
KeylessUniversal

local P = game:GetService("Players")
local R = game:GetService("ReplicatedStorage")
local p = P.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local t
for _, v in ipairs(p:GetDescendants()) do
if v.Name == "SyncAPI" then
t = v.Parent
break
end
end
if not t then
for _, v in ipairs(R:GetDescendants()) do
if v.Name == "SyncAPI" then
t = v.Parent
break
end
end
end
local r = t.SyncAPI.ServerEndpoint
local function _(a)
r:InvokeServer(unpack(a))
end
function SetCollision(p, b)
_({"SyncCollision", {{Part = p, CanCollide = b}}})
end
function SetAnchor(b, p)
_({"SyncAnchor", {{Part = p, Anchored = b}}})
end
function CreatePart(cf, pr)
_({"CreatePart", "Normal", cf, pr})
end
function DestroyPart(p)
_({"Remove", {p}})
end
function MovePart(p, cf)
_({"SyncMove", {{Part = p, CFrame = cf}}})
end
function Resize(p, s, cf)
_({"SyncResize", {{Part = p, Size = s, CFrame = cf}}})
end
function AddMesh(p)
_({"CreateMeshes", {{Part = p}}})
end
function SetMesh(p, id)
_({"SyncMesh", {{Part = p, MeshId = "rbxassetid://" .. id}}})
end
function SetTexture(p, id)
_({"SyncMesh", {{Part = p, TextureId = "rbxassetid://" .. id}}})
end
function SetName(p, n)
_({"SetName", {p}, n})
end
function MeshResize(p, s)
_({"SyncMesh", {{Part = p, Scale = s}}})
end
function Weld(p1, p2, l)
_({"CreateWelds", {p1, p2}, l})
end
function SetLocked(p, b)
_({"SetLocked", {p}, b})
end
function SetTrans(p, v)
_({"SyncMaterial", {{Part = p, Transparency = v}}})
end
function SpawnDecal(p, f)
_({"CreateTextures", {{Part = p, Face = f, TextureType = "Decal"}}})
end
function AddDecal(p, id, f)
_({"SyncTexture", {{Part = p, Face = f, TextureType = "Decal", Texture = "rbxassetid://" .. id}}})
end
local ids = {"18343405871"}
while task.wait(0.15) do
for _, plr in ipairs(P:GetPlayers()) do
local pC = plr.Character
if pC and pC:FindFirstChild("Head") then
local h = pC.Head
local cf = h.CFrame * CFrame.new(0, 1.5, 0)
CreatePart(cf, workspace)
task.wait(0.03)
local part
for _, v in ipairs(workspace:GetChildren()) do
if v:IsA("BasePart") and (v.Position - cf.p).Magnitude < 1 then
part = v
break
end
end
if part then
SetName(part, "particle")
local id = ids[math.random(#ids)]
SpawnDecal(part, Enum.NormalId.Front)
AddDecal(part, id, Enum.NormalId.Front)
SpawnDecal(part, Enum.NormalId.Back)
AddDecal(part, id, Enum.NormalId.Back)
SetTrans(part, 1)
Resize(part, Vector3.new(3.5, 3.5, 0.2), part.CFrame)
SetLocked(part, true)
SetCollision(part, false)
Weld(part, h, h)
task.spawn(function()
for i = 1, 16 do
MovePart(part, part.CFrame + Vector3.new(0, 1, 0))
task.wait(0.03)
end
DestroyPart(part)
end)
end
end
end
end



lowkey gonna crack you
@lilbrody blud
@snakegod_110 homer buys a dil- DOHHH😂✌️✌️