
KeylessUniversal

local player = game.Players.LocalPlayer
local Terrain = workspace.Terrain
-- Main GUI
local gui = Instance.new("ScreenGui")
gui.Name = "MegaMenu"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 220, 0, 480)
frame.Position = UDim2.new(0, 30, 0.3, 0)
frame.Active = true
frame.Draggable = true
frame.BorderSizePixel = 0
frame.Parent = gui
-- Rainbow background for main menu (loops smoothly and stays when dragged)
task.spawn(function()
while frame and frame.Parent do
for h = 0, 1, 0.01 do
frame.BackgroundColor3 = Color3.fromHSV(h, 1, 1)
wait(0.03)
end
end
end)
local buttons = {}
local function setButtonsEnabled(enabled)
for _, btn in ipairs(buttons) do
btn.Active = enabled
btn.AutoButtonColor = enabled
btn.TextColor3 = enabled and Color3.new(1, 1, 1) or Color3.fromRGB(150, 150, 150)
end
end
local function makeButton(text, posY, action)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -20, 0, 30)
btn.Position = UDim2.new(0, 10, 0, posY)
btn.Text = text
btn.Font = Enum.Font.GothamBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
btn.BorderSizePixel = 0
btn.Parent = frame
btn.MouseButton1Click:Connect(action)
table.insert(buttons, btn)
return btn
end
-- Variables for water spammer state
local waterSpammerRunning = false
local waterSpammerTask
-- Add Water Button
makeButton("Add Water", 10, function()
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
local region = Region3.new(
root.Position - Vector3.new(10, 4, 10),
root.Position + Vector3.new(10, 0, 10)
):ExpandToGrid(4)
Terrain:FillRegion(region, 4, Enum.Material.Water)
end
end)
-- Water Spammer Button
makeButton("Water Spammer", 50, function()
if waterSpammerRunning then return end
waterSpammerRunning = true
waterSpammerTask = task.spawn(function()
while waterSpammerRunning do
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root then break end
local center = root.Position
for x = -20, 20, 4 do
for z = -20, 20, 4 do
local pos = Vector3.new(center.X + x, center.Y - 4, center.Z + z)
local region = Region3.new(pos, pos + Vector3.new(4, 4, 4)):ExpandToGrid(4)
Terrain:FillRegion(region, 4, Enum.Material.Water)
end
end
task.wait(0.2)
end
end)
end)
-- Stretchy Mode Button
makeButton("Stretchy Mode", 90, function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Size = part.Size * Vector3.new(2, 6, 2)
end
end
end)
-- Speedy Button
makeButton("Speedy", 130, function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = math.min(hum.WalkSpeed * 2, 500)
end
end)
-- Reset Button
makeButton("Reset", 170, function()
waterSpammerRunning = false
if waterSpammerTask then
task.cancel(waterSpammerTask)
waterSpammerTask = nil
end
Terrain:Clear()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.Health = 0
end
setButtonsEnabled(false)
end)
-- Fling Yourself Button
makeButton("Fling Yourself", 210, function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if root then
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 9999999999, 0)
bv.MaxForce = Vector3.new(1e9, 1e9, 1e9)
bv.Parent = root
game:GetService("Debris"):AddItem(bv, 1)
end
end)
-- DO NOT CLICK Button
makeButton("DO NOT CLICK", 250, function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if root then
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 9999999999, 0)
bv.MaxForce = Vector3.new(1e9, 1e9, 1e9)
bv.Parent = root
game:GetService("Debris"):AddItem(bv, 1)
task.wait(5)
game:Shutdown()
end
end)
-- Close Button (X)
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 25, 0, 25)
closeBtn.Position = UDim2.new(1, -30, 0, 5)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 16
closeBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.BorderSizePixel = 0
closeBtn.Parent = frame
closeBtn.MouseButton1Click:Connect(function()
frame.Visible = false
opGuiFrame.Visible = false
end)
-- OP GUI frame (initially hidden)
local opGuiFrame = Instance.new("Frame")
opGuiFrame.Size = UDim2.new(0, 160, 0, 90)
opGuiFrame.Position = UDim2.new(0, 260, 0.3, 0)
opGuiFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
opGuiFrame.BorderSizePixel = 0
opGuiFrame.Visible = false
opGuiFrame.Parent = gui
-- Rainbow background for OP GUI
task.spawn(function()
while opGuiFrame and opGuiFrame.Parent do
for h = 0, 1, 0.02 do
opGuiFrame.BackgroundColor3 = Color3.fromHSV(h, 1, 1)
task.wait(0.02)
end
end
end)
local opButtons = {}
local function opMakeButton(text, posY, action)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -20, 0, 30)
btn.Position = UDim2.new(0, 10, 0, posY)
btn.Text = text
btn.Font = Enum.Font.GothamBold
btn.TextSize = 16
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
btn.BorderSizePixel = 0
btn.Parent = opGuiFrame
btn.MouseButton1Click:Connect(action)
table.insert(opButtons, btn)
return btn
end
-- Size Up button
opMakeButton("Size Up", 10, function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Size = part.Size * 1.2
end
end
end)
-- Size Down button
opMakeButton("Size Down", 50, function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Size = part.Size * 0.8
end
end
end)
-- OP GUI toggle button
local opGuiBtn = makeButton("OP GUI🔥🔥 (may be buggy)", 290, function()
opGuiFrame.Visible = not opGuiFrame.Visible
end)



Sure is.
Rubbish don't allow much to help
bro its universal what do you expect
Isn't this made by ai