
KeylessUniversal

--[=[
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Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 12 | Scripts: 4 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.nizamsu1.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 3;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 364, 0, 252);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 312, 0, 34);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(97, 97, 97);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_3"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_3"]["BorderSizePixel"] = 3;
LMG2L["TextBox_3"]["TextTransparency"] = 0.4;
LMG2L["TextBox_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextBox_3"]["Size"] = UDim2.new(0, 280, 0, 136);
LMG2L["TextBox_3"]["Position"] = UDim2.new(0, 18, 0, 60);
LMG2L["TextBox_3"]["BorderColor3"] = Color3.fromRGB(115, 115, 115);
LMG2L["TextBox_3"]["Text"] = [[PASTE YOU SCRIPT HERE!]];
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextBox_3"]);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox.ImageLabel
LMG2L["ImageLabel_5"] = Instance.new("ImageLabel", LMG2L["TextBox_3"]);
LMG2L["ImageLabel_5"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- LMG2L["ImageLabel_5"]["ImageContent"] = ;
LMG2L["ImageLabel_5"]["Image"] = [[rbxassetid://140476148284074]];
LMG2L["ImageLabel_5"]["Size"] = UDim2.new(0, 280, 0, 136);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_6"]["BorderSizePixel"] = 3;
LMG2L["TextButton_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_6"]["Size"] = UDim2.new(0, 72, 0, 36);
LMG2L["TextButton_6"]["BorderColor3"] = Color3.fromRGB(75, 75, 75);
LMG2L["TextButton_6"]["Text"] = [[EXECUTE ]];
LMG2L["TextButton_6"]["Position"] = UDim2.new(0, 20, 0, 206);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_7"] = Instance.new("LocalScript", LMG2L["TextButton_6"]);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_8"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_8"]["BorderSizePixel"] = 3;
LMG2L["TextLabel_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_8"]["Size"] = UDim2.new(0, 286, 0, 34);
LMG2L["TextLabel_8"]["BorderColor3"] = Color3.fromRGB(83, 80, 73);
LMG2L["TextLabel_8"]["Text"] = [[EXECUTOR BY NIZAM (FREE)]];
LMG2L["TextLabel_8"]["Position"] = UDim2.new(0, 16, 0, 10);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_9"]["BorderSizePixel"] = 3;
LMG2L["TextButton_9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_9"]["Size"] = UDim2.new(0, 72, 0, 36);
LMG2L["TextButton_9"]["BorderColor3"] = Color3.fromRGB(69, 69, 69);
LMG2L["TextButton_9"]["Text"] = [[ClEAR]];
LMG2L["TextButton_9"]["Position"] = UDim2.new(0, 106, 0, 206);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["TextButton_9"]);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.ImageLabel
LMG2L["ImageLabel_b"] = Instance.new("ImageLabel", LMG2L["Frame_2"]);
LMG2L["ImageLabel_b"]["BorderSizePixel"] = 3;
LMG2L["ImageLabel_b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- LMG2L["ImageLabel_b"]["ImageContent"] = ;
LMG2L["ImageLabel_b"]["Image"] = [[rbxassetid://140476148284074]];
LMG2L["ImageLabel_b"]["Size"] = UDim2.new(0, 40, 0, 22);
LMG2L["ImageLabel_b"]["BorderColor3"] = Color3.fromRGB(77, 80, 75);
LMG2L["ImageLabel_b"]["Position"] = UDim2.new(0, 322, 0, -20);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.LocalScript
LMG2L["LocalScript_c"] = Instance.new("LocalScript", LMG2L["Frame_2"]);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
local function C_4()
local script = LMG2L["LocalScript_4"];
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
textBox.Text = ""
end)
end;
task.spawn(C_4);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_7()
local script = LMG2L["LocalScript_7"];
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
local code = textBox.Text
if code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
end;
task.spawn(C_7);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_a()
local script = LMG2L["LocalScript_a"];
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
textBox.Text = ""
end)
end;
task.spawn(C_a);
-- Players.nizamsu1.PlayerGui.ScreenGui.Frame.LocalScript
local function C_c()
local script = LMG2L["LocalScript_c"];
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent -- Frame yang akan ditarik
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
-- Menghitung posisi baru berdasarkan pergerakan mouse/jari
gui.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_c);
return LMG2L["ScreenGui_1"], require;



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