fe lock jp
Key RequiredUniversal

fe lock jp

Universal Scriptmod3mod3 1.2K views 970 executesUpdated Aug 4, 2025
Unrated
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Lua Script•159 lines (4735 chars)
-- LocalScript (StarterPlayerScripts)

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer

-- Setup character/humanoid
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

-- Defaults
local desiredWalkSpeed = 32
local defaultWalkSpeed = humanoid.WalkSpeed
local walkSpeedLocked = true
local toggleKey = Enum.KeyCode.RightControl
local waitingForKeyInput = false

-- === GUI ===
local gui = Instance.new("ScreenGui")
gui.Name = "WalkSpeedGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(300, 150)
frame.Position = UDim2.new(0.5, -150, 0.5, -75)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 0
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.Active = true
frame.Draggable = true
frame.Parent = gui

local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.fromOffset(140, 40)
toggleButton.Position = UDim2.fromOffset(10, 10)
toggleButton.BackgroundColor3 = Color3.fromRGB(40, 90, 180)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 20
toggleButton.Text = "Set Toggle Key"
toggleButton.Parent = frame

local toggleLabel = Instance.new("TextLabel")
toggleLabel.Size = UDim2.fromOffset(120, 40)
toggleLabel.Position = UDim2.fromOffset(160, 10)
toggleLabel.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
toggleLabel.TextColor3 = Color3.new(1, 1, 1)
toggleLabel.Font = Enum.Font.SourceSans
toggleLabel.TextSize = 20
toggleLabel.Text = toggleKey.Name
toggleLabel.BorderSizePixel = 0
toggleLabel.Parent = frame

local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.fromOffset(140, 20)
speedLabel.Position = UDim2.fromOffset(10, 60)
speedLabel.BackgroundTransparency = 1
speedLabel.TextColor3 = Color3.new(1, 1, 1)
speedLabel.Font = Enum.Font.SourceSansBold
speedLabel.TextSize = 18
speedLabel.Text = "WalkSpeed:"
speedLabel.Parent = frame

local speedBox = Instance.new("TextBox")
speedBox.Size = UDim2.fromOffset(120, 40)
speedBox.Position = UDim2.fromOffset(160, 60)
speedBox.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
speedBox.TextColor3 = Color3.new(1, 1, 1)
speedBox.Font = Enum.Font.SourceSans
speedBox.TextSize = 20
speedBox.ClearTextOnFocus = false
speedBox.Text = tostring(desiredWalkSpeed)
speedBox.BorderSizePixel = 0
speedBox.Parent = frame

local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.fromOffset(280, 20)
statusLabel.Position = UDim2.fromOffset(10, 110)
statusLabel.BackgroundTransparency = 1
statusLabel.TextColor3 = Color3.fromRGB(170, 170, 170)
statusLabel.Font = Enum.Font.SourceSans
statusLabel.TextSize = 18
statusLabel.Text = "LOCKED"
statusLabel.Parent = frame

-- === GUI Logic ===
toggleButton.MouseButton1Click:Connect(function()
	toggleLabel.Text = "Press any key..."
	waitingForKeyInput = true
end)

local function setLockedText()
	statusLabel.Text = walkSpeedLocked and ("LOCKED @ " .. desiredWalkSpeed) or "UNLOCKED"
end

local function applyDesiredSpeed()
	if walkSpeedLocked then
		humanoid.WalkSpeed = desiredWalkSpeed
	end
	setLockedText()
end

-- Validate & set the speed when the user finishes typing (Enter or clicking away)
speedBox.FocusLost:Connect(function(enterPressed)
	local n = tonumber(speedBox.Text)
	if n and n > 0 then
		desiredWalkSpeed = n
		applyDesiredSpeed()
	else
		-- Revert to the last valid speed
		speedBox.Text = tostring(desiredWalkSpeed)
	end
end)

-- === Keep speed locked ===
RunService.RenderStepped:Connect(function()
	if walkSpeedLocked and humanoid.WalkSpeed ~= desiredWalkSpeed then
		humanoid.WalkSpeed = desiredWalkSpeed
	end
end)

-- === Character respawn ===
Players.LocalPlayer.CharacterAdded:Connect(function(char)
	character = char
	humanoid = character:WaitForChild("Humanoid")
	defaultWalkSpeed = humanoid.WalkSpeed
	applyDesiredSpeed()
end)

-- === Input handling ===
UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed then return end

	-- Setting the toggle key
	if waitingForKeyInput and input.UserInputType == Enum.UserInputType.Keyboard then
		toggleKey = input.KeyCode
		toggleLabel.Text = toggleKey.Name
		waitingForKeyInput = false
		return
	end

	-- Toggling lock/unlock
	if input.KeyCode == toggleKey then
		walkSpeedLocked = not walkSpeedLocked
		if walkSpeedLocked then
			humanoid.WalkSpeed = desiredWalkSpeed
		else
			humanoid.WalkSpeed = defaultWalkSpeed
		end
		setLockedText()
	end
end)

-- Initialize text
setLockedText()

Features & Information

lol

Community Comments (2)

NismoNismoadminAug 4, 2025

what the hell are these thumbnails

mod3mod3Aug 4, 2025

@Omsin just random stuffs i found online lol

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