
KeylessUniversal

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]=]
-- Instances: 29 | Scripts: 11 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.brrbrrpatabim430.PlayerGui.S93NEW
LMG2L["S93NEW_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["S93NEW_1"]["Name"] = [[S93NEW]];
LMG2L["S93NEW_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["S93NEW_1"]["ResetOnSpawn"] = false;
-- StarterGui.PlayerGui.S93NEW.S93Gui
LMG2L["S93Gui_2"] = Instance.new("Frame", LMG2L["S93NEW_1"]);
LMG2L["S93Gui_2"]["BorderSizePixel"] = 0;
LMG2L["S93Gui_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["S93Gui_2"]["Size"] = UDim2.new(0, 398, 0, 182);
LMG2L["S93Gui_2"]["Position"] = UDim2.new(0, 326, 0, -46);
LMG2L["S93Gui_2"]["BorderColor3"] = Color3.fromRGB(255, 183, 55);
LMG2L["S93Gui_2"]["Name"] = [[S93Gui]];
-- StarterGui.PlayerGui.S93NEW.S93Gui.UIDragDetector
LMG2L["UIDragDetector_3"] = Instance.new("UIDragDetector", LMG2L["S93Gui_2"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.UICorner
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["S93Gui_2"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.TextLabel
LMG2L["TextLabel_5"] = Instance.new("TextLabel", LMG2L["S93Gui_2"]);
LMG2L["TextLabel_5"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_5"]["TextSize"] = 18;
LMG2L["TextLabel_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_5"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["TextLabel_5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_5"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_5"]["Size"] = UDim2.new(0, 140, 0, 36);
LMG2L["TextLabel_5"]["Text"] = [[S93New f3x Small GUi]];
LMG2L["TextLabel_5"]["Position"] = UDim2.new(0, 110, 0, -4);
-- StarterGui.PlayerGui.S93NEW.S93Gui.TextLabel.TextLabel
LMG2L["TextLabel_6"] = Instance.new("TextLabel", LMG2L["TextLabel_5"]);
LMG2L["TextLabel_6"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_6"]["TextSize"] = 12;
LMG2L["TextLabel_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_6"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["TextLabel_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_6"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_6"]["Size"] = UDim2.new(0, 126, 0, 26);
LMG2L["TextLabel_6"]["Text"] = [[By Team S93new]];
LMG2L["TextLabel_6"]["Position"] = UDim2.new(0, 2, 0, 24);
-- StarterGui.PlayerGui.S93NEW.S93Gui.F3x
LMG2L["F3x_7"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["F3x_7"]["TextWrapped"] = true;
LMG2L["F3x_7"]["TextStrokeTransparency"] = 4;
LMG2L["F3x_7"]["BorderSizePixel"] = 3;
LMG2L["F3x_7"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["F3x_7"]["TextSize"] = 14;
LMG2L["F3x_7"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["F3x_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["F3x_7"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["F3x_7"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["F3x_7"]["Size"] = UDim2.new(0, 74, 0, 36);
LMG2L["F3x_7"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["F3x_7"]["Text"] = [[Btools]];
LMG2L["F3x_7"]["Name"] = [[F3x]];
LMG2L["F3x_7"]["Position"] = UDim2.new(0, 8, 0, 8);
-- StarterGui.PlayerGui.S93NEW.S93Gui.F3x.LocalScript
LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["F3x_7"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.UIStroke
LMG2L["UIStroke_9"] = Instance.new("UIStroke", LMG2L["S93Gui_2"]);
LMG2L["UIStroke_9"]["Thickness"] = 3;
LMG2L["UIStroke_9"]["Color"] = Color3.fromRGB(255, 244, 50);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox
LMG2L["skybox_a"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["skybox_a"]["TextWrapped"] = true;
LMG2L["skybox_a"]["TextStrokeTransparency"] = 4;
LMG2L["skybox_a"]["BorderSizePixel"] = 3;
LMG2L["skybox_a"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["skybox_a"]["TextSize"] = 18;
LMG2L["skybox_a"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["skybox_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox_a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["skybox_a"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["skybox_a"]["Size"] = UDim2.new(0, 130, 0, 36);
LMG2L["skybox_a"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["skybox_a"]["Text"] = [[skybox ]];
LMG2L["skybox_a"]["Name"] = [[skybox]];
LMG2L["skybox_a"]["Position"] = UDim2.new(0, 8, 0, 58);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox.LocalScript
LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["skybox_a"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Hint
LMG2L["Hint_c"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Hint_c"]["TextWrapped"] = true;
LMG2L["Hint_c"]["TextStrokeTransparency"] = 4;
LMG2L["Hint_c"]["BorderSizePixel"] = 3;
LMG2L["Hint_c"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Hint_c"]["TextSize"] = 18;
LMG2L["Hint_c"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Hint_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Hint_c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Hint_c"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Hint_c"]["Size"] = UDim2.new(0, 128, 0, 36);
LMG2L["Hint_c"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Hint_c"]["Text"] = [[Hint]];
LMG2L["Hint_c"]["Name"] = [[Hint]];
LMG2L["Hint_c"]["Position"] = UDim2.new(0, 262, 0, 58);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Hint.LocalScript
LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["Hint_c"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.decal
LMG2L["decal_e"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["decal_e"]["TextWrapped"] = true;
LMG2L["decal_e"]["TextStrokeTransparency"] = 4;
LMG2L["decal_e"]["BorderSizePixel"] = 3;
LMG2L["decal_e"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["decal_e"]["TextSize"] = 18;
LMG2L["decal_e"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["decal_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["decal_e"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["decal_e"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["decal_e"]["Size"] = UDim2.new(0, 116, 0, 36);
LMG2L["decal_e"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["decal_e"]["Text"] = [[Decal]];
LMG2L["decal_e"]["Name"] = [[decal]];
LMG2L["decal_e"]["Position"] = UDim2.new(0, 142, 0, 58);
-- StarterGui.PlayerGui.S93NEW.S93Gui.decal.LocalScript
LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["decal_e"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Theme
LMG2L["Theme _10"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Theme _10"]["TextWrapped"] = true;
LMG2L["Theme _10"]["TextStrokeTransparency"] = 4;
LMG2L["Theme _10"]["BorderSizePixel"] = 3;
LMG2L["Theme _10"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Theme _10"]["TextSize"] = 18;
LMG2L["Theme _10"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Theme _10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Theme _10"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Theme _10"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Theme _10"]["Size"] = UDim2.new(0, 110, 0, 36);
LMG2L["Theme _10"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Theme _10"]["Text"] = [[Theme ]];
LMG2L["Theme _10"]["Name"] = [[Theme ]];
LMG2L["Theme _10"]["Position"] = UDim2.new(0, 280, 0, 8);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Theme .LocalScript
LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["Theme _10"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Alert
LMG2L["Alert_12"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Alert_12"]["TextWrapped"] = true;
LMG2L["Alert_12"]["TextStrokeTransparency"] = 4;
LMG2L["Alert_12"]["BorderSizePixel"] = 3;
LMG2L["Alert_12"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Alert_12"]["TextSize"] = 18;
LMG2L["Alert_12"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Alert_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Alert_12"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Alert_12"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Alert_12"]["Size"] = UDim2.new(0, 128, 0, 36);
LMG2L["Alert_12"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Alert_12"]["Text"] = [[Alert all]];
LMG2L["Alert_12"]["Name"] = [[Alert]];
LMG2L["Alert_12"]["Position"] = UDim2.new(0, 262, 0, 98);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Alert.LocalScript
LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["Alert_12"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2
LMG2L["Decal 2_14"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Decal 2_14"]["TextWrapped"] = true;
LMG2L["Decal 2_14"]["TextStrokeTransparency"] = 4;
LMG2L["Decal 2_14"]["BorderSizePixel"] = 3;
LMG2L["Decal 2_14"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Decal 2_14"]["TextSize"] = 18;
LMG2L["Decal 2_14"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Decal 2_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal 2_14"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Decal 2_14"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Decal 2_14"]["Size"] = UDim2.new(0, 116, 0, 36);
LMG2L["Decal 2_14"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Decal 2_14"]["Text"] = [[Decal 2]];
LMG2L["Decal 2_14"]["Name"] = [[Decal 2]];
LMG2L["Decal 2_14"]["Position"] = UDim2.new(0, 142, 0, 98);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2.LocalScript
LMG2L["LocalScript_15"] = Instance.new("LocalScript", LMG2L["Decal 2_14"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2
LMG2L["skybox 2_16"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["skybox 2_16"]["TextWrapped"] = true;
LMG2L["skybox 2_16"]["TextStrokeTransparency"] = 4;
LMG2L["skybox 2_16"]["BorderSizePixel"] = 3;
LMG2L["skybox 2_16"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["skybox 2_16"]["TextSize"] = 18;
LMG2L["skybox 2_16"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["skybox 2_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox 2_16"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["skybox 2_16"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["skybox 2_16"]["Size"] = UDim2.new(0, 130, 0, 36);
LMG2L["skybox 2_16"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["skybox 2_16"]["Text"] = [[skybox 2]];
LMG2L["skybox 2_16"]["Name"] = [[skybox 2]];
LMG2L["skybox 2_16"]["Position"] = UDim2.new(0, 8, 0, 98);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2.LocalScript
LMG2L["LocalScript_17"] = Instance.new("LocalScript", LMG2L["skybox 2_16"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox
LMG2L["Skeleton skybox_18"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Skeleton skybox_18"]["TextWrapped"] = true;
LMG2L["Skeleton skybox_18"]["TextStrokeTransparency"] = 4;
LMG2L["Skeleton skybox_18"]["BorderSizePixel"] = 3;
LMG2L["Skeleton skybox_18"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Skeleton skybox_18"]["TextSize"] = 18;
LMG2L["Skeleton skybox_18"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Skeleton skybox_18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skeleton skybox_18"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Skeleton skybox_18"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Skeleton skybox_18"]["Size"] = UDim2.new(0, 130, 0, 36);
LMG2L["Skeleton skybox_18"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Skeleton skybox_18"]["Text"] = [[Skeleton]];
LMG2L["Skeleton skybox_18"]["Name"] = [[Skeleton skybox]];
LMG2L["Skeleton skybox_18"]["Position"] = UDim2.new(0, 8, 0, 138);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox.LocalScript
LMG2L["LocalScript_19"] = Instance.new("LocalScript", LMG2L["Skeleton skybox_18"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Disco
LMG2L["Disco_1a"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["Disco_1a"]["TextWrapped"] = true;
LMG2L["Disco_1a"]["TextStrokeTransparency"] = 4;
LMG2L["Disco_1a"]["BorderSizePixel"] = 3;
LMG2L["Disco_1a"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["Disco_1a"]["TextSize"] = 18;
LMG2L["Disco_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["Disco_1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Disco_1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["Disco_1a"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["Disco_1a"]["Size"] = UDim2.new(0, 116, 0, 36);
LMG2L["Disco_1a"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["Disco_1a"]["Text"] = [[disco]];
LMG2L["Disco_1a"]["Name"] = [[Disco]];
LMG2L["Disco_1a"]["Position"] = UDim2.new(0, 142, 0, 138);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Disco.LocalScript
LMG2L["LocalScript_1b"] = Instance.new("LocalScript", LMG2L["Disco_1a"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.fire all
LMG2L["fire all_1c"] = Instance.new("TextButton", LMG2L["S93Gui_2"]);
LMG2L["fire all_1c"]["TextWrapped"] = true;
LMG2L["fire all_1c"]["TextStrokeTransparency"] = 4;
LMG2L["fire all_1c"]["BorderSizePixel"] = 3;
LMG2L["fire all_1c"]["TextStrokeColor3"] = Color3.fromRGB(255, 171, 45);
LMG2L["fire all_1c"]["TextSize"] = 18;
LMG2L["fire all_1c"]["TextColor3"] = Color3.fromRGB(255, 255, 36);
LMG2L["fire all_1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["fire all_1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Arial.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["fire all_1c"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["fire all_1c"]["Size"] = UDim2.new(0, 128, 0, 36);
LMG2L["fire all_1c"]["BorderColor3"] = Color3.fromRGB(255, 240, 46);
LMG2L["fire all_1c"]["Text"] = [[fire all]];
LMG2L["fire all_1c"]["Name"] = [[fire all]];
LMG2L["fire all_1c"]["Position"] = UDim2.new(0, 262, 0, 138);
-- StarterGui.PlayerGui.S93NEW.S93Gui.fire all.LocalScript
LMG2L["LocalScript_1d"] = Instance.new("LocalScript", LMG2L["fire all_1c"]);
-- StarterGui.PlayerGui.S93NEW.S93Gui.F3x.LocalScript
local function C_8()
local script = LMG2L["LocalScript_8"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
end)
end;
task.spawn(C_8);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox.LocalScript
local function C_b()
local script = LMG2L["LocalScript_b"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Skybox")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441") -- Dont change it
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number
SetLocked(v,true)
end
end
end
Sky("75335867458502")
Game.Lighting.Sky:Destroy()
end)
end;
task.spawn(C_b);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Hint.LocalScript
local function C_d()
local script = LMG2L["LocalScript_d"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sh Join team S93new now!")
RequestCommand:InvokeServer(";sh join team S93new now!")
end)
end;
task.spawn(C_d);
-- StarterGui.PlayerGui.S93NEW.S93Gui.decal.LocalScript
local function C_f()
local script = LMG2L["LocalScript_f"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("75335867458502")
end)
end;
task.spawn(C_f);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Theme .LocalScript
local function C_11()
local script = LMG2L["LocalScript_11"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 99907604701668")
RequestCommand:InvokeServer(";volume inf ;pitch 0.14")
end)
end;
task.spawn(C_11);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Alert.LocalScript
local function C_13()
local script = LMG2L["LocalScript_13"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";alert all follow s93new now")
end)
end;
task.spawn(C_13);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Decal 2.LocalScript
local function C_15()
local script = LMG2L["LocalScript_15"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("100739383058889")
end)
end;
task.spawn(C_15);
-- StarterGui.PlayerGui.S93NEW.S93Gui.skybox 2.LocalScript
local function C_17()
local script = LMG2L["LocalScript_17"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Skybox")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441") -- Dont change it
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7200, 7200, 7200)) -- The rest must be equal to the first scale number
SetLocked(v,true)
end
end
end
Sky("100739383058889")
Game.Lighting.Sky:Destroy()
end)
end;
task.spawn(C_17);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Skeleton skybox.LocalScript
local function C_19()
local script = LMG2L["LocalScript_19"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
(==================================)
( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--)
(|==================================)
(--★ SCRIPT CHANGELOGS: ★--) )
(-) Deleted create sky and destroy Now use Set texture. )
(★) Smooth Skybox Video. )
(==================================)
( I love you Blue2Spooky,Thanks for using my things.)
(==================================)
]]
-- SOURCE
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 95156028272944")
RequestCommand:InvokeServer(";volume inf ;pitch 0.2")
RequestCommand:InvokeServer("btools")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService("RunService")
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_( {
"CreatePart",
"Normal",
cf,
parent
})
end
function SetAnchor(part, boolean)
_( {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
})
end
function AddMesh(part)
_( {
"CreateMeshes",
{
{
Part = part
}
}
})
end
function SetMesh(part, meshid)
_( {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. meshid
}
}
})
end
function SetTexture(part, texid)
_( {
"SyncMesh",
{
{
Part = part,
TextureId = texid
}
}
})
end
function MeshResize(part, size)
_( {
"SyncMesh",
{
{
Part = part,
Scale = size
}
}
})
end
function SetTransparency(part, value)
_( {
"SyncTransparency",
{
{
Part = part,
Transparency = value
}
}
})
end
function DestroyPart(part)
_( {
"Remove",
{ part }
})
end
local images = {
"http://www.roblox.com/asset/?id=169585459",
"http://www.roblox.com/asset/?id=169585475",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585515",
"http://www.roblox.com/asset/?id=169585502",
"http://www.roblox.com/asset/?id=169585485",
"http://www.roblox.com/asset/?id=169585475"
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 10
local lastUpdate = 0
local spinSpeed = math.rad(0.6)
function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(8000, 8000, 8000))
SetTransparency(skyPart, 0)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0., spinSpeed, 0)
end
end)
end
function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky() -- remake
end)
end;
task.spawn(C_19);
-- StarterGui.PlayerGui.S93NEW.S93Gui.Disco.LocalScript
local function C_1b()
local script = LMG2L["LocalScript_1b"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end)
end;
task.spawn(C_1b);
-- StarterGui.PlayerGui.S93NEW.S93Gui.fire all.LocalScript
local function C_1d()
local script = LMG2L["LocalScript_1d"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
end;
task.spawn(C_1d);
return LMG2L["S93NEW_1"], require;
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


"brrbrrpatapim"