
Key RequiredUniversal

loadstring(game:HttpGet("https://raw.githubusercontent.com/CookieScript/Deobfuscated/refs/heads/main/Bypass"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/CookieScript/Resources/refs/heads/main/a"))()
local r0_0 = loadstring(game:HttpGet("https://raw.githubusercontent.com/LuarmorIsGay5/automatic-spork/refs/heads/main/Library.txt", true))()
local r1_0 = Instance.new("ScreenGui")
r1_0.Parent = game.CoreGui
local r2_0 = Instance.new("Frame")
r2_0.Size = UDim2.new(0, 90, 0, 30)
r2_0.Position = UDim2.new(0, 10, 0, 5)
r2_0.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
r2_0.BorderColor3 = Color3.fromRGB(255, 255, 255)
r2_0.BorderSizePixel = 1
r2_0.Active = true
r2_0.BackgroundTransparency = 0
r2_0.Draggable = true
r2_0.Parent = r1_0
local r3_0 = Instance.new("TextButton")
r3_0.Size = UDim2.new(0, 84, 0, 24)
r3_0.Position = UDim2.new(0, 3, 0, 3)
r3_0.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
r3_0.BorderColor3 = Color3.fromRGB(0, 0, 0)
r3_0.BorderSizePixel = 0
r3_0.Text = "Dino"
r3_0.BackgroundTransparency = 0
r3_0.TextColor3 = Color3.new(255, 255, 255)
r3_0.TextSize = 20
r3_0.Font = Enum.Font.Arcade
r3_0.Parent = r2_0
local r4_0 = Instance.new("UIGradient")
r4_0.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(50, 50, 50)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(250, 250, 250)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 50, 50))
})
r4_0.Rotation = 90
r4_0.Parent = r3_0
r3_0.MouseButton1Click:Connect(function()
r0_0.Holder.Visible = not r0_0.Holder.Visible
end)
local r5_0 = r0_0:Window({
Name = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock"),
Amount = 5,
})
local r6_0 = {
Enabled = false,
Keybind = Enum.KeyCode.End,
Type = "Customize",
Position = {
X = 0,
Y = 0,
Z = 0,
},
Random = {
Minimize = 0,
Max = 0,
},
}
r6_0.Desync = {
CFrameDesync = false,
NetworkDesync = false,
Position = {
X = 0,
Y = 0,
Z = 0,
},
}
r6_0.PredBreaker = {
Enabled = false,
Keybind = Enum.KeyCode.End,
}
r6_0.Multiplier = {
Enabled = false,
Keybind = Enum.KeyCode.End,
WalkAmount = 2,
JumpAmount = 2,
}
r6_0.Blatant = {
Enabled = false,
Keybind = Enum.KeyCode.End,
Amount = 30,
Delay = 0.1,
}
r6_0.Sky = {
Enabled = false,
Keybind = Enum.KeyCode.End,
Amount = 500,
}
r6_0.UnderGround = {
Enabled = false,
Keybind = Enum.KeyCode.End,
Amount = 300,
}
r6_0.Reverse = {
Enabled = false,
Keybind = Enum.KeyCode.End,
Type = "Velocity",
Amount = 2,
}
local r7_0 = {}
r7_0.SelfDot = {
Enabled = false,
Color = Color3.fromRGB(255, 255, 255),
Prediction = {
X = 0.138758,
Y = 0.08,
},
}
local r8_0 = game:GetService("Players")
local r9_0 = game:GetService("RunService")
local r10_0 = game:GetService("Players").LocalPlayer
local r11_0 = r8_0.LocalPlayer
local r13_0 = (r11_0.Character or r11_0.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart")
local r14_0 = Instance.new("Part")
r14_0.Material = Enum.Material.Neon
r14_0.Anchored = true
r14_0.CanCollide = false
r14_0.Color = r7_0.SelfDot.Color
r14_0.Size = Vector3.new(0.5, 0.5, 0.5)
r14_0.Transparency = 1
r14_0.Parent = workspace
local r15_0 = Instance.new("BillboardGui")
r15_0.Size = UDim2.new(1, 0, 1, 0)
r15_0.StudsOffset = Vector3.new(0, 0, 0)
r15_0.AlwaysOnTop = true
r15_0.Parent = r14_0
local r16_0 = Instance.new("Frame")
r16_0.Size = UDim2.new(0.5, 0, 0.5, 0)
r16_0.Position = UDim2.new(0.25, 0, 0.25, 0)
r16_0.BackgroundColor3 = r7_0.SelfDot.Color
r16_0.BackgroundTransparency = 0
r16_0.Parent = r15_0
r9_0.RenderStepped:Connect(function()
if r7_0.SelfDot.Enabled then
r14_0.Position = r13_0.Position + r13_0.Velocity * Vector3.new(r7_0.SelfDot.Prediction.X, r7_0.SelfDot.Prediction.Y, r7_0.SelfDot.Prediction.X)
r14_0.Transparency = 0
r16_0.BackgroundTransparency = 0
else
r14_0.Transparency = 1
r16_0.BackgroundTransparency = 1
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_47, r1_47)
if not r1_47 and r0_47.KeyCode == r6_0.Keybind then
r6_0.Enabled = not r6_0.Enabled
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_52, r1_52)
if not r1_52 and r0_52.KeyCode == r6_0.Multiplier.Keybind then
r6_0.Multiplier.Enabled = not r6_0.Multiplier.Enabled
end
end)
local r19_0 = game:GetService("UserInputService")
r19_0.InputBegan:Connect(function(r0_18, r1_18)
if not r1_18 and r0_18.KeyCode == r6_0.PredBreaker.Keybind then
r6_0.PredBreaker.Enabled = not r6_0.PredBreaker.Enabled
end
end)
r19_0.InputBegan:Connect(function(r0_56, r1_56)
if not r1_56 and r0_56.KeyCode == r6_0.Sky.Keybind then
r6_0.Sky.Enabled = not r6_0.Sky.Enabled
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_7, r1_7)
if not r1_7 and r0_7.KeyCode == r6_0.UnderGround.Keybind then
r6_0.UnderGround.Enabled = not r6_0.UnderGround.Multiplier.Enabled
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_57, r1_57)
if not r1_57 and r0_57.KeyCode == r6_0.Blatant.Keybind then
r6_0.Blatant.Enabled = not r6_0.Blatant.Enabled
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_27, r1_27)
if not r1_27 and r0_27.KeyCode == r6_0.Reverse.Keybind then
r6_0.Reverse.Enabled = not r6_0.Reverse.Enabled
end
end)
function RandomNumberRange(r0_64)
return math.random(-r0_64 * 100, r0_64 * 100) / 100
end
function RandomVectorRange(r0_61, r1_61, r2_61)
return Vector3.new(RandomNumberRange(r0_61), RandomNumberRange(r1_61), RandomNumberRange(r2_61))
end
local r23_0 = {}
r9_0.Heartbeat:Connect(function()
if r6_0.Desync.CFrameDesync then
r23_0[1] = r10_0.Character.HumanoidRootPart.CFrame
r23_0[2] = r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity
r10_0.Character.HumanoidRootPart.CFrame = r10_0.Character.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(RandomNumberRange(0)), math.rad(RandomNumberRange(1)), math.rad(RandomNumberRange(0)))
r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(r6_0.Desync.Position.X, r6_0.Desync.Position.Y, r6_0.Desync.Position.Z)
r9_0.RenderStepped:Wait()
r10_0.Character.HumanoidRootPart.CFrame = r23_0[1]
r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = r23_0[2]
end
end)
local r24_0 = false
r9_0.PostSimulation:Connect(function()
if r10_0.Character and r10_0.Character:FindFirstChild("HumanoidRootPart") then
if r6_0.Desync.NetworkDesync then
r24_0 = not r24_0
setfflag("S2PhysicsSenderRate", 1)
sethiddenproperty(r10_0.Character.HumanoidRootPart, "NetworkIsSleeping", r24_0)
else
r24_0 = false
setfflag("S2PhysicsSenderRate", 13)
sethiddenproperty(r10_0.Character.HumanoidRootPart, "NetworkIsSleeping", r24_0)
end
end
end)
r9_0.Heartbeat:Connect(function()
if r6_0.Multiplier.Enabled then
local r0_67 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67 * Vector3.new(r6_0.Multiplier.WalkAmount, r6_0.Multiplier.JumpAmount, r6_0.Multiplier.WalkAmount)
r9_0.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67
end
end)
r9_0.Heartbeat:Connect(function()
if r6_0.PredBreaker.Enabled then
local r0_8 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0)
r9_0.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_8
end
end)
r9_0.Heartbeat:Connect(function()
if r6_0.Blatant.Enabled then
local r0_40 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.Blatant.Amount, 0)
wait(r6_0.Blatant.Delay)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.Blatant.Amount, 0)
r9_0.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_40
end
end)
r9_0.Heartbeat:Connect(function()
if r6_0.Sky.Enabled then
local r0_1 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, r6_0.Sky.Amount, 0)
r9_0.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_1
end
end)
r9_0.Heartbeat:Connect(function()
if r6_0.UnderGround.Enabled then
local r0_36 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.UnderGround.Amount, 0)
r9_0.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_36
end
end)
r9_0.Heartbeat:Connect(function()
if r6_0.Reverse.Enabled then
local r0_9 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
if r6_0.Reverse.Type == "Velocity" then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = -r0_9 * Vector3.new(r6_0.Reverse.Amount, r6_0.Reverse.Amount, r6_0.Reverse.Amount)
end
r9_0.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_9
end
end)
game:GetService("RunService").Heartbeat:Connect(function()
if r6_0.Enabled then
local r0_38 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
if r6_0.Type == "Customize" then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(r6_0.Position.X, r6_0.Position.Y, r6_0.Position.Z)
elseif r6_0.Type == "Random" then
local r1_38 = r6_0.Random.Minimize
local r2_38 = r6_0.Random.Max
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(math.random(r1_38, r2_38), math.random(r1_38, r2_38), math.random(r1_38, r2_38))
end
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_38
end
end)
hookfunction(game.Players.LocalPlayer.IsInGroup, function()
return true
end)
local r25_0 = r0_0:Watermark({
Name = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock", gameName),
})
r0_0:ChangeAccent(Color3.fromRGB(255, 255, 255))
r0_0:Notification("Leaked by Boog X", 10, Color3.fromRGB(255, 255, 255))
wait(0.5)
r0_0:Notification("Script Loading..", 10, Color3.fromRGB(255, 255, 255))
wait(3)
r0_0:Notification("Script Loaded | Source Code", 10, Color3.fromRGB(255, 255, 255))
local r26_0 = r0_0:Indicator({
Name = "New Indicator",
})
local r27_0 = r26_0:NewValue({
Name = "New Text",
Value = "value here",
})
local r28_0 = r26_0:NewBar({
Name = "New Bar",
Value = 10,
Min = 0,
Max = 100,
})
local r29_0 = r5_0:Page({
Name = "Anti",
Weapons = true,
})
local r30_0 = r5_0:Page({
Name = "Visuals",
Weapons = true,
})
local r31_0 = r5_0:Page({
Name = "Settings",
})
local r32_0 = r29_0:Weapon({
Icon = "rbxassetid://17134553802",
})
local r33_0 = r29_0:Weapon({
Icon = "rbxassetid://17134553802",
})
local r34_0 = r30_0:Weapon({
Icon = "rbxassetid://120304994615919",
})
r30_0:Weapon({
Icon = "rbxassetid://114736089502081",
}):PlayerList(Properties)
local r36_0 = r32_0:Section({
Name = "Custom Velocity",
Side = "Left",
})
local r37_0 = r32_0:Section({
Name = "Pred Breaker",
Side = "Left",
})
local r38_0 = r32_0:Section({
Name = "Multiplier",
Side = "Left",
})
local r39_0 = r32_0:Section({
Name = "Blatant",
Side = "Right",
})
local r40_0 = r32_0:Section({
Name = "Sky",
Side = "Right",
})
local r41_0 = r32_0:Section({
Name = "UnderGround",
Side = "Right",
})
local r42_0 = r32_0:Section({
Name = "Reverse",
Side = "Right",
})
local r43_0 = r33_0:Section({
Name = "Desyncs",
Side = "Left",
})
local r44_0 = r34_0:Section({
Name = "Visualizer",
Side = "Left",
})
r36_0:Toggle({
Name = "Enabled",
Callback = function(r0_66)
r6_0.Enabled = r0_66
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_23)
r6_0.Keybind = r0_23
end,
})
r36_0:List({
Name = "Anti Type",
Options = {
"Customize",
"Random"
},
Default = "Customize",
Callback = function(r0_50)
r6_0.Type = r0_50
end,
})
r36_0:Slider({
Name = "X Velocity",
Default = 0,
Min = -5000,
Max = 5000,
Callback = function(r0_42)
r6_0.Position.X = r0_42
end,
})
r36_0:Slider({
Name = "Y Velocity",
Default = 0,
Min = -5000,
Max = 5000,
Callback = function(r0_12)
r6_0.Position.Y = r0_12
end,
})
r36_0:Slider({
Name = "Z Velocity",
Default = 0,
Min = -5000,
Max = 5000,
Callback = function(r0_63)
r6_0.Position.Z = r0_63
end,
})
r36_0:Divider({
Name = "Random Velocities",
})
r36_0:Slider({
Name = "Minimize",
Default = 0,
Min = -5000,
Max = 5000,
Callback = function(r0_41)
r6_0.Random.Minimize = r0_41
end,
})
r36_0:Slider({
Name = "Max",
Default = 0,
Min = -5000,
Max = 5000,
Callback = function(r0_53)
r6_0.Random.Max = r0_53
end,
})
r37_0:Toggle({
Name = "Enabled",
Callback = function(r0_3)
r6_0.PredBreaker.Enabled = r0_3
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_34)
r6_0.PredBreaker.Keybind = r0_34
end,
})
r38_0:Toggle({
Name = "Enabled",
Callback = function(r0_15)
r6_0.Multiplier.Enabled = r0_15
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_2)
r6_0.Multiplier.Keybind = r0_2
end,
})
r38_0:Slider({
Name = "Walk Amount",
Default = 2,
Min = 0,
Max = 50,
Callback = function(r0_29)
r6_0.Multiplier.WalkAmount = r0_29
end,
})
r38_0:Slider({
Name = "Jump Amount",
Default = 2,
Min = 0,
Max = 50,
Callback = function(r0_26)
r6_0.Multiplier.JumpAmount = r0_26
end,
})
r39_0:Toggle({
Name = "Enabled",
Callback = function(r0_19)
r6_0.Blatant.Enabled = r0_19
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_58)
r6_0.Blatant.Keybind = r0_58
end,
})
r39_0:Slider({
Name = "Amount",
Default = 30,
Min = 0,
Max = 100,
Callback = function(r0_35)
r6_0.Blatant.Amount = r0_35
end,
})
r39_0:Textbox({
Name = "Delay",
Default = "0.1",
Callback = function(r0_49)
r6_0.Blatant.Delay = r0_49
end,
})
r40_0:Toggle({
Name = "Enabled",
Callback = function(r0_6)
r6_0.Sky.Enabled = r0_6
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_4)
r6_0.Sky.Keybind = r0_4
end,
})
r40_0:Slider({
Name = "Amount",
Default = 500,
Min = 0,
Max = 500,
Callback = function(r0_21)
r6_0.Sky.Amount = r0_21
end,
})
r41_0:Toggle({
Name = "Enabled",
Callback = function(r0_62)
r6_0.UnderGround.Enabled = r0_62
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_28)
r6_0.UnderGround.Keybind = r0_28
end,
})
r41_0:Slider({
Name = "Amount",
Default = 300,
Min = 0,
Max = 500,
Callback = function(r0_59)
r6_0.UnderGround.Amount = r0_59
end,
})
r42_0:Toggle({
Name = "Enabled",
Callback = function(r0_46)
r6_0.Reverse.Enabled = r0_46
end,
}):Keybind({
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_16)
r6_0.Reverse.Keybind = r0_16
end,
})
r42_0:List({
Name = "Reverse Type",
Options = {
"Velocity",
"Velocity"
},
Default = "Velocity",
Callback = function(r0_22)
r6_0.Reverse.Type = r0_22
end,
})
r42_0:Slider({
Name = "Amount",
Default = 2,
Min = 0,
Max = 50,
Callback = function(r0_5)
r6_0.Reverse.Amount = r0_5
end,
})
r43_0:Toggle({
Name = "CFrame Desync",
Callback = function(r0_30)
r6_0.Desync.CFrameDesync = r0_30
end,
})
r43_0:Toggle({
Name = "Network Desync",
Callback = function(r0_11)
r6_0.Desync.NetworkDesync = r0_11
end,
})
r43_0:Slider({
Name = "X Velocity",
Default = 0,
Min = -990000,
Max = 990000,
Callback = function(r0_37)
r6_0.Desync.Position.X = r0_37
end,
})
r43_0:Slider({
Name = "Y Velocity",
Default = 99999,
Min = -990000,
Max = 990000,
Callback = function(r0_70)
r6_0.Desync.Position.Y = r0_70
end,
})
r43_0:Slider({
Name = "Z Velocity",
Default = 0,
Min = -990000,
Max = 990000,
Callback = function(r0_43)
r6_0.Desync.Position.Z = r0_43
end,
})
r44_0:Toggle({
Name = "Enabled",
Callback = function(r0_10)
r7_0.SelfDot.Enabled = r0_10
end,
}):Colorpicker({
Name = "Color",
Default = Color3.fromRGB(255, 255, 255),
Callback = function(r0_65)
r7_0.SelfDot.Color = r0_65
end,
})
r44_0:Textbox({
Name = "X Pred",
Default = "0.138758",
Callback = function(r0_25)
r7_0.SelfDot.Prediction.X = r0_25
end,
})
r44_0:Textbox({
Name = "Y Pred",
Default = "0.09",
Callback = function(r0_48)
r7_0.SelfDot.Prediction.Y = r0_48
end,
})
local r45_0 = r31_0:Section({
Name = "Config",
Zindex = 2,
})
local r46_0 = r45_0:List({
Name = "Config",
Flag = "SettingConfigurationList",
Options = {},
})
r45_0:Textbox({
Flag = "SettingsConfigurationName",
Name = "Config Name",
})
local r47_0 = {}
local function r48_0()
local r0_31 = {}
for r4_31, r5_31 in ipairs(listfiles("Dino_lol/Configs")) do
r0_31[#r0_31 + 1] = r5_31:gsub("Dino_lol/Configs\\", ""):gsub(".cfg", "")
end
local r1_31 = #r0_31 ~= #r47_0
if not r1_31 then
for r5_31, r6_31 in ipairs(r0_31) do
if r6_31 ~= r47_0[r5_31] then
r1_31 = true
break
end
end
end
if r1_31 then
r47_0 = r0_31
r46_0:Refresh(r47_0)
end
end
r45_0:Button({
Name = "Create",
Callback = function()
local r0_44, r1_44 = pcall(function()
local r0_45 = Flags.SettingsConfigurationName
if r0_45 == "" or isfile("Dino_lol/Configs/" .. r0_45 .. ".cfg") then
return
end
writefile("Dino_lol/Configs/" .. r0_45 .. ".cfg", "")
r48_0()
end)
end,
}):Button({
Name = "Save",
Callback = function()
local r0_13, r1_13 = pcall(function()
local r0_14 = Flags.SettingConfigurationList
if r0_14 then
writefile("Dino_lol/Configs/" .. r0_14 .. ".cfg", r0_0:GetConfig())
end
end)
end,
})
r45_0:Button({
Name = "Load",
Callback = function()
local r0_68, r1_68 = pcall(function()
local r0_69 = Flags.SettingConfigurationList
if r0_69 then
r0_0:LoadConfig(readfile("Dino_lol/Configs/" .. r0_69 .. ".cfg"))
end
end)
end,
}):Button({
Name = "Delete",
Callback = function()
local r0_39 = Flags.SettingConfigurationList
if r0_39 then
delfile("Dino_lol/Configs/" .. r0_39 .. ".cfg")
end
r48_0()
end,
})
r45_0:Button({
Name = "Refresh",
Callback = function()
r48_0()
end,
})
r45_0:Keybind({
Name = "Menu Key",
Flag = "MenuKey",
UseKey = true,
Default = Enum.KeyCode.End,
Callback = function(r0_51)
r0_0.UIKey = r0_51
end,
})
r45_0:Colorpicker({
Name = "Menu Accent",
Flag = "MenuAccent",
Default = r0_0.Accent,
Callback = function(r0_17)
r0_0:ChangeAccent(r0_17)
end,
})
r45_0:Toggle({
Name = "Show Watermark",
Flag = "Watermark",
Callback = function(r0_32)
r25_0:SetVisible(r0_32)
end,
})
r45_0:Textbox({
Flag = "WatermarkText",
Name = "Watermark Text",
State = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock"),
Callback = function(r0_33)
r25_0:UpdateText(r0_33)
end,
})
-- close: r45_0
-- close: r0_0No comments yet for this script.



