f3x China made by sad haxxor its me
Key RequiredUniversal

f3x China made by sad haxxor its me

Universal ScriptSad_HaxxorSad_Haxxor 723 views 327 executesUpdated Feb 27, 2026
Unrated
00
Lua Script•355 lines (8633 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 6 | Scripts: 2 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.RIZKIADITIA99.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.TextLabel
LMG2L["TextLabel_2"] = Instance.new("TextLabel", LMG2L["ScreenGui_1"]);
LMG2L["TextLabel_2"]["TextWrapped"] = true;
LMG2L["TextLabel_2"]["Active"] = true;
LMG2L["TextLabel_2"]["TextTruncate"] = Enum.TextTruncate.SplitWord;
LMG2L["TextLabel_2"]["TextSize"] = 16;
LMG2L["TextLabel_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_2"]["TextDirection"] = Enum.TextDirection.LeftToRight;
LMG2L["TextLabel_2"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
LMG2L["TextLabel_2"]["BorderMode"] = Enum.BorderMode.Middle;
LMG2L["TextLabel_2"]["RichText"] = true;
LMG2L["TextLabel_2"]["SelectionBehaviorUp"] = Enum.SelectionBehavior.Stop;
LMG2L["TextLabel_2"]["Size"] = UDim2.new(0, 158, 0, 28);
LMG2L["TextLabel_2"]["Text"] = [[MADE BY @SAD HAXXOR]];
LMG2L["TextLabel_2"]["LayoutOrder"] = 1;
LMG2L["TextLabel_2"]["Position"] = UDim2.new(0, 596, 0, 588);


-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["ScreenGui_1"]);



-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.ImageLabel
LMG2L["ImageLabel_4"] = Instance.new("ImageLabel", LMG2L["ScreenGui_1"]);
LMG2L["ImageLabel_4"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- LMG2L["ImageLabel_4"]["ImageContent"] = ;
LMG2L["ImageLabel_4"]["Image"] = [[rbxassetid://137042344433797]];
LMG2L["ImageLabel_4"]["Size"] = UDim2.new(0, 270, 0, 124);
LMG2L["ImageLabel_4"]["Position"] = UDim2.new(0, 542, 0, 216);


-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.ImageLabel.LocalScript
LMG2L["LocalScript_5"] = Instance.new("LocalScript", LMG2L["ImageLabel_4"]);



-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.ImageLabel.UICorner
LMG2L["UICorner_6"] = Instance.new("UICorner", LMG2L["ImageLabel_4"]);



-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.LocalScript
local function C_3()
	local script = LMG2L["LocalScript_3"];
	local ReplicatedStorage = game:GetService("ReplicatedStorage")	
	  local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	  RequestCommand:InvokeServer(";music 121922837560201 ;pitch 0.2 ;volume inf ;btools")	
	
	local player = game.Players.LocalPlayer	
			local char = player.Character	
			local tool	
			for i,v in player:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
				end	
			end	
			for i,v in game.ReplicatedStorage:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
				end	
			end	
			--craaa	
			remote = tool.SyncAPI.ServerEndpoint	
			function _(args)	
				remote:InvokeServer(unpack(args))	
			end	
			function SetCollision(part,boolean)	
				local args = {	
					[1] = "SyncCollision",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CanCollide"] = boolean	
						}	
					}	
				}	
				_(args)	
			end	
			function SetAnchor(boolean,part)	
				local args = {	
					[1] = "SyncAnchor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Anchored"] = boolean	
						}	
					}	
				}	
				_(args)	
			end	
			function CreatePart(cf,parent)	
				local args = {	
					[1] = "CreatePart",	
					[2] = "Normal",	
					[3] = cf,	
					[4] = parent	
				}	
				_(args)	
			end	
			function DestroyPart(part)	
				local args = {	
					[1] = "Remove",	
					[2] = {	
						[1] = part	
					}	
				}	
				_(args)	
			end	
			function MovePart(part,cf)	
				local args = {	
					[1] = "SyncMove",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf	
						}	
					}	
				}	
				_(args)	
			end	
			function Resize(part,size,cf)	
				local args = {	
					[1] = "SyncResize",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf,	
							["Size"] = size	
						}	
					}	
				}	
				_(args)	
			end	
			function AddMesh(part)	
				local args = {	
					[1] = "CreateMeshes",	
					[2] = {	
						[1] = {	
							["Part"] = part	
						}	
					}	
				}	
				_(args)	
			end	
			
			function SetMesh(part,meshid)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["MeshId"] = "rbxassetid://"..meshid	
						}	
					}	
				}	
				_(args)	
			end	
			function SetTexture(part, texid)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["TextureId"] = "rbxassetid://"..texid	
						}	
					}	
				}	
				_(args)	
			end	
			function SetName(part, stringg)	
				local args = {	
					[1] = "SetName",	
					[2] = {	
						[1] = part	
					},	
					[3] = stringg	
				}	
			
				_(args)	
			end	
			function MeshResize(part,size)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Scale"] = size	
						}	
					}	
				}	
				_(args)	
			end	
			function Weld(part1, part2,lead)	
				local args = {	
					[1] = "CreateWelds",	
					[2] = {	
						[1] = part1,	
						[2] = part2	
					},	
					[3] = lead	
				}	
				_(args)	
			
			end	
			function SetLocked(part,boolean)	
				local args = {	
					[1] = "SetLocked",	
					[2] = {	
						[1] = part	
					},	
					[3] = boolean	
				}	
				_(args)	
			end	
			function SetTrans(part,int)	
				local args = {	
					[1] = "SyncMaterial",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Transparency"] = int	
						}	
					}	
				}	
				_(args)	
			end	
			function CreateSpotlight(part)	
				local args = {	
					[1] = "CreateLights",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight"	
						}	
					}	
				}	
				_(args)	
			end	
			function SyncLighting(part,brightness)	
				local args = {	
					[1] = "SyncLighting",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight",	
							["Brightness"] = brightness	
						}	
					}	
				}	
				_(args)	
			end	
			function Color(part,color)	
				local args = {	
					[1] = "SyncColor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Color"] = color --[[Color3]],	
							["UnionColoring"] = false	
						}	
					}	
				}	
				_(args)	
			end	
			function SpawnDecal(part,side)	
				local args = {	
					[1] = "CreateTextures",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Face"] = side,	
							["TextureType"] = "Decal"	
						}	
					}	
				}	
			
				_(args)	
			end	
			function AddDecal(part,asset,side)	
				local args = {	
					[1] = "SyncTexture",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Face"] = side,	
							["TextureType"] = "Decal",	
							["Texture"] = "rbxassetid://".. asset	
						}	
					}	
				}	
				_(args)	
			end	
			
			function spam()	
				for i,v in game.workspace:GetDescendants() do	
					if v:IsA("BasePart") then	
						spawn(function()	
							SetLocked(v,false)	
							SpawnDecal(v,Enum.NormalId.Front)	
							AddDecal(v,124872714710239,Enum.NormalId.Front)	
			
							SpawnDecal(v,Enum.NormalId.Back)	
							AddDecal(v,111616848,Enum.NormalId.Back)	
			
							SpawnDecal(v,Enum.NormalId.Right)	
							AddDecal(v,111616664,Enum.NormalId.Right)	
			
							SpawnDecal(v,Enum.NormalId.Left)	
							AddDecal(v,112188192,Enum.NormalId.Left)	
			
							SpawnDecal(v,Enum.NormalId.Bottom)	
							AddDecal(v,111616722,Enum.NormalId.Bottom)	
			
							SpawnDecal(v,Enum.NormalId.Top)	
							AddDecal(v,111616450,Enum.NormalId.Top)	
						end)	
					end	
				end 	
			end	
			spam()	
end;
task.spawn(C_3);
-- Players.RIZKIADITIA99.PlayerGui.ScreenGui.ImageLabel.LocalScript
local function C_5()
	local script = LMG2L["LocalScript_5"];
	local screen = 
       script.Parent  

       wait(7) 
       screen:Destroy()	
end;
task.spawn(C_5);

return LMG2L["ScreenGui_1"], require;

Features & Information

Idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk idk
#fx#gui fx#fx gui#map fx#fx map

Community Comments (4)

loopexploitzlelloopexploitzlelFeb 27, 2026

a

Kat_NKat_NFeb 27, 2026

what it do?

Replying to @Kat_N
yoyoyooyoyoyooFeb 27, 2026

@Kat_N admin script sum like that i think

Replying to @yoyoyoo
N1ghtkiddzN1ghtkiddzFeb 28, 2026

@yoyoyoo used for hd admin and btools shi

More Scripts for Universal Scripts