
Key RequiredUniversal

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Character bind
local char, hum, root
local function bind(c)
char = c
hum = c:WaitForChild("Humanoid")
root = c:WaitForChild("HumanoidRootPart")
end
bind(player.Character or player.CharacterAdded:Wait())
player.CharacterAdded:Connect(bind)
--================ GUI =================
local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.ResetOnSpawn = false
local main = Instance.new("Frame", gui)
main.Size = UDim2.fromOffset(300, 540)
main.Position = UDim2.fromScale(0.05, 0.25)
main.BackgroundColor3 = Color3.fromRGB(30,30,30)
main.Active = true
main.Draggable = true
main.Visible = true
Instance.new("UICorner", main).CornerRadius = UDim.new(0,12)
local layout = Instance.new("UIListLayout", main)
layout.Padding = UDim.new(0,6)
layout.HorizontalAlignment = Enum.HorizontalAlignment.Center
local function btn(text)
local b = Instance.new("TextButton", main)
b.Size = UDim2.new(0.9,0,0,32)
b.Text = text
b.Font = Enum.Font.Gotham
b.TextSize = 14
b.TextColor3 = Color3.fromRGB(255,255,255)
b.BackgroundColor3 = Color3.fromRGB(45,45,45)
Instance.new("UICorner", b)
return b
end
-- Buttons
local CutBtn = btn("CUT ALL TREES (INSTANT)")
local FlyBtn = btn("Fly")
local SpeedBtn = btn("Speed")
local JumpBtn = btn("Jump Boost")
local GodBtn = btn("GodMode")
local BrightBtn = btn("FullBright")
local NoClipBtn = btn("NoClip")
local ScaleBtn = btn("Weapon Size +")
local ChestBtn = btn("Collect All Chests: OFF")
--================ STATE =================
local S = {
Fly=false, Speed=false, Jump=false,
God=false, Bright=false, NoClip=false,
CollectChests=false
}
local weaponScale = 1
--================ TREE CUT =================
CutBtn.MouseButton1Click:Connect(function()
for _, m in ipairs(workspace:GetDescendants()) do
if m:IsA("Model") and m.Name:lower():find("tree") then
local part = m.PrimaryPart or m:FindFirstChildWhichIsA("BasePart")
if part and root and (part.Position - root.Position).Magnitude <= 80 then
if m:FindFirstChild("Health") then
m.Health.Value = 0
end
m:BreakJoints()
end
end
end
end)
--================ WEAPON SCALE =================
ScaleBtn.MouseButton1Click:Connect(function()
weaponScale = math.clamp(weaponScale + 0.25, 0.5, 5)
for _, tool in ipairs(char:GetChildren()) do
if tool:IsA("Tool") then
for _, p in ipairs(tool:GetDescendants()) do
if p:IsA("BasePart") then
p.Size *= 1.25
end
end
end
end
ScaleBtn.Text = "Weapon Size: "..string.format("%.2f", weaponScale)
end)
--================ NOCLIP =================
RunService.Stepped:Connect(function()
if S.NoClip and char then
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then
p.CanCollide = false
end
end
end
end)
--================ SPEED / JUMP / GOD =================
RunService.Heartbeat:Connect(function()
if hum then
hum.WalkSpeed = S.Speed and 70 or 16
hum.JumpPower = S.Jump and 120 or 50
if S.God then
hum.MaxHealth = math.huge
hum.Health = hum.MaxHealth
end
end
end)
--================ FULLBRIGHT =================
RunService.Heartbeat:Connect(function()
if S.Bright then
Lighting.Brightness = 3
Lighting.ClockTime = 14
Lighting.FogEnd = 1e9
end
end)
--================ FLY =================
local vel, gyro
RunService.RenderStepped:Connect(function()
if S.Fly and root then
if not vel then
vel = Instance.new("BodyVelocity", root)
gyro = Instance.new("BodyGyro", root)
vel.MaxForce = Vector3.new(1e5,1e5,1e5)
gyro.MaxTorque = Vector3.new(1e5,1e5,1e5)
end
local move = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then move += camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then move -= camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then move -= camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then move += camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.Space) then move += Vector3.new(0,1,0) end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then move -= Vector3.new(0,1,0) end
vel.Velocity = move * 60
gyro.CFrame = camera.CFrame
else
if vel then vel:Destroy(); vel=nil end
if gyro then gyro:Destroy(); gyro=nil end
end
end)
--================ COLLECT ALL CHESTS (FIXED) =================
task.spawn(function()
while true do
task.wait(0.05)
if not S.CollectChests or not root then continue end
for _, obj in ipairs(workspace:GetDescendants()) do
if not S.CollectChests then break end
if obj.Name:lower():find("chest") then
local part =
obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart"))
or (obj:IsA("BasePart") and obj)
if part then
root.CFrame = part.CFrame * CFrame.new(0,0,-3)
-- click E every 0.01 sec
for _, p in ipairs(obj:GetDescendants()) do
if p:IsA("ProximityPrompt") then
p:InputHoldBegin()
task.wait(0.1)
p:InputHoldEnd()
end
end
task.wait(0.3) -- next chest delay
end
end
end
end
end)
--================ BUTTON TOGGLES =================
FlyBtn.MouseButton1Click:Connect(function() S.Fly = not S.Fly end)
SpeedBtn.MouseButton1Click:Connect(function() S.Speed = not S.Speed end)
JumpBtn.MouseButton1Click:Connect(function() S.Jump = not S.Jump end)
GodBtn.MouseButton1Click:Connect(function() S.God = not S.God end)
BrightBtn.MouseButton1Click:Connect(function() S.Bright = not S.Bright end)
NoClipBtn.MouseButton1Click:Connect(function() S.NoClip = not S.NoClip end)
ChestBtn.MouseButton1Click:Connect(function()
S.CollectChests = not S.CollectChests
ChestBtn.Text = "Collect All Chests: "..(S.CollectChests and "ON" or "OFF")
end)
--================ MENU TOGGLE =================
UIS.InputBegan:Connect(function(i,gp)
if not gp and i.KeyCode == Enum.KeyCode.RightShift then
main.Visible = not main.Visible
end
end)
print("✅ Mod menu loaded (Chest toggle FIXED)")



What game is this for!! Tried it in Axia
@RobinsonF its for the game Cut Trees
@benjaminthhansen073 sweet I’ll go try it out! Thought it would work in that game too consists of chopping trees!!