fatality ui
Key RequiredUniversal

fatality ui

Universal Scriptameloxickameloxick 2K views 281 executesUpdated Dec 27, 2025
5.0/ 5(3 votes)
30100% Positive
Lua Script•529 lines (7801 chars)
local Fatality = loadstring(game:HttpGet("https://raw.githubusercontent.com/sosopjs/menuft/refs/heads/main/menu"))();
local Notification = Fatality:CreateNotifier();

Fatality:Loader({
	Name = "FATALITY",
	Duration = 4
});

Notification:Notify({
	Title = "FATALITY",
	Content = "Hello, "..game.Players.LocalPlayer.DisplayName..' Welcome back!',
	Icon = "clipboard"
})

local Window = Fatality.new({
	Name = "FATALITY",
	Expire = "never",
});

local Rage = Window:AddMenu({
	Name = "RAGE",
	Icon = "skull"
})

local Legit = Window:AddMenu({
	Name = "LEGIT",
	Icon = "target"
})

local Visual = Window:AddMenu({
	Name = "VISUAL",
	Icon = "eye"
})

local Misc = Window:AddMenu({
	Name = "MISC",
	Icon = "settings"
})

local Skins = Window:AddMenu({
	Name = "SKINS",
	Icon = "palette"
})

local Lua = Window:AddMenu({
	Name = "LUA",
	Icon = "code"
})

do
	local Weapon = Rage:AddSection({
		Position = 'left',
		Name = "WEAPON"
	});
	
	local Extra = Rage:AddSection({
		Position = 'center',
		Name = "EXTREA"
	});
	
	local General = Rage:AddSection({
		Position = 'right',
		Name = "GENERAL"
	});
	
	Weapon:AddSlider({
		Name = "Hit-chance",
		Default = 61
	})
	
	Weapon:AddSlider({
		Name = "Pointscale",
		Type = "%",
		Default = 0
	})
	
	Weapon:AddSlider({
		Name = "Min-damage",
		Type = "%",
		Default = 85
	})
	
	Weapon:AddDropdown({
		Name = "Hitboxes",
		Values = {"Head",'Neck','Arms','Legs'}
	})
	
	Weapon:AddDropdown({
		Name = "Multipoint",
		Values = {"Head",'Neck','Arms','Legs'}
	})
	
	Weapon:AddDropdown({
		Name = "Target selection",
		Values = {"Damage"},
		Default = "Damage"
	})
	
	local Autostop = Extra:AddToggle({
		Name = "Autostop",
		Option = true;
	});
	
	Autostop.Option:AddToggle({
		Name = "Something"
	})
	
	Autostop.Option:AddToggle({
		Name = "Something"
	})
	
	Autostop.Option:AddToggle({
		Name = "Something"
	})
	
	Autostop.Option:AddToggle({
		Name = "Something"
	})
	
	Extra:AddToggle({
		Name = "Autoscope",
	});
	
	Extra:AddToggle({
		Name = "Ignore limbs on moving",
	});
	
	Extra:AddToggle({
		Name = "Autorevolver",
	});
	
	General:AddToggle({
		Name = "Aimbot",
		Risky = true
	})
	
	General:AddToggle({
		Name = "Slient aim",
		Risky = false
	})
	
	General:AddSlider({
		Name = "Maximum fov",
		Type = " deg",
		Default = 0
	})
	
	General:AddToggle({
		Name = "Autofire",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Delay shot",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Duck peek assist",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Force bodyaim",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Force shoot",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Headshot only",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Knife bot",
		Risky = false
	})
	
	General:AddToggle({
		Name = "Zeus bot",
		Risky = false
	})
	
	local NoSpread = General:AddToggle({
		Name = "Nospread",
		Risky = false,
		Option = true
	})
	
	NoSpread.Option:AddToggle({
		Name = "Something"
	})

	NoSpread.Option:AddToggle({
		Name = "Something"
	})

	NoSpread.Option:AddToggle({
		Name = "Something"
	})

	NoSpread.Option:AddToggle({
		Name = "Something"
	})
	
	local Doubletap = General:AddToggle({
		Name = "Doubletap",
		Risky = true,
		Option = true
	})

	Doubletap.Option:AddToggle({
		Name = "Something"
	})

	Doubletap.Option:AddToggle({
		Name = "Something"
	})

	Doubletap.Option:AddToggle({
		Name = "Something"
	})

	Doubletap.Option:AddToggle({
		Name = "Something"
	})
	
	General:AddButton({
		Name = "Notification",
		Callback = function()
			Notification:Notify({
				Title = "Notification",
				Content = "Testing Notification",
				Duration = math.random(3,7),
				Icon = "info"
			})
		end,
	})
end

do
	local Aim = Legit:AddSection({
		Position = 'left',
		Name = "AIM"
	});
	
	local Rcs = Legit:AddSection({
		Position = 'left',
		Name = "RCS"
	});

	local Trigger = Legit:AddSection({
		Position = 'center',
		Name = "TRIGGER"
	});
	
	local Backtrack = Legit:AddSection({
		Position = 'center',
		Name = "BACKTRACK"
	});

	local General = Legit:AddSection({
		Position = 'right',
		Name = "GENERAL"
	});
	
	Aim:AddToggle({
		Name = "Aim assist"
	})
	
	Aim:AddDropdown({
		Name = "Mode",
		Default = "Adaptive",
		Values = {"Adaptive","value 1",'Value 2'}
	})
	
	Aim:AddDropdown({
		Name = "Hitboxes",
		Multi = true,
		Default = {
			["Head"] = true
		},
		Values = {
			"Head",
			'Neck',
			'Arms',
			'Legs'
		}
	})
	
	Aim:AddSlider({
		Name = "Multipoint"
	})
	
	Aim:AddSlider({
		Name = "Aim fov",
		Round = 1,
		Default = 0.1,
		Type = " deg"
	})
	
	Aim:AddSlider({
		Name = "Aim speed",
		Default = 1,
		Type = "%"
	})
	
	Aim:AddSlider({
		Name = "Min-damage",
		Default = 61,
	})
	

	Aim:AddToggle({
		Name = "Only in scpoe"
	})
	

	Aim:AddToggle({
		Name = "Autostop"
	})
	
	Rcs:AddToggle({
		Name = "Recoil control"
	})
	
	Rcs:AddSlider({
		Name = "Speed",
		Default = 1,
		Type = "%"
	})
	

	Rcs:AddToggle({
		Name = "Re-center"
	})
	

	Rcs:AddSlider({
		Name = "Start bullet",
		Default = 1,
	})
	
	Trigger:AddToggle({
		Name = "Triggerbot"
	})
	
	Trigger:AddSlider({
		Name = "Hit-chance",
		Default = 100,
		Type = "%"
	})
	
	Trigger:AddToggle({
		Name = "Use seed when available"
	})
	
	Trigger:AddSlider({
		Name = "Min-damage",
		Default = 0,
		Type = "%"
	})
	
	Trigger:AddSlider({
		Name = "Reaction time",
		Default = 0,
		Type = "ms"
	})
	
	Trigger:AddToggle({
		Name = "Wait for aim assist hitgroup"
	})
	
	Trigger:AddToggle({
		Name = "Only in Scope"
	})
	
	Backtrack:AddSlider({
		Name = "Backtrack",
		Default = 0,
		Type = "%"
	})
	
	General:AddToggle({
		Name = "Enabled"
	})
	
	General:AddDropdown({
		Name = "Disablers",
		Values = {"d1",'d2'}
	})
	
	General:AddToggle({
		Name = "Visualize fov",
		Option = true
	}).Option:AddColorPicker({
		Name = "Color",
		Default = Color3.fromRGB(255, 34, 75)
	})
	
	General:AddToggle({
		Name = "Autorevolver"
	})
end

do
	local Misc = Visual:AddSection({
		Name = "MISC",
		Position = 'left'
	})
	
	local Model = Visual:AddSection({
		Name = "MODEL",
		Position = 'center'
	})
	
	Misc:AddToggle({
		Name = "Thirdperson",
		Option = true
	}).Option:AddSlider({
		Name = "Distance"
	});
	
	Misc:AddToggle({
		Name = "Overhead override",
		Option = true
	}).Option:AddDropdown({
		Name = "Override"
	});
	
	Misc:AddToggle({
		Name = "Fov override",
		Option = true
	}).Option:AddToggle({
		Name = "Something"
	})
	
	Misc:AddToggle({
		Name = "Viewmodel override",
		Option = true
	}).Option:AddToggle({
		Name = "Something"
	})
	
	Misc:AddDropdown({
		Name = "Remove scope"
	})
	
	local pc = Misc:AddToggle({
		Name = "Penetration crosshair",
		Option = true
	}).Option;
	
	pc:AddColorPicker({
		Name = "Walls",
		Default = Color3.fromRGB(111, 255, 0)
	})
	
	pc:AddColorPicker({
		Name = "Can't walls",
		Default = Color3.fromRGB(255, 0, 4)
	})
	
	Misc:AddToggle({
		Name = "Force crosshair",
		Option = true
	}).Option:AddToggle({
		Name = "Something"
	})
	
	Misc:AddDropdown({
		Name = "Spread"
	})
	
	Misc:AddToggle({
		Name = "Bullet tracer",
		Option = true
	}).Option:AddColorPicker({
		Name = "Color",
		Default = Color3.fromRGB(255, 41, 116)
	})
	
	Model:AddDropdown({
		Name = "Visible",
		Default = "Disabled",
		Values = {"Disabled",'Something'}
	})
	
	Model:AddDropdown({
		Name = "Invisible",
		Default = "Disabled",
		Values = {"Disabled",'Something'}
	})
	
	Model:AddDropdown({
		Name = "Arms",
		Default = "Disabled",
		Values = {"Disabled",'Something'}
	})
	
	Model:AddDropdown({
		Name = "Viewmodel",
		Default = "Disabled",
		Values = {"Disabled",'Something'}
	})
	
	Model:AddDropdown({
		Name = "Attachments",
		Default = "Disabled",
		Values = {"Disabled",'Something'}
	})
	
	Model:AddToggle({
		Name = 'Glow',
		Option = true
		
	}).Option:AddColorPicker({
		Name = "Color"
	})
	
	Model:AddKeybind({
		Name = "Toggle"
	})

end

Features & Information

ui fatality cs 2 cheat

Community Comments (4)

vikimvikimJan 1, 2026

when misc tab and other?

Replying to @vikim
ameloxickameloxickJan 10, 2026

@vikim idk

hihelloheyguys69hihelloheyguys69Jan 28, 2026

how do I close/open the window?

Replying to @hihelloheyguys69
ameloxickameloxickFeb 2, 2026

@hihelloheyguys69 no how i think make it button just i lazy ¯\_(ツ)_/¯

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