dayuma hat fe orbit reupload fixed
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dayuma hat fe orbit reupload fixed

Universal Scripttestgame593940testgame593940 3.1K views 137 executesUpdated Jul 13, 2025
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Lua Script•368 lines (10729 chars)
-- made by gaming (recommend some games may not support but its a version of no perma-death, good luck!)

local ORBIT_RADIUS = 6
local ORBIT_HEIGHT = 3
local ORBIT_SPEED = 14

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer

local ORBIT_START_POS = nil
repeat task.wait() until LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
ORBIT_START_POS = LocalPlayer.Character.HumanoidRootPart.CFrame

local gui = Instance.new("ScreenGui", game.CoreGui)
gui.Name = "OrbitGui"
gui.ResetOnSpawn = false

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 200, 0, 100)
frame.Position = UDim2.new(0, 20, 0.5, -50)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 0.3
frame.Draggable = true
frame.Active = true

local radiusLabel = Instance.new("TextLabel", frame)
radiusLabel.Size = UDim2.new(1, 0, 0, 20)
radiusLabel.Text = "Radius"
radiusLabel.TextColor3 = Color3.new(1, 1, 1)
radiusLabel.BackgroundTransparency = 1

local radiusBox = Instance.new("TextBox", frame)
radiusBox.Position = UDim2.new(0, 0, 0, 20)
radiusBox.Size = UDim2.new(1, 0, 0, 20)
radiusBox.Text = tostring(ORBIT_RADIUS)

local speedLabel = Instance.new("TextLabel", frame)
speedLabel.Position = UDim2.new(0, 0, 0, 40)
speedLabel.Size = UDim2.new(1, 0, 0, 20)
speedLabel.Text = "Speed"
speedLabel.TextColor3 = Color3.new(1, 1, 1)
speedLabel.BackgroundTransparency = 1

local speedBox = Instance.new("TextBox", frame)
speedBox.Position = UDim2.new(0, 0, 0, 60)
speedBox.Size = UDim2.new(1, 0, 0, 20)
speedBox.Text = tostring(ORBIT_SPEED)

radiusBox.FocusLost:Connect(function()
local val = tonumber(radiusBox.Text)
if val then ORBIT_RADIUS = val end
end)
speedBox.FocusLost:Connect(function()
local val = tonumber(speedBox.Text)
if val then ORBIT_SPEED = val end
end)

local blocks = {}
local orbitTick = 0
local torso = nil
local character = nil

local function getTorso()
character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
torso = character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") or character:FindFirstChild("HumanoidRootPart")
end

local function createBlock(pos)
local part = Instance.new("Part")
part.Size = Vector3.new(2, 2, 2)
part.Anchored = false
part.CanCollide = false
part.Transparency = 1
part.BrickColor = BrickColor.new("Really red")
part.Position = pos
part.Material = Enum.Material.Neon
part:SetAttribute("AllowSleep", false)
part.CustomPhysicalProperties = PhysicalProperties.new(0.3, 0.3, 0.3)
part.Parent = Workspace
return part
end

local function attachBlockToHat(block, hatHandle)
for _, v in ipairs(hatHandle:GetChildren()) do
if v:IsA("Attachment") or v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
v:Destroy()
end
end
for _, v in ipairs(block:GetChildren()) do
if v:IsA("Attachment") then
v:Destroy()
end
end

local att1 = Instance.new("Attachment", block)  
local att2 = Instance.new("Attachment", hatHandle)  

local alignPos = Instance.new("AlignPosition", hatHandle)  
alignPos.Attachment0 = att2  
alignPos.Attachment1 = att1  
alignPos.MaxForce = 1e9  
alignPos.Responsiveness = 200  
alignPos.RigidityEnabled = false  

local alignOri = Instance.new("AlignOrientation", hatHandle)  
alignOri.Attachment0 = att2  
alignOri.Attachment1 = att1  
alignOri.MaxTorque = 1e9  
alignOri.Responsiveness = 200  
alignOri.RigidityEnabled = false  

local bv = Instance.new("BodyVelocity", block)  
bv.MaxForce = Vector3.new(1e9, 1e9, 1e9)  
bv.Velocity = Vector3.zero

end

local function refreshOrbit()
for _, b in ipairs(blocks) do
if b.block then b.block:Destroy() end
end
blocks = {}

getTorso()  

local accessories = {}  
for _, v in ipairs(character:GetChildren()) do  
	if v:IsA("Accessory") and v:FindFirstChild("Handle") then  
		table.insert(accessories, v)  
	end  
end  

for i, acc in ipairs(accessories) do  
	local handle = acc:FindFirstChild("Handle")  
	local block = createBlock(handle.Position)  
	attachBlockToHat(block, handle)  
	blocks[i] = {block = block, handle = handle, index = i, total = #accessories}  
end

end

getTorso()
refreshOrbit()

local hum = character:FindFirstChildOfClass("Humanoid")
if hum then hum.Health = 0 end

RunService.Heartbeat:Connect(function(dt)
if not torso then return end
orbitTick += dt

for _, b in ipairs(blocks) do  
	local i, total = b.index, b.total  
	local angle = (2 * math.pi / total) * i + orbitTick * ORBIT_SPEED  
	local offset = Vector3.new(math.cos(angle) * ORBIT_RADIUS, ORBIT_HEIGHT, math.sin(angle) * ORBIT_RADIUS)  
	local goalPos = torso.Position + offset  

	local block = b.block  
	local bv = block:FindFirstChildOfClass("BodyVelocity")  
	if bv then  
		local dir = (goalPos - block.Position)  
		if dir.Magnitude > 0.1 then  
			bv.Velocity = dir.Unit * 35  
		else  
			bv.Velocity = Vector3.zero  
		end  
	end  
end

end)

task.spawn(function()
while true do
for _, b in pairs(blocks) do
local block = b.block
local handle = b.handle
if block and handle then
for _, v in ipairs(handle:GetChildren()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then v:Destroy() end
end
for _, v in ipairs(block:GetChildren()) do
if v:IsA("Attachment") then v:Destroy() end
end

local att1 = Instance.new("Attachment", block)  
			local att2 = Instance.new("Attachment", handle)  

			local alignPos = Instance.new("AlignPosition", handle)  
			alignPos.Attachment0 = att2  
			alignPos.Attachment1 = att1  
			alignPos.MaxForce = 1e9  
			alignPos.Responsiveness = 200  
			alignPos.RigidityEnabled = false  

			local alignOri = Instance.new("AlignOrientation", handle)  
			alignOri.Attachment0 = att2  
			alignOri.Attachment1 = att1  
			alignOri.MaxTorque = 1e9  
			alignOri.Responsiveness = 200  
			alignOri.RigidityEnabled = false  
		end  
	end  
	task.wait(0.3)  
end

end)

LocalPlayer.CharacterAdded:Connect(function(char)
character = char

local hum = char:WaitForChild("Humanoid", 5)  
local hrp = nil  

repeat task.wait()  
	hrp = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")  
until hum and hrp and hum.Health > 0  

task.wait(0.3)  

if ORBIT_START_POS then  
	hrp.CFrame = ORBIT_START_POS  
end  

task.wait(0.5)  
hum.Health = 0  
task.wait(0.5)  
refreshOrbit()

end)

local camPart = Instance.new("Part", Workspace)
camPart.Anchored = true
camPart.CanCollide = false
camPart.Size = Vector3.new(1, 1, 1)
camPart.CFrame = ORBIT_START_POS
camPart.Transparency = 1
camPart.BrickColor = BrickColor.new("Lime green")

Workspace.CurrentCamera.CameraSubject = camPart
Workspace.CurrentCamera.CameraType = Enum.CameraType.Attach

local playerLabel = Instance.new("TextLabel", frame)
playerLabel.Position = UDim2.new(0, 0, 1, 0)
playerLabel.Size = UDim2.new(1, 0, 0, 20)
playerLabel.Text = "Select Player"
playerLabel.TextColor3 = Color3.new(1, 1, 1)
playerLabel.BackgroundTransparency = 1

local playerDropdown = Instance.new("TextButton", frame)
playerDropdown.Position = UDim2.new(0, 0, 1, 20)
playerDropdown.Size = UDim2.new(1, 0, 0, 20)
playerDropdown.Text = LocalPlayer.Name
playerDropdown.TextColor3 = Color3.new(1, 1, 1)
playerDropdown.BackgroundColor3 = Color3.fromRGB(40, 40, 40)

local selectedPlayer = LocalPlayer
local dropdownOpen = false
local menu

local function createDropdownMenu()
	if menu then menu:Destroy() end

	menu = Instance.new("ScrollingFrame", frame)
	menu.Name = "DropdownMenu"
	menu.Position = UDim2.new(0, 0, 1, 40)
	menu.Size = UDim2.new(1, 0, 0, 120)
	menu.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
	menu.BorderSizePixel = 0
	menu.CanvasSize = UDim2.new(0, 0, 0, 20 * #Players:GetPlayers())
	menu.ScrollBarThickness = 6
	menu.VerticalScrollBarInset = Enum.ScrollBarInset.Always

	local layout = Instance.new("UIListLayout", menu)
	layout.SortOrder = Enum.SortOrder.LayoutOrder

	for i, p in ipairs(Players:GetPlayers()) do
		local btn = Instance.new("TextButton", menu)
		btn.Size = UDim2.new(1, 0, 0, 20)
		btn.Text = p.Name
		btn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
		btn.TextColor3 = Color3.new(1, 1, 1)
		btn.BorderSizePixel = 0

		btn.MouseButton1Click:Connect(function()
			selectedPlayer = p
			playerDropdown.Text = p.Name
			menu:Destroy()
			dropdownOpen = false
		end)
	end
end

playerDropdown.MouseButton1Click:Connect(function()
	if dropdownOpen then
		if menu then menu:Destroy() end
		dropdownOpen = false
	else
		createDropdownMenu()
		dropdownOpen = true
	end
end)

-- Modified attachBlockToHat with extreme force & no shake
local function attachBlockToHat(block, hatHandle)
	for _, v in ipairs(hatHandle:GetChildren()) do
		if v:IsA("Attachment") or v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
			v:Destroy()
		end
	end
	for _, v in ipairs(block:GetChildren()) do
		if v:IsA("Attachment") then
			v:Destroy()
		end
	end

	local att1 = Instance.new("Attachment", block)
	local att2 = Instance.new("Attachment", hatHandle)

	local alignPos = Instance.new("AlignPosition", hatHandle)
	alignPos.Attachment0 = att2
	alignPos.Attachment1 = att1
	alignPos.MaxForce = 1e12 -- insane force
	alignPos.Responsiveness = math.huge -- instant snap
	alignPos.RigidityEnabled = true -- no shake

	local alignOri = Instance.new("AlignOrientation", hatHandle)
	alignOri.Attachment0 = att2
	alignOri.Attachment1 = att1
	alignOri.MaxTorque = 1e12 -- insane torque
	alignOri.Responsiveness = math.huge -- instant snap
	alignOri.RigidityEnabled = true -- no shake

	if block:FindFirstChild("BodyVelocity") then
		block.BodyVelocity:Destroy()
	end
	local bv = Instance.new("BodyVelocity", block)
	bv.MaxForce = Vector3.new(1e12, 1e12, 1e12) -- extreme force velocity
	bv.Velocity = Vector3.zero
end

-- Orbit update follows selected player
RunService.Heartbeat:Connect(function(dt)
	if not selectedPlayer.Character or not selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then return end
	torso = selectedPlayer.Character:FindFirstChild("UpperTorso") or selectedPlayer.Character:FindFirstChild("Torso") or selectedPlayer.Character:FindFirstChild("HumanoidRootPart")
	if not torso then return end

	orbitTick += dt

	for _, b in ipairs(blocks) do
		local i, total = b.index, b.total
		local angle = (2 * math.pi / total) * i + orbitTick * ORBIT_SPEED
		local offset = Vector3.new(math.cos(angle) * ORBIT_RADIUS, ORBIT_HEIGHT, math.sin(angle) * ORBIT_RADIUS)
		local goalPos = torso.Position + offset

		local block = b.block
		local bv = block:FindFirstChildOfClass("BodyVelocity")
		if bv then
			local dir = (goalPos - block.Position)
			if dir.Magnitude > 0.1 then
				bv.Velocity = dir.Unit * 35
			else
				bv.Velocity = Vector3.zero
			end
		end
	end
end)

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fe orbit hat hat fe orbit 2025 fe orbit netless bypass no permanentDeathVersion

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