dinolol antiaim
Key RequiredUniversal

dinolol antiaim

Universal ScriptBoogBoog 903 views 96 executesUpdated Dec 13, 2025
Unrated
00
Lua Script•754 lines (19480 chars)
loadstring(game:HttpGet("https://raw.githubusercontent.com/CookieScript/Deobfuscated/refs/heads/main/Bypass"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/CookieScript/Resources/refs/heads/main/a"))()
local r0_0 = loadstring(game:HttpGet("https://raw.githubusercontent.com/LuarmorIsGay5/automatic-spork/refs/heads/main/Library.txt", true))()
local r1_0 = Instance.new("ScreenGui")
r1_0.Parent = game.CoreGui
local r2_0 = Instance.new("Frame")
r2_0.Size = UDim2.new(0, 90, 0, 30)
r2_0.Position = UDim2.new(0, 10, 0, 5)
r2_0.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
r2_0.BorderColor3 = Color3.fromRGB(255, 255, 255)
r2_0.BorderSizePixel = 1
r2_0.Active = true
r2_0.BackgroundTransparency = 0
r2_0.Draggable = true
r2_0.Parent = r1_0
local r3_0 = Instance.new("TextButton")
r3_0.Size = UDim2.new(0, 84, 0, 24)
r3_0.Position = UDim2.new(0, 3, 0, 3)
r3_0.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
r3_0.BorderColor3 = Color3.fromRGB(0, 0, 0)
r3_0.BorderSizePixel = 0
r3_0.Text = "Dino"
r3_0.BackgroundTransparency = 0
r3_0.TextColor3 = Color3.new(255, 255, 255)
r3_0.TextSize = 20
r3_0.Font = Enum.Font.Arcade
r3_0.Parent = r2_0
local r4_0 = Instance.new("UIGradient")
r4_0.Color = ColorSequence.new({
  ColorSequenceKeypoint.new(0, Color3.fromRGB(50, 50, 50)),
  ColorSequenceKeypoint.new(0.5, Color3.fromRGB(250, 250, 250)),
  ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 50, 50))
})
r4_0.Rotation = 90
r4_0.Parent = r3_0
r3_0.MouseButton1Click:Connect(function()
  r0_0.Holder.Visible = not r0_0.Holder.Visible
end)
local r5_0 = r0_0:Window({
  Name = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock"),
  Amount = 5,
})
local r6_0 = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
  Type = "Customize",
  Position = {
    X = 0,
    Y = 0,
    Z = 0,
  },
  Random = {
    Minimize = 0,
    Max = 0,
  },
}
r6_0.Desync = {
  CFrameDesync = false,
  NetworkDesync = false,
  Position = {
    X = 0,
    Y = 0,
    Z = 0,
  },
}
r6_0.PredBreaker = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
}
r6_0.Multiplier = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
  WalkAmount = 2,
  JumpAmount = 2,
}
r6_0.Blatant = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
  Amount = 30,
  Delay = 0.1,
}
r6_0.Sky = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
  Amount = 500,
}
r6_0.UnderGround = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
  Amount = 300,
}
r6_0.Reverse = {
  Enabled = false,
  Keybind = Enum.KeyCode.End,
  Type = "Velocity",
  Amount = 2,
}
local r7_0 = {}
r7_0.SelfDot = {
  Enabled = false,
  Color = Color3.fromRGB(255, 255, 255),
  Prediction = {
    X = 0.138758,
    Y = 0.08,
  },
}
local r8_0 = game:GetService("Players")
local r9_0 = game:GetService("RunService")
local r10_0 = game:GetService("Players").LocalPlayer
local r11_0 = r8_0.LocalPlayer
local r13_0 = (r11_0.Character or r11_0.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart")
local r14_0 = Instance.new("Part")
r14_0.Material = Enum.Material.Neon
r14_0.Anchored = true
r14_0.CanCollide = false
r14_0.Color = r7_0.SelfDot.Color
r14_0.Size = Vector3.new(0.5, 0.5, 0.5)
r14_0.Transparency = 1
r14_0.Parent = workspace
local r15_0 = Instance.new("BillboardGui")
r15_0.Size = UDim2.new(1, 0, 1, 0)
r15_0.StudsOffset = Vector3.new(0, 0, 0)
r15_0.AlwaysOnTop = true
r15_0.Parent = r14_0
local r16_0 = Instance.new("Frame")
r16_0.Size = UDim2.new(0.5, 0, 0.5, 0)
r16_0.Position = UDim2.new(0.25, 0, 0.25, 0)
r16_0.BackgroundColor3 = r7_0.SelfDot.Color
r16_0.BackgroundTransparency = 0
r16_0.Parent = r15_0
r9_0.RenderStepped:Connect(function()
  if r7_0.SelfDot.Enabled then
    r14_0.Position = r13_0.Position + r13_0.Velocity * Vector3.new(r7_0.SelfDot.Prediction.X, r7_0.SelfDot.Prediction.Y, r7_0.SelfDot.Prediction.X)
    r14_0.Transparency = 0
    r16_0.BackgroundTransparency = 0
  else
    r14_0.Transparency = 1
    r16_0.BackgroundTransparency = 1
  end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_47, r1_47)
  if not r1_47 and r0_47.KeyCode == r6_0.Keybind then
    r6_0.Enabled = not r6_0.Enabled
  end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_52, r1_52)
  if not r1_52 and r0_52.KeyCode == r6_0.Multiplier.Keybind then
    r6_0.Multiplier.Enabled = not r6_0.Multiplier.Enabled
  end
end)
local r19_0 = game:GetService("UserInputService")
r19_0.InputBegan:Connect(function(r0_18, r1_18)
  if not r1_18 and r0_18.KeyCode == r6_0.PredBreaker.Keybind then
    r6_0.PredBreaker.Enabled = not r6_0.PredBreaker.Enabled
  end
end)
r19_0.InputBegan:Connect(function(r0_56, r1_56)
  if not r1_56 and r0_56.KeyCode == r6_0.Sky.Keybind then
    r6_0.Sky.Enabled = not r6_0.Sky.Enabled
  end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_7, r1_7)
  if not r1_7 and r0_7.KeyCode == r6_0.UnderGround.Keybind then
    r6_0.UnderGround.Enabled = not r6_0.UnderGround.Multiplier.Enabled
  end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_57, r1_57)
  if not r1_57 and r0_57.KeyCode == r6_0.Blatant.Keybind then
    r6_0.Blatant.Enabled = not r6_0.Blatant.Enabled
  end
end)
game:GetService("UserInputService").InputBegan:Connect(function(r0_27, r1_27)
  if not r1_27 and r0_27.KeyCode == r6_0.Reverse.Keybind then
    r6_0.Reverse.Enabled = not r6_0.Reverse.Enabled
  end
end)
function RandomNumberRange(r0_64)
  return math.random(-r0_64 * 100, r0_64 * 100) / 100
end
function RandomVectorRange(r0_61, r1_61, r2_61)
  return Vector3.new(RandomNumberRange(r0_61), RandomNumberRange(r1_61), RandomNumberRange(r2_61))
end
local r23_0 = {}
r9_0.Heartbeat:Connect(function()
  if r6_0.Desync.CFrameDesync then
    r23_0[1] = r10_0.Character.HumanoidRootPart.CFrame
    r23_0[2] = r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity
    r10_0.Character.HumanoidRootPart.CFrame = r10_0.Character.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(RandomNumberRange(0)), math.rad(RandomNumberRange(1)), math.rad(RandomNumberRange(0)))
    r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(r6_0.Desync.Position.X, r6_0.Desync.Position.Y, r6_0.Desync.Position.Z)
    r9_0.RenderStepped:Wait()
    r10_0.Character.HumanoidRootPart.CFrame = r23_0[1]
    r10_0.Character.HumanoidRootPart.AssemblyLinearVelocity = r23_0[2]
  end
end)
local r24_0 = false
r9_0.PostSimulation:Connect(function()
  if r10_0.Character and r10_0.Character:FindFirstChild("HumanoidRootPart") then
    if r6_0.Desync.NetworkDesync then
      r24_0 = not r24_0
      setfflag("S2PhysicsSenderRate", 1)
      sethiddenproperty(r10_0.Character.HumanoidRootPart, "NetworkIsSleeping", r24_0)
    else
      r24_0 = false
      setfflag("S2PhysicsSenderRate", 13)
      sethiddenproperty(r10_0.Character.HumanoidRootPart, "NetworkIsSleeping", r24_0)
    end
  end
end)
r9_0.Heartbeat:Connect(function()
  if r6_0.Multiplier.Enabled then
    local r0_67 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67 * Vector3.new(r6_0.Multiplier.WalkAmount, r6_0.Multiplier.JumpAmount, r6_0.Multiplier.WalkAmount)
    r9_0.RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_67
  end
end)
r9_0.Heartbeat:Connect(function()
  if r6_0.PredBreaker.Enabled then
    local r0_8 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0)
    r9_0.RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_8
  end
end)
r9_0.Heartbeat:Connect(function()
  if r6_0.Blatant.Enabled then
    local r0_40 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.Blatant.Amount, 0)
    wait(r6_0.Blatant.Delay)
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.Blatant.Amount, 0)
    r9_0.RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_40
  end
end)
r9_0.Heartbeat:Connect(function()
  if r6_0.Sky.Enabled then
    local r0_1 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, r6_0.Sky.Amount, 0)
    r9_0.RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_1
  end
end)
r9_0.Heartbeat:Connect(function()
  if r6_0.UnderGround.Enabled then
    local r0_36 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -r6_0.UnderGround.Amount, 0)
    r9_0.RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_36
  end
end)
r9_0.Heartbeat:Connect(function()
  if r6_0.Reverse.Enabled then
    local r0_9 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    if r6_0.Reverse.Type == "Velocity" then
      game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = -r0_9 * Vector3.new(r6_0.Reverse.Amount, r6_0.Reverse.Amount, r6_0.Reverse.Amount)
    end
    r9_0.RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_9
  end
end)
game:GetService("RunService").Heartbeat:Connect(function()
  if r6_0.Enabled then
    local r0_38 = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
    if r6_0.Type == "Customize" then
      game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(r6_0.Position.X, r6_0.Position.Y, r6_0.Position.Z)
    elseif r6_0.Type == "Random" then
      local r1_38 = r6_0.Random.Minimize
      local r2_38 = r6_0.Random.Max
      game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(math.random(r1_38, r2_38), math.random(r1_38, r2_38), math.random(r1_38, r2_38))
    end
    game:GetService("RunService").RenderStepped:Wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = r0_38
  end
end)
hookfunction(game.Players.LocalPlayer.IsInGroup, function()
  return true
end)
local r25_0 = r0_0:Watermark({
  Name = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock", gameName),
})
r0_0:ChangeAccent(Color3.fromRGB(255, 255, 255))
r0_0:Notification("Leaked by Boog X", 10, Color3.fromRGB(255, 255, 255))
wait(0.5)
r0_0:Notification("Script Loading..", 10, Color3.fromRGB(255, 255, 255))
wait(3)
r0_0:Notification("Script Loaded | Source Code", 10, Color3.fromRGB(255, 255, 255))
local r26_0 = r0_0:Indicator({
  Name = "New Indicator",
})
local r27_0 = r26_0:NewValue({
  Name = "New Text",
  Value = "value here",
})
local r28_0 = r26_0:NewBar({
  Name = "New Bar",
  Value = 10,
  Min = 0,
  Max = 100,
})
local r29_0 = r5_0:Page({
  Name = "Anti",
  Weapons = true,
})
local r30_0 = r5_0:Page({
  Name = "Visuals",
  Weapons = true,
})
local r31_0 = r5_0:Page({
  Name = "Settings",
})
local r32_0 = r29_0:Weapon({
  Icon = "rbxassetid://17134553802",
})
local r33_0 = r29_0:Weapon({
  Icon = "rbxassetid://17134553802",
})
local r34_0 = r30_0:Weapon({
  Icon = "rbxassetid://120304994615919",
})
r30_0:Weapon({
  Icon = "rbxassetid://114736089502081",
}):PlayerList(Properties)
local r36_0 = r32_0:Section({
  Name = "Custom Velocity",
  Side = "Left",
})
local r37_0 = r32_0:Section({
  Name = "Pred Breaker",
  Side = "Left",
})
local r38_0 = r32_0:Section({
  Name = "Multiplier",
  Side = "Left",
})
local r39_0 = r32_0:Section({
  Name = "Blatant",
  Side = "Right",
})
local r40_0 = r32_0:Section({
  Name = "Sky",
  Side = "Right",
})
local r41_0 = r32_0:Section({
  Name = "UnderGround",
  Side = "Right",
})
local r42_0 = r32_0:Section({
  Name = "Reverse",
  Side = "Right",
})
local r43_0 = r33_0:Section({
  Name = "Desyncs",
  Side = "Left",
})
local r44_0 = r34_0:Section({
  Name = "Visualizer",
  Side = "Left",
})
r36_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_66)
    r6_0.Enabled = r0_66
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_23)
    r6_0.Keybind = r0_23
  end,
})
r36_0:List({
  Name = "Anti Type",
  Options = {
    "Customize",
    "Random"
  },
  Default = "Customize",
  Callback = function(r0_50)
    r6_0.Type = r0_50
  end,
})
r36_0:Slider({
  Name = "X Velocity",
  Default = 0,
  Min = -5000,
  Max = 5000,
  Callback = function(r0_42)
    r6_0.Position.X = r0_42
  end,
})
r36_0:Slider({
  Name = "Y Velocity",
  Default = 0,
  Min = -5000,
  Max = 5000,
  Callback = function(r0_12)
    r6_0.Position.Y = r0_12
  end,
})
r36_0:Slider({
  Name = "Z Velocity",
  Default = 0,
  Min = -5000,
  Max = 5000,
  Callback = function(r0_63)
    r6_0.Position.Z = r0_63
  end,
})
r36_0:Divider({
  Name = "Random Velocities",
})
r36_0:Slider({
  Name = "Minimize",
  Default = 0,
  Min = -5000,
  Max = 5000,
  Callback = function(r0_41)
    r6_0.Random.Minimize = r0_41
  end,
})
r36_0:Slider({
  Name = "Max",
  Default = 0,
  Min = -5000,
  Max = 5000,
  Callback = function(r0_53)
    r6_0.Random.Max = r0_53
  end,
})
r37_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_3)
    r6_0.PredBreaker.Enabled = r0_3
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_34)
    r6_0.PredBreaker.Keybind = r0_34
  end,
})
r38_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_15)
    r6_0.Multiplier.Enabled = r0_15
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_2)
    r6_0.Multiplier.Keybind = r0_2
  end,
})
r38_0:Slider({
  Name = "Walk Amount",
  Default = 2,
  Min = 0,
  Max = 50,
  Callback = function(r0_29)
    r6_0.Multiplier.WalkAmount = r0_29
  end,
})
r38_0:Slider({
  Name = "Jump Amount",
  Default = 2,
  Min = 0,
  Max = 50,
  Callback = function(r0_26)
    r6_0.Multiplier.JumpAmount = r0_26
  end,
})
r39_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_19)
    r6_0.Blatant.Enabled = r0_19
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_58)
    r6_0.Blatant.Keybind = r0_58
  end,
})
r39_0:Slider({
  Name = "Amount",
  Default = 30,
  Min = 0,
  Max = 100,
  Callback = function(r0_35)
    r6_0.Blatant.Amount = r0_35
  end,
})
r39_0:Textbox({
  Name = "Delay",
  Default = "0.1",
  Callback = function(r0_49)
    r6_0.Blatant.Delay = r0_49
  end,
})
r40_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_6)
    r6_0.Sky.Enabled = r0_6
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_4)
    r6_0.Sky.Keybind = r0_4
  end,
})
r40_0:Slider({
  Name = "Amount",
  Default = 500,
  Min = 0,
  Max = 500,
  Callback = function(r0_21)
    r6_0.Sky.Amount = r0_21
  end,
})
r41_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_62)
    r6_0.UnderGround.Enabled = r0_62
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_28)
    r6_0.UnderGround.Keybind = r0_28
  end,
})
r41_0:Slider({
  Name = "Amount",
  Default = 300,
  Min = 0,
  Max = 500,
  Callback = function(r0_59)
    r6_0.UnderGround.Amount = r0_59
  end,
})
r42_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_46)
    r6_0.Reverse.Enabled = r0_46
  end,
}):Keybind({
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_16)
    r6_0.Reverse.Keybind = r0_16
  end,
})
r42_0:List({
  Name = "Reverse Type",
  Options = {
    "Velocity",
    "Velocity"
  },
  Default = "Velocity",
  Callback = function(r0_22)
    r6_0.Reverse.Type = r0_22
  end,
})
r42_0:Slider({
  Name = "Amount",
  Default = 2,
  Min = 0,
  Max = 50,
  Callback = function(r0_5)
    r6_0.Reverse.Amount = r0_5
  end,
})
r43_0:Toggle({
  Name = "CFrame Desync",
  Callback = function(r0_30)
    r6_0.Desync.CFrameDesync = r0_30
  end,
})
r43_0:Toggle({
  Name = "Network Desync",
  Callback = function(r0_11)
    r6_0.Desync.NetworkDesync = r0_11
  end,
})
r43_0:Slider({
  Name = "X Velocity",
  Default = 0,
  Min = -990000,
  Max = 990000,
  Callback = function(r0_37)
    r6_0.Desync.Position.X = r0_37
  end,
})
r43_0:Slider({
  Name = "Y Velocity",
  Default = 99999,
  Min = -990000,
  Max = 990000,
  Callback = function(r0_70)
    r6_0.Desync.Position.Y = r0_70
  end,
})
r43_0:Slider({
  Name = "Z Velocity",
  Default = 0,
  Min = -990000,
  Max = 990000,
  Callback = function(r0_43)
    r6_0.Desync.Position.Z = r0_43
  end,
})
r44_0:Toggle({
  Name = "Enabled",
  Callback = function(r0_10)
    r7_0.SelfDot.Enabled = r0_10
  end,
}):Colorpicker({
  Name = "Color",
  Default = Color3.fromRGB(255, 255, 255),
  Callback = function(r0_65)
    r7_0.SelfDot.Color = r0_65
  end,
})
r44_0:Textbox({
  Name = "X Pred",
  Default = "0.138758",
  Callback = function(r0_25)
    r7_0.SelfDot.Prediction.X = r0_25
  end,
})
r44_0:Textbox({
  Name = "Y Pred",
  Default = "0.09",
  Callback = function(r0_48)
    r7_0.SelfDot.Prediction.Y = r0_48
  end,
})
local r45_0 = r31_0:Section({
  Name = "Config",
  Zindex = 2,
})
local r46_0 = r45_0:List({
  Name = "Config",
  Flag = "SettingConfigurationList",
  Options = {},
})
r45_0:Textbox({
  Flag = "SettingsConfigurationName",
  Name = "Config Name",
})
local r47_0 = {}
local function r48_0()
  local r0_31 = {}
  for r4_31, r5_31 in ipairs(listfiles("Dino_lol/Configs")) do
    r0_31[#r0_31 + 1] = r5_31:gsub("Dino_lol/Configs\\", ""):gsub(".cfg", "")
  end
  local r1_31 = #r0_31 ~= #r47_0
  if not r1_31 then
    for r5_31, r6_31 in ipairs(r0_31) do
      if r6_31 ~= r47_0[r5_31] then
        r1_31 = true
        break
      end
    end
  end
  if r1_31 then
    r47_0 = r0_31
    r46_0:Refresh(r47_0)
  end
end
r45_0:Button({
  Name = "Create",
  Callback = function()
    local r0_44, r1_44 = pcall(function()
      local r0_45 = Flags.SettingsConfigurationName
      if r0_45 == "" or isfile("Dino_lol/Configs/" .. r0_45 .. ".cfg") then
        return 
      end
      writefile("Dino_lol/Configs/" .. r0_45 .. ".cfg", "")
      r48_0()
    end)
  end,
}):Button({
  Name = "Save",
  Callback = function()
    local r0_13, r1_13 = pcall(function()
      local r0_14 = Flags.SettingConfigurationList
      if r0_14 then
        writefile("Dino_lol/Configs/" .. r0_14 .. ".cfg", r0_0:GetConfig())
      end
    end)
  end,
})
r45_0:Button({
  Name = "Load",
  Callback = function()
    local r0_68, r1_68 = pcall(function()
      local r0_69 = Flags.SettingConfigurationList
      if r0_69 then
        r0_0:LoadConfig(readfile("Dino_lol/Configs/" .. r0_69 .. ".cfg"))
      end
    end)
  end,
}):Button({
  Name = "Delete",
  Callback = function()
    local r0_39 = Flags.SettingConfigurationList
    if r0_39 then
      delfile("Dino_lol/Configs/" .. r0_39 .. ".cfg")
    end
    r48_0()
  end,
})
r45_0:Button({
  Name = "Refresh",
  Callback = function()
    r48_0()
  end,
})
r45_0:Keybind({
  Name = "Menu Key",
  Flag = "MenuKey",
  UseKey = true,
  Default = Enum.KeyCode.End,
  Callback = function(r0_51)
    r0_0.UIKey = r0_51
  end,
})
r45_0:Colorpicker({
  Name = "Menu Accent",
  Flag = "MenuAccent",
  Default = r0_0.Accent,
  Callback = function(r0_17)
    r0_0:ChangeAccent(r0_17)
  end,
})
r45_0:Toggle({
  Name = "Show Watermark",
  Flag = "Watermark",
  Callback = function(r0_32)
    r25_0:SetVisible(r0_32)
  end,
})
r45_0:Textbox({
  Flag = "WatermarkText",
  Name = "Watermark Text",
  State = string.format("Dino.lol | v0.0.1 | Source Code | Anti-Lock"),
  Callback = function(r0_33)
    r25_0:UpdateText(r0_33)
  end,
})
-- close: r45_0
-- close: r0_0

Features & Information

Customizeable Velocity (custom and random) Prediction Breaker Prediction Multiplier Cframe Desync Network Desync and much more

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