
KeylessUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- ==== GUI====
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UnethicalNetworks GUI"
screenGui.Parent = playerGui
-- ==== Flame====
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 420, 0, 450)
mainFrame.Position = UDim2.new(0, 350, 0, 100)
mainFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
-- ====title====
local titleBar = Instance.new("TextLabel")
titleBar.Size = UDim2.new(1, 0, 0, 45)
titleBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
titleBar.TextColor3 = Color3.new(1, 1, 1)
titleBar.Text = "UnethicalNetworksi v3 F3x"
titleBar.Font = Enum.Font.GothamBold
titleBar.TextSize = 20
titleBar.Parent = mainFrame
-- ==== scroll ====
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, 0, 1, -45)
scrollFrame.Position = UDim2.new(0, 0, 0, 45)
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.ScrollBarThickness = 6
scrollFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
scrollFrame.Parent = mainFrame
-- ==== ====
local grid = Instance.new("UIGridLayout")
grid.Parent = scrollFrame
grid.SortOrder = Enum.SortOrder.LayoutOrder
grid.CellPadding = UDim2.new(0, 10, 0, 10)
local frameWidth = mainFrame.Size.X.Offset
local padding = 10
local columns = 3
local cellWidth = (frameWidth - padding * (columns + 1)) / columns
grid.CellSize = UDim2.new(0, cellWidth, 0, 40)
-- CanvasSize
grid:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, grid.AbsoluteContentSize.Y + 20)
end)
------------------------------------------------------
--Setting
------------------------------------------------------
local buttonsConfig = {
{Text = "F3X", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
end},
{Text = "sky", Func = function() --[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("72535504010771")
end},
{Text = "Decal spam", Func = function() --[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Find the SyncAPI tool
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
-- Remote Function
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
-- ====== Core Functions ======
-- Part Manipulation
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
-- Lighting & Color
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
-- Decals & Textures
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
-- Spam function: applies a decal on all parts in workspace
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
-- Spam a decal on all workspace parts
SpamDecal("72535504010771") end},
{Text = "World tour", Func = function() --[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("129440088616536")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Find the SyncAPI tool
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
-- Remote Function
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
-- ====== Core Functions ======
-- Part Manipulation
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
-- Lighting & Color
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
-- Decals & Textures
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
-- Spam function: applies a decal on all parts in workspace
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
-- Spam a decal on all workspace parts
SpamDecal("129440088616536")
end},
{Text = "UN", Func = function() local Players = game:GetService("Players")
-- ==== Music====
local success, errorMessage = pcall(function()
local player = game.Players.LocalPlayer
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then
return
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
_({"CreatePart", "Normal", cf, parent})
end
function MovePart(part, cf)
_({"SyncMove", {{["Part"] = part, ["CFrame"] = cf}}})
end
function AddDecal(part, asset, side)
_({"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://"..asset}}})
end
function SpawnDecal(part, side)
_({"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}})
end
function SetTransparency(part, value)
_({"SyncMaterial", {{["Part"] = part, ["Transparency"] = value}}})
end
function Resize(part, size, cf)
_({"SyncResize", {{["Part"] = part, ["CFrame"] = cf, ["Size"] = size}}})
end
function SetAnchor(part, boolean)
_({"SyncAnchor", {{["Part"] = part, ["Anchored"] = boolean}}})
end
function DestroyPart(part)
_({"Remove", {part}})
end
local DECAL_ID = "129440088616536"
local allSmokes = {}
local smokeCount = 0
local UNIFORM_SIZE = Vector3.new(3, 3, 0.01)
local allObjects = {}
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") then
if player.Character and obj:IsDescendantOf(player.Character) then
else
table.insert(allObjects, obj)
end
end
end
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Model") then
if player.Character and obj:IsDescendantOf(player.Character) then
else
table.insert(allObjects, obj)
end
end
end
function getObjectPosition(obj)
if obj:IsA("BasePart") then
return obj.Position
elseif obj:IsA("Model") and obj.PrimaryPart then
return obj.PrimaryPart.Position
elseif obj:IsA("Model") then
local pos = Vector3.new(0, 0, 0)
local count = 0
for _, part in pairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
pos = pos + part.Position
count = count + 1
end
end
if count > 0 then
return pos / count
end
end
return nil
end
spawn(function()
while true do
if smokeCount < 150 then
local smokePos
local isPlayerSmoke = false
if math.random(1, 10) <= 3 and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local playerPos = player.Character.HumanoidRootPart.Position
local angle = math.random() * 2 * math.pi
local radius = math.random(8, 25)
smokePos = Vector3.new(
playerPos.X + math.cos(angle) * radius,
playerPos.Y + math.random(2, 6),
playerPos.Z + math.sin(angle) * radius
)
isPlayerSmoke = true
elseif #allObjects > 0 then
local randomObj = allObjects[math.random(1, #allObjects)]
if randomObj then
local objPos = getObjectPosition(randomObj)
if objPos then
local angle = math.random() * 2 * math.pi
local radius = math.random(5, 20)
smokePos = Vector3.new(
objPos.X + math.cos(angle) * radius,
objPos.Y + math.random(1, 8),
objPos.Z + math.sin(angle) * radius
)
isPlayerSmoke = false
end
end
end
if smokePos then
CreatePart(CFrame.new(smokePos), workspace)
wait(0.05)
for _, obj in pairs(workspace:GetChildren()) do
if obj:IsA("BasePart") and (obj.Position - smokePos).Magnitude < 2 then
Resize(obj, UNIFORM_SIZE, obj.CFrame)
SetAnchor(obj, true)
SetTransparency(obj, 0.5)
for _, face in pairs({Enum.NormalId.Front, Enum.NormalId.Back}) do
SpawnDecal(obj, face)
AddDecal(obj, DECAL_ID, face)
end
smokeCount = smokeCount + 1
local smokeData = {
smoke = obj,
startPos = smokePos,
speed = math.random(30, 80) / 10,
time = 0,
life = 0,
startY = smokePos.Y,
swayX = math.random(-5, 5),
swayZ = math.random(-5, 5),
isPlayerSmoke = isPlayerSmoke
}
table.insert(allSmokes, smokeData)
break
end
end
end
end
for i = #allSmokes, 1, -1 do
local data = allSmokes[i]
if data.smoke and data.smoke.Parent then
data.time = data.time + 0.1
data.life = data.life + 0.1
local riseY = data.time * data.speed
local swayX = math.sin(data.time * 6) * data.swayX
local swayZ = math.cos(data.time * 5) * data.swayZ
local newPos = Vector3.new(
data.startPos.X + swayX + math.random(-0.5, 0.5),
data.startY + riseY,
data.startPos.Z + swayZ + math.random(-0.5, 0.5)
)
local newCF = CFrame.new(newPos)
MovePart(data.smoke, newCF)
if data.life > 2.5 then
local fade = (data.life - 2.5) / 1.5
if fade < 1 then
SetTransparency(data.smoke, 0.5 + fade * 0.5)
else
DestroyPart(data.smoke)
table.remove(allSmokes, i)
smokeCount = smokeCount - 1
end
end
else
table.remove(allSmokes, i)
smokeCount = smokeCount - 1
end
end
wait(0.05)
end
end)
end)
if not success then
end
-- ==== GUI====
--
createMusicGUI()
--
player.CharacterAdded:Connect(function()
createMusicGUI()
end) end},
{Text = "title", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titley me UnethicalNetworks!!") end}, {Text = "title2", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titley all UnethicalNetworks") end}, {Text = "Music", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";Music 99731755429975 ;volume 99999999")
end}, {Text = "World tour", Func = function() --[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("129440088616536")
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Find the SyncAPI tool
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
-- Remote Function
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
-- ====== Core Functions ======
-- Part Manipulation
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
-- Lighting & Color
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
-- Decals & Textures
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
-- Spam function: applies a decal on all parts in workspace
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
-- Spam a decal on all workspace parts
SpamDecal("129440088616536")
end}, {Text = "sm", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm UnethicalNetworks was here!")
end}, {Text = "troll", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";uncmdbar2 others ;unfly others ;unnoclip2 others ;blur others")
end}, {Text = "disco", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end}, {Text = "fog", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor bk ;fog 0")
end}, {Text = "hint hack", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sh UnethicalNetworks Scaring a child to tears😂")
end}, {Text = "char all", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all UnethicalNetworks")
end}, {Text = "chat all", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";chat all UnethicalNetworks hacker game")
end}, {Text = "un troll", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";unjail me ;unice me ;ff ;god")
end}, {Text = " troll2", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";jail others ;freeze others ;loopwarp others")
end}, {Text = "shutdown", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown")
end}, {Text = "unfog undisco unblur", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";undisco ;unfog ;unblur me")
end}, {Text = "cmdbar2", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";cmdbar2 ;cmdbar2 othes")
end}, {Text = "noclip", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";noclip2")
end}, {Text = "alert", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";alert all UnethicalNetworks was here!")
end}, {Text = "sword", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sword :god")
end}, {Text = "bring", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";tp all me")
end}, {Text = "cmdbar others", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";cmdbar others ;blur others")
end}, {Text = "damage others 20", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";damage others 20")
end}, {Text = "hideGuis", Func = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";hideGuis others")
end},
{Text = "rain U.N.", Func = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- DO NOT DELETE THIS LEAVE MY CREDIT
-- Rain Toad Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "14832966960")
SetTexture(v, id)
MeshResize(v, Vector3.new(0, 0, 0))
end
end
end
local function createRainToads()
while true do
wait(0.01) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "ITS RAINING MEN!") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(50, 50, 30), v.CFrame)
MeshResize(v, Vector3.new(0.5, 0.5, 0.5))
SetMesh(v, "1347582902") -- Here put it A custom mesh
SetTexture(v, "136244369348699") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear
sound.Volume = 0
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("95921788891849") -- Here they change the skybox id
-- Delete this if you are going to Use it in another script
-- Obviously it has those noises because there is an official script that has it and the msg was
end},
}
------------------------------------------------------
--
------------------------------------------------------
for _, info in ipairs(buttonsConfig) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, cellWidth, 0, 40)
btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
btn.TextColor3 = Color3.new(1, 1, 1)
btn.Text = info.Text
btn.Font = Enum.Font.GothamBold
btn.TextSize = 16
btn.Parent = scrollFrame
btn.MouseButton1Click:Connect(function()
info.Func()
end)
end
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-cool-logo-86780"))()



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