
KeylessUniversal

_G.HideCharacter = true
_G.FlingEnabled = true
_G.TransparentRig = true
_G.ToolFling = false -- false = holding, true = fling
_G.AntiFling = false
_G.CustomHats = true -- Enable or disable custom rig feature
_G.Scale = 4.2
-- FIXED CH TABLE WITH SPACING
_G.CH = {
Torso = {
Name= "Accessory (Torso)",
TextureId = "83269599235494",
Orientation= CFrame.new(0,0,0)
},
RightArm = {
Name= "Accessory (BIGGEST RIGHT ARMAccessory)",
TextureId = "117484156735788",
Orientation= CFrame.new(1.5,0,0) * CFrame.Angles(0, math.rad(90), math.rad(90))
},
LeftArm = {
Name= "Accessory (BIGGEST LEFT ARMAccessory)",
TextureId = "117484156735788",
Orientation= CFrame.new(-1.5,0,0) * CFrame.Angles(0, math.rad(90), math.rad(90))
},
RightLeg = {
Name= "Accessory (RightLeg)",
TextureId = "83269599235494",
Orientation= CFrame.new(0,-2,0) * CFrame.Angles(0, math.rad(90), math.rad(90))
},
LeftLeg = {
Name= "Accessory (LeftLeg)",
TextureId = "83269599235494",
Orientation= CFrame.new(0,-2,0) * CFrame.Angles(0, math.rad(90), math.rad(90))
},
Head = {
Name = "Accessory (big head)",
Orientation = CFrame.new(0,2,0)
}
}
-- LOAD OXIDE
loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/Oxide/refs/heads/main/LoadstringPerma"))()
task.wait(0.5) -- give it time to load properly



What are the hats?
doesnt work
not working