForChild("Entry")
                local SaveMapSettings = {
                        CopyWhat = {
                                Workspace = true,
                                Lighting = true,
                                ReplicatedStorage = true,
                                ReplicatedFirst = true,
                                StarterPack = true,
                                StarterGui = true,
                                StarterPlayer = true
                        },
                        SaveScripts = true,
                        SaveTerrain = true,
                        LightingProperties = true,
                        CameraInstances = true
                }

                local TotallyNotSelectionChanged = ExplorerPanel:WaitForChild("TotallyNotSelectionChanged")
                local TotallyNotGetSelection = ExplorerPanel:WaitForChild("TotallyNotGetSelection")
                local TotallyNotSetSelection = ExplorerPanel:WaitForChild("TotallyNotSetSelection")

                local Player = game:GetService("Players").LocalPlayer
                local Mouse = Player:GetMouse()

                local CurrentWindow = "Nothing c:"
                local Windows = {
                        Explorer = {
                                ExplorerPanel,
                                PropertiesFrame
                        },
                        Settings = {SettingsPanel},
                        SaveMap = {SaveMapWindow},
                        Remotes = {RemoteDebugWindow}
                }

                function switchWindows(wName,over)
                        if CurrentWindow == wName and not over then return end

                        local count = 0

                        for i,v in pairs(Windows) do
                                count = 0
                                if i ~= wName then
                                        for _,c in pairs(v) do c:TweenPosition(UDim2.new(1, 30, count * 0.5, count * 36), "Out", "Quad", 0.5, true) count = count + 1 end
                                end
                        end

                        count = 0

                        if Windows[wName] then
                                for _,c in pairs(Windows[wName]) do c:TweenPosition(UDim2.new(1, -300, count * 0.5, count * 36), "Out", "Quad", 0.5, true) count = count + 1 end
                        end

                        if wName ~= "Nothing c:" then
                                CurrentWindow = wName
                                for i,v in pairs(SlideFrame:GetChildren()) do
                                        v.BackgroundTransparency = 1
                                        v.Icon.ImageColor3 = Color3.new(70/255, 70/255, 70/255)
                                end
                                if SlideFrame:FindFirstChild(wName) then
                                        SlideFrame[wName].BackgroundTransparency = 0.5
                                        SlideFrame[wName].Icon.ImageColor3 = Color3.new(0,0,0)
                                end
                        end
                end

                function toggleDex(on)
                        if on then
                                SideMenu:TweenPosition(UDim2.new(1, -330, 0, 0), "Out", "Quad", 0.5, true)
                                OpenToggleButton:TweenPosition(UDim2.new(1,0,0,0), "Out", "Quad", 0.5, true)
                                switchWindows(CurrentWindow,true)
                        else
                                SideMenu:TweenPosition(UDim2.new(1, 0, 0, 0), "Out", "Quad", 0.5, true)
                                OpenToggleButton:TweenPosition(UDim2.new(1,-30,0,0), "Out", "Quad", 0.5, true)
                                switchWindows("Nothing c:")
                        end
                end

                local Settings = {
                        ClickSelect = false,
                        SelBox = false,
                        ClearProps = false,
                        SelectUngrouped = true,
                        SaveInstanceScripts = true
                }

                function ReturnSetting(set)
                        if set == "ClearProps" then
                                return Settings.ClearProps
                        elseif set == "SelectUngrouped" then
                                return Settings.SelectUngrouped
                        end
                end

                OpenToggleButton.MouseButton1Up:connect(function()
                        toggleDex(true)
                end)

                OpenScriptEditorButton.MouseButton1Up:connect(function()
                        if OpenScriptEditorButton.Active then
                                ScriptEditor.Visible = true
                        end
                end)

                CloseToggleButton.MouseButton1Up:connect(function()
                        if CloseToggleButton.Active then
                                toggleDex(false)
                        end
                end)

                for i,v in pairs(SlideFrame:GetChildren()) do
                        v.MouseButton1Click:connect(function()
                                switchWindows(v.Name)
                        end)

                        v.MouseEnter:connect(function()v.BackgroundTransparency = 0.5 end)
                        v.MouseLeave:connect(function()if CurrentWindow~=v.Name then v.BackgroundTransparency = 1 end end)
                end


                function createSetting(name,interName,defaultOn)
                        local newSetting = SettingTemplate:Clone()
                        newSetting.Position = UDim2.new(0,0,0,#SettingList:GetChildren() * 60)
                        newSetting.SName.Text = name

                        local function toggle(on)
                                if on then
                                        newSetting.Change.Bar:TweenPosition(UDim2.new(0,32,0,-2),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        newSetting.Change.OnBar:TweenSize(UDim2.new(0,34,0,15),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        newSetting.Status.Text = "On"
                                        Settings[interName] = true
                                else
                                        newSetting.Change.Bar:TweenPosition(UDim2.new(0,-2,0,-2),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        newSetting.Change.OnBar:TweenSize(UDim2.new(0,0,0,15),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        newSetting.Status.Text = "Off"
                                        Settings[interName] = false
                                end
                        end     

                        newSetting.Change.MouseButton1Click:connect(function()
                                toggle(not Settings[interName])
                        end)

                        newSetting.Visible = true
                        newSetting.Parent = SettingList

                        if defaultOn then
                                toggle(true)
                        end
                end

                createSetting("Click part to select","ClickSelect",false)
                createSetting("Selection Box","SelBox",false)
                createSetting("Clear property value on focus","ClearProps",false)
                createSetting("Select ungrouped models","SelectUngrouped",true)
                createSetting("SaveInstance decompiles scripts","SaveInstanceScripts",true)

                local function getSelection()
                        local t = GetSelection:Invoke()
                        if t and #t > 0 then
                                return t[1]
                        else
                                return nil
                        end
                end

                Mouse.Button1Down:connect(function()
                        if CurrentWindow == "Explorer" and Settings.ClickSelect then
                                local target = Mouse.Target
                                if target then
                                        SetSelection:Invoke({target})
                                end
                        end
                end)

                TotallyNotSelectionChanged.Event:connect(function()
                        if Settings.SelBox then
                                local success,err = pcall(function()
                                        local selection = getSelection()
                                        SelectionBox.Adornee = selection
                                end)
                                if err then
                                        SelectionBox.Adornee = nil
                                end
                        end
                end)

                SettingsListener.OnInvoke = ReturnSetting

                -- Map Copier

                function createMapSetting(obj,interName,defaultOn)
                        local function toggle(on)
                                if on then
                                        obj.Change.Bar:TweenPosition(UDim2.new(0,32,0,-2),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        obj.Change.OnBar:TweenSize(UDim2.new(0,34,0,15),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        obj.Status.Text = "On"
                                        SaveMapSettings[interName] = true
                                else
                                        obj.Change.Bar:TweenPosition(UDim2.new(0,-2,0,-2),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        obj.Change.OnBar:TweenSize(UDim2.new(0,0,0,15),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.25,true)
                                        obj.Status.Text = "Off"
                                        SaveMapSettings[interName] = false
                                end
                        end     

                        obj.Change.MouseButton1Click:connect(function()
                                toggle(not SaveMapSettings[interName])
                        end)

                        obj.Visible = true
                        obj.Parent = SaveMapSettingFrame

                        if defaultOn then
                                toggle(true)
                        end
                end

                function createCopyWhatSetting(serv)
                        if SaveMapSettings.CopyWhat[serv] then
                                local newSetting = SaveMapCopyTemplate:Clone()
                                newSetting.Position = UDim2.new(0,0,0,#SaveMapCopyList:GetChildren() * 22 + 5)
                                newSetting.Info.Text = serv

                                local function toggle(on)
                                        if on then
                                                newSetting.Change.enabled.Visible = true
                                                SaveMapSettings.CopyWhat[serv] = true
                                        else
                                                newSetting.Change.enabled.Visible = false
                                                SaveMapSettings.CopyWhat[serv] = false
                                        end
                                end     

                                newSetting.Change.MouseButton1Click:connect(function()
                                        toggle(not SaveMapSettings.CopyWhat[serv])
                                end)

                                newSetting.Visible = true
                                newSetting.Parent = SaveMapCopyList
                        end
                end

                createMapSetting(SaveMapSettingFrame.Scripts,"SaveScripts",true)
                createMapSetting(SaveMapSettingFrame.Terrain,"SaveTerrain",true)
                createMapSetting(SaveMapSettingFrame.Lighting,"LightingProperties",true)
                createMapSetting(SaveMapSettingFrame.CameraInstances,"CameraInstances",true)

                createCopyWhatSetting("Workspace")
                createCopyWhatSetting("Lighting")
                createCopyWhatSetting("ReplicatedStorage")
                createCopyWhatSetting("ReplicatedFirst")
                createCopyWhatSetting("StarterPack")
                createCopyWhatSetting("StarterGui")
                createCopyWhatSetting("StarterPlayer")

                SaveMapName.Text = tostring(game.PlaceId).."MapCopy"

                SaveMapButton.MouseButton1Click:connect(function()
                        local copyWhat = {}

                        local copyGroup = Instance.new("Model",game.ReplicatedStorage)

                        local copyScripts = SaveMapSettings.SaveScripts

                        local copyTerrain = SaveMapSettings.SaveTerrain

                        local lightingProperties = SaveMapSettings.LightingProperties

                        local cameraInstances = SaveMapSettings.CameraInstances

                        -----------------------------------------------------------------------------------

                        for i,v in pairs(SaveMapSettings.CopyWhat) do
                                if v then
                                        table.insert(copyWhat,i)
                                end
                        end

                        local consoleFunc = printconsole or writeconsole

                        if consoleFunc then
                                consoleFunc("Raspberry Pi's place copier loaded.")
                                consoleFunc("Copying map of game "..tostring(game.PlaceId)..".")
                        end

                        function archivable(root)
                                for i,v in pairs(root:GetChildren()) do
                                        if not game.Players:GetPlayerFromCharacter(v) then
                                                v.Archivable = true
                                                archivable(v)
                                        end
                                end
                        end

                        function decompileS(root)
                                for i,v in pairs(root:GetChildren()) do
                                        pcall(function()
                                                if v:IsA("LocalScript") then
                                                        local isDisabled = v.Disabled
                                                        v.Disabled = true
                                                        v.Source = decompile(v)
                                                        v.Disabled = isDisabled

                                                        if v.Source == "" then 
                                                                if consoleFunc then consoleFunc("LocalScript "..v.Name.." had a problem decompiling.") end
                                                        else
                                                                if consoleFunc then consoleFunc("LocalScript "..v.Name.." decompiled.") end
                                                        end
                                                elseif v:IsA("ModuleScript") then
                                                        v.Source = decompile(v)

                                                        if v.Source == "" then 
                                                                if consoleFunc then consoleFunc("ModuleScript "..v.Name.." had a problem decompiling.") end
                                                        else
                                                                if consoleFunc then consoleFunc("ModuleScript "..v.Name.." decompiled.") end
                                                        end
                                                end
                                        end)
                                        decompileS(v)
                                end
                        end

                        for i,v in pairs(copyWhat) do archivable(game[v]) end

                        for j,obj in pairs(copyWhat) do
                                if obj ~= "StarterPlayer" then
                                        local newFolder = Instance.new("Folder",copyGroup)
                                        newFolder.Name = obj
                                        for i,v in pairs(game[obj]:GetChildren()) do
                                                if v ~= copyGroup then
                                                        pcall(function()
                                                                v:Clone().Parent = newFolder
                                                        end)
                                                end
                                        end
                                else
                                        local newFolder = Instance.new("Model",copyGroup)
                                        newFolder.Name = "StarterPlayer"
                                        for i,v in pairs(game[obj]:GetChildren()) do
                                                local newObj = Instance.new("Folder",newFolder)
                                                newObj.Name = v.Name
                                                for _,c in pairs(v:GetChildren()) do
                                                        if c.Name ~= "ControlScript" and c.Name ~= "CameraScript" then
                                                                c:Clone().Parent = newObj
                                                        end
                                                end
                                        end
                                end
                        end

                        if workspace.CurrentCamera and cameraInstances then
                                local cameraFolder = Instance.new("Model",copyGroup)
                                cameraFolder.Name = "CameraItems"
                                for i,v in pairs(workspace.CurrentCamera:GetChildren()) do v:Clone().Parent = cameraFolder end
                        end

                        if copyTerrain then
                                local myTerrain = workspace.Terrain:CopyRegion(workspace.Terrain.MaxExtents)
                                myTerrain.Parent = copyGroup
                        end

                        function saveProp(obj,prop,par)
                                local myProp = obj[prop]
                                if type(myProp) == "boolean" then
                                        local newProp = Instance.new("BoolValue",par)
                                        newProp.Name = prop
                                        newProp.Value = myProp
                                elseif type(myProp) == "number" then
                                        local newProp = Instance.new("IntValue",par)
                                        newProp.Name = prop
                                        newProp.Value = myProp
                                elseif type(myProp) == "string" then
                                        local newProp = Instance.new("StringValue",par)
                                        newProp.Name = prop
                                        newProp.Value = myProp
                                elseif type(myProp) == "userdata" then -- Assume Color3
                                        pcall(function()
                                                local newProp = Instance.new("Color3Value",par)
                                                newProp.Name = prop
                                                newProp.Value = myProp
                                        end)
                                end
                        end

                        if lightingProperties then
                                local lightingProps = Instance.new("Model",copyGroup)
                                lightingProps.Name = "LightingProperties"

                                saveProp(game.Lighting,"Ambient",lightingProps)
                                saveProp(game.Lighting,"Brightness",lightingProps)
                                saveProp(game.Lighting,"ColorShift_Bottom",lightingProps)
                                saveProp(game.Lighting,"ColorShift_Top",lightingProps)
                                saveProp(game.Lighting,"GlobalShadows",lightingProps)
                                saveProp(game.Lighting,"OutdoorAmbient",lightingProps)
                                saveProp(game.Lighting,"Outlines",lightingProps)
                                saveProp(game.Lighting,"GeographicLatitude",lightingProps)
                                saveProp(game.Lighting,"TimeOfDay",lightingProps)
                                saveProp(game.Lighting,"FogColor",lightingProps)
                                saveProp(game.Lighting,"FogEnd",lightingProps)
                                saveProp(game.Lighting,"FogStart",lightingProps)
                        end

                        if decompile and copyScripts then
                                decompileS(copyGroup)
                        end

                        if SaveInstance then
                                SaveInstance(copyGroup,SaveMapName.Text..".rbxm")
                        elseif saveinstance then
                                saveinstance(getelysianpath()..SaveMapName.Text..".rbxm",copyGroup)
                        end
                        --print("Saved!")
                        if consoleFunc then
                                consoleFunc("The map has been copied.")
                        end
                        SaveMapButton.Text = "The map has been saved"
                        wait(5)
                        SaveMapButton.Text = "Save"
                end)

                -- End Copier

                wait()

                IntroFrame:TweenPosition(UDim2.new(1,-300,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.5,true)

                switchWindows("Explorer")

                wait(1)

                SideMenu.Visible = true

                for i = 0,1,0.1 do
                        IntroFrame.BackgroundTransparency = i
                        IntroFrame.Main.BackgroundTransparency = i
                        IntroFrame.Slant.ImageTransparency = i
                        IntroFrame.Title.TextTransparency = i
                        IntroFrame.Version.TextTransparency = i
                        IntroFrame.Creator.TextTransparency = i
                        wait()
                end

                IntroFrame.Visible = false

                SlideFrame:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.5,true)
                OpenScriptEditorButton:TweenPosition(UDim2.new(0,0,0,180),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.5,true)
                CloseToggleButton:TweenPosition(UDim2.new(0,0,0,210),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.5,true)
                Slant:TweenPosition(UDim2.new(0,0,0,240),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.5,true)

                wait(0.5)

                for i = 1,0,-0.1 do
                        OpenScriptEditorButton.Icon.ImageTransparency = i
                        CloseToggleButton.TextTransparency = i
                        wait()
                end

                CloseToggleButton.Active = true
                CloseToggleButton.AutoButtonColor = true

                OpenScriptEditorButton.Active = true
                OpenScriptEditorButton.AutoButtonColor = true
        end)
        spawn(function()
                -- initial states
                local Option = {
                        -- can modify object parents in the hierarchy
                        Modifiable = false;
                        -- can select objects
                        Selectable = true;
                }

                -- MERELY

                Option.Modifiable = true

                -- END MERELY

                -- general size of GUI objects, in pixels
                local GUI_SIZE = 16
                -- padding between items within each entry
                local ENTRY_PADDING = 1
                -- padding between each entry
                local ENTRY_MARGIN = 1

                local Input = game:GetService("UserInputService")
                local HoldingCtrl = false
                local HoldingShift = false

--[[

# Explorer Panel

A GUI panel that displays the game hierarchy.


## Selection Bindables

- `Function GetSelection ( )`

        Returns an array of objects representing the objects currently
        selected in the panel.

- `Function SetSelection ( Objects selection )`

        Sets the objects that are selected in the panel. `selection` is an array
        of objects.

- `Event SelectionChanged ( )`

        Fired after the selection changes.


## Option Bindables

- `Function GetOption ( string optionName )`

        If `optionName` is given, returns the value of that option. Otherwise,
        returns a table of options and their current values.

- `Function SetOption ( string optionName, bool value )`

        Sets `optionName` to `value`.

        Options:

        - Modifiable

                Whether objects can be modified by the panel.

                Note that modifying objects depends on being able to select them. If
                Selectable is false, then Actions will not be available. Reparenting
                is still possible, but only for the dragged object.

        - Selectable

                Whether objects can be selected.

                If Modifiable is false, then left-clicking will perform a drag
                selection.

## Updates

- 2013-09-18
        - Fixed explorer icons to match studio explorer.

- 2013-09-14
        - Added GetOption and SetOption bindables.
                - Option: Modifiable; sets whether objects can be modified by the panel.
                - Option: Selectable; sets whether objects can be selected.
        - Slight modification to left-click selection behavior.
        - Improved layout and scaling.

- 2013-09-13
        - Added drag to reparent objects.
                - Left-click to select/deselect object.
                - Left-click and drag unselected object to reparent single object.
                - Left-click and drag selected object to move reparent entire selection.
                - Right-click while dragging to cancel.

- 2013-09-11
        - Added explorer panel header with actions.
                - Added Cut action.
                - Added Copy action.
                - Added Paste action.
                - Added Delete action.
        - Added drag selection.
                - Left-click: Add to selection on drag.
                - Right-click: Add to or remove from selection on drag.
        - Ensured SelectionChanged fires only when the selection actually changes.
        - Added documentation and change log.
        - Fixed thread issue.

- 2013-09-09
        - Added basic multi-selection.
                - Left-click to set selection.
                - Right-click to add to or remove from selection.
        - Removed "Selection" ObjectValue.
                - Added GetSelection BindableFunction.
                - Added SetSelection BindableFunction.
                - Added SelectionChanged BindableEvent.
        - Changed font to SourceSans.

- 2013-08-31
        - Improved GUI sizing based off of `GUI_SIZE` constant.
        - Automatic font size detection.

- 2013-08-27
        - Initial explorer panel.


## Todo

- Sorting
        - by ExplorerOrder
        - by children
        - by name
- Drag objects to reparent

]]

                local ENTRY_SIZE = GUI_SIZE + ENTRY_PADDING*2
                local ENTRY_BOUND = ENTRY_SIZE + ENTRY_MARGIN
                local HEADER_SIZE = ENTRY_SIZE*2

                local FONT = 'SourceSans'
                local FONT_SIZE do
                        local size = {8,9,10,11,12,14,18,24,36,48}
                        local s
                        local n = math.huge
                        for i = 1,#size do
                                if size[i] <= GUI_SIZE then
                                        FONT_SIZE = i - 1
                                end
                        end
                end

                local GuiColor = {
                        Background      = Color3.new(233/255, 233/255, 233/255);
                        Border          = Color3.new(149/255, 149/255, 149/255);
                        Selected        = Color3.new( 96/255, 140/255, 211/255);
                        BorderSelected  = Color3.new( 86/255, 125/255, 188/255);
                        Text            = Color3.new(  0/255,   0/255,   0/255);
                        TextDisabled    = Color3.new(128/255, 128/255, 128/255);
                        TextSelected    = Color3.new(255/255, 255/255, 255/255);
                        Button          = Color3.new(221/255, 221/255, 221/255);
                        ButtonBorder    = Color3.new(149/255, 149/255, 149/255);
                        ButtonSelected  = Color3.new(255/255,   0/255,   0/255);
                        Field           = Color3.new(255/255, 255/255, 255/255);
                        FieldBorder     = Color3.new(191/255, 191/255, 191/255);
                        TitleBackground = Color3.new(178/255, 178/255, 178/255);
                }

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ---- Icon map constants

                local MAP_ID = 483448923

                -- Indices based on implementation of Icon function.
                local ACTION_CUT                 = 160
                local ACTION_COPY                = 161
                local ACTION_PASTE               = 162
                local ACTION_DELETE              = 163
                local ACTION_SORT                = 164
                local ACTION_CUT_OVER            = 174
                local ACTION_COPY_OVER           = 175
                local ACTION_PASTE_OVER          = 176
                local ACTION_DELETE_OVER         = 177
                local ACTION_SORT_OVER           = 178
                local ACTION_EDITQUICKACCESS = 190
                local ACTION_FREEZE              = 188
                local ACTION_STARRED             = 189
                local ACTION_ADDSTAR             = 184
                local ACTION_ADDSTAR_OVER        = 187

                local NODE_COLLAPSED      = 165
                local NODE_EXPANDED       = 166
                local NODE_COLLAPSED_OVER = 179
                local NODE_EXPANDED_OVER  = 180

                local ExplorerIndex = {
                        ["Accessory"] = 32;
                        ["Accoutrement"] = 32;
                        ["AdService"] = 73;
                        ["Animation"] = 60;
                        ["AnimationController"] = 60;
                        ["AnimationTrack"] = 60;
                        ["Animator"] = 60;
                        ["ArcHandles"] = 56;
                        ["AssetService"] = 72;
                        ["Attachment"] = 34;
                        ["Backpack"] = 20;
                        ["BadgeService"] = 75;
                        ["BallSocketConstraint"] = 89;
                        ["BillboardGui"] = 64;
                        ["BinaryStringValue"] = 4;
                        ["BindableEvent"] = 67;
                        ["BindableFunction"] = 66;
                        ["BlockMesh"] = 8;
                        ["BloomEffect"] = 90;
                        ["BlurEffect"] = 90;
                        ["BodyAngularVelocity"] = 14;
                        ["BodyForce"] = 14;
                        ["BodyGyro"] = 14;
                        ["BodyPosition"] = 14;
                        ["BodyThrust"] = 14;
                        ["BodyVelocity"] = 14;
                        ["BoolValue"] = 4;
                        ["BoxHandleAdornment"] = 54;
                        ["BrickColorValue"] = 4;
                        ["Camera"] = 5;
                        ["CFrameValue"] = 4;
                        ["CharacterMesh"] = 60;
                        ["Chat"] = 33;
                        ["ClickDetector"] = 41;
                        ["CollectionService"] = 30;
                        ["Color3Value"] = 4;
                        ["ColorCorrectionEffect"] = 90;
                        ["ConeHandleAdornment"] = 54;
                        ["Configuration"] = 58;
                        ["ContentProvider"] = 72;
                        ["ContextActionService"] = 41;
                        ["CoreGui"] = 46;
                        ["CoreScript"] = 18;
                        ["CornerWedgePart"] = 1;
                        ["CustomEvent"] = 4;
                        ["CustomEventReceiver"] = 4;
                        ["CylinderHandleAdornment"] = 54;
                        ["CylinderMesh"] = 8;
                        ["CylindricalConstraint"] = 89;
                        ["Debris"] = 30;
                        ["Decal"] = 7;
                        ["Dialog"] = 62;
                        ["DialogChoice"] = 63;
                        ["DoubleConstrainedValue"] = 4;
                        ["Explosion"] = 36;
                        ["FileMesh"] = 8;
                        ["Fire"] = 61;
                        ["Flag"] = 38;
                        ["FlagStand"] = 39;
                        ["FloorWire"] = 4;
                        ["Folder"] = 70;
                        ["ForceField"] = 37;
                        ["Frame"] = 48;
                        ["GamePassService"] = 19;
                        ["Glue"] = 34;
                        ["GuiButton"] = 52;
                        ["GuiMain"] = 47;
                        ["GuiService"] = 47;
                        ["Handles"] = 53;
                        ["HapticService"] = 84;
                        ["Hat"] = 45;
                        ["HingeConstraint"] = 89;
                        ["Hint"] = 33;
                        ["HopperBin"] = 22;
                        ["HttpService"] = 76;
                        ["Humanoid"] = 9;
                        ["ImageButton"] = 52;
                        ["ImageLabel"] = 49;
                        ["InsertService"] = 72;
                        ["IntConstrainedValue"] = 4;
                        ["IntValue"] = 4;
                        ["JointInstance"] = 34;
                        ["JointsService"] = 34;
                        ["Keyframe"] = 60;
                        ["KeyframeSequence"] = 60;
                        ["KeyframeSequenceProvider"] = 60;
                        ["Lighting"] = 13;
                        ["LineHandleAdornment"] = 54;
                        ["LocalScript"] = 18;
                        ["LogService"] = 87;
                        ["MarketplaceService"] = 46;
                        ["Message"] = 33;
                        ["Model"] = 2;
                        ["ModuleScript"] = 71;
                        ["Motor"] = 34;
                        ["Motor6D"] = 34;
                        ["MoveToConstraint"] = 89;
                        ["NegateOperation"] = 78;
                        ["NetworkClient"] = 16;
                        ["NetworkReplicator"] = 29;
                        ["NetworkServer"] = 15;
                        ["NumberValue"] = 4;
                        ["ObjectValue"] = 4;
                        ["Pants"] = 44;
                        ["ParallelRampPart"] = 1;
                        ["Part"] = 1;
                        ["ParticleEmitter"] = 69;
                        ["PartPairLasso"] = 57;
                        ["PathfindingService"] = 37;
                        ["Platform"] = 35;
                        ["Player"] = 12;
                        ["PlayerGui"] = 46;
                        ["Players"] = 21;
                        ["PlayerScripts"] = 82;
                        ["PointLight"] = 13;
                        ["PointsService"] = 83;
                        ["Pose"] = 60;
                        ["PrismaticConstraint"] = 89;
                        ["PrismPart"] = 1;
                        ["PyramidPart"] = 1;
                        ["RayValue"] = 4;
                        ["ReflectionMetadata"] = 86;
                        ["ReflectionMetadataCallbacks"] = 86;
                        ["ReflectionMetadataClass"] = 86;
                        ["ReflectionMetadataClasses"] = 86;
                        ["ReflectionMetadataEnum"] = 86;
                        ["ReflectionMetadataEnumItem"] = 86;
                        ["ReflectionMetadataEnums"] = 86;
                        ["ReflectionMetadataEvents"] = 86;
                        ["ReflectionMetadataFunctions"] = 86;
                        ["ReflectionMetadataMember"] = 86;
                        ["ReflectionMetadataProperties"] = 86;
                        ["ReflectionMetadataYieldFunctions"] = 86;
                        ["RemoteEvent"] = 80;
                        ["RemoteFunction"] = 79;
                        ["ReplicatedFirst"] = 72;
                        ["ReplicatedStorage"] = 72;
                        ["RightAngleRampPart"] = 1;
                        ["RocketPropulsion"] = 14;
                        ["RodConstraint"] = 89;
                        ["RopeConstraint"] = 89;
                        ["Rotate"] = 34;
                        ["RotateP"] = 34;
                        ["RotateV"] = 34;
                        ["RunService"] = 66;
                        ["ScreenGui"] = 47;
                        ["Script"] = 6;
                        ["ScrollingFrame"] = 48;
                        ["Seat"] = 35;
                        ["Selection"] = 55;
                        ["SelectionBox"] = 54;
                        ["SelectionPartLasso"] = 57;
                        ["SelectionPointLasso"] = 57;
                        ["SelectionSphere"] = 54;
                        ["ServerScriptService"] = 0;
                        ["ServerStorage"] = 74;
                        ["Shirt"] = 43;
                        ["ShirtGraphic"] = 40;
                        ["SkateboardPlatform"] = 35;
                        ["Sky"] = 28;
                        ["SlidingBallConstraint"] = 89;
                        ["Smoke"] = 59;
                        ["Snap"] = 34;
                        ["Sound"] = 11;
                        ["SoundService"] = 31;
                        ["Sparkles"] = 42;
                        ["SpawnLocation"] = 25;
                        ["SpecialMesh"] = 8;
                        ["SphereHandleAdornment"] = 54;
                        ["SpotLight"] = 13;
                        ["SpringConstraint"] = 89;
                        ["StarterCharacterScripts"] = 82;
                        ["StarterGear"] = 20;
                        ["StarterGui"] = 46;
                        ["StarterPack"] = 20;
                        ["StarterPlayer"] = 88;
                        ["StarterPlayerScripts"] = 82;
                        ["Status"] = 2;
                        ["StringValue"] = 4;
                        ["SunRaysEffect"] = 90;
                        ["SurfaceGui"] = 64;
                        ["SurfaceLight"] = 13;
                        ["SurfaceSelection"] = 55;
                        ["Team"] = 24;
                        ["Teams"] = 23;
                        ["TeleportService"] = 81;
                        ["Terrain"] = 65;
                        ["TerrainRegion"] = 65;
                        ["TestService"] = 68;
                        ["TextBox"] = 51;
                        ["TextButton"] = 51;
                        ["TextLabel"] = 50;
                        ["Texture"] = 10;
                        ["TextureTrail"] = 4;
                        ["Tool"] = 17;
                        ["TouchTransmitter"] = 37;
                        ["TrussPart"] = 1;
                        ["UnionOperation"] = 77;
                        ["UserInputService"] = 84;
                        ["Vector3Value"] = 4;
                        ["VehicleSeat"] = 35;
                        ["VelocityMotor"] = 34;
                        ["WedgePart"] = 1;
                        ["Weld"] = 34;
                        ["Workspace"] = 19;
                }

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------

                function Create(ty,data)
                        local obj
                        if type(ty) == 'string' then
                                obj = Instance.new(ty)
                        else
                                obj = ty
                        end
                        for k, v in pairs(data) do
                                if type(k) == 'number' then
                                        v.Parent = obj
                                else
                                        obj[k] = v
                                end
                        end
                        return obj
                end

                local barActive = false
                local activeOptions = {}

                function createDDown(dBut, callback,...)
                        if barActive then
                                for i,v in pairs(activeOptions) do
                                        v:Destroy()
                                end
                                activeOptions = {}
                                barActive = false
                                return
                        else
                                barActive = true
                        end
                        local slots = {...}
                        local base = dBut
                        for i,v in pairs(slots) do
                                local newOption = base:Clone()
                                newOption.ZIndex = 5
                                newOption.Name = "Option "..tostring(i)
                                newOption.Parent = base.Parent.Parent.Parent
                                newOption.BackgroundTransparency = 0
                                newOption.ZIndex = 2
                                table.insert(activeOptions,newOption)
                                newOption.Position = UDim2.new(-0.4, dBut.Position.X.Offset, dBut.Position.Y.Scale, dBut.Position.Y.Offset + (#activeOptions * dBut.Size.Y.Offset))
                                newOption.Text = slots[i]
                                newOption.MouseButton1Down:connect(function()
                                        dBut.Text = slots[i]
                                        callback(slots[i])
                                        for i,v in pairs(activeOptions) do
                                                v:Destroy()
                                        end
                                        activeOptions = {}
                                        barActive = false
                                end)
                        end
                end

                -- Connects a function to an event such that it fires asynchronously
                function Connect(event,func)
                        return event:connect(function(...)
                                local a = {...}
                                spawn(function() func(unpack(a)) end)
                        end)
                end

                -- returns the ascendant ScreenGui of an object
                function GetScreen(screen)
                        if screen == nil then return nil end
                        while not screen:IsA("ScreenGui") do
                                screen = screen.Parent
                                if screen == nil then return nil end
                        end
                        return screen
                end

                do
                        local ZIndexLock = {}
                        -- Sets the ZIndex of an object and its descendants. Objects are locked so
                        -- that SetZIndexOnChanged doesn't spawn multiple threads that set the
                        -- ZIndex of the same object.
                        function SetZIndex(object,z)
                                if not ZIndexLock[object] then
                                        ZIndexLock[object] = true
                                        if object:IsA'GuiObject' then
                                                object.ZIndex = z
                                        end
                                        local children = object:GetChildren()
                                        for i = 1,#children do
                                                SetZIndex(children[i],z)
                                        end
                                        ZIndexLock[object] = nil
                                end
                        end

                        function SetZIndexOnChanged(object)
                                return object.Changed:connect(function(p)
                                        if p == "ZIndex" then
                                                SetZIndex(object,object.ZIndex)
                                        end
                                end)
                        end
                end

                ---- IconMap ----
                -- Image size: 256px x 256px
                -- Icon size: 16px x 16px
                -- Padding between each icon: 2px
                -- Padding around image edge: 1px
                -- Total icons: 14 x 14 (196)
                local Icon do
                        local iconMap = 'http://www.roblox.com/asset/?id=' .. MAP_ID
                        game:GetService('ContentProvider'):Preload(iconMap)
                        local iconDehash do
                                -- 14 x 14, 0-based input, 0-based output
                                local f=math.floor
                                function iconDehash(h)
                                        return f(h/14%14),f(h%14)
                                end
                        end

                        function Icon(IconFrame,index)
                                local row,col = iconDehash(index)
                                local mapSize = Vector2.new(256,256)
                                local pad,border = 2,1
                                local iconSize = 16

                                local class = 'Frame'
                                if type(IconFrame) == 'string' then
                                        class = IconFrame
                                        IconFrame = nil
                                end

                                if not IconFrame then
                                        IconFrame = Create(class,{
                                                Name = "Icon";
                                                BackgroundTransparency = 1;
                                                ClipsDescendants = true;
                                                Create('ImageLabel',{
                                                        Name = "IconMap";
                                                        Active = false;
                                                        BackgroundTransparency = 1;
                                                        Image = iconMap;
                                                        Size = UDim2.new(mapSize.x/iconSize,0,mapSize.y/iconSize,0);
                                                });
                                        })
                                end

                                IconFrame.IconMap.Position = UDim2.new(-col - (pad*(col+1) + border)/iconSize,0,-row - (pad*(row+1) + border)/iconSize,0)
                                return IconFrame
                        end
                end

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ---- ScrollBar
                do
                        -- AutoButtonColor doesn't always reset properly
                        local function ResetButtonColor(button)
                                local active = button.Active
                                button.Active = not active
                                button.Active = active
                        end

                        local function ArrowGraphic(size,dir,scaled,template)
                                local Frame = Create('Frame',{
                                        Name = "Arrow Graphic";
                                        BorderSizePixel = 0;
                                        Size = UDim2.new(0,size,0,size);
                                        Transparency = 1;
                                })
                                if not template then
                                        template = Instance.new("Frame")
                                        template.BorderSizePixel = 0
                                end

                                local transform
                                if dir == nil or dir == 'Up' then
                                        function transform(p,s) return p,s end
                                elseif dir == 'Down' then
                                        function transform(p,s) return UDim2.new(0,p.X.Offset,0,size-p.Y.Offset-1),s end
                                elseif dir == 'Left' then
                                        function transform(p,s) return UDim2.new(0,p.Y.Offset,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
                                elseif dir == 'Right' then
                                        function transform(p,s) return UDim2.new(0,size-p.Y.Offset-1,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
                                end

                                local scale
                                if scaled then
                                        function scale(p,s) return UDim2.new(p.X.Offset/size,0,p.Y.Offset/size,0),UDim2.new(s.X.Offset/size,0,s.Y.Offset/size,0) end
                                else
                                        function scale(p,s) return p,s end
                                end

                                local o = math.floor(size/4)
                                if size%2 == 0 then
                                        local n = size/2-1
                                        for i = 0,n do
                                                local t = template:Clone()
                                                local p,s = scale(transform(
                                                        UDim2.new(0,n-i,0,o+i),
                                                        UDim2.new(0,(i+1)*2,0,1)
                                                        ))
                                                t.Position = p
                                                t.Size = s
                                                t.Parent = Frame
                                        end
                                else
                                        local n = (size-1)/2
                                        for i = 0,n do
                                                local t = template:Clone()
                                                local p,s = scale(transform(
                                                        UDim2.new(0,n-i,0,o+i),
                                                        UDim2.new(0,i*2+1,0,1)
                                                        ))
                                                t.Position = p
                                                t.Size = s
                                                t.Parent = Frame
                                        end
                                end
                                if size%4 > 1 then
                                        local t = template:Clone()
                                        local p,s = scale(transform(
                                                UDim2.new(0,0,0,size-o-1),
                                                UDim2.new(0,size,0,1)
                                                ))
                                        t.Position = p
                                        t.Size = s
                                        t.Parent = Frame
                                end
                                return Frame
                        end


                        local function GripGraphic(size,dir,spacing,scaled,template)
                                local Frame = Create('Frame',{
                                        Name = "Grip Graphic";
                                        BorderSizePixel = 0;
                                        Size = UDim2.new(0,size.x,0,size.y);
                                        Transparency = 1;
                                })
                                if not template then
                                        template = Instance.new("Frame")
                                        template.BorderSizePixel = 0
                                end

                                spacing = spacing or 2

                                local scale
                                if scaled then
                                        function scale(p) return UDim2.new(p.X.Offset/size.x,0,p.Y.Offset/size.y,0) end
                                else
                                        function scale(p) return p end
                                end

                                if dir == 'Vertical' then
                                        for i=0,size.x-1,spacing do
                                                local t = template:Clone()
                                                t.Size = scale(UDim2.new(0,1,0,size.y))
                                                t.Position = scale(UDim2.new(0,i,0,0))
                                                t.Parent = Frame
                                        end
                                elseif dir == nil or dir == 'Horizontal' then
                                        for i=0,size.y-1,spacing do
                                                local t = template:Clone()
                                                t.Size = scale(UDim2.new(0,size.x,0,1))
                                                t.Position = scale(UDim2.new(0,0,0,i))
                                                t.Parent = Frame
                                        end
                                end

                                return Frame
                        end

                        local mt = {
                                __index = {
                                        GetScrollPercent = function(self)
                                                return self.ScrollIndex/(self.TotalSpace-self.VisibleSpace)
                                        end;
                                        CanScrollDown = function(self)
                                                return self.ScrollIndex + self.VisibleSpace < self.TotalSpace
                                        end;
                                        CanScrollUp = function(self)
                                                return self.ScrollIndex > 0
                                        end;
                                        ScrollDown = function(self)
                                                self.ScrollIndex = self.ScrollIndex + self.PageIncrement
                                                self:Update()
                                        end;
                                        ScrollUp = function(self)
                                                self.ScrollIndex = self.ScrollIndex - self.PageIncrement
                                                self:Update()
                                        end;
                                        ScrollTo = function(self,index)
                                                self.ScrollIndex = index
                                                self:Update()
                                        end;
                                        SetScrollPercent = function(self,percent)
                                                self.ScrollIndex = math.floor((self.TotalSpace - self.VisibleSpace)*percent + 0.5)
                                                self:Update()
                                        end;
                                };
                        }
                        mt.__index.CanScrollRight = mt.__index.CanScrollDown
                        mt.__index.CanScrollLeft = mt.__index.CanScrollUp
                        mt.__index.ScrollLeft = mt.__index.ScrollUp
                        mt.__index.ScrollRight = mt.__index.ScrollDown

                        function ScrollBar(horizontal)
                                -- create row scroll bar
                                local ScrollFrame = Create('Frame',{
                                        Name = "ScrollFrame";
                                        Position = horizontal and UDim2.new(0,0,1,-GUI_SIZE) or UDim2.new(1,-GUI_SIZE,0,0);
                                        Size = horizontal and UDim2.new(1,0,0,GUI_SIZE) or UDim2.new(0,GUI_SIZE,1,0);
                                        BackgroundTransparency = 1;
                                        Create('ImageButton',{
                                                Name = "ScrollDown";
                                                Position = horizontal and UDim2.new(1,-GUI_SIZE,0,0) or UDim2.new(0,0,1,-GUI_SIZE);
                                                Size = UDim2.new(0, GUI_SIZE, 0, GUI_SIZE);
                                                BackgroundColor3 = GuiColor.Button;
                                                BorderColor3 = GuiColor.Border;
                                                --BorderSizePixel = 0;
                                        });
                                        Create('ImageButton',{
                                                Name = "ScrollUp";
                                                Size = UDim2.new(0, GUI_SIZE, 0, GUI_SIZE);
                                                BackgroundColor3 = GuiColor.Button;
                                                BorderColor3 = GuiColor.Border;
                                                --BorderSizePixel = 0;
                                        });
                                        Create('ImageButton',{
                                                Name = "ScrollBar";
                                                Size = horizontal and UDim2.new(1,-GUI_SIZE*2,1,0) or UDim2.new(1,0,1,-GUI_SIZE*2);
                                                Position = horizontal and UDim2.new(0,GUI_SIZE,0,0) or UDim2.new(0,0,0,GUI_SIZE);
                                                AutoButtonColor = false;
                                                BackgroundColor3 = Color3.new(0.94902, 0.94902, 0.94902);
                                                BorderColor3 = GuiColor.Border;
                                                --BorderSizePixel = 0;
                                                Create('ImageButton',{
                                                        Name = "ScrollThumb";
                                                        AutoButtonColor = false;
                                                        Size = UDim2.new(0, GUI_SIZE, 0, GUI_SIZE);
                                                        BackgroundColor3 = GuiColor.Button;
                                                        BorderColor3 = GuiColor.Border;
                                                        --BorderSizePixel = 0;
                                                });
                                        });
                                })

                                local graphicTemplate = Create('Frame',{
                                        Name="Graphic";
                                        BorderSizePixel = 0;
                                        BackgroundColor3 = GuiColor.Border;
                                })
                                local graphicSize = GUI_SIZE/2

                                local ScrollDownFrame = ScrollFrame.ScrollDown
                                local ScrollDownGraphic = ArrowGraphic(graphicSize,horizontal and 'Right' or 'Down',true,graphicTemplate)
                                ScrollDownGraphic.Position = UDim2.new(0.5,-graphicSize/2,0.5,-graphicSize/2)
                                ScrollDownGraphic.Parent = ScrollDownFrame
                                local ScrollUpFrame = ScrollFrame.ScrollUp
                                local ScrollUpGraphic = ArrowGraphic(graphicSize,horizontal and 'Left' or 'Up',true,graphicTemplate)
                                ScrollUpGraphic.Position = UDim2.new(0.5,-graphicSize/2,0.5,-graphicSize/2)
                                ScrollUpGraphic.Parent = ScrollUpFrame
                                local ScrollBarFrame = ScrollFrame.ScrollBar
                                local ScrollThumbFrame = ScrollBarFrame.ScrollThumb
                                do
                                        local size = GUI_SIZE*3/8
                                        local Decal = GripGraphic(Vector2.new(size,size),horizontal and 'Vertical' or 'Horizontal',2,graphicTemplate)
                                        Decal.Position = UDim2.new(0.5,-size/2,0.5,-size/2)
                                        Decal.Parent = ScrollThumbFrame
                                end

                                local Class = setmetatable({
                                        GUI = ScrollFrame;
                                        ScrollIndex = 0;
                                        VisibleSpace = 0;
                                        TotalSpace = 0;
                                        PageIncrement = 1;
                                },mt)

                                local UpdateScrollThumb
                                if horizontal then
                                        function UpdateScrollThumb()
                                                ScrollThumbFrame.Size = UDim2.new(Class.VisibleSpace/Class.TotalSpace,0,0,GUI_SIZE)
                                                if ScrollThumbFrame.AbsoluteSize.x < GUI_SIZE then
                                                        ScrollThumbFrame.Size = UDim2.new(0,GUI_SIZE,0,GUI_SIZE)
                                                end
                                                local barSize = ScrollBarFrame.AbsoluteSize.x
                                                ScrollThumbFrame.Position = UDim2.new(Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.x)/barSize,0,0,0)
                                        end
                                else
                                        function UpdateScrollThumb()
                                                ScrollThumbFrame.Size = UDim2.new(0,GUI_SIZE,Class.VisibleSpace/Class.TotalSpace,0)
                                                if ScrollThumbFrame.AbsoluteSize.y < GUI_SIZE then
                                                        ScrollThumbFrame.Size = UDim2.new(0,GUI_SIZE,0,GUI_SIZE)
                                                end
                                                local barSize = ScrollBarFrame.AbsoluteSize.y
                                                ScrollThumbFrame.Position = UDim2.new(0,0,Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.y)/barSize,0)
                                        end
                                end

                                local lastDown
                                local lastUp
                                local scrollStyle = {BackgroundColor3=GuiColor.Border,BackgroundTransparency=0}
                                local scrollStyle_ds = {BackgroundColor3=GuiColor.Border,BackgroundTransparency=0.7}

                                local function Update()
                                        local t = Class.TotalSpace
                                        local v = Class.VisibleSpace
                                        local s = Class.ScrollIndex
                                        if v <= t then
                                                if s > 0 then
                                                        if s + v > t then
                                                                Class.ScrollIndex = t - v
                                                        end
                                                else
                                                        Class.ScrollIndex = 0
                                                end
                                        else
                                                Class.ScrollIndex = 0
                                        end

                                        if Class.UpdateCallback then
                                                if Class.UpdateCallback(Class) == false then
                                                        return
                                                end
                                        end

                                        local down = Class:CanScrollDown()
                                        local up = Class:CanScrollUp()
                                        if down ~= lastDown then
                                                lastDown = down
                                                ScrollDownFrame.Active = down
                                                ScrollDownFrame.AutoButtonColor = down
                                                local children = ScrollDownGraphic:GetChildren()
                                                local style = down and scrollStyle or scrollStyle_ds
                                                for i = 1,#children do
                                                        Create(children[i],style)
                                                end
                                        end
                                        if up ~= lastUp then
                                                lastUp = up
                                                ScrollUpFrame.Active = up
                                                ScrollUpFrame.AutoButtonColor = up
                                                local children = ScrollUpGraphic:GetChildren()
                                                local style = up and scrollStyle or scrollStyle_ds
                                                for i = 1,#children do
                                                        Create(children[i],style)
                                                end
                                        end
                                        ScrollThumbFrame.Visible = down or up
                                        UpdateScrollThumb()
                                end
                                Class.Update = Update

                                SetZIndexOnChanged(ScrollFrame)

                                local MouseDrag = Create('ImageButton',{
                                        Name = "MouseDrag";
                                        Position = UDim2.new(-0.25,0,-0.25,0);
                                        Size = UDim2.new(1.5,0,1.5,0);
                                        Transparency = 1;
                                        AutoButtonColor = false;
                                        Active = true;
                                        ZIndex = 10;
                                })

                                local scrollEventID = 0
                                ScrollDownFrame.MouseButton1Down:connect(function()
                                        scrollEventID = tick()
                                        local current = scrollEventID
                                        local up_con
                                        up_con = MouseDrag.MouseButton1Up:connect(function()
                                                scrollEventID = tick()
                                                MouseDrag.Parent = nil
                                                ResetButtonColor(ScrollDownFrame)
                                                up_con:disconnect(); drag = nil
                                        end)
                                        MouseDrag.Parent = GetScreen(ScrollFrame)
                                        Class:ScrollDown()
                                        wait(0.2) -- delay before auto scroll
                                        while scrollEventID == current do
                                                Class:ScrollDown()
                                                if not Class:CanScrollDown() then break end
                                                wait()
                                        end
                                end)

                                ScrollDownFrame.MouseButton1Up:connect(function()
                                        scrollEventID = tick()
                                end)

                                ScrollUpFrame.MouseButton1Down:connect(function()
                                        scrollEventID = tick()
                                        local current = scrollEventID
                                        local up_con
                                        up_con = MouseDrag.MouseButton1Up:connect(function()
                                                scrollEventID = tick()
                                                MouseDrag.Parent = nil
                                                ResetButtonColor(ScrollUpFrame)
                                                up_con:disconnect(); drag = nil
                                        end)
                                        MouseDrag.Parent = GetScreen(ScrollFrame)
                                        Class:ScrollUp()
                                        wait(0.2)
                                        while scrollEventID == current do
                                                Class:ScrollUp()
                                                if not Class:CanScrollUp() then break end
                                                wait()
                                        end
                                end)

                                ScrollUpFrame.MouseButton1Up:connect(function()
                                        scrollEventID = tick()
                                end)

                                if horizontal then
                                        ScrollBarFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local current = scrollEventID
                                                local up_con
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollUpFrame)
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                                if x > ScrollThumbFrame.AbsolutePosition.x then
                                                        Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if x < ScrollThumbFrame.AbsolutePosition.x + ScrollThumbFrame.AbsoluteSize.x then break end
                                                                Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                                wait()
                                                        end
                                                else
                                                        Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if x > ScrollThumbFrame.AbsolutePosition.x then break end
                                                                Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                                wait()
                                                        end
                                                end
                                        end)
                                else
                                        ScrollBarFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local current = scrollEventID
                                                local up_con
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollUpFrame)
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                                if y > ScrollThumbFrame.AbsolutePosition.y then
                                                        Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if y < ScrollThumbFrame.AbsolutePosition.y + ScrollThumbFrame.AbsoluteSize.y then break end
                                                                Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                                wait()
                                                        end
                                                else
                                                        Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if y > ScrollThumbFrame.AbsolutePosition.y then break end
                                                                Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                                wait()
                                                        end
                                                end
                                        end)
                                end

                                if horizontal then
                                        ScrollThumbFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local mouse_offset = x - ScrollThumbFrame.AbsolutePosition.x
                                                local drag_con
                                                local up_con
                                                drag_con = MouseDrag.MouseMoved:connect(function(x,y)
                                                        local bar_abs_pos = ScrollBarFrame.AbsolutePosition.x
                                                        local bar_drag = ScrollBarFrame.AbsoluteSize.x - ScrollThumbFrame.AbsoluteSize.x
                                                        local bar_abs_one = bar_abs_pos + bar_drag
                                                        x = x - mouse_offset
                                                        x = x < bar_abs_pos and bar_abs_pos or x > bar_abs_one and bar_abs_one or x
                                                        x = x - bar_abs_pos
                                                        Class:SetScrollPercent(x/(bar_drag))
                                                end)
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollThumbFrame)
                                                        drag_con:disconnect(); drag_con = nil
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                        end)
                                else
                                        ScrollThumbFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local mouse_offset = y - ScrollThumbFrame.AbsolutePosition.y
                                                local drag_con
                                                local up_con
                                                drag_con = MouseDrag.MouseMoved:connect(function(x,y)
                                                        local bar_abs_pos = ScrollBarFrame.AbsolutePosition.y
                                                        local bar_drag = ScrollBarFrame.AbsoluteSize.y - ScrollThumbFrame.AbsoluteSize.y
                                                        local bar_abs_one = bar_abs_pos + bar_drag
                                                        y = y - mouse_offset
                                                        y = y < bar_abs_pos and bar_abs_pos or y > bar_abs_one and bar_abs_one or y
                                                        y = y - bar_abs_pos
                                                        Class:SetScrollPercent(y/(bar_drag))
                                                end)
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollThumbFrame)
                                                        drag_con:disconnect(); drag_con = nil
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                        end)
                                end

                                function Class:Destroy()
                                        ScrollFrame:Destroy()
                                        MouseDrag:Destroy()
                                        for k in pairs(Class) do
                                                Class[k] = nil
                                        end
                                        setmetatable(Class,nil)
                                end

                                Update()

                                return Class
                        end
                end

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ---- Explorer panel

                local explorerPanel = D_E_X.ExplorerPanel
                Create(explorerPanel,{
                        BackgroundColor3 = GuiColor.Field;
                        BorderColor3 = GuiColor.Border;
                        Active = true;
                })

                local SettingsRemote = explorerPanel.Parent:WaitForChild("SettingsPanel"):WaitForChild("GetSetting")
                local GetApiRemote = explorerPanel.Parent:WaitForChild("PropertiesFrame"):WaitForChild("GetApi")
                local GetAwaitRemote = explorerPanel.Parent:WaitForChild("PropertiesFrame"):WaitForChild("GetAwaiting")
                local bindSetAwaiting = explorerPanel.Parent:WaitForChild("PropertiesFrame"):WaitForChild("SetAwaiting")

                local SaveInstanceWindow = explorerPanel.Parent:WaitForChild("SaveInstance")
                local ConfirmationWindow = explorerPanel.Parent:WaitForChild("Confirmation")
                local CautionWindow = explorerPanel.Parent:WaitForChild("Caution")
                local TableCautionWindow = explorerPanel.Parent:WaitForChild("TableCaution")

                local RemoteWindow = explorerPanel.Parent:WaitForChild("CallRemote")

                local ScriptEditor = explorerPanel.Parent:WaitForChild("ScriptEditor")
                local ScriptEditorEvent = ScriptEditor:WaitForChild("OpenScript")

                local CurrentSaveInstanceWindow
                local CurrentRemoteWindow

                local lastSelectedNode

                local DexStorage
                local DexStorageMain
                local DexStorageEnabled

                if saveinstance then DexStorageEnabled = true end

                if DexStorageEnabled then
                        DexStorage = Instance.new("Folder")
                        DexStorage.Name = "Dex"
                        DexStorageMain = Instance.new("Folder",DexStorage)
                        DexStorageMain.Name = "DexStorage"
                end

                local NilStorage
                local NilStorageMain
                local NilStorageEnabled

                if get_nil_instances and IfThisFunctionWasStableEnough then NilStorageEnabled = true end

                if NilStorageEnabled then
                        NilStorage = Instance.new("Folder")
                        NilStorage.Name = "Dex Internal Storage"
                        NilStorageMain = Instance.new("Folder",NilStorage)
                        NilStorageMain.Name = "Nil Instances"
                end

                local listFrame = Create('Frame',{
                        Name = "List";
                        BackgroundTransparency = 1;
                        ClipsDescendants = true;
                        Position = UDim2.new(0,0,0,HEADER_SIZE);
                        Size = UDim2.new(1,-GUI_SIZE,1,-HEADER_SIZE);
                        Parent = explorerPanel;
                })

                local scrollBar = ScrollBar(false)
                scrollBar.PageIncrement = 1
                Create(scrollBar.GUI,{
                        Position = UDim2.new(1,-GUI_SIZE,0,HEADER_SIZE);
                        Size = UDim2.new(0,GUI_SIZE,1,-HEADER_SIZE);
                        Parent = explorerPanel;
                })

                local scrollBarH = ScrollBar(true)
                scrollBarH.PageIncrement = GUI_SIZE
                Create(scrollBarH.GUI,{
                        Position = UDim2.new(0,0,1,-GUI_SIZE);
                        Size = UDim2.new(1,-GUI_SIZE,0,GUI_SIZE);
                        Visible = false;
                        Parent = explorerPanel;
                })

                local headerFrame = Create('Frame',{
                        Name = "Header";
                        BackgroundColor3 = GuiColor.Background;
                        BorderColor3 = GuiColor.Border;
                        Position = UDim2.new(0,0,0,0);
                        Size = UDim2.new(1,0,0,HEADER_SIZE);
                        Parent = explorerPanel;
                        Create('TextLabel',{
                                Text = "Explorer";
                                BackgroundTransparency = 1;
                                TextColor3 = GuiColor.Text;
                                TextXAlignment = 'Left';
                                Font = FONT;
                                FontSize = FONT_SIZE;
                                Position = UDim2.new(0,4,0,0);
                                Size = UDim2.new(1,-4,0.5,0);
                        });
                })

                local explorerFilter =  Create('TextBox',{
                        Text = "Filter Workspace";
                        BackgroundTransparency = 0.8;
                        TextColor3 = GuiColor.Text;
                        TextXAlignment = 'Left';
                        Font = FONT;
                        FontSize = FONT_SIZE;
                        Position = UDim2.new(0,4,0.5,0);
                        Size = UDim2.new(1,-8,0.5,-2);
                });
                explorerFilter.Parent = headerFrame

                SetZIndexOnChanged(explorerPanel)

                local function CreateColor3(r, g, b) return Color3.new(r/255,g/255,b/255) end

                local Styles = {
                        Font = Enum.Font.Arial;
                        Margin = 5;
                        Black = CreateColor3(0,0,0);
                        White = CreateColor3(255,255,255);
                }

                local DropDown = {
                        Font = Styles.Font;
                        FontSize = Enum.FontSize.Size14;
                        TextColor = CreateColor3(0,0,0);
                        TextColorOver = Styles.White;
                        TextXAlignment = Enum.TextXAlignment.Left;
                        Height = 20;
                        BackColor = Styles.White;
                        BackColorOver = CreateColor3(86,125,188);
                        BorderColor = CreateColor3(216,216,216);
                        BorderSizePixel = 2;
                        ArrowColor = CreateColor3(160,160,160);
                        ArrowColorOver = Styles.Black;
                }

                local Row = {
                        Font = Styles.Font;
                        FontSize = Enum.FontSize.Size14;
                        TextXAlignment = Enum.TextXAlignment.Left;
                        TextColor = Styles.Black;
                        TextColorOver = Styles.White;
                        TextLockedColor = CreateColor3(120,120,120);
                        Height = 24;
                        BorderColor = CreateColor3(216,216,216);
                        BackgroundColor = Styles.White;
                        BackgroundColorAlternate = CreateColor3(246,246,246);
                        BackgroundColorMouseover = CreateColor3(211,224,244);
                        TitleMarginLeft = 15;
                }

                local currentRightClickMenu
                local CurrentInsertObjectWindow
                local CurrentFunctionCallerWindow

                local RbxApi

                function ClassCanCreate(IName)
                        local success,err = pcall(function() Instance.new(IName) end)
                        if err then
                                return false
                        else
                                return true
                        end
                end

                function GetClasses()
                        if RbxApi == nil then return {} end
                        local classTable = {}
                        for i,v in pairs(RbxApi.Classes) do
                                if ClassCanCreate(v.Name) then
                                        table.insert(classTable,v.Name)
                                end
                        end
                        return classTable
                end

                local function sortAlphabetic(t, property)
                        table.sort(t, 
                                function(x,y) return x[property] < y[property]
                                end)
                end

                local function FunctionIsHidden(functionData)
                        local tags = functionData["tags"]
                        for _,name in pairs(tags) do
                                if name == "deprecated"
                                        or name == "hidden"
                                        or name == "writeonly" then
                                        return true
                                end
                        end
                        return false
                end

                local function GetAllFunctions(className)
                        local class = RbxApi.Classes[className]
                        local functions = {}

                        if not class then return functions end

                        while class do
                                if class.Name == "Instance" then break end
                                for _,nextFunction in pairs(class.Functions) do
                                        if not FunctionIsHidden(nextFunction) then
                                                table.insert(functions, nextFunction)
                                        end
                                end
                                class = RbxApi.Classes[class.Superclass]
                        end

                        sortAlphabetic(functions, "Name")

                        return functions
                end

                function GetFunctions()
                        if RbxApi == nil then return {} end
                        local List = SelectionVar():Get()

                        if #List == 0 then return end

                        local MyObject = List[1]

                        local functionTable = {}
                        for i,v in pairs(GetAllFunctions(MyObject.ClassName)) do
                                table.insert(functionTable,v)
                        end
                        return functionTable
                end

                function CreateInsertObjectMenu(choices, currentChoice, readOnly, onClick)
                        local mouse = game.Players.LocalPlayer:GetMouse()
                        local totalSize = explorerPanel.Parent.AbsoluteSize.y
                        if #choices == 0 then return end

                        table.sort(choices, function(a,b) return a < b end)

                        local frame = Instance.new("Frame")     
                        frame.Name = "InsertObject"
                        frame.Size = UDim2.new(0, 200, 1, 0)
                        frame.BackgroundTransparency = 1
                        frame.Active = true

                        local menu = nil
                        local arrow = nil
                        local expanded = false
                        local margin = DropDown.BorderSizePixel;

        --[[
        local button = Instance.new("TextButton")
        button.Font = Row.Font
        button.FontSize = Row.FontSize
        button.TextXAlignment = Row.TextXAlignment
        button.BackgroundTransparency = 1
        button.TextColor3 = Row.TextColor
        if readOnly then
                button.TextColor3 = Row.TextLockedColor
        end
        button.Text = currentChoice
        button.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
        button.Position = UDim2.new(0, Styles.Margin, 0, 0)
        button.Parent = frame
        --]]

                        local function hideMenu()
                                expanded = false
                                --showArrow(DropDown.ArrowColor)
                                if frame then 
                                        --frame:Destroy()
                                        CurrentInsertObjectWindow.Visible = false
                                end
                        end

                        local function showMenu()
                                expanded = true
                                menu = Instance.new("ScrollingFrame")
                                menu.Size = UDim2.new(0,200,1,0)
                                menu.CanvasSize = UDim2.new(0, 200, 0, #choices * DropDown.Height)
                                menu.Position = UDim2.new(0, margin, 0, 0)
                                menu.BackgroundTransparency = 0
                                menu.BackgroundColor3 = DropDown.BackColor
                                menu.BorderColor3 = DropDown.BorderColor
                                menu.BorderSizePixel = DropDown.BorderSizePixel
                                menu.TopImage = "rbxasset://textures/blackBkg_square.png"
                                menu.MidImage = "rbxasset://textures/blackBkg_square.png"
                                menu.BottomImage = "rbxasset://textures/blackBkg_square.png"
                                menu.Active = true
                                menu.ZIndex = 5
                                menu.Parent = frame

                                --local parentFrameHeight = script.Parent.List.Size.Y.Offset
                                --local rowHeight = mouse.Y
                                --if (rowHeight + menu.Size.Y.Offset) > parentFrameHeight then
                                --      menu.Position = UDim2.new(0, margin, 0, -1 * (#choices * DropDown.Height) - margin)
                                --end

                                local function choice(name)
                                        onClick(name)
                                        hideMenu()
                                end

                                for i,name in pairs(choices) do
                                        local option = CreateRightClickMenuItem(name, function()
                                                choice(name)
                                        end,1)
                                        option.Size = UDim2.new(1, 0, 0, 20)
                                        option.Position = UDim2.new(0, 0, 0, (i - 1) * DropDown.Height)
                                        option.ZIndex = menu.ZIndex
                                        option.Parent = menu
                                end
                        end


                        showMenu()


                        return frame
                end

                function CreateFunctionCallerMenu(choices, currentChoice, readOnly, onClick)
                        local mouse = game.Players.LocalPlayer:GetMouse()
                        local totalSize = explorerPanel.Parent.AbsoluteSize.y
                        if #choices == 0 then return end

                        table.sort(choices, function(a,b) return a.Name < b.Name end)

                        local frame = Instance.new("Frame")     
                        frame.Name = "InsertObject"
                        frame.Size = UDim2.new(0, 200, 1, 0)
                        frame.BackgroundTransparency = 1
                        frame.Active = true

                        local menu = nil
                        local arrow = nil
                        local expanded = false
                        local margin = DropDown.BorderSizePixel;

                        local function hideMenu()
                                expanded = false
                                --showArrow(DropDown.ArrowColor)
                                if frame then 
                                        --frame:Destroy()
                                        CurrentInsertObjectWindow.Visible = false
                                end
                        end

                        local function showMenu()
                                expanded = true
                                menu = Instance.new("ScrollingFrame")
                                menu.Size = UDim2.new(0,300,1,0)
                                menu.CanvasSize = UDim2.new(0, 300, 0, #choices * DropDown.Height)
                                menu.Position = UDim2.new(0, margin, 0, 0)
                                menu.BackgroundTransparency = 0
                                menu.BackgroundColor3 = DropDown.BackColor
                                menu.BorderColor3 = DropDown.BorderColor
                                menu.BorderSizePixel = DropDown.BorderSizePixel
                                menu.TopImage = "rbxasset://textures/blackBkg_square.png"
                                menu.MidImage = "rbxasset://textures/blackBkg_square.png"
                                menu.BottomImage = "rbxasset://textures/blackBkg_square.png"
                                menu.Active = true
                                menu.ZIndex = 5
                                menu.Parent = frame

                                --local parentFrameHeight = script.Parent.List.Size.Y.Offset
                                --local rowHeight = mouse.Y
                                --if (rowHeight + menu.Size.Y.Offset) > parentFrameHeight then
                                --      menu.Position = UDim2.new(0, margin, 0, -1 * (#choices * DropDown.Height) - margin)
                                --end

                                local function GetParameters(functionData)
                                        local paraString = ""
                                        paraString = paraString.."("
                                        for i,v in pairs(functionData.Arguments) do
                                                paraString = paraString..v.Type.." "..v.Name
                                                if i < #functionData.Arguments then
                                                        paraString = paraString..", "
                                                end
                                        end
                                        paraString = paraString..")"
                                        return paraString
                                end

                                local function choice(name)
                                        onClick(name)
                                        hideMenu()
                                end

                                for i,name in pairs(choices) do
                                        local option = CreateRightClickMenuItem(name.ReturnType.." "..name.Name..GetParameters(name), function()
                                                choice(name)
                                        end,2)
                                        option.Size = UDim2.new(1, 0, 0, 20)
                                        option.Position = UDim2.new(0, 0, 0, (i - 1) * DropDown.Height)
                                        option.ZIndex = menu.ZIndex
                                        option.Parent = menu
                                end
                        end


                        showMenu()


                        return frame
                end

                function CreateInsertObject()
                        if not CurrentInsertObjectWindow then return end
                        CurrentInsertObjectWindow.Visible = true
                        if currentRightClickMenu and CurrentInsertObjectWindow.Visible then
                                CurrentInsertObjectWindow.Position = UDim2.new(0,currentRightClickMenu.Position.X.Offset-currentRightClickMenu.Size.X.Offset-2,0,0)
                        end
                        if CurrentInsertObjectWindow.Visible then
                                CurrentInsertObjectWindow.Parent = explorerPanel.Parent
                        end
                end

                function CreateFunctionCaller()
                        if CurrentFunctionCallerWindow then
                                CurrentFunctionCallerWindow:Destroy()
                                CurrentFunctionCallerWindow = nil
                        end
                        CurrentFunctionCallerWindow = CreateFunctionCallerMenu(
                                GetFunctions(),
                                "",
                                false,
                                function(option)
                                        CurrentFunctionCallerWindow:Destroy()
                                        CurrentFunctionCallerWindow = nil
                                        local list = SelectionVar():Get()
                                        for i = 1,#list do
                                                pcall(function() Instance.new(option,list[i]) end)
                                        end
                                        print(option.Name .. " selected to be called. Function caller being added soon, please wait!")
                                        --CallFunction()
                                        DestroyRightClick()
                                end
                        )
                        if currentRightClickMenu and CurrentFunctionCallerWindow then
                                CurrentFunctionCallerWindow.Position = UDim2.new(0,currentRightClickMenu.Position.X.Offset-currentRightClickMenu.Size.X.Offset*1.5-2,0,0)
                        end
                        if CurrentFunctionCallerWindow then
                                CurrentFunctionCallerWindow.Parent = explorerPanel.Parent
                        end
                end

                function CreateRightClickMenuItem(text, onClick, insObj)
                        local button = Instance.new("TextButton")
                        button.Font = DropDown.Font
                        button.FontSize = DropDown.FontSize
                        button.TextColor3 = DropDown.TextColor
                        button.TextXAlignment = DropDown.TextXAlignment
                        button.BackgroundColor3 = DropDown.BackColor
                        button.AutoButtonColor = false
                        button.BorderSizePixel = 0
                        button.Active = true
                        button.Text = text

                        if insObj == 1 then
                                local newIcon = Icon(nil,ExplorerIndex[text] or 0)
                                newIcon.Position = UDim2.new(0,0,0,2)
                                newIcon.Size = UDim2.new(0,16,0,16)
                                newIcon.IconMap.ZIndex = 5
                                newIcon.Parent = button
                                button.Text = "\t\t"..button.Text
                        elseif insObj == 2 then
                                button.FontSize = Enum.FontSize.Size11
                        end

                        button.MouseEnter:connect(function()
                                button.TextColor3 = DropDown.TextColorOver
                                button.BackgroundColor3 = DropDown.BackColorOver
                                if not insObj and CurrentInsertObjectWindow then
                                        if CurrentInsertObjectWindow.Visible == false and button.Text == "Insert Object" then
                                                CreateInsertObject()
                                        elseif CurrentInsertObjectWindow.Visible and button.Text ~= "Insert Object" then
                                                CurrentInsertObjectWindow.Visible = false
                                        end
                                end
                                if not insObj then
                                        if CurrentFunctionCallerWindow and button.Text ~= "Call Function" then
                                                CurrentFunctionCallerWindow:Destroy()
                                                CurrentFunctionCallerWindow = nil
                                        elseif button.Text == "Call Function" then
                                                CreateFunctionCaller()
                                        end
                                end
                        end)
                        button.MouseLeave:connect(function()
                                button.TextColor3 = DropDown.TextColor
                                button.BackgroundColor3 = DropDown.BackColor
                        end)
                        button.MouseButton1Click:connect(function()
                                button.TextColor3 = DropDown.TextColor
                                button.BackgroundColor3 = DropDown.BackColor
                                onClick(text)
                        end)    
                        return button
                end

                function CreateRightClickMenu(choices, currentChoice, readOnly, onClick)
                        local mouse = game.Players.LocalPlayer:GetMouse()

                        local frame = Instance.new("Frame")     
                        frame.Name = "DropDown"
                        frame.Size = UDim2.new(0, 200, 1, 0)
                        frame.BackgroundTransparency = 1
                        frame.Active = true

                        local menu = nil
                        local arrow = nil
                        local expanded = false
                        local margin = DropDown.BorderSizePixel;

        --[[
        local button = Instance.new("TextButton")
        button.Font = Row.Font
        button.FontSize = Row.FontSize
        button.TextXAlignment = Row.TextXAlignment
        button.BackgroundTransparency = 1
        button.TextColor3 = Row.TextColor
        if readOnly then
                button.TextColor3 = Row.TextLockedColor
        end
        button.Text = currentChoice
        button.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
        button.Position = UDim2.new(0, Styles.Margin, 0, 0)
        button.Parent = frame
        --]]

                        local function hideMenu()
                                expanded = false
                                --showArrow(DropDown.ArrowColor)
                                if frame then 
                                        frame:Destroy()
                                        DestroyRightClick()
                                end
                        end

                        local function showMenu()
                                expanded = true
                                menu = Instance.new("Frame")
                                menu.Size = UDim2.new(0, 200, 0, #choices * DropDown.Height)
                                menu.Position = UDim2.new(0, margin, 0, 5)
                                menu.BackgroundTransparency = 0
                                menu.BackgroundColor3 = DropDown.BackColor
                                menu.BorderColor3 = DropDown.BorderColor
                                menu.BorderSizePixel = DropDown.BorderSizePixel
                                menu.Active = true
                                menu.ZIndex = 5
                                menu.Parent = frame

                                --local parentFrameHeight = script.Parent.List.Size.Y.Offset
                                --local rowHeight = mouse.Y
                                --if (rowHeight + menu.Size.Y.Offset) > parentFrameHeight then
                                --      menu.Position = UDim2.new(0, margin, 0, -1 * (#choices * DropDown.Height) - margin)
                                --end

                                local function choice(name)
                                        onClick(name)
                                        hideMenu()
                                end

                                for i,name in pairs(choices) do
                                        local option = CreateRightClickMenuItem(name, function()
                                                choice(name)
                                        end)
                                        option.Size = UDim2.new(1, 0, 0, 20)
                                        option.Position = UDim2.new(0, 0, 0, (i - 1) * DropDown.Height)
                                        option.ZIndex = menu.ZIndex
                                        option.Parent = menu
                                end
                        end


                        showMenu()


                        return frame
                end

                function checkMouseInGui(gui)
                        if gui == nil then return false end
                        local plrMouse = game.Players.LocalPlayer:GetMouse()
                        local guiPosition = gui.AbsolutePosition
                        local guiSize = gui.AbsoluteSize        

                        if plrMouse.X >= guiPosition.x and plrMouse.X <= guiPosition.x + guiSize.x and plrMouse.Y >= guiPosition.y and plrMouse.Y <= guiPosition.y + guiSize.y then
                                return true
                        else
                                return false
                        end
                end

                local clipboard = {}
                local function delete(o)
                        Destroy(o)
                end

                local getTextWidth do
                        local text = Create('TextLabel',{
                                Name = "TextWidth";
                                TextXAlignment = 'Left';
                                TextYAlignment = 'Center';
                                Font = FONT;
                                FontSize = FONT_SIZE;
                                Text = "";
                                Position = UDim2.new(0,0,0,0);
                                Size = UDim2.new(1,0,1,0);
                                Visible = false;
                                Parent = explorerPanel;
                        })
                        function getTextWidth(s)
                                text.Text = s
                                return text.TextBounds.x
                        end
                end

                local nameScanned = false
                -- Holds the game tree converted to a list.
                local TreeList = {}
                -- Matches objects to their tree node representation.
                local NodeLookup = {}

                local nodeWidth = 0

                local QuickButtons = {}

                function filteringWorkspace()
                        if explorerFilter.Text ~= "" and explorerFilter.Text ~= "Filter Workspace" then
                                return true
                        end
                        return false
                end

                function lookForAName(obj,name)
                        for i,v in pairs(obj:GetChildren()) do
                                if string.find(string.lower(v.Name),string.lower(name)) then nameScanned = true end
                                lookForAName(v,name)
                        end
                end

                function scanName(obj)
                        nameScanned = false
                        if string.find(string.lower(obj.Name),string.lower(explorerFilter.Text)) then
                                nameScanned = true
                        else
                                lookForAName(obj,explorerFilter.Text)
                        end
                        return nameScanned
                end

                function updateActions()
                        for i,v in pairs(QuickButtons) do
                                if v.Cond() then
                                        v.Toggle(true)
                                else
                                        v.Toggle(false)
                                end
                        end
                end

                local updateList,rawUpdateList,updateScroll,rawUpdateSize do
                        local function r(t)
                                for i = 1,#t do
                                        if not filteringWorkspace() or scanName(t[i].Object) then
                                                TreeList[#TreeList+1] = t[i]

                                                local w = (t[i].Depth)*(2+ENTRY_PADDING+GUI_SIZE) + 2 + ENTRY_SIZE + 4 + getTextWidth(t[i].Object.Name) + 4
                                                if w > nodeWidth then
                                                        nodeWidth = w
                                                end
                                                if t[i].Expanded or filteringWorkspace() then
                                                        r(t[i])
                                                end
                                        end
                                end
                        end

                        function rawUpdateSize()
                                scrollBarH.TotalSpace = nodeWidth
                                scrollBarH.VisibleSpace = listFrame.AbsoluteSize.x
                                scrollBarH:Update()
                                local visible = scrollBarH:CanScrollDown() or scrollBarH:CanScrollUp()
                                scrollBarH.GUI.Visible = visible

                                listFrame.Size = UDim2.new(1,-GUI_SIZE,1,-GUI_SIZE*(visible and 1 or 0) - HEADER_SIZE)

                                scrollBar.VisibleSpace = math.ceil(listFrame.AbsoluteSize.y/ENTRY_BOUND)
                                scrollBar.GUI.Size = UDim2.new(0,GUI_SIZE,1,-GUI_SIZE*(visible and 1 or 0) - HEADER_SIZE)

                                scrollBar.TotalSpace = #TreeList+1
                                scrollBar:Update()
                        end

                        function rawUpdateList()
                                -- Clear then repopulate the entire list. It appears to be fast enough.
                                TreeList = {}
                                nodeWidth = 0
                                r(NodeLookup[workspace.Parent])
                                if DexStorageEnabled then
                                        r(NodeLookup[DexStorage])
                                end
                                if NilStorageEnabled then
                                        r(NodeLookup[NilStorage])
                                end
                                rawUpdateSize()
                                updateActions()
                        end

                        -- Adding or removing large models will cause many updates to occur. We
                        -- can reduce the number of updates by creating a delay, then dropping any
                        -- updates that occur during the delay.
                        local updatingList = false
                        function updateList()
                                if updatingList then return end
                                updatingList = true
                                wait(0.25)
                                updatingList = false
                                rawUpdateList()
                        end

                        local updatingScroll = false
                        function updateScroll()
                                if updatingScroll then return end
                                updatingScroll = true
                                wait(0.25)
                                updatingScroll = false
                                scrollBar:Update()
                        end
                end

                local Selection do
                        local bindGetSelection = explorerPanel:FindFirstChild("TotallyNotGetSelection")
                        if not bindGetSelection then
                                bindGetSelection = Create('BindableFunction',{Name = "TotallyNotGetSelection"})
                                bindGetSelection.Parent = explorerPanel
                        end

                        local bindSetSelection = explorerPanel:FindFirstChild("TotallyNotSetSelection")
                        if not bindSetSelection then
                                bindSetSelection = Create('BindableFunction',{Name = "TotallyNotSetSelection"})
                                bindSetSelection.Parent = explorerPanel
                        end

                        local bindSelectionChanged = explorerPanel:FindFirstChild("TotallyNotSelectionChanged")
                        if not bindSelectionChanged then
                                bindSelectionChanged = Create('BindableEvent',{Name = "TotallyNotSelectionChanged"})
                                bindSelectionChanged.Parent = explorerPanel
                        end

                        local SelectionList = {}
                        local SelectionSet = {}
                        local Updates = true
                        Selection = {
                                Selected = SelectionSet;
                                List = SelectionList;
                        }

                        local function addObject(object)
                                -- list update
                                local lupdate = false
                                -- scroll update
                                local supdate = false

                                if not SelectionSet[object] then
                                        local node = NodeLookup[object]
                                        if node then
                                                table.insert(SelectionList,object)
                                                SelectionSet[object] = true
                                                node.Selected = true

                                                -- expand all ancestors so that selected node becomes visible
                                                node = node.Parent
                                                while node do
                                                        if not node.Expanded then
                                                                node.Expanded = true
                                                                lupdate = true
                                                        end
                                                        node = node.Parent
                                                end
                                                supdate = true
                                        end
                                end
                                return lupdate,supdate
                        end

                        function Selection:Set(objects)
                                local lupdate = false
                                local supdate = false

                                if #SelectionList > 0 then
                                        for i = 1,#SelectionList do
                                                local object = SelectionList[i]
                                                local node = NodeLookup[object]
                                                if node then
                                                        node.Selected = false
                                                        SelectionSet[object] = nil
                                                end
                                        end

                                        SelectionList = {}
                                        Selection.List = SelectionList
                                        supdate = true
                                end

                                for i = 1,#objects do
                                        local l,s = addObject(objects[i])
                                        lupdate = l or lupdate
                                        supdate = s or supdate
                                end

                                if lupdate then
                                        rawUpdateList()
                                        supdate = true
                                elseif supdate then
                                        scrollBar:Update()
                                end

                                if supdate then
                                        bindSelectionChanged:Fire()
                                        updateActions()
                                end
                        end

                        function Selection:Add(object)
                                local l,s = addObject(object)
                                if l then
                                        rawUpdateList()
                                        if Updates then
                                                bindSelectionChanged:Fire()
                                                updateActions()
                                        end
                                elseif s then
                                        scrollBar:Update()
                                        if Updates then
                                                bindSelectionChanged:Fire()
                                                updateActions()
                                        end
                                end
                        end

                        function Selection:StopUpdates()
                                Updates = false
                        end

                        function Selection:ResumeUpdates()
                                Updates = true
                                bindSelectionChanged:Fire()
                                updateActions()
                        end

                        function Selection:Remove(object,noupdate)
                                if SelectionSet[object] then
                                        local node = NodeLookup[object]
                                        if node then
                                                node.Selected = false
                                                SelectionSet[object] = nil
                                                for i = 1,#SelectionList do
                                                        if SelectionList[i] == object then
                                                                table.remove(SelectionList,i)
                                                                break
                                                        end
                                                end

                                                if not noupdate then
                                                        scrollBar:Update()
                                                end
                                                bindSelectionChanged:Fire()
                                                updateActions()
                                        end
                                end
                        end

                        function Selection:Get()
                                local list = {}
                                for i = 1,#SelectionList do
                                        list[i] = SelectionList[i]
                                end
                                return list
                        end

                        bindSetSelection.OnInvoke = function(...)
                                Selection:Set(...)
                        end

                        bindGetSelection.OnInvoke = function()
                                return Selection:Get()
                        end
                end

                function CreateCaution(title,msg)
                        local newCaution = CautionWindow:Clone()
                        newCaution.Title.Text = title
                        newCaution.MainWindow.Desc.Text = msg
                        newCaution.Parent = explorerPanel.Parent
                        newCaution.Visible = true
                        newCaution.MainWindow.Ok.MouseButton1Up:connect(function()
                                newCaution:Destroy()
                        end)
                end

                function CreateTableCaution(title,msg)
                        if type(msg) ~= "table" then return CreateCaution(title,tostring(msg)) end
                        local newCaution = TableCautionWindow:Clone()
                        newCaution.Title.Text = title

                        local TableList = newCaution.MainWindow.TableResults
                        local TableTemplate = newCaution.MainWindow.TableTemplate

                        for i,v in pairs(msg) do
                                local newResult = TableTemplate:Clone()
                                newResult.Type.Text = type(v)
                                newResult.Value.Text = tostring(v)
                                newResult.Position = UDim2.new(0,0,0,#TableList:GetChildren() * 20)
                                newResult.Parent = TableList
                                TableList.CanvasSize = UDim2.new(0,0,0,#TableList:GetChildren() * 20)
                                newResult.Visible = true
                        end
                        newCaution.Parent = explorerPanel.Parent
                        newCaution.Visible = true
                        newCaution.MainWindow.Ok.MouseButton1Up:connect(function()
                                newCaution:Destroy()
                        end)
                end

                local function Split(str, delimiter)
                        local start = 1
                        local t = {}
                        while true do
                                local pos = string.find (str, delimiter, start, true)
                                if not pos then
                                        break
                                end
                                table.insert (t, string.sub (str, start, pos - 1))
                                start = pos + string.len (delimiter)
                        end
                        table.insert (t, string.sub (str, start))
                        return t
                end

                local function ToValue(value,type)
                        if type == "Vector2" then
                                local list = Split(value,",")
                                if #list < 2 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                return Vector2.new(x,y)
                        elseif type == "Vector3" then
                                local list = Split(value,",")
                                if #list < 3 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                local z = tonumber(list[3]) or 0
                                return Vector3.new(x,y,z)
                        elseif type == "Color3" then
                                local list = Split(value,",")
                                if #list < 3 then return nil end
                                local r = tonumber(list[1]) or 0
                                local g = tonumber(list[2]) or 0
                                local b = tonumber(list[3]) or 0
                                return Color3.new(r/255,g/255, b/255)
                        elseif type == "UDim2" then
                                local list = Split(string.gsub(string.gsub(value, "{", ""),"}",""),",")
                                if #list < 4 then return nil end
                                local xScale = tonumber(list[1]) or 0
                                local xOffset = tonumber(list[2]) or 0
                                local yScale = tonumber(list[3]) or 0
                                local yOffset = tonumber(list[4]) or 0
                                return UDim2.new(xScale, xOffset, yScale, yOffset)
                        elseif type == "Number" then
                                return tonumber(value)
                        elseif type == "String" then
                                return value
                        elseif type == "NumberRange" then
                                local list = Split(value,",")
                                if #list == 1 then
                                        if tonumber(list[1]) == nil then return nil end
                                        local newVal = tonumber(list[1]) or 0
                                        return NumberRange.new(newVal)
                                end
                                if #list < 2 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                return NumberRange.new(x,y)
                        elseif type == "Script" then
                                local success,err = ypcall(function()
                                        _G.D_E_X_DONOTUSETHISPLEASE = nil
                                        loadstring(
                                                "_G.D_E_X_DONOTUSETHISPLEASE = "..value
                                        )()
                                        return _G.D_E_X_DONOTUSETHISPLEASE
                                end)
                                if err then
                                        return nil
                                end
                        else
                                return nil
                        end
                end

                local function ToPropValue(value,type)
                        if type == "Vector2" then
                                local list = Split(value,",")
                                if #list < 2 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                return Vector2.new(x,y)
                        elseif type == "Vector3" then
                                local list = Split(value,",")
                                if #list < 3 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                local z = tonumber(list[3]) or 0
                                return Vector3.new(x,y,z)
                        elseif type == "Color3" then
                                local list = Split(value,",")
                                if #list < 3 then return nil end
                                local r = tonumber(list[1]) or 0
                                local g = tonumber(list[2]) or 0
                                local b = tonumber(list[3]) or 0
                                return Color3.new(r/255,g/255, b/255)
                        elseif type == "UDim2" then
                                local list = Split(string.gsub(string.gsub(value, "{", ""),"}",""),",")
                                if #list < 4 then return nil end
                                local xScale = tonumber(list[1]) or 0
                                local xOffset = tonumber(list[2]) or 0
                                local yScale = tonumber(list[3]) or 0
                                local yOffset = tonumber(list[4]) or 0
                                return UDim2.new(xScale, xOffset, yScale, yOffset)
                        elseif type == "Content" then
                                return value
                        elseif type == "float" or type == "int" or type == "double" then
                                return tonumber(value)
                        elseif type == "string" then
                                return value
                        elseif type == "NumberRange" then
                                local list = Split(value,",")
                                if #list == 1 then
                                        if tonumber(list[1]) == nil then return nil end
                                        local newVal = tonumber(list[1]) or 0
                                        return NumberRange.new(newVal)
                                end
                                if #list < 2 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                return NumberRange.new(x,y)
                        elseif string.sub(value,1,4) == "Enum" then
                                local getEnum = value
                                while true do
                                        local x,y = string.find(getEnum,".")
                                        if y then
                                                getEnum = string.sub(getEnum,y+1)
                                        else
                                                break
                                        end
                                end
                                print(getEnum)
                                return getEnum
                        else
                                return nil
                        end
                end

                function PromptRemoteCaller(inst)
                        if CurrentRemoteWindow then
                                CurrentRemoteWindow:Destroy()
                                CurrentRemoteWindow = nil
                        end
                        CurrentRemoteWindow = RemoteWindow:Clone()
                        CurrentRemoteWindow.Parent = explorerPanel.Parent
                        CurrentRemoteWindow.Visible = true

                        local displayValues = false

                        local ArgumentList = CurrentRemoteWindow.MainWindow.Arguments
                        local ArgumentTemplate = CurrentRemoteWindow.MainWindow.ArgumentTemplate

                        if inst:IsA("RemoteEvent") then
                                CurrentRemoteWindow.Title.Text = "Fire Event"
                                CurrentRemoteWindow.MainWindow.Ok.Text = "Fire"
                                CurrentRemoteWindow.MainWindow.DisplayReturned.Visible = false
                                CurrentRemoteWindow.MainWindow.Desc2.Visible = false
                        end

                        local newArgument = ArgumentTemplate:Clone()
                        newArgument.Parent = ArgumentList
                        newArgument.Visible = true
                        newArgument.Type.MouseButton1Down:connect(function()
                                createDDown(newArgument.Type,function(choice)
                                        newArgument.Type.Text = choice
                                end,"Script","Number","String","Color3","Vector3","Vector2","UDim2","NumberRange")
                        end)

                        CurrentRemoteWindow.MainWindow.Ok.MouseButton1Up:connect(function()
                                if CurrentRemoteWindow and inst.Parent ~= nil then
                                        local MyArguments = {}
                                        for i,v in pairs(ArgumentList:GetChildren()) do
                                                table.insert(MyArguments,ToValue(v.Value.Text,v.Type.Text))
                                        end
                                        if inst:IsA("RemoteFunction") then
                                                if displayValues then
                                                        spawn(function()
                                                                local myResults = inst:InvokeServer(unpack(MyArguments))
                                                                if myResults then
                                                                        CreateTableCaution("Remote Caller",myResults)
                                                                else
                                                                        CreateCaution("Remote Caller","This remote did not return anything.")
                                                                end
                                                        end)
                                                else
                                                        spawn(function()
                                                                inst:InvokeServer(unpack(MyArguments))
                                                        end)
                                                end
                                        else
                                                inst:FireServer(unpack(MyArguments))
                                        end
                                        CurrentRemoteWindow:Destroy()
                                        CurrentRemoteWindow = nil
                                end
                        end)

                        CurrentRemoteWindow.MainWindow.Add.MouseButton1Up:connect(function()
                                if CurrentRemoteWindow then
                                        local newArgument = ArgumentTemplate:Clone()
                                        newArgument.Position = UDim2.new(0,0,0,#ArgumentList:GetChildren() * 20)
                                        newArgument.Parent = ArgumentList
                                        ArgumentList.CanvasSize = UDim2.new(0,0,0,#ArgumentList:GetChildren() * 20)
                                        newArgument.Visible = true
                                        newArgument.Type.MouseButton1Down:connect(function()
                                                createDDown(newArgument.Type,function(choice)
                                                        newArgument.Type.Text = choice
                                                end,"Script","Number","String","Color3","Vector3","Vector2","UDim2","NumberRange")
                                        end)
                                end
                        end)

                        CurrentRemoteWindow.MainWindow.Subtract.MouseButton1Up:connect(function()
                                if CurrentRemoteWindow then
                                        if #ArgumentList:GetChildren() > 1 then
                                                ArgumentList:GetChildren()[#ArgumentList:GetChildren()]:Destroy()
                                                ArgumentList.CanvasSize = UDim2.new(0,0,0,#ArgumentList:GetChildren() * 20)
                                        end
                                end
                        end)

                        CurrentRemoteWindow.MainWindow.Cancel.MouseButton1Up:connect(function()
                                if CurrentRemoteWindow then
                                        CurrentRemoteWindow:Destroy()
                                        CurrentRemoteWindow = nil
                                end
                        end)

                        CurrentRemoteWindow.MainWindow.DisplayReturned.MouseButton1Up:connect(function()
                                if displayValues then
                                        displayValues = false
                                        CurrentRemoteWindow.MainWindow.DisplayReturned.enabled.Visible = false
                                else
                                        displayValues = true
                                        CurrentRemoteWindow.MainWindow.DisplayReturned.enabled.Visible = true
                                end
                        end)
                end

                function PromptSaveInstance(inst)
                        if not SaveInstance and not _G.SaveInstance then CreateCaution("SaveInstance Missing","You do not have the SaveInstance function installed. Please go to RaspberryPi's thread to retrieve it.") return end
                        if CurrentSaveInstanceWindow then
                                CurrentSaveInstanceWindow:Destroy()
                                CurrentSaveInstanceWindow = nil
                                if explorerPanel.Parent:FindFirstChild("SaveInstanceOverwriteCaution") then
                                        explorerPanel.Parent.SaveInstanceOverwriteCaution:Destroy()
                                end
                        end
                        CurrentSaveInstanceWindow = SaveInstanceWindow:Clone()
                        CurrentSaveInstanceWindow.Parent = explorerPanel.Parent
                        CurrentSaveInstanceWindow.Visible = true

                        local filename = CurrentSaveInstanceWindow.MainWindow.FileName
                        local saveObjects = true
                        local overwriteCaution = false

                        CurrentSaveInstanceWindow.MainWindow.Save.MouseButton1Up:connect(function()
                                if readfile and getelysianpath then
                                        if readfile(getelysianpath()..filename.Text..".rbxmx") then
                                                if not overwriteCaution then
                                                        overwriteCaution = true
                                                        local newCaution = ConfirmationWindow:Clone()
                                                        newCaution.Name = "SaveInstanceOverwriteCaution"
                                                        newCaution.MainWindow.Desc.Text = "The file, "..filename.Text..".rbxmx, already exists. Overwrite?"
                                                        newCaution.Parent = explorerPanel.Parent
                                                        newCaution.Visible = true
                                                        newCaution.MainWindow.Yes.MouseButton1Up:connect(function()
                                                                ypcall(function()
                                                                        SaveInstance(inst,filename.Text..".rbxmx",not saveObjects)
                                                                end)
                                                                overwriteCaution = false
                                                                newCaution:Destroy()
                                                                if CurrentSaveInstanceWindow then
                                                                        CurrentSaveInstanceWindow:Destroy()
                                                                        CurrentSaveInstanceWindow = nil
                                                                end
                                                        end)
                                                        newCaution.MainWindow.No.MouseButton1Up:connect(function()
                                                                overwriteCaution = false
                                                                newCaution:Destroy()
                                                        end)
                                                end
                                        else
                                                ypcall(function()
                                                        SaveInstance(inst,filename.Text..".rbxmx",not saveObjects)
                                                end)
                                                if CurrentSaveInstanceWindow then
                                                        CurrentSaveInstanceWindow:Destroy()
                                                        CurrentSaveInstanceWindow = nil
                                                        if explorerPanel.Parent:FindFirstChild("SaveInstanceOverwriteCaution") then
                                                                explorerPanel.Parent.SaveInstanceOverwriteCaution:Destroy()
                                                        end
                                                end
                                        end
                                else
                                        ypcall(function()
                                                if SaveInstance then
                                                        SaveInstance(inst,filename.Text..".rbxmx",not saveObjects)
                                                else
                                                        _G.SaveInstance(inst,filename.Text,not saveObjects)
                                                end
                                        end)
                                        if CurrentSaveInstanceWindow then
                                                CurrentSaveInstanceWindow:Destroy()
                                                CurrentSaveInstanceWindow = nil
                                                if explorerPanel.Parent:FindFirstChild("SaveInstanceOverwriteCaution") then
                                                        explorerPanel.Parent.SaveInstanceOverwriteCaution:Destroy()
                                                end
                                        end
                                end
                        end)
                        CurrentSaveInstanceWindow.MainWindow.Cancel.MouseButton1Up:connect(function()
                                if CurrentSaveInstanceWindow then
                                        CurrentSaveInstanceWindow:Destroy()
                                        CurrentSaveInstanceWindow = nil
                                        if explorerPanel.Parent:FindFirstChild("SaveInstanceOverwriteCaution") then
                                                explorerPanel.Parent.SaveInstanceOverwriteCaution:Destroy()
                                        end
                                end
                        end)
                        CurrentSaveInstanceWindow.MainWindow.SaveObjects.MouseButton1Up:connect(function()
                                if saveObjects then
                                        saveObjects = false
                                        CurrentSaveInstanceWindow.MainWindow.SaveObjects.enabled.Visible = false
                                else
                                        saveObjects = true
                                        CurrentSaveInstanceWindow.MainWindow.SaveObjects.enabled.Visible = true
                                end
                        end)
                end

                function DestroyRightClick()
                        if currentRightClickMenu then
                                currentRightClickMenu:Destroy()
                                currentRightClickMenu = nil
                        end
                        if CurrentInsertObjectWindow and CurrentInsertObjectWindow.Visible then
                                CurrentInsertObjectWindow.Visible = false
                        end
                end

                function rightClickMenu(sObj)
                        local mouse = game.Players.LocalPlayer:GetMouse()

                        currentRightClickMenu = CreateRightClickMenu(
                                {"Cut","Copy","Paste Into","Duplicate","Delete","Group","Ungroup","Select Children","Teleport To","Insert Part","Insert Object","View Script","Save Instance","Call Function","Call Remote"},
                                "",
                                false,
                                function(option)
                                        if option == "Cut" then
                                                if not Option.Modifiable then return end
                                                clipboard = {}
                                                local list = Selection.List
                                                local cut = {}
                                                for i = 1,#list do
                                                        local obj = list[i]:Clone()
                                                        if obj then
                                                                table.insert(clipboard,obj)
                                                                table.insert(cut,list[i])
                                                        end
                                                end
                                                for i = 1,#cut do
                                                        pcall(delete,cut[i])
                                                end
                                                updateActions()
                                        elseif option == "Copy" then
                                                if not Option.Modifiable then return end
                                                clipboard = {}
                                                local list = Selection.List
                                                for i = 1,#list do
                                                        table.insert(clipboard,list[i]:Clone())
                                                end
                                                updateActions()
                                        elseif option == "Paste Into" then
                                                if not Option.Modifiable then return end
                                                local parent = Selection.List[1] or workspace
                                                for i = 1,#clipboard do
                                                        clipboard[i]:Clone().Parent = parent
                                                end
                                        elseif option == "Duplicate" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        list[i]:Clone().Parent = Selection.List[1].Parent or workspace
                                                end
                                        elseif option == "Delete" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        pcall(delete,list[i])
                                                end
                                                Selection:Set({})
                                        elseif option == "Group" then
                                                if not Option.Modifiable then return end
                                                local newModel = Instance.new("Model")
                                                local list = Selection:Get()
                                                newModel.Parent = Selection.List[1].Parent or workspace
                                                for i = 1,#list do
                                                        list[i].Parent = newModel
                                                end
                                                Selection:Set({})
                                        elseif option == "Ungroup" then
                                                if not Option.Modifiable then return end
                                                local ungrouped = {}
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        if list[i]:IsA("Model") then
                                                                for i2,v2 in pairs(list[i]:GetChildren()) do
                                                                        v2.Parent = list[i].Parent or workspace
                                                                        table.insert(ungrouped,v2)
                                                                end             
                                                                pcall(delete,list[i])                   
                                                        end
                                                end
                                                Selection:Set({})
                                                if SettingsRemote:Invoke("SelectUngrouped") then
                                                        for i,v in pairs(ungrouped) do
                                                                Selection:Add(v)
                                                        end
                                                end
                                        elseif option == "Select Children" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                Selection:Set({})
                                                Selection:StopUpdates()
                                                for i = 1,#list do
                                                        for i2,v2 in pairs(list[i]:GetChildren()) do
                                                                Selection:Add(v2)
                                                        end
                                                end
                                                Selection:ResumeUpdates()
                                        elseif option == "Teleport To" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        if list[i]:IsA("BasePart") then
                                                                pcall(function()
                                                                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = list[i].CFrame
                                                                end)
                                                                break
                                                        end
                                                end
                                        elseif option == "Insert Part" then
                                                if not Option.Modifiable then return end
                                                local insertedParts = {}
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        pcall(function()
                                                                local newPart = Instance.new("Part")
                                                                newPart.Parent = list[i]
                                                                newPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position) + Vector3.new(0,3,0)
                                                                table.insert(insertedParts,newPart)
                                                        end)
                                                end
                                        elseif option == "Save Instance" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                if #list == 1 then
                                                        list[1].Archivable = true
                                                        ypcall(function()PromptSaveInstance(list[1]:Clone())end)
                                                elseif #list > 1 then
                                                        local newModel = Instance.new("Model")
                                                        newModel.Name = "SavedInstances"
                                                        for i = 1,#list do
                                                                ypcall(function()
                                                                        list[i].Archivable = true
                                                                        list[i]:Clone().Parent = newModel
                                                                end)
                                                        end
                                                        PromptSaveInstance(newModel)
                                                end
                                        elseif option == "Call Remote" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        if list[i]:IsA("RemoteFunction") or list[i]:IsA("RemoteEvent") then
                                                                PromptRemoteCaller(list[i])
                                                                break
                                                        end
                                                end
                                        elseif option == "View Script" then
                                                if not Option.Modifiable then return end
                                                local list = Selection:Get()
                                                for i = 1,#list do
                                                        if list[i]:IsA("LocalScript") or list[i]:IsA("ModuleScript") then
                                                                ScriptEditorEvent:Fire(list[i])
                                                        end
                                                end
                                        end
                                end)
                        currentRightClickMenu.Parent = explorerPanel.Parent
                        currentRightClickMenu.Position = UDim2.new(0,mouse.X,0,mouse.Y)
                        if currentRightClickMenu.AbsolutePosition.X + currentRightClickMenu.AbsoluteSize.X > explorerPanel.AbsolutePosition.X + explorerPanel.AbsoluteSize.X then
                                currentRightClickMenu.Position = UDim2.new(0, explorerPanel.AbsolutePosition.X + explorerPanel.AbsoluteSize.X - currentRightClickMenu.AbsoluteSize.X, 0, mouse.Y)
                        end
                end

                local function cancelReparentDrag()end
                local function cancelSelectDrag()end
                do
                        local listEntries = {}
                        local nameConnLookup = {}

                        local mouseDrag = Create('ImageButton',{
                                Name = "MouseDrag";
                                Position = UDim2.new(-0.25,0,-0.25,0);
                                Size = UDim2.new(1.5,0,1.5,0);
                                Transparency = 1;
                                AutoButtonColor = false;
                                Active = true;
                                ZIndex = 10;
                        })
                        local function dragSelect(last,add,button)
                                local connDrag
                                local conUp

                                conDrag = mouseDrag.MouseMoved:connect(function(x,y)
                                        local pos = Vector2.new(x,y) - listFrame.AbsolutePosition
                                        local size = listFrame.AbsoluteSize
                                        if pos.x < 0 or pos.x > size.x or pos.y < 0 or pos.y > size.y then return end

                                        local i = math.ceil(pos.y/ENTRY_BOUND) + scrollBar.ScrollIndex
                                        -- Mouse may have made a large step, so interpolate between the
                                        -- last index and the current.
                                        for n = i<last and i or last, i>last and i or last do
                                                local node = TreeList[n]
                                                if node then
                                                        if add then
                                                                Selection:Add(node.Object)
                                                        else
                                                                Selection:Remove(node.Object)
                                                        end
                                                end
                                        end
                                        last = i
                                end)

                                function cancelSelectDrag()
                                        mouseDrag.Parent = nil
                                        conDrag:disconnect()
                                        conUp:disconnect()
                                        function cancelSelectDrag()end
                                end

                                conUp = mouseDrag[button]:connect(cancelSelectDrag)

                                mouseDrag.Parent = GetScreen(listFrame)
                        end

                        local function dragReparent(object,dragGhost,clickPos,ghostOffset)
                                local connDrag
                                local conUp
                                local conUp2

                                local parentIndex = nil
                                local dragged = false

                                local parentHighlight = Create('Frame',{
                                        Transparency = 1;
                                        Visible = false;
                                        Create('Frame',{
                                                BorderSizePixel = 0;
                                                BackgroundColor3 = Color3.new(0,0,0);
                                                BackgroundTransparency = 0.1;
                                                Position = UDim2.new(0,0,0,0);
                                                Size = UDim2.new(1,0,0,1);
                                        });
                                        Create('Frame',{
                                                BorderSizePixel = 0;
                                                BackgroundColor3 = Color3.new(0,0,0);
                                                BackgroundTransparency = 0.1;
                                                Position = UDim2.new(1,0,0,0);
                                                Size = UDim2.new(0,1,1,0);
                                        });
                                        Create('Frame',{
                                                BorderSizePixel = 0;
                                                BackgroundColor3 = Color3.new(0,0,0);
                                                BackgroundTransparency = 0.1;
                                                Position = UDim2.new(0,0,1,0);
                                                Size = UDim2.new(1,0,0,1);
                                        });
                                        Create('Frame',{
                                                BorderSizePixel = 0;
                                                BackgroundColor3 = Color3.new(0,0,0);
                                                BackgroundTransparency = 0.1;
                                                Position = UDim2.new(0,0,0,0);
                                                Size = UDim2.new(0,1,1,0);
                                        });
                                })
                                SetZIndex(parentHighlight,9)

                                conDrag = mouseDrag.MouseMoved:connect(function(x,y)
                                        local dragPos = Vector2.new(x,y)
                                        if dragged then
                                                local pos = dragPos - listFrame.AbsolutePosition
                                                local size = listFrame.AbsoluteSize

                                                parentIndex = nil
                                                parentHighlight.Visible = false
                                                if pos.x >= 0 and pos.x <= size.x and pos.y >= 0 and pos.y <= size.y + ENTRY_SIZE*2 then
                                                        local i = math.ceil(pos.y/ENTRY_BOUND-2)
                                                        local node = TreeList[i + scrollBar.ScrollIndex]
                                                        if node and node.Object ~= object and not object:IsAncestorOf(node.Object) then
                                                                parentIndex = i
                                                                local entry = listEntries[i]
                                                                if entry then
                                                                        parentHighlight.Visible = true
                                                                        parentHighlight.Position = UDim2.new(0,1,0,entry.AbsolutePosition.y-listFrame.AbsolutePosition.y)
                                                                        parentHighlight.Size = UDim2.new(0,size.x-4,0,entry.AbsoluteSize.y)
                                                                end
                                                        end
                                                end

                                                dragGhost.Position = UDim2.new(0,dragPos.x+ghostOffset.x,0,dragPos.y+ghostOffset.y)
                                        elseif (clickPos-dragPos).magnitude > 8 then
                                                dragged = true
                                                SetZIndex(dragGhost,9)
                                                dragGhost.IndentFrame.Transparency = 0.25
                                                dragGhost.IndentFrame.EntryText.TextColor3 = GuiColor.TextSelected
                                                dragGhost.Position = UDim2.new(0,dragPos.x+ghostOffset.x,0,dragPos.y+ghostOffset.y)
                                                dragGhost.Parent = GetScreen(listFrame)
                                                parentHighlight.Parent = listFrame
                                        end
                                end)

                                function cancelReparentDrag()
                                        mouseDrag.Parent = nil
                                        conDrag:disconnect()
                                        conUp:disconnect()
                                        conUp2:disconnect()
                                        dragGhost:Destroy()
                                        parentHighlight:Destroy()
                                        function cancelReparentDrag()end
                                end

                                local wasSelected = Selection.Selected[object]
                                if not wasSelected and Option.Selectable then
                                        Selection:Set({object})
                                end

                                conUp = mouseDrag.MouseButton1Up:connect(function()
                                        cancelReparentDrag()
                                        if dragged then
                                                if parentIndex then
                                                        local parentNode = TreeList[parentIndex + scrollBar.ScrollIndex]
                                                        if parentNode then
                                                                parentNode.Expanded = true

                                                                local parentObj = parentNode.Object
                                                                local function parent(a,b)
                                                                        a.Parent = b
                                                                end
                                                                if Option.Selectable then
                                                                        local list = Selection.List
                                                                        for i = 1,#list do
                                                                                pcall(parent,list[i],parentObj)
                                                                        end
                                                                else
                                                                        pcall(parent,object,parentObj)
                                                                end
                                                        end
                                                end
                                        else
                                                -- do selection click
                                                if wasSelected and Option.Selectable then
                                                        Selection:Set({})
                                                end
                                        end
                                end)
                                conUp2 = mouseDrag.MouseButton2Down:connect(function()
                                        cancelReparentDrag()
                                end)

                                mouseDrag.Parent = GetScreen(listFrame)
                        end

                        local entryTemplate = Create('ImageButton',{
                                Name = "Entry";
                                Transparency = 1;
                                AutoButtonColor = false;
                                Position = UDim2.new(0,0,0,0);
                                Size = UDim2.new(1,0,0,ENTRY_SIZE);
                                Create('Frame',{
                                        Name = "IndentFrame";
                                        BackgroundTransparency = 1;
                                        BackgroundColor3 = GuiColor.Selected;
                                        BorderColor3 = GuiColor.BorderSelected;
                                        Position = UDim2.new(0,0,0,0);
                                        Size = UDim2.new(1,0,1,0);
                                        Create(Icon('ImageButton',0),{
                                                Name = "Expand";
                                                AutoButtonColor = false;
                                                Position = UDim2.new(0,-GUI_SIZE,0.5,-GUI_SIZE/2);
                                                Size = UDim2.new(0,GUI_SIZE,0,GUI_SIZE);
                                        });
                                        Create(Icon(nil,0),{
                                                Name = "ExplorerIcon";
                                                Position = UDim2.new(0,2+ENTRY_PADDING,0.5,-GUI_SIZE/2);
                                                Size = UDim2.new(0,GUI_SIZE,0,GUI_SIZE);
                                        });
                                        Create('TextLabel',{
                                                Name = "EntryText";
                                                BackgroundTransparency = 1;
                                                TextColor3 = GuiColor.Text;
                                                TextXAlignment = 'Left';
                                                TextYAlignment = 'Center';
                                                Font = FONT;
                                                FontSize = FONT_SIZE;
                                                Text = "";
                                                Position = UDim2.new(0,2+ENTRY_SIZE+4,0,0);
                                                Size = UDim2.new(1,-2,1,0);
                                        });
                                });
                        })

                        function scrollBar.UpdateCallback(self)
                                for i = 1,self.VisibleSpace do
                                        local node = TreeList[i + self.ScrollIndex]
                                        if node then
                                                local entry = listEntries[i]
                                                if not entry then
                                                        entry = Create(entryTemplate:Clone(),{
                                                                Position = UDim2.new(0,2,0,ENTRY_BOUND*(i-1)+2);
                                                                Size = UDim2.new(0,nodeWidth,0,ENTRY_SIZE);
                                                                ZIndex = listFrame.ZIndex;
                                                        })
                                                        listEntries[i] = entry

                                                        local expand = entry.IndentFrame.Expand
                                                        expand.MouseEnter:connect(function()
                                                                local node = TreeList[i + self.ScrollIndex]
                                                                if #node > 0 then
                                                                        if node.Expanded then
                                                                                Icon(expand,NODE_EXPANDED_OVER)
                                                                        else
                                                                                Icon(expand,NODE_COLLAPSED_OVER)
                                                                        end
                                                                end
                                                        end)
                                                        expand.MouseLeave:connect(function()
                                                                local node = TreeList[i + self.ScrollIndex]
                                                                if #node > 0 then
                                                                        if node.Expanded then
                                                                                Icon(expand,NODE_EXPANDED)
                                                                        else
                                                                                Icon(expand,NODE_COLLAPSED)
                                                                        end
                                                                end
                                                        end)
                                                        expand.MouseButton1Down:connect(function()
                                                                local node = TreeList[i + self.ScrollIndex]
                                                                if #node > 0 then
                                                                        node.Expanded = not node.Expanded
                                                                        if node.Object == explorerPanel.Parent and node.Expanded then
                                                                                CreateCaution("Warning","Please be careful when editing instances inside here, this is like the System32 of Dex and modifying objects here can break Dex.")
                                                                        end
                                                                        -- use raw update so the list updates instantly
                                                                        rawUpdateList()
                                                                end
                                                        end)

                                                        entry.MouseButton1Down:connect(function(x,y)
                                                                local node = TreeList[i + self.ScrollIndex]
                                                                DestroyRightClick()
                                                                if GetAwaitRemote:Invoke() then
                                                                        bindSetAwaiting:Fire(node.Object)
                                                                        return
                                                                end

                                                                if not HoldingShift then
                                                                        lastSelectedNode = i + self.ScrollIndex
                                                                end

                                                                if HoldingShift and not filteringWorkspace() then
                                                                        if lastSelectedNode then
                                                                                if i + self.ScrollIndex - lastSelectedNode > 0 then
                                                                                        Selection:StopUpdates()
                                                                                        for i2 = 1, i + self.ScrollIndex - lastSelectedNode do
                                                                                                local newNode = TreeList[lastSelectedNode + i2]
                                                                                                if newNode then
                                                                                                        Selection:Add(newNode.Object)
                                                                                                end
                                                                                        end
                                                                                        Selection:ResumeUpdates()
                                                                                else
                                                                                        Selection:StopUpdates()
                                                                                        for i2 = i + self.ScrollIndex - lastSelectedNode, 1 do
                                                                                                local newNode = TreeList[lastSelectedNode + i2]
                                                                                                if newNode then
                                                                                                        Selection:Add(newNode.Object)
                                                                                                end
                                                                                        end
                                                                                        Selection:ResumeUpdates()
                                                                                end
                                                                        end
                                                                        return
                                                                end

                                                                if HoldingCtrl then
                                                                        if Selection.Selected[node.Object] then
                                                                                Selection:Remove(node.Object)
                                                                        else
                                                                                Selection:Add(node.Object)
                                                                        end
                                                                        return
                                                                end
                                                                if Option.Modifiable then
                                                                        local pos = Vector2.new(x,y)
                                                                        dragReparent(node.Object,entry:Clone(),pos,entry.AbsolutePosition-pos)
                                                                elseif Option.Selectable then
                                                                        if Selection.Selected[node.Object] then
                                                                                Selection:Set({})
                                                                        else
                                                                                Selection:Set({node.Object})
                                                                        end
                                                                        dragSelect(i+self.ScrollIndex,true,'MouseButton1Up')
                                                                end
                                                        end)

                                                        entry.MouseButton2Down:connect(function()
                                                                if not Option.Selectable then return end

                                                                DestroyRightClick()

                                                                curSelect = entry

                                                                local node = TreeList[i + self.ScrollIndex]

                                                                if GetAwaitRemote:Invoke() then
                                                                        bindSetAwaiting:Fire(node.Object)
                                                                        return
                                                                end

                                                                if not Selection.Selected[node.Object] then
                                                                        Selection:Set({node.Object})
                                                                end
                                                        end)


                                                        entry.MouseButton2Up:connect(function()
                                                                if not Option.Selectable then return end

                                                                local node = TreeList[i + self.ScrollIndex]

                                                                if checkMouseInGui(curSelect) then
                                                                        rightClickMenu(node.Object)
                                                                end
                                                        end)

                                                        entry.Parent = listFrame
                                                end

                                                entry.Visible = true

                                                local object = node.Object

                                                -- update expand icon
                                                if #node == 0 then
                                                        entry.IndentFrame.Expand.Visible = false
                                                elseif node.Expanded then
                                                        Icon(entry.IndentFrame.Expand,NODE_EXPANDED)
                                                        entry.IndentFrame.Expand.Visible = true
                                                else
                                                        Icon(entry.IndentFrame.Expand,NODE_COLLAPSED)
                                                        entry.IndentFrame.Expand.Visible = true
                                                end

                                                -- update explorer icon
                                                Icon(entry.IndentFrame.ExplorerIcon,ExplorerIndex[object.ClassName] or 0)

                                                -- update indentation
                                                local w = (node.Depth)*(2+ENTRY_PADDING+GUI_SIZE)
                                                entry.IndentFrame.Position = UDim2.new(0,w,0,0)
                                                entry.IndentFrame.Size = UDim2.new(1,-w,1,0)

                                                -- update name change detection
                                                if nameConnLookup[entry] then
                                                        nameConnLookup[entry]:disconnect()
                                                end
                                                local text = entry.IndentFrame.EntryText
                                                text.Text = object.Name
                                                nameConnLookup[entry] = node.Object.Changed:connect(function(p)
                                                        if p == 'Name' then
                                                                text.Text = object.Name
                                                        end
                                                end)

                                                -- update selection
                                                entry.IndentFrame.Transparency = node.Selected and 0 or 1
                                                text.TextColor3 = GuiColor[node.Selected and 'TextSelected' or 'Text']

                                                entry.Size = UDim2.new(0,nodeWidth,0,ENTRY_SIZE)
                                        elseif listEntries[i] then
                                                listEntries[i].Visible = false
                                        end
                                end
                                for i = self.VisibleSpace+1,self.TotalSpace do
                                        local entry = listEntries[i]
                                        if entry then
                                                listEntries[i] = nil
                                                entry:Destroy()
                                        end
                                end
                        end

                        function scrollBarH.UpdateCallback(self)
                                for i = 1,scrollBar.VisibleSpace do
                                        local node = TreeList[i + scrollBar.ScrollIndex]
                                        if node then
                                                local entry = listEntries[i]
                                                if entry then
                                                        entry.Position = UDim2.new(0,2 - scrollBarH.ScrollIndex,0,ENTRY_BOUND*(i-1)+2)
                                                end
                                        end
                                end
                        end

                        Connect(listFrame.Changed,function(p)
                                if p == 'AbsoluteSize' then
                                        rawUpdateSize()
                                end
                        end)

                        local wheelAmount = 6
                        explorerPanel.MouseWheelForward:connect(function()
                                if scrollBar.VisibleSpace - 1 > wheelAmount then
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex - wheelAmount)
                                else
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex - scrollBar.VisibleSpace)
                                end
                        end)
                        explorerPanel.MouseWheelBackward:connect(function()
                                if scrollBar.VisibleSpace - 1 > wheelAmount then
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex + wheelAmount)
                                else
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex + scrollBar.VisibleSpace)
                                end
                        end)
                end

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ---- Object detection

                -- Inserts `v` into `t` at `i`. Also sets `Index` field in `v`.
                local function insert(t,i,v)
                        for n = #t,i,-1 do
                                local v = t[n]
                                v.Index = n+1
                                t[n+1] = v
                        end
                        v.Index = i
                        t[i] = v
                end

                -- Removes `i` from `t`. Also sets `Index` field in removed value.
                local function remove(t,i)
                        local v = t[i]
                        for n = i+1,#t do
                                local v = t[n]
                                v.Index = n-1
                                t[n-1] = v
                        end
                        t[#t] = nil
                        v.Index = 0
                        return v
                end

                -- Returns how deep `o` is in the tree.
                local function depth(o)
                        local d = -1
                        while o do
                                o = o.Parent
                                d = d + 1
                        end
                        return d
                end


                local connLookup = {}

                -- Returns whether a node would be present in the tree list
                local function nodeIsVisible(node)
                        local visible = true
                        node = node.Parent
                        while node and visible do
                                visible = visible and node.Expanded
                                node = node.Parent
                        end
                        return visible
                end

                -- Removes an object's tree node. Called when the object stops existing in the
                -- game tree.
                local function removeObject(object)
                        local objectNode = NodeLookup[object]
                        if not objectNode then
                                return
                        end

                        local visible = nodeIsVisible(objectNode)

                        Selection:Remove(object,true)

                        local parent = objectNode.Parent
                        remove(parent,objectNode.Index)
                        NodeLookup[object] = nil
                        connLookup[object]:disconnect()
                        connLookup[object] = nil

                        if visible then
                                updateList()
                        elseif nodeIsVisible(parent) then
                                updateScroll()
                        end
                end

                -- Moves a tree node to a new parent. Called when an existing object's parent
                -- changes.
                local function moveObject(object,parent)
                        local objectNode = NodeLookup[object]
                        if not objectNode then
                                return
                        end

                        local parentNode = NodeLookup[parent]
                        if not parentNode then
                                return
                        end

                        local visible = nodeIsVisible(objectNode)

                        remove(objectNode.Parent,objectNode.Index)
                        objectNode.Parent = parentNode

                        objectNode.Depth = depth(object)
                        local function r(node,d)
                                for i = 1,#node do
                                        node[i].Depth = d
                                        r(node[i],d+1)
                                end
                        end
                        r(objectNode,objectNode.Depth+1)

                        insert(parentNode,#parentNode+1,objectNode)

                        if visible or nodeIsVisible(objectNode) then
                                updateList()
                        elseif nodeIsVisible(objectNode.Parent) then
                                updateScroll()
                        end
                end

                -- ScriptContext['/Libraries/LibraryRegistration/LibraryRegistration']
                -- This RobloxLocked object lets me index its properties for some reason

                local function check(object)
                        return object.AncestryChanged
                end

                -- Creates a new tree node from an object. Called when an object starts
                -- existing in the game tree.
                local function addObject(object,noupdate)
                        if script then
                                -- protect against naughty RobloxLocked objects
                                local s = pcall(check,object)
                                if not s then
                                        return
                                end
                        end

                        local parentNode = NodeLookup[object.Parent]
                        if not parentNode then
                                return
                        end

                        local objectNode = {
                                Object = object;
                                Parent = parentNode;
                                Index = 0;
                                Expanded = false;
                                Selected = false;
                                Depth = depth(object);
                        }

                        connLookup[object] = Connect(object.AncestryChanged,function(c,p)
                                if c == object then
                                        if p == nil then
                                                removeObject(c)
                                        else
                                                moveObject(c,p)
                                        end
                                end
                        end)

                        NodeLookup[object] = objectNode
                        insert(parentNode,#parentNode+1,objectNode)

                        if not noupdate then
                                if nodeIsVisible(objectNode) then
                                        updateList()
                                elseif nodeIsVisible(objectNode.Parent) then
                                        updateScroll()
                                end
                        end
                end

                local function makeObject(obj,par)
                        local newObject = Instance.new(obj.ClassName)
                        for i,v in pairs(obj.Properties) do
                                ypcall(function()
                                        local newProp
                                        newProp = ToPropValue(v.Value,v.Type)
                                        newObject[v.Name] = newProp
                                end)
                        end
                        newObject.Parent = par
                end

                local function writeObject(obj)
                        local newObject = {ClassName = obj.ClassName, Properties = {}}
                        for i,v in pairs(RbxApi.GetProperties(obj.className)) do
                                if v["Name"] ~= "Parent" then
                                        print("thispassed")
                                        table.insert(newObject.Properties,{Name = v["Name"], Type = v["ValueType"], Value = tostring(obj[v["Name"]])})
                                end
                        end
                        return newObject
                end

                local function buildDexStorage()
                        local localDexStorage

                        local success,err = ypcall(function()
                                localDexStorage = game:GetObjects("rbxasset://DexStorage.rbxm")[1]
                        end)

                        if success and localDexStorage then
                                for i,v in pairs(localDexStorage:GetChildren()) do
                                        ypcall(function()
                                                v.Parent = DexStorageMain
                                        end)
                                end
                        end

                        updateDexStorageListeners()
        --[[
        local localDexStorage = readfile(getelysianpath().."DexStorage.txt")--game:GetService("CookiesService"):GetCookieValue("DexStorage")
        --local success,err = pcall(function()
                if localDexStorage then
                        local objTable = game:GetService("HttpService"):JSONDecode(localDexStorage)
                        for i,v in pairs(objTable) do
                                makeObject(v,DexStorageMain)
                        end
                end
        --end)
        --]]
                end

                local dexStorageDebounce = false
                local dexStorageListeners = {}

                local function updateDexStorage()
                        if dexStorageDebounce then return end
                        dexStorageDebounce = true       

                        wait()

                        pcall(function()
                                saveinstance("content//DexStorage.rbxm",DexStorageMain)
                        end)

                        updateDexStorageListeners()

                        dexStorageDebounce = false
        --[[
        local success,err = ypcall(function()
                local objs = {}
                for i,v in pairs(DexStorageMain:GetChildren()) do
                        table.insert(objs,writeObject(v))
                end
                writefile(getelysianpath().."DexStorage.txt",game:GetService("HttpService"):JSONEncode(objs))
                --game:GetService("CookiesService"):SetCookieValue("DexStorage",game:GetService("HttpService"):JSONEncode(objs))
        end)
        if err then
                CreateCaution("DexStorage Save Fail!","DexStorage broke! If you see this message, report to Raspberry Pi!")
        end
        print("hi")
        --]]
                end

                function updateDexStorageListeners()
                        for i,v in pairs(dexStorageListeners) do
                                v:Disconnect()
                        end
                        dexStorageListeners = {}
                        for i,v in pairs(DexStorageMain:GetChildren()) do
                                pcall(function()
                                        local ev = v.Changed:connect(updateDexStorage)
                                        table.insert(dexStorageListeners,ev)
                                end)
                        end
                end

                do
                        NodeLookup[workspace.Parent] = {
                                Object = workspace.Parent;
                                Parent = nil;
                                Index = 0;
                                Expanded = true;
                        }

                        if DexStorageEnabled then
                                NodeLookup[DexStorage] = {
                                        Object = DexStorage;
                                        Parent = nil;
                                        Index = 0;
                                        Expanded = true;
                                }
                        end

                        if NilStorageEnabled then
                                NodeLookup[NilStorage] = {
                                        Object = NilStorage;
                                        Parent = nil;
                                        Index = 0;
                                        Expanded = true;
                                }
                        end

                        Connect(game.DescendantAdded,addObject)
                        Connect(game.DescendantRemoving,removeObject)

                        if DexStorageEnabled then
                --[[
                if readfile(getelysianpath().."DexStorage.txt") == nil then
                        writefile(getelysianpath().."DexStorage.txt","")
                end
                --]]

                                buildDexStorage()

                                Connect(DexStorage.DescendantAdded,addObject)
                                Connect(DexStorage.DescendantRemoving,removeObject)

                                Connect(DexStorage.DescendantAdded,updateDexStorage)
                                Connect(DexStorage.DescendantRemoving,updateDexStorage)
                        end

                        if NilStorageEnabled then
                                Connect(NilStorage.DescendantAdded,addObject)
                                Connect(NilStorage.DescendantRemoving,removeObject)             

                                local currentTable = get_nil_instances()        

                                spawn(function()
                                        while wait() do
                                                if #currentTable ~= #get_nil_instances() then
                                                        currentTable = get_nil_instances()
                                                        --NilStorageMain:ClearAllChildren()
                                                        for i,v in pairs(get_nil_instances()) do
                                                                if v ~= NilStorage and v ~= DexStorage then
                                                                        pcall(function()
                                                                                v.Parent = NilStorageMain
                                                                        end)
                                                        --[[
                                                        local newNil = v
                                                        newNil.Archivable = true
                                                        newNil:Clone().Parent = NilStorageMain
                                                        --]]
                                                                end
                                                        end
                                                end
                                        end
                                end)
                        end

                        local function get(o)
                                return o:GetChildren()
                        end

                        local function r(o)
                                local s,children = pcall(get,o)
                                if s then
                                        for i = 1,#children do
                                                addObject(children[i],true)
                                                r(children[i])
                                        end
                                end
                        end

                        r(workspace.Parent)
                        if DexStorageEnabled then
                                r(DexStorage)
                        end
                        if NilStorageEnabled then
                                r(NilStorage)
                        end

                        scrollBar.VisibleSpace = math.ceil(listFrame.AbsoluteSize.y/ENTRY_BOUND)
                        updateList()
                end

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ---- Actions

                local actionButtons do
                        actionButtons = {}

                        local totalActions = 1
                        local currentActions = totalActions
                        local function makeButton(icon,over,name,vis,cond)
                                local buttonEnabled = false

                                local button = Create(Icon('ImageButton',icon),{
                                        Name = name .. "Button";
                                        Visible = Option.Modifiable and Option.Selectable;
                                        Position = UDim2.new(1,-(GUI_SIZE+2)*currentActions+2,0.25,-GUI_SIZE/2);
                                        Size = UDim2.new(0,GUI_SIZE,0,GUI_SIZE);
                                        Parent = headerFrame;
                                })

                                local tipText = Create('TextLabel',{
                                        Name = name .. "Text";
                                        Text = name;
                                        Visible = false;
                                        BackgroundTransparency = 1;
                                        TextXAlignment = 'Right';
                                        Font = FONT;
                                        FontSize = FONT_SIZE;
                                        Position = UDim2.new(0,0,0,0);
                                        Size = UDim2.new(1,-(GUI_SIZE+2)*totalActions,1,0);
                                        Parent = headerFrame;
                                })


                                button.MouseEnter:connect(function()
                                        if buttonEnabled then
                                                button.BackgroundTransparency = 0.9
                                        end
                                        --Icon(button,over)
                                        --tipText.Visible = true
                                end)
                                button.MouseLeave:connect(function()
                                        button.BackgroundTransparency = 1
                                        --Icon(button,icon)
                                        --tipText.Visible = false
                                end)

                                currentActions = currentActions + 1
                                actionButtons[#actionButtons+1] = {Obj = button,Cond = cond}
                                QuickButtons[#actionButtons+1] = {Obj = button,Cond = cond, Toggle = function(on)
                                        if on then
                                                buttonEnabled = true
                                                Icon(button,over)
                                        else
                                                buttonEnabled = false
                                                Icon(button,icon)
                                        end
                                end}
                                return button
                        end

                        --local clipboard = {}
                        local function delete(o)
                                Destroy(o)
                        end

                        makeButton(ACTION_EDITQUICKACCESS,ACTION_EDITQUICKACCESS,"Options",true,function()return true end).MouseButton1Click:connect(function()

                        end)


                        -- DELETE
                        makeButton(ACTION_DELETE,ACTION_DELETE_OVER,"Delete",true,function() return #Selection:Get() > 0 end).MouseButton1Click:connect(function()
                                if not Option.Modifiable then return end
                                local list = Selection:Get()
                                for i = 1,#list do
                                        pcall(delete,list[i])
                                end
                                Selection:Set({})
                        end)

                        -- PASTE
                        makeButton(ACTION_PASTE,ACTION_PASTE_OVER,"Paste",true,function() return #Selection:Get() > 0 and #clipboard > 0 end).MouseButton1Click:connect(function()
                                if not Option.Modifiable then return end
                                local parent = Selection.List[1] or workspace
                                for i = 1,#clipboard do
                                        clipboard[i]:Clone().Parent = parent
                                end
                        end)

                        -- COPY
                        makeButton(ACTION_COPY,ACTION_COPY_OVER,"Copy",true,function() return #Selection:Get() > 0 end).MouseButton1Click:connect(function()
                                if not Option.Modifiable then return end
                                clipboard = {}
                                local list = Selection.List
                                for i = 1,#list do
                                        table.insert(clipboard,list[i]:Clone())
                                end
                                updateActions()
                        end)

                        -- CUT
                        makeButton(ACTION_CUT,ACTION_CUT_OVER,"Cut",true,function() return #Selection:Get() > 0 end).MouseButton1Click:connect(function()
                                if not Option.Modifiable then return end
                                clipboard = {}
                                local list = Selection.List
                                local cut = {}
                                for i = 1,#list do
                                        local obj = list[i]:Clone()
                                        if obj then
                                                table.insert(clipboard,obj)
                                                table.insert(cut,list[i])
                                        end
                                end
                                for i = 1,#cut do
                                        pcall(delete,cut[i])
                                end
                                updateActions()
                        end)

                        -- FREEZE
                        makeButton(ACTION_FREEZE,ACTION_FREEZE,"Freeze",true,function() return true end)

                        -- ADD/REMOVE STARRED
                        makeButton(ACTION_ADDSTAR,ACTION_ADDSTAR_OVER,"Star",true,function() return #Selection:Get() > 0 end)

                        -- STARRED
                        makeButton(ACTION_STARRED,ACTION_STARRED,"Starred",true,function() return true end)


                        -- SORT
                        -- local actionSort = makeButton(ACTION_SORT,ACTION_SORT_OVER,"Sort")
                end

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ---- Option Bindables

                do
                        local optionCallback = {
                                Modifiable = function(value)
                                        for i = 1,#actionButtons do
                                                actionButtons[i].Obj.Visible = value and Option.Selectable
                                        end
                                        cancelReparentDrag()
                                end;
                                Selectable = function(value)
                                        for i = 1,#actionButtons do
                                                actionButtons[i].Obj.Visible = value and Option.Modifiable
                                        end
                                        cancelSelectDrag()
                                        Selection:Set({})
                                end;
                        }

                        local bindSetOption = explorerPanel:FindFirstChild("SetOption")
                        if not bindSetOption then
                                bindSetOption = Create('BindableFunction',{Name = "SetOption"})
                                bindSetOption.Parent = explorerPanel
                        end

                        bindSetOption.OnInvoke = function(optionName,value)
                                if optionCallback[optionName] then
                                        Option[optionName] = value
                                        optionCallback[optionName](value)
                                end
                        end

                        local bindGetOption = explorerPanel:FindFirstChild("GetOption")
                        if not bindGetOption then
                                bindGetOption = Create('BindableFunction',{Name = "GetOption"})
                                bindGetOption.Parent = explorerPanel
                        end

                        bindGetOption.OnInvoke = function(optionName)
                                if optionName then
                                        return Option[optionName]
                                else
                                        local options = {}
                                        for k,v in pairs(Option) do
                                                options[k] = v
                                        end
                                        return options
                                end
                        end
                end

                function SelectionVar()
                        return Selection
                end

                Input.InputBegan:connect(function(key)
                        if key.KeyCode == Enum.KeyCode.LeftControl then
                                HoldingCtrl = true
                        end
                        if key.KeyCode == Enum.KeyCode.LeftShift then
                                HoldingShift = true
                        end
                end)

                Input.InputEnded:connect(function(key)
                        if key.KeyCode == Enum.KeyCode.LeftControl then
                                HoldingCtrl = false
                        end
                        if key.KeyCode == Enum.KeyCode.LeftShift then
                                HoldingShift = false
                        end
                end)

                while RbxApi == nil do
                        RbxApi = GetApiRemote:Invoke()
                        wait()
                end

                explorerFilter.Changed:connect(function(prop)
                        if prop == "Text" then
                                rawUpdateList()
                        end
                end)

                CurrentInsertObjectWindow = CreateInsertObjectMenu(
                        GetClasses(),
                        "",
                        false,
                        function(option)
                                CurrentInsertObjectWindow.Visible = false
                                local list = SelectionVar():Get()
                                for i = 1,#list do
                                        pcall(function() Instance.new(option,list[i]) end)
                                end
                                DestroyRightClick()
                        end
                )
        end)
        spawn(function()
        --[[
        
Change log:

09/18
        Fixed checkbox mouseover sprite
        Encapsulated checkbox creation into separate method
        Fixed another checkbox issue

09/15
        Invalid input is ignored instead of setting to default of that data type
        Consolidated control methods and simplified them
        All input goes through ToValue method
        Fixed position of BrickColor palette
        Made DropDown appear above row if it would otherwise exceed the page height
        Cleaned up stylesheets

09/14
        Made properties window scroll when mouse wheel scrolled
        Object/Instance and Color3 data types handled properly
        Multiple BrickColor controls interfering with each other fixed
        Added support for Content data type
        
--]]

                wait(0.2)

                local print = function(s)
                        print(tostring(s))
                end

                -- Services
                local Teams = game:GetService("Teams")
                local Workspace = game:GetService("Workspace")
                local Debris = game:GetService("Debris")
                local ContentProvider = game:GetService("ContentProvider")
                local Players = game:GetService("Players")
                local ReplicatedStorage = game:GetService("ReplicatedStorage")

                -- Functions
                function httpGet(url)
                        return game:HttpGet(url,true)
                end

                -- RbxApi Stuff

                local apiUrl = "http://anaminus.github.io/rbx/json/api/latest.json"
                local maxChunkSize = 100 * 1000
                local ApiJson
                if script:FindFirstChild("RawApiJson") then
                        ApiJson = script.RawApiJson
                else
                        ApiJson = ""
                end


                function getLocalApiJson()
                        local rawApiJson = [===[
        [{"Superclass":null,"type":"Class","Name":"Instance","tags":["notbrowsable"]},{"ValueType":"bool","type":"Property","Name":"Archivable","tags":[],"Class":"Instance"},{"ValueType":"string","type":"Property","Name":"ClassName","tags":["readonly"],"Class":"Instance"},{"ValueType":"int","type":"Property","Name":"DataCost","tags":["RobloxPlaceSecurity","readonly"],"Class":"Instance"},{"ValueType":"string","type":"Property","Name":"Name","tags":[],"Class":"Instance"},{"ValueType":"Object","type":"Property","Name":"Parent","tags":[],"Class":"Instance"},{"ValueType":"bool","type":"Property","Name":"RobloxLocked","tags":["PluginSecurity"],"Class":"Instance"},{"ValueType":"bool","type":"Property","Name":"archivable","tags":["hidden"],"Class":"Instance"},{"ValueType":"string","type":"Property","Name":"className","tags":["deprecated","readonly"],"Class":"Instance"},{"ReturnType":"void","Arguments":[],"Name":"ClearAllChildren","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"Instance","Arguments":[],"Name":"Clone","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"void","Arguments":[],"Name":"Destroy","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"Instance","Arguments":[{"Type":"string","Name":"name","Default":null},{"Type":"bool","Name":"recursive","Default":"false"}],"Name":"FindFirstChild","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"Objects","Arguments":[],"Name":"GetChildren","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"string","Arguments":[{"Type":"int","Name":"scopeLength","Default":"4"}],"Name":"GetDebugId","tags":["PluginSecurity","notbrowsable"],"Class":"Instance","type":"Function"},{"ReturnType":"string","Arguments":[],"Name":"GetFullName","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"bool","Arguments":[{"Type":"string","Name":"className","Default":null}],"Name":"IsA","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"bool","Arguments":[{"Type":"Instance","Name":"descendant","Default":null}],"Name":"IsAncestorOf","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"bool","Arguments":[{"Type":"Instance","Name":"ancestor","Default":null}],"Name":"IsDescendantOf","tags":[],"Class":"Instance","type":"Function"},{"ReturnType":"void","Arguments":[],"Name":"Remove","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"Objects","Arguments":[],"Name":"children","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"Instance","Arguments":[],"Name":"clone","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"void","Arguments":[],"Name":"destroy","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"Instance","Arguments":[{"Type":"string","Name":"name","Default":null},{"Type":"bool","Name":"recursive","Default":"false"}],"Name":"findFirstChild","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"Objects","Arguments":[],"Name":"getChildren","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"bool","Arguments":[{"Type":"string","Name":"className","Default":null}],"Name":"isA","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"bool","Arguments":[{"Type":"Instance","Name":"ancestor","Default":null}],"Name":"isDescendantOf","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"void","Arguments":[],"Name":"remove","tags":["deprecated"],"Class":"Instance","type":"Function"},{"ReturnType":"Instance","Arguments":[{"Type":"string","Name":"childName","Default":null}],"Name":"WaitForChild","tags":[],"Class":"Instance","type":"YieldFunction"},{"Arguments":[{"Name":"child","Type":"Instance"},{"Name":"parent","Type":"Instance"}],"Name":"AncestryChanged","tags":[],"Class":"Instance","type":"Event"},{"Arguments":[{"Name":"property","Type":"Property"}],"Name":"Changed","tags":[],"Class":"Instance","type":"Event"},{"Arguments":[{"Name":"child","Type":"Instance"}],"Name":"ChildAdded","tags":[],"Class":"Instance","type":"Event"},{"Arguments":[{"Name":"child","Type":"Instance"}],"Name":"ChildRemoved","tags":[],"Class":"Instance","type":"Event"},{"Arguments":[{"Name":"descendant","Type":"Instance"}],"Name":"DescendantAdded","tags":[],"Class":"Instance","type":"Event"},{"Arguments":[{"Name":"descendant","Type":"Instance"}],"Name":"DescendantRemoving","tags":[],"Class":"Instance","type":"Event"},{"Arguments":[{"Name":"child","Type":"Instance"}],"Name":"childAdded","tags":["deprecated"],"Class":"Instance","type":"Event"},{"Superclass":"Instance","type":"Class","Name":"Accoutrement","tags":[]},{"ValueType":"Vector3","type":"Property","Name":"AttachmentForward","tags":[],"Class":"Accoutrement"},{"ValueType":"CoordinateFrame","type":"Property","Name":"AttachmentPoint","tags":[],"Class":"Accoutrement"},{"ValueType":"Vector3","type":"Property","Name":"AttachmentPos","tags":[],"Class":"Accoutrement"},{"ValueType":"Vector3","type":"Property","Name":"AttachmentRight","tags":[],"Class":"Accoutrement"},{"ValueType":"Vector3","type":"Property","Name":"AttachmentUp","tags":[],"Class":"Accoutrement"},{"Superclass":"Accoutrement","type":"Class","Name":"Accessory","tags":[]},{"Superclass":"Accoutrement","type":"Class","Name":"Hat","tags":["deprecated"]},{"Superclass":"Instance","type":"Class","Name":"AdService","tags":["notCreatable"]},{"ReturnType":"void","Arguments":[],"Name":"ShowVideoAd","tags":[],"Class":"AdService","type":"Function"},{"Arguments":[{"Name":"adShown","Type":"bool"}],"Name":"VideoAdClosed","tags":[],"Class":"AdService","type":"Event"},{"Superclass":"Instance","type":"Class","Name":"AdvancedDragger","tags":[]},{"Superclass":"Instance","type":"Class","Name":"Animation","tags":[]},{"ValueType":"Content","type":"Property","Name":"AnimationId","tags":[],"Class":"Animation"},{"Superclass":"Instance","type":"Class","Name":"AnimationController","tags":[]},{"ReturnType":"Array","Arguments":[],"Name":"GetPlayingAnimationTracks","tags":[],"Class":"AnimationController","type":"Function"},{"ReturnType":"Instance","Arguments":[{"Type":"Instance","Name":"animation","Default":null}],"Name":"LoadAnimation","tags":[],"Class":"AnimationController","type":"Function"},{"Arguments":[{"Name":"animationTrack","Type":"Instance"}],"Name":"AnimationPlayed","tags":[],"Class":"AnimationController","type":"Event"},{"Superclass":"Instance","type":"Class","Name":"AnimationTrack","tags":[]},{"ValueType":"Object","type":"Property","Name":"Animation","tags":["readonly"],"Class":"AnimationTrack"},{"ValueType":"bool","type":"Property","Name":"IsPlaying","tags":["readonly"],"Class":"AnimationTrack"},{"ValueType":"float","type":"Property","Name":"Length","tags":["readonly"],"Class":"AnimationTrack"},{"ValueType":"AnimationPriority","type":"Property","Name":"Priority","tags":[],"Class":"AnimationTrack"},{"ValueType":"float","type":"Property","Name":"TimePosition","tags":[],"Class":"AnimationTrack"},{"ReturnType":"void","Arguments":[{"Type":"float","Name":"speed","Default":"1"}],"Name":"AdjustSpeed","tags":[],"Class":"AnimationTrack","type":"Function"},{"ReturnType":"void","Arguments":[{"Type":"float","Name":"weight","Default":"1"},{"Type":"float","Name":"fadeTime","Default":"0.100000001"}],"Name":"AdjustWeight","tags":[],"Class":"AnimationTrack","type":"Function"},{"ReturnType":"double","Arguments":[{"Type":"string","Name":"keyframeName","Default":null}],"Name":"GetTimeOfKeyframe","tags":[],"Class":"AnimationTrack","type":"Function"},{"ReturnType":"void","Arguments":[{"Type":"float","Name":"fadeTime","Default":"0.100000001"},{"Type":"float","Name":"weight","Default":"1"},{"Type":"float","Name":"speed","Default":"1"}],"Name":"Play","tags":[],"Class":"AnimationTrack","type":"Function"},{"ReturnType":"void","Arguments":[{"Type":"float","Name":"fadeTime","Default":"0.100000001"}],"Name":"Stop","tags":[],"Class":"AnimationTrack","type":"Function"},{"Arguments":[{"Name":"keyframeName","Type":"string"}],"Name":"KeyframeReached","tags":[],"Class":"AnimationTrack","type":"Event"},{"Arguments":[],"Name":"Stopped","tags":["deprecated"],"Class":"AnimationTrack","type":"Event"},{"Superclass":"Instance","type":"Class","Name":"AnimationTrackState","tags":[]},{"Superclass":"Instance","type":"Class","Name":"Animator","tags":[]},{"ReturnType":"Instance","Arguments":[{"Type":"Instance","Name":"animation","Default":null}],"Name":"LoadAnimation","tags":[],"Class":"Animator","type":"Function"},{"Superclass":"Instance","type":"Class","Name":"AssetService","tags":[]},{"ReturnType":"void","Arguments":[{"Type":"string","Name":"revertUrl","Default":null}],"Name":"SetAssetRevertUrl","tags":["LocalUserSecurity"],"Class":"AssetService","type":"Function"},{"ReturnType":"void","Arguments":[{"Type":"string","Name":"versionsUrl","Default":null}],"Name":"SetAssetVersionsUrl","tags":["LocalUserSecurity"],"Class":"AssetService","type":"Function"},{"ReturnType":"void","Arguments":[{"Type":"string","Name":"accessUrl","Default":null}],"Name":"SetPlaceAccessUrl","tags":["LocalUserSecurity"],"Class":"AssetService","type":"Function"},{"ReturnType":"int","Arguments":[{"Type":"string","Name":"placeName","Default":null},{"Type":"int","Name":"templatePlaceID","Default":null},{"Type":"string","Name":"description","Default":""}],"Name":"CreatePlaceAsync","tags":[],"Class":"AssetService","type":"YieldFunction"},{"ReturnType":"int","Arguments":[{"Type":"Instance","Name":"player","Default":null},{"Type":"string","Name":"placeName","Default":null},{"Type":"int","Name":"templatePlaceID","Default":null},{"Type":"string","Name":"description","Default":""}],"Name":"CreatePlaceInPlayerInventoryAsync","tags":[],"Class":"AssetService","type":"YieldFunction"},{"ReturnType":"Dictionary","Arguments":[{"Type":"int","Name":"placeId","Default":null},{"Type":"int","Name":"pageNum","Default":"1"}],"Name":"GetAssetVersions","tags":[],"Class":"AssetService","type":"YieldFunction"},{"ReturnType":"int","Arguments":[{"Type":"int","Name":"creationID","Default":null}],"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s","tags":[],"Value":12,"Enum":"Stuff"},{"type":"EnumItem","Name":"Costumes","tags":[],"Value":13,"Enum":"Stuff"},{"type":"Enum","Name":"Style","tags":[]},{"type":"EnumItem","Name":"AlternatingSupports","tags":[],"Value":0,"Enum":"Style"},{"type":"EnumItem","Name":"BridgeStyleSupports","tags":[],"Value":1,"Enum":"Style"},{"type":"EnumItem","Name":"NoSupports","tags":[],"Value":2,"Enum":"Style"},{"type":"Enum","Name":"SurfaceConstraint","tags":[]},{"type":"EnumItem","Name":"None","tags":[],"Value":0,"Enum":"SurfaceConstraint"},{"type":"EnumItem","Name":"Hinge","tags":[],"Value":1,"Enum":"SurfaceConstraint"},{"type":"EnumItem","Name":"SteppingMotor","tags":[],"Value":2,"Enum":"SurfaceConstraint"},{"type":"EnumItem","Name":"Motor","tags":[],"Value":3,"Enum":"SurfaceConstraint"},{"type":"Enum","Name":"SurfaceType","tags":[]},{"type":"EnumItem","Name":"Smooth","tags":[],"Value":0,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Glue","tags":[],"Value":1,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Weld","tags":[],"Value":2,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Studs","tags":[],"Value":3,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Inlet","tags":[],"Value":4,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Universal","tags":[],"Value":5,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Hinge","tags":[],"Value":6,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Motor","tags":[],"Value":7,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"SteppingMotor","tags":[],"Value":8,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"Unjoinable","tags":[],"Value":9,"Enum":"SurfaceType"},{"type":"EnumItem","Name":"SmoothNoOutlines","tags":[],"Value":10,"Enum":"SurfaceType"},{"type":"Enum","Name":"SwipeDirection","tags":[]},{"type":"EnumItem","Name":"Right","tags":[],"Value":0,"Enum":"SwipeDirection"},{"type":"EnumItem","Name":"Left","tags":[],"Value":1,"Enum":"SwipeDirection"},{"type":"EnumItem","Name":"Up","tags":[],"Value":2,"Enum":"SwipeDirection"},{"type":"EnumItem","Name":"Down","tags":[],"Value":3,"Enum":"SwipeDirection"},{"type":"EnumItem","Name":"None","tags":[],"Value":4,"Enum":"SwipeDirection"},{"type":"Enum","Name":"TeleportState","tags":[]},{"type":"EnumItem","Name":"RequestedFromServer","tags":[],"Value":0,"Enum":"TeleportState"},{"type":"EnumItem","Name":"Started","tags":[],"Value":1,"Enum":"TeleportState"},{"type":"EnumItem","Name":"WaitingForServer","tags":[],"Value":2,"Enum":"TeleportState"},{"type":"EnumItem","Name":"Failed","tags":[],"Value":3,"Enum":"TeleportState"},{"type":"EnumItem","Name":"InProgress","tags":[],"Value":4,"Enum":"TeleportState"},{"type":"Enum","Name":"TeleportType","tags":[]},{"type":"EnumItem","Name":"ToPlace","tags":[],"Value":0,"Enum":"TeleportType"},{"type":"EnumItem","Name":"ToInstance","tags":[],"Value":1,"Enum":"TeleportType"},{"type":"EnumItem","Name":"ToReservedServer","tags":[],"Value":2,"Enum":"TeleportType"},{"type":"Enum","Name":"TextXAlignment","tags":[]},{"type":"EnumItem","Name":"Left","tags":[],"Value":0,"Enum":"TextXAlignment"},{"type":"EnumItem","Name":"Center","tags":[],"Value":2,"Enum":"TextXAlignment"},{"type":"EnumItem","Name":"Right","tags":[],"Value":1,"Enum":"TextXAlignment"},{"type":"Enum","Name":"TextYAlignment","tags":[]},{"type":"EnumItem","Name":"Top","tags":[],"Value":0,"Enum":"TextYAlignment"},{"type":"EnumItem","Name":"Center","tags":[],"Value":1,"Enum":"TextYAlignment"},{"type":"EnumItem","Name":"Bottom","tags":[],"Value":2,"Enum":"TextYAlignment"},{"type":"Enum","Name":"ThreadPoolConfig","tags":[]},{"type":"EnumItem","Name":"Auto","tags":[],"Value":0,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"PerCore1","tags":[],"Value":101,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"PerCore2","tags":[],"Value":102,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"PerCore3","tags":[],"Value":103,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"PerCore4","tags":[],"Value":104,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"Threads1","tags":[],"Value":1,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"Threads2","tags":[],"Value":2,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"Threads3","tags":[],"Value":3,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"Threads4","tags":[],"Value":4,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"Threads8","tags":[],"Value":8,"Enum":"ThreadPoolConfig"},{"type":"EnumItem","Name":"Threads16","tags":[],"Value":16,"Enum":"ThreadPoolConfig"},{"type":"Enum","Name":"ThrottlingPriority","tags":[]},{"type":"EnumItem","Name":"Extreme","tags":[],"Value":2,"Enum":"ThrottlingPriority"},{"type":"EnumItem","Name":"ElevatedOnServer","tags":[],"Value":1,"Enum":"ThrottlingPriority"},{"type":"EnumItem","Name":"Default","tags":[],"Value":0,"Enum":"ThrottlingPriority"},{"type":"Enum","Name":"TickCountSampleMethod","tags":[]},{"type":"EnumItem","Name":"Fast","tags":[],"Value":0,"Enum":"TickCountSampleMethod"},{"type":"EnumItem","Name":"Benchmark","tags":[],"Value":1,"Enum":"TickCountSampleMethod"},{"type":"EnumItem","Name":"Precise","tags":[],"Value":2,"Enum":"TickCountSampleMethod"},{"type":"Enum","Name":"TopBottom","tags":[]},{"type":"EnumItem","Name":"Top","tags":[],"Value":0,"Enum":"TopBottom"},{"type":"EnumItem","Name":"Center","tags":[],"Value":1,"Enum":"TopBottom"},{"type":"EnumItem","Name":"Bottom","tags":[],"Value":2,"Enum":"TopBottom"},{"type":"Enum","Name":"TouchCameraMovementMode","tags":[]},{"type":"EnumItem","Name":"Default","tags":[],"Value":0,"Enum":"TouchCameraMovementMode"},{"type":"EnumItem","Name":"Follow","tags":[],"Value":2,"Enum":"TouchCameraMovementMode"},{"type":"EnumItem","Name":"Classic","tags":[],"Value":1,"Enum":"TouchCameraMovementMode"},{"type":"Enum","Name":"TouchMovementMode","tags":[]},{"type":"EnumItem","Name":"Default","tags":[],"Value":0,"Enum":"TouchMovementMode"},{"type":"EnumItem","Name":"Thumbstick","tags":[],"Value":1,"Enum":"TouchMovementMode"},{"type":"EnumItem","Name":"DPad","tags":[],"Value":2,"Enum":"TouchMovementMode"},{"type":"EnumItem","Name":"Thumbpad","tags":[],"Value":3,"Enum":"TouchMovementMode"},{"type":"EnumItem","Name":"ClickToMove","tags":[],"Value":4,"Enum":"TouchMovementMode"},{"type":"Enum","Name":"TweenStatus","tags":[]},{"type":"EnumItem","Name":"Canceled","tags":[],"Value":0,"Enum":"TweenStatus"},{"type":"EnumItem","Name":"Completed","tags":[],"Value":1,"Enum":"TweenStatus"},{"type":"Enum","Name":"UiMessageType","tags":[]},{"type":"EnumItem","Name":"UiMessageError","tags":[],"Value":0,"Enum":"UiMessageType"},{"type":"EnumItem","Name":"UiMessageInfo","tags":[],"Value":1,"Enum":"UiMessageType"},{"type":"Enum","Name":"UploadSetting","tags":[]},{"type":"EnumItem","Name":"Never","tags":[],"Value":0,"Enum":"UploadSetting"},{"type":"EnumItem","Name":"Ask","tags":[],"Value":1,"Enum":"UploadSetting"},{"type":"EnumItem","Name":"Always","tags":[],"Value":2,"Enum":"UploadSetting"},{"type":"Enum","Name":"UserCFrame","tags":[]},{"type":"EnumItem","Name":"Head","tags":[],"Value":0,"Enum":"UserCFrame"},{"type":"EnumItem","Name":"LeftHand","tags":[],"Value":1,"Enum":"UserCFrame"},{"type":"EnumItem","Name":"RightHand","tags":[],"Value":2,"Enum":"UserCFrame"},{"type":"Enum","Name":"UserInputState","tags":[]},{"type":"EnumItem","Name":"Begin","tags":[],"Value":0,"Enum":"UserInputState"},{"type":"EnumItem","Name":"Change","tags":[],"Value":1,"Enum":"UserInputState"},{"type":"EnumItem","Name":"End","tags":[],"Value":2,"Enum":"UserInputState"},{"type":"EnumItem","Name":"Cancel","tags":[],"Value":3,"Enum":"UserInputState"},{"type":"EnumItem","Name":"None","tags":[],"Value":4,"Enum":"UserInputState"},{"type":"Enum","Name":"UserInputType","tags":[]},{"type":"EnumItem","Name":"MouseButton1","tags":[],"Value":0,"Enum":"UserInputType"},{"type":"EnumItem","Name":"MouseButton2","tags":[],"Value":1,"Enum":"UserInputType"},{"type":"EnumItem","Name":"MouseButton3","tags":[],"Value":2,"Enum":"UserInputType"},{"type":"EnumItem","Name":"MouseWheel","tags":[],"Value":3,"Enum":"UserInputType"},{"type":"EnumItem","Name":"MouseMovement","tags":[],"Value":4,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Touch","tags":[],"Value":7,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Keyboard","tags":[],"Value":8,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Focus","tags":[],"Value":9,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Accelerometer","tags":[],"Value":10,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gyro","tags":[],"Value":11,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad1","tags":[],"Value":12,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad2","tags":[],"Value":13,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad3","tags":[],"Value":14,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad4","tags":[],"Value":15,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad5","tags":[],"Value":16,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad6","tags":[],"Value":17,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad7","tags":[],"Value":18,"Enum":"UserInputType"},{"type":"EnumItem","Name":"Gamepad8","tags":[],"Value":19,"Enum":"UserInputType"},{"type":"EnumItem","Name":"TextInput","tags":[],"Value":20,"Enum":"UserInputType"},{"type":"EnumItem","Name":"None","tags":[],"Value":21,"Enum":"UserInputType"},{"type":"Enum","Name":"VibrationMotor","tags":[]},{"type":"EnumItem","Name":"Large","tags":[],"Value":0,"Enum":"VibrationMotor"},{"type":"EnumItem","Name":"Small","tags":[],"Value":1,"Enum":"VibrationMotor"},{"type":"EnumItem","Name":"LeftTrigger","tags":[],"Value":2,"Enum":"VibrationMotor"},{"type":"EnumItem","Name":"RightTrigger","tags":[],"Value":3,"Enum":"VibrationMotor"},{"type":"EnumItem","Name":"LeftHand","tags":[],"Value":4,"Enum":"VibrationMotor"},{"type":"EnumItem","Name":"RightHand","tags":[],"Value":5,"Enum":"VibrationMotor"},{"type":"Enum","Name":"VideoQualitySettings","tags":[]},{"type":"EnumItem","Name":"LowResolution","tags":[],"Value":0,"Enum":"VideoQualitySettings"},{"type":"EnumItem","Name":"MediumResolution","tags":[],"Value":1,"Enum":"VideoQualitySettings"},{"type":"EnumItem","Name":"HighResolution","tags":[],"Value":2,"Enum":"VideoQualitySettings"},{"type":"Enum","Name":"WaterDirection","tags":[]},{"type":"EnumItem","Name":"NegX","tags":[],"Value":0,"Enum":"WaterDirection"},{"type":"EnumItem","Name":"X","tags":[],"Value":1,"Enum":"WaterDirection"},{"type":"EnumItem","Name":"NegY","tags":[],"Value":2,"Enum":"WaterDirection"},{"type":"EnumItem","Name":"Y","tags":[],"Value":3,"Enum":"WaterDirection"},{"type":"EnumItem","Name":"NegZ","tags":[],"Value":4,"Enum":"WaterDirection"},{"type":"EnumItem","Name":"Z","tags":[],"Value":5,"Enum":"WaterDirection"},{"type":"Enum","Name":"WaterForce","tags":[]},{"type":"EnumItem","Name":"None","tags":[],"Value":0,"Enum":"WaterForce"},{"type":"EnumItem","Name":"Small","tags":[],"Value":1,"Enum":"WaterForce"},{"type":"EnumItem","Name":"Medium","tags":[],"Value":2,"Enum":"WaterForce"},{"type":"EnumItem","Name":"Strong","tags":[],"Value":3,"Enum":"WaterForce"},{"type":"EnumItem","Name":"Max","tags":[],"Value":4,"Enum":"WaterForce"}]
]===]
                        return rawApiJson
                end

                function getCurrentApiJson()
                        local jsonStr = nil
                        if readfile and getelysianpath then
                                if readfile(getelysianpath().."Xpl0rerApi.txt") then
                                        print("Api found in folder!")
                                        jsonStr = readfile(getelysianpath().."Xpl0rerApi.txt")
                                        return jsonStr
                                end
                        end
                        local success, err = pcall(function()
                                jsonStr = httpGet(apiUrl)
                                print("Fetched json successfully")
                        end)
                        if success then
                                print("Returning json")
                                --print(jsonStr:sub(1,500))
                                return jsonStr
                        else
                                print("Error fetching json: " .. tostring(err))
                                print("Falling back to local copy")
                                return getLocalApiJson()
                        end
                end

                function splitStringIntoChunks(jsonStr)
                        -- Splits up a string into a table with a given size
                        local t = {}
                        for i = 1, math.ceil(string.len(jsonStr)/maxChunkSize) do
                                local str = jsonStr:sub((i-1)*maxChunkSize+1, i*maxChunkSize)
                                table.insert(t, str)
                        end
                        return t
                end

                local jsonToParse = getCurrentApiJson()
                local apiChunks = splitStringIntoChunks(jsonToParse)

                function getRbxApi()
--[[
        Api.Classes
        Api.Enums
        Api.GetProperties(className)
        Api.IsEnum(valueType)
--]]

                        -- Services
                        local HttpService = game:GetService("HttpService")
                        local ServerStorage = game:GetService("ServerStorage")
                        local ReplicatedStorage = game:GetService("ReplicatedStorage")

                        -- Remotes
                        --local Remotes = ReplicatedStorage:WaitForChild("OnlineStudio"):WaitForChild("Remotes")
                        --local GetApiJsonFunction = Remotes:WaitForChild("GetApiJson")

                        -- Functions
                        local JsonDecode = function(s) return HttpService:JSONDecode(s) end

                        local function GetApiRemoteFunction(index)
                                if (apiChunks[index]) then 
                                        return apiChunks[index], #apiChunks
                                else
                                        print("Bad index for GetApiJson")
                                        return nil
                                end
                        end

                        local function getApiJson()
                                local apiTable = {}
                                local firstPage, pageCount = GetApiRemoteFunction(1)
                                table.insert(apiTable, firstPage)
                                for i = 2, pageCount do
                                        --print("Fetching API page # " .. tostring(i))
                                        local result = GetApiRemoteFunction(i)
                                        table.insert(apiTable, result)
                                end
                                return table.concat(apiTable)
                        end

                        local json = getApiJson()
                        local apiDump =  JsonDecode(json)

                        local Classes = {}
                        local Enums = {}

                        local function sortAlphabetic(t, property)
                                table.sort(t, 
                                        function(x,y) return x[property] < y[property]
                                        end)
                        end

                        local function isEnum(name)
                                return Enums[name] ~= nil
                        end

                        local function getProperties(className)
                                local class = Classes[className]
                                local properties = {}

                                if not class then return properties end

                                while class do
                                        for _,property in pairs(class.Properties) do
                                                table.insert(properties, property)
                                        end
                                        class = Classes[class.Superclass]
                                end

                                sortAlphabetic(properties, "Name")

                                return properties
                        end

                        for _,item in pairs(apiDump) do
                                local itemType = item.type
                                -- Classes --
                                if (itemType == 'Class') then
                                        Classes[item.Name] = item
                                        item.Properties = {}
                                        item.Functions = {}
                                        item.YieldFunctions = {}
                                        item.Events = {}
                                        item.Callbacks = {}
                                        -- Members --
                                elseif (itemType == 'Property') then
                                        table.insert(Classes[item.Class].Properties, item)
                                elseif (itemType == 'Function') then
                                        table.insert(Classes[item.Class].Functions, item)
                                elseif (itemType == 'YieldFunction') then
                                        table.insert(Classes[item.Class].YieldFunctions, item)
                                elseif (itemType == 'Event') then
                                        table.insert(Classes[item.Class].Events, item)
                                elseif (itemType == 'Callback') then
                                        table.insert(Classes[item.Class].Callbacks, item)
                                        -- Enums --
                                elseif (itemType == 'Enum') then
                                        Enums[item.Name] = item
                                        item.EnumItems = {}
                                elseif (itemType == 'EnumItem') then
                                        Enums[item.Enum].EnumItems[item.Name] = item
                                end
                        end

                        return {
                                Classes = Classes;
                                Enums = Enums;
                                GetProperties = getProperties;
                                IsEnum = isEnum;
                        }
                end

                -- Modules
                local Permissions = {CanEdit = true}
                local RbxApi = getRbxApi()

--[[
        RbxApi.Classes
        RbxApi.Enums
        RbxApi.GetProperties(className)
        RbxApi.IsEnum(valueType)
--]]

                -- Styles

                local function CreateColor3(r, g, b) return Color3.new(r/255,g/255,b/255) end

                local Styles = {
                        Font = Enum.Font.Arial;
                        Margin = 5;
                        Black = CreateColor3(0,0,0);
                        White = CreateColor3(255,255,255);
                }

                local Row = {
                        Font = Styles.Font;
                        FontSize = Enum.FontSize.Size14;
                        TextXAlignment = Enum.TextXAlignment.Left;
                        TextColor = Styles.Black;
                        TextColorOver = Styles.White;
                        TextLockedColor = CreateColor3(120,120,120);
                        Height = 24;
                        BorderColor = CreateColor3(216,216,216);
                        BackgroundColor = Styles.White;
                        BackgroundColorAlternate = CreateColor3(246,246,246);
                        BackgroundColorMouseover = CreateColor3(211,224,244);
                        TitleMarginLeft = 15;
                }

                local DropDown = {
                        Font = Styles.Font;
                        FontSize = Enum.FontSize.Size14;
                        TextColor = CreateColor3(0,0,0);
                        TextColorOver = Styles.White;
                        TextXAlignment = Enum.TextXAlignment.Left;
                        Height = 16;
                        BackColor = Styles.White;
                        BackColorOver = CreateColor3(86,125,188);
                        BorderColor = CreateColor3(216,216,216);
                        BorderSizePixel = 2;
                        ArrowColor = CreateColor3(160,160,160);
                        ArrowColorOver = Styles.Black;
                }

                local BrickColors = {
                        BoxSize = 13;
                        BorderSizePixel = 1;
                        BorderColor = CreateColor3(160,160,160);
                        FrameColor = CreateColor3(160,160,160);
                        Size = 20;
                        Padding = 4;
                        ColorsPerRow = 8;
                        OuterBorder = 1;
                        OuterBorderColor = Styles.Black;
                }

                wait(1)

                local Gui = D_E_X
                local PropertiesFrame = Gui:WaitForChild("PropertiesFrame")
                local ExplorerFrame = Gui:WaitForChild("ExplorerPanel")

                local bindGetSelection = ExplorerFrame.TotallyNotGetSelection
                local bindSelectionChanged = ExplorerFrame.TotallyNotSelectionChanged
                local bindGetApi = PropertiesFrame.GetApi
                local bindGetAwait = PropertiesFrame.GetAwaiting
                local bindSetAwait = PropertiesFrame.SetAwaiting

                local ContentUrl = ContentProvider.BaseUrl .. "asset/?id="

                local SettingsRemote = Gui:WaitForChild("SettingsPanel"):WaitForChild("GetSetting")

                local propertiesSearch = PropertiesFrame.Header.TextBox

                local AwaitingObjectValue = false
                local AwaitingObjectObj
                local AwaitingObjectProp

                function searchingProperties()
                        if propertiesSearch.Text ~= "" and propertiesSearch.Text ~= "Search Properties" then
                                return true
                        end
                        return false
                end

                local function GetSelection()
                        local selection = bindGetSelection:Invoke()
                        if #selection == 0 then
                                return nil
                        else
                                return selection
                        end 
                end

                -- Number

                local function Round(number, decimalPlaces)
                        return tonumber(string.format("%." .. (decimalPlaces or 0) .. "f", number))
                end

                -- Strings

                local function Split(str, delimiter)
                        local start = 1
                        local t = {}
                        while true do
                                local pos = string.find (str, delimiter, start, true)
                                if not pos then
                                        break
                                end
                                table.insert (t, string.sub (str, start, pos - 1))
                                start = pos + string.len (delimiter)
                        end
                        table.insert (t, string.sub (str, start))
                        return t
                end

                -- Data Type Handling

                local function ToString(value, type)
                        if type == "float" then
                                return tostring(Round(value,2))
                        elseif type == "Content" then
                                if string.find(value,"/asset") then
                                        local match = string.find(value, "=") + 1
                                        local id = string.sub(value, match)
                                        return id
                                else
                                        return tostring(value)
                                end
                        elseif type == "Vector2" then
                                local x = value.x
                                local y = value.y
                                return string.format("%g, %g", x,y)
                        elseif type == "Vector3" then
                                local x = value.x
                                local y = value.y
                                local z = value.z
                                return string.format("%g, %g, %g", x,y,z)
                        elseif type == "Color3" then
                                local r = value.r
                                local g = value.g
                                local b = value.b
                                return string.format("%d, %d, %d", r*255,g*255,b*255)
                        elseif type == "UDim2" then
                                local xScale = value.X.Scale
                                local xOffset = value.X.Offset
                                local yScale = value.Y.Scale
                                local yOffset = value.Y.Offset
                                return string.format("{%d, %d}, {%d, %d}", xScale, xOffset, yScale, yOffset)
                        else
                                return tostring(value)
                        end
                end

                local function ToValue(value,type)
                        if type == "Vector2" then
                                local list = Split(value,",")
                                if #list < 2 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                return Vector2.new(x,y)
                        elseif type == "Vector3" then
                                local list = Split(value,",")
                                if #list < 3 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                local z = tonumber(list[3]) or 0
                                return Vector3.new(x,y,z)
                        elseif type == "Color3" then
                                local list = Split(value,",")
                                if #list < 3 then return nil end
                                local r = tonumber(list[1]) or 0
                                local g = tonumber(list[2]) or 0
                                local b = tonumber(list[3]) or 0
                                return Color3.new(r/255,g/255, b/255)
                        elseif type == "UDim2" then
                                local list = Split(string.gsub(string.gsub(value, "{", ""),"}",""),",")
                                if #list < 4 then return nil end
                                local xScale = tonumber(list[1]) or 0
                                local xOffset = tonumber(list[2]) or 0
                                local yScale = tonumber(list[3]) or 0
                                local yOffset = tonumber(list[4]) or 0
                                return UDim2.new(xScale, xOffset, yScale, yOffset)
                        elseif type == "Content" then
                                if tonumber(value) ~= nil then
                                        value = ContentUrl .. value
                                end
                                return value
                        elseif type == "float" or type == "int" or type == "double" then
                                return tonumber(value)
                        elseif type == "string" then
                                return value
                        elseif type == "NumberRange" then
                                local list = Split(value,",")
                                if #list == 1 then
                                        if tonumber(list[1]) == nil then return nil end
                                        local newVal = tonumber(list[1]) or 0
                                        return NumberRange.new(newVal)
                                end
                                if #list < 2 then return nil end
                                local x = tonumber(list[1]) or 0
                                local y = tonumber(list[2]) or 0
                                return NumberRange.new(x,y)
                        else
                                return nil
                        end
                end


                -- Tables

                local function CopyTable(T)
                        local t2 = {}
                        for k,v in pairs(T) do
                                t2[k] = v
                        end
                        return t2
                end

                local function SortTable(T)
                        table.sort(T, 
                                function(x,y) return x.Name < y.Name
                                end)
                end

                -- Spritesheet
                local Sprite = {
                        Width = 13;
                        Height = 13;
                }

                local Spritesheet = {
                        Image = "http://www.roblox.com/asset/?id=128896947";
                        Height = 256;
                        Width = 256;
                }

                local Images = {
                        "unchecked",
                        "checked",
                        "unchecked_over",
                        "checked_over",
                        "unchecked_disabled",
                        "checked_disabled"
                }

                local function SpritePosition(spriteName)
                        local x = 0
                        local y = 0
                        for i,v in pairs(Images) do
                                if (v == spriteName) then
                                        return {x, y}
                                end
                                x = x + Sprite.Height
                                if (x + Sprite.Width) > Spritesheet.Width then
                                        x = 0
                                        y = y + Sprite.Height
                                end
                        end
                end

                local function GetCheckboxImageName(checked, readOnly, mouseover)
                        if checked then
                                if readOnly then
                                        return "checked_disabled"
                                elseif mouseover then
                                        return "checked_over"
                                else
                                        return "checked"
                                end
                        else
                                if readOnly then
                                        return "unchecked_disabled"
                                elseif mouseover then
                                        return "unchecked_over"
                                else
                                        return "unchecked"
                                end
                        end
                end

                local MAP_ID = 418720155

                -- Gui Controls --

                ---- IconMap ----
                -- Image size: 256px x 256px
                -- Icon size: 16px x 16px
                -- Padding between each icon: 2px
                -- Padding around image edge: 1px
                -- Total icons: 14 x 14 (196)
                local Icon do
                        local iconMap = 'http://www.roblox.com/asset/?id=' .. MAP_ID
                        game:GetService('ContentProvider'):Preload(iconMap)
                        local iconDehash do
                                -- 14 x 14, 0-based input, 0-based output
                                local f=math.floor
                                function iconDehash(h)
                                        return f(h/14%14),f(h%14)
                                end
                        end

                        function Icon(IconFrame,index)
                                local row,col = iconDehash(index)
                                local mapSize = Vector2.new(256,256)
                                local pad,border = 2,1
                                local iconSize = 16

                                local class = 'Frame'
                                if type(IconFrame) == 'string' then
                                        class = IconFrame
                                        IconFrame = nil
                                end

                                if not IconFrame then
                                        IconFrame = Create(class,{
                                                Name = "Icon";
                                                BackgroundTransparency = 1;
                                                ClipsDescendants = true;
                                                Create('ImageLabel',{
                                                        Name = "IconMap";
                                                        Active = false;
                                                        BackgroundTransparency = 1;
                                                        Image = iconMap;
                                                        Size = UDim2.new(mapSize.x/iconSize,0,mapSize.y/iconSize,0);
                                                });
                                        })
                                end

                                IconFrame.IconMap.Position = UDim2.new(-col - (pad*(col+1) + border)/iconSize,0,-row - (pad*(row+1) + border)/iconSize,0)
                                return IconFrame
                        end
                end

                local function CreateCell()
                        local tableCell = Instance.new("Frame")
                        tableCell.Size = UDim2.new(0.5, -1, 1, 0)
                        tableCell.BackgroundColor3 = Row.BackgroundColor
                        tableCell.BorderColor3 = Row.BorderColor
                        return tableCell
                end

                local function CreateLabel(readOnly)
                        local label = Instance.new("TextLabel")
                        label.Font = Row.Font
                        label.FontSize = Row.FontSize
                        label.TextXAlignment = Row.TextXAlignment
                        label.BackgroundTransparency = 1

                        if readOnly then
                                label.TextColor3 = Row.TextLockedColor
                        else
                                label.TextColor3 = Row.TextColor
                        end
                        return label
                end

                local function CreateTextButton(readOnly, onClick)
                        local button = Instance.new("TextButton")
                        button.Font = Row.Font
                        button.FontSize = Row.FontSize
                        button.TextXAlignment = Row.TextXAlignment
                        button.BackgroundTransparency = 1
                        if readOnly then
                                button.TextColor3 = Row.TextLockedColor
                        else
                                button.TextColor3 = Row.TextColor
                                button.MouseButton1Click:connect(function()
                                        onClick()
                                end)
                        end
                        return button
                end

                local function CreateObject(readOnly)
                        local button = Instance.new("TextButton")
                        button.Font = Row.Font
                        button.FontSize = Row.FontSize
                        button.TextXAlignment = Row.TextXAlignment
                        button.BackgroundTransparency = 1
                        if readOnly then
                                button.TextColor3 = Row.TextLockedColor
                        else
                                button.TextColor3 = Row.TextColor
                        end
                        local cancel = Create(Icon('ImageButton',177),{
                                Name = "Cancel";
                                Visible = false;
                                Position = UDim2.new(1,-20,0,0);
                                Size = UDim2.new(0,20,0,20);
                                Parent = button;
                        })
                        return button
                end

                local function CreateTextBox(readOnly)
                        if readOnly then
                                local box = CreateLabel(readOnly)
                                return box
                        else
                                local box = Instance.new("TextBox")
                                if not SettingsRemote:Invoke("ClearProps") then
                                        box.ClearTextOnFocus = false
                                end
                                box.Font = Row.Font
                                box.FontSize = Row.FontSize
                                box.TextXAlignment = Row.TextXAlignment
                                box.BackgroundTransparency = 1
                                box.TextColor3 = Row.TextColor
                                return box
                        end
                end

                local function CreateDropDownItem(text, onClick)
                        local button = Instance.new("TextButton")
                        button.Font = DropDown.Font
                        button.FontSize = DropDown.FontSize
                        button.TextColor3 = DropDown.TextColor
                        button.TextXAlignment = DropDown.TextXAlignment
                        button.BackgroundColor3 = DropDown.BackColor
                        button.AutoButtonColor = false
                        button.BorderSizePixel = 0
                        button.Active = true
                        button.Text = text

                        button.MouseEnter:connect(function()
                                button.TextColor3 = DropDown.TextColorOver
                                button.BackgroundColor3 = DropDown.BackColorOver
                        end)
                        button.MouseLeave:connect(function()
                                button.TextColor3 = DropDown.TextColor
                                button.BackgroundColor3 = DropDown.BackColor
                        end)
                        button.MouseButton1Click:connect(function()
                                onClick(text)
                        end)    
                        return button
                end

                local function CreateDropDown(choices, currentChoice, readOnly, onClick)
                        local frame = Instance.new("Frame")     
                        frame.Name = "DropDown"
                        frame.Size = UDim2.new(1, 0, 1, 0)
                        frame.BackgroundTransparency = 1
                        frame.Active = true

                        local menu = nil
                        local arrow = nil
                        local expanded = false
                        local margin = DropDown.BorderSizePixel;

                        local button = Instance.new("TextButton")
                        button.Font = Row.Font
                        button.FontSize = Row.FontSize
                        button.TextXAlignment = Row.TextXAlignment
                        button.BackgroundTransparency = 1
                        button.TextColor3 = Row.TextColor
                        if readOnly then
                                button.TextColor3 = Row.TextLockedColor
                        end
                        button.Text = currentChoice
                        button.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
                        button.Position = UDim2.new(0, Styles.Margin, 0, 0)
                        button.Parent = frame

                        local function showArrow(color)
                                if arrow then arrow:Destroy() end

                                local graphicTemplate = Create('Frame',{
                                        Name="Graphic";
                                        BorderSizePixel = 0;
                                        BackgroundColor3 = color;
                                })
                                local graphicSize = 16/2

                                arrow = ArrowGraphic(graphicSize,'Down',true,graphicTemplate)
                                arrow.Position = UDim2.new(1,-graphicSize * 2,0.5,-graphicSize/2)
                                arrow.Parent = frame
                        end

                        local function hideMenu()
                                expanded = false
                                showArrow(DropDown.ArrowColor)
                                if menu then menu:Destroy() end
                        end

                        local function showMenu()
                                expanded = true
                                menu = Instance.new("Frame")
                                menu.Size = UDim2.new(1, -2 * margin, 0, #choices * DropDown.Height)
                                menu.Position = UDim2.new(0, margin, 0, Row.Height + margin)
                                menu.BackgroundTransparency = 0
                                menu.BackgroundColor3 = DropDown.BackColor
                                menu.BorderColor3 = DropDown.BorderColor
                                menu.BorderSizePixel = DropDown.BorderSizePixel
                                menu.Active = true
                                menu.ZIndex = 5
                                menu.Parent = frame

                                local parentFrameHeight = menu.Parent.Parent.Parent.Parent.Size.Y.Offset
                                local rowHeight = menu.Parent.Parent.Parent.Position.Y.Offset
                                if (rowHeight + menu.Size.Y.Offset) > math.max(parentFrameHeight,PropertiesFrame.AbsoluteSize.y) then
                                        menu.Position = UDim2.new(0, margin, 0, -1 * (#choices * DropDown.Height) - margin)
                                end

                                local function choice(name)
                                        onClick(name)
                                        hideMenu()
                                end

                                for i,name in pairs(choices) do
                                        local option = CreateDropDownItem(name, function()
                                                choice(name)
                                        end)
                                        option.Size = UDim2.new(1, 0, 0, 16)
                                        option.Position = UDim2.new(0, 0, 0, (i - 1) * DropDown.Height)
                                        option.ZIndex = menu.ZIndex
                                        option.Parent = menu
                                end
                        end

                        showArrow(DropDown.ArrowColor)

                        if not readOnly then

                                button.MouseEnter:connect(function()
                                        button.TextColor3 = Row.TextColor
                                        showArrow(DropDown.ArrowColorOver)
                                end)
                                button.MouseLeave:connect(function()
                                        button.TextColor3 = Row.TextColor
                                        if not expanded then
                                                showArrow(DropDown.ArrowColor)
                                        end
                                end)
                                button.MouseButton1Click:connect(function()
                                        if expanded then
                                                hideMenu()
                                        else
                                                showMenu()
                                        end
                                end)
                        end

                        return frame,button
                end

                local function CreateBrickColor(readOnly, onClick)
                        local frame = Instance.new("Frame")
                        frame.Size = UDim2.new(1,0,1,0)
                        frame.BackgroundTransparency = 1

                        local colorPalette = Instance.new("Frame")
                        colorPalette.BackgroundTransparency = 0
                        colorPalette.SizeConstraint = Enum.SizeConstraint.RelativeXX
                        colorPalette.Size = UDim2.new(1, -2 * BrickColors.OuterBorder, 1, -2 * BrickColors.OuterBorder)
                        colorPalette.BorderSizePixel = BrickColors.BorderSizePixel
                        colorPalette.BorderColor3 = BrickColors.BorderColor
                        colorPalette.Position = UDim2.new(0, BrickColors.OuterBorder, 0, BrickColors.OuterBorder + Row.Height)
                        colorPalette.ZIndex = 5
                        colorPalette.Visible = false
                        colorPalette.BorderSizePixel = BrickColors.OuterBorder
                        colorPalette.BorderColor3 = BrickColors.OuterBorderColor
                        colorPalette.Parent = frame

                        local function show()
                                colorPalette.Visible = true
                        end

                        local function hide()
                                colorPalette.Visible = false
                        end

                        local function toggle()
                                colorPalette.Visible = not colorPalette.Visible
                        end

                        local colorBox = Instance.new("TextButton", frame)
                        colorBox.Position = UDim2.new(0, Styles.Margin, 0, Styles.Margin)
                        colorBox.Size = UDim2.new(0, BrickColors.BoxSize, 0, BrickColors.BoxSize)
                        colorBox.Text = ""
                        colorBox.MouseButton1Click:connect(function()
                                if not readOnly then
                                        toggle()
                                end
                        end)

                        if readOnly then
                                colorBox.AutoButtonColor = false
                        end

                        local spacingBefore = (Styles.Margin * 2) + BrickColors.BoxSize

                        local propertyLabel = CreateTextButton(readOnly, function()
                                if not readOnly then
                                        toggle()
                                end
                        end)
                        propertyLabel.Size = UDim2.new(1, (-1 * spacingBefore) - Styles.Margin, 1, 0)
                        propertyLabel.Position = UDim2.new(0, spacingBefore, 0, 0)
                        propertyLabel.Parent = frame

                        local size = (1 / BrickColors.ColorsPerRow)

                        for index = 0, 127 do
                                local brickColor = BrickColor.palette(index)
                                local color3 = brickColor.Color

                                local x = size * (index % BrickColors.ColorsPerRow)
                                local y = size * math.floor(index / BrickColors.ColorsPerRow)

                                local brickColorBox = Instance.new("TextButton")
                                brickColorBox.Text = ""
                                brickColorBox.Size = UDim2.new(size,0,size,0)
                                brickColorBox.BackgroundColor3 = color3
                                brickColorBox.Position = UDim2.new(x, 0, y, 0)
                                brickColorBox.ZIndex = colorPalette.ZIndex
                                brickColorBox.Parent = colorPalette

                                brickColorBox.MouseButton1Click:connect(function()
                                        hide()
                                        onClick(brickColor)
                                end)
                        end

                        return frame,propertyLabel,colorBox
                end

                local function CreateColor3Control(readOnly, onClick)
                        local frame = Instance.new("Frame")
                        frame.Size = UDim2.new(1,0,1,0)
                        frame.BackgroundTransparency = 1

                        local colorBox = Instance.new("TextButton", frame)
                        colorBox.Position = UDim2.new(0, Styles.Margin, 0, Styles.Margin)
                        colorBox.Size = UDim2.new(0, BrickColors.BoxSize, 0, BrickColors.BoxSize)
                        colorBox.Text = ""
                        colorBox.AutoButtonColor = false

                        local spacingBefore = (Styles.Margin * 2) + BrickColors.BoxSize
                        local box = CreateTextBox(readOnly)
                        box.Size = UDim2.new(1, (-1 * spacingBefore) - Styles.Margin, 1, 0)
                        box.Position = UDim2.new(0, spacingBefore, 0, 0)
                        box.Parent = frame

                        return frame,box,colorBox
                end

                function CreateCheckbox(value, readOnly, onClick)
                        local checked = value
                        local mouseover = false

                        local checkboxFrame = Instance.new("ImageButton")
                        checkboxFrame.Size = UDim2.new(0, Sprite.Width, 0, Sprite.Height)
                        checkboxFrame.BackgroundTransparency = 1
                        checkboxFrame.ClipsDescendants = true
                        --checkboxFrame.Position = UDim2.new(0, Styles.Margin, 0, Styles.Margin)

                        local spritesheetImage = Instance.new("ImageLabel", checkboxFrame)
                        spritesheetImage.Name = "SpritesheetImageLabel"
                        spritesheetImage.Size = UDim2.new(0, Spritesheet.Width, 0, Spritesheet.Height)
                        spritesheetImage.Image = Spritesheet.Image
                        spritesheetImage.BackgroundTransparency = 1

                        local function updateSprite()
                                local spriteName = GetCheckboxImageName(checked, readOnly, mouseover)
                                local spritePosition = SpritePosition(spriteName)
                                spritesheetImage.Position = UDim2.new(0, -1 * spritePosition[1], 0, -1 * spritePosition[2])
                        end

                        local function setValue(val)
                                checked = val
                                updateSprite()
                        end

                        if not readOnly then
                                checkboxFrame.MouseEnter:connect(function() mouseover = true updateSprite() end)
                                checkboxFrame.MouseLeave:connect(function() mouseover = false updateSprite() end)
                                checkboxFrame.MouseButton1Click:connect(function()
                                        onClick(checked)
                                end)
                        end

                        updateSprite()

                        return checkboxFrame, setValue
                end



                -- Code for handling controls of various data types --

                local Controls = {}

                Controls["default"] = function(object, propertyData, readOnly)
                        local propertyName = propertyData["Name"]
                        local propertyType = propertyData["ValueType"]

                        local box = CreateTextBox(readOnly)
                        box.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
                        box.Position = UDim2.new(0, Styles.Margin, 0, 0)

                        local function update()
                                local value = object[propertyName]
                                box.Text = ToString(value, propertyType)
                        end

                        if not readOnly then
                                box.FocusLost:connect(function(enterPressed)
                                        Set(object, propertyData, ToValue(box.Text,propertyType))
                                        update()
                                end)
                        end

                        update()

                        object.Changed:connect(function(property)
                                if (property == propertyName) then
                                        update()
                                end
                        end)

                        return box
                end

                Controls["bool"] = function(object, propertyData, readOnly)
                        local propertyName = propertyData["Name"]
                        local checked = object[propertyName]

                        local checkbox, setValue = CreateCheckbox(checked, readOnly, function(value)
                                Set(object, propertyData, not checked)
                        end)
                        checkbox.Position = UDim2.new(0, Styles.Margin, 0, Styles.Margin)

                        setValue(checked)

                        local function update()
                                checked = object[propertyName]
                                setValue(checked)
                        end

                        object.Changed:connect(function(property)
                                if (property == propertyName) then
                                        update()
                                end
                        end)

                        if object:IsA("BoolValue") then
                                object.Changed:connect(function(val)
                                        update()
                                end)
                        end

                        update()

                        return checkbox
                end

                Controls["BrickColor"] = function(object, propertyData, readOnly)
                        local propertyName = propertyData["Name"]

                        local frame,label,brickColorBox = CreateBrickColor(readOnly, function(brickColor)
                                Set(object, propertyData, brickColor)
                        end)

                        local function update()
                                local value = object[propertyName]
                                brickColorBox.BackgroundColor3 = value.Color
                                label.Text = tostring(value)
                        end

                        update()

                        object.Changed:connect(function(property)
                                if (property == propertyName) then
                                        update()
                                end
                        end)

                        return frame
                end

                Controls["Color3"] = function(object, propertyData, readOnly)
                        local propertyName = propertyData["Name"]

                        local frame,textBox,colorBox = CreateColor3Control(readOnly)

                        textBox.FocusLost:connect(function(enterPressed)
                                Set(object, propertyData, ToValue(textBox.Text,"Color3"))
                                local value = object[propertyName]
                                colorBox.BackgroundColor3 = value
                                textBox.Text = ToString(value, "Color3")
                        end)

                        local function update()
                                local value = object[propertyName]
                                colorBox.BackgroundColor3 = value
                                textBox.Text = ToString(value, "Color3")
                        end

                        update()

                        object.Changed:connect(function(property)
                                if (property == propertyName) then
                                        update()
                                end
                        end)

                        return frame
                end

                Controls["Enum"] = function(object, propertyData, readOnly)
                        local propertyName = propertyData["Name"]
                        local propertyType = propertyData["ValueType"]

                        local enumName = object[propertyName].Name

                        local enumNames = {}
                        for _,enum in pairs(Enum[tostring(propertyType)]:GetEnumItems()) do
                                table.insert(enumNames, enum.Name)
                        end

                        local dropdown, propertyLabel = CreateDropDown(enumNames, enumName, readOnly, function(value)
                                Set(object, propertyData, value)
                        end)
                        --dropdown.Parent = frame

                        local function update()
                                local value = object[propertyName].Name
                                propertyLabel.Text = tostring(value)
                        end

                        update()

                        object.Changed:connect(function(property)
                                if (property == propertyName) then
                                        update()
                                end
                        end)

                        return dropdown
                end

                Controls["Object"] = function(object, propertyData, readOnly)
                        local propertyName = propertyData["Name"]
                        local propertyType = propertyData["ValueType"]

                        local box = CreateObject(readOnly,function()end)
                        box.Size = UDim2.new(1, -2 * Styles.Margin, 1, 0)
                        box.Position = UDim2.new(0, Styles.Margin, 0, 0)

                        local function update()
                                if AwaitingObjectObj == object then
                                        if AwaitingObjectValue == true then
                                                box.Text = "Select an Object"
                                                return
                                        end
                                end
                                local value = object[propertyName]
                                box.Text = ToString(value, propertyType)
                        end

                        if not readOnly then
                                box.MouseButton1Click:connect(function()
                                        if AwaitingObjectValue then
                                                AwaitingObjectValue = false
                                                update()
                                                return
                                        end
                                        AwaitingObjectValue = true
                                        AwaitingObjectObj = object
                                        AwaitingObjectProp = propertyData
                                        box.Text = "Select an Object"
                                end)

                                box.Cancel.Visible = true
                                box.Cancel.MouseButton1Click:connect(function()
                                        object[propertyName] = nil
                                end)
                        end

                        update()

                        object.Changed:connect(function(property)
                                if (property == propertyName) then
                                        update()
                                end
                        end)

                        if object:IsA("ObjectValue") then
                                object.Changed:connect(function(val)
                                        update()
                                end)
                        end

                        return box
                end

                function GetControl(object, propertyData, readOnly)
                        local propertyType = propertyData["ValueType"]
                        local control = nil

                        if Controls[propertyType] then
                                control = Controls[propertyType](object, propertyData, readOnly)
                        elseif RbxApi.IsEnum(propertyType) then
                                control = Controls["Enum"](object, propertyData, readOnly)
                        else
                                control = Controls["default"](object, propertyData, readOnly)
                        end
                        return control
                end
                -- Permissions

                function CanEditObject(object)
                        local player = Players.LocalPlayer
                        local character = player.Character
                        return Permissions.CanEdit
                end

                function CanEditProperty(object,propertyData)
                        local tags = propertyData["tags"]
                        for _,name in pairs(tags) do
                                if name == "readonly" then
                                        return false
                                end
                        end
                        return CanEditObject(object)
                end

                --RbxApi
                local function PropertyIsHidden(propertyData)
                        local tags = propertyData["tags"]
                        for _,name in pairs(tags) do
                                if name == "deprecated"
                                        or name == "hidden"
                                        or name == "writeonly" then
                                        return true
                                end
                        end
                        return false
                end

                function Set(object, propertyData, value)
                        local propertyName = propertyData["Name"]
                        local propertyType = propertyData["ValueType"]

                        if value == nil then return end

                        for i,v in pairs(GetSelection()) do
                                if CanEditProperty(v,propertyData) then
                                        pcall(function()
                                                --print("Setting " .. propertyName .. " to " .. tostring(value))
                                                v[propertyName] = value
                                        end)
                                end
                        end
                end

                function CreateRow(object, propertyData, isAlternateRow)
                        local propertyName = propertyData["Name"]
                        local propertyType = propertyData["ValueType"]
                        local propertyValue = object[propertyName]
                        --rowValue, rowValueType, isAlternate
                        local backColor = Row.BackgroundColor;
                        if (isAlternateRow) then
                                backColor = Row.BackgroundColorAlternate
                        end

                        local readOnly = not CanEditProperty(object, propertyData)
                        if propertyType == "Instance" or propertyName == "Parent" then readOnly = true end

                        local rowFrame = Instance.new("Frame")
                        rowFrame.Size = UDim2.new(1,0,0,Row.Height)
                        rowFrame.BackgroundTransparency = 1
                        rowFrame.Name = 'Row'

                        local propertyLabelFrame = CreateCell()
                        propertyLabelFrame.Parent = rowFrame
                        propertyLabelFrame.ClipsDescendants = true

                        local propertyLabel = CreateLabel(readOnly)
                        propertyLabel.Text = propertyName
                        propertyLabel.Size = UDim2.new(1, -1 * Row.TitleMarginLeft, 1, 0)
                        propertyLabel.Position = UDim2.new(0, Row.TitleMarginLeft, 0, 0)
                        propertyLabel.Parent = propertyLabelFrame

                        local propertyValueFrame = CreateCell()
                        propertyValueFrame.Size = UDim2.new(0.5, -1, 1, 0)
                        propertyValueFrame.Position = UDim2.new(0.5, 0, 0, 0)
                        propertyValueFrame.Parent = rowFrame

                        local control = GetControl(object, propertyData, readOnly)
                        control.Parent = propertyValueFrame

                        rowFrame.MouseEnter:connect(function()
                                propertyLabelFrame.BackgroundColor3 = Row.BackgroundColorMouseover
                                propertyValueFrame.BackgroundColor3 = Row.BackgroundColorMouseover
                        end)
                        rowFrame.MouseLeave:connect(function()
                                propertyLabelFrame.BackgroundColor3 = backColor
                                propertyValueFrame.BackgroundColor3 = backColor
                        end)

                        propertyLabelFrame.BackgroundColor3 = backColor
                        propertyValueFrame.BackgroundColor3 = backColor

                        return rowFrame
                end

                function ClearPropertiesList()
                        for _,instance in pairs(ContentFrame:GetChildren()) do
                                instance:Destroy()
                        end
                end

                local selection = Gui:FindFirstChild("Selection", 1)
                print(selection)

                function displayProperties(props)
                        for i,v in pairs(props) do
                                pcall(function()
                                        local a = CreateRow(v.object, v.propertyData, ((numRows % 2) == 0))
                                        a.Position = UDim2.new(0,0,0,numRows*Row.Height)
                                        a.Parent = ContentFrame
                                        numRows = numRows + 1
                                end)
                        end
                end

                function checkForDupe(prop,props)
                        for i,v in pairs(props) do
                                if v.propertyData.Name == prop.Name and v.propertyData.ValueType == prop.ValueType then
                                        return true
                                end
                        end
                        return false
                end

                function sortProps(t)
                        table.sort(t, 
                                function(x,y) return x.propertyData.Name < y.propertyData.Name
                                end)
                end

                function showProperties(obj)
                        ClearPropertiesList()
                        if obj == nil then return end
                        local propHolder = {}
                        local foundProps = {}
                        numRows = 0
                        for _,nextObj in pairs(obj) do
                                if not foundProps[nextObj.className] then
                                        foundProps[nextObj.className] = true
                                        for i,v in pairs(RbxApi.GetProperties(nextObj.className)) do
                                                local suc, err = pcall(function()
                                                        if not (PropertyIsHidden(v)) and not checkForDupe(v,propHolder) then
                                                                if string.find(string.lower(v.Name),string.lower(propertiesSearch.Text)) or not searchingProperties() then
                                                                        table.insert(propHolder,{propertyData = v, object = nextObj})
                                                                end
                                                        end
                                                end)
                                --[[if not suc then 
                                        warn("Problem getting the value of property " .. v.Name .. " | " .. err)
                                end     --]]
                                        end
                                end
                        end
                        sortProps(propHolder)
                        displayProperties(propHolder)
                        ContentFrame.Size = UDim2.new(1, 0, 0, numRows * Row.Height)
                        scrollBar.ScrollIndex = 0
                        scrollBar.TotalSpace = numRows * Row.Height
                        scrollBar.Update()
                end

                ----------------------------------------------------------------
                -----------------------SCROLLBAR STUFF--------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                local ScrollBarWidth = 16

                local ScrollStyles = {
                        Background      = Color3.new(233/255, 233/255, 233/255);
                        Border          = Color3.new(149/255, 149/255, 149/255);
                        Selected        = Color3.new( 63/255, 119/255, 189/255);
                        BorderSelected  = Color3.new( 55/255, 106/255, 167/255);
                        Text            = Color3.new(  0/255,   0/255,   0/255);
                        TextDisabled    = Color3.new(128/255, 128/255, 128/255);
                        TextSelected    = Color3.new(255/255, 255/255, 255/255);
                        Button          = Color3.new(221/255, 221/255, 221/255);
                        ButtonBorder    = Color3.new(149/255, 149/255, 149/255);
                        ButtonSelected  = Color3.new(255/255,   0/255,   0/255);
                        Field           = Color3.new(255/255, 255/255, 255/255);
                        FieldBorder     = Color3.new(191/255, 191/255, 191/255);
                        TitleBackground = Color3.new(178/255, 178/255, 178/255);
                }
                do
                        local ZIndexLock = {}
                        function SetZIndex(object,z)
                                if not ZIndexLock[object] then
                                        ZIndexLock[object] = true
                                        if object:IsA'GuiObject' then
                                                object.ZIndex = z
                                        end
                                        local children = object:GetChildren()
                                        for i = 1,#children do
                                                SetZIndex(children[i],z)
                                        end
                                        ZIndexLock[object] = nil
                                end
                        end
                end
                function SetZIndexOnChanged(object)
                        return object.Changed:connect(function(p)
                                if p == "ZIndex" then
                                        SetZIndex(object,object.ZIndex)
                                end
                        end)
                end
                function Create(ty,data)
                        local obj
                        if type(ty) == 'string' then
                                obj = Instance.new(ty)
                        else
                                obj = ty
                        end
                        for k, v in pairs(data) do
                                if type(k) == 'number' then
                                        v.Parent = obj
                                else
                                        obj[k] = v
                                end
                        end
                        return obj
                end
                -- returns the ascendant ScreenGui of an object
                function GetScreen(screen)
                        if screen == nil then return nil end
                        while not screen:IsA("ScreenGui") do
                                screen = screen.Parent
                                if screen == nil then return nil end
                        end
                        return screen
                end
                -- AutoButtonColor doesn't always reset properly
                function ResetButtonColor(button)
                        local active = button.Active
                        button.Active = not active
                        button.Active = active
                end

                function ArrowGraphic(size,dir,scaled,template)
                        local Frame = Create('Frame',{
                                Name = "Arrow Graphic";
                                BorderSizePixel = 0;
                                Size = UDim2.new(0,size,0,size);
                                Transparency = 1;
                        })
                        if not template then
                                template = Instance.new("Frame")
                                template.BorderSizePixel = 0
                        end

                        local transform
                        if dir == nil or dir == 'Up' then
                                function transform(p,s) return p,s end
                        elseif dir == 'Down' then
                                function transform(p,s) return UDim2.new(0,p.X.Offset,0,size-p.Y.Offset-1),s end
                        elseif dir == 'Left' then
                                function transform(p,s) return UDim2.new(0,p.Y.Offset,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
                        elseif dir == 'Right' then
                                function transform(p,s) return UDim2.new(0,size-p.Y.Offset-1,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
                        end

                        local scale
                        if scaled then
                                function scale(p,s) return UDim2.new(p.X.Offset/size,0,p.Y.Offset/size,0),UDim2.new(s.X.Offset/size,0,s.Y.Offset/size,0) end
                        else
                                function scale(p,s) return p,s end
                        end

                        local o = math.floor(size/4)
                        if size%2 == 0 then
                                local n = size/2-1
                                for i = 0,n do
                                        local t = template:Clone()
                                        local p,s = scale(transform(
                                                UDim2.new(0,n-i,0,o+i),
                                                UDim2.new(0,(i+1)*2,0,1)
                                                ))
                                        t.Position = p
                                        t.Size = s
                                        t.Parent = Frame
                                end
                        else
                                local n = (size-1)/2
                                for i = 0,n do
                                        local t = template:Clone()
                                        local p,s = scale(transform(
                                                UDim2.new(0,n-i,0,o+i),
                                                UDim2.new(0,i*2+1,0,1)
                                                ))
                                        t.Position = p
                                        t.Size = s
                                        t.Parent = Frame
                                end
                        end
                        if size%4 > 1 then
                                local t = template:Clone()
                                local p,s = scale(transform(
                                        UDim2.new(0,0,0,size-o-1),
                                        UDim2.new(0,size,0,1)
                                        ))
                                t.Position = p
                                t.Size = s
                                t.Parent = Frame
                        end
                        return Frame
                end

                function GripGraphic(size,dir,spacing,scaled,template)
                        local Frame = Create('Frame',{
                                Name = "Grip Graphic";
                                BorderSizePixel = 0;
                                Size = UDim2.new(0,size.x,0,size.y);
                                Transparency = 1;
                        })
                        if not template then
                                template = Instance.new("Frame")
                                template.BorderSizePixel = 0
                        end

                        spacing = spacing or 2

                        local scale
                        if scaled then
                                function scale(p) return UDim2.new(p.X.Offset/size.x,0,p.Y.Offset/size.y,0) end
                        else
                                function scale(p) return p end
                        end

                        if dir == 'Vertical' then
                                for i=0,size.x-1,spacing do
                                        local t = template:Clone()
                                        t.Size = scale(UDim2.new(0,1,0,size.y))
                                        t.Position = scale(UDim2.new(0,i,0,0))
                                        t.Parent = Frame
                                end
                        elseif dir == nil or dir == 'Horizontal' then
                                for i=0,size.y-1,spacing do
                                        local t = template:Clone()
                                        t.Size = scale(UDim2.new(0,size.x,0,1))
                                        t.Position = scale(UDim2.new(0,0,0,i))
                                        t.Parent = Frame
                                end
                        end

                        return Frame
                end

                do
                        local mt = {
                                __index = {
                                        GetScrollPercent = function(self)
                                                return self.ScrollIndex/(self.TotalSpace-self.VisibleSpace)
                                        end;
                                        CanScrollDown = function(self)
                                                return self.ScrollIndex + self.VisibleSpace < self.TotalSpace
                                        end;
                                        CanScrollUp = function(self)
                                                return self.ScrollIndex > 0
                                        end;
                                        ScrollDown = function(self)
                                                self.ScrollIndex = self.ScrollIndex + self.PageIncrement
                                                self:Update()
                                        end;
                                        ScrollUp = function(self)
                                                self.ScrollIndex = self.ScrollIndex - self.PageIncrement
                                                self:Update()
                                        end;
                                        ScrollTo = function(self,index)
                                                self.ScrollIndex = index
                                                self:Update()
                                        end;
                                        SetScrollPercent = function(self,percent)
                                                self.ScrollIndex = math.floor((self.TotalSpace - self.VisibleSpace)*percent + 0.5)
                                                self:Update()
                                        end;
                                };
                        }
                        mt.__index.CanScrollRight = mt.__index.CanScrollDown
                        mt.__index.CanScrollLeft = mt.__index.CanScrollUp
                        mt.__index.ScrollLeft = mt.__index.ScrollUp
                        mt.__index.ScrollRight = mt.__index.ScrollDown

                        function ScrollBar(horizontal)
                                -- create row scroll bar
                                local ScrollFrame = Create('Frame',{
                                        Name = "ScrollFrame";
                                        Position = horizontal and UDim2.new(0,0,1,-ScrollBarWidth) or UDim2.new(1,-ScrollBarWidth,0,0);
                                        Size = horizontal and UDim2.new(1,0,0,ScrollBarWidth) or UDim2.new(0,ScrollBarWidth,1,0);
                                        BackgroundTransparency = 1;
                                        Create('ImageButton',{
                                                Name = "ScrollDown";
                                                Position = horizontal and UDim2.new(1,-ScrollBarWidth,0,0) or UDim2.new(0,0,1,-ScrollBarWidth);
                                                Size = UDim2.new(0, ScrollBarWidth, 0, ScrollBarWidth);
                                                BackgroundColor3 = ScrollStyles.Button;
                                                BorderColor3 = ScrollStyles.Border;
                                                --BorderSizePixel = 0;
                                        });
                                        Create('ImageButton',{
                                                Name = "ScrollUp";
                                                Size = UDim2.new(0, ScrollBarWidth, 0, ScrollBarWidth);
                                                BackgroundColor3 = ScrollStyles.Button;
                                                BorderColor3 = ScrollStyles.Border;
                                                --BorderSizePixel = 0;
                                        });
                                        Create('ImageButton',{
                                                Name = "ScrollBar";
                                                Size = horizontal and UDim2.new(1,-ScrollBarWidth*2,1,0) or UDim2.new(1,0,1,-ScrollBarWidth*2);
                                                Position = horizontal and UDim2.new(0,ScrollBarWidth,0,0) or UDim2.new(0,0,0,ScrollBarWidth);
                                                AutoButtonColor = false;
                                                BackgroundColor3 = Color3.new(0.94902, 0.94902, 0.94902);
                                                BorderColor3 = ScrollStyles.Border;
                                                --BorderSizePixel = 0;
                                                Create('ImageButton',{
                                                        Name = "ScrollThumb";
                                                        AutoButtonColor = false;
                                                        Size = UDim2.new(0, ScrollBarWidth, 0, ScrollBarWidth);
                                                        BackgroundColor3 = ScrollStyles.Button;
                                                        BorderColor3 = ScrollStyles.Border;
                                                        --BorderSizePixel = 0;
                                                });
                                        });
                                })

                                local graphicTemplate = Create('Frame',{
                                        Name="Graphic";
                                        BorderSizePixel = 0;
                                        BackgroundColor3 = ScrollStyles.Border;
                                })
                                local graphicSize = ScrollBarWidth/2

                                local ScrollDownFrame = ScrollFrame.ScrollDown
                                local ScrollDownGraphic = ArrowGraphic(graphicSize,horizontal and 'Right' or 'Down',true,graphicTemplate)
                                ScrollDownGraphic.Position = UDim2.new(0.5,-graphicSize/2,0.5,-graphicSize/2)
                                ScrollDownGraphic.Parent = ScrollDownFrame
                                local ScrollUpFrame = ScrollFrame.ScrollUp
                                local ScrollUpGraphic = ArrowGraphic(graphicSize,horizontal and 'Left' or 'Up',true,graphicTemplate)
                                ScrollUpGraphic.Position = UDim2.new(0.5,-graphicSize/2,0.5,-graphicSize/2)
                                ScrollUpGraphic.Parent = ScrollUpFrame
                                local ScrollBarFrame = ScrollFrame.ScrollBar
                                local ScrollThumbFrame = ScrollBarFrame.ScrollThumb
                                do
                                        local size = ScrollBarWidth*3/8
                                        local Decal = GripGraphic(Vector2.new(size,size),horizontal and 'Vertical' or 'Horizontal',2,graphicTemplate)
                                        Decal.Position = UDim2.new(0.5,-size/2,0.5,-size/2)
                                        Decal.Parent = ScrollThumbFrame
                                end

                                local MouseDrag = Create('ImageButton',{
                                        Name = "MouseDrag";
                                        Position = UDim2.new(-0.25,0,-0.25,0);
                                        Size = UDim2.new(1.5,0,1.5,0);
                                        Transparency = 1;
                                        AutoButtonColor = false;
                                        Active = true;
                                        ZIndex = 10;
                                })

                                local Class = setmetatable({
                                        GUI = ScrollFrame;
                                        ScrollIndex = 0;
                                        VisibleSpace = 0;
                                        TotalSpace = 0;
                                        PageIncrement = 1;
                                },mt)

                                local UpdateScrollThumb
                                if horizontal then
                                        function UpdateScrollThumb()
                                                ScrollThumbFrame.Size = UDim2.new(Class.VisibleSpace/Class.TotalSpace,0,0,ScrollBarWidth)
                                                if ScrollThumbFrame.AbsoluteSize.x < ScrollBarWidth then
                                                        ScrollThumbFrame.Size = UDim2.new(0,ScrollBarWidth,0,ScrollBarWidth)
                                                end
                                                local barSize = ScrollBarFrame.AbsoluteSize.x
                                                ScrollThumbFrame.Position = UDim2.new(Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.x)/barSize,0,0,0)
                                        end
                                else
                                        function UpdateScrollThumb()
                                                ScrollThumbFrame.Size = UDim2.new(0,ScrollBarWidth,Class.VisibleSpace/Class.TotalSpace,0)
                                                if ScrollThumbFrame.AbsoluteSize.y < ScrollBarWidth then
                                                        ScrollThumbFrame.Size = UDim2.new(0,ScrollBarWidth,0,ScrollBarWidth)
                                                end
                                                local barSize = ScrollBarFrame.AbsoluteSize.y
                                                ScrollThumbFrame.Position = UDim2.new(0,0,Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.y)/barSize,0)
                                        end
                                end

                                local lastDown
                                local lastUp
                                local scrollStyle = {BackgroundColor3=ScrollStyles.Border,BackgroundTransparency=0}
                                local scrollStyle_ds = {BackgroundColor3=ScrollStyles.Border,BackgroundTransparency=0.7}

                                local function Update()
                                        local t = Class.TotalSpace
                                        local v = Class.VisibleSpace
                                        local s = Class.ScrollIndex
                                        if v <= t then
                                                if s > 0 then
                                                        if s + v > t then
                                                                Class.ScrollIndex = t - v
                                                        end
                                                else
                                                        Class.ScrollIndex = 0
                                                end
                                        else
                                                Class.ScrollIndex = 0
                                        end

                                        if Class.UpdateCallback then
                                                if Class.UpdateCallback(Class) == false then
                                                        return
                                                end
                                        end

                                        local down = Class:CanScrollDown()
                                        local up = Class:CanScrollUp()
                                        if down ~= lastDown then
                                                lastDown = down
                                                ScrollDownFrame.Active = down
                                                ScrollDownFrame.AutoButtonColor = down
                                                local children = ScrollDownGraphic:GetChildren()
                                                local style = down and scrollStyle or scrollStyle_ds
                                                for i = 1,#children do
                                                        Create(children[i],style)
                                                end
                                        end
                                        if up ~= lastUp then
                                                lastUp = up
                                                ScrollUpFrame.Active = up
                                                ScrollUpFrame.AutoButtonColor = up
                                                local children = ScrollUpGraphic:GetChildren()
                                                local style = up and scrollStyle or scrollStyle_ds
                                                for i = 1,#children do
                                                        Create(children[i],style)
                                                end
                                        end
                                        ScrollThumbFrame.Visible = down or up
                                        UpdateScrollThumb()
                                end
                                Class.Update = Update

                                SetZIndexOnChanged(ScrollFrame)

                                local scrollEventID = 0
                                ScrollDownFrame.MouseButton1Down:connect(function()
                                        scrollEventID = tick()
                                        local current = scrollEventID
                                        local up_con
                                        up_con = MouseDrag.MouseButton1Up:connect(function()
                                                scrollEventID = tick()
                                                MouseDrag.Parent = nil
                                                ResetButtonColor(ScrollDownFrame)
                                                up_con:disconnect(); drag = nil
                                        end)
                                        MouseDrag.Parent = GetScreen(ScrollFrame)
                                        Class:ScrollDown()
                                        wait(0.2) -- delay before auto scroll
                                        while scrollEventID == current do
                                                Class:ScrollDown()
                                                if not Class:CanScrollDown() then break end
                                                wait()
                                        end
                                end)

                                ScrollDownFrame.MouseButton1Up:connect(function()
                                        scrollEventID = tick()
                                end)

                                ScrollUpFrame.MouseButton1Down:connect(function()
                                        scrollEventID = tick()
                                        local current = scrollEventID
                                        local up_con
                                        up_con = MouseDrag.MouseButton1Up:connect(function()
                                                scrollEventID = tick()
                                                MouseDrag.Parent = nil
                                                ResetButtonColor(ScrollUpFrame)
                                                up_con:disconnect(); drag = nil
                                        end)
                                        MouseDrag.Parent = GetScreen(ScrollFrame)
                                        Class:ScrollUp()
                                        wait(0.2)
                                        while scrollEventID == current do
                                                Class:ScrollUp()
                                                if not Class:CanScrollUp() then break end
                                                wait()
                                        end
                                end)

                                ScrollUpFrame.MouseButton1Up:connect(function()
                                        scrollEventID = tick()
                                end)

                                if horizontal then
                                        ScrollBarFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local current = scrollEventID
                                                local up_con
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollUpFrame)
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                                if x > ScrollThumbFrame.AbsolutePosition.x then
                                                        Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if x < ScrollThumbFrame.AbsolutePosition.x + ScrollThumbFrame.AbsoluteSize.x then break end
                                                                Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                                wait()
                                                        end
                                                else
                                                        Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if x > ScrollThumbFrame.AbsolutePosition.x then break end
                                                                Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                                wait()
                                                        end
                                                end
                                        end)
                                else
                                        ScrollBarFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local current = scrollEventID
                                                local up_con
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollUpFrame)
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                                if y > ScrollThumbFrame.AbsolutePosition.y then
                                                        Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if y < ScrollThumbFrame.AbsolutePosition.y + ScrollThumbFrame.AbsoluteSize.y then break end
                                                                Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                                wait()
                                                        end
                                                else
                                                        Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if y > ScrollThumbFrame.AbsolutePosition.y then break end
                                                                Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                                wait()
                                                        end
                                                end
                                        end)
                                end

                                if horizontal then
                                        ScrollThumbFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local mouse_offset = x - ScrollThumbFrame.AbsolutePosition.x
                                                local drag_con
                                                local up_con
                                                drag_con = MouseDrag.MouseMoved:connect(function(x,y)
                                                        local bar_abs_pos = ScrollBarFrame.AbsolutePosition.x
                                                        local bar_drag = ScrollBarFrame.AbsoluteSize.x - ScrollThumbFrame.AbsoluteSize.x
                                                        local bar_abs_one = bar_abs_pos + bar_drag
                                                        x = x - mouse_offset
                                                        x = x < bar_abs_pos and bar_abs_pos or x > bar_abs_one and bar_abs_one or x
                                                        x = x - bar_abs_pos
                                                        Class:SetScrollPercent(x/(bar_drag))
                                                end)
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollThumbFrame)
                                                        drag_con:disconnect(); drag_con = nil
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                        end)
                                else
                                        ScrollThumbFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local mouse_offset = y - ScrollThumbFrame.AbsolutePosition.y
                                                local drag_con
                                                local up_con
                                                drag_con = MouseDrag.MouseMoved:connect(function(x,y)
                                                        local bar_abs_pos = ScrollBarFrame.AbsolutePosition.y
                                                        local bar_drag = ScrollBarFrame.AbsoluteSize.y - ScrollThumbFrame.AbsoluteSize.y
                                                        local bar_abs_one = bar_abs_pos + bar_drag
                                                        y = y - mouse_offset
                                                        y = y < bar_abs_pos and bar_abs_pos or y > bar_abs_one and bar_abs_one or y
                                                        y = y - bar_abs_pos
                                                        Class:SetScrollPercent(y/(bar_drag))
                                                end)
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollThumbFrame)
                                                        drag_con:disconnect(); drag_con = nil
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                        end)
                                end

                                function Class:Destroy()
                                        ScrollFrame:Destroy()
                                        MouseDrag:Destroy()
                                        for k in pairs(Class) do
                                                Class[k] = nil
                                        end
                                        setmetatable(Class,nil)
                                end

                                Update()

                                return Class
                        end
                end

                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------
                ----------------------------------------------------------------

                local MainFrame = Instance.new("Frame")
                MainFrame.Name = "MainFrame"
                MainFrame.Size = UDim2.new(1, -1 * ScrollBarWidth, 1, 0)
                MainFrame.Position = UDim2.new(0, 0, 0, 0)
                MainFrame.BackgroundTransparency = 1
                MainFrame.ClipsDescendants = true
                MainFrame.Parent = PropertiesFrame

                ContentFrame = Instance.new("Frame")
                ContentFrame.Name = "ContentFrame"
                ContentFrame.Size = UDim2.new(1, 0, 0, 0)
                ContentFrame.BackgroundTransparency = 1
                ContentFrame.Parent = MainFrame

                scrollBar = ScrollBar(false)
                scrollBar.PageIncrement = 1
                Create(scrollBar.GUI,{
                        Position = UDim2.new(1,-ScrollBarWidth,0,0);
                        Size = UDim2.new(0,ScrollBarWidth,1,0);
                        Parent = PropertiesFrame;
                })

                scrollBarH = ScrollBar(true)
                scrollBarH.PageIncrement = ScrollBarWidth
                Create(scrollBarH.GUI,{
                        Position = UDim2.new(0,0,1,-ScrollBarWidth);
                        Size = UDim2.new(1,-ScrollBarWidth,0,ScrollBarWidth);
                        Visible = false;
                        Parent = PropertiesFrame;
                })

                do
                        local listEntries = {}
                        local nameConnLookup = {}

                        function scrollBar.UpdateCallback(self)
                                scrollBar.TotalSpace = ContentFrame.AbsoluteSize.Y
                                scrollBar.VisibleSpace = MainFrame.AbsoluteSize.Y
                                ContentFrame.Position = UDim2.new(ContentFrame.Position.X.Scale,ContentFrame.Position.X.Offset,0,-1*scrollBar.ScrollIndex)
                        end

                        function scrollBarH.UpdateCallback(self)

                        end

                        MainFrame.Changed:connect(function(p)
                                if p == 'AbsoluteSize' then
                                        scrollBarH.VisibleSpace = math.ceil(MainFrame.AbsoluteSize.x)
                                        scrollBarH:Update()
                                        scrollBar.VisibleSpace = math.ceil(MainFrame.AbsoluteSize.y)
                                        scrollBar:Update()
                                end
                        end)

                        local wheelAmount = Row.Height
                        PropertiesFrame.MouseWheelForward:connect(function()
                                if scrollBar.VisibleSpace - 1 > wheelAmount then
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex - wheelAmount)
                                else
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex - scrollBar.VisibleSpace)
                                end
                        end)
                        PropertiesFrame.MouseWheelBackward:connect(function()
                                if scrollBar.VisibleSpace - 1 > wheelAmount then
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex + wheelAmount)
                                else
                                        scrollBar:ScrollTo(scrollBar.ScrollIndex + scrollBar.VisibleSpace)
                                end
                        end)
                end

                scrollBar.VisibleSpace = math.ceil(MainFrame.AbsoluteSize.y)
                scrollBar:Update()

                showProperties(GetSelection())

                bindSelectionChanged.Event:connect(function()
                        showProperties(GetSelection())
                end)

                bindSetAwait.Event:connect(function(obj)
                        if AwaitingObjectValue then
                                AwaitingObjectValue = false
                                local mySel = obj
                                if mySel then
                                        pcall(function()
                                                Set(AwaitingObjectObj, AwaitingObjectProp, mySel)
                                        end)
                                end
                        end
                end)

                propertiesSearch.Changed:connect(function(prop)
                        if prop == "Text" then
                                showProperties(GetSelection())
                        end
                end)

                bindGetApi.OnInvoke = function()
                        return RbxApi
                end

                bindGetAwait.OnInvoke = function()
                        return AwaitingObjectValue
                end
        end)
        spawn(function()
                local top = D_E_X.ScriptEditor

                local editorGrid = top:WaitForChild("EditorGrid")

                local currentSource = ""

                local currentEditor = {
                        x = 0,
                        y = 0
                }

                local userInput = game:GetService("UserInputService")
                local mouse = game.Players.LocalPlayer:GetMouse()

                local topBar = top:WaitForChild("TopBar")
                local scriptBar = topBar:WaitForChild("ScriptBar")
                local scriptBarLeft = topBar:WaitForChild("ScriptBarLeft")
                local scriptBarRight = topBar:WaitForChild("ScriptBarRight")
                local clipboardButton = topBar:WaitForChild("Clipboard")

                local entryTemplate = topBar:WaitForChild("Entry")

                local openEvent = top:WaitForChild("OpenScript")

                local closeButton = top:WaitForChild("Close")

                local memoryScripts = {}

                local editingIndex = 0

                -- Scrollbar

                local ScrollBarWidth = 16

                local ScrollStyles = {
                        Background      = Color3.new(233/255, 233/255, 233/255);
                        Border          = Color3.new(149/255, 149/255, 149/255);
                        Selected        = Color3.new( 63/255, 119/255, 189/255);
                        BorderSelected  = Color3.new( 55/255, 106/255, 167/255);
                        Text            = Color3.new(  0/255,   0/255,   0/255);
                        TextDisabled    = Color3.new(128/255, 128/255, 128/255);
                        TextSelected    = Color3.new(255/255, 255/255, 255/255);
                        Button          = Color3.new(221/255, 221/255, 221/255);
                        ButtonBorder    = Color3.new(149/255, 149/255, 149/255);
                        ButtonSelected  = Color3.new(255/255,   0/255,   0/255);
                        Field           = Color3.new(255/255, 255/255, 255/255);
                        FieldBorder     = Color3.new(191/255, 191/255, 191/255);
                        TitleBackground = Color3.new(178/255, 178/255, 178/255);
                }
                do
                        local ZIndexLock = {}
                        function SetZIndex(object,z)
                                if not ZIndexLock[object] then
                                        ZIndexLock[object] = true
                                        if object:IsA'GuiObject' then
                                                object.ZIndex = z
                                        end
                                        local children = object:GetChildren()
                                        for i = 1,#children do
                                                SetZIndex(children[i],z)
                                        end
                                        ZIndexLock[object] = nil
                                end
                        end
                end
                function SetZIndexOnChanged(object)
                        return object.Changed:connect(function(p)
                                if p == "ZIndex" then
                                        SetZIndex(object,object.ZIndex)
                                end
                        end)
                end
                function Create(ty,data)
                        local obj
                        if type(ty) == 'string' then
                                obj = Instance.new(ty)
                        else
                                obj = ty
                        end
                        for k, v in pairs(data) do
                                if type(k) == 'number' then
                                        v.Parent = obj
                                else
                                        obj[k] = v
                                end
                        end
                        return obj
                end
                -- returns the ascendant ScreenGui of an object
                function GetScreen(screen)
                        if screen == nil then return nil end
                        while not screen:IsA("ScreenGui") do
                                screen = screen.Parent
                                if screen == nil then return nil end
                        end
                        return screen
                end
                -- AutoButtonColor doesn't always reset properly
                function ResetButtonColor(button)
                        local active = button.Active
                        button.Active = not active
                        button.Active = active
                end

                function ArrowGraphic(size,dir,scaled,template)
                        local Frame = Create('Frame',{
                                Name = "Arrow Graphic";
                                BorderSizePixel = 0;
                                Size = UDim2.new(0,size,0,size);
                                Transparency = 1;
                        })
                        if not template then
                                template = Instance.new("Frame")
                                template.BorderSizePixel = 0
                        end

                        local transform
                        if dir == nil or dir == 'Up' then
                                function transform(p,s) return p,s end
                        elseif dir == 'Down' then
                                function transform(p,s) return UDim2.new(0,p.X.Offset,0,size-p.Y.Offset-1),s end
                        elseif dir == 'Left' then
                                function transform(p,s) return UDim2.new(0,p.Y.Offset,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
                        elseif dir == 'Right' then
                                function transform(p,s) return UDim2.new(0,size-p.Y.Offset-1,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
                        end

                        local scale
                        if scaled then
                                function scale(p,s) return UDim2.new(p.X.Offset/size,0,p.Y.Offset/size,0),UDim2.new(s.X.Offset/size,0,s.Y.Offset/size,0) end
                        else
                                function scale(p,s) return p,s end
                        end

                        local o = math.floor(size/4)
                        if size%2 == 0 then
                                local n = size/2-1
                                for i = 0,n do
                                        local t = template:Clone()
                                        local p,s = scale(transform(
                                                UDim2.new(0,n-i,0,o+i),
                                                UDim2.new(0,(i+1)*2,0,1)
                                                ))
                                        t.Position = p
                                        t.Size = s
                                        t.Parent = Frame
                                end
                        else
                                local n = (size-1)/2
                                for i = 0,n do
                                        local t = template:Clone()
                                        local p,s = scale(transform(
                                                UDim2.new(0,n-i,0,o+i),
                                                UDim2.new(0,i*2+1,0,1)
                                                ))
                                        t.Position = p
                                        t.Size = s
                                        t.Parent = Frame
                                end
                        end
                        if size%4 > 1 then
                                local t = template:Clone()
                                local p,s = scale(transform(
                                        UDim2.new(0,0,0,size-o-1),
                                        UDim2.new(0,size,0,1)
                                        ))
                                t.Position = p
                                t.Size = s
                                t.Parent = Frame
                        end
                        return Frame
                end

                function GripGraphic(size,dir,spacing,scaled,template)
                        local Frame = Create('Frame',{
                                Name = "Grip Graphic";
                                BorderSizePixel = 0;
                                Size = UDim2.new(0,size.x,0,size.y);
                                Transparency = 1;
                        })
                        if not template then
                                template = Instance.new("Frame")
                                template.BorderSizePixel = 0
                        end

                        spacing = spacing or 2

                        local scale
                        if scaled then
                                function scale(p) return UDim2.new(p.X.Offset/size.x,0,p.Y.Offset/size.y,0) end
                        else
                                function scale(p) return p end
                        end

                        if dir == 'Vertical' then
                                for i=0,size.x-1,spacing do
                                        local t = template:Clone()
                                        t.Size = scale(UDim2.new(0,1,0,size.y))
                                        t.Position = scale(UDim2.new(0,i,0,0))
                                        t.Parent = Frame
                                end
                        elseif dir == nil or dir == 'Horizontal' then
                                for i=0,size.y-1,spacing do
                                        local t = template:Clone()
                                        t.Size = scale(UDim2.new(0,size.x,0,1))
                                        t.Position = scale(UDim2.new(0,0,0,i))
                                        t.Parent = Frame
                                end
                        end

                        return Frame
                end

                do
                        local mt = {
                                __index = {
                                        GetScrollPercent = function(self)
                                                return self.ScrollIndex/(self.TotalSpace-self.VisibleSpace)
                                        end;
                                        CanScrollDown = function(self)
                                                return self.ScrollIndex + self.VisibleSpace < self.TotalSpace
                                        end;
                                        CanScrollUp = function(self)
                                                return self.ScrollIndex > 0
                                        end;
                                        ScrollDown = function(self)
                                                self.ScrollIndex = self.ScrollIndex + self.PageIncrement
                                                self:Update()
                                        end;
                                        ScrollUp = function(self)
                                                self.ScrollIndex = self.ScrollIndex - self.PageIncrement
                                                self:Update()
                                        end;
                                        ScrollTo = function(self,index)
                                                self.ScrollIndex = index
                                                self:Update()
                                        end;
                                        SetScrollPercent = function(self,percent)
                                                self.ScrollIndex = math.floor((self.TotalSpace - self.VisibleSpace)*percent + 0.5)
                                                self:Update()
                                        end;
                                };
                        }
                        mt.__index.CanScrollRight = mt.__index.CanScrollDown
                        mt.__index.CanScrollLeft = mt.__index.CanScrollUp
                        mt.__index.ScrollLeft = mt.__index.ScrollUp
                        mt.__index.ScrollRight = mt.__index.ScrollDown

                        function ScrollBar(horizontal)
                                -- create row scroll bar
                                local ScrollFrame = Create('Frame',{
                                        Name = "ScrollFrame";
                                        Position = horizontal and UDim2.new(0,0,1,-ScrollBarWidth) or UDim2.new(1,-ScrollBarWidth,0,0);
                                        Size = horizontal and UDim2.new(1,0,0,ScrollBarWidth) or UDim2.new(0,ScrollBarWidth,1,0);
                                        BackgroundTransparency = 1;
                                        Create('ImageButton',{
                                                Name = "ScrollDown";
                                                Position = horizontal and UDim2.new(1,-ScrollBarWidth,0,0) or UDim2.new(0,0,1,-ScrollBarWidth);
                                                Size = UDim2.new(0, ScrollBarWidth, 0, ScrollBarWidth);
                                                BackgroundColor3 = ScrollStyles.Button;
                                                BorderColor3 = ScrollStyles.Border;
                                                --BorderSizePixel = 0;
                                        });
                                        Create('ImageButton',{
                                                Name = "ScrollUp";
                                                Size = UDim2.new(0, ScrollBarWidth, 0, ScrollBarWidth);
                                                BackgroundColor3 = ScrollStyles.Button;
                                                BorderColor3 = ScrollStyles.Border;
                                                --BorderSizePixel = 0;
                                        });
                                        Create('ImageButton',{
                                                Name = "ScrollBar";
                                                Size = horizontal and UDim2.new(1,-ScrollBarWidth*2,1,0) or UDim2.new(1,0,1,-ScrollBarWidth*2);
                                                Position = horizontal and UDim2.new(0,ScrollBarWidth,0,0) or UDim2.new(0,0,0,ScrollBarWidth);
                                                AutoButtonColor = false;
                                                BackgroundColor3 = Color3.new(0.94902, 0.94902, 0.94902);
                                                BorderColor3 = ScrollStyles.Border;
                                                --BorderSizePixel = 0;
                                                Create('ImageButton',{
                                                        Name = "ScrollThumb";
                                                        AutoButtonColor = false;
                                                        Size = UDim2.new(0, ScrollBarWidth, 0, ScrollBarWidth);
                                                        BackgroundColor3 = ScrollStyles.Button;
                                                        BorderColor3 = ScrollStyles.Border;
                                                        --BorderSizePixel = 0;
                                                });
                                        });
                                })

                                local graphicTemplate = Create('Frame',{
                                        Name="Graphic";
                                        BorderSizePixel = 0;
                                        BackgroundColor3 = ScrollStyles.Border;
                                })
                                local graphicSize = ScrollBarWidth/2

                                local ScrollDownFrame = ScrollFrame.ScrollDown
                                local ScrollDownGraphic = ArrowGraphic(graphicSize,horizontal and 'Right' or 'Down',true,graphicTemplate)
                                ScrollDownGraphic.Position = UDim2.new(0.5,-graphicSize/2,0.5,-graphicSize/2)
                                ScrollDownGraphic.Parent = ScrollDownFrame
                                local ScrollUpFrame = ScrollFrame.ScrollUp
                                local ScrollUpGraphic = ArrowGraphic(graphicSize,horizontal and 'Left' or 'Up',true,graphicTemplate)
                                ScrollUpGraphic.Position = UDim2.new(0.5,-graphicSize/2,0.5,-graphicSize/2)
                                ScrollUpGraphic.Parent = ScrollUpFrame
                                local ScrollBarFrame = ScrollFrame.ScrollBar
                                local ScrollThumbFrame = ScrollBarFrame.ScrollThumb
                                do
                                        local size = ScrollBarWidth*3/8
                                        local Decal = GripGraphic(Vector2.new(size,size),horizontal and 'Vertical' or 'Horizontal',2,graphicTemplate)
                                        Decal.Position = UDim2.new(0.5,-size/2,0.5,-size/2)
                                        Decal.Parent = ScrollThumbFrame
                                end

                                local MouseDrag = Create('ImageButton',{
                                        Name = "MouseDrag";
                                        Position = UDim2.new(-0.25,0,-0.25,0);
                                        Size = UDim2.new(1.5,0,1.5,0);
                                        Transparency = 1;
                                        AutoButtonColor = false;
                                        Active = true;
                                        ZIndex = 10;
                                })

                                local Class = setmetatable({
                                        GUI = ScrollFrame;
                                        ScrollIndex = 0;
                                        VisibleSpace = 0;
                                        TotalSpace = 0;
                                        PageIncrement = 1;
                                },mt)

                                local UpdateScrollThumb
                                if horizontal then
                                        function UpdateScrollThumb()
                                                ScrollThumbFrame.Size = UDim2.new(Class.VisibleSpace/Class.TotalSpace,0,0,ScrollBarWidth)
                                                if ScrollThumbFrame.AbsoluteSize.x < ScrollBarWidth then
                                                        ScrollThumbFrame.Size = UDim2.new(0,ScrollBarWidth,0,ScrollBarWidth)
                                                end
                                                local barSize = ScrollBarFrame.AbsoluteSize.x
                                                ScrollThumbFrame.Position = UDim2.new(Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.x)/barSize,0,0,0)
                                        end
                                else
                                        function UpdateScrollThumb()
                                                ScrollThumbFrame.Size = UDim2.new(0,ScrollBarWidth,Class.VisibleSpace/Class.TotalSpace,0)
                                                if ScrollThumbFrame.AbsoluteSize.y < ScrollBarWidth then
                                                        ScrollThumbFrame.Size = UDim2.new(0,ScrollBarWidth,0,ScrollBarWidth)
                                                end
                                                local barSize = ScrollBarFrame.AbsoluteSize.y
                                                ScrollThumbFrame.Position = UDim2.new(0,0,Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.y)/barSize,0)
                                        end
                                end

                                local lastDown
                                local lastUp
                                local scrollStyle = {BackgroundColor3=ScrollStyles.Border,BackgroundTransparency=0}
                                local scrollStyle_ds = {BackgroundColor3=ScrollStyles.Border,BackgroundTransparency=0.7}

                                local function Update()
                                        local t = Class.TotalSpace
                                        local v = Class.VisibleSpace
                                        local s = Class.ScrollIndex
                                        if v <= t then
                                                if s > 0 then
                                                        if s + v > t then
                                                                Class.ScrollIndex = t - v
                                                        end
                                                else
                                                        Class.ScrollIndex = 0
                                                end
                                        else
                                                Class.ScrollIndex = 0
                                        end

                                        if Class.UpdateCallback then
                                                if Class.UpdateCallback(Class) == false then
                                                        return
                                                end
                                        end

                                        local down = Class:CanScrollDown()
                                        local up = Class:CanScrollUp()
                                        if down ~= lastDown then
                                                lastDown = down
                                                ScrollDownFrame.Active = down
                                                ScrollDownFrame.AutoButtonColor = down
                                                local children = ScrollDownGraphic:GetChildren()
                                                local style = down and scrollStyle or scrollStyle_ds
                                                for i = 1,#children do
                                                        Create(children[i],style)
                                                end
                                        end
                                        if up ~= lastUp then
                                                lastUp = up
                                                ScrollUpFrame.Active = up
                                                ScrollUpFrame.AutoButtonColor = up
                                                local children = ScrollUpGraphic:GetChildren()
                                                local style = up and scrollStyle or scrollStyle_ds
                                                for i = 1,#children do
                                                        Create(children[i],style)
                                                end
                                        end
                                        ScrollThumbFrame.Visible = down or up
                                        UpdateScrollThumb()
                                end
                                Class.Update = Update

                                SetZIndexOnChanged(ScrollFrame)

                                local scrollEventID = 0
                                ScrollDownFrame.MouseButton1Down:connect(function()
                                        scrollEventID = tick()
                                        local current = scrollEventID
                                        local up_con
                                        up_con = MouseDrag.MouseButton1Up:connect(function()
                                                scrollEventID = tick()
                                                MouseDrag.Parent = nil
                                                ResetButtonColor(ScrollDownFrame)
                                                up_con:disconnect(); drag = nil
                                        end)
                                        MouseDrag.Parent = GetScreen(ScrollFrame)
                                        Class:ScrollDown()
                                        wait(0.2) -- delay before auto scroll
                                        while scrollEventID == current do
                                                Class:ScrollDown()
                                                if not Class:CanScrollDown() then break end
                                                wait()
                                        end
                                end)

                                ScrollDownFrame.MouseButton1Up:connect(function()
                                        scrollEventID = tick()
                                end)

                                ScrollUpFrame.MouseButton1Down:connect(function()
                                        scrollEventID = tick()
                                        local current = scrollEventID
                                        local up_con
                                        up_con = MouseDrag.MouseButton1Up:connect(function()
                                                scrollEventID = tick()
                                                MouseDrag.Parent = nil
                                                ResetButtonColor(ScrollUpFrame)
                                                up_con:disconnect(); drag = nil
                                        end)
                                        MouseDrag.Parent = GetScreen(ScrollFrame)
                                        Class:ScrollUp()
                                        wait(0.2)
                                        while scrollEventID == current do
                                                Class:ScrollUp()
                                                if not Class:CanScrollUp() then break end
                                                wait()
                                        end
                                end)

                                ScrollUpFrame.MouseButton1Up:connect(function()
                                        scrollEventID = tick()
                                end)

                                if horizontal then
                                        ScrollBarFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local current = scrollEventID
                                                local up_con
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollUpFrame)
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                                if x > ScrollThumbFrame.AbsolutePosition.x then
                                                        Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if x < ScrollThumbFrame.AbsolutePosition.x + ScrollThumbFrame.AbsoluteSize.x then break end
                                                                Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                                wait()
                                                        end
                                                else
                                                        Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if x > ScrollThumbFrame.AbsolutePosition.x then break end
                                                                Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                                wait()
                                                        end
                                                end
                                        end)
                                else
                                        ScrollBarFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local current = scrollEventID
                                                local up_con
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollUpFrame)
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                                if y > ScrollThumbFrame.AbsolutePosition.y then
                                                        Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if y < ScrollThumbFrame.AbsolutePosition.y + ScrollThumbFrame.AbsoluteSize.y then break end
                                                                Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
                                                                wait()
                                                        end
                                                else
                                                        Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                        wait(0.2)
                                                        while scrollEventID == current do
                                                                if y > ScrollThumbFrame.AbsolutePosition.y then break end
                                                                Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
                                                                wait()
                                                        end
                                                end
                                        end)
                                end

                                if horizontal then
                                        ScrollThumbFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local mouse_offset = x - ScrollThumbFrame.AbsolutePosition.x
                                                local drag_con
                                                local up_con
                                                drag_con = MouseDrag.MouseMoved:connect(function(x,y)
                                                        local bar_abs_pos = ScrollBarFrame.AbsolutePosition.x
                                                        local bar_drag = ScrollBarFrame.AbsoluteSize.x - ScrollThumbFrame.AbsoluteSize.x
                                                        local bar_abs_one = bar_abs_pos + bar_drag
                                                        x = x - mouse_offset
                                                        x = x < bar_abs_pos and bar_abs_pos or x > bar_abs_one and bar_abs_one or x
                                                        x = x - bar_abs_pos
                                                        Class:SetScrollPercent(x/(bar_drag))
                                                end)
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollThumbFrame)
                                                        drag_con:disconnect(); drag_con = nil
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                        end)
                                else
                                        ScrollThumbFrame.MouseButton1Down:connect(function(x,y)
                                                scrollEventID = tick()
                                                local mouse_offset = y - ScrollThumbFrame.AbsolutePosition.y
                                                local drag_con
                                                local up_con
                                                drag_con = MouseDrag.MouseMoved:connect(function(x,y)
                                                        local bar_abs_pos = ScrollBarFrame.AbsolutePosition.y
                                                        local bar_drag = ScrollBarFrame.AbsoluteSize.y - ScrollThumbFrame.AbsoluteSize.y
                                                        local bar_abs_one = bar_abs_pos + bar_drag
                                                        y = y - mouse_offset
                                                        y = y < bar_abs_pos and bar_abs_pos or y > bar_abs_one and bar_abs_one or y
                                                        y = y - bar_abs_pos
                                                        Class:SetScrollPercent(y/(bar_drag))
                                                end)
                                                up_con = MouseDrag.MouseButton1Up:connect(function()
                                                        scrollEventID = tick()
                                                        MouseDrag.Parent = nil
                                                        ResetButtonColor(ScrollThumbFrame)
                                                        drag_con:disconnect(); drag_con = nil
                                                        up_con:disconnect(); drag = nil
                                                end)
                                                MouseDrag.Parent = GetScreen(ScrollFrame)
                                        end)
                                end

                                function Class:Destroy()
                                        ScrollFrame:Destroy()
                                        MouseDrag:Destroy()
                                        for k in pairs(Class) do
                                                Class[k] = nil
                                        end
                                        setmetatable(Class,nil)
                                end

                                Update()

                                return Class
                        end
                end

                -- End Scrollbar

                local scrollBar = ScrollBar(false)
                scrollBar.PageIncrement = 16
                Create(scrollBar.GUI,{
                        Position = UDim2.new(1,0,0,0);
                        Size = UDim2.new(0,ScrollBarWidth,1,0);
                        Parent = editorGrid;
                })

                local scrollBarH = ScrollBar(true)
                scrollBarH.PageIncrement = 8
                Create(scrollBarH.GUI,{
                        Position = UDim2.new(0,0,1,0);
                        Size = UDim2.new(1,0,0,ScrollBarWidth);
                        Parent = editorGrid;
                })

                local entries = {}

                local grid = {}

                local count = 1
                local xCount = 1

                local lineSpan = 0

                for i = 0,490,8 do
                        local newRow = {}
                        for j = 0,390,16 do
                                local cellText = Instance.new("TextLabel",editorGrid)
                                cellText.BackgroundTransparency = 1
                                cellText.BorderSizePixel = 0
                                cellText.Text = ""
                                cellText.Position = UDim2.new(0,i,0,j)
                                cellText.Size = UDim2.new(0,8,0,16)
                                cellText.Font = Enum.Font.SourceSans
                                cellText.FontSize = Enum.FontSize.Size18
                                table.insert(newRow,cellText)
                                xCount = xCount + 1
                        end
                        table.insert(grid,newRow)
                        count = count + 1
                        xCount = 1
                end

                local syntaxHighlightList = {
                        {["Keyword"] = "for", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "local", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "if", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "then", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "do", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "while", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "end", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "function", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "string", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "table", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "game", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "workspace", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "return", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "break", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "elseif", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "in", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "pairs", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true},
                        {["Keyword"] = "ipairs", ["Color"] = Color3.new(0, 0, 127/255), ["Independent"] = true}
                }

                function checkMouseInGui(gui)
                        if gui == nil then return false end
                        local plrMouse = game.Players.LocalPlayer:GetMouse()
                        local guiPosition = gui.AbsolutePosition
                        local guiSize = gui.AbsoluteSize        

                        if plrMouse.X >= guiPosition.x and plrMouse.X <= guiPosition.x + guiSize.x and plrMouse.Y >= guiPosition.y and plrMouse.Y <= guiPosition.y + guiSize.y then
                                return true
                        else
                                return false
                        end
                end

                function AddZeros(num,reach)
                        local toConvert = tostring(num)
                        while #toConvert < reach do
                                toConvert = " "..toConvert
                        end
                        return toConvert
                end

                function buildScript(source,xOff,yOff,override)
                        local buildingRows = true
                        local buildScr = source

                        local totalLines = 0

                        --print(xOff,yOff)

                        if currentSource ~= source then
                                currentSource = source
                        end

                        if override then
                                currentSource = source
                                entries = {}
                                while buildingRows do
                                        local x,y = string.find(buildScr,"\n")
                                        if x and y then
                                                table.insert(entries,string.sub(buildScr,1,y))
                                                buildScr = string.sub(buildScr,y+1,string.len(buildScr))
                                        else
                                                buildingRows = false
                                                table.insert(entries,buildScr)
                                        end
                                end
                        end

                        totalLines = #entries
                        lineSpan = #tostring(totalLines)

                        if lineSpan == 1 then lineSpan = 2 end

                        local currentRow = 1
                        local currentColumn = 2 + lineSpan

                        local colorTime = 0
                        local colorReplace = nil

                        local inString = false

                        local workingEntries = entries

        --[[
        for i,v in pairs(entries) do
                table.insert(workingEntries,v)
        end
        
        for i = 1,yOff do
                table.remove(workingEntries,1)
        end
        --]]

                        local delayance = xOff

                        for i = 1,#grid do
                                for j = 1,#grid[i] do
                                        if i <= lineSpan then
                                                local newNum = AddZeros(yOff + j,lineSpan)
                                                local newDigit =  string.sub(newNum,i,i)
                                                if newDigit == " " then
                                                        grid[i][j].Text = ""
                                                else
                                                        grid[i][j].Text = newDigit
                                                end
                                                grid[i][j].BackgroundTransparency = 0
                                                grid[i][j].BackgroundColor3 = Color3.new(163/255, 162/255, 165/255)
                                                --grid[i][j].Font = Enum.Font.SourceSansBold
                                        elseif i == lineSpan + 1 then
                                                grid[i][j].Text = ""
                                                grid[i][j].BackgroundTransparency = 0
                                                grid[i][j].BackgroundColor3 = Color3.new(200/255, 200/255, 200/255)
                                                --grid[i][j].Font = Enum.Font.SourceSans
                                        else
                                                grid[i][j].Text = ""
                                                grid[i][j].BackgroundTransparency = 1
                                                --grid[i][j].Font = Enum.Font.SourceSans
                                        end
                                end
                        end

                        while true do
                                if currentRow > #workingEntries or currentRow > #grid[1] then break end
                                local entry = workingEntries[currentRow+yOff]
                                while string.len(entry) > 0 do
                                        if string.sub(entry,1,1) == "\t" then entry = "    "..string.sub(entry,2) end

                                        if currentColumn > #grid then break end

                                        if delayance == 0 then
                                                grid[currentColumn][currentRow].Text = string.sub(entry,1,1)
                                        end

                                        -- Coloring

                                        if not inString then
                                                for i,v in pairs(syntaxHighlightList) do
                                                        if string.sub(entry,1,string.len(v["Keyword"])) == v["Keyword"] then
                                                                if v["Independent"] then
                                                                        local outCheck = string.len(v["Keyword"])+1
                                                                        local outEntry = string.sub(entry,outCheck,outCheck)
                                                                        if not string.find(outEntry,"%w") then
                                                                                colorTime = string.len(v["Keyword"])
                                                                                colorReplace = v["Color"]
                                                                        end
                                                                else
                                                                        colorTime = string.len(v["Keyword"])
                                                                        colorReplace = v["Color"]
                                                                end
                                                        end
                                                end
                                        end

                                        if string.sub(entry,1,1) == "\"" and string.match(entry,"\".+\"") then
                                                inString = true
                                                colorTime = string.len(string.match(entry,"\".+\""))
                                                colorReplace = Color3.new(170/255, 0, 1)
                                        end

                                        if colorTime > 0 then
                                                colorTime = colorTime - 1
                                                grid[currentColumn][currentRow].TextColor3 = colorReplace
                                                if colorTime == 0 then inString = false end
                                        else
                                                grid[currentColumn][currentRow].TextColor3 = Color3.new(0,0,0)
                                                inString = false
                                        end

                                        if delayance == 0 then
                                                currentColumn = currentColumn + 1
                                        else
                                                delayance = delayance - 1
                                        end
                                        entry = string.sub(entry,2,string.len(entry))
                                end
                                currentRow = currentRow + 1
                                currentColumn = 2 + lineSpan
                                colorTime = 0
                                delayance = xOff
                                inString = false
                        end
                end

                function scrollBar.UpdateCallback(self)
                        scrollBar.TotalSpace = #entries * 16
                        scrollBar.VisibleSpace = editorGrid.AbsoluteSize.Y
                        buildScript(currentSource,math.floor(scrollBarH.ScrollIndex/8),math.floor(scrollBar.ScrollIndex/16))
                end

                function scrollBarH.UpdateCallback(self)
                        scrollBarH.TotalSpace = (getLongestEntry(entries) + 1 + lineSpan) * 8
                        scrollBarH.VisibleSpace = editorGrid.AbsoluteSize.X
                        buildScript(currentSource,math.floor(scrollBarH.ScrollIndex/8),math.floor(scrollBar.ScrollIndex/16))
                end

                function getLongestEntry(tab)
                        local longest = 0
                        for i,v in pairs(tab) do
                                if string.len(v) > longest then
                                        longest = string.len(v)
                                end
                        end
                        return longest
                end

                function openScript(scrObj)
                        if scrObj:IsA("LocalScript") then
                                scrObj.Archivable = true
                                scrObj = scrObj:Clone()
                                scrObj.Disabled = true
                        end

                        local scrName = scrObj.Name
                        local scrSource = decompile(scrObj)

                        table.insert(memoryScripts,{Name = scrName,Source = scrSource})

                        local newTab = entryTemplate:Clone()
                        newTab.Button.Text = scrName
                        newTab.Position = UDim2.new(0,#scriptBar:GetChildren() * 100,0,0)
                        newTab.Visible = true

                        newTab.Button.MouseButton1Down:connect(function()
                                for i,v in pairs(scriptBar:GetChildren()) do
                                        if v == newTab then
                                                editingIndex = i
                                                buildScript(memoryScripts[i].Source,0,0,true)
                                                scrollBar:ScrollTo(1)
                                                scrollBar:Update()
                                                scrollBarH:ScrollTo(1)
                                                scrollBarH:Update()
                                        end
                                end
                        end)

                        newTab.Close.MouseButton1Click:connect(function()
                                for i,v in pairs(scriptBar:GetChildren()) do
                                        if v == newTab then
                                                table.remove(memoryScripts,i)
                                                if editingIndex == i then
                                                        editingIndex = #memoryScripts
                                                        if editingIndex > 0 then
                                                                buildScript(memoryScripts[#memoryScripts].Source,0,0,true)
                                                        else
                                                                buildScript("",0,0,true)
                                                        end
                                                end

                                                scrollBar:ScrollTo(1)
                                                scrollBar:Update()
                                                scrollBarH:ScrollTo(1)
                                                scrollBarH:Update()

                                                for i2 = i,#scriptBar:GetChildren() do
                                                        scriptBar:GetChildren()[i2].Position = scriptBar:GetChildren()[i2].Position + UDim2.new(0,-100,0,0)
                                                end
                                                if editingIndex > i then
                                                        editingIndex = editingIndex - 1
                                                end
                                                newTab:Destroy()
                                        end
                                end
                        end)

                        editingIndex = #memoryScripts
                        buildScript(scrSource,0,0,true)

                        newTab.Parent = scriptBar
                end

                function updateScriptBar()
                        local entryCount = 0

                        scriptBarLeft.Active = false
                        scriptBarLeft.AutoButtonColor = false
                        for i,v in pairs(scriptBarLeft["Arrow Graphic"]:GetChildren()) do
                                v.BackgroundTransparency = 0.7
                        end
                        scriptBarRight.Active = false
                        scriptBarRight.AutoButtonColor = false
                        for i,v in pairs(scriptBarRight["Arrow Graphic"]:GetChildren()) do
                                v.BackgroundTransparency = 0.7
                        end
                        for i,v in pairs(scriptBar:GetChildren()) do
                                if v.Position.X.Offset < 0 then
                                        scriptBarLeft.Active = true
                                        scriptBarLeft.AutoButtonColor = true
                                        for i,v in pairs(scriptBarLeft["Arrow Graphic"]:GetChildren()) do
                                                v.BackgroundTransparency = 0
                                        end
                                elseif v.Position.X.Offset >= 0 then
                                        entryCount = entryCount + 1
                                        if entryCount == 5 then
                                                scriptBarRight.Active = true
                                                scriptBarRight.AutoButtonColor = true
                                                for i,v in pairs(scriptBarRight["Arrow Graphic"]:GetChildren()) do
                                                        v.BackgroundTransparency = 0
                                                end
                                        end
                                end
                        end
                end

                scriptBar.ChildAdded:connect(updateScriptBar)
                scriptBar.ChildRemoved:connect(updateScriptBar)

                scriptBarLeft.MouseButton1Click:connect(function()
                        if scriptBarLeft.Active == false then return end
                        for i,v in pairs(scriptBar:GetChildren()) do
                                v.Position = v.Position + UDim2.new(0,100,0,0)
                        end
                        updateScriptBar()
                end)

                scriptBarRight.MouseButton1Click:connect(function()
                        if scriptBarRight.Active == false then return end
                        for i,v in pairs(scriptBar:GetChildren()) do
                                v.Position = v.Position + UDim2.new(0,-100,0,0)
                        end
                        updateScriptBar()
                end)

                mouse.Button1Down:connect(function()
                        if checkMouseInGui(editorGrid) then
                                --print("LETS EDIT!")
                        end
                end)

                openEvent.Event:connect(function(...)
                        top.Visible = true
                        local args = {...}
                        if #args > 0 then
                                openScript(args[1])
                        end
                end)

                clipboardButton.MouseButton1Click:connect(function()
                        if Clipboard and Clipboard.set then
                                Clipboard.set(currentSource)
                        elseif CopyString then
                                CopyString(currentSource)
                        end
                end)

                closeButton.MouseButton1Click:connect(function()
                        top.Visible = false
                end)

--[[
local scr = script.Parent:WaitForChild("Scr")
local scr2 = script.Parent:WaitForChild("Scr2")
local scr3 = script.Parent:WaitForChild("Scr3")
local scr4 = script.Parent:WaitForChild("TOS")
local scr5 = script.Parent:WaitForChild("HW")
--]]

                buildScript("",0,0,true)
--[[
openScript(scr)
openScript(scr2)
openScript(scr3)
openScript(scr4)
openScript(scr5)
--]]

                scrollBar:Update()
                scrollBarH:Update()
        end)

        --moony
end)

slock.Name = "slock"
slock.Parent = ScrollingFrame
slock.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
slock.BackgroundTransparency = 0.500
slock.BorderSizePixel = 0
slock.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
slock.Size = UDim2.new(0, 131, 0, 40)
slock.Font = Enum.Font.SourceSansLight
slock.Text = "Slock"
slock.TextColor3 = Color3.fromRGB(255, 255, 255)
slock.TextSize = 23.000
slock.MouseButton1Click:connect(function()
        if slockk then 
                queue.Text = "#SLOCK: false"
                slockk = false
        else
                queue.Text = "SLOCK: true"
                slockk = true
        end
end)

UIGridLayout.Parent = ScrollingFrame
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellPadding = UDim2.new(0, 15, 0, 15)
UIGridLayout.CellSize = UDim2.new(0, 131, 0, 40)

kick.Name = "kick"
kick.Parent = ScrollingFrame
kick.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
kick.BackgroundTransparency = 0.500
kick.BorderSizePixel = 0
kick.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
kick.Size = UDim2.new(0, 131, 0, 40)
kick.Font = Enum.Font.SourceSansLight
kick.Text = "Hail Rosy"
kick.TextColor3 = Color3.fromRGB(255, 255, 255)
kick.TextSize = 23.000
kick.MouseButton1Click:connect(function()
        for i,v in pairs(game.Players:GetPlayers()) do
			local Chat = game:GetService("Chat")
			Chat:Chat(v.Character.Head,"PRAISE ROSY ".. math.random(100, 900) .." TIMES! A DAY ROSY WAS HERE-")
			Instance.new("Explosion", v.Character.Head).Position = v.Character.Head.Position
		end
end)

blockhead.Name = "blockhead"
blockhead.Parent = ScrollingFrame
blockhead.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
blockhead.BackgroundTransparency = 0.500
blockhead.BorderSizePixel = 0
blockhead.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
blockhead.Size = UDim2.new(0, 131, 0, 40)
blockhead.Font = Enum.Font.SourceSansLight
blockhead.Text = "Blockhead"
blockhead.TextColor3 = Color3.fromRGB(255, 255, 255)
blockhead.TextSize = 23.000
blockhead.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character.Head:FindFirstChildOfClass("SpecialMesh"))
        end
end)

stools.Name = "stools"
stools.Parent = ScrollingFrame
stools.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
stools.BackgroundTransparency = 0.500
stools.BorderSizePixel = 0
stools.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
stools.Size = UDim2.new(0, 131, 0, 40)
stools.Font = Enum.Font.SourceSansLight
stools.Text = "Stools"
stools.TextColor3 = Color3.fromRGB(255, 255, 255)
stools.TextSize = 23.000
stools.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character:FindFirstChildOfClass("Humanoid"))
                repeat wait() until Players[v].Character:FindFirstChildOfClass("Humanoid").Parent == nil
                for _, v in ipairs(Players[v].Character:GetChildren()) do
                        if v:IsA("BackpackItem") and v:FindFirstChild("Handle") then
                                Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):EquipTool(v)
                        end
                end
        end
end)

noface.Name = "noface"
noface.Parent = ScrollingFrame
noface.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
noface.BackgroundTransparency = 0.500
noface.BorderSizePixel = 0
noface.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
noface.Size = UDim2.new(0, 131, 0, 40)
noface.Font = Enum.Font.SourceSansLight
noface.Text = "Noface"
noface.TextColor3 = Color3.fromRGB(255, 255, 255)
noface.TextSize = 23.000
noface.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character.Head:FindFirstChildOfClass("Decal"))
        end
end)

punish.Name = "punish"
punish.Parent = ScrollingFrame
punish.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
punish.BackgroundTransparency = 0.500
punish.BorderSizePixel = 0
punish.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
punish.Size = UDim2.new(0, 131, 0, 40)
punish.Font = Enum.Font.SourceSansLight
punish.Text = "Punish"
punish.TextColor3 = Color3.fromRGB(255, 255, 255)
punish.TextSize = 23.000
punish.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character)
        end
end)

pantsless.Name = "pantsless"
pantsless.Parent = ScrollingFrame
pantsless.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
pantsless.BackgroundTransparency = 0.500
pantsless.BorderSizePixel = 0
pantsless.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
pantsless.Size = UDim2.new(0, 131, 0, 40)
pantsless.Font = Enum.Font.SourceSansLight
pantsless.Text = "Pantsless"
pantsless.TextColor3 = Color3.fromRGB(255, 255, 255)
pantsless.TextSize = 23.000
pantsless.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character:FindFirstChildOfClass("Pants"))
        end
end)

shirtless.Name = "shirtless"
shirtless.Parent = ScrollingFrame
shirtless.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
shirtless.BackgroundTransparency = 0.500
shirtless.BorderSizePixel = 0
shirtless.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
shirtless.Size = UDim2.new(0, 131, 0, 40)
shirtless.Font = Enum.Font.SourceSansLight
shirtless.Text = "Shirtless"
shirtless.TextColor3 = Color3.fromRGB(255, 255, 255)
shirtless.TextSize = 23.000
shirtless.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character:FindFirstChildOfClass("Shirt"))
        end
end)

tshirtless.Name = "tshirtless"
tshirtless.Parent = ScrollingFrame
tshirtless.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
tshirtless.BackgroundTransparency = 0.500
tshirtless.BorderSizePixel = 0
tshirtless.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
tshirtless.Size = UDim2.new(0, 131, 0, 40)
tshirtless.Font = Enum.Font.SourceSansLight
tshirtless.Text = "Tshirtless"
tshirtless.TextColor3 = Color3.fromRGB(255, 255, 255)
tshirtless.TextSize = 23.000
tshirtless.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character:FindFirstChildOfClass("ShirtGraphic"))
        end
end)

noregen.Name = "noregen"
noregen.Parent = ScrollingFrame
noregen.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
noregen.BackgroundTransparency = 0.500
noregen.BorderSizePixel = 0
noregen.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
noregen.Size = UDim2.new(0, 131, 0, 40)
noregen.Font = Enum.Font.SourceSansLight
noregen.Text = "Noregen"
noregen.TextColor3 = Color3.fromRGB(255, 255, 255)
noregen.TextSize = 23.000
noregen.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character:FindFirstChild("Health"))
        end
end)

stopanim.Name = "stopanim"
stopanim.Parent = ScrollingFrame
stopanim.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
stopanim.BackgroundTransparency = 0.500
stopanim.BorderSizePixel = 0
stopanim.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
stopanim.Size = UDim2.new(0, 131, 0, 40)
stopanim.Font = Enum.Font.SourceSansLight
stopanim.Text = "Stopanim"
stopanim.TextColor3 = Color3.fromRGB(255, 255, 255)
stopanim.TextSize = 23.000
stopanim.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                Destroy(Players[v].Character:FindFirstChildOfClass("Humanoid"):FindFirstChildOfClass("Animator"))
        end
end)

blockchar.Name = "blockchar"
blockchar.Parent = ScrollingFrame
blockchar.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
blockchar.BackgroundTransparency = 0.500
blockchar.BorderSizePixel = 0
blockchar.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
blockchar.Size = UDim2.new(0, 131, 0, 40)
blockchar.Font = Enum.Font.SourceSansLight
blockchar.Text = "Blockchar"
blockchar.TextColor3 = Color3.fromRGB(255, 255, 255)
blockchar.TextSize = 23.000
blockchar.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                for i, v in pairs(Players[v].Character:GetChildren()) do
                        if v:IsA("CharacterMesh") then
                                Destroy(v)
                        end
                end
        end
end)

nolimbs.Name = "nolimbs"
nolimbs.Parent = ScrollingFrame
nolimbs.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
nolimbs.BackgroundTransparency = 0.500
nolimbs.BorderSizePixel = 0
nolimbs.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
nolimbs.Size = UDim2.new(0, 131, 0, 40)
nolimbs.Font = Enum.Font.SourceSansLight
nolimbs.Text = "Nolimbs"
nolimbs.TextColor3 = Color3.fromRGB(255, 255, 255)
nolimbs.TextSize = 23.000
nolimbs.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
                        Destroy(Players[v].Character["Left Arm"])
                        Destroy(Players[v].Character["Left Leg"])
                        Destroy(Players[v].Character["Right Arm"])
                        Destroy(Players[v].Character["Right Leg"])
                else
                        Destroy(Players[v].Character["LeftUpperArm"])
                        Destroy(Players[v].Character["LeftUpperLeg"])
                        Destroy(Players[v].Character["RightUpperArm"])
                        Destroy(Players[v].Character["RightUpperLeg"])
                end
        end
end)

nola.Name = "nola"
nola.Parent = ScrollingFrame
nola.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
nola.BackgroundTransparency = 0.500
nola.BorderSizePixel = 0
nola.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
nola.Size = UDim2.new(0, 131, 0, 40)
nola.Font = Enum.Font.SourceSansLight
nola.Text = "Nola"
nola.TextColor3 = Color3.fromRGB(255, 255, 255)
nola.TextSize = 23.000
nola.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
                        Destroy(Players[v].Character["Left Arm"])
                else
                        Destroy(Players[v].Character["LeftUpperArm"])
                end
        end
end)

noll.Name = "noll"
noll.Parent = ScrollingFrame
noll.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
noll.BackgroundTransparency = 0.500
noll.BorderSizePixel = 0
noll.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
noll.Size = UDim2.new(0, 131, 0, 40)
noll.Font = Enum.Font.SourceSansLight
noll.Text = "Noll"
noll.TextColor3 = Color3.fromRGB(255, 255, 255)
noll.TextSize = 23.000
noll.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
                        Destroy(Players[v].Character["Left Leg"])
                else
                        Destroy(Players[v].Character["LeftUpperLeg"])
                end
        end
end)

nora.Name = "nora"
nora.Parent = ScrollingFrame
nora.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
nora.BackgroundTransparency = 0.500
nora.BorderSizePixel = 0
nora.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
nora.Size = UDim2.new(0, 131, 0, 40)
nora.Font = Enum.Font.SourceSansLight
nora.Text = "Nora"
nora.TextColor3 = Color3.fromRGB(255, 255, 255)
nora.TextSize = 23.000
nora.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
                        Destroy(Players[v].Character["Right Arm"])
                else
                        Destroy(Players[v].Character["RightUpperArm"])
                end
        end
end)

norl.Name = "norl"
norl.Parent = ScrollingFrame
norl.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
norl.BackgroundTransparency = 0.500
norl.BorderSizePixel = 0
norl.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
norl.Size = UDim2.new(0, 131, 0, 40)
norl.Font = Enum.Font.SourceSansLight
norl.Text = "Norl"
norl.TextColor3 = Color3.fromRGB(255, 255, 255)
norl.TextSize = 23.000
norl.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
                        Destroy(Players[v].Character["Right Leg"])
                else
                        Destroy(Players[v].Character["RightUpperLeg"])
                end
        end
end)

nowaist.Name = "nowaist"
nowaist.Parent = ScrollingFrame
nowaist.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
nowaist.BackgroundTransparency = 0.500
nowaist.BorderSizePixel = 0
nowaist.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
nowaist.Size = UDim2.new(0, 131, 0, 40)
nowaist.Font = Enum.Font.SourceSansLight
nowaist.Text = "Nowaist"
nowaist.TextColor3 = Color3.fromRGB(255, 255, 255)
nowaist.TextSize = 23.000
nowaist.MouseButton1Click:connect(function()
        local players = getPlayer(target.Text, Players.LocalPlayer)
        for i, v in pairs(players) do
                if Players[v].Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
                        Destroy(Players[v].Character.UpperTorso.Waist)
                end
        end
end)

noroot.Name = "noroot"
noroot.Parent = ScrollingFrame
noroot.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
noroot.BackgroundTransparency = 0.500
noroot.BorderSizePixel = 0
noroot.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
noroot.Size = UDim2.new(0, 131, 0, 40)
noroot.Font = Enum.Font.SourceSansLight
noroot.Text = "1x1x1x1 gui"
noroot.TextColor3 = Color3.fromRGB(255, 255, 255)
noroot.TextSize = 23.000
noroot.MouseButton1Click:connect(function()
       --[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2
-- By Avali
-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local Launch = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local MadeBy = Instance.new("TextLabel")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

MainFrame.Name = "MainFrame"
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
MainFrame.BorderColor3 = Color3.fromRGB(0, 0, 127)
MainFrame.Position = UDim2.new(0.534653485, 0, 0.601489663, 0)
MainFrame.Size = UDim2.new(0, 269, 0, 188)

Launch.Name = "Launch"
Launch.Parent = MainFrame
Launch.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Launch.Position = UDim2.new(0, 0, 0.25, 0)
Launch.Size = UDim2.new(0, 269, 0, 111)
Launch.Font = Enum.Font.SciFi
Launch.Text = "Launch"
Launch.TextColor3 = Color3.fromRGB(0, 0, 0)
Launch.TextSize = 14.000
Launch.MouseButton1Down:connect(function()

	local ScreenGui = Instance.new("ScreenGui")
	local Frame = Instance.new("Frame")
	local Name = Instance.new("TextLabel")
	local Credits = Instance.new("TextLabel")
	local e1x1x1x1Message = Instance.new("TextButton")
	local e1x1x1x1Music = Instance.new("TextButton")
	local e1x1x1x1Laugh = Instance.new("TextButton")
	local DayToNight = Instance.new("TextButton")
	local e666 = Instance.new("TextButton")
	local EpicSaxGuy = Instance.new("TextButton")
	local Disc0 = Instance.new("TextButton")
	local e2006Theme = Instance.new("TextButton")
	local ForceField = Instance.new("TextButton")

	--Properties:

	ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
	ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

	Frame.Parent = ScreenGui
	Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
	Frame.Position = UDim2.new(0.382171214, 0, 0.328530252, 0)
	Frame.Size = UDim2.new(0, 378, 0, 250)

	Name.Name = "Name"
	Name.Parent = Frame
	Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	Name.Size = UDim2.new(0, 378, 0, 25)
	Name.Font = Enum.Font.GothamBold
	Name.Text = "1x1x1x1 Gui"
	Name.TextColor3 = Color3.fromRGB(0, 0, 0)
	Name.TextScaled = true
	Name.TextSize = 14.000
	Name.TextWrapped = true

	Credits.Name = "Credits"
	Credits.Parent = Frame
	Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	Credits.Position = UDim2.new(0, 0, 0.912, 0)
	Credits.Size = UDim2.new(0, 378, 0, 22)
	Credits.Font = Enum.Font.GothamBold
	Credits.Text = "By ChipsBBQexe"
	Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
	Credits.TextScaled = true
	Credits.TextSize = 14.000
	Credits.TextWrapped = true

	e1x1x1x1Message.Name = "e1x1x1x1Message"
	e1x1x1x1Message.Parent = Frame
	e1x1x1x1Message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	e1x1x1x1Message.Position = UDim2.new(0.0714285746, 0, 0.216000006, 0)
	e1x1x1x1Message.Size = UDim2.new(0, 79, 0, 31)
	e1x1x1x1Message.Font = Enum.Font.GothamBold
	e1x1x1x1Message.Text = "1x1x1x1 Message"
	e1x1x1x1Message.TextColor3 = Color3.fromRGB(0, 0, 0)
	e1x1x1x1Message.TextScaled = true
	e1x1x1x1Message.TextSize = 14.000
	e1x1x1x1Message.TextWrapped = true
	e1x1x1x1Message.MouseButton1Down:connect(function()
		while true do
			wait(12)--set this to how much time between messages
			msg = Instance.new ("Hint")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: MUHAWHAWHAW! NOOBS! I HAVE RETURNED FOR MY REVENGE!"
			wait(6)
			msg:remove()
			wait(3)
			msg = Instance.new("Message")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!"
			wait(6)
			msg:remove()
			wait(3)
			msg = Instance.new("Message")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: I WILL DESTROY YOU ALL! YOU ARE WORTHLESS!"
			wait(6)
			msg:remove()
			wait(3)
			msg = Instance.new("Message")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!"
			wait(6)
			msg:remove()
			wait(3)
			msg = Instance.new("Message")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!"
			wait(6)
			msg:remove()
			wait(3)
			msg = Instance.new("Message")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!"
			wait(6)
			msg:remove()
			wait(3)
			msg = Instance.new("Message")
			msg.Parent = game.Workspace
			msg.Text = "1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!"
			wait(6)
			msg:remove()
		end
	end)
	e1x1x1x1Music.Name = "e1x1x1x1Music"
	e1x1x1x1Music.Parent = Frame
	e1x1x1x1Music.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	e1x1x1x1Music.Position = UDim2.new(0.0714285746, 0, 0.436000019, 0)
	e1x1x1x1Music.Size = UDim2.new(0, 79, 0, 31)
	e1x1x1x1Music.Font = Enum.Font.GothamBold
	e1x1x1x1Music.Text = "1x1x1x1 Music"
	e1x1x1x1Music.TextColor3 = Color3.fromRGB(0, 0, 0)
	e1x1x1x1Music.TextScaled = true
	e1x1x1x1Music.TextSize = 14.000
	e1x1x1x1Music.TextWrapped = true
	e1x1x1x1Music.MouseButton1Down:connect(function()
		--Made by Servano

		local s = Instance.new("Sound")

		s.Name = "Sound"
		s.SoundId = "http://www.roblox.com/asset/?id=27697743"
		s.Volume = 1
		s.Pitch = 3
		s.Looped = true
		s.archivable = false

		s.Parent = game.Workspace

		wait(1)

		s:play()
	end)
	e1x1x1x1Laugh.Name = "e1x1x1x1Laugh"
	e1x1x1x1Laugh.Parent = Frame
	e1x1x1x1Laugh.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	e1x1x1x1Laugh.Position = UDim2.new(0.0714285746, 0, 0.648000002, 0)
	e1x1x1x1Laugh.Size = UDim2.new(0, 79, 0, 34)
	e1x1x1x1Laugh.Font = Enum.Font.GothamBold
	e1x1x1x1Laugh.Text = "1x1x1x1 Laugh"
	e1x1x1x1Laugh.TextColor3 = Color3.fromRGB(0, 0, 0)
	e1x1x1x1Laugh.TextScaled = true
	e1x1x1x1Laugh.TextSize = 14.000
	e1x1x1x1Laugh.TextWrapped = true
	e1x1x1x1Laugh.MouseButton1Down:connect(function()
		--Made by Servano

		local s = Instance.new("Sound")

		s.Name = "Sound"
		s.SoundId = "http://www.roblox.com/asset/?id=35935204"
		s.Volume = 1
		s.Pitch = 0.9
		s.Looped = true
		s.archivable = false

		s.Parent = game.Workspace

		wait(1)

		s:play()
	end)
	DayToNight.Name = "DayToNight"
	DayToNight.Parent = Frame
	DayToNight.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	DayToNight.Position = UDim2.new(0.388888896, 0, 0.216000006, 0)
	DayToNight.Size = UDim2.new(0, 83, 0, 31)
	DayToNight.Font = Enum.Font.GothamBold
	DayToNight.Text = "Night"
	DayToNight.TextColor3 = Color3.fromRGB(0, 0, 0)
	DayToNight.TextScaled = true
	DayToNight.TextSize = 14.000
	DayToNight.TextWrapped = true
	DayToNight.MouseButton1Down:connect(function()
		while true do 
			print ("Loop cycle start")
			game.Lighting.TimeOfDay = "18:00:00"
			wait(0.5)
		end
	end)
	e666.Name = "e666"
	e666.Parent = Frame
	e666.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	e666.Position = UDim2.new(0.388888896, 0, 0.43599999, 0)
	e666.Size = UDim2.new(0, 83, 0, 31)
	e666.Font = Enum.Font.GothamBold
	e666.Text = "666"
	e666.TextColor3 = Color3.fromRGB(0, 0, 0)
	e666.TextScaled = true
	e666.TextSize = 14.000
	e666.TextWrapped = true
	e666.MouseButton1Down:connect(function()
		for i,v in next,workspace:children''do
			if(v:IsA'BasePart')then
				me=v;
				bbg=Instance.new('BillboardGui',me);
				bbg.Name='stuf';
				bbg.Adornee=me;
				bbg.Size=UDim2.new(2.5,0,2.5,0)
				--bbg.StudsOffset=Vector3.new(0,2,0)
				tlb=Instance.new'TextLabel';
				tlb.Text='666 666 666 666 666 666';
				tlb.Font='SourceSansBold';
				tlb.FontSize='Size48';
				tlb.TextColor3=Color3.new(1,0,0);
				tlb.Size=UDim2.new(1.25,0,1.25,0);
				tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
				tlb.BackgroundTransparency=1;
				tlb.Parent=bbg;
			end;end;
		function xds(dd)
			for i,v in next,dd:children''do
				if(v:IsA'BasePart')then
					v.BrickColor=BrickColor.new'Really black';
					v.TopSurface='Smooth';
					v.BottomSurface='Smooth';
					s=Instance.new('SelectionBox',v);
					s.Adornee=v;
					s.Color=BrickColor.new'Really red';
					a=Instance.new('PointLight',v);
					a.Color=Color3.new(1,0,0);
					a.Range=15;
					a.Brightness=5;
					f=Instance.new('Fire',v);
					f.Size=19;
					f.Heat=22;
				end;
				game.Lighting.TimeOfDay=0;
				game.Lighting.Brightness=0;
				game.Lighting.ShadowColor=Color3.new(0,0,0);
				game.Lighting.Ambient=Color3.new(1,0,0);
				game.Lighting.FogEnd=200;
				game.Lighting.FogColor=Color3.new(0,0,0);
				local dec = 'http://www.roblox.com/asset/?id=19399245';
				local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
				--coroutine.wrap(function()
				--for ,_ in pairs(fac) do
				--local ddec = Instance.new("Decal", v)
				--ddec.Face = 
				--ddec.Texture = dec
				--end end)()
				if #(v:GetChildren())>0 then
					xds(v) 
				end
			end
		end
		xds(game.Workspace)
	end)
	EpicSaxGuy.Name = "EpicSaxGuy"
	EpicSaxGuy.Parent = Frame
	EpicSaxGuy.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	EpicSaxGuy.Position = UDim2.new(0.388888896, 0, 0.648000002, 0)
	EpicSaxGuy.Size = UDim2.new(0, 83, 0, 34)
	EpicSaxGuy.Font = Enum.Font.GothamBold
	EpicSaxGuy.Text = "Epic Sax Guy"
	EpicSaxGuy.TextColor3 = Color3.fromRGB(0, 0, 0)
	EpicSaxGuy.TextScaled = true
	EpicSaxGuy.TextSize = 14.000
	EpicSaxGuy.TextWrapped = true
	EpicSaxGuy.MouseButton1Down:connect(function()
		--Made by Servano

		local s = Instance.new("Sound")

		s.Name = "Sound"
		s.SoundId = "http://www.roblox.com/asset/?id=358776516"
		s.Volume = 1
		s.Pitch = 1
		s.Looped = true
		s.archivable = false

		s.Parent = game.Workspace

		wait(1)

		s:play()
	end)
	Disc0.Name = "Disc0"
	Disc0.Parent = Frame
	Disc0.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	Disc0.Position = UDim2.new(0.693121672, 0, 0.216000006, 0)
	Disc0.Size = UDim2.new(0, 89, 0, 31)
	Disc0.Font = Enum.Font.GothamBold
	Disc0.Text = "Disco"
	Disc0.TextColor3 = Color3.fromRGB(0, 0, 0)
	Disc0.TextScaled = true
	Disc0.TextSize = 14.000
	Disc0.TextWrapped = true
	Disc0.MouseButton1Down:connect(function()
		while true do

			game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
			wait(.25)

		end
	end)
	e2006Theme.Name = "e2006Theme"
	e2006Theme.Parent = Frame
	e2006Theme.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	e2006Theme.Position = UDim2.new(0.693121672, 0, 0.43599999, 0)
	e2006Theme.Size = UDim2.new(0, 89, 0, 31)
	e2006Theme.Font = Enum.Font.GothamBold
	e2006Theme.Text = "2006 Music"
	e2006Theme.TextColor3 = Color3.fromRGB(0, 0, 0)
	e2006Theme.TextScaled = true
	e2006Theme.TextSize = 14.000
	e2006Theme.TextWrapped = true
	e2006Theme.MouseButton1Down:connect(function()
		--Made by Servano

		local s = Instance.new("Sound")

		s.Name = "Sound"
		s.SoundId = "http://www.roblox.com/asset/?id=1987072964"
		s.Volume = 1
		s.Pitch = 1
		s.Looped = true
		s.archivable = false

		s.Parent = game.Workspace

		wait(1)

		s:play()
	end)
	ForceField.Name = "ForceField"
	ForceField.Parent = Frame
	ForceField.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
	ForceField.Position = UDim2.new(0.693121672, 0, 0.648000002, 0)
	ForceField.Size = UDim2.new(0, 89, 0, 34)
	ForceField.Font = Enum.Font.GothamBold
	ForceField.Text = "FF"
	ForceField.TextColor3 = Color3.fromRGB(0, 0, 0)
	ForceField.TextScaled = true
	ForceField.TextSize = 14.000
	ForceField.TextWrapped = true
	ForceField.MouseButton1Down:connect(function()
		-- Gui to Lua
		-- Version: 3.
		-- Instances:

		local ForceFieldGUI = Instance.new("ScreenGui")
		local ForceFieldGUI_2 = Instance.new("TextButton")
		local ForceFieldOFF = Instance.new("TextButton")
		local ForceFieldON = Instance.new("TextButton")

		--Properties:

		ForceFieldGUI.Name = "ForceFieldGUI"
		ForceFieldGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

		ForceFieldGUI_2.Name = "ForceFieldGUI"
		ForceFieldGUI_2.Parent = ForceFieldGUI
		ForceFieldGUI_2.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
		ForceFieldGUI_2.BackgroundTransparency = 0.300
		ForceFieldGUI_2.BorderColor3 = Color3.fromRGB(245, 244, 247)
		ForceFieldGUI_2.BorderSizePixel = 0
		ForceFieldGUI_2.Position = UDim2.new(0, 0, 0, 240)
		ForceFieldGUI_2.Size = UDim2.new(0, 100, 0, 20)
		ForceFieldGUI_2.Text = "ForceField"
		ForceFieldGUI_2.TextColor3 = Color3.fromRGB(17, 17, 17)
		ForceFieldGUI_2.TextTransparency = 0.300

		ForceFieldOFF.Name = "ForceFieldOFF"
		ForceFieldOFF.Parent = ForceFieldGUI
		ForceFieldOFF.BackgroundColor3 = Color3.fromRGB(253, 253, 253)
		ForceFieldOFF.BackgroundTransparency = 0.300
		ForceFieldOFF.BorderColor3 = Color3.fromRGB(245, 244, 247)
		ForceFieldOFF.BorderSizePixel = 0
		ForceFieldOFF.Position = UDim2.new(0, 0, 0, 280)
		ForceFieldOFF.Size = UDim2.new(0, 100, 0, 20)
		ForceFieldOFF.Visible = false
		ForceFieldOFF.Text = "Off"
		ForceFieldOFF.TextColor3 = Color3.fromRGB(17, 17, 17)

		ForceFieldON.Name = "ForceFieldON"
		ForceFieldON.Parent = ForceFieldGUI
		ForceFieldON.BackgroundColor3 = Color3.fromRGB(253, 253, 253)
		ForceFieldON.BackgroundTransparency = 0.300
		ForceFieldON.BorderColor3 = Color3.fromRGB(245, 244, 247)
		ForceFieldON.BorderSizePixel = 0
		ForceFieldON.Position = UDim2.new(0, 0, 0, 260)
		ForceFieldON.Size = UDim2.new(0, 100, 0, 20)
		ForceFieldON.Visible = false
		ForceFieldON.Text = "On"
		ForceFieldON.TextColor3 = Color3.fromRGB(17, 17, 17)

		-- Scripts:

		local function DVAWVL_fake_script() -- ForceFieldGUI_2.Script 
			local script = Instance.new('Script', ForceFieldGUI_2)

			function onClicked(GUI)
				h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
				if (h ~= nil) then
					script.Parent.Parent.ForceFieldOFF.Visible = true
					script.Parent.Parent.ForceFieldON.Visible = true
				else return end
			end
			script.Parent.MouseButton1Click:connect(onClicked)
		end
		coroutine.wrap(DVAWVL_fake_script)()
		local function HYECSMJ_fake_script() -- ForceFieldOFF.Script 
			local script = Instance.new('Script', ForceFieldOFF)

			function onClicked(GUI)
				f = script.Parent.Parent.Parent.Parent.Character:findFirstChild("ForceField")
				if (f ~= nil) then
					f:remove()
				else return end
			end
			script.Parent.MouseButton1Click:connect(onClicked)
		end
		coroutine.wrap(HYECSMJ_fake_script)()
		local function LOYRXPU_fake_script() -- ForceFieldOFF.Script 
			local script = Instance.new('Script', ForceFieldOFF)

			function onClicked(GUI)
				h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
				if (h ~= nil) then
					script.Parent.Parent.ForceFieldOFF.Visible = false
					script.Parent.Parent.ForceFieldON.Visible = false
				else return end
			end
			script.Parent.MouseButton1Click:connect(onClicked)
		end
		coroutine.wrap(LOYRXPU_fake_script)()
		local function PFEVNBW_fake_script() -- ForceFieldON.Script 
			local script = Instance.new('Script', ForceFieldON)

			function onClicked(GUI)
				h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
				if (h ~= nil) then
					FF = Instance.new("ForceField")
					FF.Parent = script.Parent.Parent.Parent.Parent.Character
				else return end
			end
			script.Parent.MouseButton1Click:connect(onClicked)
		end
		coroutine.wrap(PFEVNBW_fake_script)()
		local function FNHQ_fake_script() -- ForceFieldON.Script 
			local script = Instance.new('Script', ForceFieldON)

			function onClicked(GUI)
				h = script.Parent.Parent.Parent.Parent.Character:findFirstChild("Humanoid")
				if (h ~= nil) then
					script.Parent.Parent.ForceFieldOFF.Visible = false
					script.Parent.Parent.ForceFieldON.Visible = false
				else return end
			end
			script.Parent.MouseButton1Click:connect(onClicked)
		end
		coroutine.wrap(FNHQ_fake_script)()
	end)
	-- Scripts:

	local function QFCS_fake_script() -- Frame.Dragify 
		local script = Instance.new('LocalScript', Frame)

		local UIS = game:GetService("UserInputService")
		function dragify(Frame)
			dragToggle = nil
			local dragSpeed = 0
			dragInput = nil
			dragStart = nil
			local dragPos = nil
			function updateInput(input)
				local Delta = input.Position - dragStart
				local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
				game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
			end
			Frame.InputBegan:Connect(function(input)
				if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
					dragToggle = true
					dragStart = input.Position
					startPos = Frame.Position
					input.Changed:Connect(function()
						if input.UserInputState == Enum.UserInputState.End then
							dragToggle = false
						end
					end)
				end
			end)
			Frame.InputChanged:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
					dragInput = input
				end
			end)
			game:GetService("UserInputService").InputChanged:Connect(function(input)
				if input == dragInput and dragToggle then
					updateInput(input)
				end
			end)
		end

		dragify(script.Parent)
	end
	coroutine.wrap(QFCS_fake_script)()
end)

Credits.Name = "Credits"
Credits.Parent = MainFrame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Size = UDim2.new(0, 269, 0, 50)
Credits.Font = Enum.Font.SciFi
Credits.Text = "1x1x1x1 Gui Launcher"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextSize = 14.000

MadeBy.Name = "MadeBy"
MadeBy.Parent = MainFrame
MadeBy.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
MadeBy.Position = UDim2.new(0, 0, 0.840425551, 0)
MadeBy.Size = UDim2.new(0, 269, 0, 30)
MadeBy.Font = Enum.Font.SciFi
MadeBy.Text = "By Avali"
MadeBy.TextColor3 = Color3.fromRGB(0, 0, 0)
MadeBy.TextSize = 14.000

frame = script.Parent.MainFrame
frame.Draggable = true
frame.Active = true
frame.Selectable = true
end)

top_2.Name = "top"
top_2.Parent = top
top_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
top_2.BackgroundTransparency = 1.000
top_2.Position = UDim2.new(0.154639184, 0, -0.333333343, 0)
top_2.Size = UDim2.new(0, 200, 0, 50)
top_2.Font = Enum.Font.SourceSansLight
top_2.Text = "FEHasBeenDisabled V2"
top_2.TextColor3 = Color3.fromRGB(255, 255, 255)
top_2.TextSize = 45.000

credits.Name = "credits"
credits.Parent = top
credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
credits.BackgroundTransparency = 1.000
credits.Position = UDim2.new(0, 0, 1, 0)
credits.Size = UDim2.new(0, 291, 0, 23)
credits.Font = Enum.Font.SourceSansLight
credits.Text = "Script by rosyplays123 and r0syk1ddwashere"
credits.TextColor3 = Color3.fromRGB(255, 255, 255)
credits.TextSize = 17.000
credits.TextWrapped = true

queue.Name = "queue"
queue.Parent = top
queue.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
queue.BackgroundTransparency = 1.000
queue.Position = UDim2.new(0, 0, 10.0333338, 0)
queue.Size = UDim2.new(0, 292, 0, 23)
queue.Font = Enum.Font.SourceSans
queue.Text = "SLOCK: false"
queue.TextColor3 = Color3.fromRGB(255, 0, 4)
queue.TextSize = 20.000
queue.TextWrapped = true

target.Name = "target"
target.Parent = top
target.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
target.BackgroundTransparency = 0.400
target.Position = UDim2.new(0.0206185561, 0, 8.86666584, 0)
target.Size = UDim2.new(0, 278, 0, 33)
target.Font = Enum.Font.SourceSans
target.Text = ""
target.TextColor3 = Color3.fromRGB(255, 255, 255)
target.TextSize = 23.000

local selectionbox = Instance.new("SelectionBox", workspace)
local equipped = false
local oldmouse = mouse.Icon
local destroytool = Instance.new("Tool", Players.LocalPlayer:FindFirstChildOfClass("Backpack"))
destroytool.RequiresHandle = false
destroytool.Name = "Delete"
destroytool.ToolTip = "from FEHasBeenDisabled"
destroytool.TextureId = "http://www.roblox.com/asset/?id=12223874"
destroytool.CanBeDropped = false
destroytool.Equipped:connect(function()
        equipped = true
        mouse.Icon = "rbxasset://textures\\HammerCursor.png"
        while equipped do
                selectionbox.Adornee = mouse.Target
                wait()
        end
end)
destroytool.Unequipped:connect(function()
        equipped = false
        selectionbox.Adornee = nil
        mouse.Icon = oldmouse
        print(oldmouse)
end)
destroytool.Activated:connect(function()
        local explosion = Instance.new("Explosion", workspace)
        explosion.BlastPressure = 0
        explosion.BlastRadius = 0
        explosion.DestroyJointRadiusPercent = 0
        explosion.ExplosionType = Enum.ExplosionType.NoCraters
        explosion.Position = mouse.Target.Position
        Destroy(mouse.Target)
end)
game:GetService("StarterGui"):SetCoreGuiEnabled('Backpack', true)
Players.LocalPlayer.CharacterAdded:connect(function()
        local destroytool = Instance.new("Tool", Players.LocalPlayer:FindFirstChildOfClass("Backpack"))
        destroytool.RequiresHandle = false
        destroytool.Name = "Delete"
        destroytool.ToolTip = "from FEHasBeenDisabled"
        destroytool.TextureId = "http://www.roblox.com/asset/?id=12223874"
        destroytool.CanBeDropped = false
        destroytool.Equipped:connect(function()
                equipped = true
                mouse.Icon = "rbxasset://textures\\HammerCursor.png"
                while equipped do
                        selectionbox.Adornee = mouse.Target
                        wait()
                end
        end)
        destroytool.Unequipped:connect(function()
                equipped = false
                selectionbox.Adornee = nil
                mouse.Icon = oldmouse
                print(oldmouse)
        end)
        destroytool.Activated:connect(function()
                local explosion = Instance.new("Explosion", workspace)
                explosion.BlastPressure = 0
                explosion.BlastRadius = 0
                explosion.DestroyJointRadiusPercent = 0
                explosion.ExplosionType = Enum.ExplosionType.NoCraters
                explosion.Position = mouse.Target.Position
                Destroy(mouse.Target)
        end)
        game:GetService("StarterGui"):SetCoreGuiEnabled('Backpack', true)
end)

Features & Information

whats new: added 1x1x1x1 gui

Community Comments (6)

rosykidd15rosykidd15Jul 31, 2025

note: execute code is fe cause it executes the code using your executor

skidIordskidIordAug 6, 2025

no way ts is server side man

rosykidd15rosykidd15Aug 9, 2025

its serversided. tested it on a car game

rosykidd15rosykidd15Aug 17, 2025

i wont update this script now

rosykidd15rosykidd15Aug 17, 2025

‎

agahantesteragahantesterOct 23, 2025

nvm im just finding a Script that is actually serversided

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