
KeylessUniversal

local lp = game:GetService("Players").LocalPlayer
local fly_enabled = false
character = lp.Character
lp.CharacterAdded:Connect(function()
task.wait(0.7)
character = lp.Character
local attachment = Instance.new("Attachment")
attachment.Name = "Attachment"
attachment.Parent = character.HumanoidRootPart
end)
local attachment = Instance.new("Attachment")
attachment.Name = "Attachment"
attachment.Parent = character.HumanoidRootPart
local function puhs(velocity: Vector3)
local LV = Instance.new("LinearVelocity")
LV.Name = "velocity"
LV.Parent = character
LV.ForceLimitsEnabled = false
LV.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector
LV.Attachment0 = character.HumanoidRootPart.Attachment
LV.RelativeTo = Enum.ActuatorRelativeTo.Attachment0
LV.VectorVelocity = velocity
task.wait(0.1)
LV:Destroy()
end
game:GetService("UserInputService").InputBegan:Connect(function(input, gpe)
if not gpe then
if input.KeyCode == Enum.KeyCode.X then
puhs(Vector3.new(0, 0, -100))
elseif input.KeyCode == Enum.KeyCode.V and fly_enabled == true then
puhs(Vector3.new(0, 50, 0))
end
end
end)



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