Sabers93New f3x gui small
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Sabers93New f3x gui small

Universal ScriptSabers93NewSabers93New 1.9K views 160 executesUpdated Dec 19, 2025
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Lua Script•1929 lines (45592 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 29 | Scripts: 11 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.brrbrrpatabim430.PlayerGui.S93NEW
LMG2L["S93NEW_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["S93NEW_1"]["Name"] = [[S93NEW]];
LMG2L["S93NEW_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["S93NEW_1"]["ResetOnSpawn"] = false;


-- StarterGui.PlayerGui.S93NEW.S93Gui
LMG2L["S93Gui_2"] = Instance.new("Frame", LMG2L["S93NEW_1"]);
LMG2L["S93Gui_2"]["BorderSizePixel"] = 0;
LMG2L["S93Gui_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["S93Gui_2"]["Size"] = UDim2.new(0, 398, 0, 182);
LMG2L["S93Gui_2"]["Position"] = UDim2.new(0, 326, 0, -46);
LMG2L["S93Gui_2"]["BorderColor3"] = Color3.fromRGB(255, 183, 55);
LMG2L["S93Gui_2"]["Name"] = [[S93Gui]];


-- StarterGui.PlayerGui.S93NEW.S93Gui.UIDragDetector
LMG2L["UIDragDetector_3"] = Instance.new("UIDragDetector", LMG2L["S93Gui_2"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.UICorner
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["S93Gui_2"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.TextLabel
LMG2L["TextLabel_5"] = Instance.new("TextLabel", LMG2L["S93Gui_2"]);
LMG2L["TextLabel_5"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_5"]["TextSize"] = 18;
LMG2L["TextLabel_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_5"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["TextLabel_5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_5"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_5"]["Size"] = UDim2.new(0, 140, 0, 36);
LMG2L["TextLabel_5"]["Text"] = [[S93New f3x Small GUi]];
LMG2L["TextLabel_5"]["Position"] = UDim2.new(0, 110, 0, -4);


-- StarterGui.PlayerGui.S93NEW.S93Gui.TextLabel.TextLabel
LMG2L["TextLabel_6"] = Instance.new("TextLabel", LMG2L["TextLabel_5"]);
LMG2L["TextLabel_6"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_6"]["TextSize"] = 12;
LMG2L["TextLabel_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_6"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["TextLabel_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_6"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_6"]["Size"] = UDim2.new(0, 126, 0, 26);
LMG2L["TextLabel_6"]["Text"] = [[By Team S93new]];
LMG2L["TextLabel_6"]["Position"] = UDim2.new(0, 2, 0, 24);


-- StarterGui.PlayerGui.S93NEW.S93Gui.F3x
LMG2L["F3x_7"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["F3x_7"]["TextWrapped"] = true;
LMG2L["F3x_7"]["TextStrokeTransparency"] = 4;
LMG2L["F3x_7"]["BorderSizePixel"] = 3;
LMG2L["F3x_7"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["F3x_7"]["TextSize"] = 14;
LMG2L["F3x_7"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["F3x_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["F3x_7"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["F3x_7"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["F3x_7"]["Size"] = UDim2.new(0, 74, 0, 36);
LMG2L["F3x_7"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["F3x_7"]["Text"] = [[Btools]];
LMG2L["F3x_7"]["Name"] = [[F3x]];
LMG2L["F3x_7"]["Position"] = UDim2.new(0, 8, 0, 8);


-- StarterGui.PlayerGui.S93NEW.S93Gui.F3x.LocalScript
LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["F3x_7"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.UIStroke
LMG2L["UIStroke_9"] = Instance.new("UIStroke", LMG2L["S93Gui_2"]);
LMG2L["UIStroke_9"]["Thickness"] = 3;
LMG2L["UIStroke_9"]["Color"] = Color3.fromRGB(255, 244, 50);


-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox
LMG2L["skybox_a"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["skybox_a"]["TextWrapped"] = true;
LMG2L["skybox_a"]["TextStrokeTransparency"] = 4;
LMG2L["skybox_a"]["BorderSizePixel"] = 3;
LMG2L["skybox_a"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["skybox_a"]["TextSize"] = 18;
LMG2L["skybox_a"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["skybox_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox_a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["skybox_a"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["skybox_a"]["Size"] = UDim2.new(0, 130, 0, 36);
LMG2L["skybox_a"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["skybox_a"]["Text"] = [[skybox ]];
LMG2L["skybox_a"]["Name"] = [[skybox]];
LMG2L["skybox_a"]["Position"] = UDim2.new(0, 8, 0, 58);


-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox.LocalScript
LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["skybox_a"]);

-- StarterGui.PlayerGui.S93NEW.S93Gui.Hint
LMG2L["Hint_c"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Hint_c"]["TextWrapped"] = true;
LMG2L["Hint_c"]["TextStrokeTransparency"] = 4;
LMG2L["Hint_c"]["BorderSizePixel"] = 3;
LMG2L["Hint_c"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Hint_c"]["TextSize"] = 18;
LMG2L["Hint_c"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Hint_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Hint_c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Hint_c"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Hint_c"]["Size"] = UDim2.new(0, 128, 0, 36);
LMG2L["Hint_c"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Hint_c"]["Text"] = [[Hint]];
LMG2L["Hint_c"]["Name"] = [[Hint]];
LMG2L["Hint_c"]["Position"] = UDim2.new(0, 262, 0, 58);


-- StarterGui.PlayerGui.S93NEW.S93Gui.Hint.LocalScript
LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["Hint_c"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.decal
LMG2L["decal_e"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["decal_e"]["TextWrapped"] = true;
LMG2L["decal_e"]["TextStrokeTransparency"] = 4;
LMG2L["decal_e"]["BorderSizePixel"] = 3;
LMG2L["decal_e"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["decal_e"]["TextSize"] = 18;
LMG2L["decal_e"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["decal_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["decal_e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["decal_e"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["decal_e"]["Size"] = UDim2.new(0, 116, 0, 36);
LMG2L["decal_e"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["decal_e"]["Text"] = [[Decal]];
LMG2L["decal_e"]["Name"] = [[decal]];
LMG2L["decal_e"]["Position"] = UDim2.new(0, 142, 0, 58);


-- StarterGui.PlayerGui.S93NEW.S93Gui.decal.LocalScript
LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["decal_e"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.Theme 
LMG2L["Theme _10"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Theme _10"]["TextWrapped"] = true;
LMG2L["Theme _10"]["TextStrokeTransparency"] = 4;
LMG2L["Theme _10"]["BorderSizePixel"] = 3;
LMG2L["Theme _10"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Theme _10"]["TextSize"] = 18;
LMG2L["Theme _10"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Theme _10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Theme _10"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Theme _10"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Theme _10"]["Size"] = UDim2.new(0, 110, 0, 36);
LMG2L["Theme _10"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Theme _10"]["Text"] = [[Theme ]];
LMG2L["Theme _10"]["Name"] = [[Theme ]];
LMG2L["Theme _10"]["Position"] = UDim2.new(0, 280, 0, 8);


-- StarterGui.PlayerGui.S93NEW.S93Gui.Theme .LocalScript
LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["Theme _10"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.Alert
LMG2L["Alert_12"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Alert_12"]["TextWrapped"] = true;
LMG2L["Alert_12"]["TextStrokeTransparency"] = 4;
LMG2L["Alert_12"]["BorderSizePixel"] = 3;
LMG2L["Alert_12"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Alert_12"]["TextSize"] = 18;
LMG2L["Alert_12"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Alert_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Alert_12"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Alert_12"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Alert_12"]["Size"] = UDim2.new(0, 128, 0, 36);
LMG2L["Alert_12"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Alert_12"]["Text"] = [[Alert all]];
LMG2L["Alert_12"]["Name"] = [[Alert]];
LMG2L["Alert_12"]["Position"] = UDim2.new(0, 262, 0, 98);


-- StarterGui.PlayerGui.S93NEW.S93Gui.Alert.LocalScript
LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["Alert_12"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2
LMG2L["Decal 2_14"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Decal 2_14"]["TextWrapped"] = true;
LMG2L["Decal 2_14"]["TextStrokeTransparency"] = 4;
LMG2L["Decal 2_14"]["BorderSizePixel"] = 3;
LMG2L["Decal 2_14"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Decal 2_14"]["TextSize"] = 18;
LMG2L["Decal 2_14"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Decal 2_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal 2_14"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Decal 2_14"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Decal 2_14"]["Size"] = UDim2.new(0, 116, 0, 36);
LMG2L["Decal 2_14"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Decal 2_14"]["Text"] = [[Decal 2]];
LMG2L["Decal 2_14"]["Name"] = [[Decal 2]];
LMG2L["Decal 2_14"]["Position"] = UDim2.new(0, 142, 0, 98);


-- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2.LocalScript
LMG2L["LocalScript_15"] = Instance.new("LocalScript", LMG2L["Decal 2_14"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2
LMG2L["skybox 2_16"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["skybox 2_16"]["TextWrapped"] = true;
LMG2L["skybox 2_16"]["TextStrokeTransparency"] = 4;
LMG2L["skybox 2_16"]["BorderSizePixel"] = 3;
LMG2L["skybox 2_16"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["skybox 2_16"]["TextSize"] = 18;
LMG2L["skybox 2_16"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["skybox 2_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox 2_16"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["skybox 2_16"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["skybox 2_16"]["Size"] = UDim2.new(0, 130, 0, 36);
LMG2L["skybox 2_16"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["skybox 2_16"]["Text"] = [[skybox 2]];
LMG2L["skybox 2_16"]["Name"] = [[skybox 2]];
LMG2L["skybox 2_16"]["Position"] = UDim2.new(0, 8, 0, 98);


-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2.LocalScript
LMG2L["LocalScript_17"] = Instance.new("LocalScript", LMG2L["skybox 2_16"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox
LMG2L["Skeleton skybox_18"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Skeleton skybox_18"]["TextWrapped"] = true;
LMG2L["Skeleton skybox_18"]["TextStrokeTransparency"] = 4;
LMG2L["Skeleton skybox_18"]["BorderSizePixel"] = 3;
LMG2L["Skeleton skybox_18"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Skeleton skybox_18"]["TextSize"] = 18;
LMG2L["Skeleton skybox_18"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Skeleton skybox_18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skeleton skybox_18"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Skeleton skybox_18"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Skeleton skybox_18"]["Size"] = UDim2.new(0, 130, 0, 36);
LMG2L["Skeleton skybox_18"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Skeleton skybox_18"]["Text"] = [[Skeleton]];
LMG2L["Skeleton skybox_18"]["Name"] = [[Skeleton skybox]];
LMG2L["Skeleton skybox_18"]["Position"] = UDim2.new(0, 8, 0, 138);


-- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox.LocalScript
LMG2L["LocalScript_19"] = Instance.new("LocalScript", LMG2L["Skeleton skybox_18"]);

-- StarterGui.PlayerGui.S93NEW.S93Gui.Disco
LMG2L["Disco_1a"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Disco_1a"]["TextWrapped"] = true;
LMG2L["Disco_1a"]["TextStrokeTransparency"] = 4;
LMG2L["Disco_1a"]["BorderSizePixel"] = 3;
LMG2L["Disco_1a"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Disco_1a"]["TextSize"] = 18;
LMG2L["Disco_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Disco_1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Disco_1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Disco_1a"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Disco_1a"]["Size"] = UDim2.new(0, 116, 0, 36);
LMG2L["Disco_1a"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Disco_1a"]["Text"] = [[disco]];
LMG2L["Disco_1a"]["Name"] = [[Disco]];
LMG2L["Disco_1a"]["Position"] = UDim2.new(0, 142, 0, 138);


-- StarterGui.PlayerGui.S93NEW.S93Gui.Disco.LocalScript
LMG2L["LocalScript_1b"] = Instance.new("LocalScript", LMG2L["Disco_1a"]);



-- StarterGui.PlayerGui.S93NEW.S93Gui.fire all
LMG2L["fire all_1c"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["fire all_1c"]["TextWrapped"] = true;
LMG2L["fire all_1c"]["TextStrokeTransparency"] = 4;
LMG2L["fire all_1c"]["BorderSizePixel"] = 3;
LMG2L["fire all_1c"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["fire all_1c"]["TextSize"] = 18;
LMG2L["fire all_1c"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["fire all_1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["fire all_1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["fire all_1c"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["fire all_1c"]["Size"] = UDim2.new(0, 128, 0, 36);
LMG2L["fire all_1c"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["fire all_1c"]["Text"] = [[fire all]];
LMG2L["fire all_1c"]["Name"] = [[fire all]];
LMG2L["fire all_1c"]["Position"] = UDim2.new(0, 262, 0, 138);


-- StarterGui.PlayerGui.S93NEW.S93Gui.fire all.LocalScript
LMG2L["LocalScript_1d"] = Instance.new("LocalScript", LMG2L["fire all_1c"]);

-- StarterGui.PlayerGui.S93NEW.S93Gui.F3x.LocalScript
local function C_8()
	local script = LMG2L["LocalScript_8"];
	script.Parent.MouseButton1Click:Connect(function() 
  local ReplicatedStorage = game:GetService("ReplicatedStorage")
  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
  RequestCommand:InvokeServer(";btools")
 end)
end;
task.spawn(C_8);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox.LocalScript
local function C_b()
	local script = LMG2L["LocalScript_b"];
	script.Parent.MouseButton1Click:Connect(function() 
  local player = game.Players.LocalPlayer
  local char = player.Character
  local tool
  for i,v in player:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  for i,v in game.ReplicatedStorage:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  remote = tool.SyncAPI.ServerEndpoint
  function _(args)
   remote:InvokeServer(unpack(args))
  end
  function SetCollision(part,boolean)
   local args = {
    [1] = "SyncCollision",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CanCollide"] = boolean
     }
    }
   }
   _(args)
  end
  function SetAnchor(boolean,part)
   local args = {
    [1] = "SyncAnchor",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Anchored"] = boolean
     }
    }
   }
   _(args)
  end
  function CreatePart(cf,parent)
   local args = {
    [1] = "CreatePart",
    [2] = "Normal",
    [3] = cf,
    [4] = parent
   }
   _(args)
  end
  function DestroyPart(part)
   local args = {
    [1] = "Remove",
    [2] = {
     [1] = part
    }
   }
   _(args)
  end
  function MovePart(part,cf)
   local args = {
    [1] = "SyncMove",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf
     }
    }
   }
   _(args)
  end
  function Resize(part,size,cf)
   local args = {
    [1] = "SyncResize",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf,
      ["Size"] = size
     }
    }
   }
   _(args)
  end
  function AddMesh(part)
   local args = {
    [1] = "CreateMeshes",
    [2] = {
     [1] = {
      ["Part"] = part
     }
    }
   }
   _(args)
  end
 
  function SetMesh(part,meshid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["MeshId"] = "rbxassetid://"..meshid
     }
    }
   }
   _(args)
  end
  function SetTexture(part, texid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["TextureId"] = "rbxassetid://"..texid
     }
    }
   }
   _(args)
  end
  function SetName(part, stringg)
   local args = {
    [1] = "SetName",
    [2] = {
     [1] = part
    },
    [3] = stringg
   }
 
   _(args)
  end
  function MeshResize(part,size)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Scale"] = size}
    } 
   }
   _(args)
  end
  function Weld(part1, part2,lead)
   local args = {
    [1] = "CreateWelds",
    [2] = {
     [1] = part1,
     [2] = part2
    },
    [3] = lead
   }
   _(args)
 
  end
  function SetLocked(part,boolean)
   local args = {
    [1] = "SetLocked",
    [2] = {
     [1] = part
    },
    [3] = boolean
   }
   _(args)
  end
  function SetTrans(part,int)
   local args = {
    [1] = "SyncMaterial",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Transparency"] = int
     }
    }
   }
   _(args)
  end
  function CreateSpotlight(part)
   local args = {
    [1] = "CreateLights",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight"
     }
    }
   }
   _(args)
  end
  function SyncLighting(part,brightness)
   local args = {
    [1] = "SyncLighting",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight",
      ["Brightness"] = brightness
     }
    }
   }
   _(args)
  end
  function Color(part,color)
   local args = {
    [1] = "SyncColor",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Color"] = color --[[Color3]],
      ["UnionColoring"] = false
     }
    }
   }
   _(args)
  end
  function SpawnDecal(part,side)
   local args = {
    [1] = "CreateTextures",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal"
     }
    }
   }
 
   _(args)
  end
  function AddDecal(part,asset,side)
   local args = {
    [1] = "SyncTexture",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal",
      ["Texture"] = "rbxassetid://".. asset
     }
    }
   }
   _(args)
  end
 
  function Sky(id)
   e = char.HumanoidRootPart.CFrame.x
   f = char.HumanoidRootPart.CFrame.y
   g = char.HumanoidRootPart.CFrame.z
   CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
   for i,v in game.Workspace:GetDescendants() do
    if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
     --spawn(function()
     SetName(v,"Skybox")
     AddMesh(v)
     --end)
     --spawn(function()
     SetMesh(v,"111891702759441") -- Dont change it
     SetTexture(v,id)
     --end)
     MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number
     SetLocked(v,true)
    end
   end
  end
  Sky("75335867458502")
  Game.Lighting.Sky:Destroy()
 end)
end;
task.spawn(C_b);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Hint.LocalScript
local function C_d()
	local script = LMG2L["LocalScript_d"];
	script.Parent.MouseButton1Click:Connect(function() 
  local ReplicatedStorage = game:GetService("ReplicatedStorage")
  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
  RequestCommand:InvokeServer(";sh Join team S93new now!")
  RequestCommand:InvokeServer(";sh join team S93new now!")
 end)
end;
task.spawn(C_d);
-- StarterGui.PlayerGui.S93NEW.S93Gui.decal.LocalScript
local function C_f()
	local script = LMG2L["LocalScript_f"];
	script.Parent.MouseButton1Click:Connect(function() 
  local player = game.Players.LocalPlayer
  local char = player.Character
  local tool
  for i,v in player:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  for i,v in game.ReplicatedStorage:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  remote = tool.SyncAPI.ServerEndpoint
  function _(args)
   remote:InvokeServer(unpack(args))
  end
  function SetCollision(part,boolean)
   local args = {
    [1] = "SyncCollision",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CanCollide"] = boolean
     }
    }
   }
   _(args)
  end
  function SetAnchor(boolean,part)
   local args = {
    [1] = "SyncAnchor",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Anchored"] = boolean
     }
    }
   }
   _(args)
  end
  function CreatePart(cf,parent)
   local args = {
    [1] = "CreatePart",
    [2] = "Normal",
    [3] = cf,
    [4] = parent
   }
   _(args)
  end
  function DestroyPart(part)
   local args = {
    [1] = "Remove",
    [2] = {
     [1] = part
    }
   }
   _(args)
  end
  function MovePart(part,cf)
   local args = {
    [1] = "SyncMove",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf
     }
    }
   }
   _(args)
  end
  function Resize(part,size,cf)
   local args = {
    [1] = "SyncResize",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf,
      ["Size"] = size
     }
    }
   }
   _(args)
  end
  function AddMesh(part)
   local args = {
    [1] = "CreateMeshes",
    [2] = {
     [1] = {
      ["Part"] = part
     }
    }
   }
   _(args)
  end
 
  function SetMesh(part,meshid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["MeshId"] = "rbxassetid://"..meshid
     }
    }
   }
   _(args)
  end
  function SetTexture(part, texid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["TextureId"] = "rbxassetid://"..texid
     }
    }
   }
   _(args)
  end
  function SetName(part, stringg)
   local args = {
    [1] = "SetName",
    [2] = {
     [1] = part
    },
    [3] = stringg
   }
 
   _(args)
  end
  function MeshResize(part,size)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Scale"] = size
     }
    }
   }
   _(args)
  end
  function Weld(part1, part2,lead)
   local args = {
    [1] = "CreateWelds",
    [2] = {
     [1] = part1,
     [2] = part2
    },
    [3] = lead
   }
   _(args)
 
  end
  function SetLocked(part,boolean)
   local args = {
    [1] = "SetLocked",
    [2] = {
     [1] = part
    },
    [3] = boolean
   }
   _(args)
  end
  function SetTrans(part,int)
   local args = {
    [1] = "SyncMaterial",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Transparency"] = int
     }
    }
   }
   _(args)
  end
  function CreateSpotlight(part)
   local args = {
    [1] = "CreateLights",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight"
     }
    }
   }
   _(args)
  end
  function SyncLighting(part,brightness)
   local args = {
    [1] = "SyncLighting",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight",
      ["Brightness"] = brightness
     }
    }
   }
   _(args)
  end
  function Color(part,color)
   local args = {
    [1] = "SyncColor",[2] = {
     [1] = {
      ["Part"] = part,
      ["Color"] = color --[[Color3]],
      ["UnionColoring"] = false
     }
    }
   }
   _(args)
  end
  function SpawnDecal(part,side)
   local args = {
    [1] = "CreateTextures",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal"
     }
    }
   }
 
   _(args)
  end
  function AddDecal(part,asset,side)
   local args = {
    [1] = "SyncTexture",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal",
      ["Texture"] = "rbxassetid://".. asset
     }
    }
   }
   _(args)
  end
 
  function spam(id)
   for i,v in game.workspace:GetDescendants() do
    if v:IsA("BasePart") then
     spawn(function()
      SetLocked(v,false)
      SpawnDecal(v,Enum.NormalId.Front)
      AddDecal(v,id,Enum.NormalId.Front)
 
      SpawnDecal(v,Enum.NormalId.Back)
      AddDecal(v,id,Enum.NormalId.Back)
 
      SpawnDecal(v,Enum.NormalId.Right)
      AddDecal(v,id,Enum.NormalId.Right)
 
      SpawnDecal(v,Enum.NormalId.Left)
      AddDecal(v,id,Enum.NormalId.Left)
 
      SpawnDecal(v,Enum.NormalId.Bottom)
      AddDecal(v,id,Enum.NormalId.Bottom)
 
      SpawnDecal(v,Enum.NormalId.Top)
      AddDecal(v,id,Enum.NormalId.Top)
     end)
    end
   end 
  end
  spam("75335867458502")
 end)
end;
task.spawn(C_f);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Theme .LocalScript
local function C_11()
	local script = LMG2L["LocalScript_11"];
	script.Parent.MouseButton1Click:Connect(function() 
  local ReplicatedStorage = game:GetService("ReplicatedStorage")
  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
  RequestCommand:InvokeServer(";music 99907604701668")
  RequestCommand:InvokeServer(";volume inf ;pitch 0.14")
 end)
end;
task.spawn(C_11);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Alert.LocalScript
local function C_13()
	local script = LMG2L["LocalScript_13"];
	script.Parent.MouseButton1Click:Connect(function() 
  local ReplicatedStorage = game:GetService("ReplicatedStorage")
  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
  RequestCommand:InvokeServer(";alert all follow s93new now")
 end)
end;
task.spawn(C_13);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2.LocalScript
local function C_15()
	local script = LMG2L["LocalScript_15"];
	script.Parent.MouseButton1Click:Connect(function() 
  local player = game.Players.LocalPlayer
  local char = player.Character
  local tool
  for i,v in player:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  for i,v in game.ReplicatedStorage:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  remote = tool.SyncAPI.ServerEndpoint
  function _(args)
   remote:InvokeServer(unpack(args))
  end
  function SetCollision(part,boolean)
   local args = {
    [1] = "SyncCollision",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CanCollide"] = boolean
     }
    }
   }
   _(args)
  end
  function SetAnchor(boolean,part)
   local args = {
    [1] = "SyncAnchor",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Anchored"] = boolean
     }
    }
   }
   _(args)
  end
  function CreatePart(cf,parent)
   local args = {
    [1] = "CreatePart",
    [2] = "Normal",
    [3] = cf,
    [4] = parent
   }
   _(args)
  end
  function DestroyPart(part)
   local args = {
    [1] = "Remove",
    [2] = {
     [1] = part
    }
   }
   _(args)
  end
  function MovePart(part,cf)
   local args = {
    [1] = "SyncMove",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf
     }
    }
   }
   _(args)
  end
  function Resize(part,size,cf)
   local args = {
    [1] = "SyncResize",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf,
      ["Size"] = size
     }
    }
   }
   _(args)
  end
  function AddMesh(part)
   local args = {
    [1] = "CreateMeshes",
    [2] = {
     [1] = {
      ["Part"] = part
     }
    }
   }
   _(args)
  end
 
  function SetMesh(part,meshid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["MeshId"] = "rbxassetid://"..meshid
     }
    }
   }
   _(args)
  end
  function SetTexture(part, texid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["TextureId"] = "rbxassetid://"..texid
     }
    }
   }
   _(args)
  end
  function SetName(part, stringg)
   local args = {
    [1] = "SetName",
    [2] = {
     [1] = part
    },
    [3] = stringg
   }
 
   _(args)
  end
  function MeshResize(part,size)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Scale"] = size
     }
    }
   }
   _(args)
  end
  function Weld(part1, part2,lead)
   local args = {
    [1] = "CreateWelds",
    [2] = {
     [1] = part1,
     [2] = part2
    },
    [3] = lead
   }
   _(args)
 
  end
  function SetLocked(part,boolean)
   local args = {
    [1] = "SetLocked",
    [2] = {
     [1] = part
    },
    [3] = boolean
   }
   _(args)
  end
  function SetTrans(part,int)
   local args = {
    [1] = "SyncMaterial",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Transparency"] = int
     }
    }
   }
   _(args)
  end
  function CreateSpotlight(part)
   local args = {
    [1] = "CreateLights",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight"
     }
    }
   }
   _(args)
  end
  function SyncLighting(part,brightness)
   local args = {
    [1] = "SyncLighting",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight",
      ["Brightness"] = brightness
     }
    }
   }
   _(args)
  end
  function Color(part,color)
   local args = {
    [1] = "SyncColor",[2] = {
     [1] = {
      ["Part"] = part,
      ["Color"] = color --[[Color3]],
      ["UnionColoring"] = false
     }
    }
   }
   _(args)
  end
  function SpawnDecal(part,side)
   local args = {
    [1] = "CreateTextures",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal"
     }
    }
   }
 
   _(args)
  end
  function AddDecal(part,asset,side)
   local args = {
    [1] = "SyncTexture",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal",
      ["Texture"] = "rbxassetid://".. asset
     }
    }
   }
   _(args)
  end
 
  function spam(id)
   for i,v in game.workspace:GetDescendants() do
    if v:IsA("BasePart") then
     spawn(function()
      SetLocked(v,false)
      SpawnDecal(v,Enum.NormalId.Front)
      AddDecal(v,id,Enum.NormalId.Front)
 
      SpawnDecal(v,Enum.NormalId.Back)
      AddDecal(v,id,Enum.NormalId.Back)
 
      SpawnDecal(v,Enum.NormalId.Right)
      AddDecal(v,id,Enum.NormalId.Right)
 
      SpawnDecal(v,Enum.NormalId.Left)
      AddDecal(v,id,Enum.NormalId.Left)
 
      SpawnDecal(v,Enum.NormalId.Bottom)
      AddDecal(v,id,Enum.NormalId.Bottom)
 
      SpawnDecal(v,Enum.NormalId.Top)
      AddDecal(v,id,Enum.NormalId.Top)
     end)
    end
   end 
  end
  spam("100739383058889")
 end)
end;
task.spawn(C_15);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2.LocalScript
local function C_17()
	local script = LMG2L["LocalScript_17"];
	script.Parent.MouseButton1Click:Connect(function() 
  local player = game.Players.LocalPlayer
  local char = player.Character
  local tool
  for i,v in player:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  for i,v in game.ReplicatedStorage:GetDescendants() do
   if v.Name == "SyncAPI" then
    tool = v.Parent
   end
  end
  remote = tool.SyncAPI.ServerEndpoint
  function _(args)
   remote:InvokeServer(unpack(args))
  end
  function SetCollision(part,boolean)
   local args = {
    [1] = "SyncCollision",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CanCollide"] = boolean
     }
    }
   }
   _(args)
  end
  function SetAnchor(boolean,part)
   local args = {
    [1] = "SyncAnchor",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Anchored"] = boolean
     }
    }
   }
   _(args)
  end
  function CreatePart(cf,parent)
   local args = {
    [1] = "CreatePart",
    [2] = "Normal",
    [3] = cf,
    [4] = parent
   }
   _(args)
  end
  function DestroyPart(part)
   local args = {
    [1] = "Remove",
    [2] = {
     [1] = part
    }
   }
   _(args)
  end
  function MovePart(part,cf)
   local args = {
    [1] = "SyncMove",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf
     }
    }
   }
   _(args)
  end
  function Resize(part,size,cf)
   local args = {
    [1] = "SyncResize",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["CFrame"] = cf,
      ["Size"] = size
     }
    }
   }
   _(args)
  end
  function AddMesh(part)
   local args = {
    [1] = "CreateMeshes",
    [2] = {
     [1] = {
      ["Part"] = part
     }
    }
   }
   _(args)
  end
 
  function SetMesh(part,meshid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["MeshId"] = "rbxassetid://"..meshid
     }
    }
   }
   _(args)
  end
  function SetTexture(part, texid)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["TextureId"] = "rbxassetid://"..texid
     }
    }
   }
   _(args)
  end
  function SetName(part, stringg)
   local args = {
    [1] = "SetName",
    [2] = {
     [1] = part
    },
    [3] = stringg
   }
 
   _(args)
  end
  function MeshResize(part,size)
   local args = {
    [1] = "SyncMesh",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Scale"] = size}
    } 
   }
   _(args)
  end
  function Weld(part1, part2,lead)
   local args = {
    [1] = "CreateWelds",
    [2] = {
     [1] = part1,
     [2] = part2
    },
    [3] = lead
   }
   _(args)
 
  end
  function SetLocked(part,boolean)
   local args = {
    [1] = "SetLocked",
    [2] = {
     [1] = part
    },
    [3] = boolean
   }
   _(args)
  end
  function SetTrans(part,int)
   local args = {
    [1] = "SyncMaterial",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Transparency"] = int
     }
    }
   }
   _(args)
  end
  function CreateSpotlight(part)
   local args = {
    [1] = "CreateLights",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight"
     }
    }
   }
   _(args)
  end
  function SyncLighting(part,brightness)
   local args = {
    [1] = "SyncLighting",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["LightType"] = "SpotLight",
      ["Brightness"] = brightness
     }
    }
   }
   _(args)
  end
  function Color(part,color)
   local args = {
    [1] = "SyncColor",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Color"] = color --[[Color3]],
      ["UnionColoring"] = false
     }
    }
   }
   _(args)
  end
  function SpawnDecal(part,side)
   local args = {
    [1] = "CreateTextures",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal"
     }
    }
   }
 
   _(args)
  end
  function AddDecal(part,asset,side)
   local args = {
    [1] = "SyncTexture",
    [2] = {
     [1] = {
      ["Part"] = part,
      ["Face"] = side,
      ["TextureType"] = "Decal",
      ["Texture"] = "rbxassetid://".. asset
     }
    }
   }
   _(args)
  end
 
  function Sky(id)
   e = char.HumanoidRootPart.CFrame.x
   f = char.HumanoidRootPart.CFrame.y
   g = char.HumanoidRootPart.CFrame.z
   CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
   for i,v in game.Workspace:GetDescendants() do
    if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
     --spawn(function()
     SetName(v,"Skybox")
     AddMesh(v)
     --end)
     --spawn(function()
     SetMesh(v,"111891702759441") -- Dont change it
     SetTexture(v,id)
     --end)
     MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number
     SetLocked(v,true)
    end
   end
  end
  Sky("100739383058889")
  Game.Lighting.Sky:Destroy()
 end)
end;
task.spawn(C_17);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox.LocalScript
local function C_19()
	local script = LMG2L["LocalScript_19"];
	script.Parent.MouseButton1Click:Connect(function()
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
(==================================)
( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--)
(|==================================)
(--★ SCRIPT CHANGELOGS: ★--)                                   )
(-) Deleted create sky and destroy Now use Set texture. )
(★) Smooth Skybox Video.                                             )
(==================================)
( I love you Blue2Spooky,Thanks for using my things.)
(==================================)
]]
-- SOURCE

local ReplicatedStorage = game:GetService("ReplicatedStorage")
  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
  RequestCommand:InvokeServer(";music 95156028272944")
  RequestCommand:InvokeServer(";volume inf ;pitch 0.2")
 RequestCommand:InvokeServer("btools")

local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool

for _, v in player:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end

for _, v in game.ReplicatedStorage:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end

local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")

function _(args)
    remote:InvokeServer(unpack(args))
end

function CreatePart(cf, parent)
    _( {
        "CreatePart",
        "Normal",
        cf,
        parent
    })
end

function SetAnchor(part, boolean)
    _( {
        "SyncAnchor",
        {
            {
                Part = part,
                Anchored = boolean
            }
        }
    })
end

function AddMesh(part)
    _( {
        "CreateMeshes",
        {
            {
                Part = part
            }
        }
    })
end

function SetMesh(part, meshid)
    _( {
        "SyncMesh",
        {
            {
                Part = part,
                MeshId = "rbxassetid://" .. meshid
            }
        }
    })
end

function SetTexture(part, texid)
    _( {
        "SyncMesh",
        {
            {
                Part = part,
                TextureId = texid
            }
        }
    })
end

function MeshResize(part, size)
    _( {
        "SyncMesh",
        {
            {
                Part = part,
                Scale = size
            }
        }
    })
end

function SetTransparency(part, value)
    _( {
        "SyncTransparency",
        {
            {
                Part = part,
                Transparency = value
            }
        }
    })
end

function DestroyPart(part)
    _( {
        "Remove",
        { part }
    })
end

local images = {
    "http://www.roblox.com/asset/?id=169585459",
    "http://www.roblox.com/asset/?id=169585475",
    "http://www.roblox.com/asset/?id=169585485",
    "http://www.roblox.com/asset/?id=169585502",
    "http://www.roblox.com/asset/?id=169585515",
    "http://www.roblox.com/asset/?id=169585502",
    "http://www.roblox.com/asset/?id=169585485",
    "http://www.roblox.com/asset/?id=169585475"
}

local skyPart
local skyLoop
local spinLoop

local frameTime = 1 / 10
local lastUpdate = 0

local spinSpeed = math.rad(0.6)

function CreateSky()
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return end

    local pos = hrp.Position + Vector3.new(0, 6, 0)
    CreatePart(CFrame.new(pos), workspace)

    for _ = 1, 50 do
        task.wait()
        for _, v in workspace:GetDescendants() do
            if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
                skyPart = v
                break
            end
        end
        if skyPart then break end
    end

    if not skyPart then return end

    SetAnchor(skyPart, true)
    AddMesh(skyPart)
    SetMesh(skyPart, "111891702759441")
    MeshResize(skyPart, Vector3.new(8000, 8000, 8000))
    SetTransparency(skyPart, 0)

    local index = 1
    skyLoop = RunService.Heartbeat:Connect(function(dt)
        lastUpdate += dt
        if lastUpdate >= frameTime then
            lastUpdate = 0
            SetTexture(skyPart, images[index])
            index = (index % #images) + 1
        end
    end)

    spinLoop = RunService.Heartbeat:Connect(function()
        if skyPart then
            skyPart.CFrame *= CFrame.Angles(0., spinSpeed, 0)
        end
    end)
end

function ResetSky()
    if skyLoop then skyLoop:Disconnect() end
    if spinLoop then spinLoop:Disconnect() end
    if skyPart then DestroyPart(skyPart) end

    skyLoop = nil
    spinLoop = nil
    skyPart = nil

    task.wait(0.1)
    CreateSky()
end

player.CharacterAdded:Connect(function(newChar)
    char = newChar
    ResetSky()
end)

if char:FindFirstChild("Humanoid") then
    char.Humanoid.Died:Connect(ResetSky)
end

CreateSky() -- remake 
end)
end;
task.spawn(C_19);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Disco.LocalScript
local function C_1b()
	local script = LMG2L["LocalScript_1b"];
	script.Parent.MouseButton1Click:Connect(function() 
  local ReplicatedStorage = game:GetService("ReplicatedStorage")
  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
  RequestCommand:InvokeServer(";disco")
 end)
end;
task.spawn(C_1b);
-- StarterGui.PlayerGui.S93NEW.S93Gui.fire all.LocalScript
local function C_1d()
	local script = LMG2L["LocalScript_1d"];
	script.Parent.MouseButton1Click:Connect(function() 
local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
end)
end;
task.spawn(C_1d);

return LMG2L["S93NEW_1"], require;

Features & Information

Hd admin F3x Haiiiii
#universal

Community Comments (1)

Dr_HarkinianDr_HarkinianJan 25, 2026

"brrbrrpatapim"

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