coordinates viewer
Key RequiredUniversal

coordinates viewer

Universal Scriptexploitsoneverythingexploitsoneverything 527 views 19 executesUpdated Dec 25, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•42 lines (1413 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer

local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

local coreGui = game:GetService("CoreGui")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CoordsHUD"
screenGui.ResetOnSpawn = false
screenGui.Parent = coreGui

local textLabel = Instance.new("TextLabel")
textLabel.Parent = screenGui
textLabel.BackgroundColor3 = Color3.new(0, 0, 0)
textLabel.BackgroundTransparency = 0.4
textLabel.BorderSizePixel = 0
textLabel.Size = UDim2.new(0, 220, 0, 60)
textLabel.Position = UDim2.new(0, 15, 0, 15)  -- Top-left, adjust as needed
textLabel.TextColor3 = Color3.new(0, 1, 0)  -- Green text
textLabel.TextStrokeTransparency = 0.5
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.TextScaled = true
textLabel.Font = Enum.Font.Code
textLabel.Text = "Coordinates: Loading..."

RunService.RenderStepped:Connect(function()
    if humanoidRootPart and humanoidRootPart.Parent then
        local pos = humanoidRootPart.Position
        textLabel.Text = string.format(
            "Coordinates\nX: %.2f\nY: %.2f\nZ: %.2f",
            pos.X, pos.Y, pos.Z
        )
    end
end)

player.CharacterAdded:Connect(function(newChar)
    humanoidRootPart = newChar:WaitForChild("HumanoidRootPart")
end)

Features & Information

views coordinates for other scripts and exploiting can block other GUI in game uses ai btw
#universal#coordinates#coordinate#coordinate viewer#coordinates viewer

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