
KeylessUniversal

local Fatality = loadstring(game:HttpGet("https://raw.githubusercontent.com/sosopjs/menuft/refs/heads/main/menu"))();
local Notification = Fatality:CreateNotifier();
Fatality:Loader({
Name = "FATALITY",
Duration = 4
});
Notification:Notify({
Title = "FATALITY",
Content = "Hello, "..game.Players.LocalPlayer.DisplayName..' Welcome back!',
Icon = "clipboard"
})
local Window = Fatality.new({
Name = "FATALITY",
Expire = "never",
});
local Rage = Window:AddMenu({
Name = "RAGE",
Icon = "skull"
})
local Legit = Window:AddMenu({
Name = "LEGIT",
Icon = "target"
})
local Visual = Window:AddMenu({
Name = "VISUAL",
Icon = "eye"
})
local Misc = Window:AddMenu({
Name = "MISC",
Icon = "settings"
})
local Skins = Window:AddMenu({
Name = "SKINS",
Icon = "palette"
})
local Lua = Window:AddMenu({
Name = "LUA",
Icon = "code"
})
do
local Weapon = Rage:AddSection({
Position = 'left',
Name = "WEAPON"
});
local Extra = Rage:AddSection({
Position = 'center',
Name = "EXTREA"
});
local General = Rage:AddSection({
Position = 'right',
Name = "GENERAL"
});
Weapon:AddSlider({
Name = "Hit-chance",
Default = 61
})
Weapon:AddSlider({
Name = "Pointscale",
Type = "%",
Default = 0
})
Weapon:AddSlider({
Name = "Min-damage",
Type = "%",
Default = 85
})
Weapon:AddDropdown({
Name = "Hitboxes",
Values = {"Head",'Neck','Arms','Legs'}
})
Weapon:AddDropdown({
Name = "Multipoint",
Values = {"Head",'Neck','Arms','Legs'}
})
Weapon:AddDropdown({
Name = "Target selection",
Values = {"Damage"},
Default = "Damage"
})
local Autostop = Extra:AddToggle({
Name = "Autostop",
Option = true;
});
Autostop.Option:AddToggle({
Name = "Something"
})
Autostop.Option:AddToggle({
Name = "Something"
})
Autostop.Option:AddToggle({
Name = "Something"
})
Autostop.Option:AddToggle({
Name = "Something"
})
Extra:AddToggle({
Name = "Autoscope",
});
Extra:AddToggle({
Name = "Ignore limbs on moving",
});
Extra:AddToggle({
Name = "Autorevolver",
});
General:AddToggle({
Name = "Aimbot",
Risky = true
})
General:AddToggle({
Name = "Slient aim",
Risky = false
})
General:AddSlider({
Name = "Maximum fov",
Type = " deg",
Default = 0
})
General:AddToggle({
Name = "Autofire",
Risky = false
})
General:AddToggle({
Name = "Delay shot",
Risky = false
})
General:AddToggle({
Name = "Duck peek assist",
Risky = false
})
General:AddToggle({
Name = "Force bodyaim",
Risky = false
})
General:AddToggle({
Name = "Force shoot",
Risky = false
})
General:AddToggle({
Name = "Headshot only",
Risky = false
})
General:AddToggle({
Name = "Knife bot",
Risky = false
})
General:AddToggle({
Name = "Zeus bot",
Risky = false
})
local NoSpread = General:AddToggle({
Name = "Nospread",
Risky = false,
Option = true
})
NoSpread.Option:AddToggle({
Name = "Something"
})
NoSpread.Option:AddToggle({
Name = "Something"
})
NoSpread.Option:AddToggle({
Name = "Something"
})
NoSpread.Option:AddToggle({
Name = "Something"
})
local Doubletap = General:AddToggle({
Name = "Doubletap",
Risky = true,
Option = true
})
Doubletap.Option:AddToggle({
Name = "Something"
})
Doubletap.Option:AddToggle({
Name = "Something"
})
Doubletap.Option:AddToggle({
Name = "Something"
})
Doubletap.Option:AddToggle({
Name = "Something"
})
General:AddButton({
Name = "Notification",
Callback = function()
Notification:Notify({
Title = "Notification",
Content = "Testing Notification",
Duration = math.random(3,7),
Icon = "info"
})
end,
})
end
do
local Aim = Legit:AddSection({
Position = 'left',
Name = "AIM"
});
local Rcs = Legit:AddSection({
Position = 'left',
Name = "RCS"
});
local Trigger = Legit:AddSection({
Position = 'center',
Name = "TRIGGER"
});
local Backtrack = Legit:AddSection({
Position = 'center',
Name = "BACKTRACK"
});
local General = Legit:AddSection({
Position = 'right',
Name = "GENERAL"
});
Aim:AddToggle({
Name = "Aim assist"
})
Aim:AddDropdown({
Name = "Mode",
Default = "Adaptive",
Values = {"Adaptive","value 1",'Value 2'}
})
Aim:AddDropdown({
Name = "Hitboxes",
Multi = true,
Default = {
["Head"] = true
},
Values = {
"Head",
'Neck',
'Arms',
'Legs'
}
})
Aim:AddSlider({
Name = "Multipoint"
})
Aim:AddSlider({
Name = "Aim fov",
Round = 1,
Default = 0.1,
Type = " deg"
})
Aim:AddSlider({
Name = "Aim speed",
Default = 1,
Type = "%"
})
Aim:AddSlider({
Name = "Min-damage",
Default = 61,
})
Aim:AddToggle({
Name = "Only in scpoe"
})
Aim:AddToggle({
Name = "Autostop"
})
Rcs:AddToggle({
Name = "Recoil control"
})
Rcs:AddSlider({
Name = "Speed",
Default = 1,
Type = "%"
})
Rcs:AddToggle({
Name = "Re-center"
})
Rcs:AddSlider({
Name = "Start bullet",
Default = 1,
})
Trigger:AddToggle({
Name = "Triggerbot"
})
Trigger:AddSlider({
Name = "Hit-chance",
Default = 100,
Type = "%"
})
Trigger:AddToggle({
Name = "Use seed when available"
})
Trigger:AddSlider({
Name = "Min-damage",
Default = 0,
Type = "%"
})
Trigger:AddSlider({
Name = "Reaction time",
Default = 0,
Type = "ms"
})
Trigger:AddToggle({
Name = "Wait for aim assist hitgroup"
})
Trigger:AddToggle({
Name = "Only in Scope"
})
Backtrack:AddSlider({
Name = "Backtrack",
Default = 0,
Type = "%"
})
General:AddToggle({
Name = "Enabled"
})
General:AddDropdown({
Name = "Disablers",
Values = {"d1",'d2'}
})
General:AddToggle({
Name = "Visualize fov",
Option = true
}).Option:AddColorPicker({
Name = "Color",
Default = Color3.fromRGB(255, 34, 75)
})
General:AddToggle({
Name = "Autorevolver"
})
end
do
local Misc = Visual:AddSection({
Name = "MISC",
Position = 'left'
})
local Model = Visual:AddSection({
Name = "MODEL",
Position = 'center'
})
Misc:AddToggle({
Name = "Thirdperson",
Option = true
}).Option:AddSlider({
Name = "Distance"
});
Misc:AddToggle({
Name = "Overhead override",
Option = true
}).Option:AddDropdown({
Name = "Override"
});
Misc:AddToggle({
Name = "Fov override",
Option = true
}).Option:AddToggle({
Name = "Something"
})
Misc:AddToggle({
Name = "Viewmodel override",
Option = true
}).Option:AddToggle({
Name = "Something"
})
Misc:AddDropdown({
Name = "Remove scope"
})
local pc = Misc:AddToggle({
Name = "Penetration crosshair",
Option = true
}).Option;
pc:AddColorPicker({
Name = "Walls",
Default = Color3.fromRGB(111, 255, 0)
})
pc:AddColorPicker({
Name = "Can't walls",
Default = Color3.fromRGB(255, 0, 4)
})
Misc:AddToggle({
Name = "Force crosshair",
Option = true
}).Option:AddToggle({
Name = "Something"
})
Misc:AddDropdown({
Name = "Spread"
})
Misc:AddToggle({
Name = "Bullet tracer",
Option = true
}).Option:AddColorPicker({
Name = "Color",
Default = Color3.fromRGB(255, 41, 116)
})
Model:AddDropdown({
Name = "Visible",
Default = "Disabled",
Values = {"Disabled",'Something'}
})
Model:AddDropdown({
Name = "Invisible",
Default = "Disabled",
Values = {"Disabled",'Something'}
})
Model:AddDropdown({
Name = "Arms",
Default = "Disabled",
Values = {"Disabled",'Something'}
})
Model:AddDropdown({
Name = "Viewmodel",
Default = "Disabled",
Values = {"Disabled",'Something'}
})
Model:AddDropdown({
Name = "Attachments",
Default = "Disabled",
Values = {"Disabled",'Something'}
})
Model:AddToggle({
Name = 'Glow',
Option = true
}).Option:AddColorPicker({
Name = "Color"
})
Model:AddKeybind({
Name = "Toggle"
})
end



when misc tab and other?
@vikim idk
how do I close/open the window?
@hihelloheyguys69 no how i think make it button just i lazy ¯\_(ツ)_/¯