corrupt everything
Key RequiredUniversal

corrupt everything

Universal Scriptstupid_catstupid_cat 1.7K views 669 executesUpdated Jul 5, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•30 lines (959 chars)
local decals = {}
local audios = {}
local colors = {}
local text = {}
for _,v in pairs(game:GetDescendants()) do
if v:IsA("Decal") or v:IsA("Texture") then
table.insert(decals, v.Texture)
elseif v:IsA("ImageLabel") or v:IsA("ImageButton") then
table.insert(decals, v.Image)
elseif v:IsA("Sound") then
table.insert(audios,v.SoundId)
elseif v:IsA("BasePart") and not v:IsA("Terrain") then
table.insert(colors, v.BrickColor)
elseif v:IsA("TextLabel") then
table.insert(text, v.Text)
end
end
for _,v in pairs(game:GetDescendants()) do
if v:IsA("Decal") or v:IsA("Texture") then
v.Texture = decals[math.random(1,#decals)]
elseif v:IsA("ImageLabel") or v:IsA("ImageButton") then
v.Image = decals[math.random(1,#decals)]
elseif v:IsA("Sound") then
v.SoundId = audios[math.random(1,#audios)]
elseif v:IsA("BasePart") and not v:IsA("Terrain") then
v.BrickColor = colors[math.random(1,#colors)]
elseif v:IsA("TextLabel") then
v.Text = text[math.random(1,#text)]
end
end

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Community Comments (1)

zxcvzxcvJul 5, 2025

10/10

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