cola gui
Key RequiredUniversal

cola gui

Universal ScriptBananazBananaz 568 views 30 executesUpdated Oct 13, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•208 lines (6718 chars)
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer

-- GUI Creation
local gui = Instance.new("ScreenGui")
gui.Name = "RainbowMovableGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 250)
frame.Position = UDim2.new(0.5, -150, 0.5, -125)
frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
frame.BorderSizePixel = 2
frame.Active = true
frame.Draggable = true
frame.Parent = gui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "Rainbow GUI"
title.Font = Enum.Font.GothamBold
title.TextSize = 22
title.TextColor3 = Color3.new(1,1,1)
title.Parent = frame

local buttonNames = {"Fly", "Fling", "Kill", "RGB Map", "TP Forwards", "TP Random"}
local buttons = {}

for i = 1, #buttonNames do
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.new(0.9, 0, 0, 30)
    btn.Position = UDim2.new(0.05, 0, 0, 40 + (i-1)*35)
    btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    btn.TextColor3 = Color3.new(1,1,1)
    btn.Font = Enum.Font.Gotham
    btn.TextSize = 18
    btn.Text = buttonNames[i]
    btn.Parent = frame
    buttons[buttonNames[i]] = btn
end

-- Rainbow background loop
spawn(function()
    local t = 0
    while true do
        t = t + 0.01
        local r = math.sin(t)*0.5+0.5
        local g = math.sin(t+2)*0.5+0.5
        local b = math.sin(t+4)*0.5+0.5
        frame.BackgroundColor3 = Color3.new(r, g, b)
        task.wait(0.03)
    end
end)

-- Dragging (for compatibility with all devices)
do
    local dragging, dragInput, dragStart, startPos

    local function update(input)
        local delta = input.Position - dragStart
        frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end

    frame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
            dragging = true
            dragStart = input.Position
            startPos = frame.Position

            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    dragging = false
                end
            end)
        end
    end)

    frame.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
            dragInput = input
        end
    end)

    UserInputService.InputChanged:Connect(function(input)
        if input == dragInput and dragging then
            update(input)
        end
    end)
end

-- Button Functions

-- Fly
local flying = false
local flyConn
local function flyFunc()
    flying = not flying
    if flying then
        local char = player.Character
        if not char or not char:FindFirstChild("HumanoidRootPart") then return end
        local hrp = char.HumanoidRootPart
        local bv = Instance.new("BodyVelocity")
        bv.MaxForce = Vector3.new(1e5,1e5,1e5)
        bv.Velocity = Vector3.new(0,0,0)
        bv.Parent = hrp

        flyConn = UserInputService.InputBegan:Connect(function(input, gp)
            if gp then return end
            if input.KeyCode == Enum.KeyCode.W then
                bv.Velocity = hrp.CFrame.LookVector * 60
            elseif input.KeyCode == Enum.KeyCode.S then
                bv.Velocity = -hrp.CFrame.LookVector * 60
            elseif input.KeyCode == Enum.KeyCode.A then
                bv.Velocity = -hrp.CFrame.RightVector * 60
            elseif input.KeyCode == Enum.KeyCode.D then
                bv.Velocity = hrp.CFrame.RightVector * 60
            elseif input.KeyCode == Enum.KeyCode.Space then
                bv.Velocity = Vector3.new(0,60,0)
            end
        end)
        UserInputService.InputEnded:Connect(function(input, gp)
            if gp then return end
            bv.Velocity = Vector3.new(0,0,0)
        end)
        buttons["Fly"].Text = "Unfly"
    else
        local char = player.Character
        if char and char:FindFirstChild("HumanoidRootPart") then
            for _, v in char.HumanoidRootPart:GetChildren() do
                if v:IsA("BodyVelocity") then
                    v:Destroy()
                end
            end
        end
        if flyConn then
            flyConn:Disconnect()
            flyConn = nil
        end
        buttons["Fly"].Text = "Fly"
    end
end

buttons["Fly"].MouseButton1Click:Connect(flyFunc)

-- Fling
buttons["Fling"].MouseButton1Click:Connect(function()
    local char = player.Character
    if not char or not char:FindFirstChild("HumanoidRootPart") then return end
    local hrp = char.HumanoidRootPart
    local bv = Instance.new("BodyAngularVelocity")
    bv.MaxTorque = Vector3.new(1e9,1e9,1e9)
    bv.AngularVelocity = Vector3.new(0, 100, 0)
    bv.Parent = hrp
    task.wait(0.5)
    bv:Destroy()
end)

-- Kill
buttons["Kill"].MouseButton1Click:Connect(function()
    local char = player.Character
    if char and char:FindFirstChild("Humanoid") then
        char.Humanoid.Health = 0
    end
end)

-- RGB Map
buttons["RGB Map"].MouseButton1Click:Connect(function()
    local baseplate = Workspace:FindFirstChild("Baseplate")
    if not baseplate then return end
    spawn(function()
        for i = 1, 100 do
            local t = tick() + i
            local r = math.sin(t)*0.5+0.5
            local g = math.sin(t+2)*0.5+0.5
            local b = math.sin(t+4)*0.5+0.5
            baseplate.Color = Color3.new(r, g, b)
            task.wait(0.05)
        end
    end)
end)

-- TP Forwards
buttons["TP Forwards"].MouseButton1Click:Connect(function()
    local char = player.Character
    if not char or not char:FindFirstChild("HumanoidRootPart") then return end
    local hrp = char.HumanoidRootPart
    local newCFrame = hrp.CFrame + hrp.CFrame.LookVector * 20
    char:PivotTo(newCFrame)
end)

-- TP Random
buttons["TP Random"].MouseButton1Click:Connect(function()
    local char = player.Character
    if not char or not char:FindFirstChild("HumanoidRootPart") then return end
    local hrp = char.HumanoidRootPart
    local x = math.random(-100,100)
    local z = math.random(-100,100)
    local y = Workspace:FindFirstChild("Baseplate") and Workspace.Baseplate.Position.Y + 10 or hrp.Position.Y
    local newCFrame = CFrame.new(x, y, z)
    char:PivotTo(newCFrame)
end)

Features & Information

crash all dont work :(

Community Comments (2)

UnverifedUnverifedOct 13, 2025

cola gui:0 (i promoted it to my server with 700 members btw)

Replying to @Unverifed
UnverifedUnverifedOct 13, 2025

bad part i put it in script sharing

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